Baku the Mooneater
Baku the Mooneater is a 9 Mana Cost Legendary Neutral Minion Beast card from the The Witchwood set!
Start of Game: If your deck has only odd-Cost cards, upgrade your Hero Power.
Flavor TextIn her defense, it did look like a cookie.
- Mana Cost: 9
- Attack: 7
- Health: 8
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Neutral
- Card Type: Minion
- Minion Type: Beast
- Set: The Witchwood
- Mechanics: Start of Game
Baku the Mooneater Additional Information
- The Hero Power upgrade will be the same as Justicar Trueheart. – Source
- 0-cost cards are considered even and won’t work with Baku.
Baku the Mooneater Card Review
Upgrading Hero Powers seems to be more powerful than turning it into 1 mana in general. But again, it really depends on WHICH Hero Power you upgrade. Justicar Trueheart has never seen play in some decks simply because some of the upgraded Hero Powers were pretty bad. For example – Shaman. The ability to pick the Totem is cool, but definitely not worth it. Warlock? Well, you gain some life, since your Hero Powers don’t damage you. In tons of matches, it makes zero difference whatsoever. Rogue? 2/2 weapon is.. well, meh. Not to mention that as a Rogue you don’t really want to Hero Power every turn, so it loses some value. As you can see, not every upgraded Hero Power is great.
But, for example, Warrior’s one is a different story. Gaining 4 Armor per turn is massive and it was one of the biggest reasons why Control Warrior was so good. Against Aggro, 4 health per turn is huge. They had to build a big board to put you on the clock, and then they’ve played right into the AoEs. And against slow decks, you could build massive Armor advantage and go into the fatigue. Seeing Warrior going into fatigue with 50+ Armor wasn’t uncommon. However, as much as Tank Up! from Turn 1 is great, removing all the even-cost cards is a big downside. Just to give you a few best examples – you can’t run Execute, Drywhisker Armorer or Blood Razor. Dead Man's Hand is also out of question, just like any even cost card that we might see this expansion (e.g. Militia Commander).
Midrange Paladin is another deck, which used the old Justicar. Having 2x Silver Hand Recruit on Hero Power from the start is quite powerful. It’s like a 2 mana Lost in the Jungle you can replay every turn for the entire game. Great, but at the same time, Paladin would need to drop Call to Arms, need to drop Sunkeeper Tarim, and doesn’t have any spectacular 3-drops or 5-drops, meaning that it’s unlikely to see play in that class.
Maybe Hunter? 3 damage Hero Power from the start is really solid. That’s A LOT of burn damage. 2 vs 3 might not seem like much, but it really is. Let’s say that your opponent is at 9 health – that’s a 3 turns clock vs 5 turns clock. Even speeding the clock by one turn is important. But then again, no even cost cards means no Crackling Razormaw or Houndmaster, but I could actually see that working out anyway – the sacrifice might be worth it.
Mage or Druid? Same thing. Mage can’t run Frostbolt, Fireball, Arcanologist, Blizzard, Polymorph, Meteor etc. Druid can’t run Wild Growth, Swipe, Oaken Summons, Branching Paths, Spreading Plague etc.
So that’s the thing. Even though I think that upgraded Hero Power is more powerful than 1 mana Hero Power, it might actually be much harder to fit. Most of the classes that could consider running it would have a really hard time dropping all the even cost cards. So right now, I think that Warrior or Hunter might be the only options, unless we see some more cards that will change that.
Another downside is that drawing it is really, really bad. 9 mana 9/7 is basically unplayable unless you really have nothing else to do. It might not seem like much, but it’s a quite big deal. Warrior might be able to afford a dead draw, and it would still be a removal bait in slower matchups. But a fast Hunter deck? Well, a completely dead card is not good in any Aggro deck.
Overall, really great concepts. As you can see, even without knowing any other cards, there is already tons of theorycrafting going on. I’m quite sure that we won’t really know how good they are until we play around with them – it’s just a mechanic we’ve never seen in Hearthstone, so it’s hard to tell if the upside will be worth the deck building restrictions.
