Hearthstone Budget Decks In Murder At Castle Nathria, Cheap Decks for Laddering in Hearthstone!

One of the big complaints about Hearthstone is the price to pay (to play) when you first start. There are a ton of Legendaries released, and if you are unlucky you may have not received much in the way of playable cards. This is unfortunate, so we’ve gone ahead and created some budget decks that should serve you well if you are in the Bronze or Silver divisions. Some of the stronger builds should be viable throughout Gold and possibly even Platinum if you master them. We don’t recommend those decks in Diamond or to attempt a Legend climb, unless you replace some of the budget cards and turn them into actual meta decks. You CAN hit Legend with some of them, but you would really need to master them and play very well, and by that time you most likely will have enough resources to build a full version anyway.

The game is in a better state than it was a while ago. The new free Core Set, as well as the current rewards system, are both pretty generous (at least by the old Hearthstone Standard). We’re also commonly getting other free stuff like packs, Legendaries etc. during expansion releases, events and from outside of the game (e.g. Twitch drops). While things have gotten much better for new and F2p players, it’s hard to deny that the game is still quite expensive. F2P players should easily be able to build one or two full meta decks per expansion, but the issue is that they can’t play whatever they want. So once they commit to crafting some cards, if they want to switch to another class – tough luck! That’s why we think that those budget decks can come really handy. No matter if you want to do Daily Quests for another class, test a deck before crafting a full version or just play around with different options, they should be a good option for new and F2P players alike.

Defining a Budget Deck

We’re trying our best to keep the budget decks as cheap as possible while making them as strong as we can. Overall, builds should be roughly within the 1-2k Arcane Dust range (Dust cost listed next to decks below isn’t always accurate, since it might include Legendaries that were given away for free). However, their real cost is usually much lower, because players tend to own a lot of Commons / Rares used in them already.

When it comes to Commons & Rares – it’s simple, all of them are allowed. It’s very easy to get a full Common & Rare collection (especially with the no duplicate rule across all rarities), and even if you’re missing some of them, they’re cheap to craft.

As for the Epics, we try to not include them as possible. If a deck can be built with no Epics at all, we don’t add them. However, if some Epics are key cards and you can’t make a deck without them, between building a different, much weaker deck and adding Epics, we’ve decided to go for the latter. We still have a hard limit of two Epics (usually two copies of the same card) per deck to keep them cheap.

Legendaries are completely excluded UNLESS they are available for free. This includes all of the Core Set Legendaries, as well as Legendaries that were given out for free in current Standard rotation (e.g. Blademaster Okani – if you don’t have it, all you need to do is buy a single Voyage to the Sunken City pack and go to the pack opening screen, you will get the card automatically).

Murder at Castle Nathria Update

The list was updated for the Murder at Castle Nathria expansion, and to be honest, it wasn’t a great budget expansion. When looking at most of the new, powerful tools – they are often Epic/Legendary or require an entire deck to be built around them, meaning that it’s hard to do on the budget. The fact that Prince Renathal decks are also so popular doesn’t help. While sure – Renathal himself was given out for free, but you can’t build any 40 decks on budget. You already have to make some difficult decisions when trying to avoid Epics/Legends in a 30 cards deck, it’s nearly impossible for 40 cards decks.

Because, I had to use some budget decks from previous expansion (Mech Mage, Secret Mech Paladin, Pirate Rogue) without almost any changes – I hate doing that, but they are simply still the best budget decks for those classes that are available right now.

The only budget blessing this expansion so far is Druid – Aggro Token build is one of the best decks on the ladder and it requires zero Epics or Legendaries. You read that right – it’s a full budget deck in Tier 1. This thing doesn’t happen often, in fact I can’t remember the last time it happened. Sure, some older Druid or let’s say Face Hunter builds were cheap enough that you could build their budget version with just a couple of substitutes, but here you just take a full ladder build and play it. Great!

