Darius Crowley

Darius Crowley Card

Darius Crowley is a 5 Mana Cost Legendary Warrior Minion card from the The Witchwood set!

Card Text

Rush After this attacks and kills a minion, gain +2/+2.

Flavor Text

You either die a villain, or live long enough to see yourself become the hero.

Darius Crowley Card Review

Before proceeding, I have to say that I’m not entirely sure how this card works. For example, if you run it into another 4/4. Does it just die, or the effect procs first and you end up with a 6/2 minion? That’s a massive difference and in the first case, I think that the card is pretty bad, but in the second one, it might be much better. I will rate it assuming that it survives (like e.g. Finja, the Flying Star, who pulled out a pre-nerf Murloc Warleader).

Rush seems to be the Warrior’s go-to mechanic this expansion. It’s the third card with a Rush keyword and a third card that might actually fit into a sort of Tempo Warrior like we’ve seen back in Whispers of the Old Gods. Rush cards are great for making tempo plays – you drop it, run into something and still get out ahead, because you have a minion on the board and you’ve killed your opponent’s one.

This card follows a similar schematic, just with extra snowballing potential. Every time you kill something, it grows bigger. We’ve seen a similar mechanic in one of the worst Legendaries ever printed – The Boogeymonster. That one, however, costs 8 mana and doesn’t have Rush, which makes it significantly worse. Since this has Rush and is cheaper, you can attack first, meaning that you can proc its effect immediately.

Remember that the extra stats are gained only when you attack AND kill a target. It means that if your opponent trades into it, it gains no extra stats. It also means that if you run it into something and don’t kill it, it doesn’t gain extra stats. That’s why Rush is so important when it comes to this effect – you need to be able to pick the right target itself, and possibly damage it first a bit before running Crowley into it.

The best case scenario is running it into some kind of Totem or other 0 attack minion and having a 5 mana 6/6 that can grow further. It’s great, but the scenario won’t always be that good. In general, it looks like a great tool to trade into small drops and get 2 or 3 for 1 value. It’s best when you’re sort of ahead and can control the trades – that’s why it fits into a Tempo kind of Warrior more than into Control, which usually plays from behind.

This card is pretty solid. Most of the cards that can clear something and leave a body behind are at least worth considering, and this should be able to do it consistently. And it will of course heavily depend on the meta. If some mid game 5/5’s that you can’t kill with it are very popular (or even the Rotten Applebaum, a 4/5 Taunt), then this might not see play at all. Similarly, if some “Big” decks will pop out and run only big threats, this once again will not see play. But if this will often have a target on curve, and the right deck (Tempo/Midrange Warrior) will be good, then why not? Won’t be meta-breaking, but should be solid enough to see some play if a supporting deck sees play.

Of course, that’s all assuming that if it kills something that would kill it, it will survive, because the effect will proc first. Like I’ve said, that’s a big difference – if it does not, it means that you will have to run it into a 3 or lower health minion for it to survive, which suddenly makes it much worse. I’ll edit the review once we get some sort of clarification.

Card rating: 6/10 if it works the way I think, 3/10 if it does not.

Darius Crowley Decks

These are the most recent decks that have featured Darius Crowley in the last year.

Darius Crowley Full Card Art

Darius Crowley Full Art

71 Comments

  1. ben
    April 14, 2018 at 12:01 pm

    i have darius, and i can say that he is really good in my warrior deck.

    Reply
  2. DARIUS_RRRRRR
    April 1, 2018 at 9:04 pm

    How about when it kills a minion but receives lethal damage itself, will it survive?

    Reply
  3. Warptens
    March 30, 2018 at 5:50 pm

    It looks like most people completely miss the point of that card.
    It’s not supposed to be a minion that kills stuff every turn and keeps growing and snowballing. It has nothing to do with the boogeymonster or kvaldir raider.
    This is removal with a body attached. It should be compared to fire elemental, flanking strike, fire plume phoenix, or even vilespine slayer. The onKill effect will trigger once thanks to rush, and it doesn’t need to trigger again for the card to be good.

    For those who are afraid it might not have a target to kill, well think about any dmg spell in the game. Do you use that spell against a minion it doesn’t kill and then go end of turn? No, you play it at the right time so that the minion dies. Well, same thing for Darius.

