Deathstalker Rexxar is a 6 Mana Cost Legendary Hunter Hero card from the Knights of the Frozen Throne set!
Battlecry: Deal 2 damage to all enemy minions.
Flavor Text"You were too slow, old friend. The hunt began long ago. And now... it will never end."
- Mana Cost: 6
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Hunter
- Card Type: Hero
- Set: Knights of the Frozen Throne
- Mechanics: Battlecry
Deathstalker Rexxar Additional Information
Hero Power: Build-a-Beast – Craft a custom Zombeast.
- When you play Deathstalker Rexxar your Hero is replaced and you gain a new Hero Power called Build-a-Beast.
- Build-a-Beast allows Deathstalker Rexxar to stitch together a horrifying new Zombeast by ‘Discovering’ pieces of two former animal friends. The new creation combines all the stats of both creatures he’s sewn together; mana cost, attack, health, and card text. The beastly abomination is then added to Deathstalker Rexxar’s hand to later be unleashed on a hapless foe.
- When building a Beast you will not be given a choice of Beast that costs more than 5 mana (because the mana cost would be above 10 and mostly unplayable). [Source]
I don’t have it – but I’ve played against it quite a few times now… it seems that if it’s used well it can actually be quite strong. I’m not sure it’s stronger than going face for all you’re worth as a Hunter but it gives an extra option to claw a game back if the initial minion rush gets splattered with AoE.
Pinging the opponents minions for 2 can help you regain the board – which Hunter is traditionally quite poor at. And you can be effectively drawing 2 cards per turn – again, something Hunter is traditionally quite poor at.
So yeah – this seems to address two of Hunter’s main weaknesses – which makes it a pretty solid card.
… oh, and yes, the Vicious Fledgling + Stonetusk Boar Zombeast is utterly horrible.
I’ve had it once, it was from knights of the frozen throne, I had so much fun with it, but my sister got into it and disenchanted it and made renounce darkness.
Ouch! That’s a bad trade as Renounce Darkness is memey, situational and will rotate out of Standard in a couple of months 🙁
I’ve crafted Deathstalker Rexxar now to muck about with a secret no-minions Hunter deck (since I packed Rhok’delar I thought I’d give it a go)…
I still don’t think a more Control oriented Hunter is as strong as a more traditional Aggressive one, and you don’t really want to lose the normal hero power if you’re playing aggressively, but it does open up some different ways to play Hunter that aren’t completely terrible – and the Zombeasts can be pretty awesome if you get decent picks 🙂
Ok now that all the cards are out I can make a better review of this card.
In the end, Hunter did get some nice tools that help them get a viable midgame to lategame transfer.
The board clear is nice but you can’t reliably get this card down turn 6 and it doesn’t do as much as certain other (Reno) 6 drops.
Where this card shine is around turn 10, when both players are running low on steam.
This will let you pull a midsized minion out every single turn, meaning the game ends in about 30 seconds.
This card will be poor in an aggro meta, but this can compete with Jade Druid for at least a little bit in raw value.
I actually disagree with you, for people with beginner decks like me, this gives hunter a huge advantage over other people, simply because the choices you get to craft are all overpowered and broken, (at least for me)
I am looking at a deck full of 1 to 3 mana removals, hemet and this.
it’s lifetap with impunity. no drawbacks, no fatigue, and an endless supply of powerful minions.
i’m def taking this one for a spin.
Why no fatigue?
It doesn’t increase the speed at which you become fatigued
I’m not sure if this has been made clear or not, but I’m curious as to see how tgis card interacts with N’Zoth.
Let’s just say you get a Stonetusk Boar + a Fiery Bat. That minion would have a deathrattle effect that would be initially in it’s body, meaning if it died, N’Zoth would technically be able to bring it back.
Thing is, it’s a card that was created by Build-A-Beast, and initially was created as a “custom minion”, being made of 2 minions and not being a “real minion” (like Fiery Bat) would be.
Even if it had its deathrattle attached like a normal minion, would the fact that it’s not a “real minion” make it so it couldn’t be resurrected by N’Zoth?
