Hearthstone Legendaries You Can “Safely” Disenchant (Updated for Saviors of Uldum)

With a flash of orange and a shout from the Innkeeper, opening a Legendary card in a Hearthstone pack is certainly exciting. Unfortunately, most Legendary cards are not competitively viable. In many cases, you’d get more mileage out of the 400 dust than the card itself. This guide provides a list of “Safe” to Disenchant cards for the current Standard meta. Used in conjunction with our Legendary Crafting Guide, you’ll be able to make the most of your resources in Hearthstone.

Before you dust any cards, make sure this list has been updated for the current meta!

Wild Hearthstone Legendary Cards

This list is created for Standard format, so if you’re a Wild player, read this carefully!

First and most importantly, this list shows cards that are currently bad/useless in the STANDARD format. Some of those cards might actually be good and see more common play in Wild, so if you’re playing the other format, do your research carefully before dusting anything.

Since the inception of the Wild format, Hearthstone players have been left with the difficult decision of whether to disenchant cards that rotate into Wild. While there is a smaller player base and less competitive play than Standard, Wild offers a lot of unique synergies with nostalgic cards.

The questions you must ask yourself in determining what to do with your Wild-specific collection are “How much value does the dust have to me now?” and “What is the likelihood I become infatuated with the format down the road?”. No one but you can decide what the “best” choice is in this case.

Since Wild is an eternal format, outside of some fringe cases, you can NEVER predict whether a certain Legendary won’t become playable in the future. Maybe it will happen next expansion, maybe next year, or maybe 10 years from now. If you’re playing Wild format a lot, the safest approach is to never disenchant anything. If you’re playing Wild a little, or you think that you might get into the format in the future, disenchanting and you’re short on Dust, disenchanting bad Legendaries might be an option. And finally, if you’re absolutely sure that you will never touch the format (and you don’t mind being handicapped in some of the Tavern Brawls), you can consider getting rid of every Wild card.

Hearthstone Card Pack Changes

Shortly before the release of Knights of the Frozen Throne, changes to Hearthstone pack openings were made. They have an impact on the decision not only of whether to disenchant Legendary cards but also when to disenchant them. Because it is no longer possible to open a Legendary card that you already have in your collection, it makes sense to hold onto Legendaries for sets from which you are actively opening packs. While you won’t get the immediate dust from the card, it will save you the pain of opening that card in a later pack (instead of another Legendary that you might want to use). This becomes more important as your collection within a particular set grows and fewer Legendary cards become possible to open. Let’s say that if you still have five Legendaries left to open from a given set and you’re looking for a particular one – your chances are 1/5. But if you disenchant one of the useless Legends, your chances to open the one you want drop down by a considerable amount (20%).

Likewise, the number of packs you still intend to open within a set is an important consideration. If you have plans to open several more packs of a given expansion, you may wish to hold onto all Legendaries within that set. Once you’re done cracking open packs for that set, however, you’re generally safe to start dusting cards. Even if you happen to get some free packs from Blizzard at a later date, it’s unlikely that you’ll open any Legendary in such a small amount of packs, let alone one you already disenchanted.

Which Sets Should You Disenchant From

Disenchanting Legendary cards is inherently risky. You’re gaining 400 dust for a card that costs 1,600 dust. This results in a net loss of 1,200 dust should you decide to craft a previously disenchanted Legendary down the line. While no one can predict how much support a particular card will get in future sets, by considering the set of the card in question you can mitigate some of the risks.

With this in mind, it is recommended that you’re more conservative with your decision to disenchant Legendary cards from the current year and, more specifically, the most recent set. Soon after an expansion release, Arcane dust becomes precious as players look to craft new decks. However, the meta takes time to settle and what may seem like a safe disenchant two weeks after release may be a sleeper card that is found to be quite potent later in the set’s life.

Cards from Classic Set are also inherently risky ones to Disenchant, since they will remain in Standard forever. On the other hand, we had a lot of time to determine which of them are strong and which aren’t, meaning that we can somewhat accurately predict the cards that are simply not good enough to see play.

Disclaimer

Finally, it’s worth restating that no one can accurately predict the long-term viability of Legendary cards. In the past, we’ve seen Legendary cards go from unplayable to great with just a little support. This guide uses the information we have available to us now to make educated recommendations for disenchanting cards. We’re not psychics, we don’t know what new cards will be released or what the future metas will look like. Blizzard has also set a precedent in Rise of Shadows by buffing some weak cards, and a bunch of them started seeing play (such as Luna's Pocket Galaxy, before being nerfed again just a few months later). This MIGHT happen to one of the cards on this list. So in the end, it’s the responsibility of the player to decide to dust or keep any of the cards listed.

All of the cards in this list are currently played in less than 0.5% of decks (and majority of them have win rate significantly lower than 50%), according to data from HSReplay.net.

“Safe” to Disenchant Legendary Cards

Hearthstone Legendary Disenchanting Guide Table of Contents

“Safe” to Disenchant Legendaries from the Classic Set

The Hearthstone Classic Set is the core set in the game. Introduced with the game’s release, the set still has many of the game’s strongest Legendary cards. Due to their unrestricted duration in the Standard format, Classic Set Legendary cards are more likely to remain playable than those released with expansions so some additional restraint can be exhibited when disenchanting Classic Set cards.

The Classic Set has a higher density of Legendary cards than other sets. It’s no surprise, then, that there are quite a few Safe to Disenchant Legendary Cards in the set. A little more caution can be given to Legendary cards in the Classic set because they will be apart of the Standard format for a long time to come and Tavern Brawls continue to award Classic packs.

Gruul – On paper, Gruul seems like a single card powerhouse – growing in strength every turn. However, when you invest eight mana into a single minion, you want more of an immediate effect than this card provides. While Gruul will be a great card in most of the Basic decks, he’s largely a victim of other, more powerful options being available to more advanced players.

Hogger – Even though the “infinite value” of summoning a new Taunt every turn is tempting, in reality he rarely survives past the first turn, making him not much better than an overpriced Silver Hand Knight. The 4/4 body is just too easy to deal with in the late game, even through a 2/2 Taunt.

High Inquisitor Whitemane – A new addition to the Classic set, introduced to replace a Legendary, which rotated out to Hall of Fame. While the card’s effect seems pretty powerful, it’s incredibly hard use. Since she only revives minions which died THIS TURN, in order to utilize her effect, you need to already have some minions on the board and your opponent needs to have minions you can trade into. This is not a very likely scenario, especially not in a slower deck that can afford to keep it for a long time. On the other hand, if you play a Midrange build,  you don’t really want to hold onto a dead card for many turns. Whitemane is considerably weaker than let’s say Kel'Thuzad, which has only seen limited play even though the overall power level was lower at the time.

Illidan Stormrage – Illidan is, unfortunately, not prepared for opposing minions or spells. The weak stat line of both the Flame of Azzinoths and Illidan himself means that they’re too easily removed by opponents to be a viable threat.

Lorewalker Cho – While he’s a top-performer in the meme meta, Lorewalker Cho is infrequently a card you want to play in your deck. Even in a minion-heavy deck where the downside is unlikely to affect you, a 0/4 body doesn’t offer much.

Millhouse Manastorm – Everyone’s (least?) favorite gnome provides a great body for two mana, but the drawback is far too punishing for Millhouse to see competitive play. Nearly every deck in the meta runs some spells, and making them free would completely negate any tempo advantage you’re gaining from extra stats on your 2-drop. While he was sometimes played in decks running Call to Arms (just for the body, to avoid his Battlecry), it was still more of a meme than an actually smart strategy – all kinds of stats indicated that Paladin decks were better without him.

Nat Pagle – Nat Pagle is a prime example of why micro-changes are very difficult in Hearthstone. Before a small change back in Classic, Pagle was present in nearly every single Hearthstone deck. As soon as his text was changed from “At the end of your turn,” to “At the start of your turn,” the jolly fisherman immediately disappeared and never came back. To be honest, I don’t think that it would be good right now even in the pre-nerf version – the games much slower back then and the overall power value was much lower. But right now, Pagle is one of the worst (if not THE worst) Legends from the Classic set.

Nozdormu – The concept of punishing slow-playing opponents is certainly tempting, but it comes at too much of a cost with Nozdormu. On turn nine, you really want to get more stats in play than this dragon provides. Quick-thinking Hearthstone players would be better served holding out for a speed game mode than holding on to Nozdormu. Sure, if you play it right before your opponent’s complicated combo turn, you might be able to disrupt it (or even win the game if they still decide to go for it and fail mid-way). But majority of time it will just be a 9 mana 8/8.

The Beast – Paying six mana for a 9/7 doesn’t sound all that bad. While I don’t think it would be playable anyway, it would certainly be more tempting. Giving your opponent a free minion, however, is usually not a good idea. In addition to the drawback of the Deathrattle, the somewhat fragile nature of The Beast makes it easily managed by opponents. If they use a single card to remove it, not only they traded them 1 for 1, but they also got a 3/3 for their trouble.

Year of the Raven (2018 Sets)

The Year of the Raven consists of The Witchwood, The Boomsday Project and Rastakhan’s Rumble. All three sets will rotate out of the Standard format with the release of the first expansion in 2020 (most likely April 2020).

“Safe” to Disenchant Legendaries from The Witchwood Set

Archmage Arugal – Initially believed to be a solid minion, it turned out to be clunky to use and not great in general. The only realistic combo was in a minion-based Mage deck with Book of Specters, but even those decks have quickly cut it, as the 2/2 body was too easy to kill, so you needed to draw immediately to take advantage of his effect, which in turn meant that you were holding onto him for many turns while you’d rather have a playable card.

Blackhowl Gunspire – This card would at least need to have Taunt in order to be viable. While it has a powerful combo with Warpath, you can’t really do it immediately – you have to wait a turn, which basically means that you give your opponent time to either clear on their terms or Silence it. And even if its left untouched – if you don’t have a Warpath to activate it, you’re not going to get too much value, since it can’t Attack anyway. If it had Taunt, it might actually have been more competitively viable, especially as a tech card vs decks like Zoo. Right now it’s a fun card, but it just doesn’t work well enough.

Chameleos – I didn’t want to put him on this list for a while, because I always thought that he has potential. He was vastly overrated before and shortly after the release. Chameleos’ main advantage if being able to peek at a random card in your opponent’s hand every turn. It gives you a lot of intel on what they might be holding – maybe a combo piece, maybe a burn spell, maybe a high value card that you want to save your removal for. If the time is right, you can also play it and get extra value. But it’s much worse in practice. It does nothing the turn you draw it – it’s just a 1 mana 1/1, so it’s a bad topdeck. It also does nothing in case your opponent runs out of cards, which sometimes happens vs Aggro. The information it gives you are nice, but to be honest, one of the biggest skills in HS is reading your opponent’s hand – you can often make educated guesses on what he might be holding based on his other plays. And a lot of the time it will take him multiple turns to change into something you actually want to play, since it’s random, making it way too clunky to work well. You also rarely get anything that synergizes with your deck and there’s a high chance that it shows you a bunch of cards that you can’t realistically take advantage of (e.g. if you play against a Murloc deck, the Murloc minions are much more valuable to your opponent than they are to you).

Duskfallen Aviana – While playing a big minion or let’s say The Forest's Aid for 0 mana sounds tempting, the issue with this card is that you give your opponent a chance to do it first. It’s pretty easy for them to first play the highest cost card in their hand and then answer this card. Playing Duskfallen Aviana will most likely swing the tempo heavily, but in your opponent’s favor. It’s one of the only cards in game that can hurt you much more than benefit you after you play them.

Emeriss – Emeriss is a fun Legendary to play, without a doubt. However, even the slowest Hunter archetypes simply have no time to run a 10 mana 8/8. Doubling the stats of minions in your hand seems good, but if your minions are big already, it often doesn’t matter that much – they die to the same removals anyway and you win the game if they aren’t removed. And if you play a deck that runs a bunch of small minions, you won’t likely save them until Turn 10. The only good way to use Emeriss is to set up a combo, for example by doubling the attack of a Charge minion. But combo decks like that also don’t look very promising – Hunter just doesn’t have the right toolset to make those work.

Glinda Crowskin – In theory, giving every minion in your hand Echo is an incredibly powerful effect. But in practice, since she costs 6 mana, there’s not much you can do with it in Standard. There are some cute plays like running it in Zoo Warlock, where you can drop a bunch of Sea Giants on the right board, but it’s definitely more of a “fun” and not “competitive” combo. Works too rarely and Glinda by herself is way too expensive for her stats. Of course, you can also drop her and hope that she survives… but that’s a slim chance again, she’s not big enough to survive in the late game most of the time. She has much more potential in the Wild, where you might be able to abuse her in all kinds of combos in the future, but if you’re a Standard player, I don’t think that she will make much sense unless we get some really good synergies. However, if you play Wild, I would definitely keep her, since she’s a key card in the SN1P-SN4P Wild combo.

Lady in White – The card was vastly overrated before Witchwood’s release. While her effect is really powerful in theory, in practice building a deck around her is a really bad idea. Not only do you have to draw her first, but then you have to play a 6 mana 5/5, and she doesn’t even affect cards in your hand, so everything you have there will remain unbuffed. Players have tried to build a deck around her time and time again, but it never did work. Even recently, she was played in Resurrect Priest briefly, but it quickly turned out that the decks with her have significantly lower win rate.  Building a deck around her makes no sense, but she MIGHT fit into a deck that wants to play a lot of low attack / high health minions anyway… Still, we didn’t have a deck like that ever since she was released, and at this point I doubt we will have until she rotates out.

Splintergraft – This card is just so slow. Not only do you have to stick a minion you want to copy to the board, but then you need to drop an 8 mana 8/8 AND spend extra 10 mana on playing that minion again. Sure, some combos sound fun (like discounting Mulchmuncher to 0 mana and then playing both on the same turn + another 0 mana 10/10 Mulchmuncher), but they are just too difficult to pull off consistently. Especially now that most of the Ramp cards either rotated out or were nerfed, it’s just way too clunky.

Toki, Time-Tinker – Toki is certainly a fun card, and it’s not the worst way to create some extra value, but man, she’s just way too slow and random. 6 mana 5/5 that draws you a card is not the best to begin with, but it’s not even guaranteed to be a good card. The problem is that a lot of Wild Legendaries are simply bad. Just look at this list and see how many terrible, unplayable Legends there are – the same thing could be applied to any of the Wild expansions. Yes, there’s a chance that you will get Ragnaros the Firelord, The Lich King or let’s say Loatheb, but the average outcome isn’t great. There are simply better value tools available. The only reason to play this card is basically for fun, because the moments in which you get the perfect Wild Legendary for the situation are certainly cool.

The Glass Knight – Glass Knight has seen some play back when Even Paladin was still a thing, but it doesn’t really make much sense ever since rotation has got rid of both Baku the Mooneater as well as Genn Greymane. Midrange Paladin is basically non-existent and any kind of Divine Shield or Heal synergy seems to have been dropped. There’s theoretically one more expansion for it to come back, but I don’t really think it will. It’s not a terrible card, but it was usually below average, not good enough to see play.

“Safe” to Disenchant Legendaries from The Boomsday Project Set

Dr. Morrigan – In the middle of the last expansion, during Rise of the Mech event, Dr. Morrigan was buffed from 8 to 6 mana. It was one of the biggest buffs – reducing the card’s mana cost by 2 mana is massive and most of the cards would become overpowered if that happened to them (even a vanilla Boulderfist Ogre would be way too powerful as a 4 mana 6/7 with no downside). However, not Dr. Morrigan. The card is still basically as unplayable as it was, not much has changed in that department. I have to say that I had some hopes for her, because that kind of effect suddenly became much more appealing on a 6-drop. The problem is, however, that you still need to build your deck around her to really utilize her effect. If you run a deck with lots of small minions, which is basically every single viable Warlock deck, then a 6 mana 5/5 that Recruits a 2/2 on Death is not really that appealing. Most of the time you’d still rather play Cairne Bloodhoof. Of course, if you play a deck with only big minions, then running her FINALLY makes some sense. 6 mana 5/5 that pulls out a big minion from your deck could be compared to a way better post-nerf Possessed Lackey. The issue is, however, that Lackey worked on a much more narrow pool of minions, so you could build your deck around it in a meaningful way. “Not play any small Demons” is a much easier task than “not play any small minions at all”, which is what would be necessary to really make Morrigan useful. So, all in all, unless something drastically changes, she will remain useless until the next rotation.

Flark's Boom-Zooka – The card was buffed by 1 mana in the recent Rise of the Mech event, but nothing has really changed about it – it’s still a prime disenchant candidate. The Boomsday Project is filled with crazy cards, and Flark’s Boom-Zooka is definitely one of them. This effect is very powerful, but at the same time it’s almost impossible to fit it into the deck. If you want to make this card work, your deck need to be full of two types of cards – big minions and minions with powerful Deathrattles. Even Recruit Hunter, the deck built around playing big minions, didn’t fit that description. You would need to remove all of the minions that are played for their Battlecry or their effect and not for the stats. You would also need to get rid of cards like Witchwood Grizzly, because attacking something for 3 and then it dying is not really impactful enough. Even Egg cards are questionable  – while sure, you get a minion that comes out of it, it doesn’t attack anything, since it has no attack value. Then, even big minions such as King Krush are awkward to pull out – sure, they will definitely clear some random minions, but that’s it, they will just die right after as well as you will lose them from your deck. As you can see, this card is like a deck building nightmare – unless you restrict it really heavily, it just won’t work, and restricting it so much makes it pretty bad. In order to make it work, you would need to run a deck with only huge Beasts and then combo it with Revenge of the Wild on Turn 9. But if you did that, most of the time you wouldn’t even get to the late game, because your early/mid game would be very, very weak (which isn’t something you can afford in Hunter).

