Hearthstone Legendary Crafting Guide (Standard) – Rastakhan Post-Nerf Meta

Determining which Legendary Hearthstone card to craft can be a tough decision for experienced and new players alike. If you craft a card and find it less useful than initially expected, the best you can get is one-fourth of your Arcane Dust back.

Our Hearthstone Legendary Crafting Guide will help ease the anxiety of burning 1600 dust on a single card. This guide will take you through a logical Crafting Strategy to ease the pain of Standard rotations and focus on those cards that are most likely to get the best value from your dust. For each Hearthstone Set, we provide the Best Cards to Craft and Good Cards to Craft to assist you through your next crafting conundrum.

Please note that this guide is intended for Standard players. In Wild, Legendary cards have different power levels than in Standard due to additional synergies available in the format.

Be sure to also check our Epic crafting guide!

Hearthstone Legendary Crafting Strategy

When choosing the next Legendary card to craft, you should consider both the strength and set of the cards you’re considering. Typically, Neutral Legendaries fit into more decks and offer the best variety when crafted. As with all class cards, however, class-specific Legendaries tend to be stronger and offer additional synergy and/or class identity options.

Crafting Categories

The Best Cards to Craft are either Neutral Legendaries played in a variety of decks or ubiquitous class Legendaries. Good Cards to Craft are Legendaries that are tech cards, flexible inclusions, or any card that’s usage is dependent on the ever-shifting Hearthstone meta.

In general, cards listed in the Best Cards to Craft for each set should be given priority over those in the Good Cards to Craft. The exception would be if you have a specific deck in mind that is reliant on the card you’re planning to craft.

Card Sets

In terms of sets, the best long-term value for your dust is always going to be cards in the Hearthstone Classic Set. Barring retirement into the Hall of Fame, all of these Legendary cards will always be included in Standard. Even if crafted cards are banished to Wild, a full dust refund can be expected.

After the Classic Set, the sets from the current year should be given priority. Sets remain in Standard for two years, so the current year sets have a longer lifespan than the sets from the prior year.

Classic Set

The Hearthstone Classic Set is the core set in the game. Introduced with the game’s release, the set still has many of the game’s strongest Legendary cards. Due to their unrestricted duration in the Standard format, Classic Set Legendary cards are more likely to remain playable than those released with expansions.

Hearthstone Classic Set Best Cards to Craft

Neutral Legendaries

Bloodmage Thalnos – While not as flashy as some of the other Legendaries, Bloodmage Thalnos has always been one of the most-played Legendaries in Hearthstone. Any deck that runs more than a handful of spells can benefit from this two-mana staple card.

Leeroy Jenkins – Effectively a neutral Fireball for five mana, Leeroy Jenkins has been helping aggressive decks close out games since the beginning of Hearthstone. The massive Charge damage will make this card a powerful finisher for a long time.

Malygos  Malygos has been a part of multiple combo decks over the history of Hearthstone, and I don’t think that’s even going to change. The card will be good at some point when another deck that wants to play spell-based combos pops out. Even though Druid was nerfed recently (and Malygos Druid was one of the best decks to play Maly in), the card still sees quite common play.

Class Legendaries

Edwin VanCleef – Nearly every variant of Rogue has turns where several cards are played, enabling the possibility of massive Edwins. Even a relatively small (4/4 or 6/6) VanCleef early on can win games. Edwin has seen at least some competitive play in nearly every Hearthstone meta so far, any Rogue fan can’t be wrong with crafting it.

Prophet Velen – Velen is a card that finds its way back into the meta quite often, there is usually some combo Priest deck built around it. It has seen semi-common play throughout the last 2 years. Most recently, it’s been used in the Resurrect (Clone) Priest.

Hearthstone Classic Set Good Cards to Crafts

Neutral Legendaries

Alexstrasza – Alexstrasza has been a combo enabler since the early days of Hearthstone. The option to either burst down an opponent to set up a kill or dodge incoming lethal damage makes Alexstrasza a perennial powerhouse worthy of crafting.

Baron Geddon – Back in the day, Geddon was played only in the slowest Warrior decks. More recently, he found an even better home in Control / Big Spell Mage lists with Frost Lich Jaina.

Captain Greenskin – Classic Pirate Legendary, it’s commonly seen whenever a Pirate, or a deck that heavily benefits from buffing the weapon, pops out.

Harrison Jones – When weapons are a consistent part of the meta, Harrison Jones is frequently slotted into numerous decks. However, the fact that he’s a tech card means he’s reliant on the shifting meta and not as safe as those mentioned above. Another reason that it’s not higher on the priority list is that he can be somewhat reliably replaced by a budget option – Acidic Swamp Ooze.

The Black Knight – A tech card, which ends up in the meta when the time is right – if multiple powerful Taunts are played, then The Black Knight is a good card to run.

Ysera – The best neutral value generator in the Classic Set, Ysera will frequently find her way into control decks. When aggression is king, however, Ysera is too slow and often one of the first cards cut from these lists.

Class Legendaries

Al'Akir the Windlord – This class Legendary hasn’t seen any play in a long while, but was brought back by the relative popularity of Even Shaman. If you’re running the Corpsetaker version, you just need to have it.

Archmage Antonidas – While Archmage Antonidas is undeniably a powerful card, there aren’t many Mage archetypes that can benefit from his Fireball generation at present. Still, it’s a key combo card in some of the builds and it will surely see play in the future.

King Krush – I never thought that this day would come, but I finally can recommend the Classic Hunter Legendary. It started seeing play in The Witchwood, in Recruit Hunter, and now it’s played in most of the Deathrattle Hunter builds.

Year of the Raven (2018) Sets

The Year of the Raven consists of The Witchwood, The Boomsday Project and Rastakhan’s Rumble. All three sets will rotate out of the Standard format with the release of the first expansion in 2020.

Rastakhan’s Rumble Best Cards to Craft

Neutral Legendaries

Oondasta – The massive Beast turned out to be a perfect addition to an already powerful Deathrattle Hunter, but the deck will most likely end up being unplayable in its current form with the upcoming rotation. However, Oondasta is seeing play in more popular archetypes, such as Odd Quest Warrior or Recruit Hunter.

Class Legendaries

Zul'jin – New Hunter’s Hero card, even though it’s a bit disappointing flavor-wise, it’s very powerful in any deck that runs a lot of spells (such as, well, Spell Hunter). It provides a massive board state swing by casting cards that summon minions (e.g. Spellstone), removal spells (e.g. Deadly Shot), as well as adding more tempo by replaying Secrets. It made already solid decks even more powerful.

Rastakhan’s Rumble Good Cards to Craft

Neutral Legendaries

Hakkar, the Soulflayer – Hakkar is a bit like a new Mecha'thun card of the expansion, although it turned out to be significantly less powerful than the ultimate Mech. It sees some play in Druid deck, which plays similar to the Togwaggle Druid, but instead of switching the decks and letting your opponent die to fatigue, it speeds up the process significantly with Hakkar. It’s an off-meta deck, though, so craft at your own risk.

Mojomaster Zihi – Surprisingly, Zihi turned out to be a solid Neutral Legend from the latest expansion. While 5/5 stats for 6 mana aren’t amazing, making her quite useless in faster matchups, she works very well vs certain Control and Combo decks (delaying their removal / win conditions), as well as Druid’s Ramp. She sees play in Midrange/Tempo decks such as Tempo Rogue or Even Paladin.

Class Legendaries

High Priest Thekal – If you want to play a slower Paladin deck with lots of healing, Thekal is a great addition. Turning all of your health (besides 1, so you survive) into Armor means that your healing cards can be useful even if you were previously at full health. It’s most commonly played in OTK Exodia Paladin.

Jan'alai, the Dragonhawk – Jan’alai sort of activated Odd Mage this expansion – a 7 mana Ragnaros the Firelord with an extra 4/4 body on the board is an almost good enough reason to play the deck. Sadly, it doesn’t have THAT MUCH to offer at this time besides Jan’alai, making it a pretty average deck. Still, if you’re into that, Jan’alai is basically a must – and if Odd Mage gets more support next year, it might work really well!

Shirvallah, the Tiger – Similarly to Thekal, Shirvallah is played mostly in slow, Control/Combo-oriented Paladin builds, such as Exodia Paladin. Getting it down to a few mana points (or even 0!) is not that easy, but the pay-off is very solid. There’s also a deck built around shuffling copies of Shirvallah to your deck and then dealing 25 damage to your opponent with Holy Wrath, where the base combo, unlike Exodia’s, doesn’t rotate out with next expansion.

The Boomsday Project Best Cards to Craft

Neutral Legendaries

Mecha'thun – I didn’t think that this day will come, but right now I can actually recommend crafting Mecha’thun. It’s an ultimate combo card, since once you complete the combo, your opponent dies immediately – no matter how much health he has, what board he has etc. He can even be immune! Between Druid, Priest and Warlock (which is probably the best and most popular right now – Mecha’thun Warlock), we have a lot of pretty viable decks running the card, it’s pretty popular on the ladder and has been brought into multiple tournaments. What a world we live in!

Subject 9 – Drawing up to 5 cards for 5 mana is amazing. Doing that while putting a 4/4 body on the board is absolutely broken. Luckily, it only works in a decks that commit to Secrets, but it’s still an amazing card. Even though it could be seen as a Hunter-exclusive Legendary right now, there’s no telling that it won’t see play in Mage after the rotation, especially if the class gets more Secret synergies again.

Whizbang the Wonderful – While it’s not even a good craft if we look at the competitive side of the game, it’s probably the best Legendary a new or casual player can get. It lets you experience 18 different decks, some of which are actually quite viable. And it’s not limited to Boomsday Project – when the recipes get updated after a new expansion launches, you will get to play with all of the new builds. All of that for 1600 Arcane Dust.

  • Extra Information: Click here for a full list of potential Whizbang decks.

Zilliax – Zilliax turned out to be the only staple meta Neutral Legendary from Boomsday Project. Its immediate board presence and healing makes it a mainstay in multiple decks, even those that run no other Mechs at all. It’s one of the most flexible Legendaries we have in the game right now.

