Dr. Boom, Mad Genius

Dr. Boom, Mad Genius Card

Dr. Boom, Mad Genius is a 7 Mana Cost Legendary Warrior Hero card from the The Boomsday Project set!

Card Text

Battlecry: For the rest of the game, your Mechs have Rush.

Flavor Text

"Of course I've gone mad with power. Ever try going mad without it?"

Dr. Boom, Mad Genius Additional Information

Here’s Dr. Boom, Mad Genius’ Hero Power(s)

Dr. Boom, Mad Genius Card Review

Hero cards are probably my favorite type of cards, so I’m always glad to see more getting printed. However, this is the first time that Hero card has pretty much no immediate effect. While their Battlecries were always weak related to the mana cost, they DID something, so you didn’t only lose tempo. The only card that doesn’t do anything immediately is Valeera the Hollow, but it gives you Stealth, which means that the opponent can’t just rush you down as an answer. If you play this one on the curve, it’s just a 7 mana to gain 7 Armor, absolutely underwhelming (that kind of effect would cost roughly 2 mana).

However, the ongoing effect is absolutely nuts. If you play a Mech deck, most of your minions are Mechs. And giving all of them Rush is massive tempo gain. Being able to attack immediately with whatever you play is a very powerful effect, already proven by Houndmaster Shaw. I won most of the games in which it was on the board for a few turns, because you could do lots of power plays each turn. That’s why, despite the initial tempo loss, you might be able to come back just after one of two turns. This is especially powerful with any kind of Deathrattle Mech – being able to run it into something and proc the Deathrattle immediately is a big deal.

Power level of Hero Powers is quite high, to be honest. Of course, some are more flexible (like 3 damage – it’s going to be good in all matchups), some are less flexible (Armor is good vs Aggro, discovering a Mech is good vs Control). Generally, random Hero Power is pretty bad to have, because you can’t control it. If you know that your Hero Power always deals 3 damage, then you can plan around it. If it deals 1 AoE damage, same thing. On the other hand, since it switches at the END of your turn, not at the beginning, your opponent knows exactly which one he has to play around, but you don’t know which one you will have next turn. That’s a major downside.

The thing here is that we’d need a more Midrange-Control oriented Mech deck in order for this stuff to work. A more Aggro/Tempo based Mech Warrior deck would not want to spend his entire Turn 7 doing nothing, especially since it’s around time he wants to be finishing the game. Rush is also not THAT good in late game in faster builds, because it can’t go face (it’s still better to have Rush than to not have it, of course, but it’s not your favorite keyword).

Overall, I’m on the edge about this card. I think that it has some potential, but a good, probably slow Midrange or Control Warrior deck built around Mechs needs to be made for this to be good. On top of that, more good mid/late game Mech options need to be printed, because rushing that Upgradeable Framebot ain’t going to do much work. I still think that it should see some play, just because giving Rush to all of your minions is very, very powerful in the long run.

Card rating: 8/10

Dr. Boom, Mad Genius Full Card Art

Dr. Boom, Mad Genius Full Art

98 Comments

  1. Falkenar
    July 30, 2018 at 6:17 am

    Question: if i untap my hero power, it is the same i just used, or rotate?

  2. maine757
    July 28, 2018 at 4:26 pm

    You had me at ” activate this turn’s Mech Suit power”

  3. dreads
    July 28, 2018 at 4:42 am

    the old foe reaper will rule the wild set

  4. Dark_Boi
    July 28, 2018 at 1:57 am

    I’m wondering if the “Give your mechs rush” makes it so playing Town Crier or Countess Ashmore could just draw any of your mechs. Assuming it works similarly to how Witcheood Piper or Oaken Summons works when you reduce card cost of cards with effect like Barnabus; that would be a really interesting mechanic and make for some fun interactions. Hope that’s how it works.

    • SwoleLord
      August 4, 2018 at 6:02 pm

      It might since the ax weapon that gives 2/2 to a Rush minion does give it to a mech after boom has been played. But most likely it won’t because booms interaction is with mechs on the board

  5. Sammy
    July 27, 2018 at 9:47 am

    give warrior and paladin mechs because for over 3 years we dont want either class with true identity.

    • minti
      August 4, 2018 at 4:24 am

      Well warrior is still the best pirate in town with its weapons and charge. While Paladin is arguably the best murloc in town, The shaman murloc is a bit more powerfull but the quest loses you tempo and if you lose the board with murlocs its gg. So they both have their archtypes. Warrior has the taunt archtype but druid just does it better :D. And druid does armor up better, So warrior just dropped out from anything he has so now its time for him to mech up. While paladin still has his “dudes”. Hopefully some of the odd cards can implement the baku archetype and making it too competitive. The new 5 mana equality will give you a huge edge over the mechs if the double silence doesn’t. So Mech paladin has more competition than mech warrior. And the hero card is still not good with the cards there are. And Scrooge Lord Garosh still is a auto win condition vs baka pally.
      So they have True class identities. They are just not supported these expansions. Note that every next expansion should bring cards to make the other archetypes viable. For example. Witchwood gave us tempo pally. This expansion gives us midrange paladin. Next could make control dragon shits viable, so we don’t see tempo all the way. If you want your class to be good for only one thing pick priest. He arguable does only one thing and he sucks all the way down for doing it while all other classes have viable agro and control versions.

