Darius Crowley

Darius Crowley

Darius Crowley is a 5 Mana Cost Legendary Warrior Minion card from the Placeholder set!

Card Text

Rush
After this attacks and kills
a minion, gain +2/+2.

Flavor Text

You either die a villain, or live long enough to see yourself become the hero.

Type
Minion
Rarity
Legendary
Set
Placeholder
Class
Warrior
Cost
5
Attack
4
Health
5
Minion Type
Mechanics
Buff Minion, Rush
Artist
Arthur Bozonnet
Collectible
Yes
Rating
3.3/5 (2844 votes)

73 Comments

  1. Matt

    Not sure it fits in control but definitely decent in a tempo deck. Even Warlock always has free voidwalkers for him to farm.

  2. xix

    Boogy monster with rush might be playable but It stats are on the low side to survive a rushed atack on turn 5. Unlesh it's like finja (pre murloc warleader nerf) and surviving the atack because it gains those stats? If that is the case it might see play.

  3. HS

    pack filler

  4. RebelLion

    To be honest, kind of disappointed Darius' effect wasn't, also deals damage to minions adjacent to whoever this attacks

  5. lanakias

    Poor warrior.Once again Blizzard help the already good clash like Warlock.In the past when Druid was monster,Blizzard in every expansion give him more amazing cards.Like this expansion.Hunter,warrior,shaman need good cards and already get bad cards.And warlock seems more powerful than before..True story

    1. 3xZut

      Good synergy with razor blade and blood warrior

  6. Epoch

    If only it was 5/5 it would be much much better. 5 starts but now its 3,5_4 stars maximum. At its best it could be even charge minion because warrior is not face deck no more and this card could be good trader/finnisher in terms of tempo warrior. I remember old good times when dragon/tempo warrior was a thing. 😀

    1. StanWithMe

      Would be a bit broke in my opinion i think it is a good card for uneven/quest taunt warrior to trade up on board

  7. Sherryboy

    the arts as good as the card

  8. Seth

    Turn 7 Darius + Cornered Sentry

  9. urzamagic

    another trash legendary for sure

  10. guyopt

    why this is legendary? should be filler card

    1. guyopt

      at least they could make it windfury as well to be more attractive

  11. SimEgg

    I don't think this card is that bad? If you kill a 3/4 this is a 6/3 battlecry deal 4 damage for 5 mana! And it can still get stronger. I don't think this card is that much worse then Fire Elemental in Shaman. It is rather good vs small minions and bad vs big minions. Not as bad as Bogymonster or other packfiller in my opinion. I think it might be playable if midrange warrior is a good deck.

    1. Sine

      Yeah, absolutely. I really like this card.

      There are 2 things Control Warriors lack at the moment. Flexible Removals and Threats / Finishers. This guy can remove something and has to be removed afterwards, otherwise he will grow and be a Threat on his own at Turn 5 already. Just kill that Paladin Board with Razor Blade and kill the last guy with this Legendary. Its hard to come back from that.
      And a really flexible Removal comes with the 2 Mana Echo card, because you don't have to have 5 different situational Removals anymore, you only need 1.

      2-3 flexible Warrior cards have to be announced and a slower Midrange - controlish Style of Warrior should be possible.

  12. af

    It is really difficult to make it work. Best case scenario you take down a 1/3 or similar and you get a 6/5 on board. But even that will be easy to deal with. You take down anything with 3+ attack and this will be even easier to kill. It could maybe counter some aggro with no spells or weapons, provided it gets support for removing stuff off the board. It just seems difficult to pull off though.

    1. Warptens

      If you pay 5 to get a 6/5 and kill a 1/3, it's already worth it. The buff doesn't need to go off more than once for the card to be good.
      here it's a 1mana cheaper fire elemental

  13. Daniel

    Would be great as rare or epic but the effect is...mediocre for a legendary. But it is okay removal with a body. It will see play.

  14. Swolelord

    I gotta ask is the art really that bad or is it out of focus?

    1. Stonekeep

      The card was recreated using an external tool, because no English version was provided and it needed a translation.

