Hearthstone Budget Decks For March of the Lich King, Cheap Decks for Laddering in Hearthstone!

One of the big complaints about Hearthstone is the price to pay (to play) when you first start. There are a ton of Legendaries released, and if you are unlucky you may have not received much in the way of playable cards. This is unfortunate, so we’ve gone ahead and created some budget decks that should serve you well if you are in the Bronze or Silver divisions. Some of the stronger builds should be viable throughout Gold and possibly even Platinum if you master them. We don’t recommend those decks in Diamond or to attempt a Legend climb, unless you replace some of the budget cards and turn them into actual meta decks. You CAN hit Legend with some of them, but you would really need to master them and play very well, and by that time you most likely will have enough resources to build a full version anyway.

The game is in a better state than it was a while ago. The new free Core Set, as well as the current rewards system, are both pretty generous (at least by the old Hearthstone Standard). We’re also commonly getting other free stuff like packs, Legendaries etc. during expansion releases, events and from outside of the game (e.g. Twitch drops). While things have gotten much better for new and F2p players, it’s hard to deny that the game is still quite expensive. F2P players should easily be able to build one or two full meta decks per expansion, but the issue is that they can’t play whatever they want. So once they commit to crafting some cards, if they want to switch to another class – tough luck! That’s why we think that those budget decks can come really handy. No matter if you want to do Daily Quests for another class, test a deck before crafting a full version or just play around with different options, they should be a good option for new and F2P players alike.

Defining a Budget Deck

We’re trying our best to keep the budget decks as cheap as possible while making them as strong as we can. Overall, builds should be roughly within the 1-2k Arcane Dust range (Dust cost listed next to decks below isn’t always accurate, since it might include Legendaries that were given away for free). However, their real cost is usually much lower, because players tend to own a lot of Commons / Rares used in them already.

When it comes to Commons & Rares – it’s simple, all of them are allowed. It’s very easy to get a full Common & Rare collection (especially with the no duplicate rule across all rarities), and even if you’re missing some of them, they’re cheap to craft.

As for the Epics, we try to not include them as possible. If a deck can be built with no Epics at all, we don’t add them. However, if some Epics are key cards and you can’t make a deck without them, between building a different, much weaker deck and adding Epics, we’ve decided to go for the latter. We still have a hard limit of two Epics (usually two copies of the same card) per deck to keep them cheap.

Legendaries are completely excluded UNLESS they are available for free. This includes all of the Core Set Legendaries, as well as Legendaries that were given out for free in current Standard rotation (e.g. Blademaster Okani – if you don’t have it, all you need to do is buy a single Voyage to the Sunken City pack and go to the pack opening screen, you will get the card automatically).

March of the Lich King Update

Our list of budget decks just got bigger with a new class – Death Knight. While the class isn’t really doing that hot right on on the ladder, it’s actually a solid budget pick. Starting with basic (free) decks – it’s a great option for people who just started playing and have no collection at all. That’s because it has a much bigger Core Set than other classes, and many of the Core cards are quite powerful. Once we get into actual budget (not completely free) decks territory, it’s also looking pretty fine. While Unholy isn’t doing amazingly well when compared to other decks on the ladder, it can barely scratch 50% win rate with the best builds, some of those best builds are basically budget decks. So even though they are pretty bad compared to full meta decks, they should be one of the best budget options.

Things are also looking pretty well for other classes. With Prince Renathal nerfed, people went back to 30 cards decks, most of which are cheaper. While not every class is created equal when it comes to budget decks, we have some solid options here – some of which can compete with full meta builds (especially after a couple of tweaks).

Cheap Hearthstone Decks

Deck Import

And here’s the budget Death Knight deck I’ve talked about above, and it’s a good display how good a cheap Death Knight deck can be. Because cards such as Grave Strength, Stitched Giant or Lord Marrowgar are part of the Core Set, you can play some Epics and Legendaries without spending tons of Arcane Dust. Yes, you could still use some other cards such as The Scourge or even a recently buffed Blightfang, those are definitely not required.