  6. LoneWolf
    July 24, 2018 at 9:10 pm

    Crazy punishment and control potential. At least I think so. Armor hero power synergy with Yip and the mech discovery power looks fun

  7. SpiderEbola
    July 24, 2018 at 8:54 am

    People think his hero power is going to be bad, but that’s just not true. All of his hero powers have roughly a two mana value, which is equal to the cost of the hero power. Second, your opponent CAN play around it, but besides the deal one damage to all enemies hero power, why would they want to?

  8. Falkenar
    July 24, 2018 at 8:20 am

    2 questions:
    1) everitimes you change hero power in this game you can use it again.Does this apply to doc boom ?
    2) dottor boom is dottor 7,cost 7, 7armour, 7…no, 6???hero powers? do we still miss one?

    • Blorp
      July 24, 2018 at 8:23 am

      1) From what I’ve heard/seen, the Hero Power recharges at the end of your turn. The downside is that your opponent can play around it (ie: Not play 7 1/1s if you have KABOOM!)
      2) It’s 5 Hero Powers, not 6. I’d rather not add RNG to this card… But you can have 7 Mechs with rush 😉

      • M T
        July 31, 2018 at 11:29 am

        Dont forget that microbots will have rush too

  9. minti
    July 24, 2018 at 8:10 am

    OK first off thats not a Battlecry. Thats just passive. And second WHERE TF IS THE BATTLECRY. Third off WHERE ARE THE BOOOOOOMBOTS. I mean look at Malfurior gain 5 armor and 10 stats worth of tauntage. What does boom do. Nothing. And his best hero power if deal 3 dmg. At least a weapon or a lazer or something. This is the expansion trump card. Hagata was a failure. But the whole withwood expansion was. Why do you insist on repeting the same mistakes.

    • TheRealBaker
      July 24, 2018 at 8:20 am

      Witchwood was a failure?! Why?? Honestly witchwood was a great expansion, maybe not the strongest, but one of the best balanced yet. Go check he tier list and it is clear how Genn and Baku shakes the meta and even and odd were the centre of the expansion. Secondly, Hagatha is used in almost every shaman build, both in even and shudderwock. If witchwood was a mistake, I would want Us to do mistakes more often, as they bring to the best metas in all Hs’ history.

      • UkuleleLover
        July 24, 2018 at 11:23 am

        Totally Agree

      • minti
        July 24, 2018 at 2:36 pm

        Hagatha is mainly used in every build becouse shaman has no reliable board clears. On top of all this all of them overload you and you don;t really have great minions as follow up to the board clears. As for the balance part they failed big time. They ended nurfing stuff just to make things works. Otherwise we would still be experiencing cubelocks and catacombs witchwood version. The wild meta is total crap baka paladins everywhere. both in wild and standard. in standard i got sick of baku paladins taunt drids and odd shamans. while in wild there ae only big priests and mill rogues arguing who is better. there is the super aggresive baku wild version with all the token generators liek mustar for battle.
        Witchwood killed tons of decks becouse of all the aggro decks. And witching hour is the only new card for the taunt druid so despite it and the ferocious houl it runs all kobold cards + frozen throne.
        And i hate that the devs says the comunity loves Hero cards just becouse everyone plays them. While in fact everyone plays them becouse you have no chance againts upgraded hero if you don’t have one. Its so ridiculous that sometimes whoever plays their hero irst wins. And adding more from expansion to expansion will collapse the meta again after knight of the frozen throne leave the standart. Only classes with upgraded hero will be playable. Its why hagatha will be OP and boom to some extend. Even though they are not that great. And next year with only 4 classes having hero card its al lwe are going to see as playable. And if baku and gen can’t fix that we are looking at 4 playable classes and we wil lbe waiting for expansions to have a chance at playing the other classes. Things are looking very boring so far. Lets hope that when we get to see more bombs and explosion that will fix the mood of the expansion. There is a lot of things this expansion should fix and its not going in that direction for me.

        • Killy
          July 25, 2018 at 3:16 am

          You say in a year hagatha and boom gonna be op but they are not good. That makes a lot of sense.^^

          • Andy
            July 25, 2018 at 8:53 am

            It makes sense because those would be the only hero cards in standard no matter how bad they are. Minti has a point.

