Standout Rise of Shadows Decks From The First Week - 17 Deck Lists
By Stonekeep -

Rise of Shadows is out for over a week now, and we have a quite clear meta formed. It's easy to pin-point the best performing decks, and we no longer have such variety as we had during the first few days (but that's only natural). Of course, it's safe to say that only a part of the potentially viable decks were tested and discovered so far. Some of the currently popular decks will fall off, while others will take their place.
Check out our Latest Rise of Shadows Decks for Every Class!
Below, I'll list the decks that I think are strongest in the meta so far. Just like every new expansion, remember that the early meta is chaotic (even a week after release) and it might look different later down the road. Decks are chosen based on my ladder experience, watching the steamers & pros, talking with other high ranked players and early statistics from sites like HSReplay.net or Vicious Syndicate.
Since the meta is more stable than it was earlier, I can somewhat assess the strength of each of those decks. That's why I'm dividing them among three categories.
Check out Standout Rise of Shadows Decks From (Up to) Day 3!
These decks are only example lists - meta is still changing and more optimized builds might be out soon!
Great Decks
Great decks are the top picks in current meta. At the moment I'm writing this, they all have some high win rate builds with a decent sample size (at least a few thousand games), and they were used by pros to climb to high Legend positions (usually multiple times). They are the decks I would classify as Tier 1 right now.
Zoo Warlock – Rise of Shadows – #3 Legend (oyatsu)
Token Druid – Rise of Shadows – #8 Legend (FreddyB)
Druid Cards (26)
Neutral Cards (4)
Tempo Rogue – Rise of Shadows – #1 Legend (Sezoklo)
Control Warrior – Rise of Shadows – #10 Legend (Ness)
Warrior Cards (23)
Bomb Hunter – Rise of Shadows – #2 Legend (Uberer)
Good Decks
Good decks are just like the name suggests - good, solid, viable, but not quite as powerful as the great decks listed above. When looking at the best builds, they have a slightly lower win rate than the great decks, but it should still be possible to climb ladder with them without a problem. They are the decks I would classify as Tier 2 right now.
Bomb Warrior – Rise of Shadows – #1 Legend (posesi)
Secret Mech Paladin – Rise of Shadows – #111 Legend (Cocosasa) – Updated
Paladin Cards (21)
Conjurer Mage – Rise of Shadows – #2 Legend (Thund3r)
Mage Cards (9)
Murloc Shaman – Rise of Shadows – #15 Legend (Enori)
Shaman Cards (12)
Midrange Hunter – Rise of Shadows – #18 Legend (Azumoqt)
Hunter Cards (26)
Neutral Cards (4)
Deathrattle Mech Hunter – Rise of Shadows – #15 Legend (Feno)
Decks That Almost Made It
And here's the last category. Since this post already got way too long (sorry everyone), I'll keep this one short. Basically, those are the decks that were almost good enough to get onto the main list, but just didn't feel powerful enough. I would classify them as very low Tier 2 or high Tier 3 - which means that they still can be used to climb on the ladder, and sometimes might surprise you positively, but overall are weaker than the ones above.
6 Comments
MrTea
Thanks for the update, Stonekeep. I just opened both the Boom Reaver and The Boomship from the free packs, so it looks like it’s time to have some fun with BIG Warrior. I am only missing Gromish... how essential is he? Can I replace him with Ysera? Or is his charge just super important? I know he is classic, so it can be worth it, but I am just stingy with my dust, and I also know he isn’t really even in the “good to craft” category in your crafting guide. Thanks!
Stonekeep
Yeah, Grom is not a good craft right now. Big Warrior is the only deck he sees play in and, as you can see, it's not the best deck on the ladder.
You can definitely replace him with Ysera. Grom is a more tempo option, while Ysera gives you lots of value vs Control. Summoning two Yseras with RIpper can really overwhelm a Control Warrior, but they're a bit too slow vs Aggro.
MrTea
Excellent, thanks for the thoughts, Stonekeep! Means a lot.
Axiotes
For all of the talk of lower power levels after the rotation, the meta seems really fast! Fewer AOE spells and fewer versatile taunts (like Stonehill Defender and Tar Creeper) means that decks that put out a lot of minions fast are hard to deal with, so it's harder for a slow deck to get to its key turns.
Taznak
History tells us that aggro decks get figured out the fastest, and thus tend to dominate in the first few weeks of an expansion. I fully expect the meta to slow down as slower decks get figured out and refined.
WildRage
So what's the consensus on Heistbaron Togwaggle?
Is Tempo Rogue performing better with him or without him?
Truth be told, I have noticed myself just holding onto him in many games. And in some games it felt that I'd win regardless and he was just overkill. But there have been games where I would have lost the match had I not played him.
Also, are people starting to cut out Hench-Clan Thug from their deck?
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