Hearthstone Wild Meta Decks Tier List & Best Wild Decks by Class – March 2018 (Post-Nerf) Update!

The Wild format provides a unique environment where all cards are playable and numerous decks are viable, so there will always be a few lists and variations that may be missed. We have the a Wild Meta Deck Tier List below with the best decks in the format, but also provide a class based version that includes many other decks that can be played if you enjoy a specific hero!

Looking for the Best Standard Decks? Check out this list: Hearthstone’s Best Standard Meta Decks


  • 3/12/18: Stonekeep updated the post-10.2 nerf patch Kobolds and Catacombs meta.
  • 1/23/18: Updated for the Kobolds and Catacombs meta.
  • 9/12/17: Updated for the Knights of the Frozen Throne meta. Added Tier List.
  • 7/13/17: Updated and included several decks Roffle added deck descriptions.

Wild Meta Deck Tier List Rankings

If you are curious what the absolute best decks are right now, here’s a list of them below. This list of deck rankings is based on various sources including Vicious Syndicate, Metastats, and HSreplay. If you want to see the best decks per class, keep scrolling down the page!


These are the absolute best decks to take to the Wild ladder right now.


These are very good decks, but usually have some poor matchups against the best decks in Tier 1.


These decks can fluctuate up and down depending on the meta they are facing.


These decks can find some wins but are heavily dependent on the matchup and potentially unreliable.

The remaining decks may not be well-positioned at the moment, but small shifts in the meta could result in improvements to their position.

Best Wild Decks by Class

Best Wild Druid Decks

Jade Druid is a deck that will soon completely rotate out of Standard, but it should still be a solid choice in the Wild. It’s a very defensive deck, which can out-control the fast decks thanks to multiple Taunts and ways to gain Armor, such as Spreading Plague, Oaken Summons etc. On the other hand, slow matchups are usually won in the late game, thanks to the infinite Jade Golem ramp – Jade Idol allows the deck to never hit fatigue or run out of bigger and bigger threats.

The only real difference between Standard and Wild list is Poison Seeds, but the card tremendously helps, especially against the Giants decks. It can be combo’d with Spreading Plague in the late game to achieve a massive board swing.

Ever since the old “Egg Druid”, Token versions of Aggro Druid always had their place in the meta. Between multiple ways to summon cheap, small tokens and buff the whole board, the deck can snowball the game very quickly. Compared to the Standard version, it gains some great to flood the board (Living Roots, Haunted Creeper) and a very powerful draw engine – Jeeves. While the latter can sometimes hurt in the Aggro matchups, given the very low curve of the deck it usually works in your favor.
Malygos Druid is a bit similar to the Jade Druid. In fact, a lot of the games against Aggro decks play almost the same. The difference, however, is the win condition vs slower decks – Jade wants to flood the board with ramping Golems, while Malygos runs a combo finisher.

Aviana + Kun the Forgotten King have a very powerful synergy. When you play Aviana and then refill mana with Kun, you now have 10 mana to work with, but Aviana on the board, meaning that every minion costs 1 mana. This way you can easily play Malygos (and Ixlid, Fungal Lord or Faceless Manipulator, depending on the version you run) while still having a lot of mana to cast offensive spells. With two copies of Malygos on the board, so +10 Spell Damage, a mere Moonfire turns into a 0 mana, 11 damage burn card. You can also use the combo as an ultimate board control tool, thanks to how well Swipe scales with Spell Damage.

Best Wild Hunter Decks

Aggressive Hunter decks (dubbed “Face Hunter”) are nearly as old as Hearthstone. Thanks to the class’ Hero Power, it’s usually the most effective way to build Hunter decks.

Wild Face Hunter is a fast deck with low minion curve and quite a lot of burn/weapon damage to finish the games. Unlike the Standard version, it runs a few Secrets, thanks to the Mad Scientist, which can pull them out for free, resulting in a nice tempo swing. On top of that, each extra charge of Eaglehorn Bow bring the deck closer to victory. Another two powerful cards that can’t be played in Standard are Glaivezooka and Quick Shot, both help Hunter control the board in the early game and close out the game later.

At first, Hunter was the most popular Giants deck, but right now Warlock is usually a go-to Class for those kinds of combos. Still, Giants Hunter is not a bad deck at all – the massive board swings combined with the aggressive nature of Hunter class work really well in some of the matchups.

