Ancient of Lore

Ancient of Lore

Ancient of Lore is a 7 Mana Cost Epic Druid Minion card from the Placeholder set!

Card Text

Choose One - Draw 2 cards; or Restore 7 Health.

Flavor Text

Go ahead, carve your initials in him.

Type
Minion
Rarity
Epic
Set
Placeholder
Class
Druid
Cost
7
Attack
7
Health
7
Minion Type
Mechanics
Choose One, Draw Cards, Restore Health
Artist
Patrik Hjelm
Collectible
Yes

15 Comments

  1. Jaden Gabriel

    This is rediculous should cost 6 now Rip Druid

  2. Melftheelf17

    Druid got a lot of nerfs...but nothing to Pally secrets. Is this becuase standard will eliminate some of Pally's Secret combos?

    1. FeigenJoe

      Yes

  3. Geist

    Ancient of Lore - RIP, Keeper - RIP, Force - MIGHT survive. No changes to Pally, Warrior, Mage. This is all the band-wagon, anti-druid reddit whingers influencing Blizzard and impacting on design. Power to the people ...

  4. BlueGideon

    This should have been moved to cost 6 as well. Probably won't see play as is.

    1. jeniok

      Well it shouldn't cost 6. Because then it wouldn't be a nerf ... 10 states 5 5 for 6 mana with a positive effect? It would be like lotheb, only you have the option to play 2 of those...

  5. Nick

    This card is now just a massive smear on the painting of hearthstone. Wow, how hard did this card get nerfed? Like can we talk about the difference in what it was to what it is now? Keeper of the Grove now smells exactly the same. It smells like Laziness. Make it a 3/2. Make this a 4/6 for 6. Any decent designer, who knows card games, knows that you don't nerf a card harder than it needs to be. If you take away the Force of Nature combo, and THEN do this, you've slashed one class to pieces, and left many other decks untouched! Control Mage wasn't an easy matchup before, now it's probably unwinnable. BGH is nonexistant, so there's a chance the Druid 7/7 for 5 could do something, but the class has no hard removal or sweepers.

    The one thing that's obvious, is they wanted to correct a few mistakes. They just have no idea how hard that hurts the one class I loved to play. The only class I played. Take the combo, but not like this...

    1. TheArmorsmith

      BGH definitely isn't non-existent..

  6. Falkenar

    i Agree they have to reduce the cost , or raise the stats, this way is umplayable. I dont know why this card was nerfed, was solid but not umbalanced, and was not so relevant for annoing combo. I suppose tha "big plan" is to make druid the old goods keeper, it will be the only way to have him playable in standard, and probably also a way to have old goods to impact the savage istantly.

  7. nomak

    Why is this card still an epic? It's more like a rare card now.

    1. Nightfall

      so we can dust it for 100 instead of 20 (and just after the update hits we can dust it for 400 since its nerfed)

  8. Cory

    This auto include will now be replaced with another auto include. Who would run this card when azure drake exist at 5 mana. Since when are class cards supposed to be inefficient to neutral comparison. Utter garbage now.

  9. Davidus707

    The nerf of the combo is correct, but this card makes no sense. It is hard to make good decks without the combo cause no AOE. Druid is not broken if the combo don't exist. Nerf this and Keeper is nerfing the class. Druid has no finishers, no AOE, and no Drawing power.

  10. Bender

    Now the heal is much-much better. But does heal win you the game? ...sadly not! :(

  11. Rafajsp

    this card was a joke. RIP

Comments are closed.