Determining which Legendary Hearthstone card to craft can be a tough decision for experienced and new players alike. If you craft a card and find it less useful than initially expected, the best you can get is one-fourth of your Arcane Dust back.
Our Hearthstone Legendary Crafting Guide will help ease the anxiety of burning 1600 dust on a single card. This guide will take you through a logical Crafting Strategy to ease the pain of Standard rotations and focus on those cards that are most likely to get the best value from your dust. For each Hearthstone Set, we provide the Best Cards to Craft and Good Cards to Craft to assist you through your next crafting conundrum.
Please note that this guide is intended for Standard players. In Wild, Legendary cards have different power levels than in Standard due to additional synergies available in the format. We have separate guides for Wild cards! (listed below)
Be sure to check out our other crafting guides:
Hearthstone Legendary Crafting Strategy
When choosing the next Legendary card to craft, you should consider both the strength and set of the cards you’re considering. Typically, Neutral Legendaries fit into more decks and offer the best variety when crafted. As with all class cards, however, class-specific Legendaries tend to be stronger and offer additional synergy and/or class identity options.
The Best Cards to Craft are either Neutral Legendaries played in a variety of decks or ubiquitous class Legendaries. Good Cards to Craft are Legendaries that are tech cards, flexible inclusions, or any card that’s usage is dependent on the ever-shifting Hearthstone meta. They are usually necessary (or at least very helpful) in a specific archetype, but not a variety of them.
In general, cards listed in the Best Cards to Craft for each set should be given priority over those in the Good Cards to Craft. The exception would be if you have a specific deck in mind that is reliant on the card you’re planning to craft.
In terms of sets, the best long-term value for your dust is always going to be cards in the Hearthstone Classic Set. Barring retirement into the Hall of Fame, all of these Legendary cards will always be included in Standard. Even if crafted cards are banished to Wild, a full dust refund can be expected.
After the Classic Set, the sets from the current year should be given priority. Sets remain in Standard for two years, so the current year sets have a longer lifespan than the sets from the prior year.
The Hearthstone Classic Set is the core set in the game. Introduced with the game’s release, the set still has many of the game’s strongest Legendary cards. Due to their unrestricted duration in the Standard format, Classic Set Legendary cards are more likely to remain playable than those released with expansions.
Hearthstone Classic Set Best Cards to Craft
- Leeroy Jenkins – Leeroy is the unquestionable king of Classic Legendaries for many expansions now. He finds his way into multiple Aggro, Midrange and sometimes even Combo decks. While some classes (like Mage) have strong class burn, 6 damage for 5 mana is a great finisher for the ones that can’t push too much damage from hand. Often used in decks that can combo it with something, such as Rogue and Shadowstep (Leeroy + Shadowstep + Leeroy is 12 damage for 8 mana).
- Edwin VanCleef – By far the best Classic Class Legendary to craft – Edwin is Rogue’s staple in nearly every single meta. One of the most powerful Rogue cards in the game. Given that the class is often built around cheap cards (which serve as combo activators), it’s very easy to make it 6/6 or even 8/8 early in the game, often making it a threat your opponent simply can’t answer. When Rogue sees play, Edwin sees play, unlike other class Legendaries which sometimes disappear for a while even if the class is played.
Hearthstone Classic Set Good Cards to Crafts
- Captain Greenskin – Captain Greenskin has seen LOTS of play back in Rise of Shadows, when Rogue was completely dominating with Waggle Pick and Raiding Party in every deck, but those days have passed. It’s still a good craft – some Rogue builds run it, Pirate Warrior runs it, and I’m 100% sure that it will see more play in the future (in Pirate, or just weapon-based decks) so it’s a solid, future-proof craft.
- Bloodmage Thalnos – Thalnos used to be one of the two best Legendaries to craft (alongside Leeroy) back in the day, but he didn’t see that much play in the last few sets. The problem is that we don’t have many decks which benefit from a cheap source of Spell Damage. That said, despite being less popular now, it’s still included in some decks, and I’m 100% sure that it will see more play in the future (which means that it’s still a good craft if you want to play a deck that runs it).
- Alexstrasza – This late game Dragon usually sees a decent amount of play, and Descent of Dragons is no different. Between a solid body, an amazing Battlecry and being a Dragon (for the sake of synergies), over the years it found its way into variety of Control and Combo builds.