The deck is possible thanks to how Naga Sea Witch synergizes with Giants. Naga’s discount to 5 mana applies first, before each individual Giant’s discounts take place. It means that their base cost is reduced to 5, which is a massive difference when it comes to cards that naturally get cheaper depending on the situation. However, what makes the Warlock a stronger class for those combos is an alternative win conditions from the Demon package – Hunter usually loses without the early Naga combo.

Best Wild Mage Decks

The deck has a lot of names – Tempo, Secret, Aluneth, some people even call it “Burn Mage”. No matter how you call it, however, it’s one of the best Wild decks right now. The deck has a solid early game minion curve, followed by tons of burn cards. But Aluneth is probably the most powerful card in the entire deck – it lets Mage cycle through the whole deck in just a few turns, and usually kill the opponent very quickly thanks to all the burn it features.

Right now, only Paladins keep the deck at bay – thanks to the very board-oriented nature of fast Paladin decks, Mage usually can’t gain the early board lead, and with no AoE clears he dies before he can burn Paladin down. On the other hand, the deck works tremendously well against decks like Giants Warlock, Cube Warlock and Big Priest.

Reno Mage is not a bad deck per se. It just doesn’t perform well enough in the current meta. While it’s slow nature works well against Aggro, when it faces a deck that can drop huge minions quickly, like Giants Warlock or Big Priest, it starts to struggle and lose some of the games to a massive mid game swing.

The deck works pretty well against all the Aggro builds infesting the ladder (mostly thanks to the amount of AoE clears and heal from Reno Jackson), but facing a more explosive slower deck usually ends in a loss.

Exodia Mage is mosly an off-meta deck in both formats. While it’s true that it simply destroys some of the slow lists, it’s also pretty bad against anything that can put a lot of pressure. Against Aggro, you need to clear the board from the first turns, and you don’t have enough time to cycle through the deck and gather your resources.

The biggest difference compared to the Standard version is the fact that it doesn’t need to run the Quest. Instead, it runs Emperor Thaurissan – after a single discount at least 4 out of 5 combo pieces, it is possible to play Archmage Antonidas, 2x Sorcerer's Apprentice and 2x Molten Reflection during the same turn. With the Exodia assembled, you get access to as many Fireballs as you can play during a single turn. Because there is no need to play random spells, it cuts the random spell generators like Babbling Book or Cabalist's Tome and plays more defensive tools instead. It also cuts the Arcanologist in favor of Mad Scientist, simply because it’s a higher tempo card.

Best Wild Paladin Decks

It’s hard to say which Paladin deck is the best one, but it’s clear that the class is dominating the Wild format. One of those powerful, aggressive decks is so-called Dude Paladin, based around Silver Hand Recruit synergies and reflooding the board over and over again.

Dude Paladin is not really an Aggro deck – it’s leaning towards a Midrange list. However, it doesn’t mean that it doesn’t pack a punch. The best thing about Dude Paladin is the fact that it can refill over and over again. Between Lost in the Jungle, Muster for Battle and Call to Arms, it can flood the board multiple times. It might seem that playing a bunch of small minions, mostly 1/1’s, is not scary, but in reality, between 2x Lightfused Stegodon, 2x Quartermaster and Sunkeeper Tarim, even two or three 1/1’s can be pretty deadly. Running out of cards is not a problem too – Divine Favor is one of the best draw engines available for fast decks.

The deck is already powerful in Standard, and it’s only better in the other format – Shielded Minibot, Muster for Battle and Quartermaster in particular push it over the top.

Secret Paladin is a pretty old-school deck. It was first created in TGT after Mysterious Challenger was released, and it took the ladder by the storm during the next few months. It was mostly killed off by the Standard rotation, but it was still a viable choice in the Wild, although not very popular during the last few expansions.

Recently, it got more popular again, as Paladin received a lot of new, powerful tools. The deck drop some of the slower, “Midrange” minions like Sludge Belcher or Tirion Fordring and goes for a faster curve, with some extra Silver Hand Recruit synergies.

Aggro Paladin is pretty similar to the Dude Paladin, but instead of the Silver Hand Recruit synergies, it goes for the more straightforward, aggressive tools. On the one hand, the deck’s snowball potential is lower, simply because if everything works correctly in Dude Paladin, your curve is beyond overpowered.