Harbinger Celestia – Celestia is a bit like a 4 mana version of Mirror Entity which your opponent knows about. Which is obviously something you would never want to put into your deck. Most of the decks will just drop a small minion to counter it. The card is good only vs the decks that play no small minions or no minions at all (because a 4 mana 5/6 with Stealth would be auto-include into basically any deck) – but those are pretty rare. Rare enough that putting it into your deck is way, way too risky.

Myra Rotspring – There was a short period last year when Myra was actually playable. It was when Deathrattle Rogue became common, and some lists were teching in Myra. However, even back then she was easy to replace and not really necessary. The main problem with Myra is that she’s rather clunky and pretty random. 5 mana 4/2 are terrible stats, so you need to pick up a really great Deathrattle effect to compensate. Adding more value to your hand is always nice, but the problem is that Rogue is first and foremost a tempo class – especially now that Vanish is gone from Standard, the class has basically no ways of catching up once it really falls back. That’s why tempo on board is more important than value in your hand, and with Myra you often end up picking between Deathrattles like summoning a 1/1, gaining 4 Life or drawing a card, all of which are really bad for a 5 mana 4/2. There are only a few Deathrattles you can pick to really make her useful on curve. But most importantly – in order for her to see play, you’d need to run a Deathrattle Rogue in the first place, and the deck is non-existent currently.

Zerek, Master Cloner – A card with massive value and tempo potential, which is just too slow to work. The fact that it’s a 6 mana 5/5 means that you can rarely drop it by itself, because it’s really bad. You need to combo it with a spell immediately, preferably a cheap one like Power Word: Shield. But comboing it with one spell makes it a slightly better Cairne Bloodhoof (but just as vulnerable to Silence). You need to be constantly casting more spells on it, dodge Silence & Transform effects, and then it can survive for multiple turns. In theory, if it survives, you can start doing some crazy combos like dropping Power Word: ReplicateVivid Nightmare, more buffs, and having an army of 5/5’s that never die. But for one example of a successful combo, he will sit dead in your hand or you will have to drop him as a 6 mana 5/5 a few more times. The thing is, Priest has access to better combos anyway, so there’s no real reason to build your deck around this guy. Even when Extra Arms was buffed to 2 mana briefly, the card has seen no play whatsoever.

“Safe” to Disenchant Legendaries from Rastakhan’s Rumble

Gonk, the Raptor – Gonk had its moment on the ladder, early in Rastakhan’s Rumble, where multiple players hit high Legend using the deck built around it. But let’s be honest – it was mostly because Druid was just so powerful. Other builds were still better, but it’s crazy that it was so viable at all. However, after the recent nerf patch, Gonk is no longer usable in any way. It’s possible that Druid gets more powerful tools in the upcoming expansions, but the problem here is that the entire deck was built around Twig of the World Tree, which is now out of Standard. You could still theoretically do some combos with other mana Discounts (e.g. Dreampetal Florist), but they wouldn’t be nearly as potent.

Gral, the Shark – Even though in theory Gral shows some promise, in practice it’s never has really worked well. It was put in some decks here and there, but mostly as an experiment – builds running it were never popular. The main problem with Gral is the Rogue’s play style. The card would be amazing in a Rogue deck running a bunch of high stats minions that you want to eat. This way you would play a massive 5-drop AND still get a card. But that’s not Rogue. Rogue is a tempo class, so it runs a bunch of small and mid-sized minions and not really a lot of big guys. The average scenario would be eating some 3-drop. Let’s say SI:7 Agent – Gral is now a 5 mana 5/5 that draws you a card on Deathrattle. Not really the worst thing ever, but pretty slow for a tempo-driven class like Rogue. Another 3-drop – EVIL Miscreant – would turn Gral into a 3/6, which is probably even worse. And the thing is that there are basically no high-rolls. Maybe if you run Heistbaron Togwaggle, 5 mana 7/7 that gives you Tog is quite nice, but that’s about it. On the other hand, there ARE low-rolls like Southsea Deckhand or Pharaoh Cat (5 mana 4/3 or 3/4). It’s just too random and doesn’t have nearly enough high stats targets to work well.

Griftah – It’s just a bad Legendary, unless you want to build a casino deck. 4 mana 4/5 are great stats for a minion with effect, but the problem is that this effect is often a downside and not an upside. You Discover two cards – one lands in your opponent’s hand and other one in yours. Since you have no way of knowing which will get where, it’s basically a coin toss whether you get the better or the worse one. And if you pick two average cards, then it’s like you’ve played a Yeti – you both get the same amount of value. Yes, technically you can let’s say pick two cards that are good for you and bad for your opponent (e.g. Warrior picking two Armor-related cards against deck with no Armor gain), but it will rarely happen, especially now that Discover got changed and class cards no longer get 4x offering rate. The card is just too random, hasn’t seen competitive play yet, and I really don’t think that it will.

High Priestess Jeklik – Let’s face it – even with enough support, Discard synergies in Warlock are sketchy at best. In Rastakhan’s Rumble, we had as much Discard synergies in Standard at the same time as we could hope for, and it still didn’t work. Discard Warlock was a low tier deck. Soulwarden was the only card that has seen some play and only because it allowed you to run Soulfire and Doomguard in a slower Warlock build without a fear of losing your key cards. Jeklik, while powerful in theory, just never founds her place in a meta deck. Right now, with lots of the Discard synergies out of Standard, she’s even weaker. You CAN play her as a 4 mana 3/4 Taunt with Lifesteal, but I honestly don’t think that’s worth it if you have no other synergies. Maybe if they try to push Discard Warlock again this Standard year… but I don’t think they will do it.

Hir'eek, the Bat – While Hir’eek is, in theory, a huge payoff card for playing handbuffs, it’s just too difficult to make it work. The go-to synergies would be Soul Infusion and Spirit of the Bat. Soul Infusion is a solid card, but you still can’t target it – Hir’eek needs to be the left-most card in your hand for it to work. And even then, you can still drop it on Turn 8, which is way too late for decks that run Soul Infusion. You’d rather get it down on something like Doubling Imp and get your value on Turn 3 instead of waiting to the late game. On the other hand, Spirit of the Bat is just a bad card. It does nothing when you’re behind, it does nothing when you have minions and your opponent doesn’t, and it does nothing when you are doing good trades (e.g. killing a 2/2 with a 3/3). And then, it’s also random. Ideally you’d want to play this synergy in Zoo Warlock, but Zoo Warlock doesn’t want to play it – it’s just too slow, inconsistent and means that you have dead cards in your hand for a long while, so you can’t even drop let’s say Soulfire, because you risk discarding your buffed Hir’eek. It’s just bad.

Princess Talanji – Talanji had a brief moment in which people have tried to build decks around her really hard, but that was a while ago and the decks turned out to be bad anyway. The thing about Talanji is that even though her effect is very powerful in theory – a massive board flood – not only it’s hard to really activate it, but it’s also pretty risky. As for the first point – you need to build a deck that tries hard to get minions that didn’t start in your deck, which is not the easiest task and most of the cards that produce them are pretty bad. As for the second point – it’s an all-in card. If it only COPIED those minions, then it would be a different story. But since it SUMMONS them, it means that you’re throwing a lot of resources onto the board at the same time. Let’s say that you had 4 minions on the board + Talanji, it means that you’re now 5 cards down for a single big play that can be countered by a single AoE card. Against lots of decks, such as Control Warrior, you’d rather drip your resource slowly and not play right into their AoE clears, leaving yourself with no value afterwards.

War Master Voone – I have to say that I misjudged this card heavily – I thought that it’s going to be much better than it really was. Maybe the main issue was that a Dragon Warrior deck never really took off – we had a small Dragon package played in some Control Warrior builds, but they were quickly replaced by Mechs, simply because there was no point in fitting Dragons when Mechs could do everything better and also gain extra Rush from Dr. Boom, Mad Genius. When Year of the Dragon launched, I thought that we might get more Dragon synergies, but no – the first two expansions were really light on Dragons. There’s still some hope that the third one will introduce more synergies, but at this point I really don’t see slow Warrior decks dropping Mechs in favor of Dragons (and Voone is a value card, it doesn’t really fit into faster builds because of its low stats and strictly value Battlecry).

Year of the Dragon (2019 Sets)

The Year of the Dragon consists of Rise of Shadows, Saviors of Uldum and one expansion yet to be released (most likely out in December 2019). All three sets will rotate out of the Standard format with the release of the first expansion in 2021 (most likely around April 2021). Keep in mind that these sets will remain in Standard longer than Year of the Raven sets, meaning that these predictions might be less accurate in the long run. There’s no telling what synergies might be printed in the expansions that are yet to come.

“Safe” to Disenchant Legendaries from the Rise of Shadows

Nozari – Nozari actually lines up well with an old fan theory that Reno Jackson is a Dragon (you can find it here) – since Bronze Dragonflight has the ability to heal back to full, maybe Reno is also using his Dragon powers to do it. Not sure if it’s just a coincidence or was done on purpose, but hey – it’s cool! As for the card itself, it’s not that bad in theory. If you play Control Paladin, you rarely care about your opponent’s health, so healing you up to full is amazing. If you survive that long against Aggro, it pretty much wins you the game on the spot. The 4/12 body is big enough to get some nice trades and be tricky to kill. And it’s also a Dragon – right now Paladin doesn’t have nearly enough Dragon synergies to make it work, but if they will push this archetype, having a big Dragon to activate the synergies early + have a good effect in the late game can be pretty cool. The thing is, though, that neither Control Paladin, nor Dragon Paladin are viable right now. Control version just doesn’t have enough value tools to compete with other slow builds or enough removals to work well against Aggro (especially that Equality was nerfed). Dragon version, on the other hand, just doesn’t have enough synergies to work. Which means that currently the card makes no sense. But there’s no way to tell whether it will see play in the future – after all, we have 4 more expansions, so anything can happen.

Lucentbark – Let’s accept the fact that Heal Druid just doesn’t work with the current toolset. And doesn’t work is putting it mildly – Heal Druid is just absolutely terrible. The class was nerfed heavily last year + most of its powerful cards have rotated out. To be honest, any slow Druid right now is kind of a meme. So obviously, if Heal Druid doesn’t work, Lucentbark won’t work either. There are a few reasons why too. First of all – not enough synergies. Right now, Lucentbark and Crystal Stag are the only two great synergies. We also have Lifeweaver, but it’s not good enough, since you have to combo it with healing on the same turn. Then, we don’t have too many good, cheap Healing cards. Crystal Power is basically all we’ve got in this Standard year – other than that, we’re stuck with the old cards and Druid was focusing on Armor for the last few expansions, so no good healing cards. We got two new Heal cards in Saviors of Uldum, but they’re both expensive – Hidden Oasis is 6 mana for 12 healing (which is A LOT, this kind of effect normally costs 2 mana less) and Overflow (but this one draws you 5 cards, which seems like an upside, but in reality it often isn’t – at the time you have your Lucentbark combos set up, you are often slowly approaching fatigue). And finally, Lucentbark itself has a big issue we always had with heal decks – in order to heal, you first need to take damage. While it’s not an issue against Aggro (but let’s be honest – Lucentbark is generally too slow vs Aggro, Druid doesn’t have enough ways to stall the game right now), against Control you stay near full health all the time. So even if you copy Lucentbark a few times, at one point you end up with a bunch of dormant minions you can’t revive, because you’re at full health. And at that point, your opponent can win by simply not doing anything. It’s a cool concept, but Druid needs so much more to make it work. Everything is also kind of ruined by the popularity of Zephrys the Great – what’s the point of making a bunch of Lucentbarks when lots of decks have access to Mass Dispel to just ruin your deck’s entire game plan?

Tak Nozwhisker – And then, we have Tak. Normally, shuffling cards into your deck is a really slow play. Since you don’t get anything immediately and you have to draw those cards in order to get value, decks that rely on shuffling lots of stuff often just don’t work. One good example is Pogo-Hopper Rogue. You can drop Pogo-Hopper, play Togwaggle's Scheme and shuffle let’s say 5 of them into your deck, but then what? You don’t get them right away, you still need to draw them. But if you do the same combo with Tak on the board, you get all 5 in your hand ON TOP of still having them in your deck. Frankly, that’s amazing. Another cool combo is dropping Tak + PreparationAcademic Espionage when you’re nearly out of cards in your hand. Now you get a full hand of cards that all cost 1 mana. So what’s the issue? Well, there are some problems. First of all – Tak is useless by itself, unlike lots of other Legendaries that are also solid standalone, without synergies. Then, those combos are expensive – Tak alone costs 7, which is A LOT in Rogue. Rogue is like a glass-cannon class, it has nearly no defensive tools, no Armor gain, no healing etc. And finally, the decks that Tak is good in are already pretty clunky and thus off-meta. Adding another clunky combo piece to them will let you experience some amazing moments, pull off great combos, but at the same time, it might reduce the overall consistency of the deck. Tak is an interesting card, and without a doubt it has some amazing synergy with Togwaggle’s Scheme and Academic Espionage, but it just doesn’t work right now.

The Boom Reaver – Funnily enough, The Boom Reaver sees a lot more play than other cards on this list, but simply because it’s a Mech, so it’s commonly discovered with Omega Assembly as well as the “Delivery Drone” Hero Power of Dr. Boom, Mad Genius. Other than that, the card was created to fit into a “Big Warrior” strategy (alongside e.g. Dimensional Ripper). Pulling copy of a big minion from your deck and giving it Rush ON TOP of having a 7/9 body (possibly also with Rush thanks to the Mech tag & Boom’s effect) is very strong, but in order to make it consistent, you would need to drop all of the small minions from your deck. And this kind of Warrior is just not good. I have some Recruit Warrior flashbacks from last year, and Big Warrior shares some serious issues with it. If you run only expensive minions, it means that you have to fill your early / mid game with spells and weapons, and there simply aren’t enough of those. So Aggro decks simply rush you down before you can start summoning your big stuff. And by the time you do it against slower decks, they’ve already gathered enough removals to deal with most of whatever is coming their way, meaning that this strategy has serious flaws against both fast & slow decks. While it’s not impossible for this kind of deck to be viable at one point, it would need to get some serious support first.

“Safe” to Disenchant Legendaries from the Saviors of Uldum

Saviors of Uldum is the latest expansion, and the thing about new expansions is that people tend to experiment with all the new cards A LOT, not to mention that it’s too early to really tell that real value a lot of those Legendaries have. Saviors of Uldum in particular looks to have a lot of high power Legendaries. At the same time, it doesn’t have any cards that are so blatantly useless that we can recommend dusting them without any regrets (like it happened multiple times in the past).

Which means that all we can do is list the Legendary cards that are least playable RIGHT NOW. Those Legendaries make no sense in the current meta – it might be because they didn’t find the right deck yet, we don’t have enough synergies currently in Standard, or maybe because other meta decks are keeping them from seeing play. But disenchant those only at your own risk – if I were you, I would not touch any of them. They will be around in Standard for another 4 expansions, which means that the chance that they will see play at some point is huge. Since you were warned, here’s the list:

Anka, the Buried – Currently, Anka is both the second least popular and second lowest win rate Legendary in the game. While it’s hard to deny that the card has some combo potential, decks built around her are simply bad. The only example of a somewhat successful (although also pretty weird) deck built around her was Jiminator’s AnkaSari the Great Rogue, but to be honest, it seems more like an one-time success – at least for now. We would need to see a lot more success with the deck before we can call it anything more than a meme. More straightforward Rogue decks that play the Aggro/Tempo strategy simply work better, especially after Vanish has rotated out to Hall of Fame. There are many combos you can build around her, but they’re pretty clunky, not to mention that you have no consistent way to tutor her, and you often can’t survive all the way to late game as Rogue to draw her naturally.

Colossus of the Moon – The thing about Colossus of the Moon is that it’s really and I mean REALLY powerful once it hits the board. The problem is that playing it naturally is usually not an option – at 10 mana and with no immediate effect, it’s one of the slowest cards in the entire game. The thing is – there are actually some builds that attempt to run it. Two most popular ones are Big (Duel!) Paladin and Big Shaman. Both of them have a way to “cheat” it out early – with Duel as well as Eureka!. And it’s actually one of the best (and often THE best) cards to get on the board with those decks. However, both of them are off-meta / meme decks and neither of them is truly competitively viable. Of course, you can see a pro player having success with one or the other from time to time, but the general stats put them at way below 50% win rate, not to mention that they’re not very popular. So if you want to play one of those decks, or you believe that there might be a viable way to cheat it out in the future, you probably shouldn’t touch it. In other cases, well… Do as you wish.

Hack the System – According to all kinds of stats, Hack the System is the second worst Quest, right after the other one on this list. It’s also the least popular Quest and least popular Saviors of Uldum Legendary in general. Warrior class is in a really good shape right now, but it’s not thanks to Hack the System. The card is too aggressive for Control Warrior, the deck doesn’t play enough weapons to activate it quickly, and you already have a way to upgrade your Hero Power with Dr. Boom, Mad Genius. It might seem that it would fit much better into the other popular Warrior build – Aggro/Tempo Warrior – and you would be right, it does. But there are still some issues. The deck relies more on Enrage synergies than on weapons, and you need to pack a lot of weapons into your deck to play the deck. Given its aggressive nature, it also doesn’t really want to skip Turn 1 and start with one less card. Maybe, just maybe, if the deck gets more support, such as some strong early game weapons, it will see more play. But on the other hand, most of the support cards for the Quest would also be good in Aggro/Tempo Warrior, so there might never be a real incentive to run this Quest. But who knows? 4 expansions are still ahead of us, so anything can happen.

