Y'Shaarj, Rage Unbound

Y'Shaarj, Rage Unbound

Y'Shaarj, Rage Unbound is a 10 Mana Cost Legendary Neutral Minion card from the Whispers of the Old Gods set!

Card Text

At the end of your turn, put a minion from your deck into the battlefield.

Flavor Text

When he's working out, he binds all that rage back into a ponytail.

Type
Minion
Rarity
Legendary
Set
Whispers of the Old Gods
Class
Neutral
Cost
10
Attack
10
Health
10
Minion Type
Mechanics
Artist
Samwise
Collectible
Yes
Rating
3.9/5 (2354 votes)

Card Review & Interactions

  • Minion's that have effects that happen at the end of your turn will not trigger that turn, e.g., Ragnaros the Firelord will not shoot a fireball, and Ysera will not draw a card. [Source]

Related Cards

C'ThunYogg-Saron, Hope's End

53 Comments

  1. lennon255

    ... That's all? Seriously? This is the weakest old god yet.

    1. lennon255

      But HOT DAMN, THAT CARD ART THOUGH.

    2. DGalera

      Varian is so much better mannn

      1. Wunarg

        wait, maybe you are supposed to only have huge other minions in your deck?
        Like Ragnaros, Good Ragnaros and Tyrion?
        Then you get a 10 Mana bundle for a 10/10 and Rag and that 10/10 also gets you more minions

      2. Ghoster

        Well this card and Ancient Harbringer works well with Varian, ofc if this card brings Varian trough effect it aint worth it, but if Varian brings this its really worth. If that type of deck becomes viable, since Varian now days sees no play, the best counter to it is Lightbomb which is being rotated so yea. Warlocks might abuse Twisting Nether to just counter it.

        I still think that Varian is better, because +3/3 doesnt make a diffrence, but Varian is a class legendary. Also when Varian draws 3 spells the value is horrible

        This one is just less based on RNG.

        1. Nightfall

          less rng not class specific (warriors can't really use varian to much because it draws 3 cards and warriors most times go late game), it'll see some play...

        2. Halo

          @ghoster
          Varian is heavily rng if you are going to play a 10 mana you wouldn't want to rely on rng unless if you are winning. Varian isn't better because (from my previous comment) this card is more flexible. Also there's the odd of drawing 3 spells which can be extremely frustrating. AND lightbomb is NOT getting rotated. lightbomb is from tgt.

          1. Halo

            my bad you are right lightbomb is being rotated.

      3. Nightfall

        I think y'shaarj is better, but thats just my opinion (weaker to boardclears, doesn't empty deck to much, etc)

      4. Name

        Varian is warrior only.

    3. Halo

      weakest old god? I highly doubt it. With the ability to get any card from your deck into the battlefield is a lot more flexible than you think. unlike the other two god cards. this one can save you for sure. lets say you are about to lose and play this. you can summon a big taunt (druid 8/8 for example) and boom your saved. if you are winning summon a rag to immediately deal 8 damage. you are getting a 10/10 + x/x body for 10 mana. This card in my opinion is the strongest one because it can fit in nearly every deck compared to the other two. Cthun damage is rng based but yes it does have a chance to save you but not guaranteed like yshaarj. Nzoth only revives deathrattles also rng based, sludge is going to be gone so the odds of getting a good taunt is low.

      1. Nightfall

        c'thun could be strong but also could be weak, n'zoth works with simply adding 6 good deathrattles to your deck, BUUT y'shaarj doesn't have to be played later when minions have died and stuff, because y'shaarj's effect works throughout the whole game and will be strong untill you run out of cards in your deck. y'shaarj is very strong because if I take for example varian wrynn, you get 1 7/7 + 3 cards, minions instantly played, thats weak to a strong board clear, not only killing varian, but also possibly 3 other cards. if y'shaarj gets hit with a board clear it might kill y'shaarj (I highly doubt it because its a 10/10 and stuff) and probably will kill the other card. y'shaarj might not look stronger than varian, but I think he is. for a neutral card to be stronger than a class card it must be a strong card

      2. FroMann

        Avarius is a bliz employee.

        1. its random, you cannot choose
        Avarius 1 hour ago
        @balencedrago: You do not choose, the effect is random.

        2. the minion you get cannot use his end of turn effect
        Avarius 1 hour ago
        @WontonNinja: End of turn effects do not activate when their respective cards are summoned from Y'Shaarj.

        the god is shit.

        1. Nightfall

          Well duh of course the minion is random and give me 3 STRONG GOOD examples of at the end of your turn cards

          1. FroMann

            Rag
            Ysera
            Emperor

            i cant wait to hear "well those cards are not strong enough your wrong"

    4. iron

      You can make a control deck with a lot of big minions, play this and just watch your massive minions pile on while your opponent cries for a removal topdeck , only to realize another big minion is coming and that its futile >:D

      1. Nightfall

        That would be an evil (because of the old god and stuff) qnd epic way to destroy your enemy

  2. Genieblood

    When you use Mindgames and get this card...

    1. TacoRocco

      Then you pull your copy out of your own deck.