- Harrison Jones – Weapon removal is popular to a certain extent in basically every single meta for the last few expansions, the biggest difference is whether you play the Basic Acidic Swamp Ooze or a Legendary Harrison. It mostly depends on the deck you put it into – if your main goal is just removing weapons and you care more about the tempo, then Ooze is a better choice. But if you want the extra value, then Harrison is your best bet. However, because Ooze is available for free to everyone, I always say that Harrison is a rather low priority craft – it’s good to have it in your collection, but you want to focus on more important cards first, because you can always replace him with a budget option available to everyone.
- Malygos – Malygos is the ultimate Combo Legendary from the Classic set and one that has seen a lot of play over the years. Most popular in Druid, Rogue and Priest, the card was a backbone of multiple successful Combo builds. Right now it only sees niche play in Malygos Druid and more commonly in Handlock (where it’s not a main win condition, but rather a solid addition). If you want to play those decks, go for it and you can be sure that it will see more play in the future once people find another way to cheat it out or make their spells cheap.
Year of the Dragon (2019) Sets
The Year of the Dragon consists of Rise of Shadows, Saviors of Uldum and Descent of Dragons. All three sets will rotate out of the Standard format with the release of the first expansion in 2021.
Descent of Dragons Best Cards to Craft
Since Descent of Dragons is the latest set, and we’re still in somewhat of a “testing” phase, I was pretty cautious about picking the best Legendaries to craft, since the meta can still change considerably.
- Kronx Dragonhoof – Galakrond decks make for a big part of the meta (around 50% at the time I’m writing this, but numbers will most likely drop down after the nerfs), and Kronx is basically an auto-include in Galakrond decks. In majority of builds, there’s no reason to not run it. If you haven’t drawn your Galakrond yet, it lets you tutor it (while dropping a solid 6 mana 6/6 on the board). Who wouldn’t want to draw the card you’ve built your deck around? And if you’ve already turned into Galakrond, it has some really powerful effects like 5 AoE damage or summoning an 8/8. No matter which Galakrond deck you play, those will be useful. He’s only bad if you already drew Galakrond, but haven’t played it yet, but those periods are usually short. As long as Galakrond decks will be played, so will be Kronx, and I don’t think that they will disappear from the meta any time soon.
Dragonqueen Alexstrasza – After Zephrys the Great in Saviors of Uldum, we’ve got another Highlander card in Descent of Dragons. And, as you can imagine, it’s auto-include (similarly to Kronx, but in a different type of decks). If you play Highlander deck, you play Alexstrasza, and Highlander decks are pretty good right now. What’s interesting is that not only “dedicated” Highlander classes run those (so even classes that have no class Highlander Legendary do play those decks). The card was nerfed so it won’t be able to generate herself, but that was just a high-roll anyway, so it doesn’t really matter that much.
Descent of Dragons Good Cards to Craft
- Flik Skyshiv – Flik is very popular right now, simply because it’s a good card. It has no specific synergy, it’s just a generic strong minion. It’s a bit like Vilespine Slayer, one of the best Rogue cards ever printed. While it’s 1 mana more expensive (which matters), it doesn’t require combo and it has an extra effect, which comes handy pretty commonly. I thought about putting it into the “Best” cards section, but unlike the two up there it’s a class card and with the announced nerf (Necrium Apothecary), the Rogue numbers might go down a bit. If you do play Rogue, however, I would definitely get it.
Ancharrr – If you want to play Pirate Warrior, you want to craft Ancharrr – as simple as that. Yes, even after the nerfs. It was just absolutely broken with 3 durability, but even with 2 durability it’s 4 damage and 2 cards for 3 mana – still better than Livewire Lance (because you’d rather draw Pirates from your deck than get Lackeys most of the time) and Livewire Lance is an amazing weapon in the deck too. And you can of course get it back second time with Hoard Pillager, which you have a solid chance of drawing from it – how cool is that?
Malygos, Aspect of Magic – It’s mostly a Highlander Mage card, because basically every build runs Dragon version (and there’s basically no non-Highlander Dragon Mage that’s viable). But if you do play this deck, Malygos is amazing – the cards it gives you are very flexible. It has single target removal, board clears, value, burn, stall… you always get something useful.