However, the deck is also more consistent, because you don’t need to have Silver Hand Recruits in particular to perform cool plays. For example, if you have only a single Righteous Protector on the board, your Lightfused Stegodon is a terrible 4-drop. But Keeper of Uldaman is great. The deck also runs more ways to “burn” the opponent from the hand, including more weapons, buffs and Leeroy Jenkins

Murloc Paladin is another variation on the aggressive Paladin decks. Instead of the Silver Hand Recruit synergies or other generic minion, it runs Murlocs. Paladin’s Murloc-only cards like Grimscale Chum and Vilefin Inquisitor make it the best choice for the Murloc deck.

Compared to the Standard version, the Wild one is very similar, but simply better. It runs more great minions, like Sir Finley Mrrgglton, which in the best case scenario turns your Hero Power into something better, and in the worst case it’s a 1/3 Murloc 1-drop, or Shielded Minibot, which is a well-rounded 2-drop that is aggressive enough AND hard to clear at the same time. On top of that, the Wild Paladin staple – Muster for Battle. Even though there are no synergies in this deck (outside of the classic Knife Juggler combo), it’s still one of the best Paladin cards ever printed. And last, but not least, Old Murk-Eye is a mainstay in every Murloc deck, simply because of how good it is if you have any other Murlocs on the board (even with only 2 Murlocs, 4/4 Charge for 4 is already amazing, not to mention that it’s affected by cards like Murloc Warleader or Gentle Megasaur).

As you can see, Paladin is in a great spot right now, but each one of the decks listed above is rather aggressive. If you prefer something slower, I have good news and bad news. Good news is that Control Paladin is a deck. Bad news is that it’s not a great deck.

Control Paladin, instead of trying to rush the opponent down, aims at winning the game through board control and value. Multiple board clears (including one of the most powerful board wipes in the game – Wild Pyromancer + Equality), Taunts, heals, and a N'Zoth, The Corruptor finisher makes this deck very defensive. However, as much as it’s often enough to stop an aggressive deck, the deck usually doesn’t stand a change against one that can repeatedly put big threats on the board. And so, it has terrible matchups against decks like Big Priest or Cube Warlock, which can refill the board with a few bigger minions multiple times, as well as answer the Paladin’s board without breaking a sweat.

It’s definitely an interesting choice, and you CAN climb the ladder with it, but prepare to lose a lot of the games in a frustrating manner.

Best Wild Priest Decks

Big Priest might leave Standard soon, at least in a form we know it right now, but it’s still a great deck in the Wild. In all fairness, thanks to a few tools, it’s even better than in Standard. The first thing that really makes it stand out is Ragnaros the Firelord, which gives deck an amazing win condition. Normally, if you revive minions over and over and they get removed, you don’t really gain much. Some value from Ysera and The Lich King, but that doesn’t always bring you closer to the victory. However, against Ragnaros, just removing it strategy doesn’t really work. Every time it’s summoned, it deals 8 damage to something – usually your opponent’s Hero if he plays the reactive strategy. This adds up really quickly, and can close out some games over the course of a few turns.

Another big difference is Resurrect. Spending 4 mana to get a big minion back is already great (Eternal Servitude), but spending 2 mana is even better. While you don’t get to pick which minion you get, which might result in reviving Barnes sometimes, it’s still worth it for the times you get the 8-10 mana minion for just 2 mana.

However, the deck is still very high-roll’y. It heavily depends on getting Barnes on the curve, or at least Shadow Essence on Turn 6. Without those, it often crumbles under the pressure either from an Aggro deck or even from a slower builds.

Combo Priest is another solid choice in the Wild. There are actually two versions of the combo priest – one similar to the Standard one (it runs Dragons), and one focusing only on the combo, without the Dragon package. The main difference is that the pure combo version is faster and more explosive, but the Dragon version has more staying power besides the combo itself (and Duskbreaker is a more consistent board clear than Auchenai Soulpriest + Circle of Healing, since it’s a single card and you can potentially get more copies of it).

The deck’s basic premise is to stick a high health minion onto the board, buff its health even further, play Divine Spirit (or two) and then turn that huge health value into attack with Inner Fire. Even though it’s a combo deck, it can get its combo very quickly. I had some Turn 3-4 lethals, thanks to an early Radiant Elemental and good draws. Alternatively, in the longer game, you can also use your opponent’s minions against you – Potion of Madness lets you steal something with low attack. If you manage to get, for example, a Doomsayer, you can easily turn it into a deadly weapon with some buffs and kill your opponent with his own minion.