Raid the Sky Temple – And finally, the worst (but not least popular) Quest in the Saviors of Uldum, and the only Legendary card from the set that currently has less than 40% deck win rate (it’s ~37% to be precise). Yes, it doesn’t win much more than 1 in 3 games currently. The recent Mage nerfs did definitely help, as Highlander Mage was the most popular place players put the Quest in, and the deck was severely nerfed. However, even before the nerfs, turning your regular, viable Highlander Mage deck into a Quest build already lowered your win rate by roughly 10%. But why is it so bad, exactly? You see, it’s pretty simple. Casting 10 spells is actually not that simple. Yes, it can be done easily by a fast Mage deck like Cyclone Mage, which runs a lot of cheap ones and generates even more. But this kind of deck does not want to sacrifice a card early, and matches played with that deck usually don’t go long enough to really take advantage of the new Hero Power. You would – rightfully so – prefer to get the Hero Power in a slower build, like Highlander Mage. But a slower build like that doesn’t play nearly enough spells to get it done quickly. I’ve played against some Highlander Mages that still had Quest going way into the late game. Even more – I’ve played against many that have never even finished the Quest. Which means that they simply started with a handicap – one less card in their opening hand for no reason whatsoever. Maybe in the future we’ll get a perfect deck for this Quest – running enough spells (especially cheap spells so it can start getting progress early) to finish it in time, but slow enough that it will be able to take advantage of the new Hero Power for many turns. But right now I honestly have to call Raid the Sky Temple the worst card from Saviors of Uldum and the most likely disenchant candidate.

Stonekeep

A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply

309 Comments

  1. Testing223
    October 23, 2019 at 12:27 pm

    -1;select pg_sleep(6); —

  2. Testing223
    October 23, 2019 at 12:27 pm

    1*1*1*1

  3. NinjaN9
    October 2, 2019 at 6:13 pm

    In the newest announcement, HS said the would be reworking the quests, so I would put in a warning or disclaimer saying that, Raid the Sky Temple might just become the best quest in the game

  4. GlosuuLang
    September 17, 2019 at 5:29 am

    Saviors of Uldum has some really good legendaries, proof is that only 4 made it here as disenchant candidates.

    I think some Quests should be reworked, though. It’s insulting that a Druid can reliably complete his quest by turn 4/5 without even playing a card and Mage and Warlock have to do weird shenanigans to complete their quests. Also, some rewards are really a joke. Ideally rewards should synergize with your quest, just like Paladin Quest, or Hunter Quest, for example. But no, Mage and Warlock have rewards that are actually pretty dumb (Mage: I have to run tons of spells to complete the quest, what do I get? More spells??? An ideal reward here would be a passive hero Power that summons a minion of the same cost of a spell you cast. Warlock: I have to draw tons of cards to complete the quest, what do I get? A discount on the few cards I have remaining in my deck??? Seriously? Why not a passive Hero Power that reads: “Whenever you draw a card, deal 1 damage to your opponent, and restore 1 Health to your hero. Upgrades with each card drawn”?

  5. CD001
    September 13, 2019 at 4:59 am

    Some of these cards might be terrible to put in your deck – but they’re awesome with Zarog’s Crown. Dropping Gruul x2 for 3 mana, oh yeah – Colossus of the Moon, hellyeah.

    So they kind of need to exist to make crazy cards like Heistbaron Togwaggle good… but that doesn’t mean you ever want to craft them or put them in your deck 🙂

    • Stonekeep - Site Admin
      September 13, 2019 at 7:35 am

      Not only Crown – just random effects in general. Lots of Legends that aren’t good enough to put into your deck can be good if you Discover or randomly get them from something 🙂

  6. Axeliloadi
    September 12, 2019 at 11:56 pm

    It could be a good idea to mention in the introduction that blizzard buffed some old cards last expansion and this could very well be happening again, right? Just as an addition to your already strong disclaimer text 🙂

    • Stonekeep - Site Admin
      September 13, 2019 at 7:19 am

      You’re right, I will add that to the disclaimer soon. I really want to have everything covered so people can make informed decisions before dusting Legendaries 🙂

  7. OldManSanns
    September 12, 2019 at 2:19 pm

    I’m surprised you put Mage Quest and Warrior Quest on the chopping block but not Warlock Quest. The former 2 are at least generic enough to justify budget homebrews or speculate about comebacks in future expansions; the latter seems like its pretty much as good as its going to get right now which is ~40% assuming you have a bunch of other legendaries to synergize.

    • Stonekeep - Site Admin
      September 12, 2019 at 3:09 pm

      I really, really thought about including it, but I didn’t mostly because it’s significantly more popular than the other two. I don’t think that Warlock’s Quest will ever be good, but it’s actually semi-common on the ladder. 1.5-2% play rate is more than some competitively viable decks, so yeah. It also has a slightly higher win rate than the other two – it’s still ~45%, but at least not ~40%.

      Unless something drastically change, I will probably be including it next expansion.

      • SlapLaB
        September 14, 2019 at 12:18 pm

        I really hope they will buff those quests. It’s such a disappointment to open a Legendary, see it’s a Quest… and then realise it’s one of them…

        • Stonekeep - Site Admin
          September 15, 2019 at 5:46 am

          There’s always a chance for the buffs, although pretty slim, given that they’ve only done it once so far :/

  8. Stonekeep - Site Admin
    September 12, 2019 at 7:04 am

    List of the cards you can “safely” Disenchant was updated for Saviors of Uldum. Comments below this one might be outdated.

    Please read the entire introduction before commenting and especially before dusting your cards. The chances are that whatever you wanted to say was already said there.

  9. ShadowMurlocHS
    June 13, 2019 at 8:40 pm

    I think this should be updated, like what you did on your Legendary Crafting guide @Stonekeep. Hope you guys have the time to do so! 🙂

  10. Elfstone
    May 10, 2019 at 10:43 am

    You forget that there’s something called Silence Priest. The Beast works great in this archetype. With Unsleeping Soul, you get two 9/7 for 10 mana. Not bad.

    • SLima
      May 14, 2019 at 5:32 pm

      Silence Priest is an aggressive archetype right now. You don’t want to wait that long to play your Unsleeping Souls. Some of the most popular decks also don’t care about 2 9/7 on turn 10. Control and Bomb Warrior will just blast them away with their never ending army of Omega Devastators. Against Tempo Rogue, you will be dead way before you can get to 10 mana. The point is: The Beast is too slow for Silence Priest. You are better off duplicating your Hench-Clan Shadequills, Arcane Watchers or Ancient Watchers.

  11. Shurchil
    May 10, 2019 at 12:32 am

    So I’ve got Madame Lazul as golden copy from the packs. I thought she might be viable but my problem is that I dont play that much priest. Also The fact that it is listed here as disenchant candidate makes me consider dusting her and crafting something I actually wanna play. As F2P player I am always concerned about dusting those new legendaries because they might be viable in the future. :/
    I also agree on most of the calls here. But I will hold on my Lunar Pocket Galaxy and my Flark’s Boomzooka because I really like those cards.

    But it is time to say goodbye to Chameleos and Lazul. I just dont play enough priest to have them I guess.

    • Kuskie
      May 10, 2019 at 11:11 am

      I’m also free to play and had a similar situation at the early stage of the game. I got a golden copy of the beast and disenchanted it for a useful legendary. So I think dusting a golden legendary would actually be fine: craft a more useful legendary for you that can be put in your deck.

      However, don’t assume you will never play priest. archetypes change. For me, I thought I would never play rogue so I disenchanted two preparations–big mistake considering how popular they are now. Don’t have a fixed mindset on what characters you won’t touch and disenchant good legendaries from that class. Just DON’T.

  12. Isshin
    May 9, 2019 at 5:18 pm

    Any thoughts on Bwonsamdi?

    • Shurchil
      May 10, 2019 at 12:33 am

      Having it since release. Barely played it. Never saw it on ladder. Might be a candidate to get dusted.

  13. JoyDivision
    May 8, 2019 at 11:24 pm

    ‘…most Legendary cards are not competitively viable.’

    That’s what I call understatement. 😀

    Thx for the update!

    • Shurchil
      May 10, 2019 at 12:25 am

      Actually I was surprised how well rated most of them were with the release of RoS. But turns out I crafted more Classic legendaries than anything else. Funny. 🙂

  14. Axiotes
    May 8, 2019 at 11:40 am

    What do you think of Da Undatakah? Is that ever going to work?

    • Albionflux
      May 8, 2019 at 4:23 pm

      kinda works in mech paladin
      but currenly only real use is a way to get mechathun use
      but as mechathun is rarely used it has low value

    • Stonekeep - Site Admin
      May 8, 2019 at 7:11 pm

      The card has potential, I would not disenchant it. It has seen a bit of play already and it can be a part of some combos in the future.

    • Shurchil
      May 10, 2019 at 12:24 am

      Undatakah is one of those cards I always try to fit in decks.
      Right now I am using it in:
      – Deathrattle Hunter (Standard)
      – Mecha’thun Warrior (Standard)
      – Big Priest (Wild)
      – Immortal Prelate Undatakah Combo Paladin (Standard)

      It is like Barisa Lynchen. Those cards dont have that big impact but they have their moments and I just really like to play them.
      But that is just me.

  15. JJzeJetplane
    May 8, 2019 at 10:09 am

    In your explanation for Betrug, you mentioned plot twist as the only combo card. The other combo card that I feel is even better is Soularium, allowing you to draw 3 cards that can all hit the board. If you’re on coin, you could then coin out the plot twist after that and prevent the discarding and combo even harder. I’m not saying this makes it viable or anything, and I’m still gonna hold out on D/E’ing for a while, but food for thought.

    • Stonekeep - Site Admin
      May 8, 2019 at 11:16 am

      Soularium might be considered a combo piece, but it’s really awkward, because you likely won’t get to play the cards (unless you draw something that costs 1), so you discard all 3. Drawing “only” 3 as opposed to shuffling your entire hand (usually 5+) also means that the chance of getting one of the minions you want is much lower.

      Yes, the dream is to follow it up with Coin + Plot Twist, but you need to go second, keep your Coin for that long (which is pretty difficult) and have all 3 cards.

      I also would not Dust any of the Rise of Shadows cards yet. Betrug has some potential. I honestly don’t think that it’s even going to be an amazing card, but anything can happen in Hearthstone.

  16. Taznak
    May 8, 2019 at 5:09 am

    Cool update! Don’t think I’ll be disenchanting much, I already have 30k arcane dust saved up, but I still enjoy the theorycrafting exercise.

    I do disagree on exactly one card, though. High Priestess Jeklik. After the Year of the Dragon rotation, I think a 4 mana, 3/4 Taunt + Lifesteal minion is borderline good enough to play on its own merits on a slow deck, especially for a class like Warlock that doesn’t have great healing tools (RIP spellstone). If you add ANY amount of support for her discard ability, like wanting to run Shriek on your deck, then I think Jeklik will definitely see play.

    So… why doesn’t she see play now? According to hsreplay, Zoo decks account for 74% of all Warlock decks. Ouch. No one’s playing Control Warlock right now, it’s a weak archetype, and even if you enjoy playing it, you might not own Jeklik. I think she’ll see play with future expansions, though.

    • Stonekeep - Site Admin
      May 8, 2019 at 7:59 am

      I actually agree, but there’s a sort of circle you might not be thinking about.

      She is now borderline playable, because the quality of Warlock cards is pretty low. But Control Warlock is not playable for exactly the same reason. If Warlock gets better support for Control archetype (especially more healing/removal – that’s important) and that becomes playable, wouldn’t that mean that Jeklik will no longer be good enough to include?

      I’m not saying that it will 100% be a case, but for her to be playable (IMO), Warlock would need to get BOTH good Control cards and more Discard support, which is a tall order since we’re looking at only 2 more expansions of her in Standard.

  17. CD001
    May 8, 2019 at 4:34 am

    The introduction of Lackeys actually makes Glinda Crowskin probably better than she’s ever been; lackeys’ battlecries are quite powerful for 1-cost cards so they’re good with echo.

    Still safe to disenchant Glinda, yes, but she *is* fun in Zoolock with lackeys – especially if, by some miracle, you manage to have Glinda and a Magic Carpet on the board at the start of a turn…

    • JJzeJetplane
      May 8, 2019 at 10:00 am

      I run Glinda for the fun value, and those turns that can go bonkers with the lackeys (plus I unpacked her in gold, so always wanted to find a way to get her involved).

  18. Stonekeep - Site Admin
    May 8, 2019 at 3:04 am

    List of the cards you can “safely” Disenchant was updated for Rise of Shadows. Comments below this one might be outdated.

    And for God’s sake, please read the entire post carefully before leaving a comment. Any of your concerns are most likely already answered there. Replying to “uhhh, BUUUUT DISENCHANTING LEGENDARIES IS A BAD IDEA” for the 100th time is far from my favorite pastime.

  19. Luxky
    March 10, 2019 at 11:42 am

    How about Gral, the Shark and Electra Stormsurge? I’m trying to get back into the game after not playing the past couple expansions. As of now if I disenchant Illidian and Nozdormu I will have 800 dust and unless Gral and Electra are viable i’d like to disenchant them to build a deck. Thanks!

    • Albionflux
      March 30, 2019 at 4:28 pm

      electra is extreamly powerful.
      need to wipe several 5 4-6 health minnions, electra lightning storm
      got a lot of minnions but no real power, electa bloodlust
      almost dead eleectra healing rain
      etc electra enables a lot of combos.
      1 alot of people dont know, the 3 cost discover a spell next spell is 3 less
      electra that get 2 spells and next spell costs 6 less.
      yea not alot of spells for shaman that expensive but 1 cost spell stone?

  20. Shurchil
    February 1, 2019 at 6:25 am

    There are some cards I dont agree on.
    I really like to play Dred in slower Hunter decks. You get a big body for low mana (or you recruit it) and your opponent has to react on it. No one plays poison minions, hard removals are not that popular and a silence wouldnt make him that much worse.
    I see myself really often in situations where people can’t remove him right away or if they do, they sacrifice one, two or even three minions. I love him and I will never DE him.

    Flarks Boom Zooka is another one. Previously it was kinda weak. But with the card which resses your beasts that died this turn (dunno the name) it gets a HUGE turn 10 swing.
    And the current meta is all about the late game. Especially now after the February 2019 nerfs.

    And Lunar Pocket Galaxy…I like that card. A friend of mine plays a big mage – yes yes that is off-meta I know – and with all the stuff in his deck, heading into late game with Frost Lich Jaina, it is just a nice card to empower your late game capabilities. I mean Aviana used work in a smiliar way. Your minions cost 1 mana but to get value out of her you had to play a big combo with refreshing your mana crystals and stuff like that.
    Here you just play it and for the rest of the game you have huge value.

  21. Stonekeep - Site Admin
    January 30, 2019 at 10:42 am

    List of “Safe” to Disenchant Legendaries was updated for Rastakhan’s Rumble. Comments below this one might be outdated.

    And just a reminder – we do know that no card is truly safe to disenchant, every single one can see play at one point, so don’t bother repeating what has been said hundreds of times. Read the first few sections before commenting.

    • Raymoney
      January 31, 2019 at 1:20 am

      Thanks! Appreaciate the effort. Always looking forward to this guide. I wish there was one for Epic cards aswell…

      🙂

      • Stonekeep - Site Admin
        January 31, 2019 at 7:41 am

        Thanks! I will try to create one for Epics, but probably not for this expansion. The January has been very busy for me and adding one so late into the expansion doesn’t make that much sense. I’ll do it after the rotation.

  22. Boomy
    January 6, 2019 at 9:22 am

    Is there an update for Rumble?

    • Stonekeep - Site Admin
      January 23, 2019 at 5:46 pm

      I’m going to update it next week, sorry for the delay, but I’ve been really busy lately!

  23. Desmond
    November 10, 2018 at 6:56 am

    How much you rate prince liam
    From witchwood

    • Nachowelas
      December 3, 2018 at 8:09 pm

      Just try him on odd pally. After 2 or 3 games, you’ll have for sure checked out he is just crap and you’ll be ready to disenchant him.

      • aaab123
        December 4, 2018 at 3:25 am

        Why in the hell would you want to play prince liam in odd pally?!

  24. Falkenar
    September 11, 2018 at 2:16 am

    Zerek, Master Cloner is not safe to dust, just now is not used.

  25. ShadowScream
    September 9, 2018 at 4:41 pm

    How isn’t Dorian in the witchwood list? I don’t see him get any play at all. Unless he’s played in wild.

  26. C0l0rs
    September 7, 2018 at 2:16 am

    I would take out Flark. Not that I think it is a good card in the current state. But the powerlvl has the potential to be the finisher for a quite greedy hunterdeck. I would compare it with Umbra. Everyone saw the potential powerlvl but she was a go-to-dust when she came out. it needed another expansion to make it one of the most feared legendary of the game. the card has the potential to pull that of aswell.

    • MK
      September 7, 2018 at 4:37 am

      Some are definitely meant for the dustbin, Duskfallen Aviana, you can’t even make it work. I opened a Nat Pagle recently, still don’t understand how it can be a legendary in the first place.

      • C0l0rs
        September 7, 2018 at 7:56 am

        Nat used to be one of the strongest cards in the early days of HS when:
        A) it wasn’t nerfed yet (drawing the card at the end of the turn)
        B) Carddraw was rare back then
        Same was with overspark. That card sued to be targetted (the outcome was still random)

        Some cards are just plain bad and some are just because they got nerfed to the ground.

  27. Zombie69
    September 6, 2018 at 5:51 pm

    I agree with all your choices except The Voraxx. It’s not a very well known deck, but I made it to 112 Legend last season with an Even Buff Paladin in which The Voraxx was one of the best cards. Then a popular streamer (Dekkster) tried my deck and made it to about 200 Legend and said it was his favorite Boomsday deck. Before people go disenchanting it, I strongly urge them to try the deck first. You can find it on this site, as well as on Dekkster’s and posted by me (with a guide on how to play it) on CompetitiveHS reddit.

    • Zombie69
      September 6, 2018 at 11:03 pm

      And by the way, it’s a small sample size because I haven’t played Ranked much so far this season, but the deck is currently sitting at a 71% win rate going 17-7 (all between ranks 4 and 3), so it looks like it’s still very relevant in today’s meta.

    • Stonekeep - Site Admin
      September 7, 2018 at 1:38 am

      Oh, I remember that one! It was posted pretty early into the expansion so I didn’t think about it when compiling the list.

      However, this was very early into the expansion. After seeing it initially on CompHS, I haven’t seen it anywhere else even once. But if you’re saying that it still works, then there might be something to it.

