Determining which Legendary Hearthstone card to craft can be a tough decision for experienced and new players alike. If you craft a card and find it less useful than initially expected, the best you can get is one-fourth of your Arcane Dust back.
Our Hearthstone Legendary Crafting Guide will help ease the anxiety of burning 1600 dust on a single card. This guide will take you through a logical Crafting Strategy to ease the pain of Standard rotations and focus on those cards that are most likely to get the best value from your dust. For each Hearthstone Set, we provide the Best Cards to Craft and Good Cards to Craft to assist you through your next crafting conundrum.
Please note that this guide is intended for Standard players. In Wild, Legendary cards have different power levels than in Standard due to additional synergies available in the format.
Hearthstone Legendary Crafting Strategy
When choosing the next Legendary card to craft, you should consider both the strength and set of the cards you’re considering. Typically, Neutral Legendaries fit into more decks and offer the best variety when crafted. As with all class cards, however, class-specific Legendaries tend to be stronger and offer additional synergy and/or class identity options.
The Best Cards to Craft are either Neutral Legendaries played in a variety of decks or ubiquitous class Legendaries. Good Cards to Craft are Legendaries that are tech cards, flexible inclusions, or any card that’s usage is dependent on the ever-shifting Hearthstone meta.
In general, cards listed in the Best Cards to Craft for each set should be given priority over those in the Good Cards to Craft. The exception would be if you have a specific deck in mind that is reliant on the card you’re planning to craft.
In terms of sets, the best long-term value for your dust is always going to be cards in the Hearthstone Classic Set. Barring retirement into the Hall of Fame, all of these Legendary cards will always be included in Standard. Even if crafted cards are banished to Wild, a full dust refund can be expected.
After the Classic Set, the sets from the current year should be given priority. Sets remain in Standard for two years, so the current year sets have a longer lifespan than the sets from the prior year.
The Hearthstone Classic Set is the core set in the game. Introduced with the game’s release, the set still has many of the game’s strongest Legendary cards. Due to their unrestricted duration in the Standard format, Classic Set Legendary cards are more likely to remain playable than those released with expansions.
Hearthstone Classic Set Best Cards to Craft
- Leeroy Jenkins – Leeroy is the unquestionable king of Classic Legendaries for many expansions now. He finds his way into multiple Aggro, Midrange and sometimes even Combo decks. While some classes (like Mage or Priest) have strong class burn, 6 damage for 5 mana is a great finisher for the ones that can’t push too much damage from hand. Often used in decks that can combo it with something, such as Rogue and Shadowstep (Leeroy + Shadowstep + Leeroy is 12 damage for 8 mana).
- Edwin VanCleef – By far the best Classic Class Legendary to craft – Edwin is Rogue’s staple in nearly every single meta. One of the most powerful Rogue cards in the game. Given that the class is built around cheap spells, it’s very easy to make it 6/6 or even 8/8 early in the game, often making it a threat your opponent simply can’t answer.
Hearthstone Classic Set Good Cards to Crafts
- Harrison Jones – Even though the card sees a lot of play right now (because the weapons are relatively popular, and you can play it in Warrior with Weapons Project even if they aren’t), the reason why he’s not up there in the best crafts is that he can be replaced with a Basic Acidic Swamp Ooze without hurting your win rate THAT much (or if you play Warrior, you can just not add the Weapons Project combo). So yes, he’s a good craft, but not the highest priority one.
- Alexstrasza – This late game Dragon usually sees a decent amount of play, and Rise of Shadows is no different. Between a solid body, an amazing Battlecry and being a Dragon (for the sake of synergies), it finds its way into variety of Control and Combo builds.
- Captain Greenskin – Captain Greenskin has seen LOTS of play when Rogue was completely dominating with Waggle Pick and Raiding Party in every deck, but those times are no longer. It’s still a good craft – some Rogue builds run it, and I’m 100% sure that it will see more play in the future (in Pirate, or just weapon-based decks).
- Tirion Fordring – Tirion used to be one of the best cards in the entire game a long time ago. Many better cards were released over the years, but if you’re a dedicated Paladin player, he’s still a good card. Current meta is rather light on Silence, which means that there’s a solid chance to trigger its Deathrattle. The only problem is that Paladin isn’t in the best shape.