Frizz Kindleroost – While Frizz was overvalued, because it turned out that Dragon decks are not as strong as everyone has initially thought – and even if a deck plays some Dragons, it’s often not enough to run Frizz. Still, if you plan to play dedicated Dragon builds, it’s a good card to have. Right now it sees play in Dragon Handlock builds with Malygos, and some Highlander Mage builds. And as long as Dragon decks will be played over the next year, she should also see play.
Valdris Felgorge – A solid Handlock card, and Handlock is a decent deck. Drawing 4 AND increasing your hand size to 12 is an useful effect in basically every matchup – it lets you find the cards you need and two extra cards in hand always means more options. If you like to play Handlock, it’s a good card to get.
Saviors of Uldum Best Cards to Craft
- Siamat – Just like many have suspected, Siamat turned out to be a very solid Neutral Legendary. While not as ubiquitous as Zilliax, it has founds its place in many Midrange and some Control builds. Its strong suit is obviously flexibility – you can use it as a single target removal and a 6/6 body (Rush + Divine Shield), to remove 2 minions (Rush + Windfury), to make a big threat that’s hard to clear (Windfury + Divine Shield) or to put a wall between Aggro player and you (Taunt + Divine Shield). Should see a lot of play during its time in Standard.
- Zephrys the Great – Zephrys is THE reason why people play Highlander decks. Some are more obvious, like Mage and Hunter, because they got extra synergies, between Zephrys and the new Alexstrasza, players are now running singleton builds with no class synergies (thanks to those two strong Neutrals). When active, it’s probably the best card in the entire game, because it can be anything you need at the time – single target removal, AoE, burn damage, weapon destruction, secret destruction, buff etc. By far the best Legendary from Saviors of Uldum, which should see play until the end of this year and throughout the next year.
Saviors of Uldum Good Cards to Craft
- Activate the Obelisk – Unexpectedly, one of the worst Quests last expansion turned out to be one of the BEST Quests this time around (while the best Quests previously have fallen out of favor). Quest Resurrect Priest turned out to be the best Priest deck this expansion, mostly because of how aggressive the meta is. The deck has lots of removals, healing and Taunts. However, you obviously want to craft the Quest only if you want to play this specific deck. And keep in mind that (at the time I’m writing this) it’s more useful in the lower ranks, where Aggro builds are more common – higher ranks lean more towards Midrange builds.
- Reno the Relicologist – While Highlander Mage is not the BEST deck around, it’s pretty solid with all of the new Dragon additions. Reno is, of course, a vital part of it and there’s no reason to play the deck without it. If you’re a Wild player, another advantage is that Reno will always be a great Highlander Mage card, and the deck is good at times (including now).
- Dinotamer Brann – Highlander Hunter, while not as strong as it was back in Saviors of Uldum, is still a decent, pretty popular Hunter build. Lots of players also find the deck fun, because there are many viable ways to build it, so you can experiment with whatever style you want. It’s a good craft for Hunter players, but keep in mind that in order to play the deck you also NEED Zephrys – you can’t play a Highlander deck without Zephrys. But after you have both – who wouldn’t want a 2 mana discount on a 9-drop and a 2/4 body on top of that?
- High Priest Amet – Combo Priest started to dominate the meta in Saviors of Uldum, but I can’t say that it shows the same win rates in Decent of Dragons. It’s a low T2-T3 deck (depending on the rank you play it in), mostly because it didn’t get any strong new options. But if you want to play it, Amet is one of the key cards. As long as it’s on the board, every minion you play becomes a huge threat. Drop it on curve and your opponent has to kill it immediately or else he often loses. Drop it on T8 with Psychopomp or a few small minions and you have a massive board that your opponent has to clear entirely or else you might combo him down. Doesn’t see much play outside of Combo Priest, though, but it might make sense in some kind of Aggro or Tempo Priest build if Blizzard decides to push the class in that direction next year.
- Unseal the Vault – I honestly didn’t think that it will happen, but yes, Quest Hunter is a decent deck right now. It was even better early in the expansion, but it has quickly fallen out of the meta. While an off-meta build, it’s capable of hitting Legend or even climbing up to the higher Legend ranks if you master it. Token generation for Hunter is pretty good right now, and the fact that your opponent will most likely expect another build (like Face or Highlander Hunter) also gives you an advantage.
Rise of Shadows Best Cards to Craft
There are currently no “best” cards to craft from Rise of Shadows. It doesn’t mean that there are no solid Legendaries, it’s just that none of them really stand out! Check out the “good” cards below instead.