      Still, I think that you understand why I’m still skeptical about the card. We’ve seen all sorts of “bad” cards finding home in off-meta decks that didn’t get any mainstream success. For example, I also put Emeriss on this list, despite (I think it was him) Deathstar hitting top 100 Legend with his Control Hunter list including Emeriss. But one person having success with an off-meta build doesn’t make the Legendary great out of nowhere.

      The thing is, if a deck like that was REALLY good, it would probably hit the mainstream quite quickly. A power of the off-meta decks, and a reason why sometimes players get great results with off-meta builds that would never get mainstream success is surprise factor. Everyone is mulliganing and expecting Odd Paladin. Even if you turn out to be Even Paladin, they probably don’t expect a buff focus, let alone The Voraxx. But once people would get used to the deck, know what it runs and how to play around it, I don’t believe it would be that good anymore.

      Of course, I always strongly recommend playing around with the Legendaries before dusting them – not only it’s more fun that way, but you might actually find out that you like one or have success with it and decide to keep it. So if anyone is wondering whether to dust Voraxx, I would recommend trying out that list. But until the card gets more play than by a couple of people in off-meta decks, I can’t remove it from the list. According to HSReplay.net, the card has roughly 0.02% representation on the ladder (that’s in 1 out of 5,000 matches) with around 43% win rate. It screams “disenchant me”. But I would love to be proven wrong, I always enjoy seeing niche Legendaries getting into meta decks.

      • Zombie69
        September 7, 2018 at 7:56 am

        After Dekkster showcased my deck on Twitch and on Youtube, some people started playing it. Enough people in fact for two versions of the deck (one budget version without Kangor and one with it) to show up on HSReplay. Both versions have a slightly above 50% win rate there, despite the deck requiring, in my opinion, a lot of practice to learn to play well. I’d say that’s a pretty good success rate in the circumstances. It seems to me at this point like the deck’s main problem is mostly a lack of exposure rather than a lack of potential.

      • serpounce
        September 13, 2018 at 7:02 am

        I saw J4ckie Chan climbing to legend with a secret paladin deck that included Lynessa Sunsorrow this season. I’m not sure what his winrate was and I understand that him getting a good winrate doesn’t necessarily mean it’s viable but it did single handedly win him some games. a card that wins you the game sometimes but doesn’t always work isn’t really a bad thing because that’s still way above average. I think whether we judge the card to be viable would depend on whether the deck is viable overall though because I haven’t seen it used efficiently elsewhere

  28. Evident
    September 6, 2018 at 9:31 am

    Please read the entire beginning of the article before commenting. We have likely addressed any of your concerns about disenchanting legendary cards in that section.

    • MooPenguin32
      September 6, 2018 at 3:06 pm

      I always enjoy reading these types of articles, especially the way HS Top Decks presents it. It’s funny how many of these I’ve opened in packs. I even have a golden Dr. Morrigan from the Boomsday pre-order.

  29. Priocs
    August 22, 2018 at 1:15 pm

    So I have Golden Splintergraft and non golden mukla. I am pretty much a brand new player dont even have all Basic cards is there a Guide on what cards to enchant after I disentchant These 2?

    • Jordan Davis
      September 6, 2018 at 8:28 am

      There are two strategies for enchanting. You either craft really powerful neutral cards to play in a lot of decks or you craft a couple of cards that fit into one top tier deck that you want to play. One top card that you could craft is Baku the Mooneater. You probably won’t have all the pieces to the best two odd decks, Rogue and Paladin, but it is a necessary card for those decks and you can try some interesting off-meta meme decks for other odd decks.

  30. Alberto Cisneros
    June 29, 2018 at 3:05 am

    I put it simple, i just got Golden Lady in white, should i discard it?, or should i keep her?

    • Rostlina
      September 6, 2018 at 2:03 pm

      Dust her right away.
      It is bad and it is golden =1600 dust.
      That means you can just exchange this for any legendary you want.

  31. Isshin
    June 20, 2018 at 9:48 pm

    Any thoughts on Chameleos?

    • Puffy
      June 23, 2018 at 12:35 am

      Chameleos sounds really cool being able to see and use their own cards but the problem here is that, most of the time, you want to play around your opponent’s spells anyways because Chameleos only lets you see one of their cards and not the rest of them. Sure you can see their hand a few turns earlier but Chameleos won’t be in your hand all the time and topdecking an answer will always be a thing. He also has the problem Shifter Zerus and the transforming Mage spell has; why put them in your deck when you can just put the card you actually want. Sure playing two Lich Kings in a game is good but that’s a very small chance of happening.

      Overall, he’s a pretty fun card but his effect is underwhelming and if you’re good enough you just don’t need him. Unless your opponent has a surprise card in his deck (like a Druid running Baron Geddon) he’s pretty useless. I’d say dust him since I doubt he’d ever be a must have for a deck.

    • Christed
      July 13, 2018 at 10:38 am

      This card has certainly won me a lot of games, do not underestimate it! (legend ranks)

    • Reverb
      September 6, 2018 at 4:16 pm

      I really don’t like cards that you can’t play most of the game and that’s kind of how chameleos feels to me, its a very slow and greedy card that can destroy combo decks but also is often just sitting in your hand not doing much.

  32. Cynce
    June 15, 2018 at 10:38 am

    The meta is so diverse right now that there are not a lot of cards that are actually safe to disenchant. Here are some cards that made your list and that I don’t think belong in it.

    Tinkmaster Overspark and King Mukla are both part of one of the best odd rogue decks right now, even being mentioned in a recent VS report.

    The Last Kaleidosaur has been played with some success for a long time now by Brian Kibler, and still is. As long as Lynessa Sunsorrow exists in Standard, this card shouldn’t be considered safe to disenchant.

    Lakkari Sacrifice and Clutchmother Zavas have been working quite well for a few streamers recently. With the recent card (can’t remember the name) that discards your entire hand, it’s possible to make them work quite easily.

    Quest rogue is still a decent deck, especially with so many control decks seen on ladder these days. I don’t think this is a good time to disenchant The Caverns below, now that you don’t get full dust for it. Sonya Shadowdancer is also still decent for the same reason.

    Recruit Warrior is a decent deck, so I don’t think Rotface should be disenchanted right now.

    Savjz went something like 10-0 a few days ago with a deck containing Dragon Soul, so I wouldn’t go disenchanting it just yet either.

    Thisj has been having a lot of success at legend rank with Blackhowl Gunspire.

    Recruit hunter is one of the strongest decks right now and Emeriss is part of many of its builds. This card doesn’t belong in this list at all!

    • Stonekeep - Site Admin
      June 15, 2018 at 9:42 pm

      I think you’re mistaking off-meta decks streamers are playing to cater for their audience (or just for fun) with the actual meta. No one plays those cards in the meta.

      For example, yes, Kibler does play Quest Paladin, but the deck is NOT good. He said it himself hundreds of times, he does it for fun, not because it is a viable, competitive choice.

      Of course, if you’re a guy playing off-meta decks, then you should not disenchant anything. But I think that you, and many other commenting, are missing the point of this post. People ARE disenchanting off-meta Legendaries. It’s something that is happening and you won’t do anything about it. Believe it or not, but majority of players play to win. They don’t even have enough Dust to build actual meta decks, let alone off-meta things. We are NOT encouraging anyone to do it, just giving some guide-lines, for which players are asking all the time.

      Players who are struggling for Dust and desperately trying to build something good are not the ones that have a big collection and want to keep fun, off-meta or tech Legendaries that they might use in the future. They don’t even know if they will be playing this game in the future, so what’s the point:?

      The Mukla & Overspark are the only cards I kind of agree with – but as you’ve probably noticed, there are two categories. They’re in the second. So while yes, they might pop out from time to time, they are not a vital part of the deck.

      The Odd Rogue deck from vS you mention only runs Mukla, not Overspark. And you can by all means play Odd Rogue without it, it’s just a tech card. Not even good tech cards for majority of players, actually. Most of the techs you see in those lists are tailored for the high Legend meta, played by high Legend players. This pocket meta is often very different, you face the same 2-3 decks all the time and you can more easily tech against them. In this case, both Mukla and Overspark are solid techs against the flood of Even and Cube Warlocks in high Legend, but they might not be as successful in lower ranks. Heck, “might be” is an understatement – stats at hand (HSReplay.net) suggest that out of the 20 strongest Odd Rogue builds (last 7 days, rank 10 – Legend), only one of them runs Mukla – build #5. And zero of them run Overspark.

      • Dr. Glenn von Stein
        June 16, 2018 at 6:24 am

        Stonekeep… Best man xD

      • Cynce
        June 16, 2018 at 10:45 am

        Maybe you need a third category then? Maybe some of these cards would fit in there, but not really in the first or second category.

        I mean, I’m a free to play player and I’ve used your guides for crafting and disenchanting in the past (as recently as your last guide even). I feel like I’m part of the target demographics. However, there isn’t a single one of the cards I mentioned that I would come close to disenchanting.

        Legendary cards are a funny beast nowadays. I feel like with the rule that prevents you from getting copies, you need to be especially desperate and have an especially crappy card in order to want to disenchant it and risk getting it again. Epics are a completely different story, I would disenchant those much more readily.

        • Macaroon
          June 18, 2018 at 3:38 pm

          It’s the “probably safe to disenchant” tab, overspark is probably a safe disenchant but is a tech vs taunt druid, mukkla could be used in some decks but is also probably safe to disenchant. You don’t have to dust them but you could if you wanted to and not miss anything too important.

      • Lukas
        June 23, 2018 at 3:40 pm

        I think you are mistaking meta for being the only viable way to play the game.

      • EyB0ss
        June 26, 2018 at 5:14 pm

        I still dont agree with the post about sonya, yes she is hard to make great use of in many other decks than quest rogue, but has seen play in tempo rogue pathes pre nerf and i play her in my odd rogue deck, she is great for removal with southsea captain and charge pirates not to mention getting a 1 cost vilespine is pretty insane and she kinda makes edwin viable for minion based rogue decks. I can see why she is on the list but i think she is underated as a defensive tool because you have to make the deck really compact. I once cleared a whole paladin board with charge 1 1 s and onyxia with charge 2 2 killed llich king with my last returned to the hand vilespine, there arent many epics or rares that can effectievly replace her, heck i even think thalnos cant fit most decks (crafted for miracle rogue kinda made me drop some bigger minions and kinda sabotaged my minstrel) didnt disenchant him either and trust me ive dissed like 10 legendaries (jaina, edwin 2 times last time to get him golden, aluneth, umbra , runespear, malygos, skull of the manri,hagatha, tess, and a golden nat pagle whos now my leeroy). Im playing for half a year and i lost a lot of dust just to try some card synergyes, i would advise people to diss all the too greedy cards that are good when u read them but dont find a synergy easily, putricide is too fun also dont diss him, quest hunter can be pretty strong too with houndmaster shaw and the new 4 cost epic that gives poisonous.

    • Watson
      June 16, 2018 at 2:41 pm

      You realize there’s some incentive in disenchanting legendaries other than just getting some extra dust right? Some people who can’t afford to buy packs NEED to disenchant off-meta legendaries just to craft the meta ones.

  33. Jonnychill1331
    June 14, 2018 at 2:44 pm

    Overall this list is very accurate but i have to disagree with some of the possibly safe to disenchant options you listed
    1. Tinkmaster- in the current meta this is seeing alot of play as a tech card against taunt druid that works well against cubelock in some cases as well and i dont see either of those decks going anywhere
    2. Mukla- currently seeing alot of experimentation in odd paliden and odd rogue with success as a punishment to the slow meta
    3. King Mosh- sees play in most odd warrior lists
    All these cards see play currently in competitive decks so i wouldnt disenchant quite yet

  34. someguy
    June 14, 2018 at 7:10 am

    You gota be really dumb to follow this guides recommendations beyond the classic set list.

    There’s a ton of cards up there that still have future standard, wild, and tavern brawl potential.

    Wild>Standard most of the time. Wild is generally just more fun and has more viable options.

    If you want to stay stuck in standard forever sure whatever great but realize that is less than half this game’s content and your going to be at a huge disadvantage in wild. Usually when standard gets stale switching to wild is preferable. (That’s like 60% of the time by the way, including this moment right now because the current standard card pool is total trash)

    So you’ll be at a disadvantage, 60% of the time, if you subscribe to this way of thinking.

    • Evident
      June 14, 2018 at 7:54 am

      Wild vs. Standard is subjective. You can win in Tavern Brawl with just about anything most of the time (most brawls are pre-made decks anyway).

      In my experience, most people who end up dusting legendaries are F2p/Budget (or don’t want to hold onto Gruul hoping that the right meta is on the way!) and likely want to play mostly Standard. The majority of your comment boils down to Wild is better than Standard, when Wild is super niche in terms of player base.

      I don’t know why this needs to be explained each time we update this post, if you don’t want to dust your legendaries… then don’t do it? This is for people who are on a low budget and want to craft a deck and/or don’t want to sit on a bad legendary hoping it will get better in a year (or two… or three… or four in the case of King Krush).

  35. CD001
    June 14, 2018 at 5:00 am

    Yeah, nothing in the “safe to dust” list is great … there are a couple of edge-case uses if you enjoy Quest Druid maybe.

    I wouldn’t necessarily dust Tyrantus; instead of going down the Malygos route you can go with giant monsters, e.g. Tyrantus hi-jinx with Ixlid, Faceless Manipulator and/or Bone Mare … unfortunately the Faceless Manipulator “nerf” makes that whole niche archetype even less viable (and it was touch-and-go to start with). It’s better in Wild with Menagerie Warden.

    King Mukla works in Quest Druid as well as it’s a 5/5 you can pull with Oaken Summons to avoid the battlecry. Though, against Even Warlock it’s worth keeping in-hand if you’ve drawn Naturalize to punish the early Giant drop by overloading their hand and burning cards.

    These are pretty niche cases though – if you happen to have packed Jungle Giants, Tyrantus and King Mukla it might be worth keeping all three but don’t go out of your way to craft them.

  36. Ab00000
    June 13, 2018 at 7:45 pm

    I wouldn’t recommend disenchanting Jaraxxus because once Guldan rotates out, he will again be the best late game tool to Warlock. Of course if you want dust fast then it’s fine because it isn’t still some time before the rotation

    • Elzein
      June 13, 2018 at 8:16 pm

      Players that need to dust legendaries for extra mana can hardly afford to wait an entire year with a card like that in their collection, unless they are going all in on warlock only. Unlike many others that can prove useful in the future (e.g. The Glass Knight, Dollmaster, Sonya), Jaraxxus has zero chance of being played over Bloodreaver Guldan, no matter what the next expansions bring. It’s a very safe dust.

      • Ab00000
        June 13, 2018 at 8:37 pm

        That’s exactly why I said “Of course if you want dust fast then it’s fine because it isn’t still some time some time before the rotation” but I meant it is sometime before the rotation.

        • Elzein
          June 13, 2018 at 8:41 pm

          You’re right, my bad. Still, I doubt Blizzard won’t make new Hero cards for standard mode.

    • Stonekeep - Site Admin
      June 14, 2018 at 1:26 am

      Last time Jaraxxus has seen play was in Reno Warlock, so back in Gadgetzan. Once Reno has rotated out (2 expansions before Gul’dan was introduced), Jaraxxus has seen exactly zero serious play, because it was just too risky. Of course, I’m not saying that he won’t see any play ever again, that’s why he’s in the second category, not the first one. For the longest time, King Krush was in that category too – and now we see it as a part of the strong meta deck. Everything can change. But in case of Jaraxxus, he won’t be played AT LEAST for as long as Bloodreaver Gul’dan is in the meta, and probably even longer.

      And that’s exactly the point of this list. It’s for people who need extra Dust now, not for those who are aiming at the long-term full collection. For player on a tight budget, especially one who doesn’t even play Warlock, 400 Dust is MUCH better than a card that might or might not see play a year or two from now.

      • Ab00000
        June 15, 2018 at 10:47 pm

        You know that is true. I never stopped to think about the actual purpose of he list. However to defend Jaraxxus, he didn’t see play in Un’goro because Warlock didn’t have enough support

  37. laughing
    June 13, 2018 at 7:41 pm

    here lets change the game in 1 second completely…….tomorrow we have 60 health mode. I just changed the game completely without changing a single card. this game needs to be changed frankly its quite stale and dull. lets see if the super geniuses figure it out.

  38. laughing
    June 13, 2018 at 6:41 pm

    I always get a kick out of articles like these. the game is a card collecting game and why on earth would you disenchant any card much less legendary cards? they instituted wild mode for a reason. you get nothing for being legend except a cardback the first time. 99 percent of players will never even get the cardback for the simple fact they wont devote enouugh time to play. Ive played since closed beta. I have every card in the game and every legendary that was good or ever seen play gold last count was 120+. I have 80 percent all golden cards. Have i spent money yes…..who cares. I dont disenchant any golden crad unless its a dupe and i just got 5 dupes out of the free golden dust pack they handed out today. The sheer fact that the game is CCG and every changing means that golden king krush i have is dropping plenty now that a viable build to cheat him out works in the current state of the game. my recruit hunter is solid gold as are pretty much every competitive deck there is and many that i waste peoples time with. disenchanting legendaries i think is pretty mindless at any level. there is no “safe” legendary to get rid of. The whole point of a ccg is to get all the cards so you can play whatever you want. dusting cards to make decks that are worthless 2 months later is pointless.

    • Elzein
      June 13, 2018 at 8:26 pm

      As you said, 99% of the players won’t devote the time to get to legendary. They also won’t acquire anything close to your super gold collection. Hence, focusing on a few decks each season is the best way to have some fun for those 99% of the HS community. And people need dust for that.

    • Stonekeep - Site Admin
      June 14, 2018 at 1:31 am

      Did you skip the entire introduction and go straight for the list? Because it certainly seems so.

