The Wild format provides a unique environment where all cards are playable and numerous decks are viable, so there will always be a few lists and variations that may be missed. We have the Wild Meta Deck Tier List below with the best decks in the format, but also provide a class-based version that includes many other decks that can be played if you enjoy a specific hero!
Looking for the Best Standard Decks? Check out this list: Hearthstone Meta Tier List
- October 4, 2020: Updated for the post 3rd nerf Scholomance Academy meta.
- May 12, 2020: Updated for the post 2nd nerf Ashes of Outland meta.
- January 20, 2020: Updated for the post 2nd nerf Descent of Dragons meta.
- September 5, 2019: Updated for the post-nerf Saviors of Uldum meta.
Wild Meta Deck Tier List Rankings – The Best Wild Decks
If you are curious what the absolute best decks are right now, here’s a list of them below. This list of deck rankings is based on various sources including Vicious Syndicate, HSReplay and personal experience. If you want to see the best decks per class, with short descriptions, keep scrolling down the page!
- Cube Warlock
- Discard Warlock
- Big Shaman
- Aggro Murloc Paladin
- Odd Rogue
- Darkglare Warlock
- Secret Mage
- Even Shaman
- Kingsbane Rogue
- Malygos Druid
- Reno-Galaxy Mage
- Anyfin Paladin
- Quest Mage
- Reno-Quest Mage
- Reno Warlock
- Odd Shaman
- DMH Warrior
This tier list covers the most popular and relevant decks in the format. We also have plenty of other decklists below, with over 35 lists in total. Check them out!
Best Wild Decks by Class
Best Wild Demon Hunter Decks
How can a class lagging years behind in cards ever hope to compete in an eternal format? Last expansion Demon Hunter answered this question, dominating for month’s on end using the strongest hero power in the game. However, it seems Illidan‘s shallow card pool has caught up to him in Scholomance Academy. Odd Demon Hunter wasn’t given proper access to the highly synergistic Soul mechanic in this set, due to the even-costs of Soul Shear and Marrowslicer. While small upgrades were picked-up in Intrepid Initiate and Demon Companion, the key weaknesses of Odd Demon Hunter weren’t addressed. Since the nerf to Warglaives of Azzinoth the deck has had an absolute void in its mid-game, unable to capitalise on its powerful starts. Demon Hunter is far from completely awful, but its presence on ladder is close to non-existent and it has been left waiting desperately for the next injection of cards and potential options.
Best Wild Druid Decks
Aggro Druid has had a huge surge recently. The pick-ups of Gibberling and Adorable Infestation have given even more explosiveness to what was already the fastest deck in Wild. Voracious Reader, however, is the largest reason for this success, a huge improvement on the previously played Jeeves. Aggro Druid is excellent at create huge boards in the early-game and snowballing from there. Left unchecked it’s even possible to lethal as soon as turn 3 with a Savage Roar. The downside of the deck is it’s completely stopped by board clears and has almost no recovery. Aggro Druid is about going all-in all the time.
Malygos Druid is an excellent counter to combo decks, but struggles heavily into more aggressive lists. The deck is built around the Aviana and Kun the Forgotten Kingcombo, which allows you to play many minions for 1 mana each (in this case multiple copies of Malygos). The deck efficiently ramps, assembles its pieces, and has the ability to kill opponents very quickly. However, it plays little removal, doesn’t contest early boards, and can often see a hand full of combo pieces. Malygos Druid is quite polarized and your success (or failure) with the deck will largely depend on what you’re playing against.
Jade Druid continues to take hit after hit. Two separate nerfs to Kael'thas Sunstrider, a mana increase to Fungal Fortunes, and now another change to Guardian Animals. Before this recent change the Guardian Animals beast-package was finally beginning to see more widespread use. The deck was looking like a solid option in a post-Darkglare Warlock world. However, this most recent nerf is a huge blow. How exactly Jade Druid should ideally be built remains to be seen, but it’s unlikely that any particular variation will be moving too far up the tier list.
