Floop’s Glorious Gloop

Floop’s Glorious Gloop Card

Floop’s Glorious Gloop is a 1 Mana Cost Legendary Druid Spell card from the The Boomsday Project set!

Card Text

Whenever a minion dies this turn, gain 1 Mana Crystal this turn only.

Flavor Text

How much gloop could Floop's Gloop gloop if Floop's Gloop
could gloop gloop?

Floop’s Glorious Gloop Card Review

What lots of folks seem to be missing is that this card gives you +1 mana for each MINION that dies, not every FRIENDLY MINION. It basically means that clearing opponent’s stuff also makes you gain extra mana. Because of that, I believe that this card can be insanely powerful in Token Druid deck, because you end up trading stuff very often. We all know that pre-nerf Innervate was a really good card, and it takes 3 minions dying for this to become one (more or less).

Just for example, if you have some minions on the board, your opponent has some, and you end up trading 2 of yours into 2 of the opponent’s, that gives you 4 mana for 1 mana = +3 mana. That’s crazy good, and it’s not some outlandish scenario.

You COULD also play it in Malygos deck to gain lots of extra mana. For example, you might drop Malygos one turn, then drop Flobbidinous Floop next turn, play this card, Swipe face destroying an entire board, get some extra mana and either play 2nd Swipe or Faceless and Moonfires. But I don’t think that Malygos deck will have space for this card.

This card will be pretty situational, so it definitely won’t be as widespread as the old Innervate, but it has a lot of potential to be broken in the right deck and in the right meta.

Card rating: 9/10

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20 Comments

  1. Lerun
    August 4, 2018 at 5:05 am

    this+poison seeds could be really good too. i wonder if you could get more mana than your maximum, i guess you could like innervate could. for example, having 10 minions on the board on turn 5, than running this card with poison seeds, suddenly you have 10 mana on turn 5! then you can suddenly play play starfall for 5 mana and kill all enemies treants and regain mana for 10 mana again then maybe a run an ultimate infestation for the final seal of the turn (which can target your own treant and this way you again gain another 1 mana if you’d want so) all this insane value turn(19 value) just in turn 5. maybe i’m missing something but it seems quite insane if it could happen

  2. Lucasato
    August 1, 2018 at 5:02 pm

    Lol,i predict it in a YouTube comment
    I dont know how i do it xD

    • Lucasato
      August 1, 2018 at 5:16 pm

      I think 3 things:
      1:we have just one cheap legendary spell rigth now,so we probly have atleast another one,and dont make sense hunter get it

      2:well,deal damage wouldnt be that cool,but gain mana cristals with a cheap card would make sense,we already have card draw with the warlock spell so wouldnt it,i can only thing about these possibilities

      3:well,we must a cool mechanic to activate it,why not with minions? Something like “kill all your minions and gain a manacristal this turn only for each one”
      Well,i almost hit it

      xD

      • Swayer
        August 1, 2018 at 6:23 pm

        Oh you are psychic at least temporarily. Quick before it fades which one of this cards will be nerfed?
        🙂

      • Bananana
        August 2, 2018 at 7:47 am

        Not… really though. You were in the right general area, but still very far from this card 😀

  3. Dustin
    August 1, 2018 at 3:46 pm

    Malygos
    next turn 4 Mana malygos (floop) + this +swipe (clear the enemy board with SP+5) = 1 mana back for each minion cleared so you have more mana to burn face.

  4. Mrthejazz
    August 1, 2018 at 12:26 pm

    Pretty sure that this is broken.

    • Bananana
      August 1, 2018 at 1:27 pm

      It is, it fits in pretty much every deck and getting 5+ mana out of it will be a piece of cake. Insanely powerful.

      • Soup And Salad
        August 3, 2018 at 6:05 pm

        I think Token Druid, the deck most likely to use this card, would rather win with the tokens they’d be killing off rather than gaining mana from their death.

        • Mrthejazz
          August 7, 2018 at 5:56 am

          Turn 1 biology project, wild growth.

          Turn 2 living Mana.

          Turn 3 floop gloop, charge your guys into opponent’s minions, mulfurion, or nourish. Seems fun.

          Turn 4-5 ultimate infestation to reload.

          • Soup And Salad
            August 7, 2018 at 6:09 am

            That is a very particular sequence of cards and the current iteration of Token Druid doesn’t play Living Mana, and I don’t think this one of legendary spell will be enough to shift the deck back to aggro.

  5. ItalianOgre
    August 1, 2018 at 11:56 am

    Omg…this + living mana must be an interesting one

  6. peak
    August 1, 2018 at 11:51 am

    Should be a good addition to Token Druid, but wpn’t be used in other archetypes.

    • Bananana
      August 1, 2018 at 1:26 pm

      You are SO wrong. Check the card again, this gives you mana for enemy minion deaths as well.
      Lets say it’s turn 4, and you are playing a Big Druid against Odd Paladin. You had a bad early hand and your opponent kept summoning tokens, so they have a board full of 1/1s.
      Normally you’d waste that turn playing a swipe, which clears his board but lets him regain tempo right afterwards.
      Now, however, you play this first, and then coin out swipe. You deal 4 damage to the enemy hero, clear his board and gain SEVEN mana crystals to use immediately. Then you just play Malfurion the Pestilent and your opponent concedes, because there is literally no way he can win at that point.

      This is obviously just one very specific situation, but it is one that will happen. Furthermore you’re often in a situation where you’re, for example, trading in three of your minions to kill two of your opponents, which makes this a “1 mana: gain 5 mana” card.

      Insanely powerful legendary spell, fits in LITERALLY EVERY druid deck I can think of. Well, except Spiteful Druid I suppose.

  7. Swayer
    August 1, 2018 at 11:06 am

    So this will temporerly give you a mana boost for one round, then go back to your previous?
    Like if I have 5 mana play this and swipe kill 7, I get 7 aktiv mana and a total of 10. I can use this seven now, but next turn I am down to six mana again?

    Rather good though

  8. ShaneLo
    August 1, 2018 at 11:00 am

    This is essential a 1 mana gain 3+ mana crystals if can make a decent trade / clear. I’m gonna say this will be in every maly druid deck. 5/5

    • peak
      August 1, 2018 at 11:57 am

      “This turn only”, it works like Innervate.

  9. OlafBiggles
    August 1, 2018 at 10:43 am

    How does this interact with living mana?

  10. Soup And Salad
    August 1, 2018 at 10:24 am

    Floop’s Glorious Gloop seems really rather nice for an aggressive Druid. It can easily be better than the original Innervate, but as a legendary spell, you will at least only have to deal with it once. Plus, the way the card works, it won’t do much in the early game.
    It does seems like it could be annoying if a board made up of a bunch of tiny tokens could suddenly become a Ultimate Infestation play, but that is something only Token Druid as we currently know it could do.
    This card will likely be a stable in Druid decks for a long time.

  11. Jed
    August 1, 2018 at 10:22 am

    This is really good. It reminds me a bit of pilfered power, but this should be way better as you can play it before say, swiping a board of 1/1 dudes away.
    4.5/5