- Ysera – The card is similar to Alexstrasza in many ways, but between the immediate value, more aggressive statline and being useful in Combo decks, leader of the Red Dragonflight sees more play. However, Ysera is still a solid card and a nice fit into slower, Control-oriented builds (especially those with Dragon synergies).
- Bloodmage Thalnos – Thalnos used to be one of the two best Legendaries to craft (alongside Leeroy) back in the day, but he didn’t see that much play in the last few sets. The problem is that we don’t have many decks which benefit from a cheap source of Spell Damage. That said, despite being less popular now, I’m 100% sure that it will see more play in the future (which means that it’s still a good craft if you want to play a deck that runs one).
- Malygos – When it comes to 9 mana Dragons, Ysera is a Control one, Alexstrasza is a Control/Combo, and Malygos is pretty much 100% Combo. The card has seen a lot of plays in the last few expansions. Any deck that can cheat him out for cheap and then follow up with a few spells can make a good use of it. Because both Malygos Druid and Resurrect Priest lost so many key cards in rotation, Malygos doesn’t see that much play now, but he’s still a part of some combos (such as Malygos Shaman or Mecha’thun Warrior).
Year of the Dragon (2019) Sets
The Year of the Dragon consists of Rise of Shadows and two yet to known expansions (which should be released in August and December). All three sets will rotate out of the Standard format with the release of the first expansion in 2021.
Rise of Shadows Best Cards to Craft
Since Rise of Shadows is the latest set, and we’re still in somewhat of a “testing” phase, I was very cautious about picking best Legendaries to craft, since the meta can still change considerably. For more, check out the “Good Crafts” listed below!
- Archivist Elysiana – It happened – Elysiana got nerfed. Just like many people have suspected, her mana cost got upped, making it impossible to bounce her back or shuffle into deck with the 2 mana cards (without a Coin, that is). But she’s still a good Legendary that plays the same role as she did – gives you an edge in Control mirrors. If you play one and your opponent doesn’t, you have a huge advantage going into fatigue (and frankly, usually just win the game).
- Archmage Vargoth – But wait, isn’t Vargoth free? That’s right, he’s free RIGHT NOW, but the promotion only lasts for a limited time (until some time in July). And Vargoth is an really solid Legendary, which fits into many kinds builds. Repeating all kinds of spells can be potentially powerful – AoE, card draw, summon, burn. So if you happen to read it after the promo is over and you did miss it, you should definitely get him!
- Khadgar – I was hesitant to put him on the list early into the expansion, but now I’m sure that he belongs there. He’s one of the best cards from the set and if you want to play Mage, you HAVE to get him. He has all kinds of synergies in Mage – Conjurer's Calling is the most obvious one (to be honest, T5 Khadgar + Conjurer’s is often game over even if you only managed to stick a 4-drop), but you can also combo it with Mirror Image, Unexpected Results, Astromancer or Power of Creation.
Rise of Shadows Good Cards to Craft
- Blastmaster Boom – It’s an absolute must if you want to play Bomb Warrior, and an incredibly strong Legendary overall. Take the old Dr. Boom, make him basically twice as powerful, and you have this card. It’s very easy to get four or even six Boom Bots with it, and when you do, winning the game becomes much easier.
- Heistbaron Togwaggle – Rogue got hit quite hard by the latest nerf patch, but it doesn’t mean that the class has completely disappeared. It split into a few versions, and one of them (we call it “Lackey Rogue”) runs multiple Lackey generators + Spirit of the Shark + often Togwaggle. Not only it’s easy to get him active with so many Lackeys, but if you manage to drop him when Spirit of the Shark is on the board… that’s usually too much for the opponent to handle.
- Kalecgos – Kalecgos sees quite common play in Conjurer Mage, but unlike Khadgar, I wouldn’t say that he’s a must-have (especially since Cyclone Mage is becoming more common than Conjurer version, and it rarely sees play there). Overall, it’s a good card, and besides Conjurer Mage it would fit into other slow builds like Control Mage (but the problem is that such decks aren’t very good now).