Class Legendaries

Zerek's Cloning Gallery – A deck built around this card, Resurrect (Clone) Priest, has been popularized by Asmodai late into the Boomsday Project, and it has seen a second spike of popularity recently. This Legendary spell is its central piece – it summons a bunch of high value and combo-oriented cards, letting Priest either win the game immediately with burn spells or gain a lot of value and put all of the necessary cards to the resurrect pool.

The Boomsday Project Good Cards to Craft

Neutral Legendaries

There are currently no Neutral Legendaries from The Boomsady Project that I would recommend as “Good Cards to Craft”.

Class Legendaries

Crystalsmith Kangor – Doubling all of your healing is very powerful. Previously, it wasn’t that useful, because Paladins has limited ways to heal, but now with more heal cards and High Priest Thekal to solve the “healing at full health” issue, it is a solid pick.

Dr. Boom, Mad Genius – The Hero card from Boomsday Project is what Warrior needed to get back into the “viable” territory. While it’s pretty RNG-heavy (since you can’t control what Hero Power you will get next), it adds a lot of late game tempo AND value to the Warrior class. It’s the main long game win condition in Odd Warrior.

Myra's Unstable Element – Mostly seen in Odd Rogue as a massive refill when your run out of steam. It gives you 3-4 more turns of high tempo plays before you go down – either thanks to your opponent or to fatigue. But since the deck is not most popular right now, and it can be played without it, I can’t put it in the Best Cards section.

Stargazer Luna – Good Legendary in any Mage deck running cheap cards. 1 card draw is enough to make it worth, and you can possibly chain 2-3 card draws later in the game. However, Tempo Mage, the deck it fits mostly into, is not in a great shape currently. Some players have been experimenting with Elemental Mage, which runs Luna, but the deck isn’t very successful so far.

The Soularium – It used to be an auto-include in Zoo Warlock at the start of Boomsday Project, but right now some builds play it and others don’t. It’s a good card that works really well in specific scenarios, but I wouldn’t call it an auto-craft or auto-include. It should be a good craft if you want to play Zoo, but not an absolutely necessary card. It is, however, necessary if you want to commit to Discard Warlock, but the deck is not working that well right now (and given the fact that many cards from that deck rotate out next expansion, it probably won’t work in Standard for the time being).

The Witchwood Best Cards to Craft

Neutral Legendaries

Baku the Mooneater – Surprisingly, it turned out that both the Even and Odd decks are viable. Baku’s upgraded Hero Power has found a home in some of the meta decks. Upgrading Hero Power at the start of the game is an incredibly powerful effect – and since there aren’t THAT many cards that can’t be replaced, having a consistently better Hero Power often outweighs building a deck from a bigger pool of cards.

Genn Greymane – While Baku is the more popular of the two, Genn seems to be working nearly just as well. Making the Hero Power cheaper usually makes the deck more consistent – not only you always have a Turn 1 play, but Hero Power actually becomes an okay tempo tool. Either way, both Odd and Even decks are a big part of the meta right now.

Class Legendaries

Houndmaster Shaw – Houndmaster Shaw is one of the strongest Legendaries the class has ever received. The 3/6 body combined with a powerful effect makes it a solid T4 play as well as a good card to combo for a high tempo turn later into the game.

Lord Godfrey – Defile turned out to be one of the best board clears in the entire game, and Lord Godfrey is like the Defile’s big brother. While 7 mana is quite a lot, in the late game he can often clear every minion while leaving a 4/4 body on top of that. More recently, slow decks like Cube Warlock, Control Warlock or Mecha’Thun Warlock have been back into the meta, and Godfrey is a great craft if you want to play one of those.

The Witchwood Good Cards to Craft

Neutral Legendaries

Azalina Soulthief – The card used to have a higher play rate, but it’s nearly out of meta again. While it’s necessary in a Toggwaggle / Mill Druid deck, it’s not very popular right now after the nerfs. It can also serve as a tech card in Odd Warrior, but it’s much more common in more greedy, tournament builds than in the ones you can meet on the ladder.

Class Legendaries

Hagatha the Witch – The only Hero card from the expansion, at first Hagatha was mostly played as a removal and value tool in Shudderwock Shaman. However, after the deck was nerfed, the only deck it still finds play in is Even Shaman. While there are some weird Shaman experiments going on, they aren’t working for the most part. I suspect that Hagatha should find a home next year eventually, there’s still a lot of time before it rotates out.

The Glass Knight – While by no means necessary, it turned out to be a solid card in Even Paladin. 4/3 with Divine Shield alone is okay, but the deck also has some ways to make the shield come back once it’s destroyed (such as Truesilver Champion), potentially making it able to trade multiple times or be nearly invulnerable to the damage-based removals.

Year of the Mammoth (2017) Sets

The Year of the Mammoth consists of Journey to Un’Goro, Knights of the Frozen Throne, and Kobolds and Catacombs. All three sets will rotate out of the Standard format with the release of the first expansion in 2019.

WARNING: The entire Year of the Mammoth rotates out very soon (with the first expansion of 2019, most likely in April). When crafting one of those cards, keep in mind that you will only be able to play them in Standard until then.

Journey to Un’Goro Best Cards to Craft

Neutral Legendaries

There are currently no Neutral Legendaries from Journey to Un’Goro that I would recommend as “Best Cards to Craft”.

Class Legendaries

Lyra the Sunshard – Priest’s value generator, a card that was underrated at first, but turned out to be one of the best Priest Legendaries ever. Right now it mostly sees play in Resurrect (Clone) Priest, where it’s used to win the games you shouldn’t win otherwise by either getting the perfect combo pieces or a bunch of high value cards.

Sunkeeper Tarim – Tarim is by far the best Legendary card from Journey to Un’Goro. After briefly disappearing from the meta (when there was no deck that would want to play it), it has recently started to see play in both Even Paladin, as well as Exodia Paladin. It’s amazing in both of those, and a very powerful card in general, but keep in mind that it rotates out relatively soon, so crafting it right now with only Standard play in mind might be risky.

Journey to Un’Goro Good Cards to Craft

Neutral Legendaries

Elise the Trailblazer – As a strong value generator, Elise sees some competitive play, just like her predecessor did. If you need a good, value card in a deck that potentially wants to go to the fatigue, she’s a great pick.

Hemet, Jungle Hunter – It’s a very interesting card, which sees play in some combo decks. In the mid/late game, you’d gladly get rid of the early game part of your deck in order to draw the necessary combo pieces faster (assuming they all cost 4 or more mana, so they don’t get destroyed).

Spiritsinger Umbra – Umbra is a tech card played in some of the Deathrattle-heavy decks, especially those running Carnivorous Cube (it was first played in Cube Warlock). While she has a lot of potential, she tends to be clunky at times, which is why she’s never really a necessary Legendary to have.

Class Legendaries

Awaken the Makers – The deck created around this Quest got popular briefly after The Witchwood’s nerf patch, but soon after it turned into an off-meta deck. More recently, APM OTK Priest has adapted Quest, making it much more resilient as long as it finishes it quickly, but it’s still mostly an off-meta pick.

Fire Plume's Heart – The Quest Warrior has been going in and out of the meta multiple times. Right now we see it in an Odd version, although it’s still only a small part of the meta. Of course, if you want to play the deck, you need to craft it, but it’s been falling out of favor over the last 2 weeks or so.

Kalimos, Primal Lord – Elemental Shaman was always seen as a more “newbie” build that doesn’t work competitively. However, the card is also solid in Even Shaman, which is what saves it – it can be used as a late game board control tool, burn damage, board flood or healing. While some options are used more often than the others, the flexibility is what makes it good.

Knights of the Frozen Throne Best Cards to Craft

Neutral Legendaries

Prince Keleseth – Keleseth is one of the most popular Legendary cards in the game right now, being an auto-include in multiple, mostly aggressive decks. I can’t fathom it becoming obsolete before it rotates out from Standard.

The Lich King – The Lich King was a safe craft ever since it was released, since it fits into so many decks as the late game value tool. You can slam it into nearly every single slower deck and it will work really fine, similarly to how Ragnaros the Firelord or Dr. Boom were in the past.

Class Legendaries

Bloodreaver Gul'dan – Bloodreaver Gul’dan offers a massive board swing in any deck that runs a bunch of Demons. If you combo him with high power cards such as VoidlordDoomguard or even Despicable Dreadlord, reviving all of them at once will often be enough to just win the game on the spot. But even if you get some 2/4’s or 4/4’s in Even Warlock, it’s still worth it for the upgraded Hero Power. It turns your basic Life Tap into a small burn spell, which heals you at the same time.

Deathstalker Rexxar – Rexxar is amazing, because it gives you a nearly infinite value win condition, which is necessary in some matchups, especially after you run out of steam. The current Beast pool is pretty strong, and some of the high-roll combinations can just win you the game (such as Poisonous + Exploding Bloatbat).

Shadowreaper Anduin – It used to be an unquestionable #1 Death Knight for a while, when Highlander Priest was dominating the meta. After the rotation, however, it has started seeing play again in Control Priest, as either a value tool or finisher (most likely the latter). More recently, it’s also commonly seen in Resurrect (Clone) Priest as yet another way to close out the games.

Uther of the Ebon Blade – It took a long time for the card which players thought will be the best Hero card before the expansion’s release to actually become good, but it’s finally there. Uther of the Ebon Blade is a central combo piece of so-called Exodia Paladin, which wants to summon all four Horsemen on the same turn to win the game (usually doing it by bouncing them back to the hand to replay them when the time is right). It’s also a great card in less powerful, but also interesting Holy Wrath Paladin – in this build it’s mostly played for the weapon, as well as an alternative win conditions in the matchups in which you can’t kill them with burst damage.

Knights of the Frozen Throne Good Cards to Craft

Neutral Legendaries

There are currently no Neutral Legendaries from Knights of the Frozen Throne that I would recommend as “Good Cards to Craft”.

Class Legendaries

Frost Lich Jaina – Frost Lich Jaina is absolutely necessary to play slower Mage decks such as Big Spell Mage. However, since those decks mostly stay off the radar and aren’t meta defining, it’s hard to call her the best craft. If you want to play a Control Mage build, however, you will have to get her.

