Myra’s Unstable Element

Myra’s Unstable Element Card

Myra’s Unstable Element is a 5 Mana Cost Legendary Rogue Spell card from the The Boomsday Project set!

Card Text

Draw the rest of your deck.

Flavor Text

What could go wrong?

Myra’s Unstable Element Card Review

First of all – Legendary spells! It was only a matter of time until we get them, and finally, it’s time. If other will be as crazy as this one, I’m not sure if it won’t hurt my mental health.

This is one of the most insane cards in the entire game. Yogg-Saron, Hope's End is probably the only more crazy card, at least it was before the nerfs. Drawing your ENTIRE deck for 5 mana is an effect that is incredibly powerful (as it fills your entire hand for just 5 mana) and punishing at the same time (as you burn most of the cards and land straight into the fatigue). Which makes it a hardest card to rate out of that bunch too.

Normally, massive cycle cards are best in combo decks. If you can cycle fast, you draw your combo pieces and finish the game. In this case, however, you literally cycle through your entire deck. Even assuming that it’s the only card in your hand (very unlikely) and you have 15 cards left in your deck, there is a very high chance that you will burn a vital card, sucha as Malygos or Leeroy Jenkins.

Maybe Miracle Rogue? Well, it makes some sense. But I think that this card would need to be powerful is more Fal'dorei Strider-like cards to be played in this kind of decks. Cards that shuffle extra stuff that does something when drawn. In that case, this card could be a massive finisher. First fill your deck with such effects, then pretty much activate most of them at once. Sure, you would not activate the ones you burn, but you would still most likely end up with a few 4/4’s and whatever other effects they introduce. As well as full hand, of course.

Technically it would be amazing with King Togwaggle, but you really have no way to burn their treasure…

Fatigue is a big deal, but not for the first few turns. Like, you can play 4 turns into fatigue and only take 1 + 2 +3 + 4 = 10 damage. It’s not a big deal in most of the cases. It starts ramping from there, but you still have some time to finish the game. You can also be pretty sure that you won’t run out of resources by that time, since 10 cards is a lot to go through.

Right now, even disregarding any kind of crazy combo, I see another use for it – a finisher in aggressive Rogue, such as the Odd build. Like a massive Divine Favor, or all-in Aluneth. When you’re running out of steam, you lose the game anyway. Casting this gives you a few extra turns and LOTS of resources to close out the game. The worst thing about it is that it’s a dead card most of the game, and it costs 5 mana, so you aren’t doing that much on the same turn you play it. Still, same could be said about Aluneth, and yet the card was insane, because dying to fatigue after 5-6 turns is much better than being in topdeck mode when it comes to Aggro decks.

So, like I’ve said, this card is insane. It’s really broken, no matter how you look at it. It’s one of those cards that will either be deck-defining or useless. Right now, I would say that it SHOULD see play in aggressive Rogue decks. Despite the fact that you end up in fatigue, you have a very high chance to draw your high tempo cards, burst damage etc. and just finish the game. If you’re in top deck mode for 3-4 turns you’re pretty much guaranteed to lose anyway, and this can turn the tides. In the future, though? Sky is the limit. Current theorycrafts, like Toggwaggle and Malygos decks look terrible, but I’m pretty sure that this card will be a part of some crazy deck at one point. Even if not this expansion, even if not in Standard, then maybe a few years from now in Wild. This is just such a powerful effect that it will definitely find a home in some high tier deck at one point.

Card rating: 9/10, even if not immediately

Myra’s Unstable Element Full Card Art

Myra’s Unstable Element Full Art

80 Comments

  1. Jimilinho
    August 6, 2018 at 10:58 am

    Only a 2.9 Rating! Lol, surprised people can’t see how busted this card is gonna be, I’ll be one of the first to say this is likely to be first card nerfed in this new set.

    Reply
  2. HihiHiHohOhEeEhE!
    August 4, 2018 at 3:12 am

    Mecha c’thun anyone?