I think they will come back :/
Think on Dr. Boom his Boots coming back to and they are “not real minions”
The Card himself Have the deathrattle Text
Not like the Rough Raptors
But those are minions that are already made though. When you play Dr.Value, you know you’re getting 2 1/1 Mech Boom Bots with their text. You create a “custom minion” that is not already pre-existing (out of pre existing minions, yes, but the Fiery Boar isn’t a “real” minion by itself).
I think it would interact with N’Zoth. They’re deathrattle minions in your hand, the only reason why a deathrattle wouldn’t interact with N’Zoth is if it gets the deathrattle while on board (via Steed or Explorer’s Hat)
This card will be played in every hunter deck except for the heavy aggro one, because it addresses 2 main problems that hunter has: board clearing and card drawing. The hero power becomes even better than the warlock one(that is the best in the game).
Class defying card. Crafting priority card
Wrong. I d say the exact opposite. Hunter decks (the viable ones) are tilted towards agressive playstyles. This card tries to revamp the whole class and that won t work. It will be just a standalone card that will only see fun play
Guess that i was right.. Card is strong if used as a last resort. The aoe can win you a lot of early matchups that you failed to take board early.
Everything you said was totally right
play Savannah high mane instead
Dude, you need more than that. Seriously. You can play this ALONGSIDE Savannah Highmane. You seriously need to be more mature about this.
It is a reaally cool Card, with cool effects. Still 1 Star, coz Rexxar doesnt like to play control. And if he tried, Garrosh and Uther come along and beat that poor guy up, until he voluntarily disenchants that Deathstalker Card.
Hey mr genius, how bout you tell me what Warrior and Paladin are going to do about your constant stream of stupidly overpowered minions? Sure they can handle one 6 mana 6/4 stealth that summons 6 rats on death, but what about the 6 mana 7/6 taunt that can’t be targetted by spells the next turn, or the 6 mana 7/6 windfury that lets you trigger a friendly minion’s deathrattle when played the turn after that, or the 6 mana 4/8 charge that hits face as well whenever it trades the turn after that, or how about the fucking 10 mana 13/13 with stealth the turn after that? This card is good for the same reason Jade is good, it’s a reliable source of overstatted minions that no deck could possibly hope to shut down for more than a couple turns. Not only that but these overstatted minions can be customized to better suit the current situation. Opponent has a big guy on the board? Here, have a 5 mana 5/5 with taunt + Poisonous + spellproof and watch them struggle to do anything against it. Opponent has a lot of small guys on the board? How about a 5 mana 4/9 with taunt. You and your opponent are out of cards and it’s a topdeck war? Bet they would have trouble dealing with this 6 mana 7/10.
Its like you put absolutely no thought whatsoever into what you said. I’m honestly baffled at how someone could ever NOT see the potential of this card.
Well let me help u then. I see how this card generates a lot of value. However, other classes play the control game much more efficient. Paladin has board clears, cheap(er) minion generation & stat manipulation. At the point when Rexxar would out value him, he’s already very very dead. Similarly, warrior has good removal and board clears. The quest variant throws fireballs, classic control could use the new weapon to activate fishes and smash grom in ur face. Also good luck to beat freeze mage with this.
I will admit that it might work if every hero started with 150HP.
Yeah but the Main problem of this Cards is that it fills the turn you wanna drop a highmane. Don’t get me wrong i Think it’s a good Cards but giving up a highmane stiller is a big Deal.
Rather bad hero legendary you’ll somehow have to make a lategame hunter work which no one has done to this day with success.
6/10 Might work since it’s a 6 drop which could solve hunters midgame issue with keeping the board cleared, amazing for arena and lategame topdeck wars.
Lategame hunter works pretty well when you can play an 8 mana 12/10 stealth followed by a 7 mana 7/11 taunt the next turn.
Do u count the 2 Mana it costs to even craft these Beasts?
I am somewhat irritated that people learned nothing from the last expansion. This card has gotten over 500 votes despite only 4 cards in the set being revealed. The rogue quest still hasn’the recovered from the storm of bad votes it got when it was first revealed because people were to dull to envision a scenario were it could be useful. Yet when the expansion was released quest rogues swarmed ( and aruably dominated) the ladder and still sees very common play. It’s why I abstain from voting on cards until the expansion is released, I see the card in play, get a chance to play with it myself, and sit down and think about how helpful it was.