          • minti
            July 25, 2018 at 9:58 am

            I meant its like the hagatha being used but not insanely powerfull. Since shaman has terrible board clears. Not to mention silencing your doomsayes results in bad volcanos. The lightning storm usually fails to clear boards with 3/3s. So yeah hagatha totaly screws your deck synergy. And even the devs themselfs sayed it that shaman spells are not good. She is used in all the shaman decks becouse of the 3 AoE. whitch is something shamans don’t have at all. I used to run the deck with 2 primordial drakes but the 2 dmg sometimes was not enough. But my draws were much more consistent. So if for example lightning storm was deal 3 dmg to all Hagatha would be less impactful lthan a primordial drake.
            And yes upgraded hero power vs non upgraded hero power = free wins.
            The reason baku is so popular is that all you need to do to win againts any of the starter deck or the basic decks, even with all the legendaries is press your hero power enough times.
            The outcome of all this is much less new people. Less people means= FAIL. Its the main reason Whizbang was created. And he was not created to be good. If a new player plays him he is in disadvantage since all your oponent has to do to know what deck and whitch cards you have is check out the netdeck. Whizbang needs his deck recipies updated regulary to be a OK card and when new people figure it out its going to be another player base loss.
            And i already have scourgelord garosh and i don’t see a reason to replace him with boom. As the ever new guides for arena state. You need iniciative (a.k.a having immediate board presence) for your big cards i norder for them to be competitive. And this is the only hero card whose iniciative is gainin 2 extra armor.
            The scenario featured in the promo sneak peak of Dr Boom is not going to happen. Nightmare amalgam is 3 mana so you either play him after boom and have no mana for hero power. Or you just play boom and hero power.
            The rush part does give you some advantage but you need to invest extra cards for it to work.
            Where Frost litch jaina can be played outside the elemental tag. Most jaina decks don’t even have elementals in their deck just one drops that you can ping with your hero power.
            So in comparison Boom lacks a lot of the features the old Hero cards have. Its not that bad of a thing, but it is a signal that things are getting out of control and the balance of the game is going very poorly.
            On top of it all the shaman and the warrior heroes were the weakest. Whitch is why those classes lacked any presence in the expansions after the Knights of th efrozen throne. And Evolve shamans legendary card is here. It just stays dead. No cards to support it. So hagatha is a replacement for a dead card that is stil lin the rotation. And shaman has tons of dead cards just like runespear. While hagatha was uposed to make shaman playable, she failed. odd shaman is the most popular deck and al lyou need for it is one legendary and 2 giants. While shudderlock shaman with a requirement of 4 legendary cards and tons of epics to work sits at the bottom of the ladder.
            The otcome of disenchanting your hagatha/shudderlock deck results in having the shaman top deck and enough dust for at least one more deck and you call that success.

          • Killy
            July 26, 2018 at 4:23 am

            It is a good thing we are getting herocards which are not defining the game on their own. All you Do with the dks is pressing the button for insane value, what is boring as hell. Now we are fettig more balanced herocards which are still worth playing because they are still good. That is a step in the right direction, but maybe you just wanna play a game, where the player who draws his dk wins.

      • M T
        July 31, 2018 at 11:31 am

        Yes, far more balanced that Cobolds and catacombs. Cubelock – brrrr…….

        • minti
          August 4, 2018 at 4:36 am

          Its not that i want to play a hero card and isnta win the game. Its just that i play wild as well and The DK hero cards are already auto inclusion in every deck. Look at that dumb Lock hero. He is in everything, Control to agro. AGRO DECKS play a 10 cost card. Its so ridiculoysly OP. Or malfurion +15 health worth of taunts and armor. I played lots of evolve shaman when the frozen throne was out and i have been experiancing the differance in power when it comes to Hero upgrades. Most of the times you run out of cards and your DK is useless. Not to mention one vanish is all it needs to counter your entire deck. any kind of big board clear is enough. And this deck was tier 3 trash especially since one expansion later and its core cards were gone. So those new hero cards are competing with the old ones in wild. So for now all it takes for you to get a viable deck is to Have deathknight. So in order for the game to be playable you must buy frozen throne pack. Don;t waste your money on new expansion just buy the old one before its gone. And that is stuped. But apparently when people are using them devs say they are success.

  10. ukulelelover
    July 24, 2018 at 7:32 am

    I love this card, but when I first saw I was REALLY hoping that his hero power was like Deathstalker Rexxar: Build a Mech. I thought that would be really fun and neat, but I do like this too. I agree it’s very random, but still very cool! I’m excited to see how it plays out.

  11. Baldon
    July 24, 2018 at 6:42 am

    I think poeaple dont realize how powerfull the Battlecry is ! Give all Mechs rush is OP. but the heropower is the downside! It is too random for competitive and the turn you play this card you gain only 7 Armor for 7 Mana but the Battlecry is REALLY GOOD !!

    • Killy
      July 24, 2018 at 7:03 am

      I think you are wrong, this card is good in a control warriordeck with 0 mechs, because the heropower is good and the battlecry is finde with the mechs you might discover. You have 4 heropowers that deal dmg to your opponents board and 1 heropower that gives you 7 armor, doesn’t seems to random to be competitive.

      • TheRealBaker
        July 24, 2018 at 8:22 am

        I feel like this card is just an anti-aggro and midrange tool that might be used in a lot of decks. Rush is incredibly strong when it comes to board control.

