Dyn-o-matic

Dyn-o-matic Card

Dyn-o-matic is a 5 Mana Cost Rare Warrior Minion Mech card from the The Boomsday Project set!

Card Text

Battlecry: Deal 5 damage randomly split among all minions except Mechs.

Flavor Text

Star player on the inter-office Boomball team.

Dyn-o-matic Card Review

This is another card which proves that Mech Warrior will most likely want to play a Control style. Tempo decks usually want to drop stuff on the curve, not really hold off onto them, and this might be amazing in some situations, but it’s not your usual 5-drop that always works. It’s like a removal with a body attached. It might be played in a more Tempo deck if the meta demands it (like people are running lots of board flood decks, then it can be a nice addition), but I see it mostly as a Control card.

3/4 body costs 3 mana, so you’re getting 5 damage for 2 extra mana. However, that damage is spread between non-Mech minions, making it quite useful in a range of situations. Just two examples – if you’re playing against Odd Paladin and they have a bunch of 1/1’s on the board, you drop this and it clears. On the other hand, if you play against some deck that just dropped a 5/5 minion on the empty board, you can also play this and it clears. Fun, right? You can also combo it with Acolyte of Pain to draw 3 cards immediately, and possibly hit something your opponent has on the board too. But since it’s situational, it means that you might need to hold onto it for multiple turns to find the right board – hence why it might work best in a Control deck.

I like this card, it’s not particularly impressive, it’s no Vilespine Slayer, but it should be useful lots of times. Removals attached to bodies are generally pretty solid, especially if you can somewhat control the outcome. I’m super glad that it can’t hit the face, because it would make the card way, way less consistent.

Card rating: 8/10

27 Comments

  1. Thanatos
    April 12, 2019 at 5:47 am

    This card must be nerfed to deal only 3 damage…

  2. Astro Zeta
    August 1, 2018 at 12:13 pm

    Fel Cannon, but in warrior and has a more immediate effect. Good in mech, minion abuse, or heavy control decks. The stats for mana is weak, but it can be discounted with galvanizer and be a good starting mech for magnetize.

  3. TheSauce
    August 1, 2018 at 9:03 am

    This card is good. Probably a 1 of in control.

  4. Alex
    August 1, 2018 at 8:41 am

    5/5 because it is an arena card only (thanks Blizzard for another trash card PogChamp).

    • Jonnymeerkat
      August 1, 2018 at 9:08 am

      In arena this will hit your own shit a lot, so it’s a worse madder bomber basically.

  5. Soup And Salad
    August 1, 2018 at 5:42 am

    The five damage Dyn-o-matic throws around would be worth three mana given how Cinderstorm, so this would be a functionally two mana 3/4, which is pretty good.
    Another card worth comparing this two would be Goblin Blastmage. This does cost one more mana and comes with two less attack, but it does deal one more damage and that damage is dealt unconditionally. Plus, if Mech Warrior plays cards like Acolyte of Pain, this can also trigger those sorts of cards to trigger.
    It will suck if you’re opponent is also playing mechs, since this could quite easily become just a five mana 3/4, but with mechs put mainly in just three classes, that shouldn’t be that much of an issue.

    The question with this card isn’t so much is it good, but is Mech Warrior good enough to support such a card.

    • DeadlyPants
      August 1, 2018 at 6:19 am

      This does not hit face, making it a lot better in a control deck.

      • Soup And Salad
        August 1, 2018 at 6:31 am

        Are you saying that just because I mentioned Cinderstorm? I didn’t mention anything about it being better in control or better in any other general deck archetype. In fact, I had a sentence talking about using this in conjunction with Acolyte of Pain, a card that rarely sees play outside of control or value oriented deck.

        I don’t exactly understand the point of your comment.

        • Felixhana
          August 1, 2018 at 6:43 am

          Because you compare the two card. Blastmage is an aggro card while this is a control card.

          • Soup And Salad
            August 1, 2018 at 7:08 am

            Yes. Two mech-related cards that deal random damage when played cannot be compared as means of judging if this could be good enough to play just because one does something slightly different to the other.

            What would be a better point of comparison between what we have seen and what is coming then if the comparison I made was so inept?

          • Killy
            August 2, 2018 at 11:49 am

            It is was better in control if you can control the outcome, doesn’t mean it is a complete different effect but you should keep that in mind if you compare the 2.

        • Kapy
          August 1, 2018 at 8:47 am

          Why are you so defensive? Did he hurt your flawless ego by adding useful information?
          He mentioned it because this cards effect in most situations (as he said: in control decks) is about 20-100% better than Cinderstorms. This is relevant!

          Noone offended you, so stay calm!

  6. Heki
    August 1, 2018 at 1:47 am

    This card is pretty good, it can be basically 5 mana Firelands Portal against sole 5/5 on board which can also clear wide paladin/token board. Downside is that it is situational, but I think it can be very useful at least as 1 off.
    4/5

  7. OlafBiggles
    August 1, 2018 at 12:07 am

    Good for another source of 1 damage to your own minions, or If playing mech deck. But if you and opponent play mech decks, then vanilla 3.4 for 5 is terrible.

  8. Jed
    July 31, 2018 at 11:44 pm

    I mean it’s ok. I could see it being run in a world where paladin dudes are being asshats.

    2.5/5

    • Brb
      August 1, 2018 at 1:16 am

      Odd Paladin?
      Murloc paladín?
      Dude paladín?
      This card Will be play in wild

      • Daweed
        August 1, 2018 at 2:36 am

        Dudes, both of you, it’s a warrior card wtf are you talking about??????

        • Daweed
          August 1, 2018 at 2:37 am

          Or do you mean against paladin

          • Nicolai Friis
            August 1, 2018 at 3:21 am

            Considering it would kill his own minions if he was playing any of the before mentioned deck it is pretty obvious that he is talking about it as a counter to those decks.

          • ShoM
            August 1, 2018 at 6:11 am

            Obviously its meant as vs paladin. It would an incredibly bad card in a paladin deck.

  9. Bourbaki
    July 31, 2018 at 11:33 pm

    Not so bad, will probably run in the mech warrior.

  10. Osumatthew
    July 31, 2018 at 11:06 pm

    It’s not quite the second coming of Goblin Blastmage, but dealing 5 damage to non-mech minions will really hurt small creature based decks (odd paladin). I think people might sleep on this one, but it seems good for the mech warrior build.

    • DeadlyPants
      August 1, 2018 at 6:22 am

      Goblin Blastmage was an aggro card though, I feel like Dyn-o-matic is better as a control card than Blastmage. It does not hit face, which makes it fairly reliable as minion removal. On top of that, you can play this on its own without having mechs on the field.

      • Osumatthew
        August 1, 2018 at 4:43 pm

        Yeah, those were my thoughts too. I’m interested to see if an odd mech control warrior would be viable, since any control deck will need to put itself out of range of combo’s burst range.

  11. Piterno
    July 31, 2018 at 11:05 pm

    With only mechs on board, this is a 3 mana 3/4 that adds a minion only cinderstorm to your hand, which I would value at about 2 mana. Fits into Odd Mech Warrior for a body and a little bit of anti-odd pally. Okay card, 3.5/5.

    • Piterno
      July 31, 2018 at 11:07 pm

      56 cards yet to be revealed, look forwrd to opening the coveted 6 mana 1/1 do nothing “pack filler”

  12. Decycle
    July 31, 2018 at 11:02 pm

    This is a pretty bad card
    2/5

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