P.S. I’ve read somewhere that this card is a reference to Bakunawa, which is a moon-eating dragon from Philippine folklore. That’s cool!
Card rating: 7/10
Now Azerbaijan seems odd to me
Interesting the analysis and the reality, will be the author read the comments? Maybe could be nice he update this post
what about shifting scroll? it’s cost is listed as blank not actually zero.
Ive tried it. Doesn’t work.
In terms of tempo Baku seems to have some problems. Especially at turns 4/6. Only being able to play a 3-drop or a 1-drop + hero power on turn 4 feels like quite a weak turn to me, a problem you will ALWAYS have when playing Baku.
Same goes for turn 6. Here you can either play a 5 drop or a 3 drop + hero power. With opponents being able to still play crazy things (spitefull summoner + high health/attack minion) (possessed lackey + darkpact to cheat out a voidlord and heal for 8) on the same turn, it feels to me like you’re giving up to much tempo.
In some decks the upgraded hero power might work wonders, but it seems like you will always have to play really sub-optimally (both in terms of deck building and mana usage) for this to be playable in standard.
Time to add the Darkness and/or Beneath the Grounds in every deck once this expansion launches…
That would not work. It is at the start of the game, so playing darkness on 4 is a turn too late.
A few turns, anyway. You know what I mean
Well, not necessarily for the “Start of the Game” cards. The whole expansion seems to have cards that do something if only odd/even cost cards are left in the deck. It’ll be funny to mess with people trying out the new stuff.
I disagree regarding paladin. I think dude paladin will run it.
Emerald Hive Queen x 2
Righteous Protector x 2
Argent Squire x 2
Lost in the Jungle x 2
Archerus Veteran x 2
Boisterous Bard x 2
Ironbeak Owl x 1
Unidentified Maul x 2
Stonehill Defender x 2
Tar Creeper x 2
Aldor Peacekeeper x 2
Harrison Jones x 1
Level Up! x 2
Cobalt Scalebane x 2
Stampeding Kodo x 1
Vineleaver x 2
Baku the Mooneater x 1
This did not take me long to throw together and I’m sure better players can make it stronger – especially with a larger pool of cards to choose from.
I’m working on a build. Here’s what I got so far
Call to arms > Any other type of paladin deck
They are going to print more cards with the tag “if your deck has only odd cost cards”. until we see those other cards it’s way too difficult to tell how strong this will be. It’s rather pointless to simply assess this card based on the existing card base.
This card shows so much more promise than the Evens card. Warrior, Hunter and Paladin hero powers are insane with this but all 3 lose some very key cards for the very same archtypes that would want the upgrade. Baku is a definite card to keep tabs on those 3 classes just in case they get some quality Odd costs because the upgraded powers are certainly worth it if they manage to not completely de-value the rest of the deck.
Baku Druid has no hope because all odds is way too much effort over just running the DK and it’s similar enough hero power. Spellstone interaction is quite cool thou.
Priest and Shaman ones are interesting, but needs a lot of synergy to make the hero powers matter.
Warlock and Rogue ones are too small to matter and might as well be disregarded entirely.
Mage one is pretty strng inherently, but is quite control-ly without having a clear odd cost shell for a control deck.
Honestly though, priest is going to be incredible with this. 4 healing is super useful against aggro decks just like 4 armor is, and if you pair it with the doubling of health on cards like the 3/12 taunt grizzly for 5 mana and butcher 3 mana 4/7 then we can see some nasty synergy along with the glitter moths and cast inner fire on all minions legendary
Can’t use Lady in White (inner fire on all minions) it costs 6. But I’ve been working on a build that uses Glittermoth and Void Ripper alongside high health minions for OTK
I think this card is great, loving to play Big Mage and this card doesn’t remove the key cards to succeed in the game. You can focus on many good elementals and have the big mage heavy on elementals! you get to keep the Death Knight (frost lich jana)! you have major board clears with (4) 7 cost cards and (2) 5 cost cards and if you must add the potion card (3 cost) Big Mage is respected with lots of good cards ! Key to this deck is drawing into Jana and Baku Mooneater helps get to that point by upgrading to 2 damage! imgine if your Death Knight Hero power is also upgraded it would be sooooo OP!