        • C0l0rs
          July 28, 2018 at 4:57 am

          how is “spend 7 mana get 7 armor do nothing else” good vs aggro or tempo? this is propably the biggest tempolosscard besides mediv in the history of hearthstone. difference is, mediv gave you insane tempo the turn after this gives you mediocre tempo the turn after (even if you play a mech the next turn it can rush only 1 minion per rushminion that you play and will propably not even be able to clear the best minion of the opponent.
          this is obviously only good for value, one of these “keep the expensive card in hand in the mull vs ctrl and hope to never draw it vs anything else”-cards.
          but as, according to the released cards so far, the best warrideck will be tier3 again you’ll only see this card about once a week when the meta has settled. so who cares anyways?

          • Gigante1386
            July 28, 2018 at 6:37 pm

            Funny to see people still not think all hero cards are powerful, this is certainly no exception, this card is very strong

  12. Maciek
    July 24, 2018 at 3:26 am

    I’m a little confused on how it works – do you have to press the red button every turn and then it randomly selects you a Hero Power which you can use (so that the Hero Power actually costs 4 mana) or you just have to press it once and then the Hero Power swaps automatically for the rest of the game without an extra mana cost?

    • GameDJJD
      July 24, 2018 at 4:00 am

      Watch the Video dude.
      But to answer the question for all the lazy people out there:
      If you play the Hero card, you will get a random Hero Power (one of the shown).
      After using the Hero Power you will get another Hero Power choosen randomly but never twice the same in a row.

    • C0l0rs
      July 28, 2018 at 4:59 am

      you don’t even have to press it once, you can see it in his announcementvideo.

  13. Zulda
    July 23, 2018 at 11:27 pm

    There may be dr. Boom, who is Awesome, but if you look through the card reveal schedule you can find the eye of what can only be MECHA C’THUN!! It’s gonna be revealed July 29th

  14. 1194Ching
    July 23, 2018 at 10:26 pm

    I’m quite disappointed with how Dr. Boom turned out.

    First, the first iteration of Dr. Boom is far superior to this one. What I was expecting was a Minion somewhat like the Lich King, which can be slotted to multiple types of decks. Having it a Warrior-specific card sealed its fate (well, imo anyway, don’t judge).

    Second, the battlecry is nuts if and only if:
    1.) Enough viable mechs get implemented into the game
    2.) When you battle with someone who is in it for the value game

    You can’t stop lethal with this card since your battlecry doesn’t impact the board at the turn it’s played, at the same time, you don’t get a reliable hero power at hand. Think about the scenarios where you would prefer to have that Alextrasza to save you instead of this one.

    Lastly, it’s a hero card that is not very superior to Warrior’s current Hero card. A lot may argue that this is better. How many time have you been in a position wherein you only needed that final 4 damage to push face, or to clear minions that would have put you down to a critical state? Well, this card won’t help you in those situations.

    This is a win-more card, and is only good when the battle goes ’till turn 10 and beyond, or if your a friend of RNGsus – hitting those hero powers EXACTLY at times when you need them, but nope, having too many options for Hero powers would put you in a position far worse than praying to roll a Wrath of Air Totem to push for lethal with Lightning Bolt when your opponent is at 4 Health.

    Just disappointed. Dr. Boom is a Hearthstone icon. He can do much better than that.

    • Mockingstuffs
      July 23, 2018 at 11:51 pm

      Agree with your opinion. I would love to have the 2nd Dr.Boom as a neutral card rather than warrior exclusive. And this card require a lot more supports to actually cause much impact.

    • Killy
      July 24, 2018 at 12:34 am

      The heropowers are pretty good and you have to play around the one you are getting this turn instead of just hit the button every turn. For many situations depending on your hand every heropower might do the trick for you.

      • 1194Ching
        July 24, 2018 at 7:21 am

        They are indeed very good, I agree, though the entire point of my comment was to voice out my disappointment to what Dr. Boom turned out to be. Remember Dr. Boom from GvG? Man was he awesome, plus, despite all community feedback, and despite all rants (I’m pointing at you Dr. Balanced, Dr. 7, etc.), he was and never got hit by the Nerf Bat. That’s how I visioned him in hearthstone eversince, a complete badass of a card. Patches the Pirate got hit by the nerf bat – no one was as controversial as Dr. Boom was! So seeing him in a different light, and a different take, he is far overshadowed by his former self. Good thing rotations came out, the saving grace from the Tyranny of Dr. Boom.

        I miss those Boom Bots. A play around it would’ve been fun.

        • Piterno
          July 24, 2018 at 11:36 pm

          The warrior legendary spell is yet to be revealed. And since they all seem to be about something the class’s legendary scientist is working on, it could be a huge “fill your board with boom bots” card

        • MrStrategy
          July 25, 2018 at 4:30 am

          You have to admit that warrior has been the least favoured class of the game for a few months now. I think it rightly deserves a card like this one to increase in popularity (at least a little) and to add more variety to strong warrior deck archetypes. As for the fact that its not a neutral: hero cards never are. In the Witchwood shaman got ‘priviledged’ with a hero card depicting one of the expansions main characters, while no other class got anything of the sort. It is true that Dr Boom could have been a strong neutral minion, but we already have one (in wild, nevertheless, but still existant) and I would have been flustered too if Dr Boom had been printed as a new warlock, druid, rogue or paladin hero card, but since its warrior, I don’t mind and eagerly await the classes’ revival on the standard ladder.