As for the deck’s gameplay – it’s all about Corpses. On the other hand, you play a bunch of cards that generate multiple corpses easily – Body Bagger, Plagued Grain, Graveyard Shift. On the other hand, you run cards that use those Corpses to give you extra resources or tempo. The goal is to keep flooding the board and putting pressure on the opponent. If any bigger board sticks, you can Grave Strength it and burst opponent down quite nicely.

Your other big condition is Lord Marrowgar. Ideally, you want to flood the board a few times earlier to run your opponent our of clears and then drop the big boy. You can easily put 30/30+ worth of stats even as early as Turn 8 – assuming you didn’t draw a lot of other Corpse spenders.

Deck Import

Aggro Demon Hunter didn’t really get anything interesting this expansion, but it’s still a solid budget option. Especially after the last mini-set added Sightless Magistrate which supplements the rest of the package nicely.

The package is of course shuffling cards into your deck for extra effects and just dumping your hand on the board to then draw a lot of cards for cheap. Dispose of Evidence and Bibliomite are like 1 mana above the curve, but they cost you an extra card from hand. Normally that would be a pretty bad deal, but not when you run cards like Magnifying Glaive or the aforementioned Magistrate. Just keep drawing, hitting your opponent in the face, drawing more and so on. Since your curve is really low, you rely on the early aggression + face damage cards. Ideally you wan to close out games around Turn 5-6.

The only cards this build is really missing are Lady S'theno and Kurtrus, Demon-Render. Lady S’theno gives you a better final push – you can use her to get through a Taunt standing in your way or to deal lots of extra face damage. And Kurtrus lets you swing the board in the mid-game and adds more damage in the long term (since Hero Power does more and you can refresh it for every minion attack).

Deck Import

It’s basically the same good old Aggro Token Druid from last expansion. The only new addition is Lingering Zombie, and honestly not even that is necessary. It’s good because it’s sticky, but you can easily play some other 1-drop in this slot, like just running the previous expansion’s version.

The basic goal of the deck remains the same – flood the board, buff the board, kill the opponent. The deck runs a way to summon multiple minions (or sticky minions like the Zombie) and then keep using single target + AoE buffs. The deck is really powerful against slow decks that skip the first few turns without doing much – they give you time to summon a few minions and pump them up. Overall it’s still one of the best budget decks in the game and notably you don’t need any Epics/Legendaries to play it – even the full version.

Deck Import

Shockspitter Hunter is a new addition in March of the Lich King. The deck would be even higher on the list if not for the early nerf – Shockspitter was changed from 2 to 3 mana. It’s hard to tell whether the change was necessary, but the deck started becoming quite oppressive early so I’m glad that they did it. Even after the nerf, it’s still a great card and this is a really solid option.

The goal here is to play for board with your early game minions + weapons. Weapons in particular – if possible, you want to mulligan for them (especially Candleshot) and start swinging as soon as possible. Swing every turn, because each time you attack, your Shockspitter becomes stronger. Then, in the mid game, you’re looking to either play Shockspitters on their own or Combo’d with Brann, then get them back to hand and repeat. You have Zola the Gorgon, but the best way to get them back to your hand is Devouring Swarm. Just play them, target a minion that will kill them and boom – they’re back in your hand. After you soften your opponent’s health a bit, it’s time to finish them off with more Shockspitters – preferably win Brann. After the nerf it’s a bit hard to play them together with Brann, but Stormpike Battle Ram can help with that. Reducing the cost of one of them to 1 means that you can Brann + 2x Shockspitter on T7. And assuming an attack every turn starting from Turn 1, this combo can deal 32 damage to their face. Of course, it’s not like the perfect scenario will always happen, but the deck is actually quite consistent – even more so now that Prince Renathal was nerfed.