Cant wait to play this card 🙂
Big baku mage sounds kinda terrible to be honest. In Stantard you dont have 4x 7s, you have 2 because firelands rotates out, the potion rotates out and is bad for dragons roar anyway so you are left with what again? 2 flamestrikes, 2 dragon roars (Baron geddon) and what else for your spell list exactly? Deck of wonders? Shifting Scrolls. Ugh. You cant even run counterspell or whatever the best secret is after ice block rotates because you cant run arcanologist. And this is made even worse because raven familiar is also even and is like 33% of what makes dragon’s roar not horrible. Losing you polymorphs, meteors and blizzards suck something fierce and all you are left with is an Elemental mage with a handicap. And an unchained Elemental is already too weak to matter.
As for wild, No reno, no kazakuz, no giants, no hope
Well we dont know what cards they are going to release so we can just look at the cards we have and thats the thing just because we dont see that its going to see much play it doesnt mean that it wont just looking back at the release of keleseth and we see that we cant be sure of sth before the actual release so theorycraft is fine and all but mb somebody finds a way to make this or genn be op as fuck in some deck ^^
There has to be a reason to use this card in hunter decks, it has the beast tag which makes me suspicious for what potential odd cards they add to make this viable
am i the only one who seems the chance that baku, could make zoo lock working quite well when they loose Malchezaar’s Imp, i mean dreadlord doomguard flame imp and u are able to put bloodfury potion in
Not sure – making your hero power not deal damage is nice in Zoo but it’s not essential; you should be throwing down cheap creatures all the time, making efficient trades and killing your opponent before they can get their end-game in play. Zoolock probably only uses the hero power 3-4 times a game tops.
Handlock or Controlock on the other hand…
… having said that though; Handlock can’t use the Mountain Giants (cost 12) or Molten Giants as the cost is reverting to 20 and it’s rotating to Wild – and Control loses Rin, Twisting Nether and Siphon Soul AND Bloodreaver Gul’dan.
So I suppose you’re right about Warlock Zoo, similar to the Keleseth deck, it doesn’t really need to run much in the way of evenly-costed creatures – Keleseth, Bloodreaver Gul’dan and, in some decks, the Lich King was about it.
Bloodfury rotates, my friend. as does posessed villager, councilman etc so i think they would have to help warlocks early game for any chance to see Baku in a zoo.
What mean ”odd-card” ??
Cards with an odd cost (1,3,5,7,9,11,25)
When looking at Baku, we need to understand how it will affect tempo. When we have only odd cost cards, we are only looking at 1-drops and 3-drops and maybe 5-drops and/or board clears of those costs, with the hero power compensating for at worst: Turn 2, Two one-drops on Turn 4, something like that.
Also I don’t know where 0 cost cards fall here.
We also have to realize that for most decks, drawing him early is like drawing an unplayble Patches, and it’s not like he has taunt either.
But let me breakdown how I see it affecting each class:
Druid: In terms of consistency, we lose wild growth, but we can compensate with greedy sprite. Aggro would lose single target buffs, power of the wild, and druid of the swarm. It would also remove all of druid’s methods of dealing with the opponent’s board, aka Swipe, Doomsayer, and Spreading Plague.
Additionally, the druid hero would interfere with this. Even though it is draftable, it’s going to be a waste of one effect. Though each one is situationally better, only putting down the poisonous or the taunts isn’t quite worth being able to change out that hero power. The tempo loss would be too great most of the time.
Big druid wouldn’t work without those board things (also losing Deathwing Dragonlord to rotation and cannot draft 8-drop taunts) and aggro would be less consistent for only a taunt affected hunter hero power. Even recruit druid requires 4-drops (namely taunts and Astral Tiger). Maybe the rest of the set will those first two work, but considering how things are now, I wouldn’t count on druid using Baku.
