Cabal Acolyte is a 4 Mana Cost Epic Priest Minion card from the Scholomance Academy set!
Taunt Spellburst: Gain control of a random enemy minion with 2 or less Attack.
Flavor TextHow did he get to the top of his class? He pulled a few strings!
- Mana Cost: 4
- Attack: 2
- Health: 6
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Priest
- Card Type: Minion
- Set: Scholomance Academy
- Mechanics: Gain Control, Spellburst, Taunt
Reasons behind this design? Flavor, originality, power spike, strategy and intriguing game-play interactions? Nope, just promoting toxicity. There is nothing else this design can offer. And they know that.
Pretty nice, but I feel like Convincing Infiltrator is still better in my opinion; escpially if you don’t want to use the Spellburst unless it’s more like a specific last resort type of thing.
The only wayI can see this working is to be a Tempo / Zoo Priest, or making an “Anti Tempo” Deck yourself. 3 Stars, I don’t really know about this.
Darn, priest becomes even more annoying
This card is OK, with Lazul Scheme (0 mana) so you can play around opponents board and steal a “random” minion. It’s meta-dependent if not many 2 attack minions are played.
It’s solid, maybe even powerful if you yoink a Bone Wraith… or your opponent’s copy of this. I’m glad the only Primes it can steal are Hunter’s and Paladin’s (and then you can kinda play around it by spamming other small guys).
Works well with the scheme and any other card that would reduce enemy attack. It’s also not that hard to trigger and the effect is more of a win more since this is a high health taunt.
This with lazuls scheme will be crazy good. Stealing big minions.
So, the 6 mana priestess isnt seeing play… will this be?
It will most likely be used with something that cost 2 like penance or something.
Seems a little better than priestess. Can be dropped on empty board too.
So the spellburst is a permanent potion of madness… interesting!
Only one use. You play this and then the 0 mana reduce attack spell on turn 4 and win.