  15. BoooZee
    July 23, 2018 at 8:41 pm

    lol 5 stars, ok guys..

  16. BurgledPajamas
    July 23, 2018 at 7:28 pm

    Delivery drone seems good… #AmazonBeats #Free2DayShipping

  17. billius
    July 23, 2018 at 5:44 pm

    #makewarriorgreatagain

  18. Brian
    July 23, 2018 at 4:42 pm

    All powers are pretty good honestly. Maybe we’ll see a little more Rush support for warrior. The axe would be decent here. You can’t compare him to other Hero cards of different cost really though because he costs 7. He does do something when hitting the board and though it doesn’t affect the board when played, it certainly gives a huge advantage. Rush isn’t good in a single minion, this you are right about, but when almost your WHOLE deck can attack when played? You’re going to have a hard time regaining control of the board if you lose it, especially with all these magnetics coming out.

  19. GlosuuLang
    July 23, 2018 at 2:37 pm

    So… I’m quite disappointed with the card… I mean, the flavor is awesome, the emotes and the varying hero power from the giant machine that Dr. Boom doesn’t know how to control. But… let’s analyze it competitively. First of all: it does NOT impact the board AT ALL when played. All hero cards DO SOMETHING to compensate for the tempo loss, but this one does NOTHING. If there’s mechs on board, it doesn’t matter if they gain Rush, they could already attack! Sure, you can still play an extra Mech for maximum 3 mana if you’re at 10 mana and attack… is that going to make a big difference on Turn 10+? I don’t think so. Obviously for this huge tempo loss the Hero Card grants 2 extra armor than other hero cards, but that is, for me, definitely not enough. Now, for the hero power… it’s a mess. Sure, Hagatha’s was also random, but the difference is that you could still abuse Hagatha’s Hero Power in one turn by playing multiple minions. All of the hero powers are obviously good, but not knowing which one you will get is a pretty big deal. It would have been much better if you could Discover one out of three powers at the beginning of your turn, and that hero power would be inactive for two turns before you could use it again. THEN we’d be talking, and we could outvalue with our Control Warrior deck. Noticeable is that Discover a Mech is one of the better options because of value, and Rexxar’s Build-a-Beast is still miles better, despite Mechs having Rush. Oh yes, the Mechs have Rush aura… not impressed. Rush is good as long as the opponent has minions on board, otherwise it’s useless. That’s why Tempo Rush Warrior was a failed experiment from the Witchwood, and why Rush was only really useful as a small reactive package in the Odd Control Warrior. If this is the tool that Warrior’s are supposed to get to outvalue other control decks in the late game… I predict it will fail. Also, why is this a Warrior card? Dr Boom is a mad scientist, not a warrior! His shenanigans would fit better as a Warlock or Rogue hero card… So, a final rating… 2/5 stars. I’m ready to be proven wrong, but I have been disappointed with the card reveal, and I predict people will be disappointed when they try this. Flavor is 5/5 stars.

    • BlackX
      July 23, 2018 at 3:28 pm

      I would rate this as a 2 star card too, battlecry is not impacting anything, it’s close to Jainas lifesteal ability on elementals but it would need something like “For the rest of the game your mechs have Rush, summon a 5/5 mech or a 5/3 mech something better you can’t possibly do nothing with just the battlecry itself and heropowers here are so unrealible that the only good hero power by my thoughts is” Gain 7 armor”
      Others – “Delivery drone” – not soo good you only discover one mech not multiple and it can give you a lot and i mean a lot bad mechs
      “Micro squad” – this is just basically saying to an Elemental Mage – “Here are your Water Elementals.”
      “Kaboom” – meh not so good
      “Zap Cannon” – Like Warlock DK hero power without lifesteal

      I know that this reply carried a lot of Cringe mostly but that’s my way of seeing this Hero Card

      • MisterDrgn
        July 23, 2018 at 3:40 pm

        The micro squad dudes have rush, so you could use them before an elemental mage got to them. Rush also makes the discover a mech better, of course. Imho, Kaboom is the only situational hero power. The rest will be useful most of the time.

        But it’s mostly about having fun.

        • Swayer
          July 23, 2018 at 4:31 pm

          The effect of rush on the mech is the main intrest in this, so if you find the hero power bad, it’s not so difficult to have the warrior quest in the deck to. Then you have rush mech and ragnaros fireball.

