Determining which Legendary Hearthstone card to craft can be a tough decision for experienced and new players alike. If you craft a card and find it less useful than initially expected, the best you can get is one-fourth of your Arcane Dust back.
Our Hearthstone Legendary Crafting Guide will help ease the anxiety of burning 1600 dust on a single card. This guide will take you through a logical Crafting Strategy to ease the pain of Standard rotations and focus on those cards that are most likely to get the best value from your dust. For each Hearthstone Set, we provide the Best Cards to Craft and Good Cards to Craft to assist you through your next crafting conundrum.
Please note that this guide is intended for Standard players. In Wild, Legendary cards have different power levels than in Standard due to additional synergies available in the format.
Hearthstone Legendary Crafting Strategy
When choosing the next Legendary card to craft, you should consider both the strength and set of the cards you’re considering. Typically, Neutral Legendaries fit into more decks and offer the best variety when crafted. As with all class cards, however, class-specific Legendaries tend to be stronger and offer additional synergy and/or class identity options.
The Best Cards to Craft are either Neutral Legendaries played in a variety of decks or ubiquitous class Legendaries. Good Cards to Craft are Legendaries that are tech cards, flexible inclusions, or any card that’s usage is dependent on the ever-shifting Hearthstone meta.
In general, cards listed in the Best Cards to Craft for each set should be given priority over those in the Good Cards to Craft. The exception would be if you have a specific deck in mind that is reliant on the card you’re planning to craft.
In terms of sets, the best long-term value for your dust is always going to be cards in the Hearthstone Classic Set. Barring retirement into the Hall of Fame, all of these Legendary cards will always be included in Standard. Even if crafted cards are banished to Wild, a full dust refund can be expected.
After the Classic Set, the sets from the current year should be given priority. Sets remain in Standard for two years, so the current year sets have a longer lifespan than the sets from the prior year.
DUE TO THE NERFS WE’RE GOING TO HAVE RE-EVALUATE SOME OF THE CHOICES ON THIS LIST!
The Hearthstone Classic Set is the core set in the game. Introduced with the game’s release, the set still has many of the game’s strongest Legendary cards. Due to their unrestricted duration in the Standard format, Classic Set Legendary cards are more likely to remain playable than those released with expansions.
Hearthstone Classic Set Best Cards to Craft
Bloodmage Thalnos – While not as flashy as some of the other Legendaries, Bloodmage Thalnos has always been one of the most-played Legendaries in Hearthstone. Any deck that runs more than a handful of spells can benefit from this two-mana staple card.
Leeroy Jenkins – Effectively a neutral Fireball for five mana, Leeroy Jenkins has been helping aggressive decks close out games since the beginning of Hearthstone. The massive Charge damage will make this card a powerful finisher for a long time.
Malygos – Malygos has been a part of multiple combo decks over the history of Hearthstone, and I don’t think that’s even going to change. The card will be good at some point when another deck that wants to play spell-based combos pops out. Even though Druid was nerfed recently (and Malygos Druid was one of the best decks to play Maly in), the card still sees quite common play.
Edwin VanCleef – Nearly every variant of Rogue has turns where several cards are played, enabling the possibility of massive Edwins. Even a relatively small (4/4 or 6/6) VanCleef early on can win games. Edwin has seen at least some competitive play in nearly every Hearthstone meta so far, any Rogue fan can’t be wrong with crafting it.
Prophet Velen – Velen is a card that finds its way back into the meta quite often, there is usually some combo Priest deck built around it. It has seen semi-common play throughout the last 2 years. Most recently, it’s been used in the Resurrect (Clone) Priest.
Hearthstone Classic Set Good Cards to Crafts
Alexstrasza – Alexstrasza has been a combo enabler since the early days of Hearthstone. The option to either burst down an opponent to set up a kill or dodge incoming lethal damage makes Alexstrasza a perennial powerhouse worthy of crafting.
Captain Greenskin – Classic Pirate Legendary, it’s commonly seen whenever a Pirate, or a deck that heavily benefits from buffing the weapon, pops out.