You have a few cards that you can use to upgrade the deck. The most obvious one is Beaststalker Tavish. It buys you more time and gives you an alternative win con in case you don’t draw your Shockspitters early. Those Animal Companions aren’t the best, but they’re a lot of free value every turn. Barak Kodobane is also great, as it helps with one of the big problems of the deck – lack of card draw. And finally, general cards that fight for the board well are appreciated – Ara'lon or Hydralodon are good options. They usually buy you some time while opponent deals with them, and you can keep hitting with weapons and hoping to get your Spitters.

Deck Import

This is another new March of the Lich King deck, although similar Mage decks have already been played in the past. The goal here is to get on the board early, do some minion damage, then keep stalling and burning your opponent down with spells.

The deck runs Frozen Touches which are great as a repeated source of damage. Whenever a few of your minions die, you can send that 3 damage face – again and again and again. And since you have a lot of minions that will die over the course of the game, you will deal tons of extra “chip damage” over the course of the game. You also have some cards generating Arcane Bolt – early in the game they can be used to control the board and protect your other minions, while later they are a very efficient burn tool (dealing 3 damage for 1 mana after Turn 8).

Aegwynn, the Guardian starts really slowly, but she then turns your small minions into powerhouses with +2 Spell Damage. You can draw a small minion, play your Runed Orbs / a few Arcane Bolts and then if it dies you just draw the Spell Damage again.

When it comes to cards this build is missing, it’s honestly not much. The only card I would definitely add is Astalor Bloodsworn. It gives some extra burn with the first version, survivability with the second and even an extra win con with the final one. Other than him, Commander Sivara is also a decent option – but definitely not necessary. On the other hand, if you don’t have Prismatic Elemental (the deck’s Epic card), then you can replace it with something like Crooked Cook and you should also be fine.

Deck Import

After mostly going for slower, Control-oriented strategies, faster Paladin builds are back in action. Pure Paladin is the best deck to play – but you have two options here. One is a more Silver Hand Recruit (Dude) focused one – like this, and the other one runs an interesting Order in the Court combo. To be honest, I think that the Court version is better, but it runs some cards that are out of the budget. The goal is to draw your two Lightrays and then The Countess and Blood Crusader. If you play Order on Turn 3 (drawn from Stonehearth Vindicator) then you can play Blood Crusader + Countess on T6, putting a lot of tempo on the board, and then playing all three Invitatinos on T7 to get some free Legendaries. If things go smoothly, it’s enough to . So if you own those cards or can craft them, go for this build (or something similar) instead.

But this is the Dude version and it’s also quite nice. Your goal here is to outtempo your opponent in the early game to then set up a really solid mid game with Dun Baldar Bunker. The card is really slow at first, but if you’re ahead on the board you should be able to afford it. And then the next 2 turns are really great. For example, your Stand Against Darkness will summon five 3/3’s. Buffet Biggun – when infused – a 4/6 and two 5/3’s with Divine Shield. Even your 1-cost Divine Shield minions suddenly become more menacing – 3/3 with Taunt and DS + 4/3 with DS.

Even without Dun Baldar bunker, you have some ways to buff your board – especially Silver Hand Recruits. On top of some generic buffs, you run Jury Duty which summons two 2/2’s and also gives all your other Dudes +1/+1. Then there’s Warhorse Trainer, which has solid statline and great effect – sometimes dropping one or two of them on a board full of Recruits can just give you lethal. Overall it’s a pretty solid build – the only card you could use is Blood Matriarch Liadrin. If you have her, definitely add her. And – of course – The Countess is also great since it’s a Pure build. But if you own Countess, you should go for the build I linked above – it’s a bit stronger than this.

Deck Import

This deck is bad. And I mean it. It’s really, really bad. But the sad truth is that you can’t build a good Priest deck on budget in almost any expansion, and MotLK is no exception.