    Reply
  3. Somoone
    August 4, 2018 at 2:51 am

    New ways to concede

    Reply
  4. Sammy
    July 27, 2018 at 8:57 am

    This card looks like a clown fiesta to me – Sammy

    Reply
  5. SHANE MULLINS
    July 27, 2018 at 6:27 am

    After playing Myras Unstable Element, play prep vanish coin togwaggle. If it’s turn 10 your opponent will definitely have some minions on the board so vanishing will fill their hand so you can burn the treasure. This is a great win condition against control and OTK decks alike. I can’t wait to try this combo. Comment if u notice any problems with my combo 🙂

    Reply
  6. RAGNAROS
    July 19, 2018 at 2:48 pm

    Make no mistake, there WILL be some kind of M.U.E Kingsbane Mill Rogue. I mean think about it – with kingsbane in the deck, and a M.U.E in hand, you could be able to burn your own deck without even regretting it, all the while burning your opponent’s deck as well.
    oh man i can’t wait
    hurry up hurry up hurry up

    Reply
    • Killy
      July 27, 2018 at 11:01 am

      How exactly do you burn their deck?

      Reply
  7. Tyler Inman
    July 18, 2018 at 4:06 pm

    Calling it now, Aluneth for Odd Rogue.

    Reply
  8. DukeStarswisher
    July 18, 2018 at 12:48 pm

    “Gadgetzan Auctioneer’s ability allows for a player to potentially draw many cards for little cost. Card draw and card advantage are important to the game—overall, ***games are less interesting when a player draws their entire deck.***This change brings Gadgetzan Auctioneer’s cost more in line with its power level.”
    – Ben Brode 2014

    Can’t help but chuckle a little seeing this.

    Reply
  9. ItalianOgre
    July 18, 2018 at 8:54 am

    I have the feeling they are releasing good cards for the wrong classes…this is evidently a warrior card to be played with dead’s man hand 😀

    Reply
    • BambiTune
      July 24, 2018 at 7:49 pm

      Not now they’ve added Lab Recruiter (basically Shadowcaster all over again).

      Now Rogue has her own dead man’s hand!

      Reply
      • Piterno
        July 25, 2018 at 10:35 pm

        Warriors getting all their class identity stolen

        First armor goes to druid, now going infinite goes to rogue

        Next thing you know damaging minions will be a shaman thing and whirlwind effects a mage thing

        Reply
  10. Abacatroz
    July 16, 2018 at 9:11 am

    In my opinion, Myra’s U.E. is just a “for fun” card for combo decks. It’s draw avrege becouse of beeing legendary reduces enought to low the winrate of decks that uses that as THE core, such as a Dollmaster into alot of spelldemege minions.
    In the other hand, in aggro decks like the odd archetipe, most part of the time It will be unvaliable bcouse you need to keep up the preasure insted of “draw a lot then play stuf, then wait a turn to be abale to atack”, feels like playing deathstalker rexxar in a aggro deck, “you will lose aniway by running out of steam, why not?” Well… “Why not?” Is not comun in high tiers.
    In abstract, you’ll 10 cards to win the game, only possible against other aggro/mid-range maches and If thre is a combo in this hand.

    Reply
    • ND
      August 2, 2018 at 1:20 am

      How about a combo with this, lab recruiter and pogo hopper? possibly but not nessecarily with valeera.
      Empty your deck and then drop 1–2 pogo hoppers each turn and they will soon be 11/11s for 2 mana.
      And since you have drawn that many cards you also have a lot reactions to what your opponent is playing. It may be slow but if the opponents board is to overwhelming, there is still vanish. I think this card is underrated. Maybe it will not appear in a tier 1 deck but it has a lot of potential.
      Also you could use academic espionage to fill your deck again and drop an auctioneer and spam all the 1 mana spells you get (assuming that you already have some in hand to start with of course)