Harrison Jones – When weapons are a consistent part of the meta, Harrison Jones is frequently slotted into numerous decks. However, the fact that he’s a tech card means he’s reliant on the shifting meta and not as safe as those mentioned above. Another reason that it’s not higher on the priority list is that he can be somewhat reliably replaced by a budget option – Acidic Swamp Ooze.
The Black Knight – A tech card, which ends up in the meta when the time is right – if multiple powerful Taunts are played, then The Black Knight is a good card to run.
Ysera – The best neutral value generator in the Classic Set, Ysera will frequently find her way into control decks. When aggression is king, however, Ysera is too slow and often one of the first cards cut from these lists.
Al'Akir the Windlord – This class Legendary hasn’t seen any play in a long while, but was brought back by the relative popularity of Even Shaman. If you’re running the Corpsetaker version, you just need to have it.
Archmage Antonidas – While Archmage Antonidas is undeniably a powerful card, there aren’t many Mage archetypes that can benefit from his Fireball generation at present. Still, it’s a key combo card in some of the builds and it will surely see play in the future.
King Krush – I never thought that this day would come, but I finally can recommend the Classic Hunter Legendary. It started seeing play in The Witchwood, in Recruit Hunter, and now it’s played in most of the Deathrattle Hunter builds.
Year of the Raven (2018) Sets
The Year of the Raven consists of The Witchwood, The Boomsday Project and Rastakhan’s Rumble. All three sets will rotate out of the Standard format with the release of the first expansion in 2020.
Rastakhan’s Rumble Best Cards to Craft
Oondasta – The massive Beast turned out to be a perfect addition to an already powerful Deathrattle Hunter, but the deck will most likely end up being unplayable in its current form with the upcoming rotation. However, Oondasta is seeing play in more popular archetypes, such as Odd Quest Warrior or Recruit Hunter.
Zul'jin – New Hunter’s Hero card, even though it’s a bit disappointing flavor-wise, it’s very powerful in any deck that runs a lot of spells (such as, well, Spell Hunter). It provides a massive board state swing by casting cards that summon minions (e.g. Spellstone), removal spells (e.g. Deadly Shot), as well as adding more tempo by replaying Secrets. It made already solid decks even more powerful.
Rastakhan’s Rumble Good Cards to Craft
Hakkar, the Soulflayer – Hakkar is a bit like a new Mecha'thun card of the expansion, although it turned out to be significantly less powerful than the ultimate Mech. It sees some play in Druid deck, which plays similar to the Togwaggle Druid, but instead of switching the decks and letting your opponent die to fatigue, it speeds up the process significantly with Hakkar. It’s an off-meta deck, though, so craft at your own risk.
Mojomaster Zihi – Surprisingly, Zihi turned out to be a solid Neutral Legend from the latest expansion. While 5/5 stats for 6 mana aren’t amazing, making her quite useless in faster matchups, she works very well vs certain Control and Combo decks (delaying their removal / win conditions), as well as Druid’s Ramp. She sees play in Midrange/Tempo decks such as Tempo Rogue or Even Paladin.
High Priest Thekal – If you want to play a slower Paladin deck with lots of healing, Thekal is a great addition. Turning all of your health (besides 1, so you survive) into Armor means that your healing cards can be useful even if you were previously at full health. It’s most commonly played in OTK Exodia Paladin.
Jan'alai, the Dragonhawk – Jan’alai sort of activated Odd Mage this expansion – a 7 mana Ragnaros the Firelord with an extra 4/4 body on the board is an almost good enough reason to play the deck. Sadly, it doesn’t have THAT MUCH to offer at this time besides Jan’alai, making it a pretty average deck. Still, if you’re into that, Jan’alai is basically a must – and if Odd Mage gets more support next year, it might work really well!