Malfurion the Pestilent – Malfurion, due to its flexibility, offers a great deal of offense or defense. Depending on the matchup and the deck you put it into, you can either deal 3 damage per turn or gain 3 armor per turn, either option is much better than any of the basic Hero Powers. If you decide to summon Taunts initially, you also get a 15 health swing, which can be crucial against faster decks. On the other hand, summoning Poisonous 1/2’s might disrupt your opponent’s game plan and force him to spend a whole turn clearing them instead. Sadly, since Druid in general was nerfed heavily, even though the Hero card is still good, it only sees as much play as Druid does, which is not that much.

Sindragosa – Played in Big Spell Mage as a late game value card + source of 1 health minions to ping. Most of the time, you get 8/8 + Water Elemental + one random Legendary in your hand the turn you play her. And then you have another 0/1, potentially for another Water Ele + Legendary.

Kobolds and Catacombs Best Cards to Craft

Neutral Legendaries

Zola the Gorgon – Gorgonzola got into surprisingly many meta decks, mostly as a part of some combo or an extra value generator. Exodia Paladin, Odd Mage and Odd Warrior are examples of the decks that can run it successfully.

Class Legendaries

Kathrena Winterwisp – The card has started seeing play back in The Witchwood, in Recruit Hunter, where it was used to summon big Beasts as a part of the late game Recruit package. Now it’s mostly used in Deathrattle Hunter. While the package has been cut down by a few cards, it’s still a prominent Hunter card, played in any deck that can drop early game Beasts. She always packs 10+ mana worth of stats the moment she hits the board, and then there’s the powerful Deathrattle, potentially triggered more than once thanks to Play Dead and such.

Rhok'delar – 7 mana for a 4/2 weapon doesn’t seem amazing, but if that weapon floods your whole hand with random spells, then that’s another story. It’s an amazing card in Spell Hunter and one of the main reasons you want to run a deck without any minions in the first place.

Kobolds and Catacombs Good Cards to Craft

Neutral Legendaries

King TogwaggleTogwaggle/Mill Druid is working way better than most of the people would imagine when the card was first printed. but it’s still not a very popular deck after the recent Druid nerfs. Togwaggle is also necessary for another off-meta Druid build – Hakkar Druid. If you want to play one of those, by all means, craft Togwaggle. But overall it’s not the best craft currently.

Class Legendaries

Dragoncaller AlannaBig Spell Mage certainly lives up to its name. With enough 5 mana or more spells cast, Alanna can flood the board with 5/5 dragons. It’s a nice extra win condition in the deck, but not only she’s not absolutely necessary, but the deck mostly rotates out quite soon, making her a good craft only when you want to play this specific deck right now.

Lynessa Sunsorrow – Once the slower Paladin decks have became popular again, so did Lynessa. Just with a single Spikeridged Steed played, she’s already pretty good – 7 mana for a 3/7 Taunt that summons a 2/6 Taunt on Death (just slightly less value than Voidlord for 2 less mana). Add another Steed, maybe some Potion of Heroism and you’ve got a huge minion that can even sometimes win the games by itself.

Rin, the First Disciple – Before release, this little gnome was scoffed at. It turns out she can offer a win condition for Control Warlocks against other slow decks. That said, she isn’t strictly required for the decks she fits into.

Skull of the Man'ari – It used to be the #1 craft from Kobolds & Catacombs until Warlock got nerfed. Cube Warlock is still a solid meta deck, although it’s pretty uncommon outside of Legend right now. However, if you still want to play it (or Control Warlock for that matter), it’s a high priority craft, since it’s the best way to pull out big Demons after Possessed Lackey got nerfed.

Twig of the World Tree – Even though the card wasn’t directly hit by the Druid nerfs, since it’s much harder to ramp now, all of the slow Druid Combo-oriented strategies are much weaker right now, and thus Twig is also less useful. But if you want to play one of them, it’s still necessary.

Val'anyr – While not necessary, it sees some play in Even Paladin builds. In the right scenario, it can be an infinite value / damage tool. Once you get it going, it can be really powerful, but it’s a bit slow at the beginning and can be countered by Silence.

Stonekeep

A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over four years of playing and three years of writing about the game, he has achieved infinite Arena and multiple top 100 Legend climbs.

Check out Stonekeep on Twitter!

188 Comments

  1. Stonekeep - Site Admin
    January 14, 2019 at 9:34 pm

    Legendary Crafting Guide was just updated for the Rastakhan Post-Nerf Meta. Comments below this one were made for one of the previous versions.

    • Dave
      January 14, 2019 at 9:45 pm

      Nice work, could you also put there wild crafting guide?

      • Stonekeep - Site Admin
        January 14, 2019 at 10:24 pm

        I’m not really a Wild player myself, but I’ll see what I can do!

    • Jordan
      January 15, 2019 at 2:53 am

      Under lynessa there is voudwalker listed whereas i think you meant to put voidlord.

      • Stonekeep - Site Admin
        January 15, 2019 at 6:45 am

        Yes, you’re right. I always mess up those close names, like Voidlord vs Voidwalker or Kabal Lackey vs Possessed Lackey lol. Fixing it right now, thanks!

  2. Evident
    December 20, 2018 at 10:54 am

    I’ve added some notes to the cards that might have been hurt due to the nerfs. We’ll be re-evaluating this list once the nerfs have had sometime to settle into the meta.

  3. Bill Gates
    December 19, 2018 at 4:09 pm

    Love these guides! Can’t wait for the epic guide. Best Hearthstone site by far! Keep up the stellar work!

  4. Bell
    December 19, 2018 at 6:08 am

    You should modify this article now. Kingsbane and Valeera the Hollow probably dead now. Maybe Malfurion the Pestilent, too.

    • Stonekeep - Site Admin
      December 19, 2018 at 7:53 am

      Well yeah, I could not possibly happen to know that they will go with such a quick nerf patch. 2 weeks after the release is unprecedented. My work on this update is basically thrown to the garbage and I will have to do it again when the new meta settles down.

      I’m glad that I didn’t update the Epic guide yet, because I’ve meant to do it tomorrow, lol.

      • Yrkomm16
        December 19, 2018 at 12:46 pm

        I have a question – what font did you use for infographics>

      • Bell
        December 19, 2018 at 5:20 pm

        Poor guy. Anyway, keep up the good work. Your page is the best.

  5. Anggadaz
    December 18, 2018 at 6:19 pm

    Why Whizbang is worth to craft?

    • JoyDivision
      December 19, 2018 at 1:20 am

      ‘… It lets you experience 18 different decks, some of which are actually quite viable. And it’s not limited to Boomsday Project – when the recipes get updated after a new expansion launches, you will get to play with all of the new builds. All of that for 1600 Arcane Dust.’

  6. Nerose
    December 17, 2018 at 8:51 pm

    I love the day this post comes out! I wait until then to craft anything. Thank you, Evident, for your hard work.

  7. JoeBar
    December 17, 2018 at 3:11 pm

    I woudn’t recommend to craft cards that will disappear from Standard in 5 monthes …

    • Stonekeep - Site Admin
      December 17, 2018 at 4:03 pm

      There are multiple warnings about that in the article.

      I can’t just say “don’t craft cards from 2017 expansions”, when there are stuff like Deathstalker Rexxar, Prince Keleseth or Sunkeeper Tarim in there. You really need some of those to make certain decks successful. They ARE still good crafts, just will be relevant for only ~3.5 months in Standard.

      You always have to keep in mind that cards from the previous Standard year have a much shorter shelf life and take that into account, but if you’re not a F2P player on a very tight budget, getting them is not a bad idea lots of times.

      • Skoopy
        December 18, 2018 at 12:52 am

        Can you explain what will happen to those cards which are rotating out.
        I only play since Witchwood.
        Can i decide keeping them for wild?
        And how much dust i will get out of them, if decide not to keep them? Will i get 100% (i mean full cost to craft it) or do i get 50% (like you normally get)?

        • JoeBar
          December 18, 2018 at 4:56 am

          When they rotate out, they are only playable in Wild.

          You can disanchent them for 25% of their cost (400 dust refunded for 1600 to craft).

        • Stonekeep - Site Admin
          December 18, 2018 at 6:33 am

          When cards rotate out of Standard, you still own them, but they can only be played in Wild. They’re still in your collection, just like they are right now, so you can decide to do with them whatever you want.

          You can just keep them to play in Wild – I would generally recommend doing that unless you’re sure that you will never play Wild. Alternatively, you can Dust them at the normal rate, which is 12.5% for Commons (5 from 40), 20% for Rares (20 from 100), 25% for Epics (100 from 400) and 25% for Legendaries (400 from 1600). That’s for regular cards, Golden have a higher rate.

          There are rare exceptions – sometimes when they rotate out a Classic card (Classic is a set that was meant to be in Standard forever) to “Hall of Fame” (basically a set that consists of Wild-only Classic cards), then we BOTH get a full refund and get to keep the card. But so far there are only 13 cards in Hall of Fame, so you can’t count on a lot of extra Dust (e.g. last rotation Ice Block and Coldlight Oracle rotated out).

  8. Zombie69
    December 17, 2018 at 1:45 pm

    Just a small nitpick: in the Kathrena section, you mentioned 3/15 Witchwood Grizzlies, but they’re actually 3/12.

  9. Kversta
    December 17, 2018 at 12:03 pm

    ,,All three sets will rotate out of the Standard format with the release of the first expansion in 2019″
    All of them? But they were released differently; not simultaneously. How they can remove them in the same time?

    • Abel
      December 17, 2018 at 12:42 pm

      This is the rule for understanding rotation. Let’s say that the first expansion of year XXXX is released. Then all the expansion that were released in the year XXXX – 2 are rotated out. It does not matter if a expansion was released at the end of year. That is the reason why expansion like Kobolds and Catacombs (the last expansion released for the year of the Mammut) are in standard less time than previous expansions of the same year (Journey to Un’Goro and Knights of the Frozen Throne).