      Reply
  11. Crapcrack
    July 16, 2018 at 6:10 am

    This is borderline broken

    Reply
  12. Thomas O'Looney
    July 15, 2018 at 1:50 am

    Dollmaster standard big death rattle rogue anyone?
    Could work for malygos as well if pull dollmaster cobald illusionist or have empty hand and ten cards left in deck one being malygos. Then you have 2’mana and one prep that’s 25 dmg to face with 2′ sinister strikes and a prepped eviscerate

    Reply
    • Thomas O'Looney
      July 15, 2018 at 2:06 am

      Kingsbane when buffed enough for liking asap play towagle then play prep Lyra’s instable that way combo gone other player stuck with a bunch of weapon buff cards that don’t help him and you do the can’t fatigue kingbane trick

      Reply
      • Howls
        July 23, 2018 at 10:24 am

        You forget that you cant shuffle the kingsbane in the deck in that scenario or he will simply play the king’s ransom and poof your kingsbane is gone while you have some useless weapon buffing cards deck full.

        Reply
    • Miau Miau
      July 15, 2018 at 11:15 pm

      You mean this is what the darkness was meant to counter.

      Reply
      • Thomas O'Looney
        July 16, 2018 at 11:24 pm

        I suppose so but you would save a hard removal in hand like vilespine or assassinate

        Reply
      • vargitna
        July 31, 2018 at 7:56 am

        I don’t think so. Drawing your entire deck means burning a lot of cards, candles included. So The Darkness would exit its dormant state only if you draw all the candles while you still have space for them in your hand.

        Reply
  13. Brian
    July 14, 2018 at 9:03 pm

    I could be wrong but don’t you burn spiders if there’s no more room in your hand? Or is that dark candles?

    Anyways, this card….is kind of underwhelming to me. Yes it has a strong potential, but if we are being real here, even in the best of combo decks, unless you have exactly 10 cards in deck, you should probably take it out in favor of a card that adds quality to your deck and not in use as a last ditch effort? Unless you use preparation to make it cost 2 you still only have 8 mana to use. Rogue has great combos but most tend to cost more than 8 mana assuming you even get the cards you need. Best case would be prep into it, leeroy and double cold for 14 damage tops unless someone else has a better combo idea.

    Reply
    • Puppytux
      July 23, 2018 at 2:20 pm

      People are viewing this as some sort of combo enabler when this is the opposite of its useful effect. Yes, in a combo deck where you are burning most of your cards this will not be good because more often than not this is what you will do, thereby burning the combo pieces; however, you are not seeing in the correct light.

      Odd rogue is where this shines. Not only do they not care about burning cards, but they have lacked card draw for a while, and this is what has been holding it back from becoming a tier 1 list in the current meta. This is at its core ultimate infestation for rogue at 5 mana. It’s insane, period.

      Reply
  14. Lucasato
    July 13, 2018 at 8:42 am

    Lets replace one weak card in miracle rogue and put it on
    Now,i will estimate that half your games you will win,and half of them you lose cause yours resources are over
    Half of these loses you actually draw myra element and…
    Can win half of these times cause you find lethal or can return to the battle
    Well,in this very pessimist estimate,replacing a weak card you can win one more time each 8 games,if you consider just win a impportant game,you can consider you have around 25% chances to win with myra element

    Reply
  15. hpboy111
    July 13, 2018 at 8:05 am

    So, I’m getting confused by people’s interpretation of,how this card works. A lot of people,have been saying that Faldorei Strider would synergize very well woth this card, but couldn’t it be the opposite? When I first read the card, I interpreted its effect as “Draw X cards where is the number of cards left in your deck.” If that’s the case, then each spider you drew translates to a fatigue draw at the end. Has someone explicitly stated somewhere that that’s not how this card works?

    Reply
    • warptens
      July 13, 2018 at 9:11 am

      it draws cards until your hand is full*, then destroys your deck
      * or deck is empty

      type the name of the card in youtube to see it in action

      Reply
      • hpyboy111
        July 15, 2018 at 1:57 pm

        Thank you, that’s a huge help.

