Crackling Razormaw

Crackling Razormaw

Crackling Razormaw is a 2 Mana Cost Common Hunter Minion card from the Journey to Un'Goro set!

Card Text

Battlecry: Adapt a friendly Beast.

Flavor Text

Wasn't clever enough to go AROUND the electric fence.

Type
Minion
Rarity
Common
Set
Journey to Un'Goro
Class
Hunter
Cost
2
Attack
3
Health
2
Minion Type
Beast
Mechanics
Adapt, Battlecry
Artist
L. Lullabi & K. Turovec
Collectible
Yes
Rating
4.5/5 (1479 votes)

33 Comments

  1. tetrishermit

    This is the kind RNG that is really unhealthy for the game. Getting +3 attack on your fiery bat and hitting for 5 on turn 2. Or getting blown out by windfury stranglethorn tiger. "Epic stories"

    1. SkullVilet

      I agree you with, I rly don't like this adapt thingy, especially the windfury, just enables otk combos and aggressive decks and I think that is unhealthy for the game.

      1. LocalWizard

        Ever heard of Enhance-o Mechano?

        Because then the same would have to go for that, except on a much larger scale...

        1. LocalWizard

          And yes I know it cycled out, I'm just saying this isn't something that hasn't happened before..

      2. trav

        its a 3 out of 10 chance you get what you're looking for. so its really random.

    2. radz

      really? and getting a 2% chance on drawing/ discovering a card is healthy to the game? It is similar to ysera type of rng, which is healthy. makes the game more consistent.

      1. Unaquinted

        You stand correct! However the unhealthy part of the adapt mechanic in this card specifically is that it comes on an aggressive 2 mana 3 attack minion, where ysera is a 9 mana legendary 4 attack minion.

        For an aggressive deck getting a decent 2 drop with gain a 0 mana blessing of might/windfury on a friendly minion, could be absolutely Devastating for your opponent to FACE up against. However you also have the slight chance of missing your dice roll and getting absolutely nothing that favors you and we will most probably see alot off games get decided from this little piece of turn 2 rng.

        This card heavily reminds me of patches...

        1. Rein

          If this card reminds you of patches, then when did adapt draw and play a card removing it from cycle? 2 mana 3/2 isn't aggressive, that's pretty tame, windfury strangle thron or anything have always been easy to get, shaman has a 3 mana 3/3 that consistently gives windfury, as well as a spell, and if that's your killer, then whelp, the 3/2 body that can't attack won't matter, go for the spell, as well as the fact the 1 health minion dies so easily, if it becomes a combo it consistently worry about, which its so inconsistent with how adapt works, it'll be like tunnel trog or deckhand, cheap removal, it also won't beat out pirate, who on turn 1 can easily dish out 2 damage, and another 3 without playing anything on turn 2 if there isn't an answer, it's a LOT slower than pirate, and it won't be consistent

  2. Dreamer:KF

    Can he adapt itself?

    1. TacoRocco

      No. Minions cannot target themselves with their battlecries.

  3. Nerfpatrol

    Kinda OP

  4. gully1824

    This card definitely helps hunter get back in the game.

  5. Grighten

    Fireybat is leaving atandard you silly people.

    1. Kalo

      Yes, in 2018, what's the point?

      1. Grighten

        It is leaving in like 1 month.

        1. tezlaaaa

          fiery bat was released in whispers of the old god stupid guy, they's not getting rotated

        2. D3AD-L0CK

          Nope it came out in whispers.

        3. Mathomis

          It's from WotoG

        4. Who Cares?

          Wild is way better anyway.

  6. Organis

    Guys, you don't need to play this guy on a 1-drop excusively. You could play it later and give a 1/1 token poisonous to kill those stupid jade golems.

    1. Organis

      Also, this shits all over the druid adapt card.

  7. fliprushman

    Considering that Hunter is designed to be an aggressive style of class that lacks the ability to sustain that momentum if the opponent plays the right answer, I don't see this card being meta defining like Patches has been.

    1. corvun

      Maybe blizzard is considering two hunter archetypes as for other classes. One may be something like midrange beast hunter and another one is aggro quest hunter

  8. Fry

    Turn 2 Talonpriest.

  9. HUNTAH

    This is the best card of the set so far. Just clearly op. As long as you have a beast on board it's +1.1 +3a windfury or haunted creeper deathrattle effect on top of a vanilla 3.2 beast. It's obviously better than totem golem which gives an idea of how ridiculous it is.

    1. trav

      completely agree, this card is better than totem golem and shielded mini bot and those cards were amazing two drops. This might be the best two drop ever, if it can target itself.

  10. Barbapappa

    Angry chicken synergy....

  11. Zondalf

    Imagine this with Swamp King Dread. Get extra health or divine shield or untargetable to make it harder to make it harder to remove. just tossing that out there

  12. dontfeedtheemu

    Math Time

    RNG win the game with +3 dmg to create this metas Buccaneer.

    +

    Mike confirmed there are two more good one mana beasts for hunter to be released.

    +

    OP Quest that pushes hard another face deck

    =

    RIP Hearthstone, I already bought expansion feelsbadman

  13. dontfeedtheemu

    Math Time

    RNG win the game with +3 dmg to create this metas Buccaneer.

    +

    Mike confirmed there are two more good one mana beasts for hunter to be released.

    +

    OP Quest that pushes hard another face deck

    =

    RIP Hearthstone

  14. trav

    I'm calling it now. This card is going to be nerfed. Its so powerful at 2, its to powerful. This card is powerful if it only targeted itself but the fact that it targets other beasts? OP

  15. Playwright

    I don't understand this community some times. You at best thing the exact same card stat wise is average at best (Bloodfen Raptor), yet you consider this card almost game breakingly over powered even though it can only be played on a board with a friendly beast on the board. If you play this early then you likely only got to adapt a really subpar beast. If you play this late game then you likely adapted a beast so powerful that the adapt barely does anything to make it more effective.

    1. Erel ghania

      Because it offers insane tempo in early to mid game. Even though i agree it does jack shit in late game

Comments are closed.