    Reply
    • Anton
      April 6, 2018 at 5:38 pm

      Darius crowley is boogiemonster.
      But most Hearthstone players sleep on math, because boogiemonster was bad.
      Waiting till they realize 5<8.

      Darius is definetly in the top 10 strongest cards of this expansion.
      Anyone rating this card, should regard it as a 5 mana 6/6, that has battlecry: kill a small minion and take damage equal to its attack, gain +2/2 attacking and killing aminion.

      Reply
  4. Swom?
    March 29, 2018 at 5:04 pm

    Does The Boogeymonster survie lethal damage if it kills a minion?
    Because I guess they work the same.

    Reply
  5. serjohn
    March 29, 2018 at 4:59 pm

    would you play a 5 mana 6/3 deal 3 ?
    there is a 6 mana 6/5 deal 3 shaman card that doesnt see play

    Reply
    • Warptens
      March 30, 2018 at 5:16 pm

      fire elem doesn’t see play on token shaman, because it’s a token deck. token shaman doesn’t play the lich king either, and token druid doesn’t play ultimate infestation or wild growth, that doesn’t mean those cards are bad.
      Fire elem does see play in midrange shamans.
      also this is deal 4, not 3

      Reply
  6. Schmog
    March 29, 2018 at 3:23 pm

    This card will be awesome and see a lot of competitive play – and it is an odd cost card – so it will be staple in every Baku-oriented deck.

    4.5/5

    Reply
  7. Nerose
    March 29, 2018 at 2:37 pm

    This is a solid, average card. 3/5.

    Reply
  8. PPAP
    March 29, 2018 at 1:13 pm

    The closest card to this is (in my opinion) Kvaldir Raider, a 5-cost 4/4 that gets +2/+2 every turn. The advantage of being able to attack face with Raider pretty much cancels the drawback of having to hero power. The addition of rush may make this card playable in constructed, but it’s a good arena card anyway (assuming it can survive fatal damage like pre-warleader-nerf Finja).

    Reply
    • UkuleleLover
      March 29, 2018 at 2:37 pm

      What about the boogeymonster in Whispers of the Old Gods? (Every time you kill a minion gain +2/+2)

      Reply
      • PPAP
        March 29, 2018 at 2:44 pm

        The stats are way too different (mana, attack, HP). Also, we all know that Darius is better than The Boogeymonster, but we want to have the our comparison to be as close to the power curve as we can

        Reply
  9. KaihatsuJai
    March 29, 2018 at 11:18 am

    For a 5-cost pretty sure it will stay on the board after taking up to 5 damage.
    It looks useful, but sure wouldn’t spend dust on it until a month after at least.

    Reply
  10. Ewalden
    March 29, 2018 at 10:05 am

    I am pretty sure this effect will trigger after creatures have been put into a graveyard, since for the ability to proc reads “when it kills a minion” meaning after damage has been resolved. At least that is how I am reading it, I might be wrong.

    If this is the case, then it’s pretty bad. If I am wrong however it’s an ok card.

    Reply
    • Toast
      March 29, 2018 at 1:33 pm

      It‘s the same wording as Finja, who used to survive his suicide attack when he pulled a pre nerf murloc warleader (gave +2+1). If this works the same way (we can heavily asume that) then this is just nuts and not only „ok“. Trading an opponents 4 drop and keeping a 6/x is absurdly good.

      Reply
  11. Rasseaxa
    March 29, 2018 at 9:08 am

    This card could be one of the underdogs of the set.

    Reply
    • Toast
      March 29, 2018 at 12:24 pm

      Definetly a very good card. People are complaining about an easy 2:1 that is a must answer threat on his own lmao. It‘s just funny how bad most ppl are at card predictions: remeber rin, remember sunkeeoer tarim ~.~

      Reply
  12. Morei
    March 29, 2018 at 8:55 am

    I actually think this is decent because it has Rush, you decide its outcome right away.
    You trade into a 3-Mana, kill it, this survives and buffs itself. It puts pressure on the board. If the opponent doesn’t have hard removal. They have to either play a big enough minion to make sure it dies next turn or they can’t play small minions.
    Win-Win for me.