This deck leverages the new aggressive Undead Priest package, but even full builds running it turned out to be below average. And this sadly ain’t no full build – it’s missing a lot of cards. First of all, you probably want to run Darkbishop Benedictus – there’s no harm since all of your spells are Shadow anyway and 2 damage Hero Power is just better. Then you want to add High Cultist Basaleph, which is one of the biggest reasons to run Undead Priest in the first place. And maybe even some disruption in form of Plaguespreader. But I wouldn’t recommend committing any resources to craft them – unless Undead Priest gets some more support in mini-set, it doesn’t look great.

The only fun thing about this deck is Scourge Rager combo. If you get the right hand, you can play nothing on T1 and T2, then Scourge Rager on T3, and then keep reviving it with Animate Dead and Bonecaller. You can actually win some games by catching your opponent by surprise – but then again, it’s not incredibly consistent and you need to not play anything to guarantee to summon Rager.

Deck Import

After Miracle and Deathrattle builds got obliterated in a recent balance update, it looks like Thief Rogue is the only deck you can play. And you can’t even run a 40 cards version because of the Renathal nerf. However, that’s actually good when it comes to budget option, as you can barely fill 30 good cards, let alone 40.

To be perfectly honest, if you aren’t necessarily there to win, but you’re looking to have fun and play with some cool cards on a budget – this is probably the best option. Not only you will generate tons of cards from other classes, you will often do some really powerful and cool combos. Secret package gives you some extra disruption and resources, while Thief package gives you tons of tempo and lets you run a really long game without running out of things to do. Of course, the deck is a bit RNG heavy and relies on the cards from other classes you get. If you discover something good with Reconnaissance and then get a great high cost spell with Jackpot! then repeating them over and over again will work. But you can whiff on those quite easily too.

Of course, it’s also not a full build. For the full build, you first and foremost want to run Maestra of the Masquerade alongside Wildpaw Gnolls. This combo is a big help in the early game – 0 mana Gnolls will help you clear the board before you can take off. They are also an amazing Shadowstep target. But on top of Maestra, you want to run a bunch of other Legendaries – Astalor Bloodsworn, Potionmaster Putricide, Queen Azshara, Crabatoa or Shadowcrafter Scabbs. I won’t go into details about each one of them – but let’s just say that adding any of those will make your deck a bit more powerful.

Deck Import

This is the weaker of the two budget builds present here – it’s just that I simply couldn’t build Evolve Shaman under 2 Epics restriction (since you NEED 4 Epics to play it). But it’s a much better option so if you can afford 800 more Dust (or you own some of those cards already) be sure to check it down below.

As for this Deathrattle Token build – it’s honestly also not that horrible. The goal here is to flood the board and then kill your opponent with either Bloodlust or Shadow Suffusion. Those can dish out some really nice damage from a big board. The problem is that the deck is incredibly susceptible to early game tempo and board clears… so sadly most of the meta. With the right draws, you can actually tempo out in the early game and get a couple of board refills – but the key word is nice draws.

The deck gets quite a bit better after you add some non-budget options. First of all – Scourge Troll. It compete with Hawkstrider Rancher in the same Epic slot, and out of those two I think that Rancher wins (that’s why I put it in). But if you aren’t on the budget, it’s a great option, being a 1 mana 1/3 (good statline) that combos very well with cards like Deathweaver Aura or Shadow Suffusion. Especially Aura – T1 Troll into T2 Aura is a great curve, when it gets cleared you get four 3/2 minion as soon as Turn 2. Another card you really, really want to add is Rotgill – it’s an amazing AoE board buff. While it doesn’t buff anything directly, now every minion that dies will buff the rest of them. A few careful trades can turn your board into a massive one. And once you have Rotgill – I would probably run the whole Murloc package too (Firemancer Flurgl, Amalgam of the Deep, Clownfish, Gorloc Ravager). Keep in mind that even with a full build, it’s still only a mediocre deck, so unless you’re having a lot of fun with it, better try out the next one.