Linecracker Druid is a very different combo Druid list. It doesn’t rely on the Aviana and Kun the Forgotten King combo, and taking a slightly different path. Linecracker Druid uses Linecrackerand BEEEES!!! to create a 1280 arrack behemoth. You then play a pair of Earthen Scales and you now have over 2500 armour. Hmm.
Linecracker Druid hasn’t changed too much in Scholomance Academy and has seen fringe play since the nerf to Fungal Fortunes towards the end of Ashes of Outland.
Like Jade Druid, Togwaggle will likely be abandoning any Guardian Animals experiments, and revert to builds very close to pre-expansion lists. Togwaggle Druid is largely inferior to Malygos Druid. Malygos is able to close games faster and can be less susceptible to disruption. The advantage of Togwaggle are niche-situations against cards like Ice Block, where direct damage doesn’t quite cut it.
Best Wild Hunter Decks
Voracious Reader and Manafeeder Panthara have given Hunter some powerful card draw and allows the archetype to push a much lower-curve. Even Hunter isn’t particularly well-positioned, due to struggles against other aggressive decks and Reno Priest. However, when given the chance to develop onto the board in the early game, Even Hunter has the ability to push a ton of damage incredibly quickly.
Reno Hunter hasn’t had any major success for some time. While able to steal wins here and there with the power of Highlander cards, the deck struggles against the vast majority of the field. Although Reno Hunter players have typically pushed a control shell similar to those seen from other Reno decks, a reinvention similar to Standard’s Highlander Hunter could be worth a shot. Lorekeeper Polkelt is a fantastic addition to this low-curve list, able to put Dinotamer Brann, Leeroy Jenkins, and Dragonbane to the top of your deck for huge amounts of successive burst damage. A number of new, cheap early game minions also help significantly in the fight for board control and pressure. While no promises are being made about this type of list it’s merely a suggested avenue worth exploring for an archetype that has close to zero ladder presence right now.
- 1Dwarven Sharpshooter1
- 2Cat Trick1
- 2Crackling Razormaw1
- 2Explosive Trap1
- 2Imprisoned Felmaw1
- 2Phase Stalker1
- 2Quick Shot1
- 2Scavenging Hyena1
- 2Snake Trap1
- 3Animal Companion1
- 3Eaglehorn Bow1
- 3Kill Command1
- 3Unleash the Hounds1
- 7Dinotamer Brann1
Best Wild Mage Decks
Secret Mage has numerous high-value and high-tempo early game minions that allow it to efficiently seize control of the board. The secrets themselves are highly disruptive and allow the Mage to snowball quickly, before transitioning to burning the opponent out. The additions of Flame Ward and Arcane Flakmage in Saviors of Uldum shored up a previous weakness Secret Mage had to wide-boards. Lorekeeper Polkelt is a huge new addition to the deck, although strangely most Secret Mage players have yet to pick it up. Polkelt puts Aluneth and the high-tempo Kabal Crystal Runners at the top of your deck, followed by tons of burn from Cloud Prince and Fireball. This adds a ton more consistency to a deck that can often feel very dependent on an Aluneth draw. Secret Mage maintains a solid presence at lower ranks, but drops off significantly in presence at higher ranks. That said, it should still be a fairly strong option for anybody on ladder.
Quest Mage is an incredibly fast combo deck that uses Mana Cyclone and Sorcerer's Apprentice for quick completion of Open the Waygate. The nerf of Open the Waygate has certainly been impactful, yet Quest Mage has still kept it’s great matchups into slower archetypes. Quest Mage has the ability to do incredibly powerful things and can steal wins at any time, but it’s fragile against aggressive decks. The deck is highly polarized and is facing down a hostile meta, while still being quite strong and rewarding to learn. Wand Thief and Wandmaker are two new cards that players have toyed with in the list.
Reno Quest Mage is a flexible deck that feels as though it has a solid shot against almost everything. It’s quite difficult to counter directly; the Highlander cards Reno Jackson, Zephrys the Great, and Reno the Relicologist give the deck a decent chance into the most aggressive decks in the format. Additionally, the OTK win condition of Open the Waygate and Archmage Vargoth are a nightmare for opposing control or combo lists. The nerf to the quest has certainly slowed it down a step, but it remains a solid choice for ladder. Reno-Quest Mage has picked up a small number of upgrades in Scholomance Academy, most notably the cheap spell generators in Wand Thiefand Wandmaker.