Cheap Hearthstone Decks

Deck Import

Aggro Demon Hunter got some really powerful tools in Castle Nathria. It’s not enough to push a full version into a high tier, but since it’s your best budget option anyway, then it’s not bad. The idea of the new package is to first get an empty hand as quickly as possible while making tempo plays (including a 2 mana 5/4 Bibliomite that shuffles something into your deck – it might seem weak, but it can be backbreaking in some matchups that run no early removal), then refill your hand with Magnifying Glaive. The card is quite insane, it can draw you up to 6 cards while also dealing 6 damage – and all of that for only 3 mana. Of course, realistically you won’t get all of the draws, but even 3-4 draws is often more than good enough.

Such a low curve deck has other ways to draw/cycle too – Chaos Strike, Fossil Fanatic and Crooked Cook all mean that it’s hard to run out of cards. When facing faster decks, try to keep up with them and win on the board (Battleworn Vanguard is MVP, as most of the fast decks have no easy way of dealing with multiple 1/1’s). And when facing slower decks, early tempo is king, then switch to burn gameplan – just deal as much damage as you can every turn (tip: weaving in 1 mana Hero Powers is often a good idea, your curve is very low so starting from Turn 3-4 you should have enough mana to both do something you want and still Hero Power).

The cards you should consider adding if you own them are Lady S'theno, Kurtrus, Demon-Render, Xhilag of the Abyss and Jace Darkweaver. Yep, that’s a lot of Legendaries, but they are an assurance that if you don’t kill your opponent in the early/mid game, you still have some outs.

Deck Import

Technically it’s a budget deck, because it follows all of our budget rules (and even more, because it runs exactly zero Epics), but in reality… it’s just a ladder deck copied 1:1. Since it works, there’s no reason to mess with it. And it works very well – it’s one of the best decks in the game right now. It’s great at creating early boards and then buffing the heck out of them. Here’s the thing – with Rogue being very popular and decks like Imp Warlock falling off a bit after the balance update, decks generally focus on big removals for single minions, not necessarily for board-wide clears. That, or they are simply too slow to stop the snowballing.

Herald of Nature is the deck’s MVP. It’s a 3 mana 3/3 body with almost a Pride's Fury built-in. The effect is very easy to activate, and with how wide this deck goes, it’s just massive. Even hitting just 3 minions (which is pretty average outcome), that’s 6/9 of stats in total you’re adding to the board.

It’s a great deck and if you want to play something on budget, this is the deck you should go for.

Deck Import

Face Hunter is nearly always your best option if you want to play on the budget. Last expansion, the flavor was Nagas – this time it’s Wildseeds. Well, sadly not so much in this budget build. While the whole Wildseed package turned out to be really great, 2 of the cards are Epic and one is Legendary. So all you can run is Spirit Poacher and one of the Epics to stick in our budget, and out of the two Epics Wild Spirits is the better one.

This Face Hunter build plays like it usually does – early in the game you want to play some minions, put pressure, then switch to face damage with a mix of your Hero Power and burn cards. When it comes to board pressure, Wildseeds stick out as really great ones to do it. Yes, they are delayed, but the cards that summon them are very efficient and after they wake up they do a lot. Stag is the one you nearly always want to get – not only is a 5/4 body threatening, something your opponent really has to kill, but it comes with 6 extra damage from the weapon. It’s really good. Sadly, without Stag Charge and Ara'lon (which, as you probably figured out, want to add if you own them or have some spare Dust), the deck is a little bit low on them.

What it isn’t low on is burn, especially thanks to Twinbow Terrorcoil. The card just wins matches. While slow initially, doubling up any spell you play is massive. You can go for a wider board with double Wild Spirits, of course, but it’s often better to double burn damage. Three best spells to cast with her are Aimed Shot, Piercing Shot and – of course – Collateral Damage. T4 Terrorcoil into T5 double Aimed Shot + HP is 12 damage. Piercing – well, it depends on the overkill. If you hit a 2 damage target, it’s 4 from the first cast + 6 from the second, so 10 damage. But the best one has to be Collateral Damage. Doubling it on a wider board is usually a death sentence for your opponent. You can easily clear the board and deal 15+ extra damage on top of that in the right circumstances.