- Jepetto Joybuzz – Jepetto is an interesting card. Drawing 1 mana versions of your cards has some serious Combo potential, and that’s the kind of decks he sees most play in. However, most of those decks aren’t popular meta builds, because let’s be honest – relying on your 8-drop to draw exactly the cards you need is not always the best game plan. However, recently he started seeing some more play in just decks with minions that have strong Battlecries/Deathrattles and such, so he’s simply used as a card draw that provides some extra tempo later.
- Keeper Stalladris – A new Druid Legendary with an effect that is somewhat similar to Fandral Staghelm. This time, however, instead of immediate tempo of casting both copies, you get A LOT of extra value by adding both effects to your hand, making it a really amazing card in any deck running Choose One cards. Right now it sees common play in Token Druid, but it’s not a core card. I believe that it might see more play if slower Druid decks become more popular, but they will need a lot of support after all of the Ramp nerfs.
- Swampqueen Hagatha – A solid value card with some real high tempo potential on the second card (because 7 mana 5/5 is definitely not a high tempo one). Mostly sees play in decks that run Shudderwock to repeat its Battlecry – Control Shaman, but also some slower versions of Murloc Shaman. If you’re a Shaman fan, it should be a good craft.
- Chef Nomi – A card that I thought would be meme only turned out to be quite solid. Not only it’s sometimes added to Tempo Rogue as a finisher after Myra's Unstable Element, but it’s also the second win condition in Miracle Priest (with first being Grave Horror). It’s not a mainstream card, but I believe that it might find place in more decks in the future.
Year of the Raven (2018) Sets
The Year of the Raven consists of The Witchwood, The Boomsday Project and Rastakhan’s Rumble. All three sets will rotate out of the Standard format with the release of the first expansion in 2020.
Rastakhan’s Rumble Best Cards to Craft
- Zul'jin – Just like the other 2 Hero cards left in Standard, Zul’jin is still a good craft, an absolute Hunter staple and basically the best craft from Rastakhan’s Rumble. It sees play in Midrange, Secret and Mech versions – mostly as a way to get an immediate board presence (Animal Companion, Unleash the Beast), more value (Master's Call, Nine Lives), some Secrets up and – of course – an upgraded Hero Power (it’s rather minor, but I won a lot of the games thanks to being able to hit minions with it).
Rastakhan’s Rumble Good Cards to Craft
- Shirvallah, the Tiger – It’s true that Shirvallah is not nearly as powerful as it was in Rastakhan’s Rumble, before Equality‘s nerf. There are two decks that might want to play it right now – the first is obviously Holy Wrath Paladin (the idea is the same – to run out of cards, then play Shirvallah, shuffle it with Baleful Banker and Holy Wrath opponent for 25). Despite the recent Crystology buff, the deck still can’t handle loss of its great tools in rotation that well. But it’s far from the worst deck on the ladder. The other deck is Duel Paladin, which uses the titular Duel! to cheat out big minions from the deck, and Shirvallah is a solid one to pull. While Holy Wrath version appears in the meta from time to time, Duel is a completely off-meta deck.
- Captain Hooktusk – After the recent nerf patch, Rogue players have started experimenting with different versions. And as it turned out, Captain Hooktusk version become one of the more popular ones. The idea is to play some high value Pirates (Ticket Scalper, Cursed Castaway) and then have a massive late game swing with Hooktusk. And when you do – it’s absolutely nuts. You get so much tempo and value from one card. But the problem is that building your strategy around a single card without a great way to tutor it has some clear downsides. Still, it’s not a bad card if you want to play the deck, and I believe that it has solid potential to see more play in the future.
- Zentimo – Shaman’s Legendary was hyped very hard from the beginning, but it didn’t really find a great spot in the meta. Right now it got better when buff patch has sort of revived aggressive Overload Shaman. You can play him with Rockbiter Weapon on your board to get in 9 damage instead of 3, with Lightning Bolt or Lava Burst as a solid board clear, or even with Hex if you play such a version. There is also some combo potential with Windfury, but I probably would not go that far.
