Fire Fly is a 1 Mana Cost Common Neutral Minion Elemental card from the Journey to Un'Goro set!
Battlecry: Add a 1/2 Elemental to your hand.
Flavor TextArchnemeses: small children with glass jars.
- Mana Cost: 1
- Attack: 1
- Health: 2
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Neutral
- Card Type: Minion
- Minion Type: Elemental
- Set: Journey to Un'Goro
- Mechanics: Add to Hand, Battlecry
Cards Relating to Fire Fly
Type: Minion - Cost: 1 - Attack: 1 - Health: 2
Solid pick, but sometimes hard to choose between this one and the igneous elemental
I got 54 packs and I got 11 of these fire flyes.
I got 54 packs and I got 11 of these fire flys
What is the mechanic of elemental cards? “if you played an element minion last turn, something happens.” This is one ½ gives you another one ½ to your hand. It allows you to set up multiple turns while still allowing you to do other things in your turn. Value, value is what hearthstone is all about.
The only problem I see with the elemental mechanic is you’re setting up for the next turn, but you don’t know what you’re opponent is going to do on their turn. So if you want to cast Blazecaller for example next turn but your opponent does something on their turn. Now casting blaze caller on your turn isn’t the best play, now you have to use another turn to set up for blazecaller. So the reason elemental abilities are amazing is because they take multiple turns to set up.
I thing this card is actually decent
I think its great. Could actually be insane with buff cards
I call this card is going to be in every elemental deck becuase of the synergy with the “if you cast a elemental the turn before’ mechanic.
And you have a 1 drop. Not a good one but it gives you another one for later to trigger a Elemental effect.
I think its not good by itself but when Elemental is going to be a thing it will be in this Deck
Very true. This card is a somewhat decent 1 drop, not good by any means but not terrible , that will be primarily used for it’s synergy with the elemental effect.
It’s sad that the elemental tribe synergies we’ve seen so far are quite lackluster. I think this isn’t a bad 1-drop/2-drop by any means, though 1/2 is possibly the worst statline possible for a 1-cost minion. however, if elemental synergies and decks become a thing, this is either a semi-decent 1-drop that gives you do ability to activate synergies later on, a 2-drop with 2/4 stats in 2 bodies, which is possibl only good against low-health decks, such as the early game of Pirate Warrior, or 2 activations for some elemental synergy later in the game (preferrably for something more useful than Ozruk?)
Based on the strong elemental synergues released up to now, I’ll have to upvalue this card. It gives a great flexibilty for your late-game elemental triggers (and we’ve seen some really strong elemental battlecries), but can function as both a one and a two-drop. It can either curve into tar creeper/tol’vir against early aggro decks, or serve as an activator later on.
It’s also worth to mention that both totem golem and tunnel trogg are rotating out, making this the go-for replacement in elemental shaman decks. Which can definitely be one of the stronger decks in the expansion, with late-game bodies with huge battlecry damages.
Il i’m right, the tribal elemental classes are mage, chaman and priest.
I see ozruk synergies
2 mana for 2/4 worth of stats. Not terrible, but not great either. Could see some play in Zoo if more Elemental cards are added.
I suspect the quality of this card is going to be highly dependent upon the Elemental synergy… it’s not bad, as is, but I wouldn’t be at all surprised to see a “Summon Elementals” quest card.
… and with Flame Geyser and Pyros that quest may be for Mages.
As it seems, elementals are going to be with a “the last turn” mechanic, so if you play this tou are guarantees 2 elementals played in “the last turn”, so for example, the new neutral legendary would get a lot of value.
If you’re referring to Ozruk – I don’t think it matters what health it gets to, it gains no attack and has no immediate effect. A 5/30 Taunt Minion on Turn 9 is still virtually unplayable – especially if that means you’re going to have to gear your entire deck around elementals. Your opponent will see it coming a mile off and be able to prepare.
Priests are going to love you if you play Ozruk; Pint Size Potion > Potion of Madness > Inner Fire … OTK on you with your own minion 😐 Or they could just mind control it or SWD.
Then there’s Polymorph, Hex, Assassinate, Naturalize, Deadly Shot, Hunter’s Mark, Siphon Soul… warriors would need damage + execute combo… in fact, it’s only Paladin that’s slightly screwed as Keeper of Uldaman is rotating out but they’ll get Sunkeeper Tarim.
Even with all that, there’s still The Black Knight since Ozruk’s a Taunt minion.
Compared to C’Thun, another minion you have to completely gear the deck towards, which is quite possible to drop at 20+ and it deals that damage instantly, Ozruk is pretty bad.
… however, yeah, it does entirely depend on what else there is that makes use of the Elemental mechanic.
So you are saying that this card is bad only beacuse there are removal cards? Wow so every minion that gets hit by removal is bad? LOL. Ozuruk is just good taunt get over it….
No – it’s potentially bad because when you’re playing a big value minion you need it to have some kind of immediate impact or be able stick around – Soggoth the Slitherer at least can’t be targeted by spells.
Look at the big cards that get played, for instance: Angry Rag deals 8 damage instantly, Tyrion has Divine Shield and a decent Deathrattle, Grommash has Charge and will generally have 10 attack immediately, Malygos is a combo OTK activator, C’Thun and Deathwing are board clears (C’Thun is potentially lethal or can be resurrected via Doomcaller), N’Zoth resurrects all your deathrattles and Yogg just randomly picks a winner 😐
Now look at some of those that have no immediate effect: Eldrich Horror, Giant Sand Worm, Gruul, The Boogeymonster, Ironbark Protector, Blood of the Ancient One (or even the Ancient One if you’re running Ramp Druid with Faceless Manipulator and Emperor Thaurissan to be able to get it out instantly) – even King Krush who’s got charge and can get buffed in the hand now is still considered bad for a 9 cost minion.
Think about how long C’Thun generally stays on the board before being hit with a hard removal spell… you know you’re playing against a C’Thun deck so you can either play extremely aggressively to outright kill your opponent before they drop it – or you hold a hard removal spell.
Ozruk will be much the same I suspect – but without the big Battlecry damage.
Ozruck is unplayable as it stands right now, get over it. But I heavily suspect there is a card to adapt elementals or empower him some other way, so afterall he may be very very powerful as blizzard is doing its shenanigans.
Why does this card feel like a miracle rogue?
If you don’t want to spend 1600 dust on the legendary pirate, it can substitute the two pirates 1/1 on you miracle. Good synergy with questing adventurer too.
Is the 1/2 elemental another fire fly?
Yep, I added it above.
I think you misunderstood something in his comment. The minion from Fire Fly is not another Fire Fly, it’s a vanilla 1/2. It’s not an infinite loop.
Oh, you’re right. Thanks.
…and, also of importance, likely won’t count as two of the same minion for the Rogue quest. Correct?
Correct. wont count as a duplicate. But will be great if replay the card to get a bunch of 1/2 in hand for 1 and have the quest complete.