I’m so hyped for the Warlock hero card even though it’s not been revealed yet. Considering you use the warlock hero power becomes late game when you’re low on cards, even if it wasn’t as strong as the hunter hero something like this would be so perfect for Renolock to keep up tempo even in fatigue.
So… Am I missing something, or could you go Emperor Cobra + Dreadscale for a full board wipe every turn? I mean, Wild Pyromancer has the same interaction with Adapt > Poisonous, so…
Dreadscale? In Constructed? Lol
some people play wild
just because you don’t doesn’t mean others don’t
you are not the universe
The hero power discovers the minions. So they dont hv to be in your deck if ur playing constructed
Dreadscale with Giant Wasp could actually be better b/c of the stealth, but Ragnaros destealths when he “attacks” so what do I know. But yeah, the interaction should be similar to wild pyro with poisonous
I’m positive minion said destealth when they deal damage. As such, Rag destealths. Idk, try Wild Pyromancer -> Adapt for Stealth and see how the interaction works. I’m guessing it’s the same as Dreadscale -> Stealth. You could also just adapt Dreadscale directly with Crackling Razormaw.
The new hero power is absolutely what a control archetype needed – flexible, gives you extra resources, almost always worth the 2 mana/turn. Even two totally vanilla minions, like a raptor+crocodile would result in a 4 mana 5/5, which is not bad at all.
For me the quesion is whether Hunter can last log enough until he draws this. Obviously Lifesteal is going to be an enormous help in this, as Rexar traditionally struggled from the lack of heals. Nevertheless, I feel like some good card draw, a strong spell damage beast and a great lifesteal card (possibly a weapon?) would be needed to make me consider control hunter to be tryable.
On another note, the hero power is good, almost Kazakus good, and it also has some great synergies with existing beasts – like rat pack or dispatch kodo, both would be made much more stronger with the added stats form another card.
What happens with Weasel Tunneler in this scenario? The minion will shuffle into your opponents deck upon death, but as the abomination or as the Weasel Tunneler?
I think a normal weasel tunneler will shuffel in your opponents deck. With Entomb i m alot less sure what will happen, but i think it’s kinda like a buff effect rather that an actualy ‘new’ card is being created. So even with entomb a normal card will be shuffeld into your deck…
Weasel Tunneler’s deathrattle is “shuffle this minion into your opponent’s deck” not “shuffle a Weasel Tunneler into your opponent’s deck.” We already know that if you copy Weasel Tunneler’s deathrattle with Unearthed Raptor, when the Unearthed Raptor dies it shuffles itself into their deck and they end up with an Unearthed Raptor in their deck. It stands to reason this would work the same way, so in theory it should shuffle the Zombeast into their deck rather than a Weasel Tunneler.
Im almost certain, that this interaction is going to cause some Disguised Toast content, e.g. bugs!
To bad we can’t make a 10 mana, 6/4 Dreadscale + Acidmaw but at least we have a 7 mana 6/6 Dispatch Kodo + Dreadscale.
I don’t know if we can discover the animal companions but if so… Misha and Huffer synergies will be OP and Timber Wolf + Leokk = Savage Roar for Minions.
The other question is if minions can appear twice so like 2x Leokk, 2x Fledgling
Let us not forget some of the medium to high value cheaper drops we can make.
2 mana 2/2 Alley Wolf ———————————> 2/2 + 2/1
2 mana 2/2 Web Macaw ——————————> Toshley but with Beasts
*3 mana 3/5 Golakka Crab —————————–> 6/8 at end of day possibly*
3 mana 3/3 Alley Hyena ——————————-> 3/3 + 1/1 Fodder
3 mana 5/3 Fiery Toad ———————————> Deal 2 damage split randomly
*3 mana 2/3 Stubborn Boar —————————> Poisonous + Charge*
4 mana 4/3 Fiery Rat ————————————> 4 baby rats and 1 damage randomly
*4 mana 4/4 Dragon Fledgling/Boar Fledgling –> Charge Fledgling or Windfury Fledgling*
4 mana 3/3 Boar Wasp or Dragon Wasp ——–> Windfury Wasp or Charge Wasp (less useful than other one)
*4 mana 6/6 Mukla’s Boar —————————–> Old Leeroy but Better*
We must consider though that we are playing Rexxar with 6 mana or later meaning even if we started the ZomBeast train on Turn 7 we have to start with only 5 mana minions if we want to play them the same turn we start building. These are some of the best 5-6 mana pieced together so far.