          All you need is the two echo taunt, the quest and some of the many mech minions with tount as filler. That shuldn’t be so difficult

    • Solus
      July 23, 2018 at 3:31 pm

      I’m gonna play devil’s advocate on this one and pose a counterargument. Control Warrior is almost a thing as it is. gaining 2-4 armor by itself isn’t a wincon, and I could go on but we all know where the various types of control warrior has fallen short. The problem is that they have a ton of clears and removal, but no real way to apply pressure outside of quest, which has the opposite problem (lot of pressure but not nearly as many clears or removal). This allows non-quest control a late game option. On its own it may be underwhelming, but consider what warrior already has, card-wise.

      we can agree that discover a mech is by far the best one as it’s an endless source of pressure, so let’s look at the other options. Out of the 4 remaining, half the time you’re dealing 3 damage for 2 mana and no cards, which is amazing for a control deck, 25% of the time you mitigate 7 damage, which means you can safely ignore 7 damage worth of minions on your opponents board which allows you to use your removal more efficiently, and the other 25% of the time you get a 1-sided whirlwind which is incredibly strong, but also the weakest option out of the 5. So only 20% of the time do you arguably get a BAD hero power, and even then it’s only bad if they have a few large minions, and it can still proc Execute. So as far as bad options go it’s still not half bad. Even if you don’t get to choose what HP you have that turn, Warrior already has so many options via their actual cards that they can easily compensate for that RNG, and let the value of the HP allow them to use their cards more efficiently.

      the actual breakdown of what you’re gaining, value-wise, is that 20% of the time you have a slightly weak HP and have to use more cards than normal, 20% of the time you gain 7 armor (which is pretty nuts), 60% of the time you gain removal, 60% of the time you can pressure your opponent (either with minions or direct damage). It may be random, but I’d argue that each option is strong enough to make that not matter when combined with warriors already impressive arsenal.

    • Gnarkill
      July 23, 2018 at 5:07 pm

      I have many of the same feelings you have about this card. Warrior is still my baby, waiting for it to be pulled out of the abyss.

      Rush Warrior was something we all thought that could have worked, but just didnt quite have it yet. A tempo rush of some sort. Now… this card isnt an immediate impact like you said, and I agree…. but if youre playing a charge/rush deck with a ton of mechs… there is potential there. It is a one turn pass to play this card… but all minions having rush from then on is a huge swing IF you can pull it off and be safe for one more turn.

      I think of the possibility of playing a mech, and it cleaning a minion, and then playing another mech with magnetic…. absorbing a body and cleaning another minion. I think there is unseen value… but we just dont know how much that will be as decks start to materialize. I feel this will be best in a MIDRANGE board control.

      The hero powers are whacky, however, good. A little too RNG for my taste, but lets not forget their have been far more RNG based cards in tournament level decks… Yogg comes to mind.

      Overall, I hear what youre saying, but Im gonna wait a month in til I can say yes or no to the card. I think I will try crafting a deck around him because I see some potential to really make a board control midrange deck.

  20. chef3000
    July 23, 2018 at 2:28 pm

    Clown Fiesta HS

  21. Swayer
    July 23, 2018 at 12:32 pm

    Best thing is if the hero power isn’t that great, you can always toss in a few mech (or echo) tount and gain quest hero power and then mech with rush 🙂

    • Potaaato
      July 23, 2018 at 2:02 pm

      What?

      • Swayer
        July 23, 2018 at 4:27 pm

        I mean those who like the effect of mech rush, but not Booms random hero power can try and have warrior quest in there deck too, then after you play Dr. Boom hero you play the quest weapon. Then you have rush mech with ragnaros fire ball.

        You don’t need many taunt either the exho taunt should do with only a few mechs that have taunt:
        http://www.hearthstonetopdecks.com/cards/?st=&manaCost=&format=wild&rarity=&type=&class=&set=&mechanic=126&race=415&orderby=ASC-name&view=gallery

        • Hubriz
          July 24, 2018 at 1:38 am

          Tell me which of the many taunt mechs are playable in standard warrior?

          • Swayer
            July 24, 2018 at 2:07 am

            Oh so you play in the tournament? That’s cool, but yeah then you only have two mechs sp far.
            Because otherwise why would you play standard? It’s the learing curve for new players and where they hold the commercial tournaments. 🙂
            In wild you can use all your hard earned cards and there are tons more counter alternatives against the best decks. It’s where I find the game is balanced. Why people don’t play there is beyond me.

  22. Ryii
    July 23, 2018 at 12:32 pm

    Please can someone tell me why this is good? It looks so bad! Rush is weak in general, the hero powers are weak compared to the other hero cards and so far the new mechs look “meh” at best. I guess they might release some good mech cards later, but I doubt it.

    • Swayer
      July 23, 2018 at 1:10 pm

      I think it’s good, because of course there will be more mech (and in wild there are many more).
      While yes rush isn’t chrage, but if you make strong mech it means you can use them to kill your opponents minion before you attack the hero next turns. So you can control the board.

      The hero powers I can agree have it’s ups and downs. Discover mech is the best with the hero power I think, but as a warrior dealing damage is good with all the spells that exist and armor is also good with for example armor removal spell. I still don’t know what the three tiny robots do, but can be exiting.

      That’s why I find it intressting. But also because it seems like a fun hero

    • Killy
      July 23, 2018 at 2:38 pm

      If you think rush to all x is bad you haven’t seen houndmaster shaw. Here you cant even kill the effect off. The 3 tiny robots have rush they can clear off something or you just get some value 1/1s on the board.