Reno-Galaxy Mage looked like it was going to be one of the big winners following the nerf to Darkglare Warlock. However, it didn’t quite find its footing the way many may have expected. That isn’t to say the deck is bad. Reno-Galaxy Mage is solid and the Mage Highlander cards have carried a variety of builds and approaches. However, Reno-Galaxy Mage is still going through some refinement – never fully recovering and stabilizing since the nerf to Dragoncaster. Tortollan Pilgrim‘s change also raises some new questions on the overall list, although the card itself should continue to do well in the deck. Reno-Galaxy Mage has a fairly even-spread matchup table overall, with players able to feel like they have a shot at beating almost all opponents. It’s other biggest selling point is its ability to contest Reno Priest, while its main weakness is some slight struggles against the more aggressive decks that go tall in the early-to-mid game.
Reno-Secret Mage is one of the better off-meta choices you will find. Having a very low playrate, it should still be a very solid performer overall. Reno-Secret Mage isn’t as strong as its pure Secret mage counterpart against slower lists. It lacks some burst and early-game pressure. However, it’s excellent against other aggressive decks. The secret package is already reliable in fighting for board control, and the Highlander support cards allow to you take total control in the mid-game. Lorekeeper Polkelt is a huge pick-up, putting Aluneth and your Renos towards the top of the deck.
- 1Kabal Lackey1
- 1Violet Spellwing1
- 2Ancient Mysteries1
- 2Arcane Flakmage1
- 2Astromancer Solarian1
- 2Medivh’s Valet1
- 3Explosive Runes1
- 3Flame Ward1
- 3Ice Block1
- 3Kirin Tor Mage1
- 3Netherwind Portal1
- 3Potion of Polymorph1
- 5Cloud Prince1
- 6Kabal Crystal Runner1
- 6Reno the Relicologist1
Odd Mage finally feels quite synergistic. Prior iterations of the deck felt like a bunch of spare parts that made sense, but which didn’t feel like perfect fits. With the new spell-damage package in Scholomance Academy that has changed. Primordial Studies, Lab Partner, and Ras Frostwhisper round out the already in-place Black Cat, Unexpected Results, and cheap spells. Jandice Barov is also a crucial new piece, as a much-needed mid-game threat. Odd Mage shouldn’t be dismissed. While it’s certainly not the best deck on ladder, as an off-meta choice it should be able to perform quite admirably, after the huge boost in power it received after the most recent set release.
Best Wild Paladin Decks
Tour Guide is the new MVP in Odd Paladin. Tour Guide is an absurdly powerful card in many Baku-decks, and it has elevated this archetype to new heights. Odd Paladin has also been looking for an excuse to play Crystology for some time, and both Tour Guide and Animated Broomstick make it completely worthwhile. Odd Paladin is an incredibly consistent deck which takes advantage of Silver Hand Recruit synergies. Quartermaster and Warhorse Trainer act as powerful buffs for the Recruits, and allow each token to act as a threat. It is able to apply lots of pressure without running out of resources, and has been one of the stronger decks in the format for a very long time.
There are two possible approaches to Murloc Paladin. The first is a very curve-based. This deck is very good at snowballing the board and apply mid-game pressure, and uses the powerful spells Hand of A'dal and Crystology. The other version, as we’ve featured, cuts these spells for Prismatic Lens and Tip the Scales. The Tip The Scales version of the deck can be better against aggressive lists that aren’t as kind about letting you develop and snowball your board. Fishy Flyer is a nice pick-up, a big-bodied rushing Murloc pushing favourable trades on your swing turn. High Abbess Alura (paired with Hydrologist) acts as a 3rd copy of Prismatic Lens.
