Spikeridged Steed

Spikeridged Steed

Spikeridged Steed is a 5 Mana Cost Rare Paladin Spell card from the Core Set!

Card Text

Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.

Flavor Text

What beats cavalry? Dinosaur cavalry.

Type
Spell
Rarity
Rare
Set
Core Set
Class
Paladin
Cost
5
Minion Type
Mechanics
Buff Minion, Taunt
Artist
Jim Nelson
Collectible
Yes

Related Cards

Stegodon

34 Comments

  1. Captain Falcon

    What is a Stegodon? I like this card a lot!

    1. Agan06

      it's a 2/6 with taunt

  2. Moltar

    Intresting.

    Until now there is only LIGHTFUSED STEGODON (3/4 bc: adapt your silverhand recruits).
    Since it says "summon" do the battlecry will trigger?

  3. Your mind

    Stegodon must be a 2/6

    1. Evident

      Yep, it's added above now!

  4. Baran613

    The quest aint dead boyssss

  5. Austin

    What is the stegadon token?

    1. 2/6 taunt

      .

  6. Demon Hunter

    RIP Power Word: Tentacles

    1. CD001

      ... except that's a Priest card - this is Paladin.

  7. TacoRocco

    Wow this card is not bad at all. It essentially gives you two 2/6 minions with taunt, and because this is Paladin, you always have a minion to cast this spell on because of the hero power. This card is actually really good.

  8. TheGrimone

    I fear that the 2/6 taunt at that point in the game is not much better than the slime sludge belcher, belched.
    But the +2 damage +6 health statline is enough to up trade with most things, and still survive.
    This alone won't save the paladin, but it's not bad so that's something.

    1. Vilet

      The card is op, the similar priest card is a 5 mana give +2/6. Yes the card is not playable, but from this you also get a 2/6 when it dies for just 1 mana.

      1. Moltar

        And dont forget the taunt thing.

      2. TheGrimone

        It takes a lot for a high cost buff to be op, as if they ever became a widespread phenomena, silence would just stomp them. Even if there's a very limited scene of valuable silence cards.

  9. Nerose

    Why isn't this a deathrattle ability? What's the difference?

    1. Lol

      You can't interact with this, seems kinda broken. 6 mana 4/12 stats.

    2. Raemahn

      I'm curious about this myself. I suppose you can't use it with spells/abilities that play off of Deathrattle, but that's isn't a big threat with Paladin. Hunter it would be, but not Paladin. I'm certain it isn't immune to Silence, so... I dunno. Evident, do you know?

      1. Heavencharge

        It also means that it cannot be silenced too remove the after effect. Which if that is true is kind of a big deal.

  10. ddddddd

    4/12 stats plus you can't interact with the ''deathrattle'' seems kinda OP for 6 mana

  11. Tetrishermit

    "Grandpa, why would you put this card in your deck?"

  12. A-Deg

    Is this what the Card Reveal Bingo over at hearthpwn meant with "Unusable Paly Buff Card"? :)

  13. Cornfed

    There are so many anti agro and anti pirate cards, but NOTHING anti jade. I hate to say it but there is going to be nothing to stop jade and it is going to ruin the game.

    1. TheTommunist

      I disagree. Elemental Shaman seems good so far - it's insane curve starting from turn 3 can easily out tempo jade decks.

    2. Fanderay

      I think it's too early to start complaining but the feeling is that you're right. In a more control/slow meta the jades are going to be (potentially) unstoppable.

    3. CD001

      Maybe... but you have to look at what else is rotating out, including Brann Bronzebeard.

      Jade Shaman is losing the Tunnel Trogg > Totem Golem opener
      Jade Rogue is losing the Unearthed Raptor
      Jade Druid ... erm... dowp!

      Paladin does get Sunkeeper Tarim which should hamper Jade decks - and we don't know what effect the adapt mechanic will have in-play yet.

      It seems that the most anti-aggro cards being created are not for Rogue, Shaman or Druid? I suspect Blizzard might have actually looked at the biggest weakness of Jade decks, aggro, and deliberately avoided given them defence from it.

    4. Anton Wilzewski

      I really hate jades too, they are not fitting into hearthstones value concept, 1 mana 10/10 and duplicating itself. Blizzards interesting design. They kill the control fun aspect of the game.

  14. GandalfThePink42

    8 mana 3/7 taunt deathrattle summon a 2/6 taunt. This compared to a sludge belcher which was a
    5 mana 3/5 taunt deathrattle summon a 1/2 taunt. Three additional mana for +2 initial stats and +5 deathrattle stats, which is +7 stats for 3 mana on top of arguably one of the best control cards printed, and that is when it is played with no board. With a board, it's one additional mana for +5 total stats over its lifetime over Belcher. This is by far the best control card printed this expansion, Thanks Blizz.

  15. mik8s

    Control paladin here I come!

  16. CD001

    Are we *sure* it doesn't give the targeted minion the effect as a Deathrattle?

    Druid's Living Mana card states "Transform your Mana Crystals into 2/2 minions. Recover the mana when they die."

    - and by that it means the Treants have "Deathrattle: Gain an empty Mana Crystal."

    1. Raemahn

      I'm curious about this myself. Why didn't they word it like that if they meant it to be the same as a Deathrattle. There must be a reason.

  17. Happy Paladin

    It's a DIY sludge belcher!

  18. Helioshade

    All playability aside, I love the aesthetic of giving a minion a mount which is still present when their mounter dies.

    People saying this is Sludge Belcher 2.0... You know you need a minion on board for that to happen, right? And how often do full control decks have a minion out before turn 6 without it getting destroyed? Maybe quite often, but idk.

  19. Booksmarts

    I look forward to playing this on Finja.

Comments are closed.