I’ve already talked about the rest of Wildseed package that you want to add, but one more card you should throw into the deck if you have it is Barak Kodobane. The deck lacks card draw, which is a problem with all of those 40 health decks running around – you can run out of burn before you kill them, and that’s not good.

Deck Import

Mech Mage is, sadly, a deck from last expansion that didn’t change. Mage has some of the best decks in the current meta, but they share one characteristic – they are expensive and just can’t be built on the budget. Big Spell Mage, Skeleton Mage, Hero Power Mage – they all depend on multiple Epics and Legendaries that are out of budget range. The only change I made is adding Nightcloak Sanctum – even though the deck has no Skeleton or Freeze synergies, the card is just too strong to pass up. Mech Mage is a very tempo-oriented deck so freezing opponent’s stuff while summoning 2/2’s that explode will come quite handy in many matchups. For example, it might make setting up a big Mecha-Shark turn easier, or keep up your Security Automaton alive for longer.

The deck is kind of a mix between Tempo and Combo. You can play it as a tempo deck and get on the board with discounted Mechs, flood the board over and over again, discovering new stuff as you go. However, probably a more interesting way to play it, at least in slower matchups, is setting up a Mecha-Shark combo. If you draw your two Mecha-Sharks, possibly discover a third one, you can drop them on the board and flood the rest with cheap minions, potentially dealing over 30 damage from hand. Yes, it doesn’t always work that way, and sometimes doing it with one Shark is good enough, but the point is that you can deal a lot of damage out of nowhere.

This budget version is quite close to a full build, but one card that you really, really want to add is Gaia, the Techtonic. Colossal and Mech Mage are a match made in heaven, even more so if you discount it by 1-2. Dropping it with 2-3 Mechs already on the board can lead to a massive swing, clearing your opponent’s whole board and establishing one they can’t remove. Other cards you can consider adding are Kazakus, Golem Shaper (since your 4 mana slot is empty anyway, the card is “free”) and Ini Stormcoil (not necessary, but a nice addition).

Deck Import

Sadly, this is another budget deck that I directly copied from last expansion, simply because Paladin doesn’t have anything better. Paladin might be the worst class right now and neither of the new packages (Pure, Silver Hand Knight) is performing well. And even if they were – they require a bunch of Epics or Legendaries to function. So we’re stuck with what we had last set. Paladin needs some serious buffs no matter how you look at it.

Unlike Mech Mage, with Mech Paladin you NEED to play for the tempo, get on the board and try to kill your opponent that way. The deck has no burn damage, nor any catch-up mechanics, so if you fall behind by too much, that’s game over.  Keep that in mind when doing your plays – sometimes it’s better to not get too greedy like skipping T1, playing Radar Detector on T2 and Alliance Bannerman on T3 to get the maximum value of your handbuff. Sure, it’s a good play, but if you face an Aggro deck and all you have on the board by T3 is a 2/1 minion, you’ll probably lose.

To fill the gaps that would normally be filled by Epics/Legendaries, I decided to add a small Secret package to the build. Sword of the Fallen is still a great card, Northwatch Commander lets you refill your hand while keeping up with your opponent in terms of tempo, and Galloping Savior is actually pretty good in this meta, since we have a bunch of deck that want to play multiple cards in the same turn.

In order to turn it into a full-fledged deck, I would cut the Secret package and add card slike Amalgam of the Deep, Ini Stormcoil, Mr. Smite, Lightforged Cariel and – of course – The Leviathan. As you can see, the full build is pretty expensive, but if I would pick any priorities, Amalgam, Cariel and Leviathan are probably the most important of those.

Deck Import

Do not play this deck. Seriously, don’t. I built it just because I HAD to build some budget deck for Priest, but it sucks. If your goal is to put a “big” minion on the board, Rogue can do it easier, quicker and while also drawing a tons of cards as a result. You can have some interesting turns with  Shellfish into Whispers of the Deep, followed by some buffs and Boon of the Ascended next turn. Or maybe Partner in Crime + a couple of buffs + location trigger. That can create two big minions in the late game. But those combos are hard to pull of and in the current meta most of the decks are equipped to at least somehow deal with bigger minions thanks to Rogue.