      1. VeGiTo3Po2

        And then you use faceless manipulator

        1. Porgem

          and it pulls confessor paletress, ragnaros, and deathwing

  3. CallMeDude

    with ancient harbinger this card will be op! Stop just talking about how shit the new cards are without even knowing what they can do with other cards that will be released! I'm so tired of this shit

    1. Nightfall

      don't worry since y'shaarj is an old god he will be experimented with and than they'll see y'shaarj is as kripp would say it preeeetttty goooood

      1. rockermj

        thats a card!

    2. JakeRake

      Shiiiiiit

    3. Porgem

      ancient harbinger is just gonna die before he brings y'shaarj to your hand...

  4. lolz

    astral druid here i come

    1. rockermj

      hyyype

  5. Poison

    This reminds me of YuGiOh Art

  6. Leeroy

    Guys.... It doesn't say random???

    1. Spirit

      D:
      That's true...

    2. lrgendsontyp

      Just like Deathlord

    3. SLauridsen

      true, but its probely just a bad writing on the card. anything can happen says, summon 7 murlocs that died this game(it say it like it sommon random seven from u and enemi, maybe 2 to the enemy and 5 to you, but it will only sommon for the one using the card. that is bad writing)

  7. Spirit

    I know it is really powerful but, for now, i don't know how to use it since they are still releasing cards

  8. jeniok

    In constructed that card is an issue for removal))) swd..... well the main problam with this card you pull out off your deck a card.. and it can be a battlecry card.. like keeper in druid. And that would be bad.. I think paltress 5-4 hero power summon a leg. Minion right away for 9 and varian reyn which can summon let's say a gromash and smorc your opponents face right away for 12 with battle rage is just better. So far best one is Nzoth.. then Cthun and this one is just bad in constructed

    1. VeGiTo3Po2

      Not that bad dude, if you want to play astral communion this is such the best card in the game

      1. Humanimal

        Not really, anything above an 8-drop is still too slow for astral as you can't draw into them with wild growth or wrath after you astral, leaving you with 8 mana and a 10-drop. Consistency is still a thing in astral druid.

  9. rockermj

    varian into y'shaarj

    1. VeGiTo3Po2

      Your oponent mid will explote

  10. MotleyShao

    Just wait till it pulls a Tirion.

  11. Ryan

    I think it is too hard to tell what cards will be good except for the really really bad ones (Boggey monster) and the really really good ones (Which I can't think of) not only because we are getting standard, not only because we haven't seen all the cards yet, but also because a lot of classic cards are getting nerfed and potentially buffed (Big game hunter being a prime target)

  12. TheBarmyBrit

    I feel like this Old God is an interesting one. While the other two require for cards to have already have been played (C'thun for buff minions and N'Zoth for deathrattle minions), this card only requires that you have minions in your deck. Not to mention it WONT force you to draw crads, unlike Varian Wyren who (at worst) will draw 3 fatigue cards when played. You are guaranteed a minion if you have them in your deck and by late game you maybe fishing for that Ragnaros or Tiren of yours rather then risk drawing it. Overall, for an all-class card, it sure beats Varian out of the decks for sure. Also it being a 10/10 helps quite a bit as well.

    1. Bob

      Nice Tiren.

    2. VeGiTo3Po2

      Well, i think this legendary is as bad as varian and it only would be good if youve played monkey

  13. Nightfall

    this card works very well with the blood of the ancient ones. I guess some great cards are coming to work with y'shaarj or YA-sha-raj (thats how you pronounce it)

    1. VeGiTo3Po2

      In priest with the new legendary it is more easy to play blood of the ancient one, also playing manipulators, but the problem is that the new priest legendary and manipulator have battlecry, and yshaarj deny battlecries

  14. Theowolf

    A very underrated legendary in my opinion, i think it will be amazing in a deck with just a handful of massive minions, and lots of control and removal spells for the early game. In a deck like that, he's definitely more consistent and powerful than Varian.

    Keep in mind that for people comparing him to Varian, only warrior can play him, there are other classes who'd be really OP if they had Varian, and this card will fit in perfectly in those decks.

    1. Destiny

      Might work as a sort of second Avianna

  15. Safari

    Alarm-o-Bot playable for this?

  16. Captain Falcon

    Varian Wrynn 2.0 minus the class restriction +3/+3.

  17. TheProfit

    I see one, and only one, sensible use for this card, as I believe it's a little too clunky for control warrior. A certain sort of variation of OTK shaman with ancestors call, reason being, OTK shaman has almost no minions bar Malygos, and if you are willing to add "give wind fury" cards to your deck, the big Y is your second win condition, who when called, can drop both game ending threats on the board.

  18. Mystik

    So not being a rogue user myself, I don't know how practical this would be. Nevertheless, it strikes me that Gang Up might be just the card to use on him. As a rogue, you could just pack your deck with control spell so you would survive until round 10. You'd have to decrease the Mana Cost of both Rage Unbound and GU, or have preparation, so I guess the combo would be unwieldy. My question is, could a Rogue survive until round ten with their only minions (I'm thinking about 10 of them) being over 7 mana?

  19. Oogly boogly

    Astral Communion anyone?

Comments are closed.