Rise of Shadows Good Cards to Craft
- Heistbaron Togwaggle – Heistbaron is coming in and out of the meta, but one thing is sure – if you run enough Lackey generators to activate it easily, it’s very strong. Most of the time, it’s 9 mana 5/5 that draws 3 cards and makes them cost 0, but other treasures are also good at times (such as summoning 2x Legendary if you really want more tempo immediately). Right now Togwaggle is great, because Rogue builds run Galakrond, the Nightmare quite commonly, and its Hero Power (and thus Invoke cards) adds Lackeys to hand. It’s almost as staple as Kronx in those decks. However, I didn’t want to put it into “Best” crafts, since it’s not necessary to play the deck AND those Rogue builds are getting slightly nerfed, or they might also fall out of the meta when new cards get introduced.
- Barista Lynchen – Barista didn’t see too much play at first, she was simply too slow. She made a slight comeback in Saviors of Uldum, because some Quest Shaman builds have used it. Right now in Descent of Dragons, she has seen play in some early Galakrond Shaman builds, but turned out to be a bit unnecessary. Right now she’s pretty common in Galakrond Warrior, which uses her to combo with Scion of Ruin. Since you summon three copies of it, you get all three back into your hand (and each one summons 3, so 9 in total). And that’s most likely what her use will be in the future – she probably won’t be a staple, necessary card, but rather a slightly “greedy” addition to different builds.
- Archmage Vargoth – Vargoth was given out for free, but it was a while ago. While it’s not as popular as it was initially, when we had a few popular decks that could take advantage of its effect, it’s still a solid craft. Right now it sees play in a few decks, but many of them are uncommon / off-meta builds. Repeating a spell at the end of your turn is a strong effect and we will definitely have other decks that want to play it in the future.
- Kalecgos – Early in Saviors of Uldum, I would put it higher on the list, maybe even in the best cards to craft section. The card was a staple in Highlander Mage and it won so many games. Not only the deck naturally played many expensive spells, but Kalecgos also had insane synergy with Luna's Pocket Galaxy (making it a 1-drop opened so many possibilities). After Luna’s was nerfed and Highlander Mage lost A LOT of popularity & win rate in general, so did Kalecgos. It made a small comeback now in Descent of Dragons, mostly because it fits perfectly into current Highlander Mage builds, which run lots of Dragon synergies. Kalecgos is a big Dragon, which often sits in your hand throughout the early and mid game, so it can be used to activate all of the synergies.
- Catrina Muerte – Catrina sees play in Resurrect-based Priest decks – builds that run mostly minions with strong bodies and rely on reviving them with Catrina and Mass Resurrection to win the game. Right now Quest Resurrect Priest is the most popular one, and it’s actually a really solid card in the lower ranks. In the higher ranks, however, when the meta is more Midrange and less Aggro, the deck seems to fall off heavily. However, even at higher ranks the deck is still decent, and Catrina is just amazing in that build.
- Archivist Elysiana – Elysiana used to be a staple when Control Warrior was dominating – since it was absolutely necessary to win mirrors, everyone played it. Other Control decks (such as Control Shaman) were also forced to play those. However, the current meta is quite the opposite – most of the builds are Aggro, Tempo and Midrange, meaning that they have no reason to run Elysiana. However, some of the slowest builds (which aren’t in the best spot right now, but things might change) can still use her, and I’m quite sure that she will be playable next year unless the meta will stay very fast all the time.
Year of the Raven (2018) Sets
The Year of the Raven consists of The Witchwood, The Boomsday Project and Rastakhan’s Rumble. All three sets will rotate out of the Standard format with the release of the first expansion in 2020.
Since we’re just ~3 months away from rotation, I do not recommend crafting cards from Year of the Raven expansions, unless you have a lot of Dust to spare. Cards from the current year will be available for a whole year longer, meaning that they’re a much better investment.
Rastakhan’s Rumble Best Cards to Craft
There are currently no “best” cards to craft from Rastakhan’s Rumble. It doesn’t mean that there are no solid Legendaries, it’s just that none of them really stand out! Check out the “good” cards below instead.