    Reply
  13. Soup And Salad
    March 29, 2018 at 8:52 am

    This could be a good part of the Tempo Warrior deck this set seems to want to make viable. The 4/4 for 5 statline is rather weak, but with Rush, it should be able to kill something on board and survive to be a 6/3 on average unless you just killed a Voildlord or your opponent has a bunch of tokens to kill. In such a case, it will usually take out 2 threats for 1 card (The minion it killed when played and whatever your opponent uses to taken it out).
    It will be a part of the Tempo Warrior deck, but it won’t make or break the deck by itself. There isn’t anything that greatly rewards playing such a deck theme like Medivh’s Velet and Kabal Crystal Runner did for Secret Mage yet, but it could still happen.

    Reply
  14. Crapcrack
    March 29, 2018 at 8:06 am

    Naaaah sooo bad omg.. Boogeymonster lul

    Reply
  15. Joeydungee
    March 29, 2018 at 7:41 am

    I think what cannot be ignored about this card is that, when this hits standard, it will be the second cheapest Warrior Legendary (the first being the Quest). I’m not super happy with this card in general, but I am very happy that Blizzard is giving us a Warrior Legendary that costs less than 7.

    Reply
    • Fluffaluffacus
      March 29, 2018 at 7:24 pm

      I see you are forgetting our good friend HOBART GRAPPLEHAMMER.

      Reply
      • Joeydungee
        March 29, 2018 at 7:50 pm

        Yeah, but he’s leaving standard

        Reply
  16. BIGEZRexxar
    March 29, 2018 at 7:13 am

    definetly tempo warrior incoming

    Reply
  17. Anton Wilzewski
    March 29, 2018 at 7:12 am

    So imagine you kill a voidlord,
    You summoned a 6/5, that killed a voidlord and gains +2/2 if you kill a minion next turn, that’s broken.
    •You say boogymonster is bad, but it is boogeymonster with „charge“ for 3 mana less.
    •3 mana is the world, imagine any other card costing 3 mana less and getting pseudo charge

    Reply
    • Brady Lynch
      March 29, 2018 at 9:19 am

      Voidlord has 3 attack, if this attacked and killed one it would turn into a 6/3, on the other hand it would be a 6/5 if it killed a void walker. But still I think this card will be balanced, good but balanced. It is leagues ahead of Boogeymonster, but then again that card was garbage tier. Unless this card is killing 0 or 1 attack minions its health can never really climb so a lot of removal should be able to hit it.

      Reply
  18. wow
    March 29, 2018 at 7:09 am

    How is this even a legendary card? So weak…

    Reply
  19. Thraben
    March 29, 2018 at 7:05 am

    I think we should wait and see what other cards there are to come. I can already imagine how insane this card would be if they released a spell that lets you attack again and again as long as you kill a minion (like that 8/8 one that has the ability) You could be clearing the board and make Darius into some 20/10 minion. This would be great against Void lords for example.

    Reply
  20. EksSkellybur
    March 29, 2018 at 5:46 am

    It’s an Okay but still a Dissapointing Card.

    It’s pretty much a Mini Boggeymonster but with Rush and it’s for Warrior.

    I think what Blizzard was trying to do with this card was giving it Synergy with Rampage, Battle Rage, and Sudden Genesis.

    Reply
    • Shardokar
      March 29, 2018 at 6:14 am

      and maybe commanding shoot

      Reply
    • CypherC
      March 29, 2018 at 7:05 am

      This is nothing like boogie, it has rush and much better stats. If it doesn’t die before triggering the effect it becomes a really op card because it will be a 5 mana 6/6 with rush that will keep growing.

      Reply
  21. Advocaat
    March 29, 2018 at 5:21 am

    Not a bad card but why is this legendary? Should be epic at best.

    Reply
  22. Jonnychill1331
    March 29, 2018 at 5:01 am

    I do have one question, if this attacks and kills a 5/4 will it gain the 2/2 and survive with 1 health? I know that’s how finja worked with the old murloc warleader

    Reply
    • SimEgg
      March 29, 2018 at 5:09 am

      Yes it should survive with 1 health! Boogeymonster dose!

      Reply
    • NIGHTxBLADE
      March 29, 2018 at 8:34 am

      I think not i had boogy and he died
      But i know lifesteal minion will stay alive

      Reply
  23. YellowDude
    March 29, 2018 at 4:47 am

    Not sure if anyone’s noticed, but Tempo Warrior could start to form into something. Militia Commander on 4, trade into something, leave with a 2 attack minion remaining. Trade with whatever the opponent puts down with the 2 attack Militia Commander, and then play Darius to trade and hopefully kill it (if you’re going first, they’ll most likely play a 4 drop which probably won’t have over 6 health, and even going second a 5 drop shouldn’t have that much health too). Maybe I’m a dreamer here, but I see a lot of potential for Darius and Tempo Warrior as a whole.