It’s a rather new addition to the Wild, because Spiteful Summoner was just recently released. The deck looks much better in Wild than in Standard, because of a number of minions that can be used to fill the early/mid game curve instead of the spells. Standard version sometimes struggles in the early game, but the Wild one should have a really solid start most of the time, thanks to the cards like Twilight WhelpWyrmrest Agent or Twilight Guardian. However, the biggest advantage over the Standard version is Brann Bronzebeard. The deck has multiple Battlecries that can be doubles, however, the best one is obviously the Spiteful Summoner itself – on Turn 9 you can comb those two and get 2/4, 4/4 and two big bodies on the board.

Even though the deck looks much more powerful in Wild, in reality it isn’t. That’s because the overall power level in Wild is higher and a Turn 6 swing from Summoner is not as apparent as in Standard. People are facing Giants decks all the times, who might drop a number of 8/8’s in the mid game, so a 4/4 + a random big drop is often not that scary – people are simply prepared. Still, it’s not really a terrible deck and it can get some wins here and there, especially if you can curve out nicely.

Highlander Priest, usually simply called Reno Priest in Wild (because Reno Jackson is still in there) was one of the best meta decks just a little while ago. However, the recent nerf patch, which hit the deck’s key card – Raza the Chained – turned it from a Tier 1 deck into a Tier 4 deck. The deck’s main power lied in the fact that you could Hero Power for free after every card, and thus a lot of interesting combos were possible. You often ended up playing 6 or more Hero Powers during single turn, right now that would cost you 6 mana, which makes it basically impossible. You will be constantly missing 4 or 6 damage per turn, making the deck an off-meta instead of a ladder terror.

You can still try to play it, but it simply won’t work as well as before.

Best Wild Rogue Decks

Mill Rogue was always a thing, thanks to the great Coldlight Oracle + Shadowstep combo and the ability to stall the game with cards like Vanish or Sap. However, recently the deck has got a new addition and a new win condition – a Legendary weapon Kingsbane. Before, it used to win through the fatigue only – thanks to Gang Up you could end up with more cards in the deck than your opponent and take fatigue much later (plus there were some other tools to prevent fatigue).

Right now, instead of relying solely on fatigue, the deck has a weapon, which stacks over the game to a massive proportions. By the end of the game, you often end up with a 10/3 weapon with Lifesteal, which will never really be gone – when you use the last charge, it just gets shuffled back into the deck, and in the late game it means that you don’t have to look hard to find it again.

The deck preys on the slow decks, with clunky hands – it’s very easy to mill them, they can’t possibly drop cards quickly enough. Then, slow decks give Rogue enough time to find Kingsbane and start buffing it, at which point it’s usually too late to do anything, as the Rogue is hitting like a truck and healing at the same time.

The only thing that prevents this deck from being Tier 1 are… well, yeah, Aggro decks. While Coldlight is amazing against let’s say Warlock or Priest, it’s really bad against Secret Mage or Aggro Paladin – you just give them more tools to kill you with and never burn anything. Similarly, they never give you enough time to stack the weapon. So in the end, the deck works very well vs slow decks and is just bad against anything faster. Given the fact that there are more fast decks than slow decks, the deck lands in the bottom tier… at least for now.

Miracle Rogue used to be the most popular Rogue archetype for a long while. However, the deck didn’t really get lots of support in the last few expansions. Actually, this Wild version only runs two cards (three copies in total) from Year of the Mammoth – 2x Fal'dorei Strider and 1x Elven Minstrel. Other decks evolve much faster than Miracle Rogue does, making it not a very optimal choice.

At the same time, it suffers from similar problems to the Mill version. While it’s good in slow matchups, Aggro decks often run over you and you can’t do anything about it. With no Taunts or Healing, if they get a fast start, you often have no way to come back into the game even after you stabilize the board.

Not to mention that Miracle Rogue remains one of the most difficult decks to play correctly, so a word of advice: it’s not really worth to play it unless you can put lots of hours into mastering it. Because until you do, the deck simply won’t work for you.

Best Wild Shaman Decks

Shaman isn’t looking particularly powerful, just like in Standard. However, unlike in Standard, the one deck it has is pretty powerful, and most importantly – very cheap. It’s one of the best choice if you’re a Standard player, who wants to get into the Wild.