Hunter: Hunter would lose key beasts like Scavenging Hyena and Crackling Razormaw. Hunter’s secrets also cost 2-mana, so no secrets. Recruit/Big Hunter’s cards wouldn’t work without the Charged Devilsaurs and Kathrena Winterwisp. But note that the deathrattle triggering cards of Big Hunter would stick around, like Play Dead and the 3/3 Terrorscale Stalker. Plus, Hunter is known for it’s strong 3-drops, and quest hunter is made of 1-drops.
If we see strong enough deathrattles, we may see an aggro deathrattle hunter. If we find something to replace the strong 2-drop beasts, we may also see an aggro Quest Hunter. But we’ll have to wait and see.
Mage: Somewhat worth the upgrade in terms of power level as it’s pretty flexible and good, and it is consistent removal and allows for Secrets. But it’s just not going to work for many decks. Current quest mages wouldn’t work as we lose all the key cards to either even costs or rotation. Burn-Secret Mage loses 2-drop Secret synergy minions. Plus, we lose Frostbolt, Fireball, Polymorph, Primordial Glyph, etc. Big Spell loses some of the big spells and Spiteful Summoner. While the Deathknight would be lost. Many elementals and the Tol’vir with Taunt-Divine Shield that synergizes would be lost. Above all, RIP Ice Block in standard.
If you skipped to here, Mage is a 90% chance of nope.
Paladin: Summoning more dudes will defintely help with tempo. But unless we see some new cards to replace what I’m about to list, this is a nope too. Call to Arms (and almost all the things people summon with it), Equality/Wild Pryomancer/Consecration, Hydrologist, most of the spell buffs, Lightfused Stegodon, Truesilver Stegodon, too many of the murloc synergy stuff, Truesilver Champion, Spikeridged Steed, and most of the class’s legendaries.
It may work in OTK Paladin in wild, the dudes helping to maintain the board, but losing Equality and the things it combos with will be rough. I’m going to say a 90% nope as it’s still pretty early to judge.
Priest: It’s a good hero power and allows Raza tp work again in a Heal Priest/Lyra Miracle Archetype, albeit it will be harder than making a Genn-Shadowreaper deck work. We lose many powerful 2-cost cards, and it’s not like Dragon Soul is going to shine without them. Plus, dragons and big spells alike just won’t work.
We’re going to have to look to Genn Graymane or Wild for this one.
Rouge: I don’t know if 0-cost works or not, but in no case is this worth it. The hero power won’t synergize with Kingsbane, and losing 2-cost spells won’t help miracle. It’s not like Mill is going to get any particular upside in any format and rouge’s pirates and innate weapon synergies are generally even-cost cards anyways.
Shaman: Hero power is not worth it, period. The ability to secure either a 0/2 Taunt or Spell Damage +1 that stack isn’t going to work out when you consider that they’re squishy and won’t help control the opponent’s board by themselves.
Warlock: You lose every board clear spell except Demonwrath in wild, so let’s look only at zoo. We lose Darkshire Councilman, Crystalweaver, Abyssal Enforcerer, and Silverware Golem to rotation. Commonly used even costs that aren’t board clears include the Spellstone, Hooked Reaver, Ravenous Pterrodax, Gnomeferatu, Drain Soul, Vulgar Homonculus, Siphon Soul, Saronite Chain Gang, Knife Juggler, and the Warlock Hero. Warlock has plenty of 1-drops and we still have Doomguard and Despcibale Dreadlord though. Still, even with the new 2/4 4/2 transforming lifesteal and such, the Spellstone helped mitigate the damage you were causing to yourself and provide single target removal at the same time.
Here, we have a new Warlock that doesn’t really require healing, but also loses all these powerful tools for a constant draw without penalty. Zoo is also a common budget deck and people may actually scrape the bottom of the barrel for Stormwind Champion in the basic set to make this work. I wouldn’t count on Warlock either, I’d like to see people try.
Warrior: Let’s be honest, Tank Up is the best of all of them, but we lose a lot of spells that give warrior draw and board control, as well as our Execute Single Target. You’d imagine that recruiting out Baku as a body would at least be alright, but Warrior’s recruit mechanics are also all even cards, so we can’t count on that either. Above all, fatigue warrior with Coldlight Oracle will be wild now and Dead Man’s hand wouldn’t work anyways. In short, it cuts all the wrong cards at the same time it loses all the good ones. And again, in every format, the pirate thing would be incomplete.
