Book of Specters is a 2 Mana Cost Epic Mage Spell card from the The Witchwood set!
Draw 3 cards. Discard any spells drawn.
Known throughout the land as the Spooky-nomicon.
Book of Specters Card Review
It’s one of those “it would be completely broken in the right deck, but the right deck might not exist” cases. Best case scenario, which is drawing 3 cards for 2 mana, is absolutely insane. It would be almost on the Divine Favor in slow matchups level of broken, but it would also work against Aggro. So where’s the catch? Well, you either need to play a deck with no spells, or you need to hope that your draw RNG is good enough.
To be completely honest, even 2 cards is going to be good, which means that it might be, on average, worth to play even if your deck is 20 minions and 10 spells. However, the more spells you add, the less consistent it becomes. Drawing 3, or even 2 spells, is a very bad outcome.
Also, the type of spells you play is important. You CAN’T put this into the deck where a certain spell is your win condition. The spells you play need to be “disposable”, in a way that discarding them won’t ruin your game plan. That last part, for example, might disqualify it in Exodia Quest Mage, as burning Molten Reflection, Simulacrum or some random spell generators (which you need to finish the Quest) can be really bad.
A deck that this card would fit into is a minion-based Aggro Mage deck. We had a deck like that in the past, actually – Mech Mage. The deck used only Frostbolt and Fireball as the core spells, with some builds also utilizing Mirror Entity, Unstable Portal or Arcane Intellect, but those weren’t necessary. Even assuming that you play 6 spells in total, you still have 24 minions, so a pretty high chance of getting 3 draws.
Right now, a deck like this does not exist. Mage has a very weak early minion shell. Or let me rephrase that – Mage has a solid early game minion shell, but it’s STILL centered around spells. Mana Wyrm, Sorcerer's Apprentice, Arcanologist, Kirin Tor Mage etc. are all weak if you run a deck with almost no spells (or no spells at all).
You’d basically need to run a mostly Neutral minion shell, and the current Neutral Aggro options aren’t that spectacular. You could run Murlocs, for example, but Mage has no Murloc synergy whatsoever. And that’s the problem with this card.
However, if some new cards get printed and people figure out a way to build an Aggro deck that is very light on the spells, then yeah, this is going to be completely busted.
Card rating: 10/10 in the right deck, but realistically 4/10, since such a deck doesn’t exist yet and you’ll have to high-roll it in the regular deck.