Aggro Shaman is a very old-school deck. Between the Shaman’s strong, snowball’y early game and lots, and I mean LOTS of potential burn damage, the deck can win some games really quickly. Just deal some initial damage with the minions, and then spells + weapons will do the rest for you. The most notable combo is obviously a good old Doomhammer + Rockbiter Weapon. Doomhammer alone can dish out 4 damage per turn for 4 turns, which is a lot given that you pay its cost only once (well, twice if you count the Overload), but it gets even better. If you buff yourself with Rockbiter weapon, you can burst your opponent down for 10 damage just like that. Thanks to the Windfury, Rockbiter becomes a 6 damage burn for just 2 mana, which is massive. Similarly, Whirling Zap-o-matic also combos incredibly well with both Rockbiter and Flametongue Totem thanks to its Windfury.

If you’re looking for a solid and cheap decks that will finish the games quickly, Aggro Shaman is probably your best bet.

Best Wild Warlock Decks

Giants Warlock is a rather new deck. It was first created after Blizzard changed how Naga Sea Witch synergizes with other cost reductions. Before, the flat 5 mana cost was applied to everything after any reductions, meaning that every card costed 5 and that’s it. However, right now the 5 mana cost is applied FIRST, and only then the reductions do. Which means that every Giant’s base cost is 5, and you can probably imagine how powerful it can be. If you drop Naga on the curve, you will usually be able to play at least a few Giants alongside her.

That massive swing is the deck’s main win condition. You survive until you can drop Naga and Giants, you do it, your opponent either answers a board full of 8/8’s or dies. Simple. However, the deck has some other ways to seal the games. Against Aggro, often simply surviving is enough, and you run enough AoEs to clear the board, and then some healing to seal the game. You also have a small Demon package – playing Voidcaller + Sacrificial Pact on Turn 4 to summon a Mal'Ganis can also seal some games right on the spot.

It’s one of the most powerful, if not THE most powerful deck in the Wild right now. Although it somewhat suffers from the consistency issues, it’s not enough to stop it from being in Tier 1.

Cube Warlock, just like in Standard, is also incredibly powerful in the Wild. It’s hard to say which deck is better – Giants version or Cube version. My take on that matter is that Giants deck has a higher potential, but Cube is more consistent. Giants Warlock relies on that one (or two, in the long game) swing of 8/8’s, while Cube can constantly play threat after threat.

The version is similar to how it looks in Standard, but just better. It runs Voidcaller, just because it can – instead of relying on the Skull of the Man'ari to pull out big Demons from your hand, Voidcaller can do a similar thing a turn earlier, while still providing a 3/4 body. The deck also runs mid game neutral powerhouses like Loatheb, Emperor Thaurissan or Sylvanas Windrunner. First prevents combos, AoEs, burn damage etc. Second one is always good in slow Warlock decks simply because how big your hand usually is. And Sylvanas is just great, especially since you run Dark Pact, and you can revive her with N'Zoth, The Corruptor.

It’s one of the best decks in the Wild, and it’s rather accessible to Standard players too. If you already own it in Standard, you have most of the cards you really need.

RenoLock used to be a very common deck in the Standard, until Reno Jackson has rotated out, of course. Without Reno, there was no longer a reason to play a Highlander list, and right now Control Warlock decks looks quite differently (like the decks listed above). However, RenoLock is still a thing in the Wild. It sacrifices some of the consistency for the sake of running powerful, Highlander cards like Kazakus and Reno Jackson. However, the main issue right now is that the deck doesn’t fare too well compared to the two Warlock decks listed above. In most of the matchups, they are just stronger – so why bother running an inferior version?

If you really want to run a Reno deck, it’s still playable. But if you care more about the win-rate, just pick one of the two decks above.

Oh the good, old Zoo Warlock, another old-school deck. Sadly for the Zoo fans, the deck is not in a great spot right now. That’s mostly because of the fact that it didn’t get many new tools lately, and other decks just outperform it. If you want to play something aggressive, there are better options.

However, it’s not like all hope is lost for the Zoo fans. Some people are experimenting with it, and this list presented here is one of those experiments. It might look wonky and all, but it’s actually quite solid. The deck heavily relies on the Bloodbloom + Bane of Doom or Demonheart combo, which can be played as soon as Turn 2 and is a pretty big swing. Since it loses a lot of health, Hooked Reaver can also become a 4 mana 7/7 Taunt quite quickly, sometimes even on the curve. Then, if you play one of your 5 mana spells, you can follow it up with a 0 mana 4/4 (Arcane Tyrant). Lists like that are still being playtested and optimized, but it’s interesting to see a slightly different approach to such a classic archetype.