If you really want to play a Rogue deck and have a slightly higher (but still medium) budget, try out the deck below. It’s still not amazing, but it’s way, way better.

Deck Import

Again, the goal here is to build big minions out of nowhere. Sadly this deck simply NEEDS a few more Epics and Priestess Valishj to function. The goal here is to gather resources over the first few turns – discover some cards, Dredge things to the top with Illuminate, draw cards with Switcheroo or Handmaiden… Basically set things up while also waiting to have enough mana. When you go all in depends on your exact hand and deck you face – sometimes it might be as early as Turn 4 (vs Aggro when you can’t afford to wait) or as late as Turn 6 (vs slower deck).

You drop Radiant Elemental, plays a ton of spells, mostly buff, then ideally you want to drop Valishj to regenerate some mana, play some more buffs and finish things up with Boon of the Ascended. You can often create a let’s say 22/24 minion that might a tiny bit hard to kill for many decks. And the best part is that the deck is pretty immune to Silence – yeah, the first buffed minion can have its stats Silenced off, but not the Boon minion – it will remain that big. You can often seal some games just like that, because if your opponent can’t kill them, they can just concede.

It might not be the strongest decks in the meta and it’s certainly challenging to play, but it’s quite fun and can actually work while climbing, as opposed to the previous build I listed here.

Deck Import

Rogue is in a similar situation. While the class itself is one of the most popular ones, Miracle Rogue has no budget options. The deck is very tight and you need, and I mean NEED to run Legendaries like Maestra of the Masquerade, Edwin, Defias Kingpin and – of course – Necrolord Draka. While it luckily needs no Epics, three must-have Legendaries make it impossible to build on budget. If you own them, be sure to check it out instead. I also offered an alternative that just barely got over my 2 Epics limit per deck (with 4 Epics) and that’s actually a quite interesting, new build – but if we want a deck that sticks to the rules, it has to be Pirate Rogue.

The strongest card in the deck is definitely Swordfish. Not only you Dredge, but you also – more than likely – equip a 4/3 weapon. That’s 12 damage even if we don’t count any buffs. And 12 damage is a lot, combine it with some extra burn damage from your hand, some minions in stealth and you can often threaten lethal around Turn 5-6 if you get lucky. Another good combo is Azsharan Vessel + Gone Fishin'. Or well, honestly just playing Preparation + Vessel on T3 is amazing. Not only do you get a lot of immediate tempo on the board, but you will eventually put the second part on top and summon the other two 3/3’s. And last, but not least, Pufferfist + Plague Scientist. Giving Pufferfist Poisonous means that every time you swing, you clear your opponent’s whole board (barring some stuff like Divine Shields). That’s quite insane and wrecks some boards from classes like Druid (sadly you often have to swing into Taunt, but that’s still okay) or Rogue (all the big minions in Stealth from Sinstone Graveyard, or a big Edwin – gone!)

When it comes to Legendaries you want to add, Mr. Smite and Crabatoa. But if you think about crafting them, you should just craft a Miracle Rogue instead.

Deck Import

This is the other Rogue option that passes a bit over the budget. It’s a Deathrattle Rogue build. It started as Mine Rogue last expansion, a deck that aimed to kill opponent with Deathrattles from Naval Mine. It’s certainly still a possibility, but it now has some alternative win conditions. Players have started trying out Burning Blade Acolyte and Swiftscale Trickster + Smokescreen combo last expansion, but it wasn’t the most consistent one. However, with two more Deathrattle minions to hit now (Masked Reveler, Stoneborn General), it’s much easier to get one or many of your Deathrattles through Smokescreen. If you prepared a Snowfall Graveyard on Turn 3 you can seal some games as early as turn 4 – for example, hitting one of your Stoneborn Generals would summon two 8/8’s with Rush, and that alone is often enough to win the game. If you hit something else on top of it, that’s a nice bonus.

The deck can, of course, still kill opponents with Naval Mines. But in this build, they are more of an extra addition for some burn damage rather than your main win condition. If you want, you can switch out Stoneborn General for Sketchy Information and you will have a more Mine-focused build. Which has its merits in some matchups, but in my opinion this one is simply more fun.