Shirvallah, the Tiger – Similarly to Thekal, Shirvallah is played mostly in slow, Control/Combo-oriented Paladin builds, such as Exodia Paladin. Getting it down to a few mana points (or even 0!) is not that easy, but the pay-off is very solid. There’s also a deck built around shuffling copies of Shirvallah to your deck and then dealing 25 damage to your opponent with Holy Wrath, where the base combo, unlike Exodia’s, doesn’t rotate out with next expansion.
The Boomsday Project Best Cards to Craft
Mecha'thun – I didn’t think that this day will come, but right now I can actually recommend crafting Mecha’thun. It’s an ultimate combo card, since once you complete the combo, your opponent dies immediately – no matter how much health he has, what board he has etc. He can even be immune! Between Druid, Priest and Warlock (which is probably the best and most popular right now – Mecha’thun Warlock), we have a lot of pretty viable decks running the card, it’s pretty popular on the ladder and has been brought into multiple tournaments. What a world we live in!
Subject 9 – Drawing up to 5 cards for 5 mana is amazing. Doing that while putting a 4/4 body on the board is absolutely broken. Luckily, it only works in a decks that commit to Secrets, but it’s still an amazing card. Even though it could be seen as a Hunter-exclusive Legendary right now, there’s no telling that it won’t see play in Mage after the rotation, especially if the class gets more Secret synergies again.
Whizbang the Wonderful – While it’s not even a good craft if we look at the competitive side of the game, it’s probably the best Legendary a new or casual player can get. It lets you experience 18 different decks, some of which are actually quite viable. And it’s not limited to Boomsday Project – when the recipes get updated after a new expansion launches, you will get to play with all of the new builds. All of that for 1600 Arcane Dust.
- Extra Information: Click here for a full list of potential Whizbang decks.
Zilliax – Zilliax turned out to be the only staple meta Neutral Legendary from Boomsday Project. Its immediate board presence and healing makes it a mainstay in multiple decks, even those that run no other Mechs at all. It’s one of the most flexible Legendaries we have in the game right now.
Zerek's Cloning Gallery – A deck built around this card, Resurrect (Clone) Priest, has been popularized by Asmodai late into the Boomsday Project, and it has seen a second spike of popularity recently. This Legendary spell is its central piece – it summons a bunch of high value and combo-oriented cards, letting Priest either win the game immediately with burn spells or gain a lot of value and put all of the necessary cards to the resurrect pool.
The Boomsday Project Good Cards to Craft
There are currently no Neutral Legendaries from The Boomsady Project that I would recommend as “Good Cards to Craft”.
Crystalsmith Kangor – Doubling all of your healing is very powerful. Previously, it wasn’t that useful, because Paladins has limited ways to heal, but now with more heal cards and High Priest Thekal to solve the “healing at full health” issue, it is a solid pick.
Dr. Boom, Mad Genius – The Hero card from Boomsday Project is what Warrior needed to get back into the “viable” territory. While it’s pretty RNG-heavy (since you can’t control what Hero Power you will get next), it adds a lot of late game tempo AND value to the Warrior class. It’s the main long game win condition in Odd Warrior.
Myra's Unstable Element – Mostly seen in Odd Rogue as a massive refill when your run out of steam. It gives you 3-4 more turns of high tempo plays before you go down – either thanks to your opponent or to fatigue. But since the deck is not most popular right now, and it can be played without it, I can’t put it in the Best Cards section.
Stargazer Luna – Good Legendary in any Mage deck running cheap cards. 1 card draw is enough to make it worth, and you can possibly chain 2-3 card draws later in the game. However, Tempo Mage, the deck it fits mostly into, is not in a great shape currently. Some players have been experimenting with Elemental Mage, which runs Luna, but the deck isn’t very successful so far.
The Soularium – It used to be an auto-include in Zoo Warlock at the start of Boomsday Project, but right now some builds play it and others don’t. It’s a good card that works really well in specific scenarios, but I wouldn’t call it an auto-craft or auto-include. It should be a good craft if you want to play Zoo, but not an absolutely necessary card. It is, however, necessary if you want to commit to Discard Warlock, but the deck is not working that well right now (and given the fact that many cards from that deck rotate out next expansion, it probably won’t work in Standard for the time being).
