Determining which Legendary Hearthstone card to craft can be a tough decision for experienced and new players alike. If you craft a card and find it less useful than initially expected, the best you can get is one-fourth of your Arcane Dust back.
Our Hearthstone Legendary Crafting Guide will help ease the anxiety of burning 1600 dust on a single card. This guide will take you through a logical Crafting Strategy to ease the pain of Standard rotations and focus on those cards that are most likely to get the best value from your dust. For each Hearthstone Set, we provide the Best Cards to Craft and Good Cards to Craft to assist you through your next crafting conundrum.
Please note that this guide is intended for Standard players. In Wild, Legendary cards have different power levels than in Standard due to additional synergies available in the format.
Hearthstone Legendary Crafting Strategy
When choosing the next Legendary card to craft, you should consider both the strength and set of the cards you’re considering. Typically, Neutral Legendaries fit into more decks and offer the best variety when crafted. As with all class cards, however, class-specific Legendaries tend to be stronger and offer additional synergy and/or class identity options.
The Best Cards to Craft are either Neutral Legendaries played in a variety of decks or ubiquitous class Legendaries. Good Cards to Craft are Legendaries that are tech cards, flexible inclusions, or any card that’s usage is dependent on the ever-shifting Hearthstone meta.
In general, cards listed in the Best Cards to Craft for each set should be given priority over those in the Good Cards to Craft. The exception would be if you have a specific deck in mind that is reliant on the card you’re planning to craft.
In terms of sets, the best long-term value for your dust is always going to be cards in the Hearthstone Classic Set. Barring retirement into the Hall of Fame, all of these Legendary cards will always be included in Standard. Even if crafted cards are banished to Wild, a full dust refund can be expected.
After the Classic Set, the sets from the current year should be given priority. Sets remain in Standard for two years, so the current year sets have a longer lifespan than the sets from the prior year.
The Hearthstone Classic Set is the core set in the game. Introduced with the game’s release, the set still has many of the game’s strongest Legendary cards. Due to their unrestricted duration in the Standard format, Classic Set Legendary cards are more likely to remain playable than those released with expansions.
Hearthstone Classic Set Best Cards to Craft
- Leeroy Jenkins – Leeroy is the unquestionable king of Classic Legendaries for a while already. He finds his way into multiple Aggro, Midrange and sometimes even Combo decks. While some classes (like Mage or Priest) have strong class burn, 6 damage for 5 mana is a great finisher for most of the others.
- Edwin VanCleef – By far the best Classic Class Legendary to craft – Edwin is Rogue’s staple in nearly every single meta. One of the most powerful Rogue cards in the game.
- Captain Greenskin – I wouldn’t prioritize it as high as Leeroy, but Captain Greenskin sees a lot of play right now mostly because of how dominant Rogue is. And since he’s both a Classic and a Neutral card, crafting him makes a lot of sense, since he will definitely see more play in the future.
Hearthstone Classic Set Good Cards to Crafts
- Harrison Jones – Even though the card sees A LOT of play right now (because of how popular are both Rogue and Warrior), the reason why he’s not up there in the best crafts is that he can be replaced with a Basic Acidic Swamp Ooze without hurting your win rate that much. So yes, he’s a good craft, but not a high priority one.
- Alexstrasza – This late game Dragon usually sees a decent amount of play, and Rise of Shadows is no different. Between a solid body, an amazing Battlecry and being a Dragon (for the sake of synergies), it finds its way into variety of Control and Combo builds.
- Tirion Fordring – Tirion used to be one of the best cards in the entire game a long time ago. Many better cards were released over the years, but if you’re a dedicated Paladin player, he’s still a good card. Current meta is rather light on Silence, which means that there’s a solid chance to trigger its Deathrattle. The only problem is that Paladin isn’t in the best shape.
- Ysera – The card is similar to Alexstrasza in many ways, but between the immediate value, more aggressive statline and being useful in Combo decks, leader of the Red Dragonflight sees more play. However, Ysera is still a solid card and a nice fit into slower, Control-oriented builds (especially those with Dragon synergies).
- Bloodmage Thalnos – Thalnos used to be one of the two best Legendaries to craft (alongside Leeroy) back in the day, but he didn’t see that much play in the last few metas. The problem is that we don’t have many decks which benefit from a cheap source of Spell Damage, but despite being less popular now, I’m 100% sure that it will see more play in the future (which means that it’s still a good craft).
- Malygos – When it comes to 9 mana Dragons, Ysera is a Control one, Alexstrasza is a Control/Combo, and Malygos is pretty much 100% Combo. The card has seen a lot of plays in the last few expansions. Any deck that can cheat him out for cheap and then follow up with a few spells can make a good use of it. Because both Malygos Druid and Resurrect Priest lost so many key cards in rotation, Malygos doesn’t see that much play now, but he’s still a part of some combos (such as Malygos Shaman or Mecha’thun Warrior).
- Al'Akir the Windlord – The Classic Shaman Legendary haven’t seen as much play as some of the other cards, but it’s definitely a solid one. Despite the small body, thanks to all of the keywords, it can be used as a direct removal, burn, combo piece or just as a defensive minion. Right now it sees play in some Big and Control Shaman builds.