      The actual in-game card will obviously look better... We will update with a HD artwork too once the official English version is released by Blizzard.

      1. Swolelord

        Ok cool, cuz I like the card. Ty for the response Stonekeep

  15. Tricklas

    All Forget this is a 5 mana 6/6 Body whats quiete amazing. The need to kill a minion isn't a hard downside besides rush isn't that useless either. This Card is definatly played.

    1. NIGHTxBLADE

      Kiling THAT MINION will perevent him to get 6/6 bro

      1. Tricklas

        u can't kill it on the opponents turn. Cause of rush this Card can kill for example a voidwalker and then it's a 6/6. Normally there is always a small minion to trade so you kill the small minion + 6/6 Body

    2. NIGHTxBLADE

      In best time it will be a 5/5 time when he att a 1/1 minion

      1. Anton Wilzewski

        How can you be that bad in math:
        4/4, Takes 1 damage->4/3 +2/2=6/5

        And also in better scenarios you kill a manatide and get a 6/6.
        Also killing 4 health minion is a better than your best case of killing a1/1.

    3. CD001

      It's not a 6/6 body though is it... slam it into a Chillwind Yeti for example, a 4 mana Basic card, and it's just deal 4 damage to a minion for 5 mana - making it a *really* expensive Shadow Bolt. Granted that would be a silly thing to do but the point is the requirement to kill a minion *is* important.

      1. Tricklas

        when it trades chillwind it gets +2/2 so it Ends with 6/2 and survivce

        1. CD001

          No the Chillwind survives - it's 4/5. Crowley just dies; it would be a terrible play.

  16. CD001

    It's not terrible and being an odd-costed card it could sit in a Baku deck which is otherwise going to be somewhat lacking in removal; could do with a point more health though.

  17. NIGHTxBLADE

    It is as bad as boogy monster THAT card was a fail...
    But now i can guess what is the other LEGENDRY CARD for rogue Its TRACKER
    wow XD

    1. roblad

      it says rush, therefore it attacks strait away its way cheeper and way better stats for its mana cost, the broblem with boogy was it sat around for a whole turn, now im not saying this is good but its vastly better than boogy.

    2. Anton Wilzewski

      Leeroy Jenkins is a good card at 5 mana.
      Just imagine, he costed 8 mana, had no charge, but 1 health less.

      I would say boogeymonster was better than that 8 mana leeroy.
      And if you then think about the new legendary it is overpowered

      1. NIGHTxBLADE

        Man you can not compare leeroy with THis!!!!
        First leeroy can be used in any classes (1 score to leeroy)
        Second leeroy can attack heroes at THAT TURN wich with buffs like cold blood or windfury can deales REALLY HIGH dmg (with 7 mana 14 dmg and charge is awsome) so 4 score to leeroy
        Third leeroy while stay maybe in WHOLE LIFE OF HEARTHSTONE but this WILL Go to wild after about two years so another score to leeroy
        I agreed that this card maybe good in control but there is no place for him in face fovus players

        1. NIGHTxBLADE

          *focus

  18. YellowDude

    Not sure if anyone's noticed, but Tempo Warrior could start to form into something. Militia Commander on 4, trade into something, leave with a 2 attack minion remaining. Trade with whatever the opponent puts down with the 2 attack Militia Commander, and then play Darius to trade and hopefully kill it (if you're going first, they'll most likely play a 4 drop which probably won't have over 6 health, and even going second a 5 drop shouldn't have that much health too). Maybe I'm a dreamer here, but I see a lot of potential for Darius and Tempo Warrior as a whole.

  19. Jonnychill1331

    I do have one question, if this attacks and kills a 5/4 will it gain the 2/2 and survive with 1 health? I know that's how finja worked with the old murloc warleader

    1. SimEgg

      Yes it should survive with 1 health! Boogeymonster dose!

    2. NIGHTxBLADE

      I think not i had boogy and he died
      But i know lifesteal minion will stay alive

  20. Advocaat

    Not a bad card but why is this legendary? Should be epic at best.

