Topsy Turvy is a 0 Mana Cost Common Priest Spell card from the The Boomsday Project set!
Swap a minion's Attack and Health.
Flavor Text"Help! I've fallen and I can't get down!"
- Mana Cost: 0
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Priest
- Card Type: Spell
- Set: The Boomsday Project
Topsy Turvy Card Review
Given that some Divine Spirit + Inner Fire Priest builds have used Crazed Alchemist, despite not caring about his body at all, makes me think that they would definitely prefer this spell instead. Not only it’s easier to fit into your turn, but also has extra synergy with Lyra the Sunshard. In a meta where you want to run Inner Fire Priest, but people are playing Skulking Geist, this card is definitely a solid option.
Besides that, it also has the same extra tech uses as Crazed Alchemist – clearing any low attack/high health minion, especially 0 attack minions – Totems, Doomsayers etc. But even when let’s say Big Druid drops a 4/12 Taunt, flipping it around means that you might be able to get through it way, way easier.
You can theoretically play it on Zerek, Master Cloner to get an extra 5/5 when it does. Well, but I’m not sure if it’s worth a card, and if this card would even fit into a Zerek deck.
I suspect that if Divine Spirit + Inner Fire Priest will be played, this card will be at least an one-of tech, just like Alchemist was. In the right meta, it might even be worth to put 2 copies in. I like this card, it’s not overpowered or anything, but supplements the build nicely.
Card rating: 7/10
This is the best card Priest has received this set. And it’s still just a 3.5/5 card. That says everything. Really sad for Priests. Blizzard should feel ashamed.
I mean… Why should I aim for an unicorn combo when I can play Druid, draw faster, have 1 million armor, lots of taunts and then do 50+ dmg in one turn?
Priest was never the lowest tier until this year, but the class still had some control / anti-meta tools, now is pure trash. Blizzard might be aiming for the original plan “make big minions and heal them” but this gameplan has proven being weak.
Totaly agreed druid as card draw, armor, ramp, combo potential, anti aggro tools. Thats just too much.
However your wrong with the second part cause priest has been low tier since the beginning till DK, draconid operative showed up and big priest tools showed up.
When Geist was a popular anti-Inner Fire deck, people would tech in one copy of Crazed Alchemist (and StrifeCro ran a version with Void Rippers). The biggest upside here is the ability to get it off of Shadow Visions, obviously, and the 0 mana cost.
However, you usually don’t want to look for Inner Fires with Shadow Visions, you want more Divine Spirits since they’re more integral to the combo, especially against opponents with armor, so I’m not sure if running 4 Inner Fires would be worth it.
With mechs having high health the inner fire gameplan of priest may change
That’s true, but this card is much more all-in then inner fire. Sometimes making a 5/5 northshire on turn 2 is the best play vs aggro, or buffing a steambot to hopefully survive. This card has limited utility outside of the final push
Amazing card that work with Lady in White.
Of course everyone is thinking about Inner Fire decks, which is where this is going to get played, but this will also open the same possibilities that Void Ripper does, killing Doomsayer and Mana Tide Totem.
Don’t sleep on this card: it can’t be Geisted, can provide various zany tempo plays that Inner Fire can’t, and makes it easier to proc Lyra (not that’d you play it on her, of course).
“Don’t sleep on this card.” Agreed.
Inner fire, the most important spell in priest, now can be run 4 times in a deck, costs 1 less, has more general utility, and doesn’t instantly lose to geist.
This is great.
Might also see use outside combo priest as you can steal deathrattles after damaging them.
I mean it’s ok.
Skulking Geist used to counter combo priest.
People used to run crazed alchemist to play around it.
0 mana inner fire