Hench-Clan Hogsteed

Hench-Clan Hogsteed

Hench-Clan Hogsteed is a 2 Mana Cost Common Neutral Minion card from the Rise of Shadows set!

Card Text

Rush
Deathrattle: Summon a 1/1 Murloc.

Flavor Text

This is CLEARLY their first rodeo.

Type
Minion
Rarity
Common
Set
Rise of Shadows
Class
Neutral
Cost
2
Attack
2
Health
1
Minion Type
Beast
Mechanics
Deathrattle, Rush, Summon
Artist
Matt Dixon
Collectible
Yes

21 Comments

  1. 1194Ching

    2 Cents:

    Hench-Clan Hogsteed is a rather cool card that enables a bit of flexibility between owning both a minion clear in the early get-go, and an incentive of having a 1/1 Murloc attached to it.

    However, how good are Murloc decks in the upcoming expansion? That is for all of us to find out, but this card is similar to a Bluegill Warrior, with the difference of Charge and Rush, and having the latter be amenable to tutoring cards such as Murloc Tastyfin. But still, having some sort of board presence at turn 2 which leaves a 1/1 Murloc is vital since usually, you would want to drop Murloc Warleader at turn 3.

    A bit underwhelming but isn't completey trash and can be an option for budget players who has the desire to play Murloc based decks.

  2. Skoopy

    A 2 mana 2 attack removal and summoning a new 1/1 is cool. Rush/Deathrattle easy to trigger. Self-synergy. We will see what Murlocs can do in April. so 2 mana for 3/2 stats and a murloc on board. Pretty solid. Depending on murlocsynergy i will give 3,5/5.

  3. Apolz

    this is named Fluffy Boarloc on hearthpwn?

  4. EksSkellybur

    One of the first cards in my opinion where I'm confused as to why people are hyping this card up. Maybe it's for some sort of Murloc or Beast tpye Synergy, but even then I don't think that's going to happen. It's nice on wild, because you will get the Zoo cards from Medivh's Expansion but other then that, I need some Understanding as to what I'm missing here.

    1. Lieu7enan7_Dan

      You are missing that this card should be 3 mana in order to be balanced. I predict this will be an "any deck" staple because it deletes any 2 health minion while leaving a body on the board.

      1. JoyDivision

        And it offers Beast (read: Hunter) synergy. Revenge of the Wild comes to mind.

  5. Taznak

    This is pretty decent on turn 2, especially after your opponent played a 3/2 minion. It’s pretty terrible if you draw it later in the game however; maybe a Murloc deck wants this, but this looks safe to skip otherwise. 2/5

  6. Jed

    Might be alright

    Probably just an arena card though
    2/5

  7. MorbidArtist

    Finally! A prime target for Zoobot!

    1. JoyDivision

      Just as any other Beast, Murloc or Dragon!?

      1. MorbidArtist

        Ah, but if removed once by your opponent... BOOM! another target spawns! Evil Master Plan complete!

        1. JoyDivision

          That's true. :D

          Would be so funny if the Murloc is a minion that has Deathrattle: Summon a 3/2 Dragon.

          Like ... the Murloc gets eaten by a Dragon ...

          Ah well, nevermind.

  8. Lluadian

    With all the new 3/2s being added having a cheap removal card for them that leaves a body will see some play especially in a mid-range aggro deck for keeping field clean. I'll give this a 5/5 for art I always wondered want would be involved in a rodeo done by murlocs if only he had a hat

    1. JoyDivision

      My thoughts. The number of 3/2s already is high, and we haven't even seen that much of the new expansion.

      Cool card, and you're right about the art. It's great. Looking forward to the golden version!

      1. Lluadian

        I hope the golden version has the murloc bouncing around like the boar is trying to buck him off would gladly spend the dust to craft a golden for that.

  9. xopods

    I like this card. Good value and some possible interesting but not OP interactions with other cards due to having four keywords (Rush, Deathrattle, Beast, Murloc). These kinds of cards lead to more organic play, and will also be played in both Arena and constructed.

  10. Orasha

    Seems good in Zoo, may be adequate in Master's Call hunter since it's a 2 mana beast. I think hyper-focusing on the tribal tags is a mistake for now, what's important is that it has an immediate board impact and leaves a body behind, which reminds me a tiny Flanking Strike somewhat. It also helps shore up the 2 mana slot which is super important in aggressive and tempo decks with Keleseth rotating out.

  11. Omnitarian

    For a pack filler it’s actually ain’t bad, hits a power level similar to Armani War Bear. If you have a Timberwolf or Dire Wolf Alpha out it starts looking especially appealing, gives you a boost to knock out earlygame taunts and leave a token behind. Rush + Deathrattle Summon is a good combination of abilities, I.E. against control decks who don’t have a board, you can toss this out knowing it will at least leave a body once removed.

    Also, this card might be the single reason they nerfed Flametongue Totem to 3 mana lol. RIP.

  12. AryannaLao20

    Wow a murloc support card :D
    Are we going to see some Murloc decks in HCT Worlds and WCG 2019?
    Or is it going to be Year of the Druid with all these Choose One card combos with Keeper Stalladaris?

  13. minti

    Ok lets look at the value of this card. It is a 1/1 murlock with deal 2 dmg to a minion. Looks like an everage lackey to me. I just don't know why it costs 2 mana :D. The most sticky 1/1 murloc in the game so far. Sicne murloc archetype is dead in standart. And no one wants this is wild. Beast/ dragon/ murloc decks were total garbade when one night in karazhan came out. The buff cards are way overstated for today's standarts. It will not fit that great with the failed handbuff cards. And murloc tdehunter is always better. Even if the beast-dragon-loc archetype ever becomes a thing the already existing card for it are out of date so it will have better ones. And nightmare amalgam was not a great card in my opinion. As i stated most 3 mana minions if stick can win you the game and amalgam does not do that. It is to oexpensive or both murlocs and pirates to play. Beast have tons of great effect at that mana slot, And dragons are purely OP and they use amalgam the way twilight whelp was used. To sit in your hand since if you skiped its curve play its useless and activate your dragons battlecryes if there are any. As far as elementals go tar creeper and steam surger are much much better and the second one did not even beat the competition for the slot. So overal i do not have any hopes for this to ever work.

  14. JustYourAveragePayToWin

    Meh, there isn’t much to say here. 2.5/5

Comments are closed.