5 mana 6/3 Dusk Rat ————————————-> 6 baby Rats
*6 mana 6/5 Dusk Kodo———————————> Fireball with a 6/5 attached*
6 mana 5/7 Alley Roc ————————————-> 1/1 Cat should count towards Roc if Alleycat was chosen first
6 mana 6/6 Stranglethorn Dragon ——————-> 6/6 Windfury Stealth = Possible 6 mana 12 face damage
Umm…. Leokk is a token. So, yeah.
Also, they said that the first set of 3 are ones with text (such as fledgeling, hydra, rat pack) and the second set of 3 is either no text or just keywords (i.e. Wasp, Stonetusk Boar, Emperor Cobra)
That I did not know, wait so does that make
Dreadscale (3mana) deal one damage to everything else
Stubborn Gastropod (2 mana) Taunt Poisonous
Not sure, he did say keywords and I would believe that poisonous would be one of them. Even if that is the case, you could still roll an emperor cobra and have roughly the same effect.
Okay, let me put this card into perspective with Mana costings.
The card costs 6 Mana. You gain five Armor, essentially the same as Iron Hide, which costs one Mana.
Now we’re left with 5 Mana. The effect of damaging all enemy minions for 2 is similar to the effects of both Volcanic Potion and Consecration. Volcanic Potion costs 3 Mana and hits all minions, and Consecration costs 4 Mana and hits the opponent’s face as well. So let’s call the effect of “Deal 2 damage to all enemy minions” at 3.75 Mana.
That gives us 1.25 Mana for the Hero Power of Build-a-Beast, which I don’t even need to describe how good of an ability it is. The card’s costed pretty generously.
Now the problem arises of whether or not there exist enough cards to support the Control Hunter archetype. You certainly have Grievous Bite, Explosive Shot, and other cards like that, but just how good could that deck be? We’ll have to wait and see what other cards come out. But for now, hopes are high.
so it’s like Life Tap… except without the penalty of life and possible fatigue. Plus the minions are likely going to be better on average.
This could be disgusting.
lemme guess… The warrior one is gonna be Battlecry: Equip a 4/2 weapon and your Hero Power becomes ‘Deal 8 damage to a random enemy’.
Nah it will be: All pirates get +2+2 and your hero power becomes summon a random pirate with charge.
No, it’ll be “Summon 3 copies of each of Patches and Southsea captain” and hero power summon a 4/6 pirate with charge
What happens with the Dirty Rat effect? It works like jaraxxus or it is a spell? It can be countered?
It’s not a minion or a spell. It’s a new type called “Hero” so it won’t be pulled from Dirty Rat, and it can’t be countered.
Hero is not a new type because Lord Jaraxxus
Nope, Jaraxxus is a MINION that when played replaces your hero, but it’s still a MINION (that’s why Sacrificial Pact works on him). The “death Knights” won’t be treated as minions nor as spells, they’ll have a new card type called “HERO”
Sac pact works coz he’s a demon, not because he’s a minion. other than that u r correct. If the new death-Warlock hero was a demon (dont think so) Sac pact should also work on that one.
But hungry crab doesn’t kill morgll??????
Haha it would be funny if u got punished that hard for choosing an alternative hero like murglll. That said, have u ever tried to target him?^^
Seems good. Might never see play if hunters get no control cards other than this, but the ability to generate big minions from thin air is nothing to scoff at, since the closest thing is warlock’s draw a card and even that usually generates a small or medium sized minion and is one of the strongest hero powers out there.
Honestly this card will not work against aggro. Till turn 6 against for example token druid u r mostly dead even if u stand long enough to play it 2 damage aoe will not clear the board and hero power becomes another loss of tempo. Better would be investment in deathrattle synergy for hunter cuz we have seen some preparation with un’goro.