Deck Import

Last expansion we built an Elemental Shaman as our budget deck, because we didn’t have mini-set cards when we first made them. However, the mini-set has changed things drastically for Shaman. Now Murloc Shaman is by far the best budget build for the class – all thanks to Clownfish. Most of the deck are old cards, but Clownfish (and to a lesser extent Tidelost Burrower) have made a massive difference.

No matter how you look at it, Clownfish is just insane. You’re getting a 3 mana 3/2 that basically gives you up to 4 mana. So not only you get that 3/2 for free, but you can also play with one extra mana. And you don’t have to use it all at once – the discounts save between turns. That’s really good. One of the biggest weaknesses of Murloc decks is that it’s hard to tempo out an early board to snowball, and with Clownfish it’s so easy. For example, let’s say that you have one Murloc on the board. On Turn 4, you can play Clownfish, Lushwater Murcenary and Coldlight Seer. Suddenly you have a 3/4, 4/5 and a 2/3 on the board on top of whatever you already had (and buffed). If your opponent can’t remove them – you just play another Murloc and Nofin Can Stop Us next turn, often sealing the game. And if not – you can always Bloodlust. Everyone knows how much burst damage it can deal, but people still often don’t expect it. You can turn a measly 8 damage board of 4 Murlocs into 20 damage just by playing Bloodlust.

Tidelost Burrower is also quite good, because it helps with creating wide boards, and hitting a Murloc with ongoing effect can make a big difference too. The best one is, of course, Murloc Warleader – putting a 2/2 copy of it on the board means that all of your existing Murlocs get an instant boost. But honestly, getting any minion is okay and the best thing is that it’s very, very difficult to miss with this deck (only 5 cards are NOT Murlocs, so the chances that 3 of them are on the bottom are very, very slim).

There’s honestly not MUCH you can do to improve the deck, but I would probably add Firemancer Flurgl (otherwise you have no good way of clearing wide boards – with Flurgl + Clownfish you can win some mid game board control fights), Cookie the Cook (just a good card overall, and it happens to be a Murloc too) and Bru'kan of the Elements if the game goes into late game, it really helps you find you lethal with that 6 damage Hero Power.

Deck Import

Luckily, Warlock has finally got a viable budget deck, and it’s good, old Zoo. Well, technically it’s Imp Warlock, but it plays a lot like Zoo of the past. You flood the board, you buff it, you make efficient plays, you draw a lot of cards. And the best part is that it’s quite cheap.

You have a few main win conditions, but they honestly all include Imps. The first one is Flustered Librarian – the card might not seem threatening, but it can pack a real punch if you flood your board with Imps. You can get it to 5+ damage as early as Turn 2-3 and then just keep hitting your opponent. Of course, an even better option is to drop Vile Library and buff one of your minions. Unlike Librarian, the stats are permanent and even if Imps will be gone, the stats will stay. T2 Library into T3 Fiendish Circle is a +4/+4 buff… so basically a 2 mana Blessing of Kings, and that’s only one of the two.

Later in the game, after making a wide board of Demons, Shady Bartender is an MVP. Giving your entire board +2/+2 while also putting a 4/4 body is insane. Just hitting 3-4 minions is often a death sentence for your opponent. And the deck has plenty of Demons to hit – all of the Imps, plus a bunch of Voidwalker on top of them.

And if you need to find anything, just play Impending Catastrophe. Unlike the old-school Zoo Warlocks that needed to Life Tap, this one can draw half of their deck without even tapping once. Catastrophes give you tons of extra resources to work with.

Honestly, the only card you’re really, and I mean really missing is Imp King Rafaam. It’s insane, it’s a whole board flood in one card, and activating the Infuse requirement is incredibly easy given how many Imps you summon anyway. So if you have him, definitely put him into your deck, and if you can afford him, craft him. You will thank me.