Best Wild Warrior Decks

Pirate Warrior used to dominate the Wild ladder even more than the Standard one. And even though after the Fiery War Axe‘s nerf, the deck has simply died in the Standard, it’s still quite powerful in the Wild, because of a few reasons.

The first reason is obviously Ship's Cannon. Not only it fills the deck’s 2-drop slot (which is a massive problem in Standard, as there are no good 2-drops to play in Pirate Warrior), but it serves as a win condition itself. If not removed, it will ramp the damage up to an eleven. Every Pirate played is two extra damage, which means that a simple 2-drop can deal let’s say 6 or 8 extra damage (not to mention it’s own attacks) from its effect. The second reason, just as important, is that Warrior has access to more weapons in the Wild. Standard version is basically stuck with Fiery War Axe – Wild version isn’t. Not only it can run a direct upgrade (King's Defender, which won’t get the effect activated often, but sometimes it will thanks to the Dread Corsair), but other weapons like Cursed Blade (usually one copy, because it’s great on Turn 1, but really bad in the late game) or Death's Bite are also possible picks.

In the end, the deck is not as dominating as it used to be, but it’s a solid pick if you’re looking for an Aggro deck.

Unlike Pirate Warrior, the second Warrior deck is not really a “solid pick”. Just like in Standard, Control Warrior is a low Tier 4 deck in the Wild too. The main problem is that the classic Control approach just doesn’t work anymore. Sure, you can out-control the Aggro decks, but it rarely happens against slower ones. They heavily rely on things like combos, huge tempo swings etc. which Warrior simply doesn’t have. So it’s mostly stuck with the fatigue game plan, while Warlock is dropping a bunch of 8/8’s on Turn 5, or another Warlock plays a big Demon after big Demon and then revives them all twice, or a Priest plays big threats from the mid game and has more ways to summon them than you have removals etc.

You will obviously still get some wins here and there, mostly against Aggro decks, against which you can win by just removing their threats and stacking armor. However, most of the slow matchups will feel simply miserable and unfair, so I don’t really recommend this deck.


A card game veteran, Roffle has been infatuated with Hearthstone since closed beta. These days, he spends most of his time tinkering with decks on ladder or earning gold in Arena (f2p btw). In particular, Roffle has a wealth of experience in competitive Wild Hearthstone, including a top 16 finish in the inaugural Wild Open Tournament and numerous high end of season finishes since the format’s inception.

Check out Roffle on Twitter or on their Website!


  1. WarKing
    April 17, 2018 at 9:02 am

    Are these decks going to change with witchwood or no?

    • Roffle - Author
      April 17, 2018 at 11:42 am

      Some of the decks will likely change a bit after the expansion. Likewise, some new archetypes might pop up. We’re waiting to let things settle a bit before updating the decks/article.

      • WarKing
        April 17, 2018 at 11:52 am

        That’s wise, I’ll go with it.

        • Roffle - Author
          April 17, 2018 at 2:07 pm

          Thanks for your patience!

  2. Osumatthew
    March 14, 2018 at 2:12 pm

    Reno Priest can definitely be better than T4, but you can’t play it the same way as before the nerf to Raza. I’ve had success building a tempo/value build with Awaken the Makers and N’zoth. The curve is pretty nice, and the deck has some solid answers to both aggro and control decks. It’s not perfect, but it’s still quite solid.

    • Stonekeep
      March 14, 2018 at 2:49 pm

      Maybe if you build Reno Priest more like a Tempo/Control deck (so basically the way it was played before Shadowreaper Anduin), it might work better. I guess that most of the players didn’t feel like figuring that out yet, though.

      Would it be a higher tier deck? Really hard to say.

  3. Kosmos99
    February 28, 2018 at 3:53 pm

    Does anybody recomend the aggro shaman need å cheap deck…..

