Plague of Flames

Plague of Flames

Plague of Flames is a 1 Mana Cost Rare Warlock Spell card from the Saviors of Uldum set!

Card Text

Destroy all your minions.
For each one, destroy a
random enemy minion.

Flavor Text

This is fine.

Type
Spell
Rarity
Rare
Set
Saviors of Uldum
Class
Warlock
Cost
1
Spell School
Fire
Minion Type
Mechanics
Destroy Minion
Artist
Armand Serrano
Collectible
Yes

39 Comments

  1. SammaelV1

    Scheme + This for 4 mana twisting nether

  2. MJT3ll3r

    6 stars. Keep all copies people. this will get a mana cost nerf.

  3. Taz004

    EZ Mechathun combo with this

  4. sonriks6

    Control Warlock becoming a thing? Need a solid new Legendary to complete the set.

  5. Deathcoilek

    Beuty Art

  6. Jed

    Very cool yes

    I like burn

  7. Thraben

    Rafaam's scheme plus this is literally a 4 mana board clear wow.... It might also be nice to run at least one of these in zoolock rafaam deck because if everything fails you can just clear the board and rely on Rafaam as last resort.

    This kinda makes the rogue plague look laughable.. huh.

  8. Deathcoilek

    with reborn?

  9. joeydungee

    I'm not sure where this will see play. You don't necessarily need 7 minions to make this work the best, 3-5 is probably good enough.
    But does zoo want to sacrifice their board? Maybe with mecharoo and scarab egg? Will control have enough board presence to make this work (will it exist at all?)

    1. MJT3ll3r

      Zoo might only play one copy as hard reset on a mid game taunt board. But control will play 2.
      And even with 1 or 2 minions on board this can do enough as it only costs 1 one uno ein mana. It can be combined with any other destructive spell like shadow flame or targeted removal.

  10. Nidnam1252

    In addition to Rafaam's Scheme

    this also makes the Imps added to your deck from Impbalming significantly better

  11. Nidnam1252

    Actually... Is Fiendish Circle better than Rafaam's Scheme with this card?

    Rafaam's Scheme needs to be held in hand for 3 turns to summon four 1/1's

    For 1 more mana, Fiendish Circle can summon four 1/1's immediately upon draw

    1. TwoSuns1124

      Yeah, I think Fiendish Circle is much more reliable.
      Here's a Handlock decklist I made w/ Fiendish Circle-Plague of Flames combo:
      https://www.hearthstonetopdecks.com/decks/sou-handlock/

  12. ConcreteKnight

    1/5. Firstly zoo couldn’t play this because board is everything when playing zoo. You also could combine this with rafaams scheme or fiendish circle but it’s a two card combo and i’m not sure what deck would want to replace their cards for this.

    1. smegus

      "board is everything when playing zoo". Yea, except until they have a card that can reset the board for 1 mana lmao

      1. DukeStarswisher

        Zoo will never play this. reset or not.

        1. smegus

          Nice circular logic: "Zoo will never play a card that gives them board control because zoo can't lose board". You really think Zoo wouldn't play a card that can clear 8/8 giants for 1 mana?

          1. TardisGreen

            And what do you propose to cut from a Zoo deck to run this card?

          2. smegus

            With as many powerful new cards that warlock has gotten this expansion, it's completely reasonable to think an overhaul of the current zoo deck will happen, just like it happened the last expansion when they got magic carpet. Zoo has existed since almost the start of the game, but in many many forms. Historically, it's way more foolish to think zoo will stay the same from expansion to expansion than that it will change.

          3. DukeStarswisher

            Zoo doesn't have board control if they don't have a board dude. If zoo truly cared about removing 8/8s they would run single target removal demon bolt.

            And no is saying zoo can never change. We are just saying this card will not be in that change.

          4. smegus

            Clearly the majority of people don't agree with you if this card is rated 4/5. So I'm not sure why you're saying "we". Yes it clears you're board. Do you realize how many ways warlock can spawn tokens?, Let's not even go into wild Even in standard the list is long.
            You can simply not play it if you are ahead on board, just like you wouldn't play any other board clear when you are ahead on board.
            Do you realize it can be used on anything from 1 minion to a full board and how strong that type of utility is for removal at 1 mana? You're wrong, and this card will be played.

  13. SpectreCular

    Yesterday: Oh Defile, how I've missed you...
    Today: ... Um, yeah... Well, forget defile!

    1. Lluadian

      Only time defile topped this was machine gun warlock during that one period.

  14. ReliusRemyRezar

    Not what zoo/agro wants, nor what control desperately need.

  15. DestinyXXX

    Defile was better than this shit...

  16. DestinyXXX

    Defile was better than this poor looking card...

  17. DukeStarswisher

    So I'm confused as to why this is rated so highly right now. What would run this? Zoo would not run because they cherish their board state way too much. Control wouldn't run this because it doesn't have enough minions on board for it to counter any aggro board...

    The ONLY deck I could see playing this is that meme big warlock in wild. Summoning imps and sacrificing them would be a great board clear.

    But maybe this card is what puts rafaams scheme into the meta somewhere? Together its a four mana board clear.

    1. Lluadian

      Control only needs to run one of the spells that summons a bunch of minions or really ANYTHING that summons a bunch of minions and this can clear a board.

  18. Lluadian

    Yeah this is not a fun card all warlock needs is token minions like the 1/1 imps summoned by spells and this allows them to wipe out several minion. Cards like rafaams scheme might see play now.

    I'm doubtful about zoo running it since goal is to flood the board and smash. But for a deck that needs to survive to late game like plot twist warlock this is a very nice removal tool

    1. MJT3ll3r

      I don't even think they need to run tokens. Being 1 minionbehind on the board makes this a lost Brawl for one mana. How often didnt you do that exact play for 5?
      Also, the new 3 mana removal spell shuffles 3 1/1 imps in your deck. Nice plague fodder I say.
      Not to forget the natural synergy with Voodoo doll, which already is a staple in control lock.
      And you have all the mana you need after playing this because it is only one mana!
      If this doesn't get nerfed I'll eat my hat.

      1. Lluadian

        The thing is another strategy with brawl was even if opponent had only 2 minions you use something like Dr Boom hero power make the 3 1/1s and brawl giving a 3/5 chance that it would leave a 1/1 on the board instead. The point of using cards that produce *token* minions is to reduce the need to play your real minions

        1. MJT3ll3r

          True and i know it is a suboptimal use of both, but I do not believe you will have to add them. We'll see.

  19. EksSkellybur

    It's a Zoowarlock's Defile. Boy, is this card going to see play. 5 Stars.

  20. Taznak

    It’s pretty awkward and doesn’t immediately fit into any deck, but the effect is so strong that I’m pretty sure someone will find a good use for it. 4/5

  21. MockRock

    This is a control card that synergizes exclusively with Imps. Bizarre. Not even gonna bother trying to guess its power level, we need to see the set in context.

  22. Maximum

    Mecha’thun warlock!!!!!!

  23. JustYourAveragePayToWin

    Rafaam’s Scheme + this = 4 mana destroy all minions. Is it worth it? Yes. 5/5

  24. ZerefZepher

    Good with many tokens on the board, especially lackeys in the early game before you turn them into 4/4s or kill them for a 5/5. Bad when you're ahead, which zoo aims to do. Will probably see play as a one-of. 3/5

  25. takkke3

    İnstant 10/10 auto-include in any zoo warlock decks. There is no reason why you shouldnt play it. Your minions could matter but the card is 1 mana so there is no setback whatsoever. Not to mention that you might want to kill your minions if you have an egg on board. This is real good

Comments are closed.