Deck Import

Warrior is another big loser of Castle Nathria. After Control Warrior was completely nuked last expansion, the class didn’t really get anything outstanding in this one. Sure – the Enrage package might seem strong at the first glance, but even after a couple of updates it’s still only mediocre at best, missing some key pieces to really work well. Yes, I know that saying all of that under a budget Enrage Warrior deck doesn’t sound very promising, because it’s not. Unless you really have to play Warrior, I would recommend staying away from this. If you still want to try – here are some strategies.

The goal of the deck is to utilize strategies that rely on damaging your own minions (or sometimes any minions at all). Then, some of your minions have synergies with those damaged minions. For example, Anima Extractor is a new Armorsmith, just dishing out handbuffs rather than +1 Armor. And handbuffs are much more useful in a tempo-based deck. Then we have our old pal Frothing Berserker – if it sticks as a 2/4 (which is sadly the hard part), it can then grow to 10+ damage after some pings, small AoEs etc. Of course, there’s also Acolyte of Pain – your main source of card draw. In this build, you can often dish out 2-3 draws from your single Acolyte, sometimes more if you hit it with a bunch of handbuffs. And so on and so on.

But the strongest part of the deck has to be Imbued Axe. Even without the Infuse part, just giving all of your damaged minions +1/+2 is a massive, board-wide buff that can make your board much harder to deal with. And since you have some really high damage potential on your board, well, making it survive is a great way to win!

As for your late game win condition, it’s definitely Grommash Hellscream. The most obvious combo is with Location – if you have Location on the board already, you can drop Grom on curve and deal 12 damage just like that. It’s great and reminds me of the old-school Grom + Inner Rage combo. It gets even better if you played your Anima Extractors before and hit Grom with some handbuffs. I got to 20+ Grom damage using this deck once, and that closed out the game for me. The biggest downside is that with only one late game condition, it’s will often get eaten (Mutanus the Devourer) or stolen (Theotar, the Mad Duke. But you can’t really diversify since your other late game options are also Legendaries.

Talking about other late game options, if you have some of  those, be sure to add them to your deck: Rokara, Decimator Olgra, Remornia, Living Blade, Rokara, the Valorous. Yes, that’s a lot of expensive cards, and even adding all of them will turn it into a Tier 3 deck at best. That’s why I warned you at the start – it’s not a great budget deck, but Warrior is simply not a great class right now. I wouldn’t recommend crafting those Legendaries unless Warrior is the only class you’re playing.


A Hearthstone player and writer from Poland, Stonekeep has been in a love-hate relationship with Hearthstone since Closed Beta. Over that time, he has achieved many high Legend climbs and infinite Arena runs. He's the current admin of Hearthstone Top Decks.

Check out Stonekeep on Twitter!

Leave a Reply


  1. Joopiter
    November 11, 2021 at 1:46 am

    Any additions after Deadmines release?
    I bet Mr. Smite can be added to most aggro decks and maybe budget Big DH is better than this budget Deathrattle one?

  2. Sotospeak
    September 24, 2021 at 8:04 am

    I am using Elemental Shaman with Earth Elemental in place of Lilypad Lurker and climbed to D1. Robes of Protection is an interesting tech choice against mage and Quest Hunters too. I just crafted the Pirate Budget too, I had only a Cargo Guard and Anchorman missing, and I won the only game I played with it at D3.

    Great budget decks thank you.

  3. Xanflo13
    July 12, 2021 at 8:48 pm

    It’s a real shame it’s been 3 months and you guys have no updated budget decks.

    • Mush shrap
      August 25, 2021 at 3:05 pm

      They updated their budget decks after 3 months? Better complain about it!

  4. LuKeAA
    April 16, 2021 at 2:25 am

    Face Hunt”er”s again;

    hope you all prefer that to Watchtowers; this trend of “either the games last until T5 or it’s no fun” is so annoying; no adaptation on new expansions, always the same. Between all the nerfs, BOTH watchtowers was the one I was mostly against.

  5. Caimael
    April 7, 2021 at 6:00 am

    I’m very excited to see what the Year of the Gryphon will bring for F2P Hearthstone players. Do you think that the new core set will be better for this expansion’s budget decks, or do budget players now lack some good cards from the basic set? I’m hoping to see a couple of viable budget control decks using some of the new core set dragons, hopefully this could be a possibility this year!

