
Spikeridged Steed
Spikeridged Steed is a 5 Mana Cost Rare Paladin Spell card from the Core Set!
Card Text
Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.
Flavor Text
What beats cavalry? Dinosaur cavalry.
- Type
- Spell
- Rarity
- Rare
- Set
- Core Set
- Class
- Paladin
- Cost
- 5
- Minion Type
- Mechanics
- Buff Minion, Taunt
- Artist
- Jim Nelson
- Collectible
- Yes

34 Comments
Captain Falcon
What is a Stegodon? I like this card a lot!
Agan06
it's a 2/6 with taunt
Moltar
Intresting.
Until now there is only LIGHTFUSED STEGODON (3/4 bc: adapt your silverhand recruits).
Since it says "summon" do the battlecry will trigger?
Your mind
Stegodon must be a 2/6
Evident
Yep, it's added above now!
Baran613
The quest aint dead boyssss
Austin
What is the stegadon token?
2/6 taunt
.
Demon Hunter
RIP Power Word: Tentacles
CD001
... except that's a Priest card - this is Paladin.
TacoRocco
Wow this card is not bad at all. It essentially gives you two 2/6 minions with taunt, and because this is Paladin, you always have a minion to cast this spell on because of the hero power. This card is actually really good.
TheGrimone
I fear that the 2/6 taunt at that point in the game is not much better than the slime sludge belcher, belched.
But the +2 damage +6 health statline is enough to up trade with most things, and still survive.
This alone won't save the paladin, but it's not bad so that's something.
Vilet
The card is op, the similar priest card is a 5 mana give +2/6. Yes the card is not playable, but from this you also get a 2/6 when it dies for just 1 mana.
Moltar
And dont forget the taunt thing.
TheGrimone
It takes a lot for a high cost buff to be op, as if they ever became a widespread phenomena, silence would just stomp them. Even if there's a very limited scene of valuable silence cards.
Nerose
Why isn't this a deathrattle ability? What's the difference?
Lol
You can't interact with this, seems kinda broken. 6 mana 4/12 stats.
Raemahn
I'm curious about this myself. I suppose you can't use it with spells/abilities that play off of Deathrattle, but that's isn't a big threat with Paladin. Hunter it would be, but not Paladin. I'm certain it isn't immune to Silence, so... I dunno. Evident, do you know?
Heavencharge
It also means that it cannot be silenced too remove the after effect. Which if that is true is kind of a big deal.
ddddddd
4/12 stats plus you can't interact with the ''deathrattle'' seems kinda OP for 6 mana
Tetrishermit
"Grandpa, why would you put this card in your deck?"
A-Deg
Is this what the Card Reveal Bingo over at hearthpwn meant with "Unusable Paly Buff Card"? :)
Cornfed
There are so many anti agro and anti pirate cards, but NOTHING anti jade. I hate to say it but there is going to be nothing to stop jade and it is going to ruin the game.
TheTommunist
I disagree. Elemental Shaman seems good so far - it's insane curve starting from turn 3 can easily out tempo jade decks.
Fanderay
I think it's too early to start complaining but the feeling is that you're right. In a more control/slow meta the jades are going to be (potentially) unstoppable.
CD001
Maybe... but you have to look at what else is rotating out, including Brann Bronzebeard.
Jade Shaman is losing the Tunnel Trogg > Totem Golem opener
Jade Rogue is losing the Unearthed Raptor
Jade Druid ... erm... dowp!
Paladin does get Sunkeeper Tarim which should hamper Jade decks - and we don't know what effect the adapt mechanic will have in-play yet.
It seems that the most anti-aggro cards being created are not for Rogue, Shaman or Druid? I suspect Blizzard might have actually looked at the biggest weakness of Jade decks, aggro, and deliberately avoided given them defence from it.
Anton Wilzewski
I really hate jades too, they are not fitting into hearthstones value concept, 1 mana 10/10 and duplicating itself. Blizzards interesting design. They kill the control fun aspect of the game.
GandalfThePink42
8 mana 3/7 taunt deathrattle summon a 2/6 taunt. This compared to a sludge belcher which was a
5 mana 3/5 taunt deathrattle summon a 1/2 taunt. Three additional mana for +2 initial stats and +5 deathrattle stats, which is +7 stats for 3 mana on top of arguably one of the best control cards printed, and that is when it is played with no board. With a board, it's one additional mana for +5 total stats over its lifetime over Belcher. This is by far the best control card printed this expansion, Thanks Blizz.
mik8s
Control paladin here I come!
CD001
Are we *sure* it doesn't give the targeted minion the effect as a Deathrattle?
Druid's Living Mana card states "Transform your Mana Crystals into 2/2 minions. Recover the mana when they die."
- and by that it means the Treants have "Deathrattle: Gain an empty Mana Crystal."
Raemahn
I'm curious about this myself. Why didn't they word it like that if they meant it to be the same as a Deathrattle. There must be a reason.
Happy Paladin
It's a DIY sludge belcher!
Helioshade
All playability aside, I love the aesthetic of giving a minion a mount which is still present when their mounter dies.
People saying this is Sludge Belcher 2.0... You know you need a minion on board for that to happen, right? And how often do full control decks have a minion out before turn 6 without it getting destroyed? Maybe quite often, but idk.
Booksmarts
I look forward to playing this on Finja.
Comments are closed.