Determining which Legendary Hearthstone card to craft can be a tough decision for experienced and new players alike. If you craft a card and find it less useful than initially expected, the best you can get is one-fourth of your Arcane Dust back.
Our Hearthstone Legendary Crafting Guide will help ease the anxiety of burning 1600 dust on a single card. This guide will take you through a logical Crafting Strategy to ease the pain of Standard rotations and focus on those cards that are most likely to get the best value from your dust. For each Hearthstone Set, we provide the Best Cards to Craft and Good Cards to Craft to assist you through your next crafting conundrum.
Please note that this guide is intended for Standard players. In Wild, Legendary cards have different power levels than in Standard due to additional synergies available in the format.
Hearthstone Legendary Crafting Strategy
When choosing the next Legendary card to craft, you should consider both the strength and set of the cards you’re considering. Typically, Neutral Legendaries fit into more decks and offer the best variety when crafted. As with all class cards, however, class-specific Legendaries tend to be stronger and offer additional synergy and/or class identity options.
The Best Cards to Craft are either Neutral Legendaries played in a variety of decks or ubiquitous class Legendaries. Good Cards to Craft are Legendaries that are tech cards, flexible inclusions, or any card that’s usage is dependent on the ever-shifting Hearthstone meta.
In general, cards listed in the Best Cards to Craft for each set should be given priority over those in the Good Cards to Craft. The exception would be if you have a specific deck in mind that is reliant on the card you’re planning to craft.
In terms of sets, the best long-term value for your dust is always going to be cards in the Hearthstone Classic Set. Barring retirement into the Hall of Fame, all of these Legendary cards will always be included in Standard. Even if crafted cards are banished to Wild, a full dust refund can be expected.
After the Classic Set, the sets from the current year should be given priority. Sets remain in Standard for two years, so the current year sets have a longer lifespan than the sets from the prior year.
The Hearthstone Classic Set is the core set in the game. Introduced with the game’s release, the set still has many of the game’s strongest Legendary cards. Due to their unrestricted duration in the Standard format, Classic Set Legendary cards are more likely to remain playable than those released with expansions.
Hearthstone Classic Set Best Cards to Craft
Bloodmage Thalnos – While not as flashy as some of the other Legendaries, Bloodmage Thalnos has always been one of the most-played Legendaries in Hearthstone. Any deck that runs more than a handful of spells can benefit from this two-mana staple card.
Leeroy Jenkins – Effectively a neutral Fireball for five mana, Leeroy Jenkins has been helping aggressive decks close out games since the beginning of Hearthstone. The massive Charge damage will make this card a powerful finisher for a long time.
- Example Deck Type: Odd Rogue – An aggressive rogue variant, Leeroy fits right in as a powerful finisher.
Edwin VanCleef – Nearly every variant of Rogue has turns where several cards are played, enabling the possibility of massive Edwins. Even a relatively small (4/4 or 6/6) VanCleef early on can win games.
- Example Deck List: Odd Rogue – With a bunch of low cost minions, it won’t be difficult to get a big Edwin on the board in the mid-game.
Hearthstone Classic Set Good Cards to Crafts
Alexstrasza – Alexstrasza has been a combo enabler since the early days of Hearthstone. The option to either burst down an opponent to set up a kill or dodge incoming lethal damage makes Alexstrasza a perennial powerhouse worthy of crafting.
Harrison Jones – When weapons are a consistent part of the meta, Harrison Jones is frequently slotted into numerous decks. However, the fact that he’s a tech card means he’s reliant on the shifting meta and not as safe as those mentioned above. Another reason that it’s not higher on the priority list is that he can be somewhat reliably replaced by a budget option – Acidic Swamp Ooze.
The Black Knight – A tech card, which ends up in the meta when the time is right – if multiple powerful Taunts are played, then The Black Knight is a good card to run.
Ysera – The best neutral value generator in the Classic Set, Ysera will frequently find her way into control decks. When aggression is king, however, Ysera is too slow and often one of the first cards cut from these lists.
Al'Akir the Windlord – This class Legendary hasn’t seen any play in a long while, but was brought back by the relative popularity of Even Shaman. If you’re running the Corpsetaker version, you just need to have it.
Archmage Antonidas – While Archmage Antonidas is undeniably a powerful card, there aren’t many Mage archetypes that can benefit from his Fireball generation at present. Still, it’s a key combo card in some of the builds and it will surely see play in the future.
Grommash Hellscream – The card used to be a part of the oldschool Control Warrior decks. Right now it’s played in the Recruit (“Big”) version of the deck.