Year of the Dragon (2019) Sets
The Year of the Dragon consists of Rise of Shadows and two yet to known expansions (which should be released in August and December). All three sets will rotate out of the Standard format with the release of the first expansion in 2021.
Rise of Shadows Best Cards to Craft
Since Rise of Shadows is the latest set, and we’re still in somewhat of a “testing” phase, I was very cautious about picking best Legendaries to craft, since the meta can still change considerably. For more, check out the “Good Crafts” listed below!
- Archmage Vargoth – But wait, isn’t Vargoth free? That’s right, he’s free RIGHT NOW, but the promotion only lasts for a limited time (until some time in July). And Vargoth is an amazing Legendary, which fits into all kinds builds. Repeating all kinds of spells can be potentially powerful – AoE, card draw, summon, burn. So if you happen to read it after the promo is over and you did miss it, you should definitely get him!
- Archivist Elysiana – Even though her future is uncertain (since she’s one of the most likely candidates for a nerf, or AT LEAST a competitive ban), it’s hard to deny that Elysiana is basically the #1 Legendary from Rise of Shadows. It fits into, and is basically necessary to play, any kind of Control deck. Because if your opponent has her and you don’t – then not only they get much more value, but also don’t take fatigue damage (while you do).
Rise of Shadows Good Cards to Craft
- Keeper Stalladris – A new Druid Legendary with an effect that is somewhat similar to Fandral Staghelm. This time, however, instead of immediate tempo of casting both copies, you get A LOT of extra value by adding both effects to your hand, making it a really amazing card in any deck running Choose One cards. Right now it sees common play in Token Druid, but it’s not a core card.
- Khadgar – Even though some players have complained about its weak stats, it turned out that Khadgar is one of the better Legendaries from Rise of Shadows. His effect is incredibly powerful if you combo it with Conjurer's Calling or Power of Creation. That’s why he sees common play in Conjurer Mage, which is a good meta deck. Still, I didn’t put it in the Best cards, because I’m still not sure whether the meta is still fresh and the deck is not unbeatable. But if you want to play it, it’s definitely a great craft.
- Heistbaron Togwaggle – Tempo Rogue is one of the best meta decks, and it looked like Heistbaron will be the deck’s staple after the first few days. But it turned out that the deck is strong without it too. Some of the strongest builds still play Heistbaron, but others don’t, which means that crafting it is not a very high priority.
- Blastmaster Boom – It’s an absolute must if you want to play Bomb Warrior, and an incredibly strong Legendary overall. Take the old Dr. Boom, make him basically twice as powerful, and you have this card. It’s very easy to get four or even six Boom Bots with it, and when you do, winning the game becomes much easier.
- Kalecgos – Kalecgos sees quite common play in Conjurer Mage, but unlike Khadgar, I wouldn’t say that he’s a staple yet. Overall, it’s a good card, and besides Conjurer Mage it would fit into other slow builds like Control Mage (but the problem is that such decks aren’t very good now).
- Chef Nomi – A card that I thought would be meme only turned out to be quite solid. Not only it’s sometimes added to Tempo Rogue as a finisher after Myra's Unstable Element, but it’s also the second win condition in Miracle Priest (with first being Grave Horror).
- Arch-Villain Rafaam – For me it was quite a surprise, but the new Rafaam actually sees common play in Zoo Warlock. It’s not a 100% necessary card, as there are builds that don’t run it, although the general consensus is that it’s good addition to one of the better current meta decks.
Year of the Raven (2018) Sets
The Year of the Raven consists of The Witchwood, The Boomsday Project and Rastakhan’s Rumble. All three sets will rotate out of the Standard format with the release of the first expansion in 2020.
Rastakhan’s Rumble Best Cards to Craft
- Zul'jin – Just like the other 2 cards left in Standard, Zul’jin is still a solid craft, and basically the best craft from Rastakhan’s Rumble. It sees play in both Midrange and Mech version – mostly as a way to get an immediate board presence (Animal Companion, Unleash the Beast), more value (Master's Call, Nine Lives) and an upgraded Hero Power (it’s rather minor, but I won a lot of the games thanks to being able to hti minions with it).
Rastakhan’s Rumble Good Cards to Craft
- Shirvallah, the Tiger – It’s true that Shirvallah is not nearly as powerful as it was in Rastakhan’s Rumble, before Equality‘s nerf. There are two decks that might want to play it right now – the first is obviously Holy Wrath Paladin (the idea is the same – to run out of cards, then play Shirvallah, shuffle it with Baleful Banker and Holy Wrath opponent for 25), but the deck has lost a lot of powerful tools, such as Call to Arms and Sunkeeper Tarim. The other deck is Duel Paladin, which uses the titular Duel! to cheat out big minions from the deck, and Shirvallah is a solid one to pull. Still, both of those are off-meta, so craft her only if you want to play them.
