Flesh Giant is a 10 Mana Cost Epic Priest, Warlock Minion card from the Scholomance Academy set!
Costs (1) less for each time your hero's Health changed during one of your turns.
Flavor Text"A BIG mistake."
- Mana Cost: 10
- Attack: 8
- Health: 8
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Classes: Priest, Warlock
- Card Type: Minion
- Set: Scholomance Academy
- Mechanics: Change Cost
Seems like a solid giant to me. Imma give this one 4 stars
This card is strong if you can cheat it out as earlier as possible (like Mountain Giant) so if you can’t play it before T5 it’s trash. Warlock could find a way to do it, let’s see.
This is far easier for warlock to drop than priest with self dmg and life steal bring able to count. Would be interesting for pain decks in wild. Would actually give you a reason to run the legendary that deals one dmg to you at start of each turn.
Soulsworn Ashtongue with life steal can proc 3 discounts a turn. I saw a wierd quest priest do the combo to complete for the buffed hero power. It wasn’t hard to beat but his quest was done before turn 5
Card art sucks
It looks like giant deformed testicles, lol.
It’s disgutingly perfect.
Make even lock great again
Am i missing something, i thought each class is going to get 4 dual class cards. So 2 for each class pairs but priest and warlock already got 3 dual class cards so will there be only 1 Priest/Pally and Warlock/DH dual class cards now.
Each dual pair will have 4 cards, one of each rarity if I remember correctly. Consequently, each class will have 14 new cards this expansion: 6 of their own and 2×4 dual cards.
Ohh, so each class will get 8 dual class cards. Didnt know that, Thanks BTW 🙂
Works really well with lifesteal minions like Reliquary or Dragonmaw Sentinel
It’s just going to be Used for both classes. Nuff said.
I’d even be bold enough to say that even the more tempo plays would use this. Not too sure about the Aggro Decks, however.
I really think that Zoo Priest for once could be a legit thing.
Oh, right. uhhh. I’m actually going to give it 5 Stars.
It’s just for as long as you change your health. So if you Restore or take health regardless, (even if you were to use a weapon (if you can that is) it will also count.
Wild Even Warlock? I mean, this literally is printed for that one specific deck imo. Would this work in Standard? No because handlock is impossible without Mountain Giant or Molten Giant.
I think this can be as good as the old giants…
Even in actual quest lock can be good. Between the HP and the healing, this can be reduced to 0-2 in no time
“Your turns”. Of course it would be broken if the cost reduced from enemy damage
what that means? i ve never mentioned opponents turn…
If you get hit by your opponent that counts as a health change right?
So get hit turn 1 by DH heal turn 2 is two health changes?
Oh wait I’ve read it again. Ignore me.
I dont get it why people think this card will be easy to pull off, maybe with Darkglare that refreshes 2 Crystal’s when you take damage on your turn you can tap into Hellfire or that 1 cost card that damages everything by 1 and still it would be like 4 5 cost which is decent but not rly 5 star material.
I don’t know about standard, but in wild it can go really fast.
Just KOBOLD LIBRARIAN who is a good 1 mana draw card lowers it by one and they are often played many of early.
You can use Spreading Madness (Because each strike of that spell should lower the mana point by one) as a removal in early game and still get a few mana points off this biggy.
I know wild has many more removals now, but early 8/8 can still fuck up many other decks. Like when I played paladin and used turn health to armor to get out early mountain giants I often won the game on just that.
Another card that is warlock, but Priest may use it.
For Warlock: This might make it’s way into Zoolock if the List is Pain-Based (Diseased Vulture, Neferset Thrasher, ectr.) which I doubt will happen due to Cards like Gandling and Scrap Imp pushing 1-Cost flood versions. However, it might find a spot there. Also, midrange decks can use this (Galakrond Warlock for example). If there is enough room and the Meta wants stats, this can be used, so 3/5 Stars.
For Priest: Priest has many strong standalone cards and this wouldnt even make it into Highlaner Priest. Activation is also harder since your opponent as to damage you and you lack card draw to benefit from 0 Mana 8/8. 1 Star.