      • Zombie69
        December 17, 2018 at 1:47 pm

        And that’s also why they typically make the last expansion of the year to be stronger, to compensate for it sticking around for a shorter duration.

  10. Evident
    December 17, 2018 at 11:49 am

    Comments under this are from the previous update.

    • Yrkomm16
      December 17, 2018 at 12:07 pm

      WHat about Glass Knight?

      • Stonekeep - Site Admin
        December 17, 2018 at 2:45 pm

        It’s only played in a single, not very popular meta deck* (Even Paladin), and it’s not even required there – multiple builds don’t run it, meaning that it’s not a must-have card. I definitely wouldn’t craft it right now unless you absolutely want to play a specific, Glass Knight build and you have lots of spare Dust.

        *Even Paladin is a pretty strong deck in my opinion, but it doesn’t change the fact that it’s severely underplayed, with less than 0.7% play rate on the ladder (according to the latest Vicious Syndicate’s Data Reaper Report).

  11. Colin
    September 4, 2018 at 8:29 pm

    This was a good guide and I agree with a lot of the answers. However I really think Tarim Sunkeeper is one of the best cards in all of Hearthstone and is definitely safe if you like to play Paladin at all. Other cards that I would say are definitely safe are Electra Stormsurge and The Soularium.

    • Colin
      September 4, 2018 at 8:30 pm

      also Lord Godfrey is a staple for Warlock

      • Bob
        September 13, 2018 at 10:07 pm

        yes I always run Godfrey in my Zoo deck

        • TrungNguyen
          October 3, 2018 at 6:39 pm

          Godfrey in zoo???

          • Artur
            October 5, 2018 at 4:42 am

            xD ahhaha

            “you know i like to clear boards doesnt matter if its mine!”

  12. Gnochi
    September 4, 2018 at 12:25 am

    awesome guide! thank you very much <3

  13. KaihatsuJai
    September 3, 2018 at 11:44 am

    All of these are very good recommendations. I’m also happy that the safe to dust list was scrapped.

    BUT

    Edwin VanCleef is NOT a must-craft! You DO NOT NEED it for odd rogue. Not everyone plays it, and there are good tech cards like Blood Knight, Void Ripper and even Death Speaker that slide in well.

  14. CD001
    August 29, 2018 at 4:29 am

    Whizbang *is* a pretty terrible card from a ladder standpoint … but I had to craft the Golden version; it’s the only way I’ll ever get to experience a full-golden deck! 😀

    • Stonekeep - Site Admin
      August 29, 2018 at 8:46 am

      It’s a very interesting case, because it’s one of the worst and best crafts at the same time. It’s amazing if you’re on budget / a new player that wants to experience a variety of decks, but it’s obviously bad from competitive point of view.

      Still decided to put him up there in the best crafts, just with a disclaimer that he’s not suited for competitive play (but I’d say that anyone playing competitively knows that already) 🙂

      • CB
        August 31, 2018 at 5:37 pm

        I crafted a golden Whizbang on my alt free account. Even though I have spent probably almost 1k in HS since beta, I never really get to play every meta deck that I wanted to try because there are always deck defining cards missing since HS can be so card stingy. This way was at least one way I could experience some decks I didn’t have enough dust to craft and I am assuming that the Whizbang decks will update with each new expansion as recipes evolve too.

      • Tarquinius
        September 3, 2018 at 6:04 am

        Great read thanks! I just crafted Whizbang myself a few days back after pretty much completing all the other decks I want to play this expansion, and I don’t regret it at all. A really fun new way to play the game. I exclusively play him in casual matches, but when I want to unwind after some intense laddering it’s just perfect 🙂

        • Colin
          September 4, 2018 at 8:22 pm

          I crafted a golden Whizbang as well, and it was well worth it.

    • Klausdieter
      August 31, 2018 at 2:17 am

      I did the same and crafted a golden Shizbang. Using it only on Wild or Non-Ladder Matches while I am on road playing on mobile. The cards where “just” golden, but it looks damn good. Some decks, not all, are “viable” / playable on lower Ranks

    • Merd
      September 4, 2018 at 12:30 pm

      same here 🙂

  15. juanpa165
    August 22, 2018 at 2:02 pm

    should create to rexxar even soon rotate

  16. Dedsec
    August 16, 2018 at 7:45 am

    Waiting for your boomsday update.

  17. Ytk
    August 14, 2018 at 1:13 pm

    So when Is boomsday update expected?

  18. CyberZubat
    June 18, 2018 at 12:56 am

    What about the Rogue DK ?

    • dps_kane
      July 5, 2018 at 2:06 am

      only played in kingsbane rogue, which is a low tier deck right now, both in wild and standard. It’s not even a good craft. It has good potential to come back, but that’s hard to anticipate – a lot of cards have potential to celebrate an amazing comeback

  19. Bill & Jill
    June 9, 2018 at 8:59 pm

    I wouldn’t put Shudderwock into the best craft category under Witchwood expansion. At most it’s a good craft. Combo Shudderwock shaman don’t guarantee you the win after you pulled all your combo pieces. I’m viewing it as a player of that deck myself and it’s pretty much game over if your Grumble or Zola triggers BEFORE Saronite Chain Gang. And yes, the rate at that happening to me is alarmingly high. I had to win some late games with spells from Hagatha like Windfury or direct face damage spells..

    But of course there could be decks in the future which uses Shudderwock as simply a value play instead of the Grumble-Saronite combo. But for 9 mana, you’d want some really strong battlecrys.

    Just my 2 cents if anyone here is considering crafting Shudderwock.

    • jason
      June 11, 2018 at 10:32 am

      MY JAWS THAT BIGHT MY CLAWS THAT CATCH

    • Rainheart
      June 17, 2018 at 5:50 am

      Shaman’s not my main. I got him. I dusted him. And I got him again… I must be damned.

    • dps_kane
      July 5, 2018 at 1:48 am

      I don’t have shudderwock, but while it’s powerful, it’s not much more powerful than a variety of other deck archetypes out there (big mage, taunt druid, …). Battlecries can be nuts, so I think that Shudderwock deserves a spot here nonetheless, and if only because it will most likely grow in power with the next expansions. I am not sure about Hagatha anymore. She does not convince me anymore. Great in the Shudderwock deck, but elsewhere? …
      And I really miss Godfrey up there. I agree, he doesn’t see much play now, but that is a very safe craft. It’s already one of the most powerful class cards in wild.

  20. Ab00000
    June 7, 2018 at 2:11 pm

    Disenchant guide?

  21. JoyDivision
    June 7, 2018 at 6:17 am

    A change log would be a wonderful thing for such ‘long term updated posts’.

    Otherwise, thanks for the update. 😉

  22. CD001
    June 6, 2018 at 4:21 am

    King Krush – a legendary I packed 3 times (before the patch that prevented you getting duplicate legendaries) finally has a home 😀 … now I just have to consider crafting Kathrena *sigh*

  23. dps_kane
    June 6, 2018 at 2:22 am

    Thanks for the update, Stonekeep, much appreciated!

    I personally do not agree with various of your recommendations, but I am also a rather casual player. Nonetheless I am not sure I would claim certain crafts to be “safe” crafts…. If you like a good discussion, here we go 🙂

    # Classic set: basically agree with all that’s written there.

    # WW: Godfrey dethroned, Shaman all up there? Shudderwock might be popular and powerful, but I would not recommend to craft him, because the only deck in which he shines is *that one deck*. Which needs a multitude of other cards. And once the next expansion hits, if the meta speeds up again, this card might not see play anymore *at all*. I agree that the ‘wock is insanely powerful, but I cannot recommend anyone to craft it unless they have most of the combo pieces and are fine that this card, plus various combo pieces, might become completely obsolete in the nigh future…. Lord Godfrey, on the other hand, is still a thing. It’s powerful in any slow Warlock deck now and it will be a powerhouse in any slow warlock deck to come. It’s a powerhouse in wild, too. It might be that warlock won’t come back to the top, but Godfrey quite surely stays viable for the next 2 HS years and beyond in wild. Hagatha is probably a good recommendation.

    # Un’Goro: not much to add here. The warrior quest will probably stay viable for a longer time to come. I see Lyra as a good card to craft, but that’s quite a biased opinion 😀

    # KFT: Here I am not sure how good of an advice it is to craft Keleseth. I have this feeling that nowadays it sees no play but in Shudderwock, which, as explained above, could easily be pushed out of the meta with the next expansion (or if some nerf-bat comes around – which is rather unlikely, though).
    The hunter DK currently sees its prime time, and while I am not sure whether it’s a great advice to craft it considering the longer run, it for sure is one of the most fun DK around 😀 So I personally would probably not have put it up in the list if I were the author, but I have to confess that it deserves to be there (which proves that I would not be suited to write this report :D)

    # K&C: this is the 2nd expansion next to WW where I do have some objections. I would like to challenge all 3 best class legendaries: Grumble only works with Shudderwock. As explained above, this deck is easily affected by any meta-shift which makes many Shudderwock key legendaries more or less dead cards in your collection. I cannot agree with this choice, or if, then I would put here (also next to Shudderwock) a warning that these cards are not top tier stand alone and hence one should craft all cards needed for the combo deck and be willing to live with the fact that many of the cards might turn out to be dead cards. Hagatha can be played elsewhere, Zola has room in other decks if something happens to Shudderwock, even Keleseth – but Grumble …. not that I know of.
    Rhok’delar: similarly this card has a place in exactly one meta deck, which, if the meta shifts the wrong way, can completely drop out of favor. As the guide is geared towards those players that need to keep an eye on their dust, I would not really recommend this card in the “best” section, regardless of how good spell hunter is doing on the ladder. Maybe my favorite pick among these 3, though, for 2 reasons: a) it’s insanely powerful in a spell hunter deck, b) as DK Rexxar is really a good craft advise, this card does partner up really well with the other, and very few expensive other cards are needed to complete a very well-functioning deck (to my side being one of them).
    Kathrena has seen plenty of play earlier, but without Barnes and a possible lack of support cards she might not do well in the future. Nonetheless I would honestly not put any of the three on the same pedestal as other best class cards to craft… especially if one compares them to some of the best WW cards (Hagatha, Godfrey, even Shudderwock outside of its combo deck), which at least will see a high viability for 22 more months or if one compares them to the power level that other mammut legendaries have. Or, one might want to mention that while these are maybe the best legendaries to craft in K&C, one should consider spending that dust instead on epics if one misses some key cards.

