Sir Finley Mrrgglton

Sir Finley Mrrgglton

Sir Finley Mrrgglton is a 1 Mana Cost Legendary Neutral Minion card from the Placeholder set!

Card Text

Battlecry: Discover a new basic Hero Power.

Flavor Text

In addition to fluent Common, he also speaks fourteen dialects of 'mrgl'.

Type
Minion
Rarity
Legendary
Set
Placeholder
Class
Neutral
Cost
1
Attack
1
Health
3
Minion Type
Murloc
Mechanics
Battlecry, Discover
Artist
Matt Dixon
Collectible
Yes
Rating
4.2/5 (282 votes)

10 Comments

  1. Jafar

    Incredebly powerfull card. It could be, that this card brings back shaman, ironically. Also rogue might profit from it, by building new archetyps that don't revolve around having a cheap weapon.

    1. William

      Only problem is the randomness - you'd have to make an archetype that could work with any hero power.

      1. Chinto

        Totally possible. You could take advantage of inspire effects that work regardless of the hero power: Nexus Champ Saraad, Kvaldir Raider, Kodorider, etc.

  2. SireJaraxxus

    Wow! This card is amazing and i'm very curious how many ideas can evolve by this little-big-legendary! And it's a Murloc, but it can be used also without Murlocs.

    1. Phil

      blizz bringing back murloc shaman

  3. TacoRocco

    Now one interaction I'm curious about is it says "Discover a new BASIC Hero Power". If you had an upgraded Hero Power, would the upgraded one be replaced with basic one or would you get the new hero power upgraded? Im assuming the former, but who knows!

    1. Evident

      It will likely only be basic hero powers. :(

  4. MadFrosty

    Amazing in murloc shaman, because that deck has virtually no use for it's totems. Prime arena pick for warriors as well :P

  5. Atma

    A definite add in for Murloc Paladin/Shaman. I like the fact that blizz is giving the murlocs strong class cards too.

  6. SpiDeR

    Sir Winley mrr-GG-lton! This card fits superbly in Aggro Druid, often surviving from turn one until WIN. Pally, Lock, Hunter, and even Shaman hero powers all work with Aggro Druid's game plan better than Druid's power. I dropped this in mid-range Pally as well, removing the one-of Quartermaster, and he seems to hold his own. Getting mage, druid, rogue or even warlock's hero power can add amazing power to Paladin, especially late game where recruits just absorb hits. Of course, this is in Aggro Shaman for all the obvious reasons. Zoo-lock, IDK... he's in there for testing and so far does well mid to late game to stop hurting yourself while still pumping excess mana into a useful play. I generally despise murlocs as a tribe, but Winley is my favorite card from LoE so far.

Comments are closed.