Rastakhan’s Rumble Good Cards to Craft
- Shirvallah, the Tiger – It’s true that Shirvallah is not nearly as powerful as it was in Rastakhan’s Rumble, before Equality nerf, but I think that it’s still worth considering. There are two decks that might want to play it right now – the first is obviously Holy Wrath Paladin (the idea is the same – to run out of cards, then play Shirvallah, shuffle it with Baleful Banker and Holy Wrath opponent for 25). The deck has a hard time handling the loss of a lot of great cards in the last Standard rotation, but some players had success with it nonetheless. The other deck is Duel! (Big) Paladin, which uses the titular card to cheat out big minions from the deck, and Shirvallah is a solid one to pull. While Holy Wrath version appears in the meta from time to time, Duel is a completely off-meta deck.
- Zul'jin – It used to be the best Legendary from expansion by far, but Hunter builds running it have mostly fallen out of meta right now. Midrange Hunter with Master's Call, which used to be one of the best decks for a long time, is pretty bad right now. Secret version of Highlander Hunter still runs it (at least most of the builds), so that’s probably the deck you want to get it for. To be frank, at this point I wouldn’t craft it, because you can play the deck without it and it rotates out soon. However, if you have lots of Dust and want to, go for it.
- Bwonsamdi, the Dead – I think it was Hunterace who first put Bwonsamdi into Combo Priest after Extra Arms got nerfed back from 2 to 3 mana, but it turned out to be a nearly instant hit. Just a week later, most of players were already running this build, and it was one of the most common decks I’ve seen at high Legend ranks. And even right now, an expansion later, Bwonsamdi is still a great card to play in Combo Priest. The problem is, however, that Combo Priest is not as good as it was. The deck didn’t really get any new tools, while the entire meta around it has evolved. But if that’s something you like to play, Bwonsamdi is still a good addition. However, just like with the other cards on this list, craft it only if you have a lot of spare Dust – you CAN play the deck without it, and it rotates out pretty soon.
The Boomsday Project Best Cards to Craft
- SN1P-SN4P – Yes, he was given out for free. But it since the promo has ended a good while ago, if someone has started playing recently, they missed the free version, and it’s still a great craft, so I had to put it on the list. If you play any kind of Mech deck, it’s a staple. It’s also great in Token-oriented builds, since it’s sticky and summons multiple bodies on death. Some builds even added more Mechs just to be able to run SN1P-SN4P (and make Zilliax even better) – that’s some serious commitment! It’s an okay T3 play, but unlike most of the 3-drops, it’s also a great mid game (T6) and late game (T9) card. You can use it to create up to 3 different bodies, one big body from scratch, or buff an existing Mech on the board. That kind of flexibility makes it one of the better Legendaries in game right now.
- Zilliax – Zilliax is still the most played card on the ladder, I don’t remember it falling below 50% popularity for a few expansions now. It’s definitely THE best card to craft no matter what kind of decks you’re playing. It’s amazing because of its flexibility. Depending on the deck, you can use it to make a bigger threat (Magnetic), to Taunt up, to heal, to remove something immediately while leaving a body on the board… or all of those things at the same time. The only issue is that it rotates out soon, so the longer you wait, the less value you will get out of this craft.
The Boomsday Project Best F2P Card to Craft
- Whizbang the Wonderful – Whizbang is kind of an unique Legendary, that’s why I decided to make a separate category for it. If you already have a big collection, you’re a competitive player etc. then he’s a terrible craft – you would just waste your Dust. But if you’re a new or casual F2P player, then he’s probably the best Legendary you can craft. It lets you experience 18 different decks, some of which are actually quite viable. And it’s not limited to Boomsday Project – when the recipes get updated after a new expansion launches, you will get to play with all of the new builds. All of that for 1600 Arcane Dust.
- Extra Information: Click here for a full list of potential Whizbang decks.
The Boomsday Project Good Cards to Craft
- Zerek's Cloning Gallery – Whenever Resurrect Priest gets back into the meta, Zerek’s Cloning Gallery also makes a comeback. The reason is that lots of the minions you want to revive come with strong effects or Deathrattles, so getting 1/1 copies of them is still good. Then, it populates your pool of dead minions, so you can revive them (with Mass Resurrection in the current build). If you run Quest Resurrect Priest, it’s a vital card to have, but – of course – it rotates out soon, so craft only if you have lots of Dust to spare or you really want to play the deck.