    It’s just looking like all the recommended best class legendaries seem to be the same level, on which I disagree. I rather craft a Jaina (good chance to see play again with the next expansion), Godfrey (good chance to see plenty of play for many years to come in both play modes), … than a Grumble (good chance to stop seeing play with the next expansion or the one after that).

    My 2cents. Please be aware that this is my personal opinion, anybody is very much welcome to critize my arguments and join the discussion. I love this page and I do consult it regularly for crafting decisions 🙂

    • Stonekeep - Site Admin
      June 6, 2018 at 3:07 am

      I understand your point, and thanks for the extensive comment to illustrate that. On the one hand, I agree with you, but on the other, you need to understand something.

      The thing is, previously I’ve tried to put Legendaries that “might see play in the future”, ones with lots of potential, higher than those who are clearly played only because X decks is doing good right now. And I’ve got a lot of criticism for doing that – I’ve got a lot of messages saying that “X is not a great craft, it doesn’t even see that much play right now, the deck it’s played in is not even that good” etc.

      And there is a point to that. It’s impossible to reliably predict the future meta. Even a few balance changes have completely messed it up. For example, recommending Frost Lich Jaina in the “best” category because of her potential while in reality she might see zero play next expansion (because it might happen).

      That’s why this time around I’ve decided to recommend the best Legendaries IN THE CURRENT META and put the ones with future potential into “good crafts”. Is it a better approach? Maybe yes, maybe not. But it’s definitely the safest approach, because you clearly have stats to back up the best Legendaries in CURRENT meta. And you have no clue which ones will be good or bad in the future, you can only make educated guesses (and given that I have zero insight in what Blizzard is planning to release or nerf, it’s almost impossible to make those)

      Also, if we agree with your approach, I think that Shudderwock definitely deserves a spot in the best crafts. The card has insane potential and it’s not only that combo deck. It’s amazing in any deck running a bunch of Battlecries, not necessarily this specific combo deck. It was shown nicely by the Elemental version of the deck that didn’t even run Lifedrinker. We just need one or two strongest Battlecries that are great to replay with it and it can actually serve as not necessarily a finisher, but a great value/tempo tool in that kind of deck. Same for Spell Hunter, I believe that this deck will only get better as the year goes by, unless Blizzard decides to completely drop the idea and not print any good Hunter spells… but those are the things you just can’t predict.

      I also disagree with your assessment of Keleseth. The card sees play in more than Shudderwock. It’s just that the meta currently has slowed down and there are less high tempo decks that would want to play it, but it doesn’t mean that he’s bad. Recruit Hunter, Zoo Warlock, Spiteful Druid (which is better than a lot of people think, but nearly no one plays it, because people have dusted their Spiteful Summoners, lol). Keleseth has seen play in every expansion since it was printed, so I don’t know what makes you think that it won’t see play in the future expansions.

      Sometimes even the most unexpected Legendaries become meta, while the best ones fall from the top after just a single expansion.

      P.S. I kind of agree with Grumble recommendation as the best craft. Because you’re right, this card is not a great standalone card, at least it does not appear to be.

      • dps_kane
        June 6, 2018 at 8:35 am

        Hey Stonekeep, many thanks for the elaborate response!

        First…. I understand your point about what’s good for the current meta. I mean … I do not like it and I disagree with that kind of approach, but I understand why you made that shift (I recall that just before WW there existed no spell hunter meta, nonetheless you had to defend yourself in the comments why you thought (correctly, now in hindsight, but also back then – IMHO, now and back then) that “To My Side!” is a good craft. It’s painful. But you see, back then it was not possible to predict the meta precisely, nonetheless you used the information at hand to predict based on a card’s potential – as you said, you made an educated guess. And even without the hindsight, I was actually agreeing with your argument back then. So I personally like educated guesses, because some cards simply have huge potential, while others are too dependent on others. Example: Raza & Anduin and all the highlander support cards were ranked in various articles as top cards to craft. There was a nerf on Raza, which dropped at the same time Anduin significantly in value. If it would have been the other way round (e.g. if they remove the “refresh hero power after casting something” from Anduin), then Raza would have been quite a bad craft. That’s what I think about almost any card part of the shudderwock package. If there is a massive nerf on Shudderwock, Grumble will be forgotten, Sandbinder will be forgotten and many other cards. Godfrey, though? As it does not combo with other cards but is a strong standalone, one would have to assume that the only support warlock will get in the future is something board centric. Which is really not likely, and even if – this card still rocks in wild. And about Jaina… well, this is a powerhouse by itself. True, so far (strongly) suggesting to craft her would – in hindsight! – have been wrong, but it was always a good advice to craft it, purely for its power. Garrosh gets advertised on your page as a good card since … I guess since KFT. AFAIK it hasn’t seen much play, but it is a powerhouse by itself and IMO it was always a good advice of yours to craft this card. It needs only very little support to start shining.
        I do understand, though, why you made the shift. You’d have to argue with many people, write a lot of text (just as you have to do with me now – sorry for that :D) …. that can be annoying, costs time …. so – I feel you, man 😀

        Second, you make very good points about choices I critized and I agree with many of them – so thanks for the eye opener. E.g., Shudderwock. It is indeed a great standalone card and there are many ways of getting a neat combo off – even if Grumble gets nerfed. And if Shudderwock gets nerfed – well, dust back (well… he already got nerfed and there was no dust back, but it was a minor nerf…). So I agree, it indeed belongs up there. Maybe more so than Hagatha. Not sure. But I would not have removed Godfrey. My opinion. But yeah, what I said earlier is not justified, it’s difficult to nerf Shudderwock without nerfing Shudderwock himself. Hagatha might see less play, though, without proper support. Not sure 😀
        I am not sure about spell hunter. I also believe that we will see more of it, but I am also confident that they’ll keep an eye on what they release with the next expansion to not have it totally outclass the rest. But in general I might change my mind, this is an interesting and powerful archetype.
        I like your point about Keleseth. You convinced me. It was underestimated initially yet it seems to celebrate one comeback after the other. I honestly have not seen it used in an opponent’s deck since the nerf, so while spiteful druid might be good, yeah, the deck does not appear. Did meet one zoo warlock which ran 2 drops, though. And no recruit hunter. That’s why I assessed it that way, but it is indeed a card that most likely will always find a place somewhere, especially since it’s neutral. So you totally turned me around there 😀

        Thanks for the feedback, thanks for the good job of updating this list regularly!

        Kane

  24. LuKe_AA
    May 20, 2018 at 3:28 am

    Even Al’Akir > Tirion right now;

    I guess that can be saved for after the nefs, to see if Even Shaman will get even more popular; right now, tho, it’s a decent thing against both Druid and Paladins.

  25. Advocaat
    April 29, 2018 at 2:53 am

    Honestly, I wouldn’t consider Tirion safe to craft anymore. He hasn’t been relevant for like a year now. He seen much less play than Antonidas who is put into “good to craft” category.

    • Stonekeep - Site Admin
      April 29, 2018 at 10:11 am

      You might be right that I could put him into Good instead of Best, but he’s played in one of the best (and most popular) Even Paladin builds right now.

      Plus he’s definitely more popular than Antonidas. Proof: https://i.imgur.com/oVuAmP8.png

      The only deck Antonidas was relevant in the last year was Quest Mage, and it was always a Tier 3/4 deck.

      • Advocaat
        April 30, 2018 at 2:39 am

        Who plays Tirion in even paladin? Haven’t seen him once.

        • Wes4o
          May 1, 2018 at 10:13 am

          LoL I play Tirion and just to let you know on a little secret, not everyone plays the same meta shi* all the time. ^_^

          • Advocaat
            May 2, 2018 at 2:53 am

            With this philosophy every card is safe to craft, dude… :/ … this article is obviously about meta shit

        • Stonekeep - Site Admin
          May 4, 2018 at 10:52 pm

          Sorry for the late reply, I’ve been busy in the last few days.

          There are LOTS of ways to build Even Paladin. And I’m not arguing whether Tirion is the best one or not (it’s still hard to say – played decks with and without him and both were good), but if you look at HSReplay, he’s played in many decks. The best build hasn’t been found yet, but Tirion really might be in it.

          If you sort by popularity, he’s in the #1 most popular Even Paladin build in The Witchwood. If you sort by the win rate, he’s in most of the highest win rate builds across all ranks: https://i.imgur.com/wBVu27K.jpg

          So no, it’s not the case of “I randomly put him into the list because some player played him in Even Paladin”.

          Generally, he’s a GREAT fit into Even Paladin, and the only thing that’s keeping him behind right now is the amount of Silence cards in the meta. You’d rather get your Lich King silenced, because he got one card anyway + he’s leaving an 8/8 body instead of a 6/6.

  26. Michael Schmitz
    April 27, 2018 at 3:11 pm

    “The Glass Knight – The Glass Knight is a good card to put into your Even Paladin deck – it’s a 4-drop, the 4/3 with Divine Shield is pretty hard to kill already, and you even have some ways to refill his shield (Truesilver Champion, Vicious Scalehide).”

    His shield? HIS shield!? You haven’t figured out who this card is yet?

    You might want to go into your card collection and right click on The Glass Knight. Read the flavor description. And as long as you’ve got a larger view of the card art available, take a closer look. Does that green visor on a red suit of armor not look familiar?

    Then, play the card during a game. Pay close attention to the music that plays whenever you play the card or refresh the Suit of Armor’s Varrier, er, I mean Barrier.

    Seriously? How did you NOT notice they put Samus Aran in this game!?

    • Stonekeep - Site Admin
      April 28, 2018 at 12:01 am

      To be completely honest, I never read the card flavor texts and never liked Metroid series that much, so I probably wouldn’t draw any connection even if I read it. I was more of a Contra (and Castlevania) guy.