    • MisterDrgn
      July 23, 2018 at 2:44 pm

      The hero powers are weak? They’re all really strong. Zap Cannon is 3x as strong as the Mage hero power. The drawback is that you have a random one available to you each turn, but many of them will be useful regardless of the board state.

  23. Soup And Salad
    July 23, 2018 at 12:25 pm

    Dr. Boom, Mad Genius is clearly better than Scourgelord Garrosh. It’s cheaper, comes with more armor, and the hero powers are all better, but it doesn’t come with the weapon. The weapon was a pretty good control option, but without the armor gain hero power, it was difficult to work with. Granted, giving all mechs Rush for the rest of the game can functionally be the same thing.

    I can’t say what is the best hero power option, but I do think the KABOOM! is the weakest against many deck. There is an RNG element to the card, but assuming the rest of the mech support in the set is useful, Mech Warrior seems to be going in a decent direction.

    • Nickname23
      July 23, 2018 at 12:39 pm

      I’ll guess mech warrior will be a heavy midrange deck and will play both hero cards. Scourgelord weapon is not only a control option, but also high tempo (+reach). Mad genius is lacking that immediate tempo, but can regain it through rush over time. Still, it is a slight problem I see here.

      • Soup And Salad
        July 23, 2018 at 4:52 pm

        Playing both seems like it would cause issues. Playing Sourgelord before this for the weapon would require playing cards out of order of mana costs. I’m not aware of if that’s ever happened before.

        But playing this before Sourgelord specifically for the Rush battlecry would mean you’d be giving up the generally superior hero power.

        Perhaps whatever Mech Warrior ends up looking like will want to play both, but I am pretty sure the deck will prefer Dr. Boom over Sourgelord.

    • GlosuuLang
      July 23, 2018 at 2:22 pm

      I don’t think it’s clearly better than DK Garrosh. DK Garrosh is actually very, VERY good vs Rogue and Paladins, and the Hero Power can actually be useful with all the synergy cards Warrior has for damaging minions (Execute, Grommash, Acolyte of Pain…). Dr Boom DOESN’T give immediate board presence, either. It will provide more value in the long run, though, so it will definitely be better for a Mech Tempo or a Mech Control Warrior, if any of those come to fruitition.

      • Soup And Salad
        July 23, 2018 at 4:46 pm

        I think it’s better to say Scourgelord is good against aggressive token deck more so than specifically Paladin and Rogue and while Scourgelord can be a great control Warrior tool, it obviously hasn’t been enough to bring Control Warrior or at least non-quest warrior decks into competitive relevance.

        You are right about how this card is lacking in any tempo, but generally, the hero powers and tempo gained progressively for a mech deck will outpace the tempo gained via Scourgelord’s weapon.

    • Daha
      July 29, 2018 at 3:13 pm

      Scourgelord Garrosh is way better. That DK fits basically in every possible Warrior deck.

      Dr.Boom requires a mech heavy deck, and even in a mech deck it’s very likely Garrosh gets played too. The weapon is just too good, and the hero power can take care of Token decks.

      Nonetheless, Dr.Boom is probably a must have in mech decks, but mech decks have to proof itself to see Dr.Boom played, unlike Scourgelord that’s plays important role in Recruit and Taunt Warrior.

      • Soup And Salad
        July 29, 2018 at 3:55 pm

        Scourgelord Garrosh is probably one of the worst Death Knight cards along with Uther. That is the most likely reason why Warrior is getting a second Hero card. All it really has is the weapon and once that’s gone, unless you’re playing against a token deck, the hero power really won’t do much for you. It is seeing play across Warrior decks that are not Odd, but at the same time we currently exist in a format in which weapon destruction is not regularly played and it is slow enough to get value out of the card.

        • Daha
          August 1, 2018 at 11:48 am

          It can’t be the worst DK, because Scourgelord Garrosh has already higher play winrate than Malfurion, Rexxar and Uther.

          Not sure what rank you are, I’m rank 5. Scourgelord is a ridiculous powerful card to deal with board.

  24. Jed
    July 23, 2018 at 12:08 pm

    Powerful, will work as a replacement for scourgelord in controlling warriors. The hero power is kind of inconsistent, especially if you just need value or immediate effects. It doesn’t do anything really the turn it comes out, I see it being a pretty good card in an alright deck
    4/5

  25. to
    July 23, 2018 at 11:40 am

    So since warrior got a hero card I’m assuming he doesn’t get a legendary spell? Or will he not get a minion?

    • Cyclick
      July 23, 2018 at 2:03 pm

      No, he will. I do not think he will get a minion in place. He will definitely get a legendary spell.

  26. Shaoxia57
    July 23, 2018 at 11:23 am

    Savior for Warriors?

  27. Bo C
    July 23, 2018 at 11:20 am

    Can Baku upgrade Big Red Button?

    • InfinityMinusOne
      July 23, 2018 at 11:27 am

      Baku only upgrades your starting Hero Power, so it would upgrade your Armor HP at the beginning, then it would be replaced by Dr. Boom’s HP when you play him.