King Krush – I never thought that this day would come, but I finally can recommend the Classic Hunter Legendary. It started seeing play in The Witchwood, in Recruit Hunter, and now it’s played in some Deathrattle Hunter builds.
Prophet Velen – Velen is a card that finds its way back into the meta quite often. He’s rarely played in a Tier 1 deck (Highlander Priest was the only exception), but there is usually some off-meta Combo Priest built around it.
Year of the Raven (2018) Sets
The Year of the Raven consists of The Witchwood, The Boomsday Project and one more expansion that will come out later in 2018 (around December). All three sets will rotate out of the Standard format with the release of the first expansion in 2020.
The Boomsday Project Best Cards to Craft
Whizbang the Wonderful – While it’s not even a good craft if we look at the competitive side of the game, it’s probably the best Legendary a new or casual player can get. It lets you experience 18 different decks, some of which are actually quite viable. And it’s not limited to Boomsday Project – when the recipes get updated after a new expansion launches, you will get to play with all of the new builds. All of that for 1600 Arcane Dust.
- Example Deck Type: Any deck recipe. Click here for a full list of potential Whizbang decks.
Zilliax – Zilliax turned out to be the only staple Neutral Legendary from Boomsday Project. Its immediate board presence and healing makes it a mainstay in multiple decks running at least a few Mechs.
- Example Deck Type: Deathrattle Rogue – As you can see, even decks with just a few Mechs can take advantage of Zilliax. Magnetize is the main reason to run it, but it performs well even without it.
Flobbidinous Floop – A new, staple Druid card. It has massive potential – copying any card for 4 mana is pretty good already, but the fact that the copy doesn’t even have to be played on the same turn makes it amazing. Works best with Malygos, but other decks have used it to copy Arcane Tyrant or Giggling Inventor too.
- Example Deck Type: Malygos Druid – Even if your Twig gets destroyed, you can still drop Maly one turn, let it die (it’s obviously even better when it doesn’t die, but it rarely happens) and still be able to drop Floop + Swipe + 2x Moonfire next turn.
Dr. Boom, Mad Genius – The new Hero card from Boomsday Project is what Warrior needed to get back into the “viable” territory. While it’s pretty RNG-heavy (since you can’t control what Hero Power you will get next), it adds a lot of late game tempo AND value to the Warrior class.
- Example Deck Type: Odd Warrior – While there are matchups in which you don’t want to sacrifice your sure +4 Armor Hero Power, there are others in which the extra value gained from the Boom’s Hero Powers, and the tempo gained from its passive effect is really important to win.
The Boomsday Project Good Cards to Craft
Mecha'thun – Mecha’thun is an interesting case. It’s not a mainstream card, but it’s part of multiple off-meta combo decks, where it’s the most important piece. It definitely has surprised a lot of players, I for one thought that it wouldn’t work at all.
- Example Deck Type: Mecha’thun Priest – While Mecha’thun has cooled down in popularity, Priest has one of the more reliable ways of clearing the board.
Subject 9 – It could as well be a Hunter class card right now, since the only deck it sees play in is Secret Hunter. While not a popular build, it’s pretty fun and not that bad either.
- Example Deck Type: Secret Hunter – A surprise in the meta, but Secret Hunter is a strong deck worth giving a try!
Electra Stormsurge – Electra is a rather strong Shaman card, it sees play in any Shaman deck running powerful spells it can copy. The problem is, however, that Shaman isn’t in the best spot right now, and the card can’t be played in Even Shaman.
Myra's Unstable Element – Mostly seen in Odd Rogue as a massive refill when your run out of steam. It gives you 3-4 more turns of high tempo plays before you go down – either thanks to your opponent or to fatigue.
Stargazer Luna – Good Legendary in any Mage deck running cheap cards. 1 card draw is enough to make it worth, and you can possibly chain 2-3 card draws later in the game. However, Tempo Mage, the deck it fits mostly into, is not in a great shape currently.
- Example Deck Type: Tempo Mage – A tried and true way to play Mage, this deck seeks to hold the board and finish with spells.
The Soularium – It used to be an auto-include in Zoo Warlock at the start of the expansion, but right now some builds play it and others don’t. It’s a good card that works really well in specific scenarios, but I wouldn’t call it an auto-craft or auto-include. It should be a good craft if you want to play Zoo, but not an absolutely necessary card.
The Witchwood Best Cards to Craft
Baku the Mooneater – Surprisingly, it turned out that both the Even and Odd decks are viable. Baku’s upgraded Hero Power has found a home in some of the meta decks.