        Reply
  16. Greg
    July 12, 2018 at 9:21 pm

    Can this make Baleful Banker relevant? Maybe a last ditch reload of a strong minion? Banker, Prep, Crystal is 4 mana leaving six for…?

    Reply
  17. Nork
    July 12, 2018 at 4:13 pm

    I think this is a very interesting card created out of very simple text; its the type of cards that plays into two very different archetypes, either combo or aggro. With a combo deck it could be used in the hyper-lategame when most of the deck has been drawn as sort of a last ditch effort to get the rest of the combo, and in aggro it can be used as a final refill in the hopes that this last hand will be the one that ends the game. Both are very useful though I do think that the aggro usage is much more effective. Generally an aggro deck either wins from its burst of cards in the beginning or loses, this makes aggro decks that can keep refilling their board and hand very powerful (zoo and odd paladin), even if this can only be one refill that’s one more refill than the deck had before and it gives the deck a much better chance of winning than had it not refilled at all.

    Reply
  18. R3d4r
    July 12, 2018 at 5:06 am

    Steals a Archbishop Benedictus grom priest, plays Myra’s Unstable Element with prep than plays Benedictus same turn to fill deck again.

    Reply
    • RAGNAROS
      July 19, 2018 at 2:49 pm

      ha
      yeah right

      Reply
  19. Jed
    July 11, 2018 at 11:03 pm

    Ez togwaggle ez wild mill rogue ez win can’t wait

    Reply
    • Dark_Boi
      July 14, 2018 at 8:53 pm

      Honestly as far as wild is concerned you could just tech tog and this into a kingsbane deck just for an ez win against the stong control decks. As long as you have Valera the hallow in play and Kingsbane in hand or in play. You prep togg and play this burning their deck and giving your opponent a bad deck. You just have to play your hand right and make sure you have at least one kingsbane. They could potentially steal kingsbane when it’s in your deck but they would then give you back your deck, and as long as you copied a kingsbane you just use your remaining deck to buff a new one. Plus your opponent will be taking a lot of fatigue damage on the turns he has kingsbane. Yes this is perhaps a lofty goal and Kingsbane generally wreck control if they get online already, but could be a fun combo.

      Reply
      • Dark_Boi
        July 14, 2018 at 8:59 pm

        Kind of a counter to shudderwock otk or deadmans hand if they’re relevant in wild.

        Reply
      • Piterno
        July 25, 2018 at 10:41 pm

        Fill enemy control deck’s hand with a reduced Mana cost coldlight, then myra’s and then togwaggle, the ultimate wild deck. Dane will have fun with this

        Reply
  20. PaNIcZzZ
    July 11, 2018 at 12:39 pm

    COugh.. CuRiO cOLlEctOr… coUGH

    Reply
    • Cool
      July 11, 2018 at 12:57 pm

      Too bad it’s a mage card, otherwise it would have been a great combo.

      Reply
  21. Reverser
    July 11, 2018 at 8:44 am

    This card would be real fun if they made a reversstone playmod.

    Where enemy minions heal you and the winner is the one who first kills themselves.
    You would need to still kill off enemy minions and opponents weapon, while still being able to heal them and injury your own hero.

    Reply
    • Piterno
      July 25, 2018 at 10:43 pm

      Concede
      Or Reno priest turn 4 Shadow priest turn 5 coin reno for -30

      Reply
  22. Shoryn
    July 11, 2018 at 8:16 am

    How much you wanna bet there will be a Project card that states something along the lines of “ for the rest of the turn your opponent casts the same spells you do but the costs are reduced by X” or a “draw for draw” type text. Simply load your deck up with extras and hope your health lasts longer than your opponents during mill

    Reply
    • Piterno
      July 25, 2018 at 10:44 pm

      Tell you what rogue’s won’t be “both players draw 2 cards”

      Reply
  23. CD001
    July 11, 2018 at 4:49 am

    One of the problems with Miracle/Combo decks is when you’re down to the wire, not many cards left in your deck but you’ve still not drawn a vital combo piece to reach lethal… say you just need Leroy to win.