Anyfin Paladin is a deck that has emerged relatively late in the expansion. It involved playing just seven Murlocs in your deck; Grimscale Oracle, Bluegill Warrior, Murloc Warleader, and Old Murk-Eye… adding up to exactly 30 damage! This can be cheated out very early using Prismatic Lens and Tip the Scales, for an OTK as early as turn 5. If some of these Murlocs are drawn or the game goes late, Anyfin Can Happen can resummon the combo all over again.
Mech Paladin deck aims to use Grimestreet Outfitter and Smuggler's Run to buff a hand full of Mechs. It then cheats these out with Mechwarper and Galvanizer to create huge tempo swings. “What’s the flight plan?” might be the scariest question in Wild Hearthstone if you don’t have an easy answer. That said, the deck hasn’t received attention for some time and has continued to lag behind as other lists have improved. It is now a far cry away from its glory days in Saviors of Uldum. It maintains a small presence on ladder, most popular at lower levels of play.
Pure Libram Paladin has flown under-the-radar for some time. It doesn’t tend to feel like it’s doing anything particular powerful, a common trend among many mid-range decks which lack easily apparent mana cheating. However, the deck has consistently been quite decent. It can be a problem for aggressive decks, especially those that are weapon-based such as Kingsbane Rogue or Pirate Warrior. Although lacking board clears and removal, Libram Paladin has strong, defensive early-game minions and plenty of taunts and healing in the mid-to-late game. Crystology makes your libram discounting very consistent, while also able to tutor your most powerful bomb, Lynessa Sunsorrow. The deck does lack finishing power, being very board-centric and lacking burst, which can make matchups against decks like Reno Priest very painful.
Holy Wrath Libram Paladin is a new take on the Libram archetype. Lorekeeper Polkeltenables a Holy Wrath package. The idea is to have drawn Polkelet and a Holy Wrath at any point in the mid-game. Play Polkelt, and then Holy Wrath the following turn for 20 damage from the Molten Giant at the top of your deck. Molten Giants are also not completely dead outside this combo, able to be cheated out with High Priest Thekal. This version of the decks aims to alleviate Libram Paladin clear weaknesses in the control matchups. The cost is playing some cards which can be dead in hand, and removing some of your defensive consistency.
Best Wild Priest Decks
Today, Reno Priest sits atop the throne of the Wild format. Lorekeeper Polkelt has unchained Reno Priest, leaving it to dominate ladder. Polkelt makes the gameplan of Reno Priest incredibly consistent, easily finding Raza the Chained and Shadowreaper Anduin before turn 8. Reno Priest is an excellent counter to aggressive decks, and also does quite well into most other slower decks. The only notable weaknesses are to very fast combo lists and shuffle strategies. Combo decks like Quest Mage and Malygos Druid can be a problem, and generally require a fortunate/well-timed Mindrender Illucia or Dirty Rat. Shuffle strategies such as Beneath the Grounds Odd Rogue or Bomb Warrior are also effective, disabling the Highlander cards, however Reno Priest can still find ones to win by controlling the board and pushing face with Shadowreaper Anduin.
Inner Fire Priest has become a fringe archetype ever since the revert to Extra Arms last year. The latest approach aims to make use of the stealing ability from Cabal Acolyte, as well as more dragon-support card. Cabal Acolyte and Wave of Apathy make a powerful pairing, often being a 2-card mind control for just 5 mana. Wave of Apathy also makes Potion of Madness much more consistent and deserving of a slot. Inner Fire is a difficult deck to play well, due to how flexible its combo pieces can be and how your win-condition can change easily within a game. That said, the deck is still a fair distance away from the very best lists on Wild ladder.
Best Wild Rogue Decks
Odd Rogue has undergone a total make-over in Scholomance Academy. Tour Guide, Vulpera Toxinblade, Cutting Class, and Secret Passage have pushed Odd Rogue towards a much more draw-and-burst archetype. Odd Rogue feels much more, well, Rogue. Jandice Barov has also been a huge addition to the deck, an excellent 5-drop that pushes huge stats onto the board. Odd Rogue is fairly good against close to everything; the upgraded hero power is effective at both controlling board and pushing damage. It’s also one of the few decks that can effectively tech against Reno Priest, adding a Beneath the Grounds or two (the suggested cut would be Doctor Krastinov for a single copy).
