Juicy Psychmelon is a 4 Mana Cost Epic Druid Spell card from the The Boomsday Project set!
Draw a 7, 8, 9, and 10-Cost minion from your deck.
It's not juicy at all. IT'S JUST MESSING WITH YOUR HEAD.
Juicy Psychmelon Card Review
Blizzard, why? While I think that some people are overhyping this card for Standard (it’s much, MUCH better in Wild right now), this just doesn’t make much sense. It’s draw up to 4 cards for 4 mana, and you draw specific cards. Since you will always put it into a deck with specific big minions you want to draw (e.g. Malygos, Hadronox), it’s a guaranteed tutor for your win condition. Right now, Druid decks in Standard don’t really need it – maybe Togwaggle Malygos build or something like that – but that’s only because they already have so many cycle cards. We’re living in a world in which lots of decks are dropping Ultimate Infestation – not because it’s too expensive or bad, but because they have hand size issues and would often have to overdraw.
In Wild, this card is absolutely broken. You can basically draw your entire Mill Druid combo whenever you play this – Azalina Soulthief, King Togwaggle, Aviana, Kun the Forgotten King. Not only it lets you hit fatigue much faster (which is what you want), there will no longer be combo pieces stuck at the bottom.
However, in Standard right now it’s pretty much redundant. Druid is not struggling for the card draw, nor there is a deck that fills all of the 4 mana slots this card draws from. Running it in Hadronox Druid is not very consistent, because you don’t want to draw your Dragonhatchers. Other Druid decks either don’t fill every single mana slot, or fill it with one card only, which means that it won’t be a very consistent card unless you play it on the curve. Remember that it gets weaker and weaker as the game goes by too, because there is a high chance that some of those mana slots in your deck will be empty already. Very often, by the time you draw half of your deck, you will draw 1 or 2 cards with this. Sometimes even 0 and it will be a dead weight in your hand.
Yes, this is a solid card. But I don’t think it will matter that much in Standard, at least not right now. People keep focusing on the best case scenario too much. Draw 4 for 4. Realistically you won’t even have all four slots filled in your average, slow Druid deck. Then by the time you play it you will often draw at least one of the other minions. It’s like draw 2 for 4 on average, and its main strength is that it tutors the combo pieces. I’m quite sure that there will eventually be a deck that will utilize it (and it will see more play in Wild), but no, this really isn’t going to make Druid unstoppable in Standard. It goes into a very specific Druid build and boosts that deck’s consistency, it’s not another Spreading Plague or Ultimate Infestation. Togwaggle Druid is just about the only deck I could see running this. Maybe Big Druid, but Big Druid wants to focus on removing threats and ramping up and not drawing their big bombs a few turns before they can play them.
Card rating: 5/10 in Standard