    This can dig you out of that hole; you can cast this with Leroy on the same turn – or, with Preparation, you can chuck in a couple of Cold Bloods as well. It’s like a late-game Sprint for 2 less mana, enabling you to pour more into your combo.

    Could also see play in a Kingsbane Mill deck maybe after you’ve played Valeera the Hollow; it guarantees you’ll pull the Kingsbane, and any remaining buff cards… as long as there are fewer cards left in your deck than free slots in your hand.

    At the moment it looks niche – but it’ll be interesting to see what other Rogue cards get printed in this expansion.

    Reply
  24. warptens
    July 11, 2018 at 1:19 am

    It’s baffling to me that people think 5 mana draw 10 is not good.

    This is an aluneth that costs 1 less, draws the cards right away, is much less susceptible to fatigue, can’t be oozed and can be prep’d. Now it’s true that people did completely failed their evaluation of aluneth too, but usually they learn from these mistakes.

    Reply
    • Matheus Krisciumas
      July 11, 2018 at 11:35 am

      ROGUES HAVE PREPARATION, IS LIKE 2 MANA, DRAW 10 IN SOME CASES

      Reply
    • suprsigi
      July 25, 2018 at 3:17 pm

      draw 10 card (best case) AND burn the rest of your deck… for 5 mana 🙂

      Reply
  25. Squelar
    July 10, 2018 at 2:16 pm

    This would be OP in hunter, but not so much in rogue :/

    Reply
    • Matt
      July 11, 2018 at 4:30 pm

      ? Rogues have craptons of from hand damage.

      Reply
  26. Someone
    July 10, 2018 at 1:51 pm

    This can be as much as a “5 Mana: Draw 10 cards. Start Fatigue.”-card.
    Pretty much an all-in card, you either push til the end or you lose.

    Reply
    • Howls
      July 23, 2018 at 10:31 am

      It draws more than ten cards in case you have on-draw-effect cards shuffled in.

      Reply
  27. Dbm14
    July 10, 2018 at 1:45 pm

    Maybe this with Dorian doll master?

    Reply
    • Apeph
      July 11, 2018 at 8:40 am

      I was thinking about the same combo…

      Reply
  28. TrumpetGuy
    July 10, 2018 at 1:31 pm

    So imagine getting this spell from some “Cast A Random Spell” effect…..

    Easy win for the other player lol

    Reply
    • Dark_Boi
      July 14, 2018 at 9:12 pm

      Can’t wait to see wonder deck mage or yogg highlight of Myra’s unstable element into UI your own face.

      Reply
  29. Morei
    July 10, 2018 at 11:06 am

    AKA “Yolo”

    Reply
  30. Riptide
    July 10, 2018 at 10:54 am

    Make Togwoggle Rogue a thing!

    Reply
    • DukeStarswisher
      July 10, 2018 at 11:05 am

      How can it be a thing without a 10 mana refresh and/or opponent mill potential?

      As far as I can tell:
      1. drop togwaggle (8 mana thats really all you can do)
      2. They play the swap card….
      3. ….profit?….

      Reply
      • TheRealBaker
        July 10, 2018 at 11:17 am

        I think that he meant to do this : king togwaggle (8 mana) – preparation into Myra (2 mana).
        The problem with this combo is that the opponent may just don’t swap the deck back and you are just in fatigue. The pro is that this combo may destroy another combo deck (like a shudderwock shaman) and the opponent remains with a preety bad mill rogue.

        Reply
        • Sismo
          July 10, 2018 at 5:43 pm

          I think you could do something like that + preparation + asalyna. Yet I doubt it really worths it.

          Reply
          • Rémi Roche
            July 11, 2018 at 2:13 am

            Play the legendary spell, next turn : lorewalker Cho into prep*2 any spell cost less than 3 *2 under condition shadowstep*2 backstab *2 then toggwaggle. Fun but i think druid just does it better

          • DukeStarswisher
            July 11, 2018 at 7:09 am

            Azalina doesn’t work because there is no refresh. You copy the opponents hand next turn (assuming they don’t swap back to their burned deck) and then….?