  27. Dedsec
    April 14, 2018 at 1:43 am

    When exactly can we expect the update?. Since i found your guide to be most comprehensive and reliable and hence, been waiting on my dust to craft something only after you update.

    • Nope
      April 23, 2018 at 5:30 am

      Baku will undoubtably be at the top of the list. Personally I am not a fan of voodoo doll, though I understand many players are excited for it. And if you ever play tribal in the next season, you will want nightmare amalgam. I’m on the fence for shudderwock. I understand it’s a strong card, but shaman just lost many of its best cards. Shudderwock may be a better card in the future, but I’d prefer to craft it if and only if it’s going to be nerfed and refunded.

    • ytk
      April 23, 2018 at 10:36 am

      lol you stole my comment from the previous expansion 😛

      • Dedsec
        April 24, 2018 at 12:21 am

        Yeah 😛 , sorry i was too lazy to write 😀

    • Evident
      April 23, 2018 at 10:39 am

      Hopefully this week, we wanted to wait for the meta to settle before making too many predictions.

    • Stonekeep - Site Admin
      April 25, 2018 at 7:58 am

      Sorry for the late reply. We wanted to give meta ~2 weeks to settle down a bit. Legendary crafting guide should be updated tomorrow, and the Epic one on Friday 🙂

      • ytk
        April 26, 2018 at 5:55 am

        So when will it be updated. Tell me hours if you could?

        • Stonekeep - Site Admin
          April 27, 2018 at 8:02 am

          I finished it yesterday, but we’ve been busy with the Monster Hunt coverage. It’s now updated!

          • Dedsec
            April 27, 2018 at 10:21 am

            Thank`s for the update man!

  28. JimGritz
    December 29, 2017 at 4:59 pm

    Alanna is listed as probably safe to disenchant. Roffle, do you disagree?

  29. Spectratr
    December 29, 2017 at 3:07 pm

    what about epics ? will u share a guide about epics ? please its important too as legendaries .

  30. Advocaat
    December 28, 2017 at 3:24 am

    It’s funny. Elise was considered safe to craft few months ago, now it’s not. That practically means she never was safe to craft. It kinda says that any of these “safe to craft” cards are in danger of not being playable in just a few months 😀 … very reliable crafts 😀

    • Roffle
      December 28, 2017 at 9:40 am

      Elise isn’t unplayable, there are just better options right now. Either way, the fact that we don’t recommend crafting her right now doesn’t mean she wasn’t safe to craft months ago or won’t come back in vogue in the future.

      Even if Elise is never again competitively viable, the amount of play she saw in the past means the dust spent to craft her wasn’t necessarily wasted.

      • Advocaat
        December 28, 2017 at 3:10 pm

        If a card is only good for 4 months I don’t find it safe at all. To me it’s the exact opposite. It’s the perfect example of 1600 dust wasted.

        • CoryintheHouse
          December 28, 2017 at 11:21 pm

          it’s not a waste when it’s she’s still perfectly playable, the list isn’t a guarantee that it’s gonna be a mainstay in the future meta, but that the card is still effective and able to fit in top teir decks. The pack still has pretty good synergy with Shadowreaper Anduin per se, giving you more hero powers as you reach the end of your resources. She still gives good value with a decent body even if other considerations means she’s not as popular as she was before making her a relatively safe craft.

        • werty
          December 29, 2017 at 2:57 pm

          What do you expexct? There’s no way of absolutely knowing whether a card is going to be played 4 months from now on, or not.

          But these are the cards that are 99% safe:
          Classic:
          Bloodmage, Leeroy, Edwin, Tirion. These cards will pretty much always be good and always be put in decks.
          Velen – NOT. In 4 months Raza and Kazakus rotate out. I suspect after that Velen will go back to being unused just like before Frozen Throne. And I really don’t think they should’ve put him on the list. It’s a very unsafe craft.

          Un’Goro:
          Lyra and Tarim. Very powerful cards almost guaranteed to always be put in decks as for long as they are in Standard, especially Tarim, definitely a safe craft.

          Frozen Throne:
          Lich King, Tarim, Gul’dan DK.
          Malfurion DK – about 70-80% safe. Even though it’s a really powerful card, Jades have lost a lot of steam compared to the previous meta and will be rotating out soon. We don’t know whether there will be a new strong enough Druid deck to include this card in the next meta.
          Anduin DK – same deal. Kazakus and Raza are leaving soon and with that this card will be a lot less good. Might still be included in future iterations of Big Priest or some new Priest deck, but not 99% certain.

          Kobolds:
          Aluneth and Skull of Man’ari. These cards will just keep getting better with every new expansion.
          Everything else on that list though, I would stay away from.

          • Advocaat
            December 29, 2017 at 9:25 pm

            Exactly, you can never know how meta is going to shape. That’s why there are only very few really safe cards in my opinion (maybe like four or five).

            One thing to realize is that cards are either safe to craft or they are unsafe. That’s just a basic logic. If a card is safe to craft, how can it be unsafe 4 months later? That completely devaluate the fact it was safe in the first place.

            We probably have to define what safe means. I used to see ‘safe’ cards as cards that I can craft and never regret it. But according to this post ‘safe’ means ‘currently popular’…

        • saltman
          December 30, 2017 at 6:52 pm

          4 months ago, something is playable, when a new expansion comes out, you never know what will be playable and what won’t be. look at umbra, shes beeing played and no one thought it was good

          • Yerf
            January 2, 2018 at 8:45 pm

            I think the people complaining about “safe” would also have to think of the fact that safe does not mean guarantee. If you want guarantee, then there is none for standard. Anything can be hall of famed, meta changes and cards become not as good (or something new just came out that outclasses it). So by that logic, this list should not exist.

            You say there are 4 cards in your mind that is considered safe, then that would have to be part of the classic set, and thats assuming they will never get hall of famed. And even one that everyone would agree is safe Tirion isn’t even being played in Paladin because its for aggro.

            Think of this list as, current good legendaries that are played in the current meta.

        • Advocaat
          January 3, 2018 at 10:53 am

          When a card is going to Hall of Fame you will get full refund so it’s safe in that case. And yes, I agree that list should not exist because it’s misleading.

          • Huracane
            April 4, 2018 at 4:08 pm

            Advocaat, the way you’re looking at it, no cards are safe. Which is a fair assessment since we never know what the future holds. Even something like thalnos could, theoretically, be power creeped in the next set. I would say this list gives a good analysis of currently playable cards, but I would never worry about dust months and mo the down the line. Make a good deck, get legend, and have no regrets.

  31. Djeon36
    December 27, 2017 at 8:36 pm

    Can you make a list of legendary to disenchant? I have so many legendary right now and I don’t know what to get rid of?

    • Advocaat
      December 28, 2017 at 3:05 am

      Disenchanting legendaries isn’t very good idea since the pack change…

    • Roffle
      December 28, 2017 at 7:45 am

      We have a list here and are currently updating it for the Kobolds and Catacombs expansion. A more current version should be available soon.

      http://www.hearthstonetopdecks.com/hearthstone-legendaries-can-safely-disenchant/

    • Klaus
      December 28, 2017 at 9:55 pm

      I have a top 5 list for you:

      1. You
      2. Should
      3. Not
      4. Disenchant
      5. Legendaries

      *unless it’s golden.

      • bryan
        December 29, 2017 at 7:18 am

        Should I disenchant my golden baron geddon? Will it be useful anytime soon? I know it is used in some elemages

        • werty
          December 29, 2017 at 2:32 pm

          You can disenchant it if you want, just keep in mind that if you do, the next time you open a Classic pack Legendary it can be Baron Geddon again.

      • Tacocat
        January 25, 2018 at 3:19 am

        Why shouldn’t I disenchant my legendaries?

        I get the pack changes, like how you will not get duplicates, but I average at about 6 legendaries per expansion (being f2p), so I see no point in keeping a legendary to not get a duplicate

        And I quite frankly cannot see a purpose to keeping a card like Millhouse Manastorm because I cannot forsee it being used in competitive in the near future

  32. Revenant
    December 27, 2017 at 4:12 pm

    The subheading in the article says that ‘Year of the Mammoth’ (2017 sets) will rotate out.

    Isn’t it the ‘Year of the Kraken’ sets guys?
    Old Gods / MSOG / Karazhan?

    • Evident
      December 27, 2017 at 4:31 pm

      It says that Mammoth sets will rotate out in 2019 which is correct. Kraken sets will rotate out in 2018.

      • Revenant
        December 27, 2017 at 5:50 pm

        Damn I forgot what year it was, LOL.
        Thanks for clarifying.

        Love the work everyone does on this site. Keep it up

  33. Thejokeyboy123
    December 24, 2017 at 12:09 pm

    When will you update it man, been dying out here to craft something just waiting for you to update to KAC.

  34. Neimeth
    December 17, 2017 at 10:57 am

    Will you update this to kobolds soon?

    • Roffle
      December 18, 2017 at 7:53 am

      We will, but we want to let things settle a bit more before making recommendations. Cards that look strong early sometimes taper off in popularity.

      • ytk
        December 18, 2017 at 8:32 am

        When exactly can we expect the update?. Since i found your guide to be most comprehensive and reliable and hence, been waiting on my dust to craft something only after you update.

      • ytk
        December 18, 2017 at 8:34 am

        When exactly can we expect the update?. Since i found your guide to be most comprehensive and reliable and hence, been waiting on my dust to craft something only after you update.
        P.S:
        Would be great if you update in this week 😛

  35. Zarathustra
    December 1, 2017 at 4:17 pm

    I’m currently running a budget zoolock but it’s not getting me past rank 15 atm. Luckily, I got Raza and Velen from some card packs (and they’re currently my only viable legendaries). Given Kobolds is coming out soon, and things are looking good for Priest, should I go all in on a highlander deck (with Kazakus, Shadowreaper, and the rest), considering it would be a fair bit cheaper for me? Or, since a lot of things will be rotating out in April (including a lot of highlander options) should I pursue something else? I just don’t find aggro fun and am looking for a more control-oriented deck to get me to rank 5.