- Stargazer Luna – Luna is a great Mage card. Comes with a decent for 3 mana, 2/4 stats, and a very strong effect. While not amazing on the curve (unless you play her in a very fast deck), in the late game you can often draw a few cards out of her, and that’s great. She sees common play in Highlander Mage and a much less popular Cyclone Mage. The former finds her particularly useful after dropping Luna's Pocket Galaxy – since all of your minions cost 1, if you can chain a few minions together then you can draw a lot of cards for cheap.
- Luna's Pocket Galaxy – Good card if you want to play Highlander Mage, even after the nerfs. While you need to spend an entire turn playing it (although thanks to Dragoncaster or Tortollan Pilgrim you can often play it while putting a body on the board, so it’s not THAT bad), being able to play big minions for only 1 mana after that is a great effect. You often win over the next few turns thanks to the tempo you’re getting from 1 mana Kalecgos, Alexstrasza, Dragonqueen Alexstrasza etc. However, once again.
- Crystalsmith Kangor – It’s not flashy or anything, but it’s really useful in Holy Wrath Paladin. Just dropping it against Aggro usually means that they will have to attack it twice, giving you 4 health. It has soft Taunt, since opponent can rarely afford to let it live. Later in the game, you can combo it with Flash of Light, Truesilver Champion swings or even Shirvallah, the Tiger (healing for 14 that way is often game over vs Aggro).
- Dr. Boom, Mad Genius – While Dr. Boom himself is still a great card, the issue is that Control Warrior is in a pretty bad state right now. Some pro players had decent success with the deck, but it’s still maybe a T3 build. The problem is that, while Control Warrior is solid against Aggro and could outvalue some slow builds, right now the meta (especially at higher ranks) is very, very Midrange/Tempo-oriented, and Warrior just crumbles when facing them. Still, if you want to play the deck, you DO need Dr. Boom, there’s no real way around it.
- Subject 9 – When it was first released, Subject 9 was considered a very strong card that doesn’t have the right deck yet, and that was true. Once Secret Hunter became popular, Subject 9 turned out to be one of the best Legends at the time. While the situation has changed and Secret Hunter is no longer that amazing, good news is that most of the Highlander builds run Secret package, and Subject 9 is a common part of it.
- The Soularium – Soularium was always an okay card, but not a necessary one, and it’s still the same. Throughout the most of its time in Standard, it was played in some Zoo Warlock builds, but things have changed a bit. Right now it’s most commonly seen in aggressive Handlock builds – I don’t really know how to call them. Some go for Burn Warlock, others named it Face Warlock… The idea is that you take Handlock, but make it much more aggressive by adding lots of direct damage cards, while getting rid of some removal / defensive tools. In that case, Soularium is a great way to find lethal, or just get 3 cards you can play immediately (since it has a lower curve than the regular Handlock).
The Witchwood Best Cards to Craft
- Shudderwock – While the infamous Shudderwock combos involving Saronite Chain Gang and Grumble, Worldshaker are long gone (both because of Chain Gang nerfs and rotation), the card is still alive and kicking. Ability to replay all of your Battlecries can be very powerful and often serve as a win condition, similar to cards like the old Yogg-Saron, Hope's End. In Saviors of Uldum, it was commonly seen in Battlecry (Quest) Shaman. In Descent of Dragons, it’s a staple in Galakrond Shaman. Not only all of the Invoke cards are Battlecries (so you end up summoning a lot of 2/1’s with Rush), but Galakrond himself is also one. When fully upgraded, you end up summoning 2x 8/8 with Rush and equipping a 5/2 weapon, which is already good enough on top of the 6/6 body.
The Witchwood Good Cards to Craft
- Tess Greymane – Tess is a cool card, but it was always a fun/meme/niche Legendary and not an actual, meta one. In Descent of Dragons, you COULD say that the situation is similar. While it’s seen in some mainstream builds, such as Highlander Rogue, it’s still hard to tell whether it performs better than builds that don’t include her. Of course, she’s a blast to play with and one of my favorite cards from the expansion, but unless you really want to run her in Standard, it might be too late to craft her because of upcoming rotation.
- Lord Godfrey – Godfrey is a big version of Defile. While not as flexible, it’s MUCH easier to pull off (because of 2 damage ticks instead of 1 damage ticks) and comes with a 4/4 body. Very, very strong mid/late game removal for slower Warlock builds. Right now played in different kinds of Handlock, and will save your skin against board flood decks many times. However, it CAN be replaced by some cards such as Twisting Nether, and since it rotates out very soon, craft it only if you have lots of Dust to spare.