  4. Poison
    February 12, 2018 at 7:30 am

    The newest Decks are simply the copied Decklists from the Wild Tempostorm Meta Snapshot…

  5. Crapcrack
    January 31, 2018 at 2:49 am

    Combo/inner fire priest is so good it’s not even funny, carried me to high Legend super fast. High skillcap tho’

  6. Jakieboi
    January 30, 2018 at 3:12 am

    Love this! I play wild almost exclusively now and these updates couldn’t come often enough. I would add combo paladin to the list though. The one with Beardo. It’s excruciatingly fun and quite decent. 😀

  7. yeet
    January 28, 2018 at 3:36 am

    roffle, you recently played Mill Druid on stream. where do you think it is right now?

    • Roffle - Author
      January 30, 2018 at 7:24 am

      I still haven’t played enough games to say for sure, but maybe Tier 3-4? It has the potential to pick up the right matchups, but could still use some refinement.

  8. Cyrusbahraini
    January 25, 2018 at 1:30 pm

    what is better combo priest or dragon combo priest anyone know?

    • Cyrusbahraini
      January 25, 2018 at 1:31 pm

      ohh literally someone asked that today lol

  9. Cyrusbahraini
    January 25, 2018 at 12:58 pm

    Will attempt to watch your stream more for your effort in all this research and time you put in. Respect that you are the one running wild ATM lol.

    is there any way to see stats aginst other decks. I know metastats is working on wild like they have standard at the moment

  10. Cyrusbahraini
    January 25, 2018 at 12:56 pm

    GREAT JOB ROFFLE. Good guide he is right this is what you see rank 5 to legend. the guy is right though you cant escape the standard meta (this is very similar a little quicker). I got to rank 2 this season and dropped down to 5 started playing with standard because there was less guides and thought it would be easier. I was wrong. Games take longer to find also at times. Lots of times you will play the same player back to back so it is good to have a couple of decks to switch things up against opponents real quick if you lost.

  11. OblivionAwaits_
    January 25, 2018 at 2:27 am

    Roffle / Evident, do you find Dragon Priest more effective than traditional Inner Fire?

    • Roffle - Author
      January 25, 2018 at 9:07 am

      I don’t have much personal experience with either deck, but I would tend to lean towards traditional Inner Fire combo being more consistent. A few players have reported good matchups against some of the Big decks common at higher ranks.

  12. TAbril
    January 24, 2018 at 9:16 pm

    Wild – tier 1:
    – Aggro Paladin
    – Cubelock
    – Highlander Priest

    Standard – tier 1:
    – Aggro Paladin
    – Cubelock
    – Highlander Priest
    – Tempo Rogue

    You can not escape…

  13. Reach
    January 24, 2018 at 1:59 pm

    As far as I understand this list its just about the tiers.

    So this list doesnt mean pirate warrior is better than aggro druid just because pirate warrior is on top of the tier 2 list.

    • Roffle - Author
      January 24, 2018 at 2:13 pm

      In general, yes. But stats suggest that Pirate Warrior performs a little better right now, despite the decrease in popularity.

      • Cyrusbahraini
        January 25, 2018 at 1:00 pm

        Where are you see the statistics is this your personal data?

  14. Vv
    January 24, 2018 at 11:03 am

    What about Aggro Anyfin paladin? The deck is based on aggro paladin, meaning that its deck power is pretty good, and it has an extremely powerful finisher. It absolutely crushes priest & jade druid, good against cubelock, and pretty good against most other decks.

  15. Evident - Site Admin
    January 24, 2018 at 10:58 am

    Post is now updated, sorry about the delay!

  16. Jacklsw
    December 28, 2017 at 7:23 pm

    I guess roffle doesn’t write for hearthstonetopdecks anymore 🙁

  17. Jakeym9
    December 27, 2017 at 8:16 am

    Plz update for k&c

  18. clochard
    December 20, 2017 at 9:24 am


  19. Diovenono
    December 15, 2017 at 4:22 am

    Evident!!!! Updaaaate pleaseeee 😀

  20. Highball
    December 10, 2017 at 3:41 pm

    When will we see an updated tier list for Wild? Does anyone play wild other than me?

    • Nzo
      December 12, 2017 at 7:00 am

      Can you update the new tier list wild plz?

  21. Bonecrucker
    November 8, 2017 at 5:14 am

    why the wild decks are not up to date for the wild november season 44 tier 1 2 3 with sailor can you put them plz

  22. Shaoxia57
    October 29, 2017 at 3:21 pm

    Could someone update the wild tier list pls? Look at my begging eyes

  23. Rotesfeuer
    September 28, 2017 at 4:44 am

    when i click on control shaman, wild mill rogue comes.