The Boomsday Project Best Cards to Craft
- Dr. Boom, Mad Genius – Dr. Boom was already solid before the rotation, but only after the Death Knight Hero cards have rotated out, people became aware of how busted it can be. Yes, the Hero Powers are random, but all of them are good (asides from 1 AoE damage, which is situational – can be good or nearly useless). It’s a staple in every slower Warrior deck and a card you basically can’t play Control or Bomb versions without. It lets you slowly outvalue opponent by giving you extra cards, board presence or letting you remove stuff without having to spend resources from hand. Giving Mechs rush is also a huge tempo gain, big enough that dropping it against Aggro without dying immediately will often bring you back to the game thanks to your cards being much faster than his cards.
- Myra's Unstable Element – It wasn’t a big surprise that Myra’s ended up seeing a lot of play. Drawing your entire deck for just 5 mana is an insanely powerful effect. Even though it comes with an obvious downside (fatigue), completely refilling your hand in the mid/late game is so powerful that it’s well worth it. It’s a staple Rogue card at this point – commonly seen in both Tempo and Pogo builds. I think that it should see lot sof play until it rotates out, which makes it a great craft for any Rogue player.
- SN1P-SN4P – I’ve put him on the list for the same reason I put Vargoth – because its a limited-time promotion. You can get free SN1P-SN4P only until the end of Rise of the Mech event (July 1) – after that you will be able to craft a regular version. And if you miss the free Golden one for some reason, he’s definitely a good one to get. If you play any kind of Mech deck, it’s a staple. Some builds even added more Mechs just to be able to run SN1P-SN4P (and make Zilliax even better) – that’s some serious commitment! It’s an okay T3 play, but unlike most of the 3-drops, it’s also a great mid and late game card. You can use it to create up to 3 different bodies, one big body from scratch, or buff an existing Mech on the board. That kind of flexibility makes it one of the better Legends in game right now.
- Zilliax – Zilliax is BY FAR the most played card on the ladder, reaching (or even surpassing) the level of infamous cards like pre-nerf versions of Corridor Creeper or Giggling Inventor. At the moment I’m writing it, it’s played in over 60% of the decks, making it three times more popular than the second most player card. While it’s not an oppressive card, it’s just so flexible and it fits into so many different decks that it’s easily the #1 Legendary craft for the current meta.
The Boomsday Project Best F2P Card to Craft
- Whizbang the Wonderful – Whizbang is kind of an unique Legendary, that’s why I decided to make a separate category for it. If you already have a big collection, you’re a competitive player etc. then he’s a terrible craft – you would just waste your Dust. But if you’re a new or casual F2P player, then he’s probably the best Legendary you can craft. It lets you experience 18 different decks, some of which are actually quite viable. And it’s not limited to Boomsday Project – when the recipes get updated after a new expansion launches, you will get to play with all of the new builds. All of that for 1600 Arcane Dust.
- Extra Information: Click here for a full list of potential Whizbang decks.
The Boomsday Project Good Cards to Craft
- Stargazer Luna – A key card in the most popular Mage build right now – Cyclone Mage. Because you run A LOT of cheap spells, alongside two copies of Sorcerer's Apprentice, with the right chain of draws you can go through a big part of your deck without too much effort. If Luna sticks, you often win on the back of her. Given that the deck struggles when it runs low on cards, she’s pretty important. If you want to play Cyclone Mage, definitely consider planning her. She will most likely see more play until the end of year, since she’s great in any Mage deck running lots of cheap cards.
- Boommaster Flark – Surprisingly, the Goblin Bomb-based Hunter which didn’t see lots of play in Boomsday Project became more common right now. Thanks to all of the Magnetize minions, the 0/2 Bombs are a huge threat. But on the other hand, your opponent doesn’t want to spend resources to kill them, which puts them in a really awkward spot. If you curve out well, you can beat nearly every deck. And Boommaster Flark is played as a late game finisher – it’s not absolutely necessary, but very useful. It’s played in roughly half of the Bomb Hunter builds.
- Kangor's Endless Army – Mech Paladin (or Mech Secret Paladin) might not be as popular or successful as some of the other meta decks, but it’s definitely a solid Tier 2 deck right now. It dropped the early game Mechs and plays a Secret package instead – Mechs it runs start at 4 mana (Annoy-o-Module), which means that Kangor’s Endless Army is especially potent in the deck. It’s a must if you want to play it, but I wouldn’t really go all in on that deck yet, since we don’t know how the meta shapes.