            They are in complete control of the situation. You use swap, they use swap. Or they just don’t swap at all and you take fatigue.

            Even if you were to somehow (through whatever effect) get two unstable elements to burn your deck AND your opponents, there is still the lack of refresh to ensure you don’t get screwed by their swap.

        • RAGNAROS
          July 19, 2018 at 2:53 pm

          Yes, a “preety bad mill rogue”.
          And you’re in fatigue.
          Wait.

          Reply
      • Thomas O'Looney
        July 16, 2018 at 11:45 pm

        Work in kingsbane or Kingsbane mill where they get dumped with weapon buff cards and you cannot fatigue

        Reply
      • Piterno
        July 25, 2018 at 10:48 pm

        You play unstable element then a later turn somehow fill the enemy hand and togwaggle. Otherwise, play Sonya on a board with azalina and get a 1 Mana azalina to play with tog later.

        Reply
  31. sek
    July 10, 2018 at 10:41 am

    This card is amazing. I love it. Instant golden craft.

    Reply
  32. Maximal
    July 10, 2018 at 10:41 am

    It is an aggro card similar to divine favor. Aggressive deck that can empty the hand quite fast and doesn’t care about value will use it. Would have been a great card for face hunter.

    Reply
    • Soup And Salad
      July 10, 2018 at 4:50 pm

      This is a 5 mana legendary card that does nothing to the board state when played. I don’t think any tempo or aggro deck has played something that expensive outside of Aluneth.

      Divine Favor is cheap enough to allow aggressive Paladin decks to still do things during the turn they play it and Aluneth will be the last card you play in your hand for Tempo mages. Plus the draw the latter card gives you doesn’t instantly take you into fatigue and the burst damage mages can do with fireballs and the like it typically superior to what rogue has to offer.

      The position for this card will probably be closer to a combo completer. You’d probably use this when you have few cards in hand and few in deck to complete whatever damage combo you’d need to win the turn after like Leroy + Double Cold Blood + Shadow Step for 20 damage.

      Reply
      • warptens
        July 11, 2018 at 1:48 am

        divine favor is a dead card against aggressive decks
        this is 5mana draw 10, with prep it’s 2mana draw 10
        aluneth is extremely good, this is a much better aluneth (cheaper, faster, no counter, can be prep’d, less fatigue problems)

        Reply
  33. MockRock
    July 10, 2018 at 10:24 am

    Seems like it could have potential in Miracle or Malygos, where you’re already trying to draw your deck as fast as possible. If you’re not going to die the turn you play this (you DO still have 5 mana to defend yourself), it seems like a great way to get the rest of your setup enabled. Would be shocked if it saw no play, this effect is REALLY powerful.

    Reply
  34. Soup And Salad
    July 10, 2018 at 10:07 am

    This reminds me of Astral Communion since they’re both all or nothing sorts of cards. However, the player casting this spell should only play this with the intention to with the turn after when they play it. As such, this will probably never be played before turn 9.
    A fair bit of value can be gotten through Striders and a few other rogue tools, but other than trying to guarantee a Leroy-Cold Blood combo, I can’t see to many ways this can be effectively used.

    Reply
    • Servivo
      July 10, 2018 at 10:24 am

      Uhmmm, i believe this card would be awesome with faldorei and kingsban. Basicly, you would flood the board with the spiders and kingban will help to control the fatigue.

      Reply
      • Soup And Salad
        July 10, 2018 at 4:42 pm

        I’ve done some more thinking on using this to get the value off Striders much faster and there is potential you could end up killing yourself to do it since the 4/4 spawners also draw cards. That is assuming the draw a card effect does not interrupts the drawing this card causes. If it doesn’t, you could easily deal 10 or more damage to yourself before you can do anything with the 4/4s on the board.