Deck Import

Like I’ve said, I couldn’t put it under true budget because it HAS to run both Primordial Wave and Tiny Toys. Those are both key cards that you can’t replace with anything else. That’s why I gave it as an alternative option – but what a solid one!

As we all know, expensive minions that reduce their cost were always the best friends of Evolve decks – but you couldn’t always draw them. This issue is now solved with Prescience. For 4 mana, you draw two of your minions – and since they all cost a lot of mana (without discounts), you get two 2/3 Taunts. That doesn’t seem great, but it’s basically a free Saronite Chain Gang and it can stall the game for a bit.

Stall it until you can actually drop your Gnolls with Evolve effect – turning them into a random 10-drop is great with high-rolls like Deathwing the Destroyer or Stoneborn General. But even simply clearing a small minion and turning it into a vanilla 8/8 is good enough. Then you have your second Evolve combo – Tiny Toys. On Turn 7, you can combine it with Convincing Disguise to summon five random 7-Cost minions. On average, it’s going to be a “must clear” board – if your opponent has no answer to it,  you win. And final, more cheeky way to put some extra stats on the board is trading one of your small minions (like a Totem) with a big one in your hand on T5 with Shadow Hunter Vol'jin. Sadly since it’s a budget version the best minion you can get is an 8/8, but that’s still pretty nice tempo swing.

Now, as for the ways to improve the deck. You definitely want to add Bru'kan of the Elements – it’s just a good card and it gives you another long-term win condition (if you roll the 6 damage Hero Power a few times you can just burn your opponent down). You also want Glugg the Gulper since – again – it’s a really solid card and it can actually save your skin on T7 by putting three Taunts on the board. You can also try using Neptulon the Tidehunter for the sake of Vol’jin combo – not every full build runs it, but it’s a really fun combo to try.

Deck Import

Warlock’s budget deck didn’t change since the last expansion. Imp Warlock is still a force to reckon with on the ladder, and a relatively cheap deck overall, so it’s no surprise that it remains the best budget option

You have a few main win conditions, focusing on Imps (like the deck’s name would suggest). The first one is Flustered Librarian – the card might not seem threatening, but it can pack a real punch if you flood your board with Imps. You can get it to 5+ damage as early as Turn 2-3 and then just keep hitting your opponent. Of course, an even better option is to drop Vile Library and buff one of your minions. Unlike Librarian, the stats are permanent and even if Imps will be gone, the stats will stay. T2 Library into T3 Fiendish Circle is a +4/+4 buff… so basically a 2 mana Blessing of Kings, and you still have one location use left.

Later in the game, after making a wide board of Demons, Shady Bartender is an MVP. Giving your entire board +2/+2 while also putting a 4/4 body is insane. Just hitting 3-4 minions is often a death sentence for your opponent. And the deck has plenty of Demons to hit – all of the Imps, plus a bunch of Voidwalker on top of them.

And if you need to find anything, just play Impending Catastrophe. Unlike the old-school Zoo Warlocks that needed to Life Tap all the time, this one can draw half of their deck without even tapping once. Catastrophes give you tons of extra resources to work with.

Honestly, the only card you’re really, and I mean really missing is Imp King Rafaam. It’s insane, it’s a whole board flood in one card, and activating the Infuse requirement is incredibly easy given how many Imps you summon anyway. So if you have him, definitely put him into your deck, and if you can afford him, craft him. Other than that, you might consider Dreadlich Tamsin and Sire Denathrius (even after the nerf), but neither of them is as necessary as Rafaam.

Deck Import

Enrage Warrior was a really solid deck by the end of last expansion, and it got a few new tools this time around. During the early meta, it didn’t look like it will stand the chance either way, but after the last round of balance changes it’s actually quite solid. Of course – like always, the budget option misses some important cards, but I have to say that Enrage Warrior is relatively budget-friendly anyway.