Pain Warlock has basically died in standard though, with all those ultra-aggro Demon Hunters and normal Hunters pushing nonstop damage at you.
True. You just cant afford paying your health. Even Flame Imp is tough to use…
I mean, it’s a giant.
I don’t think this flesh boi is worth a 4.6 star rating when the earliest I can imagine dropping this would be turn five.
I guess a free 8/8 later on in the game is fine, but that’s really not exceptional. The days of going free Giant-free Giant-Defender of Argus being effective are probably over.
People probably overestimate this a bit. It’s no Mountain giant. You will have to do alot of micromanagement on your health just to pull this out early.
Healing or damaging yourself 4-8 times is harder than it sounds, you’ll have to spend alot of resources and mana just to pull that off. Apart from hero powers neither class uses that many heal or self damage (this is too slow for zoo probably) cards which makes this a bit trickier than I assume people think.
BUT the phrase “never underestimate 0 cost cards” still apply to this in some regards so I’ll give it a 3.5. It’s gonna need quite alot of support in order to truly work.
Even Warlock come back powerful than before .
How is this a perfect card everywhere?
The whole priest/warlock set is looking insanely strong, and this is no exception.
Rather easy turn 4 4 mana minion for both classes. Sounds good
Ummm how exactly?
Healing yourself (no matter the amount) reduces the cost by 1. Damaging yourself on YOUR turn (no matter the amount) reduces the cost by 1. There’s no way you’ll be able to pull those off 4 times and then have full 4 mana to play this lol.
well whatever minion that gives mana when you damage yourself. To be honest i’m not sure i like this giant, seems a little too good…
You don’t have to change your health in on turn you can do it over turn one, two and three. Warlock has many cards that can make them damage themselves (besides hero power) and a few that can heal them. So as long as they draw it they should not have issue damaging themselves enough to get this minion down from 8 to 4 mana by turn 4.
Priest of course, most take some damage from an aggressive minion to be able to do a few healing abilities on itself. However can still pull it off early. And if not by turn 4 by turn 6 they can get it down to 4 by just using there hero powers.
“in one turn”
Though it is defensively more scary in warlock, just some “bad luck” with Spreading Madness and you can make it rain down it’s cost.
I don’t think you understand how tricky it is to actually get that done.. And if you’re dedicating that many cards and resources just to hard-reduce the cost of a card you might not even draw is in no way worth it. Especially considering how many single remove cards there are in the game now. You’ll be dead against aggro and lose in value against control before you’re able to pull that off and even then it might just get removed.
This is no Mountain giant, clearly it’s a giant that you gradually reduce in cost to play a high swing turn later in the game. Unless warlock gets cards like “deal 3 damage split on your hero” or vice versa with healing on priest, there’s no way this will work in early game.
Yes, there are many removals and aggressive players, but just because the card isn’t broken doesn’t mean it’s bad, it can be used in a early game by warlock, while just using normal warlock cards, that would be played in some decks anyway.
And then it can give you a real strong start or force a few removal, but yeah you can’t build your entire deck around it, but it’s a great combo for decks that use health changing spells or minions.
And against aggro I don’t know when I play big priest it is around 50% to win against aggro and then I don’t have many minions and a hand full of revives.
And later game it is almost a guaranteed freebie in most decks. Where priest can clone it and in best case play four 8/8 for 4 mana. (SEANCE)
or if we compare it to DEATHWING a 12/12 that removes everything on the board as it is placed in exchange for your hand.
In quest priest this can be used after a removal such as “MASS HYSTERIA” “LIGHTBOMB” “PSYCHIC SCREAM” and turned into a 11/11 with hero power and you would still not need to sacrifice your hand for it. I still think that sounds good in a few wild decks. (even if it requires two cards spaces and a active quest.)
Shamans dragon hero was also popular for being able to call out two 8/8s for 7 mana, and this can do that with out needing invoke cards. (Because cards that affect health in both classes are still better then invoke cards.) But yeah they don’t have rush, but they can be cheaper instead.