    • Asperkraken
      April 15, 2021 at 7:16 pm

      It’s a better time than ever for budget players. Yeah there are some high power builds out there but all the free Legendaries (many of which are surprisingly decent) have made building budget decks, especially for classes you may not like, easier. I am very happy with the new Core Set. Honestly it was time for a refresh.

  6. Placebo
    August 30, 2020 at 1:05 pm

    Do you think that I can toss in my Edwin into the aggro rogue list? And if I can, what card do I replace?

  7. Nerose
    August 25, 2020 at 11:16 am

    Some of the best budget decks ever.

  8. Sunsmith
    August 16, 2020 at 12:28 pm

    I love the budget decks, they always help me decide where to spend my very limited dust. I would however, caution against dumping your dust into one and expecting to climb much higher than gold 5. The guide makes the claim that the agro Demon Hunter can climb to Legend rank, but unless you’re a far better player than I am, it can’t. So far I’ve found that it gets effectively walled by Druids, Paladins, and Priests that flood the board, clear the board, and use super cheap buffs. Unless you’re lucky to draw very specific cards in a very timely manner, there doesn’t seem to be much that can be done about this.

    Mage also has a very tricky deck that can give them infinite, free spells that exponentially climb in spell power around turn 5-6, and I have not found a way to deal enough damage by then to prevent being burned by *20* damage fireballs.

    • Sunsmith
      August 18, 2020 at 8:06 pm

      Does anyone have advice? I’m still walled at gold 5-4, warriors and paladins especially, but not only them.

      • Sotospeak
        September 16, 2020 at 4:50 pm

        I first time climbed last month to legend with face hunter, and in this season Pirate Warrior is giving good success too (at Diamond 4 right now). I have Dragon Bane too and essentially am using VKLiooon’s list for Hunter, and Krastinov 2 Steeldancers and Green Skin in Pirate, so the latter is not actually budget, but is serving well with much damage coming from weapons (Scythe, Ganarg and Ancharr) countering board clears. With Demon Hunter Aggro I have been suffering more, so I would definitely recommend Face Hunter to climb.

      • Isaaccp
        November 30, 2020 at 6:38 pm

        I am using the Demon Hunter deck (with one Stiltstepper) and I got so far to Gold 2, but likely can make it a bit further.

        Take into account that as long as you are winning 51% of your games you’ll eventually climb up 🙂

        For Demon Hunter a thing that helps a lot is knowing the mana cost of the opponent’s early removal and trying to play Mana Burn or Cult Neophyte at the right time to push them one turn further.

        It is definitely game over if a Priest gets to 8 mana though 😀

        • Isaaccp
          November 30, 2020 at 7:34 pm

          Platinum 8 now. FWIW, the Stiltstepper really helps push it in the end if it’s close. Get them if you can afford them 🙂

      • Tungizzi
        December 9, 2020 at 1:52 am

        If u played DH, I would suggest the Altruis variant of the Aggro build. Of course, u have to craft Pokelt; however, Pokelt is a neutral that is quite flexible and is used in Face Hunter, Highlander Hunter, Galakrond Rogue. Most of the aggro DH I encountered in Legend run this variant over the budget build anyways.

    • Gibilan
      December 8, 2020 at 8:52 pm

      You can hit legend with any deck

  9. Bombasticbob
    August 13, 2020 at 9:33 am

    Could you maybe add some cards that you can add if you want to make them better?

    • Stonekeep - Site Admin
      August 25, 2020 at 7:18 am

      Each deck has a full guide which includes upgrade path – basically cards that you want to add to make the deck better or full deck lists you should be aiming for once you find more Dust 🙂

  10. MajklE63
    April 24, 2020 at 1:17 am

    Your deck guide for Spel Druid inspired me to play and push for the legend for the first time. I reached 24k legend, I used slightly edited version with Rising Winds (minus Treenforcements and minus one Soul of the Forest) on Rank 5 diamond to legend with winrate 28wins and 13 loss. Deck si powerful you can create unkillable boards or just to trade and wait for the right moment to buff, you can reach legend with it quickly.