Kingsbane Rogue looked like it had the chance to overtake Wild at the expansion release, but a nerf to Secret Passage has certainly curtailed that. Other decks have also simply become more refined and better-situated. Kingsbane Rogue isn’t the strongest option into other aggressive decks. especially those that flood the board very quickly such as Aggro Druid or Odd Paladin. It still has a lot of game for an aggro deck against slower archetypes, with Kingsbane acting as a force of inevitability.
Best Wild Shaman Decks
Big Shaman looked like it was going to be a monster in Scholomance Academy, but it hasn’t really played out that way. Big Shaman has had a difficult time with Reno Priest, its worst commonly-seen matchup on ladder. for the. Furthermore, while the deck is capable of absurd highrolls it can also have very frustrating draws. it might be for these reasons that players have moved away from the archetype, because it’s still a strong deck on ladder. Its good against aggressive decks, which currently make up the bulk of ladder, and can certainly steal wins with silly highrolls against slower lists. Sphere of Sapience is a card that hasn’t been widely included in Big Shaman, but is certainly worth experimenting with.
Even Shaman is possibly in a similar state to Big Shaman. It’s a good deck that players haven’t gravitated towards at all, possibly due to the miserable time it has against Reno Priest. Even Shaman did get a few new toys to play with in Scholomance Academy. Manafeeder Panthara is a nice card draw option and the cost of activating its effect is far from a downside. Diligent Notetaker is also something worth trying, pushing explosive starts when paired with Totemic Might or Totemic Surge. Even Shaman has consistently been a strong performer since its transformation earlier this year. and is a natural predator of other aggressive decks.
Odd Shaman is not a meme. Somehow.
While many might laugh, Odd Shaman is the evolution of Aggro Shaman. The deck has a decent set of 1-drops and an absurd amount of burst. Multiple spell-damage totems aired with Lightning Bolt, Lava Burst, and Electra Stormsurge is no joke. Odd Shaman can get overrun, lacking some of the best tempo tools and having limited recovery. When it snowballs it snowballs hard, with cards such as Totemic Reflection and Arcane Watcher taking small advantages and pushing them far. Tour Guide has been an MVP of the dec (as it has for many), enabling some of your best openers and pushing its claim as one of the most flexible and strongest cards in Scholomance Academy.
Best Wild Warlock Decks
Discard Warlock has surged in popularity following the nerf to Darkglare. Ironically, Discard Warlock is also playing Darkglare in its current lists. The deck is able to churn through it deck at a ridiculous pace, commonly reaching fatigue by turn 8 or so. It has strong tempo tools and mid-sized threats, and can explode onto the board int he game game with either Kanrethad Ebonlocke or Darkglare. Discard Warlock is difficult to counter. it does fine into other aggressive lists and with its card draw can also keep up with control archetypes. It’s also one of the decks most capable of unanswerable high rolls in the early-game and is an excellent overall choice for ladder.
Cubelock is seemingly on the up-and-up. Cube Warlock got a surprise boost mid-expansion with the buff to Archwitch Willow. Willow moving from 9 mana to 8 mana is quite significant as you’re no longer playing out your Enhanced Dreadlord prior to the turn you can summon Willow. Without Expired Merchant, Cube Warlock is less threat-dense in the late-game. However, it’s running fewer dead cards and will play out better against aggressive lists. While Cube Warlock isn’t happy running intro Reno Priest, the disappearance of Odd Demon Hunter from ladder has been a welcome sight, as it was previously one of Cube Warlock’s worst matchups.
Even Warlock has received a ton of support, yet the needle hasn’t moved very far for the deck. Against Reno Priest it doesn’t push on pressure quickly enough and Psychic Screamand Shadowreaper Anduin are powerful answers in the mid-late game. It also has issues with burst damage, due to the tightrope it walks when cheating out its threats such as Molten Giant and Hooked Reaver. It can does still have good removal and is fairly threat dense, so it isn’t hopeless. Flesh Giant was a huge addition, able to be reduced in cost very quickly. Cheaty Anklebiter on your own face is a cute way to get a quick 2-cost reduction. Twilight Drakehas been omitted from the list. Although this change isn’t common, Twilight Drake has become weaker over time as Even Warlock has added better threats.