    • Evident - Site Admin
      October 29, 2017 at 6:39 pm

      Fixed, sorry about that.

  24. Jeffrey
    September 20, 2017 at 11:41 pm

    The mill rogue link on this page goes to a giants rogue deck, anyway this could be fixed? i’m really curious about it! sorry to bother you

  25. Flamefrog
    September 12, 2017 at 5:58 am

    When will the wild tier list come out / be updated ?

    • Roffle - Author
      September 12, 2017 at 11:29 am

      Today! 🙂

      • matt
        September 15, 2017 at 2:09 pm

        This list was updated 3 days ago? Still says May 2017.

        • Evident - Site Admin
          September 20, 2017 at 8:16 am

          May is when it was published originally.

  26. PenguinFace
    September 3, 2017 at 5:20 pm

    Isn’t Reno Priest a powerhouse right now?

    • Roffle - Author
      September 4, 2017 at 1:03 pm

      This guide hasn’t been updated yet since things are still settling in the Wild meta after the expansion. That said, Reno Priest has received a massive boost from Shadow Reaper Anduin and appears to be top tier.

  27. chris
    August 18, 2017 at 3:11 pm

    nothing about season 41?

    • Roffle - Author
      August 21, 2017 at 8:47 am

      Wild (usually) shifts a little less during expansion releases. Most of these decks, save for one or two new card upgrades, hold up fairly well in the current season.

      From personal experience, the biggest differences can be found in Reno Warlock (which leans more towards Demons with the DK) and Jade Druid (which is substantially stronger in the format than it previously was).

  28. Reagens
    August 10, 2017 at 1:08 pm

    Odd. I don’t see pirate warrior on the tier list.
    As far as I can tell this should still be classified as a tier 1 strategy?

    • Evident - Site Admin
      August 10, 2017 at 2:02 pm

      Hey, that was a mistake to not have it on there. Sorry about that, thanks for mentioning it! It should be on the list now.

  29. Squirrel
    July 18, 2017 at 2:38 pm

    Are there any more events going on in wild right now?

    • Evident - Site Admin
      July 19, 2017 at 1:21 pm

      Nothing officially announced yet.

  30. Sparkz
    May 22, 2017 at 6:26 pm

    In my opinion the WIld meta is just so dynamic and I’m confused why miracle Rogue isn’t on this list. Has great power in wild and I’m sad to see it’s not here. Lets also not forget about the Quest Priest.
    Personally I’m just glad Blizzard is starting to care about wild.
    I feel more and more reno decks will become the best decks in wild as they release more cards. Due to the large expanse of cards and value of individual cards.

    • KolenaW
      May 22, 2017 at 9:19 pm

      No, miracle rogue is far from tier 1, From rank 5 to legend meta consists from few reno decks, this awful inner fire priest, aggro shaman, aggro pirate, freeze mage and quest warrior. Also as long as there is aggro in ladder there wont be overload of renodecks.

      • Yokidragon
        August 2, 2017 at 11:36 am

        Egg druid is contender as well

    • Dudewazzap
      June 1, 2017 at 5:42 pm

      Anyfin control is far from dead my friend. Tarim has turned this game upside down, paladin control is CRAZY thanks to him. Also, the deck deals insane dmg in one turn compared to the combo decks posted here.

      • Sparkz
        June 1, 2017 at 6:18 pm

        Only Problem is how popular murloc paladin/shaman is in wild. Aggro Rogue runs Finja Packages, and all of that disrupts the deck’s combo. It is definitely still a powerful deck against all of the other classes.

        • Robert Easterday
          July 17, 2017 at 8:32 am

          Hey evident. You have two secret mages in your wild list and no reno mage. I’m assuming one of them should be Reno mage.

          • Evident - Site Admin
            July 17, 2017 at 9:04 am

            I see a Secret and a Reno mage? Maybe I’m not understanding what you are referring to.

          • Squirrel
            July 18, 2017 at 2:36 pm

            Under “best decks” it says secret mage. Then under “great decks” it says secret mage.

          • Evident - Site Admin
            July 18, 2017 at 6:50 pm

            Thanks, fixed it now!

      • Pawelci
        July 27, 2017 at 1:46 pm

        I want to tell you that i love Otk control paladin And i m proud of you. This is very very strong deck for me, easy rank 5…


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