Dude, just run the AoE spells hunter has and a bunch of early taunts like Tar Creeper and you’re good. It’s not like you need to actually put any strong lategame minions in your deck since this card will be making them all for you.
This is giving me a hard-on here. I have double stampede and a dinomancy (not that dinomancy works very well with this) and have been trying to make control hunter for ages, and it finally looks like that will be possible in at least some way. Not that it would be particularly powerful, especially since you won’t always draw this, but this is definitely a step in the right direction.
On paper this looks like a great card for control Hunter.
Unfortunately, Hunter has never gotten the support to be anything other then a really aggressive class, something this card doesn’t help with.
Maybe with more control cards in the expansion this might see play but otherwise save your dust.
Mm… just thinking this through…
– Iron Hide gives you 5 armor for 1-mana.
– Dinomancy buffs your critter for 2-mana.
So far, this is a bust being 3-mana behind. The interesting feature that there isn’t a card that replicates is the Discover element with (to a certain degree) an adapt built in. The Paladin quest reward almost does this, but more so than this, and no one plays it. Since whatever you create is a beast then you get built-in synergies (for what it’s worth). Dunno, but I agree that this fellow seems weak at first blush.
Interesting analysis. The goal for this card seems to be a good counter to faster decks than hunter (pirates, shaman/druid tokens, zoo, etc).
Your forgetting the 2 damage board clear which can be compared to a 4 mana consecration. Wich suits a hunter of ignoring the enemy board… But otherwise you can use your minions to trade into the bigger ones to fully clear. Just a side note, the primordial drake was allso concidered not that great. 4-8 taunt with 2 damage board clear (allso your side) and is being plade in all slower decks, so a board clear for a card that gives late game value is a really good combination.
Personaly i fear these cards are so good that every class will run their version regardless of the deck they use. So agro hunters use this, while freeze mages still use theirs.. etc.
Ooh, yes, you are right. That IS an important distinction, especially in a class that doesn’t have many inherent board clears. Yes, that DOES make this card a lot more useful. Thanks for pointing that out.
Do urself a favour and dont craft this card.
What happens is you get a card that would cost more then 10 mana?
does it get reduced to 10 or will it cost more?
You can’t get a card that costs more than 10 because the options are only 5 mana or less.
Are the options 5 or less mana, or does the second pick depend on what you choose as your first pick? (If I pick a 2-drop could I end up with 8-drop options for my second pick?)
It is stated in the description. No minions above 5 mana.
When building a Beast you will not be given a choice of Beast that costs more than 5 mana (because the mana cost would be above 10 and mostly unplayable). No Savannah Highmane combinations unfortunately! [Source]
The first card you get to choose from are cards with text, and the second is cards with Keywords or are Vanilla (no text)! [Source]
The odds of receiving a Hunter or Neutral Beast card to choose from are equal. [Source]
One step closer to a control hunter. Blizzard is trying to adress the issue of hunter draw cards, without giving them any.
It’s a powerful card for an archetype that never worked for the class since the dawn of time.
However, at some point there will be a control hunter, and if this is still in the rotation it may aswell be a good deck.
At 6 mana hunter is behind on board…. and choose to drop this card than highmane..Cost 6 mana..The next turn is behind 1 turn..Hunter choose the hero power to craft one glorious beast..And the first choice he have beasts over than 6 mana..and the second craft the same and create one card that cost 11 mana and over….Hunter at 7 mana is behind 1 turn and 2 mana for using hero power and the gift he get is one unplayable glorious minion that he can drop it when blizzard decide to make real hero classes..
Hmmmm Build-a-Beast Workshop…
Stubborn Gastropod + Carrion Grub = 5 mana 3/7 with Taunt and Poisonous?
… or with Oasis Snapjaw for a 6 mana 3/9 with Taunt and Poisonous?
Bittertide Hydra + Angry Chicken = 6 mana 9/9 with Enrage +5 attack… but take 3 damage whenever it’s wounded.
Timber Wolf + Tundra Rhino = 6 mana 3/6 all beasts gain charge and +1 attack.
Vicious Fledgeling + Young Dragonhawk = 4 mana 4/4 with windfury that adapts every time you attack with it.