The Witchwood Best Cards to Craft
Baku the Mooneater – Surprisingly, it turned out that both the Even and Odd decks are viable. Baku’s upgraded Hero Power has found a home in some of the meta decks. Upgrading Hero Power at the start of the game is an incredibly powerful effect – and since there aren’t THAT many cards that can’t be replaced, having a consistently better Hero Power often outweighs building a deck from a bigger pool of cards.
Genn Greymane – While Baku is the more popular of the two, Genn seems to be working nearly just as well. Making the Hero Power cheaper usually makes the deck more consistent – not only you always have a Turn 1 play, but Hero Power actually becomes an okay tempo tool. Either way, both Odd and Even decks are a big part of the meta right now.
Houndmaster Shaw – Houndmaster Shaw is one of the strongest Legendaries the class has ever received. The 3/6 body combined with a powerful effect makes it a solid T4 play as well as a good card to combo for a high tempo turn later into the game.
Lord Godfrey – Defile turned out to be one of the best board clears in the entire game, and Lord Godfrey is like the Defile’s big brother. While 7 mana is quite a lot, in the late game he can often clear every minion while leaving a 4/4 body on top of that. More recently, slow decks like Cube Warlock, Control Warlock or Mecha’Thun Warlock have been back into the meta, and Godfrey is a great craft if you want to play one of those.
The Witchwood Good Cards to Craft
Azalina Soulthief – The card used to have a higher play rate, but it’s nearly out of meta again. While it’s necessary in a Toggwaggle / Mill Druid deck, it’s not very popular right now after the nerfs. It can also serve as a tech card in Odd Warrior, but it’s much more common in more greedy, tournament builds than in the ones you can meet on the ladder.
Hagatha the Witch – The only Hero card from the expansion, at first Hagatha was mostly played as a removal and value tool in Shudderwock Shaman. However, after the deck was nerfed, the only deck it still finds play in is Even Shaman. While there are some weird Shaman experiments going on, they aren’t working for the most part. I suspect that Hagatha should find a home next year eventually, there’s still a lot of time before it rotates out.
The Glass Knight – While by no means necessary, it turned out to be a solid card in Even Paladin. 4/3 with Divine Shield alone is okay, but the deck also has some ways to make the shield come back once it’s destroyed (such as Truesilver Champion), potentially making it able to trade multiple times or be nearly invulnerable to the damage-based removals.
Year of the Mammoth (2017) Sets
The Year of the Mammoth consists of Journey to Un’Goro, Knights of the Frozen Throne, and Kobolds and Catacombs. All three sets will rotate out of the Standard format with the release of the first expansion in 2019.
WARNING: The entire Year of the Mammoth rotates out very soon (with the first expansion of 2019, most likely in April). When crafting one of those cards, keep in mind that you will only be able to play them in Standard until then.
Journey to Un’Goro Best Cards to Craft
There are currently no Neutral Legendaries from Journey to Un’Goro that I would recommend as “Best Cards to Craft”.
Lyra the Sunshard – Priest’s value generator, a card that was underrated at first, but turned out to be one of the best Priest Legendaries ever. Right now it mostly sees play in Resurrect (Clone) Priest, where it’s used to win the games you shouldn’t win otherwise by either getting the perfect combo pieces or a bunch of high value cards.
Sunkeeper Tarim – Tarim is by far the best Legendary card from Journey to Un’Goro. After briefly disappearing from the meta (when there was no deck that would want to play it), it has recently started to see play in both Even Paladin, as well as Exodia Paladin. It’s amazing in both of those, and a very powerful card in general, but keep in mind that it rotates out relatively soon, so crafting it right now with only Standard play in mind might be risky.
Journey to Un’Goro Good Cards to Craft
Elise the Trailblazer – As a strong value generator, Elise sees some competitive play, just like her predecessor did. If you need a good, value card in a deck that potentially wants to go to the fatigue, she’s a great pick.
