Big Bad Voodoo

Big Bad Voodoo

Big Bad Voodoo is a 2 Mana Cost Epic Shaman Spell card from the Rastakhan's Rumble set!

Card Text

Give a friendly minion "Deathrattle: Summon a random minion that costs (1) more."

Flavor Text

Murlocs practice Small Nice Voodoo.

Type
Spell
Rarity
Epic
Set
Rastakhan's Rumble
Class
Shaman
Cost
2
Spell School
Shadow
Minion Type
Mechanics
Deathrattle, Summon
Artist
L. Lullabi & K. Turovec
Collectible
Yes

21 Comments

  1. Kristoffer

    I feel like ancestral spirit is just better in most cases. In arena this seems like a great card, but in standard you normally want to ressurect a specific minion (like shamans giant, which you can combo with spellstone) rather than a random minion that costs more.

    1. Lluadian

      Look at it this way though anything that cost 10 when it dies is guaranteed to bring an 8/8 to the board and 7 cost and 9 cost might be worth a try.

      1. Kristoffer

        That’s true, maybe some giant-combo shaman can use kind of like 2 extra ancestral spirits, in case they need more or dont draw them, but im not sure. dont really think this will see much play, but only time will tell.

        1. Lluadian

          You missed one thing as well ressurects can stack so if you used ancestral AND this that's 2 minions for 1 death.

          1. Ertje

            that would be 4 cards of your 30 cards, that can potentially be dead/terrible cards.
            if you want to use both you can only play a 6 mana minion. if you top deck one with no board you can only put it on a totem (pray for doomsayer)

  2. Thraben

    Now that's a good shaman spell. Useless for silence of course but you can cast this and trade pretty efficiently. Zentimo will cast this on 3 of your minions too...

    1. No

      No it sucks and you are a noob even considering this might be good

    2. Ertje

      You can better play ancestral spirit instead of this...

  3. 8BitBrain

    looks like a warlock card

  4. 312

    Evolve laugh in wild

  5. Ben

    Artwork is sick i love shaman <3

  6. Creepy TallKinGuy

    Jajaja the name, big bad voodoo daddy, if you like swing my recomendation is "jumpin' jack" or "why me?"
    I like music 5/5

    1. Nick

      Actually the name is direct ref to the "Big Bad Voodoo" ultimate spell of the W3 TFT Shadow Hunter :)

      http://classic.battle.net/war3/orc/units/shadowhunter.shtml

      1. Creepy TallKinGuy

        I still like more a non intended musical reference than a serious not musical one.

  7. Soup And Salad

    Big Bad Voodoo is both better and worse than Ancestral Spirit. In the end, it should be about as good as that card as in a bit too situational to see natural play in constructed.

    1. Ertje

      In arena it can be better, in constructed it will most likely just be worse and won't see play. A random card, even if it's a tiny bit more powerful, tends to be worse than a specific card.

      In constructed you only run ancestral spirit for a specific combo, this is a delayed evolve. Evolve is terrible if it's a one-time single target action you take. When played from a minion(4m-4/5), multiple minions or echo it can be really good.

  8. Orasha

    This feels like it will be good off of Hagatha but I can't see if being a card any current or nascent Shaman decks want to play right now.

  9. Jed

    Evolution has evolved into voodoo

    2/5

  10. politzo

    it kinda fills th3 same purpose for a tokeny shaman deck as the treant deathrattle card for druid only instead of consistently summoning 2/2s on deathrattle you can summon more stats although that widespread type effect would only work with zentimo and possibly electra as well

  11. Omnitarian

    Glad to see Evolve being a continuing theme for Shaman (this will be around after rotation), but this wayyy feels like a worse Unstable Evolution, which was already an off-meta card. This gives you that nice stickiness to the board, but costs 1 more, leaves the minion vulnerable to silence/transform, and doesn't have Echo, which is HUGE. Unstable Evolution was at its best when you could reroll a bad evolve, or slap it across your entire board. Best case scenario for this card is something involving a 0-cost Corridor creeper, Electra, and Zentimo, but it just feels way too finicky and unimpactful.

  12. GlosuuLang

    This should have costed 1 mana. Unstable Evolution just seems so much better, and it's just an OK card in Constructed. By costing 1 mana I could have included it in an Odd Overload Shaman jank deck (this deck is missing Ancestral Spirit from the original Overload Shaman to attach to the Snowfury Giants). It would have made Snowfury Giants spawn Mountain Giants on death, which would have been sweet. Oh well.

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