    Reply
  24. NIGHTxBLADE
    March 29, 2018 at 4:37 am

    It is as bad as boogy monster THAT card was a fail…
    But now i can guess what is the other LEGENDRY CARD for rogue Its TRACKER
    wow XD

    Reply
    • roblad
      March 29, 2018 at 5:10 am

      it says rush, therefore it attacks strait away its way cheeper and way better stats for its mana cost, the broblem with boogy was it sat around for a whole turn, now im not saying this is good but its vastly better than boogy.

      Reply
    • Anton Wilzewski
      March 29, 2018 at 7:22 am

      Leeroy Jenkins is a good card at 5 mana.
      Just imagine, he costed 8 mana, had no charge, but 1 health less.

      I would say boogeymonster was better than that 8 mana leeroy.
      And if you then think about the new legendary it is overpowered

      Reply
      • NIGHTxBLADE
        March 29, 2018 at 8:30 am

        Man you can not compare leeroy with THis!!!!
        First leeroy can be used in any classes (1 score to leeroy)
        Second leeroy can attack heroes at THAT TURN wich with buffs like cold blood or windfury can deales REALLY HIGH dmg (with 7 mana 14 dmg and charge is awsome) so 4 score to leeroy
        Third leeroy while stay maybe in WHOLE LIFE OF HEARTHSTONE but this WILL Go to wild after about two years so another score to leeroy
        I agreed that this card maybe good in control but there is no place for him in face fovus players

        Reply
  25. CD001
    March 29, 2018 at 4:32 am

    It’s not terrible and being an odd-costed card it could sit in a Baku deck which is otherwise going to be somewhat lacking in removal; could do with a point more health though.

    Reply
  26. Tricklas
    March 29, 2018 at 4:32 am

    All Forget this is a 5 mana 6/6 Body whats quiete amazing. The need to kill a minion isn’t a hard downside besides rush isn’t that useless either. This Card is definatly played.

    Reply
    • NIGHTxBLADE
      March 29, 2018 at 4:39 am

      Kiling THAT MINION will perevent him to get 6/6 bro

      Reply
      • Tricklas
        March 29, 2018 at 6:47 am

        u can’t kill it on the opponents turn. Cause of rush this Card can kill for example a voidwalker and then it’s a 6/6. Normally there is always a small minion to trade so you kill the small minion + 6/6 Body

        Reply
    • NIGHTxBLADE
      March 29, 2018 at 4:40 am

      In best time it will be a 5/5 time when he att a 1/1 minion

      Reply
      • Anton Wilzewski
        March 29, 2018 at 7:17 am

        How can you be that bad in math:
        4/4, Takes 1 damage->4/3 +2/2=6/5

        And also in better scenarios you kill a manatide and get a 6/6.
        Also killing 4 health minion is a better than your best case of killing a1/1.

        Reply
    • CD001
      March 29, 2018 at 4:44 am

      It’s not a 6/6 body though is it… slam it into a Chillwind Yeti for example, a 4 mana Basic card, and it’s just deal 4 damage to a minion for 5 mana – making it a *really* expensive Shadow Bolt. Granted that would be a silly thing to do but the point is the requirement to kill a minion *is* important.

      Reply
      • Tricklas
        March 29, 2018 at 6:49 am

        when it trades chillwind it gets +2/2 so it Ends with 6/2 and survivce

        Reply
        • CD001
          March 29, 2018 at 1:21 pm

          No the Chillwind survives – it’s 4/5. Crowley just dies; it would be a terrible play.

          Reply
  27. Swolelord
    March 29, 2018 at 4:23 am

    I gotta ask is the art really that bad or is it out of focus?

    Reply
    • Stonekeep
      March 29, 2018 at 4:34 am

      The card was recreated using an external tool, because no English version was provided and it needed a translation.

      The actual in-game card will obviously look better… We will update with a HD artwork too once the official English version is released by Blizzard.