The deck has three main win conditions. The first one is handbuffing with Anima Extractor. It’s an incredibly powerful card when you combine it with a wide board and multiple Whirlwind effects. Your opponent will obviously try to get rid of it in one swing to not give you extra Handbuffs, but 4 health is hard to deal with on T2 – and if you play it later, you can combo it with some self-damage AoEs right away. The second win condition is buffing things that are already on the board – this is mostly through Imbued Axe and Blazing Power. Axe is great because it gives you three swings of +2/+2 board-wide buffs. Yes, they won’t always hit every minion, but even buffing one or two things is good enough. Getting 3+ is just amazing and gives you so much tempo that most decks can’t keep up with you. Blazing Power is a good card that supplements the Axe – if you have multiple damaged minions, you can buff one quite nicely. Since it counts damaged CHARACTERS, make sure to get some damage on your Hero too for extra effect. And finally – your Charge finishers. Both a buffed Crazed Wretch and Grommash Hellscream can dish out some serious damage. Both of them combo nicely with Sanguine Depths or Cruel Taskmaster – Wretch becomes a 5 damage charge minion (but you still have lot of mana left to e.g. play Blazing Power) and Grommash is a whooping 12 damage burst.

And that’s basically it. You want to play a fast, board-oriented game, keep buffing your damaged minions (and damaging them more when necessary) and then finish the game with your board or Charge minions.

Of course, the deck is still missing quite a few important cards. The first and maybe the strongest one is Rokara. It might not seem like much, but since you want to go wide for the sake of Axe, Rokara gives you extra redundancy. You get some +1/+1’s on your minions and they don’t even have to be damaged. Then we’ve got your big finishers – while Grommash works nicely in a budget build, it’s actually a bit too narrow for the full version. You prefer to run cards like Decimator Olgra or Rokara, the Valorant which get extra utility on top of being a source of face damage. Olgra in particular is an AMAZING combo with Anima Extractor – if you give her a few handbuffs, she will most likely clear the entire opponent’s board and deal a big chunk of face damage after dropping her down on curve. Similarly – Rokara Hero card gives you extra reach with 5 damage weapon, but that weapon an also be used for board control (or both if you hit something big) and you get an upgraded Hero Power.


A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply


  1. Johan
    December 24, 2022 at 6:15 am

    Which cards out in the warlock budget to add Imp King Rafaam and Sire Denathrius.

  2. Joopiter
    November 11, 2021 at 1:46 am

    Any additions after Deadmines release?
    I bet Mr. Smite can be added to most aggro decks and maybe budget Big DH is better than this budget Deathrattle one?

  3. Sotospeak
    September 24, 2021 at 8:04 am

    I am using Elemental Shaman with Earth Elemental in place of Lilypad Lurker and climbed to D1. Robes of Protection is an interesting tech choice against mage and Quest Hunters too. I just crafted the Pirate Budget too, I had only a Cargo Guard and Anchorman missing, and I won the only game I played with it at D3.

    Great budget decks thank you.

  4. Xanflo13
    July 12, 2021 at 8:48 pm

    It’s a real shame it’s been 3 months and you guys have no updated budget decks.

    • Mush shrap
      August 25, 2021 at 3:05 pm

      They updated their budget decks after 3 months? Better complain about it!

  5. LuKeAA
    April 16, 2021 at 2:25 am

    Face Hunt”er”s again;

    hope you all prefer that to Watchtowers; this trend of “either the games last until T5 or it’s no fun” is so annoying; no adaptation on new expansions, always the same. Between all the nerfs, BOTH watchtowers was the one I was mostly against.

  6. Caimael
    April 7, 2021 at 6:00 am

    I’m very excited to see what the Year of the Gryphon will bring for F2P Hearthstone players. Do you think that the new core set will be better for this expansion’s budget decks, or do budget players now lack some good cards from the basic set? I’m hoping to see a couple of viable budget control decks using some of the new core set dragons, hopefully this could be a possibility this year!