Conclusion: Baku actually makes Genn and Justicar look better. One new set likely won’t change too much on this, so we can only be sure of his future in a few expansions, but I’d give this card a tentative 2/5 stars. Hunter is the only one to stand to gain anything particularly signifigant, and even that depends on the rest of the expansion. As is, look forward to Genn Graymane instead for standard. Justicar’s upgrades might just continue to remain a Wild thing.
Let me know what you think! What cards did I not factor in?
Edit Typo under my Mage section: I meant to say the Deathknight would work, but elementals as a whole would not.
Genn only reduces the cost of your starting hero power, so there is no combo with shadowreaper.
It is spelled Rogue not Rouge. 0 is of course even. 0 has been even in mathematics forever.
I like the 4 health priest heropower, it’s very powerful, and you get to keep Northshire, Talonpriest, PW Shield and other good tempo cards. Fel Orc Soulfiend and Injured Blademaster show promise with the 4 healing power. Still lose a lot, will have to see if it works out.
You are severely underestimating the power of starting the game with upgraded shaman hero power. Playing a spell power totem on the turn w/ lightning storm and maelstrom portal or consistent taunt totems or heal totems when you can heal your board is strong.
Overall, Priest, Shaman, and Hunter seem like worthy candidates for this guy. Warlock’s upgraded power is hardly an improvement, and Rogue, Paladin, and Mage lose too much. There might be some merit for Warrior, delending if the rest of this set can compensate for what was lost.
Just a note: Kabal Talonpriest won’t be in Standard with this guy.
I’m thinking about a control warrior which aims to armor up a lot.
Shield Slam, Brawl, Shield Block, Reckless Flurry, Mountainfire Armor, Alley Armorsmith are all available. You’ll miss the Execute though.
Alley Armorsmith rotates out unless you’re talking wild
True story. Well there might be another taunt or something in the new expansion which is useful.
I think you are
Just to be sure: 0 is ONLY considered “even”, right? 0 is a pesky little number in math, so better ask to be 100% sure…
Yep, zero is considered even.
So if you starting second (coin) its useless card? I dont think so because 0 isnt considering even to be number xd i think 0 cost cards doesnt interupt his effect…
Sry for bad English.
I don’ think so that coin has any effects to the card’s effect since it says “If your DECK has only odd-cost cards”
If Paladin could work without Tarim and Call then this would be decent in dude pally.
Blizzard does it again and reinvents itself. When you thought everything was done already… I hope I open this guy (or the other one) in a pack and can start experimenting. 4/5 stars – can’t say if it will be good competitively, but using your brains to deck build is always welcome.
People dismiss this card way too fast, I think someone can build a warrior deck ( cuz lets be honest here, its only good for warrior ) thats great with this card cuz it brings the old style control warrior back, sure you dont have execute or something else but we have other cards like king mosh or all the other cards we gonna see in this expansion, try to be optimistic guys cuz it happened with keleseth and it can happen with this card also. If its not for this set, maybe another just like what happened with umbra and taldaram
tl;dr: Just like with TGT, the effect of improved hero power is generally not good enough to compromise the deck consistency and some strong even cards. I can only see this in recruit pally, or some serious rush deck with only 1 and 3 drops like quest hunter.
Priest: Restore 4 health at the price of ShW:P, Free from Amber, Mind control, Duskbreaker – will not see play in any existing priest.
Mage: Deal 2 dmg forgiving Frostbolt, Glyph, Fireball, Polymorph, Blizzard, Sorc apprentice, water/steam/Leyline eles, pyros, raven, doomsayer. I’m struggling to conceive of a mage deck that would not rely on some of these, esp with ice block rotating out.
Warrior: gain 4 armor with no execute, weapon with battlecry/deathrattle aoe, dead man’s hand, armorsmith. Has issues, but could happen with more armor-scaling cards like shield slam.