      It’s explained that no card is ever 100% safe to disenchant. It’s cool that you can spend a lot of money on the game and have a nearly full collection, but the majority of players don’t. Most of the players are starving for Dust and they would prefer to have a FUN, playable Legendary they can enjoy right now than something they might or might not need in the future. Heck, most of them don’t even know if they will be playing the game a year from now.

      Believe it or not, but the game is NOT only about collecting cards. On the contrary, the most enjoyable aspect for majority of the players is well, PLAYING it. And if you don’t have a playable collection, that Gruul or Runespear is not going to give you much fun.

      • laughing
        June 17, 2018 at 6:18 pm

        I like the artwork and the emotes are funny.. My 8 year-old likes the fact he can play with all the cards in the game. There is no point, for me at least, in even playing the game past the cardback and rank 5 rewards. You only have to get to rank 1 for infinite rank 5 rewards. That’s doable playing casually. I can see your point in not playing the game a year from now. I wouldn’t even play the game if I wasn’t invited to the closed beta. Playing a card game without the cards is pretty stupid imo. When the designers finally decide to make modes with new rules or new restrictions with new rewards will the game even be fun. This game has not changed since beta its still the same. Where are my gold gambling modes? where is tournament mode? where are max dust and min dust cost deck mode? where are the rewards and swag for people who actually pay and support the game? Believe me if this stuff doesn’s start coming I won’t play the game anymore. I’ve been around too long to throw it away but its coming to that point. I just look at games like this in a different way.

  39. Bleedlops
    June 13, 2018 at 4:32 pm

    Should I dust Sunkeeper taurim and Tirion?

  40. GlosuuLang
    June 13, 2018 at 3:15 pm

    Witchwood: I’d take out Glinda, Dorian and Glass Knight from the list. I would add instead Prince Liam (safe), Chameleos (safe) and Tess Greymane (probably safe). Prince Liam has a similar taste to Prince Malchezaar, it probably is a bit better, but not much. Chameleos is better than Shifter Zerus and Mind Vision, but it still doesn’t cut it: it’s RNG to get a good card from your opponent’s hand, the info it gives you is not that useful in Constructed (Arena would be something else), and is many times a dead card in hand (like when it copies The Coin…). Tess is super fun to play, but thief decks are memes, it’s highly unlikely those decks will be competitive when random cards from the opponent’s class are so inconsistent.

    • GlosuuLang
      June 13, 2018 at 3:16 pm

      Also, Countess Ashmore sees less play than Dollmaster Dorian. Although Ashmore will presumably rise in power level with the next few expansions.

  41. TopKEK
    June 12, 2018 at 12:34 pm

    Seriously?

    This article shows, that you need to update your post and also that it is close to impossible to predict if legendaries will become meta later and thus it is not safe to dust most of them, at least not as many as this guide suggests – you get 400 dust for legendary, but guess what you need to pay 1600 to craft one, so the ratio is totally not worth it, especially considering lots of legendaries considered to be totally safe to dust are now in topdecks in the meta:

    King Krush (crucial right now in deathrattle hunter)
    Grumble, Worldshaker (crucial in shudderwock shaman)
    Hemet (also in top shaman and druid decks right now)
    King Togwaggle (crucial in swap druid)
    Sindragosa (control mage)
    Hadronox (taunt druid)
    Archbishop Benedictus (in some priest control decks)
    Rotface (control warriors)
    Millhouse (was played in paladin with call to arms)

    All these are considered safe or semi safe to disenchant. Now if you disenchanted all these cards and want to play in the current Meta you have been scamazed.

    • serpounce
      September 13, 2018 at 7:08 am

      I’m pretty sure you didn’t read his disclaimer. he pretty much said everything you just said. ideally no one would ever disenchant anything but sometimes players have to choose between disenchanting cards that currently aren’t used or simply not playing the current competitive decks. not everyone can just shell out $100 to get the dust necessary to craft or pull a lucky legendary out of a pack

  42. DukeStarswisher
    June 12, 2018 at 12:06 pm

    Yeah this is a really dangerous list to not update immediately as the meta settles. We need to keep the noobs safe.

  43. DukeStarswisher
    June 12, 2018 at 11:59 am

    Since this hasn’t been updated in months now, here is some advice:

    Never dust normal legendaries. You are pulling 1600 dust worth of a card and you lose your investment by dusting it at 25% of the value. Even if its not in the current meta, you will save 1600 dust if it comes up later in a meta deck.

    If the golden ones you pull are not in the meta and not worth it to you as a player, dust it for something you want. A golden’s 3200 pull value is only worth it if you like the aesthetic (since that is all golden cards are).

  44. TrungNguyen
    June 9, 2018 at 12:22 am

    I actually dusted towaggle! This sucks!

    • GlosuuLang
      June 9, 2018 at 12:10 pm

      Right now we also even have Archbishop Benedictus and Sindragosa in competitive decks, and they are labeled “safe disenchants”.

      • TrungNguyen
        June 10, 2018 at 9:58 pm

        I agree! This guide really needs to get an update. This guide is for year of the mammoth, not raven!

        • D
          June 12, 2018 at 9:53 am

          Togwaggle druid is a meme deck it’s not that competitive, in the competitive scene for Druid token will always be chosen first

        • TopKEK
          June 12, 2018 at 12:45 pm

          “Togwaggle druid is a meme deck it’s not that competitive”

          Yeah sure, that is why stancifka went top 1 EU legend with it just two days ago.

  45. AdwinVanClee
    May 5, 2018 at 10:37 am

    Should i dust my golden ysera

    • meisender
      May 6, 2018 at 1:29 am

      Arguments against it:
      1. Ysera is a good Legendary, that you can use in a lot of control-decks as top-end
      2. it’s Classic, it will forever be playable, unless Blizz decides to shove it into the Hall of Fame, at which point you would get whopping 3200 dust

      Arguments for it:
      1. it’s golden, so you could immediately pick a Legendary of choice

      so that’s about it. Do you value golden cards? Do you have a Legendary on your wishlist and need the dust? Do you like to play heavy control?

      • TopKEK
        June 12, 2018 at 12:36 pm

        Don’t dust it. Ysera is one of the better legendaries in classic. It also is a dragon so is always interesting to play in control dragon decks. If you dust it and need it later you will have to pay 1600 for it and it is not golden…

  46. Roffle
    April 23, 2018 at 9:11 am

    This should be updated soon. Typically, we give things a week or two to settle after new cards are introduced before making recommendations for crafting and disenchanting.

    • P3n1s
      June 6, 2018 at 3:03 pm

      It’s now June, any sign of keeping your word?

      • TopKEK
        June 12, 2018 at 12:40 pm

        can’t be so hard to edit a few lines in an article dude. come on, you make noobs dust their good legendaries, this site is supposed to be helping players not hurt them. just delete the legendaries that are in the current meta and be more careful in predicting if legendaries will eventually see play. if you dust a legendary u just get 400 dust, and if you have to recraft it you will pay 1600, so you made a bunch of guys lose 1200 dust or more with this post… if you keep it up it is even worse.

  47. Lorentzen361
    April 21, 2018 at 10:49 am

    Hi guys, I need som dust to make the Cubelock deck so I was thinking about disenchanting a few legendaries, but I need some help to decide. These ones I have (and don’t use):
    – Splintergraf
    – Hadronox
    – Prince Liam
    – Tirion Pordring
    – Sonya Shadowdancer
    – Grumble. Worldshaker
    – Geosculptor Yip
    – Scourgelord Garrosh
    – Woecleaver

    Any advice would be great!

    • StreetPiglet
      May 30, 2018 at 3:13 pm

      You could make a Recruit Warrior with the last three you listed, Hadronox is in a Cube Taunt Druid which is tier 2, Sonya is great in Quest Rogue, Grumble can be used in Shudderwock Shaman, and Tirion is just a solid card. Otherwise everything else you can disenchant.

  48. Shulian
    April 19, 2018 at 2:05 pm

    Hi guys, I need 1000 dust to make the Spiteful Druid deck so I was thinking about disenchanting a few legendaries, but I need some help to decide. This ones I have (and don’t use):
    – Twig of the world tree
    – Toki Time-tinker
    – Sindragosa
    – Dragoncaller Alanna (golden)
    – Chameleos
    – Temporus
    – Face collector
    – Sonya Shadowdancer
    – Thrall, Deathseer
    – Glinda Crowskin
    – Blackhowl Gunspire
    – Woecleaver
    – Dollmaster Dorian (Golden)
    – Master Oakheart

    Any advice would be great!

    • Drake
      April 20, 2018 at 12:15 am

      Toki and Temporus easy dust….trust me, Toki is very slow plus it’s RNG and Temporus is really bad in a tempo/control meta 🙂

    • Quakins
      April 20, 2018 at 12:11 pm

      Twig of the World Tree and Temporus are definitely the worst there. You will almost certainly never use them unless you make a silly meme deck.

      • TopKEK
        June 12, 2018 at 12:41 pm

        Twig is current meta in druid. DONT DUST IT!

  49. A lonely spoon
    January 28, 2018 at 6:07 am

    Guys do u think i should keep or Disenchant my golden zola the gorgon???

    • Uhm
      February 4, 2018 at 12:36 am

      If it is golden,dust it.

    • Sage de Medici
      February 7, 2018 at 9:03 am

      Zola is a fabulous legendary, but dusting a golden gives you instant pick of any other legend.

      Zola works great with other legends, quests, battlecries, and specifically RNG cards. You won’t see as much value until you get more legends, and quests are about to go to Wild.

      Depending on your style, something class specific might suit you. Zola is hard to beat for value though.

      • Amine
        February 8, 2018 at 6:51 am

        Hello,quests (as far as i know) remain in standard,the rotation includes Karazan,old gods and gadgetzan.

      • ShuckFitt
        March 1, 2018 at 7:37 am

        Quests will be going into wild the exact same time as Zola the Gorgon. So I wouldnt use this as a deterrent from keeping it if it works for your quest decks.

  50. Albatrauz
    January 16, 2018 at 1:12 am

    Is the druid weapon good? I’m just a scrub but and i’m not sure of its potential. Any help?

    • FLUKE
      January 17, 2018 at 4:53 am

      It’s good with Druid Medivh deck go watch in youtube

    • Tacocat
      January 25, 2018 at 2:16 am

      Honestly, since you are a “scrub” and is looking to disenchant stuff, I would assume that you do not have a lot of spare dust, so I would dust it if I were you
      The druid weapon is used in fringe tier 4-5 decks and those decks intend to ramp towards expensive stuff (most of which are legendaries like Ysharrg (pretty sure I spelled it wrong)
      Also, Medivh is rotating out

  51. Paper Bag
    January 8, 2018 at 5:27 pm

    Is it safe to disenchant Vallera dk? I could use the dust on Reno Mage

    • Ab00000
      January 8, 2018 at 8:47 pm

      I wouldn’t do it for Reno mage. That deck sucks

      • Paper Bag
        January 9, 2018 at 7:12 am

        Is it that bad in the meta right now? I crafted partially into it and have a close to completed decklist. Just need more dust for kazakus.

        • acy90
          January 9, 2018 at 2:32 pm

          bad in meta but also just bad overall. no reason to play it if you care about winning.

        • acy90
          January 9, 2018 at 2:32 pm

          mill rogue with vallera dk is more viable than reno mage

          • FLUKE
            January 17, 2018 at 5:50 am

            Mill rouge(weapon) is 1 of TOP TIER decks now? I’m not sure But Rouge DK is awesome keep it.

  52. Dragas
    January 5, 2018 at 4:15 am

    >Only runespear is safe to dust

    Oh how deluded and wrong you are. All weapons BUT Aluneth are safe to dust.

    • Roffle
      January 5, 2018 at 5:05 pm

      Skull of Man’ari is a staple in Cubelock, a top tier deck, and sees more play than Aluneth right now. Val’anyr is included in some play in Aggro Paladin list, though its efficacy is a bit in question. Kingsbane is seeing some fringe play in less competitive decks. Even Rhok’delar has a positive win rate associated with it.

      Sure, the weapons aren’t quite on par with the Hero Cards we saw in Knights of the Frozen Throne, but they’re a bit better than you’re giving credit for. Either way, we tend to be more conservative with the cards we consider safe to disenchant this soon after a release. More weapons are likely to make the list, but this early, things are still a bit too in flux to say with certainty that they’re safe to DE.

  53. BouncyKnight
    January 3, 2018 at 11:23 pm

    Should i disenchant my lord jurraxus and Sindersgosa?? If not, which deck should i put them??

    • Zantron
      January 4, 2018 at 2:49 am

      I wouldnt disenchant lord jaraxxus, he was a very important part of control warlock before bloodreaver guldan was released and will most likely be important again once the deathknights rotate out.
      Sindragosa on the other hand has not seen play yet and I doubt it will see play.

  54. Intermaze
    January 1, 2018 at 8:58 pm

    should i disenchat my golden sonya shadowdancer?

    • Intermaze
      January 1, 2018 at 8:59 pm

      disenchant*

      • PDinny
        January 2, 2018 at 11:08 am

        I would never do that, because I think Sonya has some of the best card art in Hearthstone, ever. She has spots in versions of Tempo Rogue and isn’t bad in Quest Rogue, either.

        That said, if you don’t care about Sonya and have a legendary you’d rather craft now, then go ahead.

  55. thiago
    January 1, 2018 at 3:20 am

    Hi,whit this update can i ask one question? could you guys tell me if i can disechant : Al’Akir,Sherazin and Fire Plume’s.

    thank you

    • Zantron
      January 1, 2018 at 8:53 am

      In the current meta, none of these cards are used but they were played sometimes and could be played again in the future.
      Al´Akir was in some midrange shaman decks but never was a definite pick (unlike tirion for paladin for example). Since this card doesnt rotate out I would definitely keep it.
      Sherazin saw play in a few rogue lists and is probably the most likely card of those 3 to see play in the next expansion.
      Fire Plume was just part of a single deck that saw play for a short time but there are plenty of different control warrior lists without it. I would say this is the best card to disenchant of those 3.
      However this is just my opinion, best would be to keep all of them as long as you dont need dust right now.

      • thiago
        January 1, 2018 at 2:23 pm

        thank you for your reply,i agree whit all you said,Al’Akir is like Harrison,BK,Caerne,Thalnos,they’r here since i got them,altho i disechant cenarius because i wasn’t playing at all whit the card,i have more cards i’m doubt but i didn’t want make too long my question :S but i appreciate your time to reply me.

        thank you

        • Rito
          April 21, 2018 at 9:38 pm

          However, Quest Warrior and Odd Quest Warrior are currently in the meta. So if you have or can craft the other cards, it can be a really strong deck.

  56. Bumper De'Gumper
    December 31, 2017 at 3:26 pm

    I got a golden Dragon Soul as a budget player. Is it a good idea to get rid of it for another legendary.

    • Roffle
      January 1, 2018 at 9:09 pm

      It’s tough to say for sure this early, but Dragon Soul doesn’t appear to be very strong at the moment. If you’re not terribly interested in playing Priest and/or don’t care about golden cards, it may be worth turning it into a Legendary you can get more use out of.

      • Watson
        January 4, 2018 at 6:05 pm

        I just opened a Woecleaver, and I thought easy dust, but then I looked on this site and found out he’s used in some decks and not even a ‘probably safe’ dust. Even though I don’t have any of the cards this one works out with should I still keep it, or dust it to craft something like Sunkeeper Tarim?

        • acy90
          January 9, 2018 at 2:36 pm

          its kinda safe if you never ever wanna play big warrior. but do note that tarim wil rotate out next expansion.

          • Ab00000
            January 10, 2018 at 7:18 pm

            Tarim doesn’t rotate out next expansion

  57. hihi
    December 31, 2017 at 1:06 am

    should I disenchant my golden Aluneth? You put it as a safe to craft card but I might want something like tirion instead, which is in every paladin deck and doesn’t require a build around. I do like the secret mage deck though, even though I don’t play it well.

    • Zantron
      December 31, 2017 at 1:02 pm

      They are both currently safe to craft but i would say tirion is “safer” since he fits into more decks than aluneth does and he doesnt rotate out. If you dont need dust immediately i would recommend keeping aluneth for now and disenchant it after it rotates out.

  58. hihi
    December 31, 2017 at 12:24 am

    I think Lakkari sacrifice doesn’t deserve to be on this list, as it is starting to see a lot of play with cataclysm. none of the discard synergies are included though except for lanathel and malchezaars imp

    • Roffle
      January 1, 2018 at 9:15 pm

      Personally, I’m always rooting for Quest Warlock to be viable. That said, decks that include Lakkari Sacrifice currently have a 36.7% win rate. As much as I’m rooting for the archetype, Lakkari Sacrifice does belong here.

  59. SupHypUlt
    December 25, 2017 at 1:33 am

    Where’s the KnC update? I’m guessing all legendary are all in borderline. One could have builds with or without any legendary of the expansion and you’re still fine.

  60. DjOrchard
    December 20, 2017 at 4:17 pm

    Personally, I held off on disenchanting lorwalker cho. Millhouse i’ll keep to run with counterspell. ( may be too tempting for the opponent to not to play dragon fire / firelands etc etc. ) Excellent guide all together, Many thanks! I’ll check back soon for the kobold update. 😀

  61. Katie
    December 18, 2017 at 2:03 am

    I wouldn’t dust King Crush… with the new recruit mechanic, there’s no reason to dust him now. Even Pavel played with it during a tournament recently and he was actually winning with it. If the world champion plays with it, you probably don’t want to dust it.

    • Takeda
      December 28, 2017 at 5:54 pm

      He was literally memeing with it

  62. Mystcl7
    December 2, 2017 at 7:15 am

    How bout Finja

    • Phantom330
      December 5, 2017 at 12:06 am

      Finja is put into pretty much every midrange murloc paladin deck.

  63. TheDenkMem
    November 26, 2017 at 8:55 am

    I played Mukla, Tyrant of the Vale in Quest Mage. It’s actually decent

    • Katie
      December 18, 2017 at 2:02 am

      But it’s not better than other options you will eventually pull. In fact, there’s probably a common or rare somewhere that’s better than that card for your deck guaranteed.