Vicious Fledgeling + Stonetusk Boar = 4 mana 4/4 with charge that adapts every time you attack with it (charge guarantees one adaptation)
… though I quite fancy, in Wild:
Gahz’rilla + Jungle Panther – it probably wouldn’t be very good as it’d cost 10 mana _but_ … 10 mana 10/11 with stealth that doubles its attack whenever wounded 🙂
You’re forgetting the cost of the hero power. 5 mana 3/7 taunt poisonous might be good, but 7 mana 3/7 taunt poisonous is shit. There’s already a hunter spell that exists that makes beasts +2/+2 for 2 mana, which is strictly better than paying 2 mana plus the mana cost of whatever beast you’re buffing it by
3 mana and 5 health to play a 3/2 is also terrible, yet warlocks use their hero power often in this manner.
You are forgetting that it would be add a 3/7 with poisoness to your hand. After playing the early aggressive hunterquest you can turn into an overpowered controll deck. Playing this 3/7 taunt along 3/2 raptors, hunters will be very strong.
True – but to have used Deathstalker Rexxar you’re already at least 6 turns in – by which time you could well be running low on cards to play because Hunter (generally) doesn’t have the best ability to draw cards.
It’s quite possible you’d be at the end of a turn with 2 mana left over and not much to do with it. At that point in time you would be looking to create a decent Zombeast to play next turn.
I can see some use in meme or “just for fun” casual decks – but unless the meta radically changes to one that’s far more control focused I suspect Hunter, on the ladder, will remain aggressive or mid-range and stick with the regular hero power to chip away at the opponent’s health each turn… but I’m not a Legendary ladder-climber so I might easily be way off.
Could be fun in Wild though – as that’s tended to have a slower meta than standard.
The example you listed was paying 5 mana to give a Gastropod +2/+5. Power word tentacles new meta ?
Blizzard tried several times to enable players a control hunter deck that actually is able to be competitive, most recently with Dinomancy.
This card seems like another such attempt but without knowing the rest of the cards in the set it’s still unclear whether it could be successful but with the addition of the Lifesteal mechanic it could very well work, considering the fact the biggest obstacle to control hunter was usually lack of some kind of life gain.
We just have to wait and see I guess.
If any card can enable control hunter, it’s this. Armour with a small board clear and the ability to generate threats? Seems instane at first look, especially if the hero power combines two random minions, I mean… there are a lot of beasts that you can highroll with this. Imagine Highmane combined with another card. For 2 mana!
I disagree with you though. Control hunter’s biggest issue is the complete lack of card draw, which this new hero power mostly fixes.
haha imagine highmane with king crush. 15 mana 14/13 with charge and deathrattle. oh wait where do i get 15 mana from? xD
They later clarified in Trump’s chat that you can’t discover minions that cost more than 5 mana. So there goes the Highmane dream. At least it’s a much better HP that way.
Not more than 5 mana hmmm… that keeps my Bittertide Hydra + Angry Chicken dream alive still! 😀
lol u fools. 10 bucks this card will never see any competitive play
I accept 10 bucks!
This card will definetly see play, first hunter board clear, slightly worse than blizzard, but an upgrade to the overpowered hunter hero power. That’s as good as justicar for warriors.
Why is this cards rating even beyond 1,5 stars? There are about 8 classes in the game that are better at playing Control than Hunter.
This card could have a great impact in Wild Control Hunter archetypes, I mean Reno + Deathstalker Rexxar, why not?
Evident, will you also include the new hero power along with this card?
So that we can also discuss that 😀
Ah, I mean the image of the new hero power
First impression is ‘wow’
A hunter card that deals AOE damage which is what Hunter lacks
Could be a solid card for midrange Hunter probably
It reminds me the Icecrown Citadel Raid where hunters use to make a lot of AOE with the creeps and ghouls around inside.
Does this mean we’re only getting 5 neutral legendaries again? 2 for each class (1 hero and 1 normal)?
Dude fine by me
Not bad, not bad. I think it is important that you feel identified with some classes and their different archetypes. For instance, with this card, they are creating a serious Hunter Control (or a prototype).
Problem of neutral legendaries is that they limit the deckbuilding because you put them in all decks.