Warlock: don’t lose health with hero power, but also have no: DK Guldan, 2/4 taunt demon, Amethyst spellstone, 8 mana clear, 6 mana assassinate, defile. Not worth the trouble.
Hunter: no secrets or op early beasts for deal +1 dmg, and no DK. Gg
Shaman: Pick a totem with no hex, kalimos, fire ele, 4 mana deal 4/heal 4, DK thrall. Unlikely.
Rogue: backstab, shadowstep, evis, shinyfinder, sap, vanish. For a 2 mana 2/2 weapon. Nuff said.
Paladin: Steed, tirion, equality/consecration, hydrologist, call to arms, knife juggler, the dinosaur that adapts recruits. Could be viable with stuff like vinecleaver, Tarim and Level Up.
Druid: trade ramp, swipe, 5/5/5 fest, spreading plague, PotW, oaken summons, branching paths for 2/2 attack/armor. No thanks.
I like the idea of this card, encouraging value plays and interesting deck builds. Although if HS keeps being aggro-heavy as it has always been, we won’t see a lot of play of this card. 3/5
Thrall Is 5 mana. This shows great promise for Warrior in standard where it is missing Justicar. Priest can work with it well too, possibly activating Injured Blademaster consistently.
is this card also upgrade your DK hero power? or jaraX?
No only standard Heropowers just like the ones you can discover with Finley
I’ll build a deck with Greymane and Mooneater, to get a upgraded hero power that cost one, by playing no cards in the deck hahahhahaha, Ben Braud said spooky things will hapends…
This has nothing to do with playing cards. If your deck contains either odd or even cost cards the effects won’t trigger.
What he means by “spooky” is that you will be possessed by the ghost known as “Ben Brode’s Laugh” that you will hear in the back of your head until the end of time when you start your first game and see neither of the effects trigger. Like Raza after Darkness was played
This is really good with Cubelock. I think all its key cards are indeed odd mana.
Goodluck surviving Aggro decks without Defile and Hellfire
so you are telling me this card will be worth playing even without Spellstone, Hellfire, Defile, Guldan DK, and N`Zoth ??
You heard it first here. Baku in an elemental control mage will be filthy. Can’t wait to see the rest of the cards.
Just compare it to Justica ta-daa
Justicar needs to be drawn and play. And can only be valuable on turn 7. this one does provide extra value on turn 2. You don’t even need to draw it. How to beat control mage with a 2 dmg ping with an aggro deck?
News flash: Justicar is 6 mana, not 5. It’s the mandela effect of TGT. With your logic, it won’t be “valuable” until turn 8
if the set have good odd warriors cards, maybe warrior control is back, execute cost 2 is so sad
They will “nerf” Execute, Sleep With The Fishes, DK, and DMH by making them cost 1 more /s
Upgrade your Hero Power as in what Justicar did? If so that’s pretty cool, can’t wait to see rest of set
it depends on how it upgrades, the upgrade does have to be good for the card to be good, but we have only seen 5 cards? so its hard to call it trash yet.
This is so trashy, too big of a downside
Have not even seen 20% of the entire set, but ok whatever
Nice math buddy
Am I wrong that not even a fifth of the cards are revealed yet?
Not even 5% in fact, not just 1/5
I think this card is pretty good actually.
the downside isn’t big at all…
Unable to use half of your collection is not a big deal?
It sounds like you’re assuming every class has it split 50/50 when it comes to odd and even cards… which is definitely not the case.
No if the other half does nearly the same thing. Instead of playing a 4 mana single target removal , you’ll play a 3 mana single target removal. Etc. Don’t worry , pro will make decks with this card so you can copy. You won’t have to mind how to replace cards. You’ll be allowed to netdeck. Just don’t trashtalk this card that gives you extra value for 0 mana and 0 card.
Odd Warrior failed. Too bad, maybe in Boomsday you may have a chance to be right.
please don’t give your opinion the next expansion.
You shouldn’t, my expectations were correct. Odd Warrior is inferior.
Lol. Dog used odd warrior to cet this place to hct
Still, performing lower.
Dog always play weaker decks, to suprise his opponents. But in ranked, no one plays it any more. Not even Fibonnaci plays it any more.