- Example Deck Type: Odd Paladin – Summoning two 1/1’s with Hero Power means that it’s easier than ever to flood the board with this Paladin build.
Genn Greymane – While Baku is more popular of the two, Genn seems to have an even higher win rate. Either way, both Odd and Even decks are a big part of the meta right now.
- Example Deck Type: Even Warlock – Most of the cards which are key to the “Handlock” strategy are Even, and 1 mana Life Taps means that you always end up with a full hand. Plus a Turn 3 Mountain Giant is incredibly powerful.
Hagatha the Witch – The only Hero card from the expansion, Hagatha has found home in two types of decks. First, it serves as the late game win condition in some Even Shaman builds. And second – it’s an extra value generator/survival tool in the Shudderwock decks.
- Example Deck Type: Tempo Shudderwock Shaman – A new Shudderwock Shaman build, which relies more on the massive tempo swings and value generators (Shudderwock is basically both of those in this build) than the combo as the main win condition.
Houndmaster Shaw – It took a while, but Houndmaster Shaw sees more mainstream play right now. The 3/6 body combined with a powerful effect makes it a solid T4 play as well as a good card to combo for a high tempo turn later into the game.
- Example Deck Type: Deathrattle Hunter – The deck is pretty slow, but adding Rush to your minions negates that downside completely.
The Witchwood Good Cards to Craft
Azalina Soulthief – Azalina sees a surprising amount of play, but I can’t really put it under the best crafts yet. The deck it’s necessary in (Togwaggle/Mill Druid) turned out to be outshined by another combo deck (Malygos Druid), and it’s only a tech card in Odd Warrior, not really necessary to play the deck. However, if you want to play either of those, she can still be a good craft.
Darius Crowley – While the Rush strategy has mostly failed in the Warrior class, he sees quite common play in Odd Warrior builds, since you have to fill the deck somehow and your options are limited.
Lord Godfrey – Defile turned out to be one of the best board clears in the entire game, and Lord Godfrey is like the Defile’s big brother. While 7 mana is quite a lot, in the late game he can often clear every minion while leaving a 4/4 body on top of that. The card was an amazing craft until Cube Warlock got nerfed in The Witchwood. The card is still good, but since Control & Cube Warlocks are less popular right now, craft it only if you want to play one of them.
Shudderwock – Shudderwock Shaman used to be one of the most popular and strongest meta decks before the latest expansion, but the combo version is rather uncommon in the current meta. There is a new, Tempo Shudderwock build, but it’s still an off-meta deck mostly, and it’s hard to say how good it will turn out ot be in the end.
Year of the Mammoth (2017) Sets
The Year of the Mammoth consists of Journey to Un’Goro, Knights of the Frozen Throne, and Kobolds and Catacombs. All three sets will rotate out of the Standard format with the release of the first expansion in 2019.
Journey to Un’Goro Best Cards to Craft
There are currently no Neutral Legendaries that are safe to craft from the Journey to Un’Goro expansion.
There are currently no Class Legendaries that are safe to craft from the Journey to Un’Goro expansion.
Journey to Un’Goro Good Cards to Craft
Elise the Trailblazer – As a strong value generator, Elise sees some competitive play, just like her predecessor did. If you need a good, value card in a deck that potentially wants to go to the fatigue, she’s a great pick.
Hemet, Jungle Hunter – It’s a very interesting card, which sees play in some combo decks. In the mid/late game, you’d gladly get rid of the early game part of your deck in order to draw the necessary combo pieces faster (assuming they all cost 4 or more mana, so they don’t get destroyed).
Spiritsinger Umbra – Umbra is a tech card played in some of the Deathrattle-heavy decks, especially those running Carnivorous Cube (it was first played in Cube Warlock). While she has a lot of potential, she’s seen as pretty clunky most of the time.
Awaken the Makers – The deck created around this Quest got popular briefly after The Witchwood’s nerf patch, but soon after it turned into an off-meta deck.
Fire Plume's Heart – Quest Warrior was pretty popular throughout The Witchwood, but it seems like another Warrior archetype (Odd Warrior) simply works better right now. Quest Warrior is still okay if you want to play it, though.
Kalimos, Primal Lord – Elemental Shaman was always seen as a more “newbie” build that doesn’t work competitively. However, thanks to the Shudderwock, a more Midrange/Tempo oriented build with Kalimos makes more sense right now. The card is also solid in Even Shaman if you add some Elemental synergies to it.