- Wardruid Loti – Loti is just a solid Legendary. All four of her forms are good – not insane, only good – but being able to pick the one you need in a given situation makes her very flexible. She sees play in some Token Druid builds, and even though Token Druid is good, she’s not a key card, so all I can say is – if you like Token Druid and have spare dust, go for it. But otherwise, I wouldn’t prioritize her.
The Boomsday Project Best Cards to Craft
- Myra's Unstable Element – It wasn’t a big surprise that Myra’s ended up seeing a lot of play. Drawing your entire deck for just 5 mana is an insanely powerful effect. Even though it comes with an obvious downside (fatigue), completely refilling your hand in the mid/late game is so powerful that it’s well worth it. It’s nearly a Tempo Rogue staple at this point, only a few builds don’t play it.
- Zilliax – Zilliax is BY FAR the most played card on the ladder, reaching (or even surpassing) the level of infamous cards like pre-nerf versions of Corridor Creeper or Giggling Inventor. Right now it’s played in over 50% of the decks overall, and 60% in Legend. While it’s not an oppressive card, it’s just so flexible and it fits into so many different decks that it’s easily the #1 Legendary craft for the current meta.
- Dr. Boom, Mad Genius – Dr. Boom was already solid before the rotation, but only after the other Hero cards have rotated out, people became aware of how busted it can be. Yes, the Hero Powers are random, but all of them are good (asides from 1 AoE damage, which is situational – can be good or nearly useless). It’s a staple in every slower Warrior deck and a card you basically can’t play Control or Bomb versions without.
The Boomsday Project Best F2P Card to Craft
- Whizbang the Wonderful – Whizbang is kind of an unique Legendary, that’s why I decided to make a separate category for it. If you already have a big collection, you’re a competitive player etc. then he’s a terrible craft – you would just waste your Dust. But if you’re a new or casual F2P player, then he’s probably the best Legendary you can craft. It lets you experience 18 different decks, some of which are actually quite viable. And it’s not limited to Boomsday Project – when the recipes get updated after a new expansion launches, you will get to play with all of the new builds. All of that for 1600 Arcane Dust.
- Extra Information: Click here for a full list of potential Whizbang decks.
The Boomsday Project Good Cards to Craft
- Boommaster Flark – Surprisingly, the Goblin Bomb-based Hunter which didn’t see lots of play in Boomsday Project became more common right now. Thanks to all of the Magnetize minions, the 0/2 Bombs are a huge threat. But on the other hand, your opponent doesn’t want to spend resources to kill them, which puts them in a really awkward spot. If you curve out well, you can beat nearly every deck. And Boommaster Flark is played as a late game finisher – it’s not absolutely necessary, but very useful.
- The Soularium – Even though Discard Warlock never really took off again after cards like Silverware Golem and Malchezaar's Imp have rotated out, The Soularium has still seen quite a lot of play in Zoo Warlock. As it turns out, if most of your deck costs 1-2 mana, then it basically works as “draw 3 cards for 1 mana” in the late game. You can also combo it with Arch-Villain Rafaam – turning the drawn cards into Legendaries measn that they won’t disappear. Still, even though it’s a good Zoo card, it’s not a key one and you can play the deck without it.
- Kangor's Endless Army – Mech Paladin (or Mech Secret Paladin) might not be as popular or successful as some of the other meta decks, but it’s definitely a solid Tier 2 deck right now. It dropped the early game Mechs and plays a Secret package instead – Mechs it runs start at 4 mana (Annoy-o-Module), which means that Kangor’s Endless Army is especially potent in the deck. It’s a must if you want to play it, but I wouldn’t really go all in on that deck yet, since we don’t know how the meta shapes.
- Mecha'thun – Mecha’thun has seen way more play since its release than I ever anticipated, but I have to say that it became much weaker in Rise of Shadows. The two main Mecha’thun builds have lost to the rotation – Warlock (Bloodbloom + Cataclysm) and Druid (Naturalize). It’s still possible to play it, mainly in Warrior, and it’s a solid tech against those greedy, Control builds with Elysiana.
The Witchwood Best Cards to Craft
- Hagatha the Witch – Right now, Hagatha is the most noteworthy Legendary from The Witchwood. Even though Shaman is one of the weaker classes in the meta, she sees play in basically every build, which means that if you play Shaman – you should definitely get her. Which is basically the case for all of the Hero cards left.
The Witchwood Good Cards to Craft
- Darius Crowley – This Rush 5-drop sees some play in some Control Warrior and Bomb Warrior builds, most likely alongside Town Crier and some other Rush cards such as Zilliax and Militia Commander. That said, he’s not a key card in the deck and you can easily play something else in his slot, so it’s an okay, but not phenomenal craft.
- Houndmaster Shaw – Shaw is still an amazing 4-drops, but the problem is that Hunter decks that want to play it are no longer as popular as they once were. Between that and the fact that he’s not a key card in any build, it’s a solid addition to your collection if you play Hunter, but not the highest priority craft.
- Countess Ashmore – Ashmore started seeing some fringe play recently, mostly in Mech Paladin, since the deck doesn’t have a great way to refill + because drawing Zilliax and Deathrattle minions like Mechanical Whelp or Tirion Fordring is very good in the late game.