  64. fer
    November 3, 2017 at 1:24 pm

    What about Arfus? its 400 dust

    • Evident
      November 9, 2017 at 8:26 am

      He’s a cute card, but you’re right he’ll probably end up on this list in the future. He’s very dustable.

  65. Guy
    October 5, 2017 at 12:26 pm

    I strongly advise against around 40% of this guide, I would not disenchant quite a few cards listed here.

    There is a ton of synergy in future decks (mostly in wild) your going to be missing if you listen to this sort of cancerous logic. In the end you will have a less complete card collection and always be behind the curve.

    Some cards look too awkward to be useful at the moment but in a year when it gets combined with something else can become a good combo.

    For one the Old Gods list completely missed the fact that there is a very viable wild deathrattle hunter right now.

    The ungoru list missed the fact that discard warlock is still t2-t3 material and is loaded with future synergy potential.

    The quests still have future potential. It mocks galvedon yet I’ve seen it turn into a ungodly behemoth nigh un-removable.

    This article was written to mill card value dust through the chomper and increase Blizzards profit. Most likely some behind the scenes revenue happening.

    • Evident
      October 5, 2017 at 1:32 pm

      Old Gods: This is for Standard, and is not for Wild which is mentioned in the article. This point is literally right after the introduction.

      Un’Goro: No Discard Warlock runs Lakkari Sacrifice or Clutchmother Zavas. Discard Warlock has been tried for a long time, and only a faster Zoo version that didn’t go all in with discard worked at any point. Lakkari Sacrifice is played in .2% of decks with a 40.1% winrate, while Clutchmother is in .3% of decks with a 46.6% winrate according to HSReplay.

      Galvadon: Galvadon will very rarely get you a win, but most of the time it’s just a big body that can get instantly removed.

      Quests: All cards have “future potential” it doesn’t mean you should keep them all. We have this disclaimer in the article: “Finally, it’s worth restating that no one can accurately predict the long-term viability of Legendary cards. In the past, we’ve seen Legendary cards go from unplayable to meta-breakers with just a little more support. This guide uses the information we have available to us now to make educated recommendations for disenchanting cards. In the end, however, it’s the responsibility of the player to decide to dust or keep any of the cards listed.”

      And the final point is just flat out ridiculous, we don’t get any “behind the scenes” revenue from Blizzard.

    • ReaperGamezNl
      November 9, 2017 at 7:49 am

      I totally agree with you man. If you disenchant some of those cards you might regret it in the future.

  66. Dope
    September 25, 2017 at 6:33 am

    What about Bolvar Fordragon. Seems like it should be fairly safe to dissenchant that no?

    • Roffle
      September 25, 2017 at 2:53 pm

      Bolvar Fordragon rotated out of Standard with GvG. Wild-exclusive Legendaries weren’t considered for this particular list.

      If you meant Bolvar Fireblood (from the new set), he is certainly a borderline card. At the time of writing this article, Bolvar was seeing some play but that was likely due to new expansion excitement. While a little better than the first iteration, new Bolvar is still a little slow. He’s played in very few decks at the moment and doesn’t seem to have a great impact on win rate when he is.

      That said, he’s a card that could get support in the future which, paired with the recency of KoFT and the pack changes, may make him worth holding onto for a little longer.

  67. Terlis
    September 23, 2017 at 2:37 pm

    Really useful and carefully considered list! Thx

  68. DanTheMan
    September 22, 2017 at 12:02 pm

    Benedictus is one of the better cards in the exp.
    It’s about know how and when to play him.

  69. H0wling
    September 16, 2017 at 3:55 pm

    Lul, every legendary i dropped form ungoro and koft are in safe to dust XDDDD

  70. Knewbi
    September 13, 2017 at 3:13 am

    I dunno if I should disenchant Archbishop and Moroes or not. I’ve never disenchanted legendaries before so I feel like I might regret disenchanting them. Should I?

    • Roffle
      September 13, 2017 at 10:18 am

      It’s really up to you to decide. While an unplayed Legendary sitting in your collection is wasted dust, it can be risky because it’s a net loss of 1200 dust if you craft them later.

      I’d suggest holding on to Archbishop until after things settle post-nerf. I’m still not convinced he’s a strong card, but Highlander Priest is so good he does find his way in lists from time to time.

      Moroes is probably a safe disenchant though, especially if your emphasis is on the Standard format.

      • Knewbi
        September 14, 2017 at 6:27 am

        I might disenchant my Gruul. The only problem with Moroes is that I’m a little nervous that I won’t have him later.

        • Connor Larkin
          October 5, 2017 at 3:20 pm

          Don’t sweat it, it’s a really bad card that you’ll likely never get good use of.

        • Watsii
          October 14, 2017 at 4:10 pm

          I pulled Gruul about 2 years ago. I was hesitant to de him, but then I decided to because no decks were running him. No regrets whatsoever. As for Moroes, his ok in quest rogue, but he’s utterly useless in virtually every other deck. Not to mention quest rogue is utter shit in this meta, plus all Moroes does in that deck is make you win more while you’re ahead, because you will be ahead once you pull of your quest.

          • hihi
            December 31, 2017 at 12:27 am

            But the idea that quest rogue can become good in the future means you should holds onto him in case and not have to lose 1200 dust. Also, he is actually good in token druid, but no one thinks about using him. He should be kept until he goes to wild just in case a deck can utilize him.

    • Oyabba
      November 28, 2017 at 8:39 am

      I like Morose in a Rogue quest. Its just hard to be patient and get him out at a good time. If you can then it really works. Other then that I havent found any use for him.

  71. HarryJ
    September 12, 2017 at 5:17 am

    What about the KFT Hero legendary cards?
    I have Deathstalker Rexxar, who is a keeper since I play Hunter.
    But I also pulled Scourgelord Garrosh, who seems be 400 dust…

    • Evident
      September 12, 2017 at 9:41 am

      I wouldn’t disenchant any Death Knights at the moment, especially with the upcoming nerfs.

  72. CloudOn
    September 10, 2017 at 8:01 pm

    The Caverns Below is rising due to slower meta in Standard. Twink just got #4 Legend with Quest Rogue.
    Mukla Tyrant can see play in Kazakus Priest, it has good synergy with DK Anduin HP.
    Otherwise, I think it best to keep all the legendary in Standard until they are rotated to Hall of Fame and Wild.

    • Dante
      September 11, 2017 at 11:15 am

      Thanks for the heads up. always loved the card was my first legendary, I dont have the cojones to disenchant it.

    • Evident
      September 14, 2017 at 1:56 pm

      You’re right about Caverns Below, it’s possible it sees play now and in the future (we’ve moved it to probably safe). I disagree with you on Mukla, even if it was played in the deck it would be a fringe inclusion that could easily be replaced.

      I also disagree with keeping all Standard Legendaries. Cards like Shifter Zerus and Nat, the Darkfisher that aren’t build arounds and are largely unimportant even if they are included in a deck are fine to disenchant. Not everyone can afford to hold onto cards that have a small likelihood of seeing a bit of play.

  73. mm
    September 9, 2017 at 11:36 am

    Perfect guide

  74. Advocaat
    September 9, 2017 at 10:04 am

    Btw by saying Twin Emperor Veklor is safe to d/e you pretty much say all c’thun cards are safe to d/e aswell, right?

  75. TittyTwister
    September 9, 2017 at 7:30 am

    Never D\E set legendaries no matter how shit they are. Be carefull of site like this they work for Blizzard. You cannnot get duplicates from now on so think about what you’re doing.

    • Evident
      September 9, 2017 at 8:30 am

      We don’t work for Blizzard, we literally address the duplicate Legendary thing in the first few paragraphs of the post. If you never open another pack of Whispers of the Old Gods should you really hold onto Shifter Zerus? This post is for people on a tight budget who need the dust, if you have plenty of dust/money for packs then you can be more cautious with your Legendaries.

  76. KingArrudar
    September 9, 2017 at 12:02 am

    Quest druid is becoming my favorite tier 2 deck.
    Just play barnabus and then ultimate infestation.

    • DC Maker
      September 10, 2017 at 5:54 pm

      Nice troll bro not even with double innvervate you would be able to do such a monstrosity.

  77. Advocaat
    September 8, 2017 at 12:38 pm

    Beautiful article. I actually agree with all of your choices.

    Considering the recent pack change I would wait with disenchanting the KFT legendaries since most of the people keep buying those packs for gold. But you can safely disenchant useless legendaries from expansions you no longer buy packs from. Especially from year of the Kraken.

  78. GraphaDW
    September 8, 2017 at 9:22 am

    Evident, actually i think sometimes its better not to disenchant legendaries now, because the current patch prevent us from getting dupli legendaries. If we have more bad legendaries, there is no chance to get their dupli, however if we disenchant them, next time we might get back the same legendary. This is just my thought 🙂

    • Roffle
      September 8, 2017 at 9:41 am

      Personally, I think the impact of the pack changes is worth considering, but exaggerated. Yes, if you’re opening a lot of packs within a set or planning to in the near future, you don’t want to dust Legendaries in that set just yet.

      Most players, however, don’t open enough packs to warrant holding on to cards that warrant holding on to a card forever. The probably of a Legendary being opened is 1/20 packs. This makes probably of opening a Legendary that you disenchanted quite low in most cases. Even if you have more than half of the Legendaries, the probability that you’ll open a given Legendary (including one you just disenchanted) is very low (~1/200 packs).

      Yes, this is a nonzero chance, but it’s still very unlikely to happen and the immediate 400 dust can get you closer to a card that’s actually useful.

      • Tommy
        October 27, 2017 at 8:43 am

        Perfect! This was the real answer I was looking for. Being a new player and a budget one at that, it’s important to know this. Thanks for the post.

    • Watsii
      October 14, 2017 at 4:13 pm

      Definitely a point worth sharing. Happened to me three times with Onyxia so I learned my lesson: don’t de legendaries, even shitty ones!

  79. mm
    September 8, 2017 at 9:10 am

    Krul the Unshackled is good in wild now, i just crat it

  80. Jason San
    September 8, 2017 at 8:45 am

    The problem with Hemet and Benedictus is when they’re not together and have the heavy support they need, I’ve been laddering with a Hemet Priest with a Lyra Control Opening, Hemeting to activate kazakus/raza and preping shadowreaper/elise trailblazer, stealing deck, and using kazakus and shadowreaper to ensure smooth transition. The problem is the 12k dust value part. Otherwise, they are powerful if not greater than a normal kazakus priest with the flexibility of being able to duplicate things like spirit lash and radiant elemental. I’ll be posting a link to the decklist soon

    • Roffle
      September 8, 2017 at 8:56 am

      Yeah, I started seeing the Hemet/Benedictus combo pop up after the content was finalized. The concept is certainly interesting and has potential, but I’m not yet convinced it will see much play beyond some fringe lists. I’m willing to be proven wrong though, because it is such a cool idea.

      All that said, this kind of situation is exactly why we recommend being a little more cautious with the current year’s set. The meta is dynamic, especially shortly after a release. We’ll continue to monitor play rates and win rates for all cards on the list and update the guide accordingly.

  81. Watership
    August 30, 2017 at 6:41 pm

    Will there be an updated list coming out soon?

  82. deepfear
    August 17, 2017 at 10:50 am

    Nope.do not dust warlock quest.. only 1 nerf enough for warlock to play discard again…

    bql and guldan : (after nerf) : unable to discard… or return to ur hand. thats all

  83. Matthew Thornton
    June 16, 2017 at 4:57 pm

    While it can easily be replaced with little loss by Naga Corsair, Pirate Warrior currently runs Captain Greenskin (it replaced the second Naga Corsair) in many, if not most, builds (the +1 durability to Arcanite Reaper can be deadly). Also, many Secret Mages tend to run Pyros (and there is no real replacement) and most high-level Token Druid players tend to use Genzo the Shark (especially in tournaments apparently). Besides that, this list is spot on! However, these cards are already marked as “probably safe” not “safe” so for the most part the list is fine as is.

  84. Ryanch
    June 2, 2017 at 7:39 pm

    pyros :O

  85. Luis
    May 20, 2017 at 12:49 am

    Pyros is beign used in alot mage decks

  86. thiago cezar
    May 14, 2017 at 5:51 am

    I have one question and thank you for the article,What about Kazakus?

    • Nick
      May 16, 2017 at 5:38 pm

      That’s a joke, right?

    • Matthew
      July 8, 2017 at 5:12 pm

      Are you living under a rock? He arguably the best mage legendary.

  87. Starfinguer
    May 11, 2017 at 11:16 am

    I dont think sally and voraxx is a total safe do disenchnt because, since gadgetzan they are trying to make palladin a buff class and like they did with dragon priest and taunt warrior where they make extremly op cards just to make those archetypes work I think they are going to do the same with paladin so I would say they probably safe but not too safe.

    • Raemahn
      May 11, 2017 at 3:27 pm

      The problem with Paladin Buff is you nearly always lose card advantage. If I enhance a minion and it dies to a single card then I lose advantage. I have to take two cards with me to break even. Voraxx and Sally have potential, but they are always one piece of a combo package that may not show up, and if you are top-decking and draw one piece without the other (Sally but no buff, or a buff without a target) then you are hosed (technical term). Even with the murloc that rebates the buffs we aren’t seeing a rise in Paladin Buff validity.

    • Raemahn
      May 11, 2017 at 3:34 pm

      BTW: Some combos do work (obviously) primarily because the cards are valid and cost effective by themselves. Equality+Wild Pyromancer is a good example: Both are reasonably priced (2 mana) and can be played alone or with other cards to gain immediate value. I can’t really see that in Sally (a 1/1 for 3) or Voraxx (a 3/3 for 4). You have to protect them (a third card) to ensure some validity. I could be wrong, but if I needed dust enough that I was disenchanting legendaries then they would both be on my list of prime candidates.

      • Starfinguer
        May 11, 2017 at 6:36 pm

        You are right, Im just saing that “What if they made a card like: 2 mana 1/1 all your buffs cost 3 less for the rest of the game” It would be insane of a card but is still possible to exist in the future. Because they are definately going to shove down on paladins throat cards to make this boring idea work

        • Raemahn
          May 12, 2017 at 12:15 pm

          Yeah, OK. You are right that Blizzard seems committed to making this work as the primary focus of Paladin decks. They’ve been promoting it for a long time, but it just hasn’t worked as a dedicated strategy. I think The Mistcaller would have made a much better Paladin card for this very reason, although the Goons cards still weren’t strong enough to make the strategy work, and those were one-to-many buffs. Dunno if I’d keep poor legendaries on the off chance they make this strategy viable in the future, but then, I try not to dust legendaries (garbage or no) unless I really need the dust in any case.

          • Nobody
            September 8, 2017 at 11:58 pm

            No one corrected him about sally damaging your own side of the board. Her Deathrattle only hurts enemy minions.

  88. MooPenguin32
    May 11, 2017 at 6:42 am

    I feel bad for crafting Don Han’Cho at the beginning of the Gadgetzan expansion. I played him a few times in a Buff Paladin deck, but of course it never worked out. I won’t disenchant him because I crafted him. Maybe the future or Wild holds something good for him. Those are the breaks.

    • Stonekeep - Site Admin
      May 11, 2017 at 5:56 pm

      I’ve played him in Combo Paladin in Gadgetzan. Isolate Leeroy in your hand, play Brann + Han’Cho, you have 15 Attack Leeroy. Next turn play Leeroy + Blessed Champion = 30 Damage 😀

      The deck sucked hard, but I’ve actually managed to pull off the combo in like 2 games out of 15.

  89. hikki
    May 11, 2017 at 6:05 am

    What about Yogg? Do people use it on the ladder?

    • Raemahn
      May 11, 2017 at 3:36 pm

      I haven’t really seen Yogg much since the nerf (which is when I dusted him as he was worth full value then). He does pop up from time to time, so I don’t think if I still had him that I’d dust him just yet.

    • Rachel
      May 24, 2017 at 12:44 pm

      It works in a Jade Druid Deck.

  90. Bob Barker's Aunt
    May 11, 2017 at 1:18 am

    Captain Greenskin is not safe. I dunno what pirate lists you’re looking at but I’ve seen it in a bunch of lists in my time on ladder. It’s not staple, but it’s still not “safe” to me. Most recently I saw him in lists that cut the two mortal strikes, like on DisguisedToast’s website and ViciousSyndicate (although I just checked and VS has a different list now).

    Additionally, Switch Pyros and Ozruk.

    Ozruk is absolutely never ever going to see competitive play because it’s not impactful in every matchup and the matchups where it is, you usually are dead before you can drop it if you even needed it. It dies to single, small-mana cost removals. Worst legendary since Boogeymonster. Whereas, I’ve seen pyros in quite a few lists, even if it’s just experimentally (strifecro and firebat have both tried it out, in recent memory). It can trigger elemental synergies pretty well and does work in slower metas as a decent curve filler. It will also likely see play if highlander elemental mage is a thing at some point. So while probably safe, it’s not COMPLETELY safe, like Ozruk is.

    • Werty
      May 11, 2017 at 5:11 am

      Agreed. Greenskin is definitely not safe. I use it myself and it’s won me quite a few games.

      “But generally it’s too slow – 5 mana 5/4 are very weak stats for an aggressive minion (Pirate decks are inherently aggressive) ”
      If a 4 mana 5/4 is good enough, a 5 mana 5/4 which can add instant 6 extra damage to your AR is good enough too.
      The 5/4 body, much like with the Naga, is simply just an extra hurdle for your opponent to remove.

      “you don’t always happen to have a good weapon to buff. ”
      If you don’t have a weapon to buff equipped, chances are you will lose that game anyway.
      Getting a huge weapon and hitting your opponent in the face a couple of times is how Pirate Warrior often wins games. And Greenskin can help with that immensly.

      “Compare it to let’s say Warrior’s Bloodsail Cultist and you’ll understand why it’s pretty bad. ”
      You don’t always happen to have a pirate on the board to activate the effect. Greenskin will always work.