    • Roffle
      December 1, 2017 at 4:48 pm

      It’s a tough call. Highlander Priest is definitely continuing to look strong after the expansion, but I tend to hesitate with crafting decisions this close to a new release. Unless you’re in a hurry to try out the deck, it might be safer to wait for 8th. Or at least see the remainder of the set revealed early next week before making a decision.

      • Zarathustra
        December 1, 2017 at 5:02 pm

        I planned on waiting at least a few days after Kobolds comes out to craft anything anyway. Thanks!

  36. MarmotMurloc
    November 21, 2017 at 8:32 pm

    Hey guys! I was wondering If you might have some advice for me. Recently I initiated my super stupid one classic pack at a time strategy (Cause who needs the value you find in arena! ) I pulled a golden Jaraxxus.
    I think he as a really cool card and all, but since he’s golden, I feel I should scrap him for something like Guldan, Bloodreaver who is much more competitively viable.

    Do you think I should scrap Jaraxxus for Guldan? Or maybe I should craft something else? ( The main reason I suggest Guldan is because I have keleseth and patches and just need him for Zoolock)

    If it helps, the only “good” legends I have are the warrior dk, the shaman dk, keleseth and the Kardazhan legends (all of which are good except morose I’ve heard)

    In terms of bad degenerates, you name it I’ve got it! Hogger, Mukla, sergeant Sally, Mukla tyrant of vale, the list goes on!

    • MarmotMurloc
      November 21, 2017 at 8:34 pm

      I must apologize for the autocorrect above.
      Degenerates = Legendaries
      And I think I fixed this one, but Antacids = Jaraxxus

      • Tyro
        November 26, 2017 at 4:49 pm

        I think you had it right with degenerates

        • MarmotMurloc
          November 26, 2017 at 5:13 pm

          Lol, maybe, especially some like prince keleseth or the death knights, those are the degenerates!

    • Evident
      November 22, 2017 at 7:15 am

      I would wait until the expansion hits and see what becomes viable then. Jaraxxus is a card that has seen play quite often, but lately hasn’t found a real place in the Standard meta. Gul’dan is a really good card, but a lot of things can change with the new expansion. I would try to be patient, but I wouldn’t blame you for going through with it!

  37. deepfear
    November 20, 2017 at 9:30 pm

    should i craft cairne for my tempo rogue deck or wait for new expansion ?? it is the only card which i dont have for tempo rogue atm.

    • Roffle
      November 22, 2017 at 7:54 am

      This close to a new expansion, I would recommend waiting until after Kobolds and Catacombs releases. There may be something from that set you want to craft and/or Tempo Rogue becomes less of a powerhouse. Either way, the deck is probably better with Cairne, but still functions without him.

  38. Zenquility
    November 14, 2017 at 1:51 pm

    The three main decks i play are Raza highlander priest, jade druid, and DK midrange hunter. My hunter deck is complete, but my jade and raza decks are far from that. For raza i still need kazakus, and mabye lyra and velen. For jade i still need fandral and aya blackpaw. I currently have enough dust for 1 card, what one should i craft first?

    • D34THSTROK3
      November 15, 2017 at 11:02 am

      I would most likely go for Velen, because his double hero power dmg could have you wipe out most of the enemy cards on the board and leave you with some mana to mess around with for that turn ,but that obviously means that you have to use Raza. I’m honestly not the most experienced player but thats what I would go for >.<

  39. D34THSTROK3
    November 14, 2017 at 8:26 am

    So I’ve been playing a Dragon mage deck for quite a while and i would like to know which is better to craft for the deck: Deathwing Dragon Lord or Alexstrasza?

    • Zenquility
      November 14, 2017 at 1:48 pm

      Alexstrasza all the way. Deathwing is fun, but alexstrasza is too good to pass up in comparison

      • D34THSTROK3
        November 15, 2017 at 2:59 am

        Thx ’cause I thought maybe Deathwing would be good for the, summon all the dragons in your hand xD

  40. Xd
    October 12, 2017 at 9:15 am

    Elise or prince 2 ?
    İ have all other legendary cards and I can’t craft both

    • Roffle
      October 12, 2017 at 9:36 am

      Prince Keleseth is currently the second most played Legendary card (behind Patches) and enables multiple decks. Elise is certainly good, but a little less commonly included at the moment.

      That said, it depends heavily on the type of decks you’re interested in playing though. Prince works in Aggro/Tempo based decks while Elise favors slower, Control/Value decks.

  41. RaesaL
    October 6, 2017 at 4:00 pm

    Is it too late to craft Fandral Staghelm and Aya Blackpaw ? only two left to craft Jade Druid deck, and also Evolve Shaman with DK and Jade sinergy. I will not craft any Frozen Throne cards while i’m still opening these packs, but April is just around the corner. Is Jade Druid good in Wild ? Thanks

    • LittleZbot
      October 9, 2017 at 8:28 am

      Jade Druid is still a Tier 1 deck in Standard, despite the nerfs. It’s a pretty decent deck in Wild, too. If you want to play Jade, you will also NEED to craft Spreading Plague and Ultimate Infestion. Both cards make the deck much better than it was before. If you really want to be playing Jades, go ahead and craft Aya and Fandral – they’re pretty much required in Jade Druid.

    • Roffle
      October 9, 2017 at 8:41 am

      Jade Druid dropped more dramatically in Wild after the nerfs, but is still decent in Wild. Aya is good in decks beyond Jade Druid, making her a strong craft if you have any interest in Wild.

      Really, only you can decide whether these cards are worth crafting. Both are powerful card, so it’s a matter of determining whether six months of play is worth 1600 dust apiece (1200 if you DE Wild cards).

  42. Giacomo Stefanelli
    September 28, 2017 at 8:18 am

    I had in mind to craft three legendaries to complete the highlander priest. Those are Raza, Kazakus and in second stance Lyra. I’m wondering if are worth to craft considering I got other T1 decks and the highlander would be like a fun toy to play with.

    • Bellerophon
      September 30, 2017 at 11:31 am

      It probably depends on what you want. Kazakus will rotate out of standard early in 2018. That makes Raza weaker and I’m not sure if Anduin will find a spot in a tier 1/2 deck at that point. If you want fun, play razakus. If you’re worried, keep the dust for the next expansion. I’d expect razakus to be viable in the next expansion, unless there is some crazy counter or more midrange decks show up.

      • 98brae
        September 30, 2017 at 11:42 pm

        Razza rotates too. the first expansion of 2018 takes Whispers, Karazan and Gagetzan.

  43. Bellerophon
    September 28, 2017 at 3:04 am

    You might add Keleseth to this list.

  44. Zer0w
    September 26, 2017 at 1:14 am

    Best Guide [ Helped me alot ]

  45. MrMeme
    September 19, 2017 at 12:11 pm

    Are you guys sure about Quest Warrior?

    • Evident
      September 19, 2017 at 1:46 pm

      I’d say the Warrior Quest was likely one of the more flimsier additions to the list. I’d wait and see how the nerfs play out before crafting it.

  46. BenjoM
    September 14, 2017 at 8:15 pm

    Is it worth crafting Rogue and Warrior DKs? I feel like if I ever want to play either class I’ll need the DK (except for pirate warrior which I detest).

    • Rotesfeuer
      September 15, 2017 at 5:18 am

      Dude did you play the first mission from the Lichking adventure? The warrior Dk is for free…

      • Evident
        September 15, 2017 at 7:45 am

        The DK you get for free is random.

        • Rotesfeuer
          September 18, 2017 at 8:30 am

          Really? I played on 3 accounts and I always got that damn Warrior DK Lol.

      • BenjoM
        September 15, 2017 at 8:17 am

        Ya of course! I rolled a few from packs, got that random one from the first mission and crafted a few, but I still need Rogue and Warrior. I just can’t decided if they’re worth it or not.

  47. Blackthorn
    September 14, 2017 at 10:33 am

    Should i throw away Finja ? I am guessing it’s safe cause now with the nerf to warleader i don’t think it will see significant play…the biggest value the card could bring into play was to draw the warleaders into the battlefield…It might not be a 100% disenchant but in my case by throwing him away i have the dust to make another legendary,so it’s worth it imo..

    • Roffle
      September 14, 2017 at 4:17 pm

      I’d wait and see how things are affected by the partch. The Warleader nerf is certainly substantial, but it’s hard to predict how the meta will be affected by change.

      • Blackthorn
        September 14, 2017 at 11:39 pm

        I now rembered that I also have the Hunter DK which i might throw away because hunter is my least favorite class in HS..By d/e him I can make the Rogue DK because i main rogue and maybe craft Lich King…so that d/e is worth it,right?

        • Rotesfeuer
          September 15, 2017 at 5:20 am

          If you dust the Hunter DK, there is a chance that you can draw him again. I would keep him cause of the “new” legendary rule in packs that you wont draw doubles.

        • BenjoM
          September 15, 2017 at 8:20 am

          I don’t know if Rogue DK is worth it but if that’s your main than craft it for sure. Lich King is a safe craft. Hunter DK is super fun to play but if you don’t like that class and are strapped for dust then disenchant.

  48. Jarmizon
    September 11, 2017 at 1:54 am

    great guide- i use it a lot!
    but i think you should update it cause lately both Kazakus and Raza the Chained are much more competitive then they were before KFT.
    and Archmage Antonidas doesn’t find himself in secret mage, so its better to correct the link above

  49. EXtinct
    September 1, 2017 at 10:02 pm

    What should I craft with dust I got from golden millhouse manastorm? any suggestions

    • Evident
      September 2, 2017 at 9:05 am

      It really depends on what you have.

    • Jowser
      September 4, 2017 at 12:29 am

      Non-golden Millhouse Manastorm

    • BenjoM
      September 15, 2017 at 8:21 am

      I think that any DK (whichever class you prefer) is safe to craft. Almost every deck will include the DK.

  50. Appleseed4k
    August 23, 2017 at 9:21 pm

    I remember getting the black knight as my first and second legendary (played back in tgt). I was kinda dissapointed that my I got a duplicate so soon but at least it wasn’t an insta-dust like lorewalker or millhouse. Of course back then taunts weren’t really that big so I almost never used him except for a random 7 legendary paladin deck (which I still regret making). Fast forward and he’s actually seeing some play with all the lich kings running around.