Sunkeeper Tarim – Of all the powerful Paladin Legendaries, Sunkeeper Tarim may be the best. The flexibility of the card allows you to neutralize large, opposing minions or buff up you own weak minions to turn up the aggression. However, after The Witchwood nerf patch, Even Paladin was no longer good, leaving Odd Paladin as the main Paladin meta deck. And Odd build obviously can’t play Tarim, making the insanely powerful Legendary not so useful right now. I suspect its time might still come before it rotates out, it’s just not now.
The Caverns Below – Quest Rogue is once again starting to become more popular, especially in the Legend ladder. While it has some easy counters, it preys on players running slow decks that can’t put enough pressure in the early/mid game to stop it. If the card gets changed again, it will be the first one to be nerfed 3 times.
Knights of the Frozen Throne Best Cards to Craft
Prince Keleseth – Keleseth is one of the most popular Legendary cards in the game right now, being an auto-include in multiple, mostly aggressive decks. I can’t fathom it becoming obsolete before it rotates out from Standard.
- Example Deck Type: Zoo Warlock – Even though Zoo has finally got some solid 2-drops to play, players still run Keleseth instead. Getting it on Turn 2 increases your chance to win heavily, mainly because your boards become more sturdy.
The Lich King – The Lich King is a very safe craft, since into so many decks as the late game value tool. You can slam it into nearly every single slower deck and it will work really fine, similarly to how Ragnaros the Firelord or Dr. Boom were in the past.
- Example Deck Type: Even Warlock – A powerful Handlock-esque version of Warlock that looks to control the game with spells and play powerful minions.
Bloodreaver Gul'dan – Bloodreaver Gul’dan offers a massive board swing in any deck that runs a bunch of Demons. If you combo him with high power cards such as Voidlord, Doomguard or even Despicable Dreadlord, reviving all of them at once will often be enough to just win the game on the spot. But even if you get some 2/4’s or 4/4’s, it’s still worth it for the upgraded Hero Power. It turns your basic Life Tap into a small burn spell, which heals you at the same time.
- Example Deck Type: Cube Warlock – A rather unique build, which combines aggression, board control and combo aspects, Cube Warlock can quickly close out games with Bloodreaver Gul’dan.
Deathstalker Rexxar – Rexxar is amazing, because it gives you a nearly infinite value win condition, which is necessary in some matchups, especially after you run out of steam. The current Beast pool is pretty strong, and some of the high-roll combinations can just win you the game (such as Poisonous + Exploding Bloatbat.
- Example Deck Type: Spell Hunter – Since you can’t actually put minions into your deck, having a way to create minions every turn gives your deck a very interesting late game win condition.
Malfurion the Pestilent – Malfurion, due to its flexibility, offers a great deal of offense or defense. Depending on the matchup and the deck you put it into, you can either deal 3 damage per turn or gain 3 armor per turn, either option is much better than any of the basic Hero Powers. If you decide to summon Taunts initially, you also get a 15 health swing, which can be crucial against faster decks. On the other hand, summoning Poisonous 1/2’s might disrupt your opponent’s game plan and force him to spend a whole turn clearing them instead.
- Example Deck List: Token Druid – Token Druid is a great example that this card can be used even in a faster build, in which +3 Attack is way more common option than +3 Armor.
Knights of the Frozen Throne Good Cards to Craft
Prince Taldaram – Not a very popular card, but it’s still played by some Cube Warlock builds, since the deck has lots of good copy targets and it can opt to not run any other 3 mana cards.
Frost Lich Jaina – Frost Lich Jaina is absolutely necessary to play slower Mage decks such as Big Spell Mage. However, since those decks mostly stay off the radar and aren’t meta defining, it’s hard to call her the best craft. If you want to play a Control Mage build, however, you will have to get her.
Hadronox – A rather weak card at the beginning got an entire deck built around it in The Witchwood – Taunt Druid. Running lots of Taunts, sacrificing it, then reviving it multiple times with Witching Hour (and eating with Carnivorous Cube) makes for a great late game win condition. Big Druid also plays it, but usually without Witching Hour or Cube.
Shadowreaper Anduin – Shadowreaper Anduin gives Priest the opportunity to close out games that might otherwise slip away. It’s much weaker after the Raza’s nerf, but even without the other part of the combo, multiple hero powers each turn can strip away Token boards or push a lot of face damage over the course of multiple turns.
Sindragosa – Played in Big Spell Mage as a late game value card + source of 1 health minions to ping. Most of the time, you get 8/8 + Water Elemental + one random Legendary in your hand the turn you play her. And then you have another 0/1, potentially for another Water Ele + Legendary.