    • Asperkraken
      April 15, 2021 at 7:16 pm

      It’s a better time than ever for budget players. Yeah there are some high power builds out there but all the free Legendaries (many of which are surprisingly decent) have made building budget decks, especially for classes you may not like, easier. I am very happy with the new Core Set. Honestly it was time for a refresh.

  7. Placebo
    August 30, 2020 at 1:05 pm

    Do you think that I can toss in my Edwin into the aggro rogue list? And if I can, what card do I replace?

  8. Nerose
    August 25, 2020 at 11:16 am

    Some of the best budget decks ever.

  9. Sunsmith
    August 16, 2020 at 12:28 pm

    I love the budget decks, they always help me decide where to spend my very limited dust. I would however, caution against dumping your dust into one and expecting to climb much higher than gold 5. The guide makes the claim that the agro Demon Hunter can climb to Legend rank, but unless you’re a far better player than I am, it can’t. So far I’ve found that it gets effectively walled by Druids, Paladins, and Priests that flood the board, clear the board, and use super cheap buffs. Unless you’re lucky to draw very specific cards in a very timely manner, there doesn’t seem to be much that can be done about this.

    Mage also has a very tricky deck that can give them infinite, free spells that exponentially climb in spell power around turn 5-6, and I have not found a way to deal enough damage by then to prevent being burned by *20* damage fireballs.

    • Sunsmith
      August 18, 2020 at 8:06 pm

      Does anyone have advice? I’m still walled at gold 5-4, warriors and paladins especially, but not only them.

      • Sotospeak
        September 16, 2020 at 4:50 pm

        I first time climbed last month to legend with face hunter, and in this season Pirate Warrior is giving good success too (at Diamond 4 right now). I have Dragon Bane too and essentially am using VKLiooon’s list for Hunter, and Krastinov 2 Steeldancers and Green Skin in Pirate, so the latter is not actually budget, but is serving well with much damage coming from weapons (Scythe, Ganarg and Ancharr) countering board clears. With Demon Hunter Aggro I have been suffering more, so I would definitely recommend Face Hunter to climb.

      • Isaaccp
        November 30, 2020 at 6:38 pm

        I am using the Demon Hunter deck (with one Stiltstepper) and I got so far to Gold 2, but likely can make it a bit further.

        Take into account that as long as you are winning 51% of your games you’ll eventually climb up 🙂

        For Demon Hunter a thing that helps a lot is knowing the mana cost of the opponent’s early removal and trying to play Mana Burn or Cult Neophyte at the right time to push them one turn further.

        It is definitely game over if a Priest gets to 8 mana though 😀

        • Isaaccp
          November 30, 2020 at 7:34 pm

          Platinum 8 now. FWIW, the Stiltstepper really helps push it in the end if it’s close. Get them if you can afford them 🙂

      • Tungizzi
        December 9, 2020 at 1:52 am

        If u played DH, I would suggest the Altruis variant of the Aggro build. Of course, u have to craft Pokelt; however, Pokelt is a neutral that is quite flexible and is used in Face Hunter, Highlander Hunter, Galakrond Rogue. Most of the aggro DH I encountered in Legend run this variant over the budget build anyways.

    • Gibilan
      December 8, 2020 at 8:52 pm

      You can hit legend with any deck

  10. Bombasticbob
    August 13, 2020 at 9:33 am

    Could you maybe add some cards that you can add if you want to make them better?

    • Stonekeep - Site Admin
      August 25, 2020 at 7:18 am

      Each deck has a full guide which includes upgrade path – basically cards that you want to add to make the deck better or full deck lists you should be aiming for once you find more Dust 🙂

  11. MajklE63
    April 24, 2020 at 1:17 am

    Your deck guide for Spel Druid inspired me to play and push for the legend for the first time. I reached 24k legend, I used slightly edited version with Rising Winds (minus Treenforcements and minus one Soul of the Forest) on Rank 5 diamond to legend with winrate 28wins and 13 loss. Deck si powerful you can create unkillable boards or just to trade and wait for the right moment to buff, you can reach legend with it quickly.