Back in the olden days of 2018 Reno Warlock was a powerhouse. It was one of the strongest decks in Wild, beating out many aggressive decks comfortably and possessed one of the strongest finishers in Bloodreaver Gul'dan. That feels like an eternity ago. Reno Warlock is no longer that some powerhouse. Reno Warlock players have recently returned to very control-oriented, tech-heavy lists. Grizzled Wizard and Sir Finley Mrrgglton have wormed their way into lists as a Reno Priest counter. However, again, a more proactive approach may be the better move. The featured list uses a demon-package centered around Skull of the Man'ari and a Leeroy Jenkins finisher. Gnomeferatu is a cute tech choice against Reno Priest, effective after they Lorekeeper Polkelt and you have a good idea of what might be at the top of their deck. Teching much further beyond that feels excessive and will begin to cost you in other relevant matchups.
Cute Warlock! No you didn’t misread that name, Cute Warlock has arrived. The deck gets its name by playing all the 0 mana 1/1 minions it can. It pairs these with Hobgoblin and Disciplinarian Gandling. Cute Warlock explodes onto the board with a pile of stats on turn 3 or 4, and tries to close games quickly from there. It isn’t the most consistent deck and has no where to go if its initial push is answered, but Cute Warlock is surprisingly effective.
Best Wild Warrior Decks
Pirate Warrior has greatly diminished from Ashes of Outland. At one point it was widely considered one of the best two decks in the format, alongside Odd Demon Hunter. How things change. The nerf to Corsair Cache has put a lot of players off Pirate Warrior, and a lack of obvious aggressive support hasn’t breathed new life back into the deck. There are a couple directions you can take with Pirate Warrior. Players can build something very close to pre-expansion lists, with the addition of Voracious Reader and a low curve. Players can also push heavier, running Wrenchcalibur and Cutting Class to give the deck a bit more sustain and to act as a potential Reno Priest counter. Pirate Warrior is likely much better than it’s playrate would suggest, but other aggro decks deservedly have the attention of players right now.
The cult of Dead Man’s Hand Warrior has had a pretty great couple of expansions. While DMH Warrior isn’t one of the stronger decks on ladder, it’s much better positioned now than it was in prior years, and saw a huge rise in the Darkglare Warlock-meta. The Risky Skipperpackage with Armorsmith, Battle Rage, and Bloodboil Brute makes is highly effective at controlling the board and simultaneously gaining armour. Barov is also a perfect fit for the archetype. Lord Barov is absurdly powerful, and pairs well with everything Dead Man’s Hand wants to do. It’s a strong board wipe that is also very easy to dump from hand. Compared to a card like Brawl, it gives you much more control over hand management before committing to your Dead Man's Hand shuffles.
Odd Warrior may have reached it’s Wild peak before the nerf to Darkglare. It was the only deck in the format that had a favourable matchup against the oppressive archetype. However, with the nerf Odd Warrior is back to its more familiar territory. Win against aggro, lose by a lot against non-aggro. This is the Odd Warrior experience. Maybe someday Odd Warrior will have access to a reliable end-game win condition itself, rather than purely relying on removal and armor. Until then, it’s difficult to see the deck moving higher than its current position.
Galakrond Warrior basically has mostly disappeared from the Wild format. However, it did get a nice boost from the recent expansion. For what feels like the millionth time saying this, Lorekeeper Polkelt is a strong card in this deck. Lorekeeper Polkelt is effectively another tutor for Galakrond, the Unbreakable, and making it that much more common to have him on curve. Galakrond Warrior will sometimes be seen playing a Bomb Package or control cards, but there’s also the option of playing it with a more aggressive Pirate-package. This is quite effective at both for board and at pushing early damage. Galakrond Warrior is a solid deck, good against aggressive decks but can struggle against taunt-heavy control decks.