Hemet, Jungle Hunter – It’s a very interesting card, which sees play in some combo decks. In the mid/late game, you’d gladly get rid of the early game part of your deck in order to draw the necessary combo pieces faster (assuming they all cost 4 or more mana, so they don’t get destroyed).
Spiritsinger Umbra – Umbra is a tech card played in some of the Deathrattle-heavy decks, especially those running Carnivorous Cube (it was first played in Cube Warlock). While she has a lot of potential, she tends to be clunky at times, which is why she’s never really a necessary Legendary to have.
Awaken the Makers – The deck created around this Quest got popular briefly after The Witchwood’s nerf patch, but soon after it turned into an off-meta deck. More recently, APM OTK Priest has adapted Quest, making it much more resilient as long as it finishes it quickly, but it’s still mostly an off-meta pick.
Fire Plume's Heart – The Quest Warrior has been going in and out of the meta multiple times. Right now we see it in an Odd version, although it’s still only a small part of the meta. Of course, if you want to play the deck, you need to craft it, but it’s been falling out of favor over the last 2 weeks or so.
Kalimos, Primal Lord – Elemental Shaman was always seen as a more “newbie” build that doesn’t work competitively. However, the card is also solid in Even Shaman, which is what saves it – it can be used as a late game board control tool, burn damage, board flood or healing. While some options are used more often than the others, the flexibility is what makes it good.
Knights of the Frozen Throne Best Cards to Craft
Prince Keleseth – Keleseth is one of the most popular Legendary cards in the game right now, being an auto-include in multiple, mostly aggressive decks. I can’t fathom it becoming obsolete before it rotates out from Standard.
The Lich King – The Lich King was a safe craft ever since it was released, since it fits into so many decks as the late game value tool. You can slam it into nearly every single slower deck and it will work really fine, similarly to how Ragnaros the Firelord or Dr. Boom were in the past.
Bloodreaver Gul'dan – Bloodreaver Gul’dan offers a massive board swing in any deck that runs a bunch of Demons. If you combo him with high power cards such as Voidlord, Doomguard or even Despicable Dreadlord, reviving all of them at once will often be enough to just win the game on the spot. But even if you get some 2/4’s or 4/4’s in Even Warlock, it’s still worth it for the upgraded Hero Power. It turns your basic Life Tap into a small burn spell, which heals you at the same time.
Deathstalker Rexxar – Rexxar is amazing, because it gives you a nearly infinite value win condition, which is necessary in some matchups, especially after you run out of steam. The current Beast pool is pretty strong, and some of the high-roll combinations can just win you the game (such as Poisonous + Exploding Bloatbat).
Shadowreaper Anduin – It used to be an unquestionable #1 Death Knight for a while, when Highlander Priest was dominating the meta. After the rotation, however, it has started seeing play again in Control Priest, as either a value tool or finisher (most likely the latter). More recently, it’s also commonly seen in Resurrect (Clone) Priest as yet another way to close out the games.
Uther of the Ebon Blade – It took a long time for the card which players thought will be the best Hero card before the expansion’s release to actually become good, but it’s finally there. Uther of the Ebon Blade is a central combo piece of so-called Exodia Paladin, which wants to summon all four Horsemen on the same turn to win the game (usually doing it by bouncing them back to the hand to replay them when the time is right). It’s also a great card in less powerful, but also interesting Holy Wrath Paladin – in this build it’s mostly played for the weapon, as well as an alternative win conditions in the matchups in which you can’t kill them with burst damage.
Knights of the Frozen Throne Good Cards to Craft
There are currently no Neutral Legendaries from Knights of the Frozen Throne that I would recommend as “Good Cards to Craft”.
Frost Lich Jaina – Frost Lich Jaina is absolutely necessary to play slower Mage decks such as Big Spell Mage. However, since those decks mostly stay off the radar and aren’t meta defining, it’s hard to call her the best craft. If you want to play a Control Mage build, however, you will have to get her.