- Crystalsmith Kangor – Solid Paladin 2-drop – if you run Healing in your deck, you will benefit greatly from doubling it. It’s a staple in Holy Wrath build, since not only you can draw it easily with Crystology, but doubling the healing of Flash of Light, Truesilver Champion or Shirvallah, the Tiger comes very handy in faster matchups. While it was never a must-have card, it has seen quite a lot of play since it was released, so I believe that it should be a good craft for Paladin players.
- Subject 9 – It was one of the best crafts in Rastakhan’s Rumble, when Secret (Hybrid) Hunter was dominating the meta. It’s not as good right now, since Midrange and Bomb builds are by far the two most popular ones. Still, Secret Hunter sees some play, and if you want to play it, Subject 9 is amazing. It might also see some play in Secret Paladin (although that deck need some more juice before it starts being viable), or even Mage that runs a bunch of Secrets (but most of the Secret synergies for Mage have rotated out). In other words, a good, but mostly off-meta card right now.
- The Soularium – Even though Discard Warlock never really took off again after cards like Silverware Golem and Malchezaar's Imp have rotated out, The Soularium has still seen quite a lot of play in Zoo Warlock. As it turns out, if most of your deck costs 1-2 mana, then it basically works as “draw 3 cards for 1 mana” in the late game. You can also combo it with Arch-Villain Rafaam – turning the drawn cards into Legendaries measn that they won’t disappear. Still, even though it’s a good Zoo card, it’s not a key one and you can play the deck without it.
- Mecha'thun – Mecha’thun has seen way more play since its release than I ever anticipated, but I have to say that it became much weaker in Rise of Shadows. The two main Mecha’thun builds have lost to the rotation – Warlock (Bloodbloom + Cataclysm) and Druid (Naturalize). It’s still possible to play it, mainly in Warrior, and it’s not a bad deck. But it was much better when the greedy Warrior builds with Archivist Elysiana + bounce/shuffle were much more common on the ladder.
The Witchwood Best Cards to Craft
- Hagatha the Witch – Right now, Hagatha is the most noteworthy Legendary from The Witchwood. Even though Shaman is one of the weaker classes in the meta, she sees play in basically every build, which means that if you play Shaman – you should definitely get her. Which is basically the case for all of the Hero cards left.
The Witchwood Good Cards to Craft
- Shudderwock – While the infamous Shudderwock combos involving Saronite Chain Gang and Grumble, Worldshaker are no longer possible (both because of Chain Gang nerfs and rotation), the card is still alive and kicking. Ability to replay all of your Battlecries can be very powerful and often serve as a win condition, similar to cards like the old Yogg-Saron, Hope's End or Zul'jin. In the right deck, it should add a lot of board presence, as well as extra value to your hand. It’s a staple in Control Shaman (where it can notably repeat Archivist Elysiana in the most greedy matchups), as well as so-called Murwock Shaman. It’s a Murloc deck with some more Battlecries added, so Shudderwock can both create a nice board presence and add some extra threats to your hand.
- Darius Crowley – This Rush 5-drop sees some play in some Control Warrior and Bomb Warrior builds, most commonly Town Crier and some other Rush cards such as Zilliax and Militia Commander. That said, he’s not a key card in the deck (in fact, 2x Militia Commander + 1x Zilliax is the most common setup) and you can easily play something else in his slot, so it’s an okay, but not phenomenal craft.
- Houndmaster Shaw – Shaw is still an amazing 4-drops, but the problem is that Hunter decks that want to play it are no longer as popular as they once were. He’s a bit too slow for the Bomb Hunter build, which wants to focus on Mechs and Magnetize, while Midrange and Secret builds run Master's Call, making running any non-Beast card a poor idea. So the only deck in which he sees common play now is Mech Hunter. That said, it’s an amazing cards, so unless the Beast-only decks will dominate throughout the entire Standard year (and I hope that it won’t happen), Shaw should start seeing more play later down the road.