Thrall, Deathseer – While the card has disappeared from the meta for a while, after Evolve Shaman was no longer viable (mostly because Evolve and Doppelgangster rotated out), it’s now back in Tempo Shudderwock Shaman, a pretty interesting builds some pro players had lots of success with.
Valeera the Hollow – The Rogue’s DK was always an interesting one. On the one hand, it had a high mana cost and the least immediate impact. On the other hand, it’s amazing for all sorts of combos that would not be possible without it. Right now it’s most commonly played in Quest Rogue.
Kobolds and Catacombs Best Cards to Craft
Zola the Gorgon – Gorgonzola got into surprisingly many meta decks, mostly as a part of some combo or an extra value generator. Quest Rogue, Odd Warrior, Shudderwock Shaman or Mecha’thun Priest are only some of the decks that can run it right now.
- Example Deck Type: Shudderwock Shaman – While it’s possible to play the deck without Zola, she makes it much more consistent. Not to mention that playing T2 Keleseth and then copying on T3 can win you the game even without actually getting to the combo.
Kathrena Winterwisp – The card has started seeing play back in The Witchwood, in Recruit Hunter, where it was used to summon big Beasts as a part of the late game Recruit package. While the package has been cut down by a few cards, it’s still a prominent Hunter card, played in any deck that can drop early game Beasts. She always packs 10+ mana worth of stats the moment she hits the board, and then there’s the powerful Deathrattle, potentially triggered more than once thanks to Play Dead and such.
- Example Deck Type: Deathrattle Hunter – Current Deathrattle Hunters run only a light Recruit package, but Kathrena is still its centerpiece. Getting out King Krush and a 3/15 Witchwood Grizzly out on top of the 6/6 body of Kathrena, all for 8 mana, is a great way to win the match.
Twig of the World Tree – Despite players teching in weapon destruction, Twig of the World Tree is still the best way to get your combos out. Just imagine how much Druid can do with 10 extra mana. The most common way to utilize it is playing Malygos, getting the last hit, then copying it and playing some damage spells. The entire combo can deal nearly 40 damage just like that.
- Example Deck Type: Malygos Druid – While you can also run Dreampetal Florist as a part of your combo, Twig is just much more powerful when it’s not destroyed.
Kobolds and Catacombs Good Cards to Craft
King Togwaggle – Togwaggle/Mill Druid is working way better than most of the people would imagine when the card was first printed. but it’s still an inferior Combo Druid deck, losing to Malygos Druid in terms of both play rate and win rate. Still, if you want to play it, Togwaggle is obviously the most important card to craft.
Master Oakheart – Despite the low attack requirements, Recruiting three additional minions from your deck has some interesting options for slower control decks. Most notably, it’s a solid card in Taunt & Big Druids, where it can pull out Dragonhatcher (possibly with Drakkari Enchanter) and Hadronox from your deck.
Aluneth – Drawing three cards at the end of each turn gives more aggressive Mage decks the opportunity to extend into the late game and finish opponents with burn. However, Tempo Mage was hit hard by the rotation and it’s no longer in a dominating state it was before. It’s still a great craft if you want to play the deck.
Dragoncaller Alanna – Big Spell Mage certainly lives up to its name. With enough 5 mana or more spells cast, Alanna can flood the board with 5/5 dragons.
Grumble, Worldshaker – Grumble is basically a combo piece. It mostly sees as much play as Combo version of Shudderwock Shaman does, which right now isn’t much. It’s still a 100% necessary combo piece if you want to play Shudderwock Shaman.
Rin, the First Disciple – Before release, this little gnome was scoffed at. It turns out she can offer a win condition for control Warlocks against other slow decks. That said, she isn’t strictly required for the decks she fits into.
Rhok'delar – It’s an amazing card in Spell Hunter and one of the main reasons you want to run a deck without any minions in the first place. While Spell Hunter is still a good option, it was mostly pushed out of the meta by the better Deathrattle build.
Skull of the Man'ari – It used to be the #1 craft from Kobolds & Catacombs until Warlock got nerfed. Cube Warlock is still a solid meta deck, although it’s pretty uncommon outside of Legend right now. However, if you still want to play it (or Control Warlock for that matter), it’s a high priority craft, since it’s the best way to pull out big Demons after Possessed Lackey got nerfed.
Sonya Shadowdancer – Sonya rotated in and out of the meta alongside Quest Rogue. She’s one of the reasons why Quest Rogue is played again in the first place – she makes finishing the Quest way easier, as well as provides amazing value after it’s done. If you want to play Quest Rogue, she’s definitely a good craft, but I wouldn’t be surprised if Quest Rogue got nerfed again, and if it’s not Sonya, then you might lose your Dust investment.