Duel!

Duel!

Duel! is a 5 Mana Cost Epic Paladin Spell card from the Rise of Shadows set!

Card Text

Summon a minion from each player's deck.
They fight!

Flavor Text

If you don’t fight to the death, it’s Duel Yielding.

Type
Spell
Rarity
Epic
Set
Rise of Shadows
Class
Paladin
Cost
5
Minion Type
Mechanics
Summon
Artist
Konstantin Turovec
Collectible
Yes

Card Review & Interactions

29 Comments

  1. Yakucho

    Another anti-combo card?

    1. Goldenpantss

      Combo looks dead.

      1. xopods

        simpsons_stop_hes_already_dead.gif

  2. Holcrol

    I absolutely love this big/deathrattle dragon paladin idea.

    That and the flavour of this card around the set (defender dueling villain) is just really exciting. Hoping for more cards like this!

  3. EksSkellybur

    Good if you have a Lifesteal Minion, bad if they have a Lifesteal Minion. Good for OTK Removal. Bad if that OTK Minon survives... It's a very bizarre tech card, since it's a weird mixture of a mini Mass Hysteria and Recruiting a Minion at the same time.

    I think we just need to see a lot of Paladin Experimentation to be played with Duel, so we can get better data as to find out if Duel is a Good, Niche, or Bad Tech Card. So far i'm going to go for Niche.

  4. GlosuuLang

    Remember Mindgames? I think this is at the same level. Sure, it's anti-combo. But then run the 3/8 minion, it's much better.

  5. Grimgia

    too bad it's from player's deck and not hand

  6. LuKeAA

    This expansion is going full ham on trying to disrupt OTK/Combo builds!

    Hory Sheet, 3/5.

  7. Jed

    “I actually cheated a whole lot finishing up the script. A whole lot of ‘they fight’.”
    - George Lucas, 1998, talking about the Phantom Menace script

    1. OldManSanns

      "Let them fight."
      -Ken Watanabe's character from Godzilla (2014)

  8. Lluadian

    Use this with a big minion prismatic lens pally deck? That'd be interesting at least sure a 9 cost secret would suck but a 1 cost ysera be nice. This card definitely has some possibilities also it's usefull if you run a divine shield based deck since your minion would be guaranteed to live. Other honorable mention turn 10 pull mechanical whelp it dies in fight and attach zilliax to the dragon for a 10/9. Would have been a great card against spell Hunter since only you would summon a minion.

  9. essexmcintosh

    Am I missing something, isn't this either gather your party for 1 less mana or oops i drew your combo, or 5 mana draw 1 card burn 1 card?

  10. Electronick

    Probably a good card for control paladin. You pull out a big dude vs their small dude.

    Really cool card, possibly not viable but definitely fun.

    1. zeg247

      my friend, that's not the purpose of it.

      1. Electronick

        Yeah I realise it’s combo disruption but I don’t see why you couldn’t use it to get a big dude out, especially one with a divine shield.

  11. ADALPHA

    https://www.hearthstonetopdecks.com/decks/disruption-poisonous-paladin/

    I made a deck for it if you would like to check it out .
    It still needs a win condition though against control decks and I'm working on it .

    1. pindead

      So you spent a card. Your opponent's minion and yours kills them self and you got nothing left. You have just spent a card and 5 mana to get no avantage on board and milling one minion for each players deck. Congratulations

  12. minti

    Well then i want anti combo cards. This is not that i meant. Those cards are totally unreliable. It is like controld decks don;t strugle enough againts aggro now they have to put that much overpriced tech cards. Time out is enough of a combo breaker. This will not see play.

  13. Mekkino

    Yugi would be proud of this card.

  14. Omnitarian

    Obviously you can tech against combo with this, but no matter the situation it works best to treat this as a recruit card that can cheat out big minions. I dunno if Paladin can cut enough earlygame minions to make that viable, but we’ll see!

  15. Hawk819

    May not be as all good as some might think. However, it's a different kind of Mass Hysteria. That could make all difference in a game. For instance, it could in theory, choose of the same attack and health. In THEORY! Does not mean it will. Still. Not too shabby. If I made this card, I'd've made where it drew 3 minions from each deck, and they'd attack one another.

  16. JustYourAveragePayToWin

    Fun, definitely. Good, not so much. More of a meme card than anything. 3/5

  17. Taznak

    While this does have a best case scenario of disrupting an opponent’s combo deck, its average-case scenario is more important- and it’s not good.

    A 1-mana discount on Gather Your Party isn’t enough to make up for the fact that this also recruits a minion for your opponent. If you want to consistently win the duel, you need to cut out pretty much all of your cheap, early-game minions, like Recruit Warrior and Big Priest- except Paladin doesn’t have a defensive hero power or enough of a defensive suite of support cards to survive an early game with no minions.

    Even if you DO build a deck around this card and it works, there’s no other synergies to be had in terms of other cards to recruit minions from your deck, or spells to resurrect your big, dead minions.

    Which is a long-winded way of saying that this card is awful. 1/5

  18. The Lumbering Battlement

    This card rewards you for playing big minions only in your deck what is really the absolute opposite of what paladin usually does/wants to do. I am very confused to see this card in paladin instead of classes like druid, warrior who can make way better use of that card but as it stands i am absolutely not sold on this concept...

  19. Freedon

    If Big Paladin is a thing this is an interesting but very hit or miss card... it's asking to be experimented with, but can't rate it highly given that even if you build your entire deck around it there's still a strong chance you'll draw your opponent a decent minion. That its strong against aggro decks and techs against combos is its saving grace for a big minion control set up, so it has a chance at play if big minion pally is a thing at all, and if aggro/combos are dominating the meta. Combo looks pretty suppressed though with all the neutral techs, so this doesn't seem so impactful at all. Probably 2/5 in general standard meta.

    1. JohnnyBravo78

      I guess they never miss huh

  20. Decycle

    Mecha thun ?

  21. Levi73

    Otaku approve

  22. Flustered

    Very interesting card, if nothing else. Similar to Dirty Rat's intention of pulling combo cards out of a opponent's deck, except this way you can immediately deal with them provided you pull a beefy minion out.

    I'm not sure the Big Paladin archetype will take off, so I'm a bit reserved to say that this is good, but it will be interesting to experiment with it. I love the flavor and idea behind it, though. Really cool card.

Comments are closed.