      “Even the Common Naga Corsair outclasses it.”
      I think you underestimate how much damage adding 1 more durability to your weapon can do.
      Greenskin is like a Naga + Upgrade in one card.

      Love the Greenskin, wouldn’t remove it from my deck list – much less disenchant.

      Agreed with the Pyros as well.
      Tried it out in my Elemental Mage and it works fairly well.

      “The card is incredibly slow. While yes, it’s a lot of value packed into a single card”
      You mostly play it to activate your elemental synergies. I’d say 3 out of 4 games where I get to play Pyros and get a 6/6 back in my hand, I never even play it back cause there’s simply no need (much less the 10/10). But sometimes it does come in handy in those slower value based games.

      “you can’t play it against Priest of because of Potion of Madness or Cabal Shadow Priest, Shaman can just Hex it and you won’t get the triple value, any Silence destroys it…”
      I mean, if my Pyros eats a Hex or a Poly – and that did in fact happen a few times – all I can really do I laugh.
      If my opponent needs to use a Hex/Poly on a 2 mana 2/2 – now that’s some value right there! I’m really happy if that happens.
      Cabal Shadow Priest isn’t played right now and even if it were, I’d be more annoyed if he stole my Mana Wyrm than a Pyros.
      Silence? It’s only played in meme decks and there’s a 75% chance I wouldn’t even play the 6/6 anyway.
      Potion of Madness would sting a little bit, but it’s really not a big deal. And who the hell even plays Priest these days anyway?

      I’m not really sure how helpful Pyros exactly is in my Ele Mage, but it doesn seem like he’s doing his job.
      Definitely wouldn’t disenchant.

    • hikki
      May 11, 2017 at 6:09 am

      I run Greenskin too, the +1 durability can win you the game sometimes. And it’s not like pirate warrior is tight on mana in the mid and late game (since you don’t have enough cards in your hand most of the time). I’d definitely keep it.

  91. Blackdragon
    May 10, 2017 at 10:33 pm

    Is it safe to disenchant Golden King Mosh?

    • Stonekeep - Site Admin
      May 11, 2017 at 12:35 am

      Non-Golden I’d keep, but Golden I’d probably disenchant if you don’t care about shiny cards. The card sees no play right now and while there is a slight chance that it might pick up (that’s why I didn’t put it on the safe to disenchant list yet), it’s only a chance. And if you get rid of it, you can craft any Legendary you want.

      So it’s basically a shiny card + a slight chance that you will play it in the future or non-shiny card and a guarantee that you can play it now.

  92. Acanterelle
    May 10, 2017 at 6:13 pm

    Cho’s a ‘fun’ card? Hobbs has been using cho for well over a year on ladder… pretty successfully in spite of making obvious misplays. Check him out playing a priest deck at standard ladder rank 1

    https://www.youtube.com/watch?v=dvBBifKE4r8

    Besides that Cho has some particular tech merit in some of the tavern brawls; see Kripparian trying to hit 2 billion damage in the stormwind challenge. Cho can ‘actually’ have some lasting value outside of competitive play in this context in getting a brawl pack every now and then.

    Likewise, nat the darkfisher fits very specifically into fatigue decks which may (hopefully) legitimately find a place in the meta again if Blizard stops designing rediculous cards like:

    – Play 4 minions and your opponent concedes.

    • Stonekeep - Site Admin
      May 10, 2017 at 10:24 pm

      I can put random Wisp into my otherwise good deck and it will still work. You can make nearly every card work somehow. It doesn’t make Cho a good card. It’s never used in any real competitive decks and one player using it on rank 1 doesn’t change that. He didn’t even hit Legend with it, which is like the complete basic thing you need to do before calling a deck competitive. That’s Hobbs’ gimmick and he will put Cho into every deck he plays, because he’s known for that and he likes challenge, not because it’s a good card.

      Cho doesn’t give you the Brawl pack. You can win any Brawl without Cho.

      Like I’ve said, in the article, Cho is a fun card. And if you like to keep a fun cards you want to play around with, by all means, keep it. But this list is about competitive play, about cards that see at least semi-common play at the highest level. And Cho never makes a cut in competitive lists.

      Nat the Darkfisher will never find its place in the meta, because it’s not good in the fatigue decks. Read my explanation. It’s still a 2 mana 2/4 that might not do anything. It’s only 50/50 to draw a card. No Mill or Fatigue deck has ever used the card, even though such decks existed around Whispers of the Old Gods, most notably Mill Rogue. The card is just bad in every deck, because +1 health is not enough to justify a huge negative effect like that in normal decks and it’s pretty clunky and inconsistent in mill decks.

  93. Denon31
    May 10, 2017 at 5:18 pm

    Thanks for publishing this great article! I know someone already mentioned this but please make one for epics too.. thanks in advance!

    • Stonekeep - Site Admin
      May 10, 2017 at 10:24 pm

      Given the situational/tech nature of a lot of the Epics, it might be a bit harder, but I might try to do that in the near future. There are definitely some Epics that are clearly Dust-worthy.

    • Raemahn
      May 11, 2017 at 3:42 pm

      Agree, although I rarely dust epics unless they are golden as they just aren’t worth much dust.

  94. Sparkz
    May 10, 2017 at 5:09 pm

    Don’t disenchant paladin quest if you play Wild, its so much fun there, and actually viable.

    • Stonekeep - Site Admin
      May 10, 2017 at 10:26 pm

      It might be the case. To be fair, if you play Wild, you shouldn’t disenchant anything outside of the obviously trash cards like Boogeymonster. For example, cards from WoG have only 2 more expansions to get some support in Standard. On the other hand, once they rotate into the WIld, they have many more YEARS to get some supporting cards, so even the seemingly bad cards can get good after a while.

      • Sparkz
        May 11, 2017 at 3:38 am

        Of course, but how much patience do we really have? XD

        • Stonekeep - Site Admin
          May 11, 2017 at 5:53 pm

          I’m really impatient, but at the same time I have enough Dust to play anything I want (that’s an advantage of playing since Closed Beta) so I’m keeping every Wild card… for now.

          If anything, I’ll start with dusting all my Gold cards. I easily have like 20k Dust in Gold cards.

  95. Advocaat
    May 10, 2017 at 3:16 pm

    Herald Volazj was actually used by Savjz few days ago in deathrattle priest and was quite succesful (like top 100 legend kind of success). But to be fair the card itself wasn’t necessary at all.

    I also don’t agree with Captain Greenskin. I think he is just a much better Naga Corsair (which is played in pirate warrior). Why would u play two naga corsairs when u can replace one of them with greenskin? 4 or 5 mana doesn’t really matter since you are in topdeck state at that time and u most likely won’t play naga at turn 4 anyway.

    I think it’s pretty hard, almost impossible, to say that some card is “safe to dust.” There are a lot of cards played nowadays that were complete trash just a few months ago. For example hungry crab, purify, etc.

    • Stonekeep - Site Admin
      May 11, 2017 at 12:44 am

      Captain Greenskin is worse than Naga Corsair. You’re forgetting that a lot of the time those cards aren’t played for the effect, but rather for the body. You often end up dropping Naga Corsair as a 5/4 with no weapon equipped and that’s a correct play.

      There is a significant difference between 4 and 5 mana. You can’t just say that it doesn’t matter. 5 mana is much more clunky than 4 in a deck that wants to close up the games by turn 6-7. One of the most basic scenarios – you’re at 6 mana and you have a 2 mana card + either Naga Corsair or Greenskin in your hand. It’s quite obvious that you’d prefer Corsair. And it’s not like it’s a rare scenario, you quite often end up with something like that. Then, there is a lower chance that you’d still have a weapon up on turn 5. By that time you’ve most likely already used your Rusty Hook/Fiery War Axe and you’re looking for the Arcanite Reaper. Sometimes you get like 2 or 3 Upgrade effects and you end up with your small weapon still active on turn 5, and then Greenskin is better, but that’s a rare scenario and you’re probably winning already.

      And if you don’t trust me, explain why no pro Pirate Warrior list (at least no I’m aware of) runs Greenskin if it’s better than Naga Corsair.

      “I think it’s pretty hard, almost impossible, to say that some card is “safe to dust.”” – Yes, that’s true. the bolded part of the first paragraph for my answer.

      • Advocaat
        May 11, 2017 at 3:44 am

        Some lists run Greenskin as said above. List at tempostorm ran Greenskin for quite a while, actually.

        Your explanation makes sense. I don’t really play pirate warrior too much to notice that difference maybe. In my head the Greenskin is just much bigger value than Naga. I realize you don’t play value game as a pirate warrior but sometimes that value means extra arcanite reaper hit which is a lot of damage. I’m just sayin’ the +1 damage from Naga rarely even matters but +1 durability sometimes matters a lot.

        In your scenario what is that 2 mana card? Because you only run three of them – heroic strike, fiery war axe and the raider. Only one of them is better in that situation than Greenskin in my opinion. Especially if you have arcanite reaper equiped. You on the other hand play slightly more 1 cost cards so you are more likely to wind up in situation when u have Naga and 1 mana cost card anyway.

        I definitely agree it’s kinda situational, maybe the 4 mana cost Naga is more consistent. I just don’t think it’s so simple to say Greenskin is totaly useless and safe to dust.

        • Stonekeep - Site Admin
          May 11, 2017 at 5:51 pm

          That’s why it’s under “probably safe”. Probably safe are cards that might see some fringe play, but they’re by no means staple or necessary to build a viable meta deck. Greenskin CAN be played in a Pirate list, but it’s not needed at all and – at best – on the level of a common card (each of them can be situationally better). If it was necessary, you’d see it a lot on the high ranked ladder and in tournaments. And I haven’t seen him in a long, long while. But there is a possibility that it might be played, that’s why I didn’t put it under “safe”.

          • Jason San
            September 8, 2017 at 8:40 am

            Greenskin is good in budget, I took my friends to a tournament and the noob friend ran a paladin deck that i built for him, a dk midrange handbuff paladin. The only epics and legendaries were uther of the ebon blade, greenskin, and southsea captain. He won against non jade druid control, even quest mage and kazakus priests. If you’re a younger player, its clearly great

  96. Eloard
    May 10, 2017 at 1:53 pm

    I disagree in a couple of cards. Jungle giant is really funny. I complete all the time the quest around turn 6 playing celestial dreamer with elder longneck or shelshifter and then you can combo barnabus with nourish for example and play big guys such as tyrantus or alextraza, between different combinations, moroes can see some play this season with the rogue quest. The rest of the cards are almost useless

    • Stonekeep - Site Admin
      May 10, 2017 at 10:34 pm

      Jungle Giants might be funny, but it’s not competitive. The non-Quest Ramp Druid performs better overall. And sorry, but I can’t really see how you can finish the Quest on turn 6 consistently. You’d need a literally perfect curve to do that + your opponent would need to not do anything so you don’t have to answer his stuff with Wrath, Swipe etc. I’m not saying that it’s not possible, but it simply can’t happen “all the time”.

      Moroes is bad in Quest Rogue. Only the first list, Dog’s one, used it and it was one of the cards that was cut first. Sure, it’s good after you finish the Quest, but it’s useless before you do that. Right now Quest Rogue runs only cards that are useful both to finish the Quest and after you complete it to increase the consistency.

      • Mr. Stinkbug
        May 11, 2017 at 10:17 am

        “Jungle Giants might be funny, but it’s not competitive.”

        True, but not everyone plays the game strictly to claw their way up the ladder as quickly as possible. Un’Goro made possible a few decks that are (1) super fun to play and which (2) have a perfectly respectable win rate in Casual and the lower Ranked tiers. “Jungle Giants” fits the bill, and I’m grateful for it. Unlike the other “non-competitive” quests, it doesn’t require you to build an inherently bad or imbalanced deck (e.g., “Kaleidosaur”). And its ability to bounce back from dire situations is often surprising (for me and my opponent alike). At an rate, I’m glad I didn’t dust it, and I’d invite others not to either.

        BTW: The original poster exaggerated only slightly: it’s pretty routine to finish the quest by turn 7 or 8, thanks especially to Menagerie Warden, which gives you two-for-one value.

        • Raemahn
          May 11, 2017 at 3:51 pm

          I agree, but he did state at the top, “the list was created having the competitive gaming in mind – some of those Legendaries are perectly fine if you’re a new player with small collection or you’re playing off-meta decks for fun”. I think your use falls squarely in the “fun” category. I keep many of my legendaries for the same reason (I play Cho in a Paladin Murloc that runs almost zero spells; it isn’t competitive but it is entertaining) and I’m happy to find uses for some in the Wild.

        • Stonekeep - Site Admin
          May 11, 2017 at 5:46 pm

          I still don’t get your point. If you’re having fun with Jungle Giants, don’t disenchant it. This list wouldn’t make any sense if this was about “fun”, because that’s a subjective matter. You might like to play around with a wonky fatigue deck using Nat the Darkfisher, but it doesn’t change the fact that this Legendary sucks.

          The list was created for people who want a competitive collection. And Jungle Giants is not a competitive card, there is no viable (in higher ranks) list that plays it.

          If you, or anyone else, has fun when playing around with suboptimal cards, that’s great. But I’m not ordering anyone to disenchant their cards. Everyone has free will and mind of their own – if they feel like they want to play around with X or Y, they just won’t get rid of it (or at least play around with it first). But most of the people I know play viable meta decks in order to win as much games as possible, and players like that are the target of this article.

          • Mr. Stinkbug
            May 12, 2017 at 7:02 am

            Gosh, Stonekeep. I’m sorry if you took my comments as a sign of ingratitude for the obvious time/effort you put into these lists. But nothing in my post warrants this kind of overheated response. I *agreed* with you about a card’s non-competitive standing and then politely noted that, among such cards, some are better than others and might warrant a second thought. Not a word I wrote implies that you were “ordering anyone to disenchant their cards” or meant to deny the “free will” of your readers. (Seriously?) Nor did I disparage your list or its purpose. Indeed, I think you perform a great service for the Hearthstone community, and I’ve said as much in the past. But I don’t see how it helps the site—or your cause—to lash out defensively at users who respectfully invite readers to look at things from a different angle.

  97. hazarthades
    May 3, 2017 at 5:22 am

    I disenchant my edvin vancleef when i got it from a starter pack. I also disenchanted ayaa because i don’t like her. im such an idiot.

    • Stonekeep - Site Admin
      May 10, 2017 at 11:42 am

      Like Thrall says, “that was a mistake”.

      Edwin is staple Rogue Legendary and it’s always relevant. While Aya is pretty much necessary if you want to play Jade decks, although those aren’t too popular in the current meta.

  98. Drhotloving
    April 18, 2017 at 8:05 am

    Moroes and Yogg are definetly playable in the current meta, hopefully this is covered in an updated version of this article.

  99. Wumpus
    April 15, 2017 at 7:37 pm

    Krul. Hobart?

  100. Lauda
    March 10, 2017 at 4:42 am

    Aand turns out Madam Goya is playable.

    • Stonekeep - Site Admin
      March 10, 2017 at 8:19 am

      One person had made it “playable” in a deck built specifically around her and in the end he didn’t even have very impressive results with it. You can have the same or even better results with a generic Control Shaman.

      Without a huge sample size it’s hard to tell, but I don’t see anyone more really picking the deck on the ladder. It might be the case of “some crazy deck getting to Legend and then no one playing it again”, it happens very often. The combination of picking a good moment to play the deck (in the right meta) and the surprise factor, you can get a bad deck with bad cards to high ranks. I’ve seen Reno Hunters in top 100 Legend before even though the deck is technically very weak. I can bet that the Goya version isn’t even the best Control Shaman list.

      I think that my point still stands. Goya is a bad card.

      • Traff
        May 12, 2017 at 9:47 pm

        Goya was seriously incredible in Control Shaman (and only Control Shaman) before the last set rotation. Since the deck’s minion curve started at 5 mana and lacked any battlecry effects (excluding Barnes), she’d almost always generate a huge tempo swing that on average was a 4/3 + 7/8 taunt for 6 mana.

        Sadly the deck lost Healing Wave and ED (Volcano is fantastic but ED+Hallazeal generally worked out to be “Reno + Board clear for two more mana”). Without those four cards, you have to add battlecries for your healing and suddenly it makes way more sense to ditch Goya and shore up the early game.

        tl;dr: RIP Goya.

        Actually typing this comment makes me wonder why you don’t have Hallazeal on your list somewhere. Hal+Storm isn’t relevant against anything except the rare Shaman mirror and Hal+Volcano is a 10 mana answer to Alexstrasza (lol).

        • Stonekeep - Site Admin
          May 13, 2017 at 7:08 am

          About Hallazeal: Because I don’t judge the cards ONLY based on the current meta. Hallazeal is a strong card in theory and it can still see more play until it rotates out. When we’re at the last expansion of 2017, so the last meta before 2018 rotation, and it doesn’t see play, I will just put it on the list.

          Not to mention that he’s still played in Control Shaman right now. http://www.hearthstonetopdecks.com/decks/wirers-nzoth-control-shaman-top-50-legend-april-2017-season-37/

          But why do you think that Hallazeal + Storm isn’t relevant against anything besides Shaman? There are many other matchups which can have multiple minions on the board and you might need healing. Basically most of the Midrange decks – Midrange Paladin (especially the Murloc variant), Midrange Hunter, even against something like Miracle Rogue the AoE + healing might come handy. Hallazeal isn’t as strong without Elemental Destruction, obviously, but the combo with Storm is still relevant.

  101. HALOLZ
    February 27, 2017 at 5:23 am

    Is it safe to disenchant Y’shaarj, Rage Unbound?

    • Stonekeep - Site Admin
      February 27, 2017 at 8:34 am

      The card has seen occasional play, it’s really strong in Ramp Druid and decks that combo it with Barnes. However, the current meta is way too fast for it to see play. I’d probably wait for the next expansion before disenchanting it, because the meta might shift quite significantly.