  28. 8BitBrain
    July 23, 2018 at 11:14 am

    4 stars, seems good

  29. hpboy111
    July 23, 2018 at 10:58 am

    Alright, this is… interesting. The flavor is fantastic, but mechanically, how does this hold up… The Battlecry is solid. We’ve seen with Frostlich Jaina that a global minion buff can be huge, so that has a lot of potential right there. Beyond that, there’s the hero power. Random cycling between different powers each turn is rough. You can’t plan around your hero power and there’s no guarantee that you’ll have what you need at a given time. The thing is, your opponent can play around it. It swaps at the end of your turn, so they’ll know which one you’ll have access to on your next turn. Both Zap Cannon and KABOOM! are solid removal abilities, but your opponent will know if they have to contend with them.

    He looks powerful, I just feel like some of that power is mitigated by the randomness of the Hero Power.

    • MurderousDuck
      July 23, 2018 at 11:03 am

      The difference between Frost Lich Jaina and Boom is that Jaina can have an immediate effect with the lifesteal if there were already minions on the board, while Boom will have no immediate effect at all. Minions that were already there won’t benefit from rush and the max you can benefit from Rush is 3 mana on the same turn you play Boom. I feel its just overwhelmingly weaker compared to the Garrosh Hero Card

  30. Daniel
    July 23, 2018 at 10:57 am

    What does the red big Burton do?

    • Blorp
      July 23, 2018 at 12:10 pm

      Big Red Button is the placeholder hero power when viewing the card. The other 5 are the actual hero powers.

  31. Xix
    July 23, 2018 at 10:57 am

    I dont really understand the big red button hero power. I mean you have to pay 2 mana to reveal one of those 5 hero powers and then pay 2 for the hero power? Or does it do that automatically when your turn starts and you only have to pay 2 mana for the hero power like in the video…. But if the second is the case, then why does it need that icon with mana cost if it’s allways going to be one of those other 5?

    Tbh I m a bit annoyed that his hero power is totally rng, even more so than the Shaman one. While at the same time this card is really powerfull. It could be in a top tier deck with heavy rng….

    • Squelar
      July 23, 2018 at 10:58 am

      same man, wasn’t really explained in the video

    • hpboy111
      July 23, 2018 at 11:01 am

      Big Red Button is the name of his hero power. When you scroll over him in your hand and the game reminds of the hero power, just like with other Hero Cards, it will say Big Red Button, but Big Red Button is not something you can actually get when cycling between powers. Only the other 5.

    • Jbey
      July 23, 2018 at 11:03 am

      If i’ve well understood, it’s just the hero power showed on the collection/on your hand.
      Once played, you will have randomly one of 5 hero power mentionned which will swap when you activate it

  32. SupHypUlt
    July 23, 2018 at 10:52 am

    I was looking forward for a hero card for warrior since i don’t have dk garrosh but seeing this now i find dr. boom underwhelming. good battlecry but the hero power lacks consistency.

    • sek
      July 23, 2018 at 11:00 am

      Cry me a river.
      All hero powers are awesome – so who cares.

    • Grenga23
      July 23, 2018 at 11:07 am

      are you insane? he is not underwhelming, 1st he only cost 7, gives 7 armor, and yes his hero power is random, but all 5 of them are very very good powers… Especially since you can assume microbots are mechs, and will therefor have rush

      • SupHypUlt
        July 23, 2018 at 12:47 pm

        Those microbots is little help beyond turn 7 dude with rush or not. Also with the random hero power you may not have one that you actually need.

  33. sek
    July 23, 2018 at 10:51 am

    Control Mech-Baku-Boom incoming.

    • 8BitBrain
      July 23, 2018 at 11:14 am

      That’d be awesome

    • Jonnymeerkat
      July 23, 2018 at 11:24 am

      Baku would be pointless once you play Dr Boom. Played Heros undo any Baku effects.

      • sek
        July 23, 2018 at 11:30 am

        I know – but it’s still good Einstein.
        Cause you decide when you switch into the lategame(value) with the Boom-HeroPower

        • Jonnymeerkat
          July 23, 2018 at 12:24 pm

          Lol that’s not what you meant, and those cards have no synergy that screams they would be put together to create a top meta deck.

          This may come to define a top meta deck, but not because it will be paired with Baku.

          • sek
            July 23, 2018 at 1:17 pm

            We’ll see professor.

      • Blorp
        July 24, 2018 at 8:38 am

        We’ll have to see the rest of the set. It’d be a bad idea to sacrifice all even-costed mechs/cards for a hero power buff for half a game…

  34. Swayer
    July 23, 2018 at 10:49 am

    Aweeeeee yEs! Seems super fun, must have.

  35. BadBoomBoom
    July 23, 2018 at 10:47 am

    HERE COMES THE (BOOOM!!)
    HERE COMES THE (BOOOM!!)
    HERE COMES THE (BOOOM!!)
    Ya’ll dont really want it nooow[…]

  36. grenga23
    July 23, 2018 at 10:46 am

    please please be my gold card.

  37. ahsgdh
    July 23, 2018 at 10:44 am

    holy shit

  38. sek
    July 23, 2018 at 10:39 am

    Easy 5 stars.

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