Malchezaar's Imp

Malchezaar's Imp

Malchezaar's Imp is a 2 Mana Cost Common Warlock Minion card from the One Night in Karazhan set!

Card Text

Whenever you discard a card, draw a card.

Flavor Text

Malchezaar used to have an imp named Dobby working for him, but there was a tragic accident.

Type
Minion
Rarity
Common
Set
One Night in Karazhan
Class
Warlock
Cost
2
Attack
1
Health
3
Minion Type
Demon
Mechanics
Discard, Draw Cards
Artist
Peter Stapleton
Collectible
Yes
Rating
3.4/5 (764 votes)

19 Comments

  1. Tugalol

    I actually think this is very strong and curves out with Darkshire Librarian and a few other cards.

  2. Vordeain

    People seem to think pretty poorly of this card, but all these discard synergies are gonna add up eventually.

  3. Kookies

    another great one drop for zoo. Smh

    1. imaloony

      In a world where Voidwalker almost doesn't make the cut in Zoo, this won't make the cut. Even the synergy with Soulfire/Doomguard probably won't be enough.

      1. Scarecrow72

        It did lol

  4. pinkpants

    2.9 rating? I think its a great card.

  5. imaloony

    Stop trying to make discard become a thing Blizzard. It's never going to be a thing.

  6. Sober667

    that card is good just think like one mana draw with body and it can me even sacrificed for life cuz its deamo no saying its 1/3 body most u can get for 1 mana with positive skill relatyvley hard to removve before turn 2 with liberian or cen be played with doomguard as draw 2 cards for one mana more make u burn ur deck fast but u doing it for tempo and card advantage in had wich is realy good
    for me realy great card

    1. Kalo

      Dude, punctuation.

  7. Arkyrion

    I think the best thing Blizzard can do to make this Madness mechanism viable is to give us a creature with an effect similar to Fist of Jarraxus. Sure, that seven mana 5/5 might be awful, but getting a free body off of a Soulfire or Doomguard could swing a game.

  8. ( ͡° ͜ʖ ͡°)

    WIll this card let me play my golden succubuses in my zoo deck?

    I love hearing her moan but its too bad. Perhaps this little imp will make her 'playable'

    ( ͡° ͜ʖ ͡°)

  9. Zig-zag

    i think this card is good because it costs only 1 mana for minion 1attack and 3 health. Its cheap.

  10. Chewylopez

    it's just another card for a deck archetype that just won't happen. the only way that discard synergistic zoo will work, is if either of these two things happen,

    they can make discard cards very fast, and give the deck a weird identity of discarding the whole deck and basically becoming some new cancerous SMOrc. Which is not good.

    Or they can give warlocks a way to regain the lost value from discarding cards, playing more of a midrange game. All they need to do is print a card that can give you some kind of way to regain that value, for example:

    a 6 mana 5/3 that reads "shuffle a random minion into your deck for every card you've discarded".

    This may be a Little strong, but it will give players a reason to play the discard warlock deck type.

    but why are they still pushing this!! warlock needs more important things, like consistent healing, taunts, and a way to come back into the control game. handlock was a very strong deck, and it punished many aggro decks through molten Giants, but they were nerfed all the way to hell, we lost belcher and healbot aswell, it is forever lost. Renolock is a strong deck as well, but it lost a lot of the same tools that handlock did, now, the only major heal it has is Reno, which is often at the bottom of the deck.

    Reno himself is a limiting factor, every warlock deck that even wants to think about playing the control game needs to run Reno, which means only one copy of every card, so less of the needed board clears, less doomsayers, and less space to create. Cho'gall is an amazing card that was introduced not too long ago, he sees no play for this reason, you are damaging yourself, and if you want to play a consistent cho'gall, you wanna be running two copies of the good warlock spells.

    But instead of a reasonable board clear or heal.. *Cough* looking at you doom... which is too expensive to use against aggro and the card draw is a tacked on element that could've easily been swapped out for an interesting downside to make it cheaper like, 6 cost to compete with brawl. or any heal, something like, 4 cost 3/5 "if your holding a demon, restore 8 health to your hero". Which is a decent way to bring back warlocks starting class identity, which has been completely forgotten, demons! And it doesn't have to be the doomcaller into mal'gantis type of thing. it can be like the newer and more prevalent dragon synergy, where holding dragons, or having the, on the board, or some kind of tribe bonus for demons. BRM was the last expansion that did this, all of the new ones have totally wasted their warlock slot on some never used discard mechanic, Or to further give power to the zoo archetype, which honestly doesn't need any more strong cards.

    just my thoughts. if any got to the bottom, congrats.

    1. Chewylopez

      Forgot this part,
      just look at what they did to Paladins, they got so much good healing in the new expansion, they are now a good control class, though sadly they lost everything else to standard, which was for the better(mostly secret paladin). but they can easily do this for warlocks, just give them a cool thematic way of integrating this.

    2. TurtleHermit

      Healing would be a godsend in warlock. Blizzard has been very stingy when it comes to releasing control cards for warlock, which as a mainly warlock only player, makes me really sad. Renolock is still around but it is hanging by a thread these days, and zoo just gives the class a bad name. last expansion only gave renolock DOOM! which obviously sucks, and standard took away a bunch of good control tools. It seems Blizzard basically wants to starve control warlock until it dies.

      However, I'm kind of glad to see Blizzard making an effort to add some diversity into the warlock class. I obviously would have been happier if they added some control cards in karazhan, but I'd rather see discard synergy than more strong zoo cards.

  11. DackFayden

    Just as a 1/3 Demon for 1 isn't it better than argent squire in most Zoolock Decks?

  12. neyimad

    I really think that deck discard can be viable with these new cards. we may very well make an aggressive deck with all the demons t 1/2 or a midrange deck with cards like dark bargain, demonwrath or why not death wing.
    I think Blizzard is really trying to highlight warlock gameplay using many demons as the hunter image that uses a lot of beast.
    this deck has a future!

  13. Pepperfreez

    Finally a use for succubus. Demon discard warlock will finally be playable

  14. majesticPhaZon

    You put two of these on the board and then pull a Doomguard, you're practically milling cards.

Comments are closed.