  51. Cellz
    August 23, 2017 at 2:47 pm

    Should I d/e my golden awaken the maker, golden hunter quest and golden thalnos?

    I already have the normal ones and my current dust is around 3k++. Got a number of top decks already ie jade druid, token druid, murloc paladin, evolve shaman, miracle rogue, tempo warrior. I was thinking of crafting yshaarj for big priest or lyra and anduin dk for highlander priest.

    • Cellz
      August 23, 2017 at 2:56 pm

      Was also thinking to craft black knight or deathwing bit dunno if its worth it or not

      • MooPenguin32
        August 23, 2017 at 7:55 pm

        I’ve been thinking about crafting Black Knight myself. Last time I thought about it was when Old Gods was released. It fell out of favor. I wonder if the same will happen here. The last niche Legendary I crafted was Harrison Jones during Old Gods. I don’t regret it, but I haven’t really been playing it either. Hate for the same to happen with Black Knight.

        • Roffle
          August 23, 2017 at 8:19 pm

          Great point/reminder. This is the reason both Harrison Jones and The Black Knight were left out of the Best to Craft list. Both are great cards when the meta suits them but, like you said, fall in and out of favor quite often. It’s easy to get caught up in the way things are at present, but when you’re spending 1600 dust on a card, you want to get long term value out of your craft.

      • Evident
        August 23, 2017 at 8:30 pm

        I mean Black Knight is a decent craft right now but he isn’t vital. Deathwing is very fringe for the most part, so that’s more of how much you’d want him. It depends if you care about Golden cards honestly, I might not disenchant a golden Thalnos because he gets quite a bit of use. The other two might not see much play, so I’d consider disenchanting those.

  52. BlueyesOwl
    August 23, 2017 at 11:48 am

    Deathwing, Grommash, Greenskin, Jaraxxus, Cairne, warrior’s quest, Kalimos, Elise, pyros, mage’s quest, frost jaina, thrall, uther are near unplayable in both formats (only exception is Greenskin but isn’t a must to craft for Pirates).
    Same goes for N’Zoth, Ragnaros Lightlord, Y’Shaarj and Yogg-Saron.
    Some of them above can only be crafted if you want to play specific deck(s) buuut…
    To loose 1200 dust (if you dischant the return dust is just 400 !!! ) for e.g. Y’Shaarj is very optimistic. Only one deck use this legendary and it’s tier3 (Big Priest, a very expensive deck).
    FROZEN THRONE META has 4 tier1 decks and other 4 tier2 decks. So, probably it’s safe to craft cards for those decks… Unless we are talking about cards that can be found anyware(and that must be a priority to any player) in some decks for e.g. Black knight is worthy indeed and is a must for almost any deck as an anti-taunt card.

    Overall, I think this article will make many people regret if they going to follow this article’s opinion about those legendaries. Especially if there are people that don’t give a lot of money for this game (e.g. newbies, f2p players, etc).

    • Dragonlord Kolaghan
      August 24, 2017 at 1:32 am

      Please learn the game before talking about it. Great advice, roffle! Thanks

      • BlueyesOwl
        August 24, 2017 at 8:15 am

        If that goes to me, I have no intention to prove anything.
        I will only say that I’m playing competitive (mean rank5 to legend every single season) this game since closed beta…
        Believe what you want to it’s your matter.
        I just wrote my thoughts to the author’s article…

        Cheers

  53. SgtWingHead
    August 22, 2017 at 11:54 am

    I hate Patches. Dusted mine, never felt better!
    Can’t stand how many decks it worms its way into, and where it has no place being.

  54. PnutButtrSandwich
    August 22, 2017 at 12:25 am

    Very helpful! I will also wait for the safe to dust Legendaries list.

  55. Toast Rider
    August 21, 2017 at 7:04 pm

    Would you say Finja is a required craft for murloc Paladin? I’m just short of having the resources to make the deck and I’m weighing between crafting him and Tirion.

  56. Watership
    August 21, 2017 at 2:22 pm

    It’s interesting to see you include 7 of the 9 DK legendaries in your list. What was your thoughts when excluding the other two (especially Valeera)?

    P.S. Love the site, it just looks so clean. It’s the only Hearthstone deck site I use.

    • Roffle
      August 21, 2017 at 2:42 pm

      Unlike Quests, most DKs seems to be quite strong (initially at least). Some of the play rates may be skewed due to the recency of the expansion, but statistics seem to indicate most are at least worth consideration for crafting.

      As our list indicates, the exception is Valeera and Garrosh, both of which have a negative in deck and played win rate. Jaina also has a negative in deck win rate, but a positive played, likely due to decks being built around her. We’ll monitor the relative power of all Death Knights (and KFT Legendaries), but it seems these two are having trouble finding a spot in competitive play.

    • Alsozatch
      August 21, 2017 at 3:19 pm

      imo garrosh death knight hero sucks. the hero power is barely passable.. by the time I play the hero I’d much rather have armor up. I see the hero power as a downgrade in most cases, so its hardly worth it for a 9 cost shadow mourne.

      • Alsozatch
        August 21, 2017 at 3:24 pm

        and by that time your 4/3 weapon won’t do much against the larger minions they will start to play like savannah highmane, tirion fordring, the lich king.

        I’n a deck where you want the new hero power, I’m sure you will already be running fiery war axes and blood razors, so shadowmourne is no where near enough of an upgrade for 9 mana. It’s not hard to see why garrosh isnt used

      • Advocaat
        August 21, 2017 at 7:14 pm

        Honestly none of them hero cards is a safe craft at the moment. All DKs look well on paper but in reality they are just ‘meh’ … The only DK that is worth crafting right now is priest.

        • J.J. Robuniki
          August 22, 2017 at 12:50 am

          How is Malfurion “meh”?
          I can see why you’d call Gul’dan “meh”, since he is 10 mana (but still amazing) but Malfurion is a 10/10.

          • Advocaat
            August 22, 2017 at 4:26 am

            Malfurion is the most ‘meh’ in my opinion. I also play him but he’s easily replacable in any deck.. only good because druid’s good

        • Olkov
          June 11, 2018 at 4:32 pm

          Really? What about jeina and her lifesteal Elementals what about guldan who’s resurrect all demons? What about malfirion who’s give you 15(!) More health? What about lifesteal sword of paladin? What about eexxar who’s give you nice late game? Haghatta? Or ragnaros fire Lord? Dude, in hero’s there is power!

      • jj ivanov
        September 3, 2017 at 6:25 am

        Yeah i got it from the free solo adventure, but i amin warrior and i was actually pretty happy of getting it… tempo warrior is cool and there’s like 40 different enrage cards that the hero power supports. it isn’t bad at all, warlock dk and valeera are worse

  57. Noviceengineer8
    August 21, 2017 at 12:11 pm

    How viable is Taunt Warrior right now? Doesn’t look like a good craft if the deck is unplayable

    • Roffle
      August 21, 2017 at 1:17 pm

      The Warrior quest was discussed when we were coming up with this guide. The card completely enables a deck archetype that is capable of being powerful. With the sea of Jade Druids right now, it is struggling, but should that die down and we see a return to aggressive strategies it could easily return to form.

  58. Advocaat
    August 21, 2017 at 11:31 am

    I don’t think Malfurion DK is a good craft. It’s easily one of the worst hero cards. He’s only played because druid is very strong right now. All druid decks are playable without him though. The card itself does almost nothing. It’s not bad but definitely not mandatory.

    • adezero
      August 21, 2017 at 1:40 pm

      malfurion is arguably one of the best DKs. it has nothing to do with druid popularity.

      • Roffle
        August 21, 2017 at 2:34 pm

        I agree. Flexibility is an important factor in card games and Malfurion provides that. Not to mention that it’s already easier for Druids to play high-costs cards, but at 7 mana, Malfruion comes out much earlier than most other DKs.

      • Advocaat
        August 21, 2017 at 7:10 pm

        The hero power is almost a non factor because in most turns you don’t have enough mana to play it. It’s basically summon two scarabs/spiders for 7 mana which isn’t rly that good… It’s a solid card but all of druids’ decks are perfectly playable without him right now.

        • Moltar
          August 21, 2017 at 7:32 pm

          Wat, constant fiery war axe or 3 armor is real good.

        • EPOCH
          August 21, 2017 at 11:55 pm

          Its best actually you are the only person arguing that its bad! Check comments and statistics!!!
          Lets see druid struggles against aggro decks most of all.
          and here we have 7 mana for 5 armor which helps a lot and 2 scarabs with taunt 2x 1/5 also great against aggro. And even if this is not enough you have value for hero power next turn:
          1. 2 mana for 3 attack is like fiery war axe which is good!
          2. 2 mana for 3 armor is also good , its upgraded version of warrior hero power.

          So just stop that useless demagogy and learn the game then talk!

          • Advocaat
            August 22, 2017 at 12:27 pm

            I don’t think I have to “learn the game” since I hit legend almost every month for years… It’s not like FWA. It’s only 1 charge of FWA. Nobody would play a 4 mana Fiery War Axe. The card itself isn’t bad, don’t get me wrong. But it’s not important to have to make those druid decks viable. It’s just a solid card choice that can be easily replaced by another solid tech card. So no, definitely not worth crafting as much as presented.

  59. Thoras
    August 21, 2017 at 9:50 am

    “Hold my Beer”, … crafting Actionmaster Beardo for Paladin 😀

    • Roffle
      August 21, 2017 at 11:48 am

      I casted a Wild Tournament this past weekend in which one of the players successfully pulled off this combo. It was beautiful.

  60. Chicrala
    August 21, 2017 at 9:18 am

    Mate, Reno is not from Mean Streets =)

    • Chicrala
      August 21, 2017 at 9:19 am

      Awesome guide by the way!

    • d4d1
      August 21, 2017 at 9:33 am

      read the text clearly and you will find your error

      • Evident
        August 21, 2017 at 9:47 am

        Yeah, I have to admit I thought it was an error when I first saw that too.

        Edit: I added a word so it would be more clear.

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