        With Kingsbane Rogue, there needs to be more weapon buff minions and draw to make that deck viable again rather than a legendary card like this. Perhaps, this’ll still be part of it since without Coldlight Oracle, there isn’t that much easy draw for the deck to work with.

        Reply
        • warptens
          July 11, 2018 at 1:41 am

          There is a clip that shows how it works, there shouldn’t be a problem with faldorei
          It’s not “draw x card where x is the number of cards in your deck”, it’s “draw cards until your hand is full (or your deck is empty), then destroy your deck”

          Reply
  35. Guyopt
    July 10, 2018 at 9:34 am

    seems very good in aggro keleseth decks
    strider banker zola
    maybe kings bane
    very good

    Reply
    • nope
      July 10, 2018 at 8:47 pm

      Some time ago I saw someone playing a viable fatigue rogue with banker. This will probably see play.

      Reply
  36. Helioshadow
    July 10, 2018 at 7:30 am

    This card is… interesting. A bit underwhelming for a Rogue Legendary spell (Rogue being one of the spell masters tbh), but I can see this reviving Miracle. A bit. I mean, Miracle’s always been a thing, but this could give it a tiny boost that Gadgetzan has been failing in. Fal’dorei Strider gets a bunch of value with this, you can potentially draw into a full Leeroy/Cold Blood Combo, or just hyper-buff a Questing Adventurer or Edwin with a hand of cheap spells. Not to mention the fact that Rogue can completely bypass the Fatigue problem with Kingsbane. Of course, there will be moments in which you burn every key card in your deck, but I reckon the pros can potentially outweigh the cons.

    As for Kingsbane Rogue, it accelerates the game immensely once you draw your key cards (aka Kingsbane, maybe a couple buffs if you’re really paranoid of the Mill). You create the infinite Kingsbane loop so much more quickly that the deck picks up a ton of consistency that Coldlight’s rotation went away with.

    I doubt it’ll make any impact in Odd Rogue, but we’ll see. 5-mana essentially do nothing is REALLY bad for a Tempo-Aggro deck, but the reload can throw you back from a lost game into a Leeroy-Cold Blood combo for the win. Of course, you lose the versatility of Prepping out Myra’s in playing Baku, but it might be worth losing a few of the better matchups to vastly up your winrate against your worse matchups.

    Also, Togwaggle > Prep > Myra’s. Not a meta combo by any means, but it should be of SOME note x3

    Reply
    • DukeStarswisher
      July 10, 2018 at 8:13 am

      If your suggesting using this card on turn 5 with odd rogue then I have no words for you.

      Reply
      • Helioshadow
        July 10, 2018 at 11:41 am

        I meant that you had to pay the complete 5 mana without much follow up besides a smaller not-so-impactful minion; not that you play it on turn 5.

        If you are suggesting that someone who would look at every current Rogue archetype in depth in reference to a certain future card would think playing a card that does nothing but nuke your deck on turn 5 in a tempo-aggro style deck (in which you have plenty of other 5-drops or 3-drops + hero power) is a good idea, I have no words for you.

        Reply
        • DukeStarswisher
          July 10, 2018 at 1:56 pm

          When you say “five mana do nothing”, it kind of infers you are using it early on… since rogue has a TON of synergy with this kind of draw in the super late game.

          You are right in that this card is perfect for miracle rogue. But only when it gets to the last <8 cards in the deck. The others you mentioned? not even worth considering.

          Reply
          • Helioshadow
            July 10, 2018 at 8:49 pm

            “Five mana do nothing” refers to the fact that you’re essentially spending 5 mana to not affect the board in any way in reference to tempo and aggression, which is really important for Odd Rogue. But it also allows you to win matchups in which you run out of steam easily.

            I only really mention other decks to see all sides of the card and what it could potentially do in each archetype. Buuut it does have its uses in each; whether or not they’re good enough to consider putting Myra’s into the deck is another question.

            And honestly, what’s the pain in taking 1 or 3 more damage if you’re just going to win the game within a couple turns anyway? x3

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