      • James
        May 11, 2017 at 4:13 pm

        What about the hall of fame cards?

        • Stonekeep - Site Admin
          May 11, 2017 at 5:40 pm

          What about them? They’re all pretty strong, so if you plan to plan Wild in the future, you shouldn’t disenchant them. But since they won’t be playable in Standard, if that’s the only mode you’re ever going to play, go ahead and get rid of them.

  102. thiago cezar
    January 27, 2017 at 3:45 am

    Great article, I would like to thank you, congratulate the team work and request the same article for epic cards if possible.

    thanks!!

  103. Hoxton Jr.
    January 22, 2017 at 3:52 am

    Is it safe to disenchant Baron Geddon? I opened a golden one which i have been holding on to but the card never seem to be used in any existing deck, it was only a tech card during the Midrange Shamanstone days, it’s also too slow against decks where it can clear the board with its AoE, thinking of disenchanting it to craft either Raza or Fandral.

    • Evident
      January 22, 2017 at 9:17 am

      I would say it’s not safe, he’ll probably show up again in Control Warrior at some point and has seen play in other decks (Malygos Druid). It really depends on how the rotation plays out.

    • Stonekeep - Site Admin
      January 22, 2017 at 9:51 am

      Baron Geddon itself is most likely not a safe disenchant. However, since it’s a Golden version, if you don’t care about the shiny cards it’s basically a Legendary of your choice and there are definitely better Legends than Geddon (which was only common in CW).

      If you’re missing some key Legends and – like I’ve mentioned – you don’t care about golden cards, I’d probably go for it and dust him.

      • Hoxton Jr.
        January 23, 2017 at 8:20 am

        Thanks for the reply, will likely keep him for now, I am only missing a few key class legendaries given the amount of money I have spent in the game (Wallet Warrior within 1 month of playing anyone?), so now it pretty much boils down to what I want to play next, it’s pretty frustrating because I am 1 Legendary away from making about 3 to 4 decks work, I lack Edwin for Rogue, lack Fandral for Druid, and lack Raza for Reno Priest, worse thing is I can only pick 1 to trade with Golden Baron Geddon.

  104. Homie
    January 19, 2017 at 11:37 am

    But my wild alarm-o-bot druid needs these legendaries ;-;

  105. Cruxkid
    January 18, 2017 at 6:19 pm

    FYI, noggenfogger won’t cause an ogre effect, the targets can be ANYONE. While I agree it is a terrible card, I actually made a Mage kill himself once with it, I was on 6 and he was at around 15, it was hilarious. I can’t remember how I got him, it must have been a tavern brawl because I’d never put this in a list lol.

    • Stonekeep - Site Admin
      January 18, 2017 at 7:04 pm

      I know how Noggenfogger works. I’ve meant that it causes Ogre effect when he’s the only minion on the board FOR THE MINIONS.

      His effect means everything has completely random targets, however, you can only target the valid targets. So for example, your minions can only attack his minions or his face. They can’t attack your own face or your other minions.

      If Mage would try to Fireball it, now it can target anything, because you can Fireball your own face or minions too. However, if Druid played Swipe, it would only roll between opponent’s minions and face, because it can’t hit own minions.

      That’s the point. If it would be 100% random, the card would be better. Right now, if you play it into a big board, it’s basically an Ogre effect. No one would be so stupid to try to Fireball it when the chance that he hits his own board are way, way higher. If Mage really wants to kill it, he should Flamestrike instead, guaranteeing a kill.

    • Xasad
      May 10, 2017 at 10:25 am

      Noggenfogger doesn’t work. It will sure win you one or two games but it’s simply inconsistent. I had him on arena once and sadly it used himself as a target major times(when opponent was attacking). I also do not agree with all cards that are set to safe dust here. However about 80% are fine dusting.

  106. Starfinguer
    January 16, 2017 at 9:40 am

    I would like if someone explained to me , why hunter never get a good legendary? i love the class but I never understood why hunter is the only class that never get not even a single good legendary all of then are useless for the class , it is just because hunter was op on the beta and the developers dont want him to get back again the way he was or is someting else? If someone knows can you explain it to me please?

    S2 ᵐᵃᵏᵉ ʷᵃʳ ⁿᵒᵗ ˡᵒᵛᵉ S2

    • Stonekeep - Site Admin
      January 16, 2017 at 10:17 am

      You’d have to ask Blizzard, not us. I think that Hunter Legendaries weren’t really bad – besides the Acidmaw, each of the Hunter Legends was almost playable. Cards like Gahz’rilla, Dreadscale or Princess Huhuran were just under the line of “good enough to put into the deck”. If they were just a little bit stronger (like 1 more stat point), they would all most likely see play. Knuckles might actually see play if the buff archetype takes off next expansion (IF), but it once again might be just barely not good enough without buffs.

      • Starfinguer
        January 16, 2017 at 11:43 am

        thanks, I was dsicussing it with a friend and he said that hunter is the only class that free to play user can use to win games bacause he have the best cheap cards in the games so blizzard would not give him expensive good cards in order to keep alive chances to win to free to play users.

        that was his opnion but i see your point too.

        “ok , I love you by bye ” – that girl from animaniacs no tiny font 🙁

  107. Patinhas
    January 15, 2017 at 2:28 pm

    What about Malkorok and Herald Volazj? I know they’re dustable, but I wish I could know the specifics.

    • Stonekeep - Site Admin
      January 16, 2017 at 8:13 am

      Malkorok has seen some play, first in Midrange/Tempo Warrior and later sometimes as a tech in Dragon Warrior. Overall it’s pretty solid card in any Midrange Warrior list. Since Dragon Warrior will probably be dead next expansion (unless they devote it to Dragons specifically), I think that Midrange Warrior might get more popular again.

      Herald Volazj is a safe dust. While the card is okay in theory, it doesn’t fit the Priest’s play style at all. Control/Reno Priest rarely has multiple minions on the board and Dragon Priest doesn’t run minions with Deathrattles/strong on-board effects, so you usually get a 5/5 + 2-3 vanilla 1/1’s and that’s not really good enough for 6 mana.

  108. BloodStrike
    January 13, 2017 at 7:12 pm

    I get the idea of madam goya, you can put a battlecry you need on the deck and use it again. It’s not that bad the possibility of having 2 reno or 2 kazakus battlecrys on a game. In my opinion i think it is a “not yet discovered card”.

    • Stonekeep - Site Admin
      January 14, 2017 at 5:01 am

      If you play in Aggro matchup, you’d probably prefer to have the Reno body on the board to contest opponent’s minion immediately than to shuffle him back and possibly screw yourself by getting something small instead. Reno decks also run Doomsayer, so that would be a huge risk – pulling out Doomsayer with Madam Goya would mean your board says bye bye and you’ve wasted the card for no reason.

      If you want 2x Kazakus Battlecry in one match, you play it with Brann. It’s cheaper and guaranteed. And you can’t Brann + Kazakus + Goya, because it’s too expensive. Then, it’s not exactly 2x Battlecry. You shuffle one minion, but you pull out another one. The other you pull can also have an important Battlecry. Or can be your win condition. Imagine playing against Control Warrior and pulling Archmage Antonidas as Reno Mage when you have no mana left to play any spells. Now he Executes or Shield Slams it and you’ve wasted your main win condition.

      And the mana cost… 6 mana means that you can’t combo it with most of the important Battlecries. Like the Reno. Reno needs to actually stay on the board for one turn for it to work. It doesn’t always happen, in Control matchups minions are usually removed right away.

      Overall, the card is just bad. If you want a similar effect that can’t screw you – you play Barnes. If you play it to get an extra Battlecry etc. – look at the Mage’s Manic Soulcaster. That’s what you want to play. Of course, it’s restricted to Mage, but compare those two for that purpose. Manic has better stat distribution (of the same stats) and costs 3 mana less. 3 mana. And can’t potentially screw you by pulling out something you don’t want to.

      Okay, there MIGHT be some deck in the future that wants the Goya’s effect. Let’s be honest, everything can happen. But right now I can’t think of a single deck in which this card would be good in.

      • BloodStrike
        January 16, 2017 at 7:03 am

        I think the card is something like dirty rat, where you think “this card can screw my game”, but when you discover some sinergie to the card it happens to be a great card. The card can be used in aggro decks to change a minion for some lethal charge or in decks like ramp druid.
        Yes, i agree that the card is terrible right now, but i have a feeling it will be a good card someday cause it have some potencial, unlike mayor that don’t have any potencial at all.

        • Maximiliano Vila
          January 27, 2017 at 8:31 am

          You can’t compare with dirty rat, dirty rat costs 2 mana, so the idea is to play it and if the summoned minion is relevant you can have an answer to it.

  109. Starfinguer
    January 13, 2017 at 5:06 pm

    I got a golden white eyes, …….. ᴵ ᵃᵐ ʳᵉᵃˡˡʸ ᵗᶦⁿᵏᶦⁿᵍ ᵃᵇᵒᵘᵗ ᵐᵃᵏᶦⁿᵍ ᴵᴹ ᴵᴺ ᶜᴴᴬᴿᴳᴱ ᴺᴼᵂ !!! ᴾˡᵉᵃˢᵉ ᶠᵒʳᵍᶦᵛᵉ ᵐᵉ ᵀ⁻ᵀ

    • Stonekeep - Site Admin
      January 14, 2017 at 5:03 am

      Well, Golden Legends are kinda a different thing. You just trade a shiny animation (which has no impact on the gameplay whatsoever) for a Legendary of your choice. I would definitely disenchant Golden Legend I don’t play to craft a regular one I would play.

      If it’s a 1 for 1/4 trade, it’s often not worth it. You trade one playable Legendary for 1/4 of a staple Legendary. But if you can trade 1 playable Legendary for 1 staple Legendary, that’s a worth it trade.

      Unless you’re a collector and you want to have a full golden collection in the future, that’s probably the only reason to not go for it :p

      • Starfinguer
        January 14, 2017 at 7:05 am

        I thought about it all night, and I didnt made patches ᴵ ᵐᵃᵈᵉ ᵗʰᵃˡⁿᵒˢ : \(.ᵤ.)/ -(ᵖᵒʷᵉʳ!!)
        .
        .
        .
        ᵗʰᵃᵗ ʷᵃˢ ˢᵘᵖᵖᵒˢᵉᵈ ᵗᵒ ᵇᵉ ʰᶦᵐ

  110. puppy
    January 13, 2017 at 6:15 am

    How about windlord?

  111. Adam J Edelman-Munoz
    January 12, 2017 at 11:11 pm

    Overall great list. Thanks for the work you put into it.

    I would defend Tinkmaster, Rend, Mukla, and Gormok. Mukla and Gormok have seen aggro play at times, especially in Zoo and if pirates get nerfed or if bigger bodies become relevant they could easily come back. Tinkmaster and Rend are weak right now because the threats they counter are weak but in a control heavier metagame they could easily become quite strong. Still, all of these rely on metagame shifts and none of them will be the strongest card in their deck (except maybe Gormok) so the probably safe category is a fine place for them (still would move Rend there). I am also somewhat confused by the absence of Don Han’Cho from this list. He’s not seeing any play and I can’t think of a present or past deck that would have any interest in running him.

    • Stonekeep - Site Admin
      January 14, 2017 at 5:18 am

      Gormok and Rend are there mostly because they rotate out next expansion, so they won’t likely see play until then.

      Mukla & Tinkmaster were closest ones to not be included, but I still think they’re safe dust.

      Mukla was never a vital part of any strong, meta deck – it was usually just a tech or played in more non-meta decks.

      TInkmaster is well… a tech card. It was NEVER necessary card. Even when C’Thun and N’Zoth decks were very popular, arguably the best meta for the Tinkmaster to be played in, he was only played in a few CW lists, mostly tournament lists. Even then it was not a necessary tech. They would need to release way more cards like that (or C’Thun would need to be back in favor) for the card to see play.

      In both cases, they aren’t the worst cards and they MIGHT see some play in the future. But that’s kinda the point of “probably safe” category – those cards MIGHT be played in the future, but if you really need the Dust, because you have no staple collection, you don’t have Sylvanas, you don’t have Patches, you don’t have Leeroy, whatever – getting those cards faster is more important than keeping a card that might be played as a tech 2 years from now. You’ll worry about that later.

      That’s also the reason why I didn’t just make the list, I made a description for each card. Near Tinkmaster and Mukla, I’ve mentioned that the card might be back into the meta, so I assume that people can think for themselves and after reading the description, they’ll decide whether it’s worth the risk or not.

      It might just be me, but I think that Don Han’Cho is a very strong card. I won’t make any stupid bets, but I’m almost 100% sure that it will see some play in the 2017 expansions. The problem with the card is that the deck it fits into are completely out of the meta. It’s a great card in Midrange decks that have some stuff to buff – Midrange Warrior, Midrange Paladin, Midrange Hunter… Each of those decks have strong cards that benefit from buffs. This theme doesn’t fit the current meta, but it might be better in the future.

  112. poksim
    January 12, 2017 at 3:54 pm

    Rhonin, Skycap’n Kragg, Varian Wrynn…

    • Stonekeep - Site Admin
      January 12, 2017 at 7:03 pm

      I’d say that each one of those has potential, as it’s been played in some lists previously. However, you’re right – they’re very close to being on the disenchant list for Standard, because they all rotate out very soon.

  113. cparks
    January 12, 2017 at 3:30 pm

    It seems to me that some of these cards have a possibility to see play in wild once the meta changes.

    • Stonekeep - Site Admin
      January 12, 2017 at 3:54 pm

      Yes, the list is for the Standard, competitive gameplay – if you care about Wild, you might not want to disenchant ANY Legendary, as it might see some play in the unforeseeable future 🙂

      • martos99
        January 12, 2017 at 4:36 pm

        I dont agree with Illidan as its a common tech/tryout card in TokenDruid so I think it belongs in the probably safe at least

        • Stonekeep - Site Admin
          January 12, 2017 at 7:01 pm

          In what list? I have never seen a Token Druid list running Illidan. Violet Teacher is just much, much better. Illidan is too slow at 6 mana.

          • Mrartless
            January 13, 2017 at 6:16 am

            Reynad’s token druid ran it, so do a few others. It isn’t much, much worse than violet teacher, it’s a little worse, but a full token list would run both. Also, knuckles is very good and I’ll money match any non pirate warrior deck with the supposedly bad midrange hunter to prove it.

  114. fr0zen
    January 12, 2017 at 2:29 pm

    that feel when last legendaries what u get is 2x mayor’s and madam goya

    • Stonekeep - Site Admin
      January 12, 2017 at 3:24 pm

      I’ve got Madam Goya, Genzo, Wrathion and 2x Han’Cho from my Gadgetzan pack openings… I had to craft every meta Legendary 🙁 Luckily for me, Wrathion and one Han’Cho were Golden (first two Gold Legendaries I’ve got so close to each other) so I can disenchant them for full value. I was still holding over 15k Dust so I didn’t need to, but I’ll probably do it when I need it in the future.

  115. badochov
    January 12, 2017 at 2:27 pm

    What about Gormok?

    • Evident
      January 12, 2017 at 2:38 pm

      Gormok is listed under Probably Safe under The Grand Tournament.

  116. fr0zen
    January 12, 2017 at 2:26 pm

    eldric is so powerful against jade deck’s u can put it in murloc pally for example

    • Stonekeep - Site Admin
      January 12, 2017 at 3:19 pm

      It’s good against Jade Druid, other Jade decks don’t really snowball that high. I mean, maybe if you play Jade Control Shaman or something, but Midrange usually go up to like ~6/6. However, Jade Druid is still minority of the meta, not to mention that Paladin is a bad class right now and Eadric rotates out soon. If Paladin gets better next expansion, you won’t be able to play it in the Standard anyway.

  117. Alodic
    January 12, 2017 at 2:18 pm

    I’m pretty sure medivh is a horrible legendary and is safe to dust.

    • Evident
      January 12, 2017 at 2:37 pm

      It has seen some minor play in some Reno Mage decks, so I wouldn’t immediately dust it.

    • Stonekeep - Site Admin
      January 12, 2017 at 3:22 pm

      I wouldn’t say so – Lifecoach’s Reno Mage, which was the most popular list in Legend for like a week played Medivh with a decent success.

      It might fit into any slower, more spell-heavy deck in the future – I’m almost sure we will see it next year.

    • Mordeki
      January 12, 2017 at 5:05 pm

      Medivh is great in Reno Mage. Definitely don’t listen to this guy.

    • CD001
      January 13, 2017 at 6:02 am

      I run Medivh in a Ramp Druid deck with Rafaam; it’s not going to get you #1 Legend rank or anything but sometimes you get to give a minion +10/+10 *and* summon Deathwing simultaneously… which is nice.

      … and since it’s Ramp Druid could could be doing that on about turn 7 or 8 (if you’ve survived the early aggro rush).

      The introduction of Big Time Racketeer kinda screwed with Moonglade Portal though by adding another 6 mana card that’s complete trash without the Battlecry :\

    • Raemahn
      May 12, 2017 at 12:23 pm

      I thought Medivh was being played in Priest by Kibler leveraging Free From Amber. I don’t know much more than that, but I think it’s a viable card.

  118. kingmhd
    January 12, 2017 at 12:58 pm

    Thanks. really useful.
    We need a similar post but about top legendaries now.
    What are the meta legendaries? what are tier 1,2,…
    So if I have dust in what order should I craft the legendaries?
    you can add epic cards as well.
    we need crafting guide 🙂

  119. Sander
    January 12, 2017 at 11:30 am

    What about Moroes? Seems weak to me.

    • Evident
      January 12, 2017 at 11:33 am

      He’s listed under Adventures – Probably Safe.

      • Sander
        January 12, 2017 at 1:40 pm

        I see, my bad.

      • arturo99
        April 10, 2017 at 2:46 pm

        Hi can you make some update to this topic after new expansion came out?

        • Evident
          April 10, 2017 at 3:21 pm

          Hey, yeah there will be an updated version of this post coming soon!