Malfurion the Pestilent – Malfurion, due to its flexibility, offers a great deal of offense or defense. Depending on the matchup and the deck you put it into, you can either deal 3 damage per turn or gain 3 armor per turn, either option is much better than any of the basic Hero Powers. If you decide to summon Taunts initially, you also get a 15 health swing, which can be crucial against faster decks. On the other hand, summoning Poisonous 1/2’s might disrupt your opponent’s game plan and force him to spend a whole turn clearing them instead. Sadly, since Druid in general was nerfed heavily, even though the Hero card is still good, it only sees as much play as Druid does, which is not that much.
Sindragosa – Played in Big Spell Mage as a late game value card + source of 1 health minions to ping. Most of the time, you get 8/8 + Water Elemental + one random Legendary in your hand the turn you play her. And then you have another 0/1, potentially for another Water Ele + Legendary.
Kobolds and Catacombs Best Cards to Craft
Zola the Gorgon – Gorgonzola got into surprisingly many meta decks, mostly as a part of some combo or an extra value generator. Exodia Paladin, Odd Mage and Odd Warrior are examples of the decks that can run it successfully.
Kathrena Winterwisp – The card has started seeing play back in The Witchwood, in Recruit Hunter, where it was used to summon big Beasts as a part of the late game Recruit package. Now it’s mostly used in Deathrattle Hunter. While the package has been cut down by a few cards, it’s still a prominent Hunter card, played in any deck that can drop early game Beasts. She always packs 10+ mana worth of stats the moment she hits the board, and then there’s the powerful Deathrattle, potentially triggered more than once thanks to Play Dead and such.
Rhok'delar – 7 mana for a 4/2 weapon doesn’t seem amazing, but if that weapon floods your whole hand with random spells, then that’s another story. It’s an amazing card in Spell Hunter and one of the main reasons you want to run a deck without any minions in the first place.
Kobolds and Catacombs Good Cards to Craft
King Togwaggle – Togwaggle/Mill Druid is working way better than most of the people would imagine when the card was first printed. but it’s still not a very popular deck after the recent Druid nerfs. Togwaggle is also necessary for another off-meta Druid build – Hakkar Druid. If you want to play one of those, by all means, craft Togwaggle. But overall it’s not the best craft currently.
Dragoncaller Alanna – Big Spell Mage certainly lives up to its name. With enough 5 mana or more spells cast, Alanna can flood the board with 5/5 dragons. It’s a nice extra win condition in the deck, but not only she’s not absolutely necessary, but the deck mostly rotates out quite soon, making her a good craft only when you want to play this specific deck right now.
Lynessa Sunsorrow – Once the slower Paladin decks have became popular again, so did Lynessa. Just with a single Spikeridged Steed played, she’s already pretty good – 7 mana for a 3/7 Taunt that summons a 2/6 Taunt on Death (just slightly less value than Voidwlord for 2 less mana). Add another Steed, maybe some Potion of Heroism and you’ve got a huge minion that can even sometimes win the games by itself.
Rin, the First Disciple – Before release, this little gnome was scoffed at. It turns out she can offer a win condition for Control Warlocks against other slow decks. That said, she isn’t strictly required for the decks she fits into.
Skull of the Man'ari – It used to be the #1 craft from Kobolds & Catacombs until Warlock got nerfed. Cube Warlock is still a solid meta deck, although it’s pretty uncommon outside of Legend right now. However, if you still want to play it (or Control Warlock for that matter), it’s a high priority craft, since it’s the best way to pull out big Demons after Possessed Lackey got nerfed.
Twig of the World Tree – Even though the card wasn’t directly hit by the Druid nerfs, since it’s much harder to ramp now, all of the slow Druid Combo-oriented strategies are much weaker right now, and thus Twig is also less useful. But if you want to play one of them, it’s still necessary.
Val'anyr – While not necessary, it sees some play in Even Paladin builds. In the right scenario, it can be an infinite value / damage tool. Once you get it going, it can be really powerful, but it’s a bit slow at the beginning and can be countered by Silence.