      Reply
      • Swolelord
        March 29, 2018 at 1:07 pm

        Ok cool, cuz I like the card. Ty for the response Stonekeep

        Reply
  28. Daniel
    March 29, 2018 at 2:41 am

    Would be great as rare or epic but the effect is…mediocre for a legendary. But it is okay removal with a body. It will see play.

    Reply
  29. af
    March 29, 2018 at 2:40 am

    It is really difficult to make it work. Best case scenario you take down a 1/3 or similar and you get a 6/5 on board. But even that will be easy to deal with. You take down anything with 3+ attack and this will be even easier to kill. It could maybe counter some aggro with no spells or weapons, provided it gets support for removing stuff off the board. It just seems difficult to pull off though.

    Reply
    • Warptens
      March 30, 2018 at 5:34 pm

      If you pay 5 to get a 6/5 and kill a 1/3, it’s already worth it. The buff doesn’t need to go off more than once for the card to be good.
      here it’s a 1mana cheaper fire elemental

      Reply
  30. SimEgg
    March 29, 2018 at 1:24 am

    I don’t think this card is that bad? If you kill a 3/4 this is a 6/3 battlecry deal 4 damage for 5 mana! And it can still get stronger. I don’t think this card is that much worse then Fire Elemental in Shaman. It is rather good vs small minions and bad vs big minions. Not as bad as Bogymonster or other packfiller in my opinion. I think it might be playable if midrange warrior is a good deck.

    Reply
    • Sine
      March 29, 2018 at 2:16 am

      Yeah, absolutely. I really like this card.

      There are 2 things Control Warriors lack at the moment. Flexible Removals and Threats / Finishers. This guy can remove something and has to be removed afterwards, otherwise he will grow and be a Threat on his own at Turn 5 already. Just kill that Paladin Board with Razor Blade and kill the last guy with this Legendary. Its hard to come back from that.
      And a really flexible Removal comes with the 2 Mana Echo card, because you don’t have to have 5 different situational Removals anymore, you only need 1.

      2-3 flexible Warrior cards have to be announced and a slower Midrange – controlish Style of Warrior should be possible.

      Reply
  31. Guyopt
    March 29, 2018 at 12:48 am

    why this is legendary? should be filler card

    Reply
    • Guyopt
      March 29, 2018 at 12:51 am

      at least they could make it windfury as well to be more attractive

      Reply
  32. Urzamagic
    March 29, 2018 at 12:45 am

    another trash legendary for sure

    Reply
  33. Seth
    March 29, 2018 at 12:40 am

    Turn 7 Darius + Cornered Sentry

    Reply
  34. Sherryboy
    March 29, 2018 at 12:35 am

    the arts as good as the card

    Reply
  35. Epoch
    March 29, 2018 at 12:05 am

    If only it was 5/5 it would be much much better. 5 starts but now its 3,5_4 stars maximum. At its best it could be even charge minion because warrior is not face deck no more and this card could be good trader/finnisher in terms of tempo warrior. I remember old good times when dragon/tempo warrior was a thing. 😀

    Reply
    • StanWithMe
      March 29, 2018 at 12:11 am

      Would be a bit broke in my opinion i think it is a good card for uneven/quest taunt warrior to trade up on board

      Reply
  36. lanakias
    March 28, 2018 at 11:42 pm

    Poor warrior.Once again Blizzard help the already good clash like Warlock.In the past when Druid was monster,Blizzard in every expansion give him more amazing cards.Like this expansion.Hunter,warrior,shaman need good cards and already get bad cards.And warlock seems more powerful than before..True story

    Reply
    • 3xZut
      March 29, 2018 at 1:24 am

      Good synergy with razor blade and blood warrior

      Reply
  37. RebelLion
    March 28, 2018 at 11:35 pm

    To be honest, kind of disappointed Darius’ effect wasn’t, also deals damage to minions adjacent to whoever this attacks

    Reply
  38. HS
    March 28, 2018 at 11:33 pm

    pack filler

    Reply
  39. xix
    March 28, 2018 at 11:17 pm

    Boogy monster with rush might be playable but It stats are on the low side to survive a rushed atack on turn 5. Unlesh it’s like finja (pre murloc warleader nerf) and surviving the atack because it gains those stats? If that is the case it might see play.

    Reply
  40. Matt
    March 28, 2018 at 11:12 pm

    Not sure it fits in control but definitely decent in a tempo deck. Even Warlock always has free voidwalkers for him to farm.

    Reply

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