  21. EksSkellybur

    It's an Okay but still a Dissapointing Card.

    It's pretty much a Mini Boggeymonster but with Rush and it's for Warrior.

    I think what Blizzard was trying to do with this card was giving it Synergy with Rampage, Battle Rage, and Sudden Genesis.

    1. shardokar

      and maybe commanding shoot

    2. CypherC

      This is nothing like boogie, it has rush and much better stats. If it doesn't die before triggering the effect it becomes a really op card because it will be a 5 mana 6/6 with rush that will keep growing.

  22. Thraben

    I think we should wait and see what other cards there are to come. I can already imagine how insane this card would be if they released a spell that lets you attack again and again as long as you kill a minion (like that 8/8 one that has the ability) You could be clearing the board and make Darius into some 20/10 minion. This would be great against Void lords for example.

  23. wow

    How is this even a legendary card? So weak...

  24. Anton Wilzewski

    So imagine you kill a voidlord,
    You summoned a 6/5, that killed a voidlord and gains +2/2 if you kill a minion next turn, that’s broken.
    •You say boogymonster is bad, but it is boogeymonster with „charge“ for 3 mana less.
    •3 mana is the world, imagine any other card costing 3 mana less and getting pseudo charge

    1. Brady Lynch

      Voidlord has 3 attack, if this attacked and killed one it would turn into a 6/3, on the other hand it would be a 6/5 if it killed a void walker. But still I think this card will be balanced, good but balanced. It is leagues ahead of Boogeymonster, but then again that card was garbage tier. Unless this card is killing 0 or 1 attack minions its health can never really climb so a lot of removal should be able to hit it.

  25. BIGEZRexxar

    definetly tempo warrior incoming

  26. joeydungee

    I think what cannot be ignored about this card is that, when this hits standard, it will be the second cheapest Warrior Legendary (the first being the Quest). I'm not super happy with this card in general, but I am very happy that Blizzard is giving us a Warrior Legendary that costs less than 7.

    1. Fluffaluffacus

      I see you are forgetting our good friend HOBART GRAPPLEHAMMER.

      1. joeydungee

        Yeah, but he's leaving standard

  27. crapcrack

    Naaaah sooo bad omg.. Boogeymonster lul

  28. Soup And Salad

    This could be a good part of the Tempo Warrior deck this set seems to want to make viable. The 4/4 for 5 statline is rather weak, but with Rush, it should be able to kill something on board and survive to be a 6/3 on average unless you just killed a Voildlord or your opponent has a bunch of tokens to kill. In such a case, it will usually take out 2 threats for 1 card (The minion it killed when played and whatever your opponent uses to taken it out).
    It will be a part of the Tempo Warrior deck, but it won't make or break the deck by itself. There isn't anything that greatly rewards playing such a deck theme like Medivh's Velet and Kabal Crystal Runner did for Secret Mage yet, but it could still happen.

  29. Morei

    I actually think this is decent because it has Rush, you decide its outcome right away.
    You trade into a 3-Mana, kill it, this survives and buffs itself. It puts pressure on the board. If the opponent doesn't have hard removal. They have to either play a big enough minion to make sure it dies next turn or they can't play small minions.
    Win-Win for me.

  30. rasseaxa

    This card could be one of the underdogs of the set.

    1. Toast

      Definetly a very good card. People are complaining about an easy 2:1 that is a must answer threat on his own lmao. It‘s just funny how bad most ppl are at card predictions: remeber rin, remember sunkeeoer tarim ~.~

  31. Ewalden

    I am pretty sure this effect will trigger after creatures have been put into a graveyard, since for the ability to proc reads "when it kills a minion" meaning after damage has been resolved. At least that is how I am reading it, I might be wrong.

    If this is the case, then it's pretty bad. If I am wrong however it's an ok card.

    1. Toast

      It‘s the same wording as Finja, who used to survive his suicide attack when he pulled a pre nerf murloc warleader (gave +2+1). If this works the same way (we can heavily asume that) then this is just nuts and not only „ok“. Trading an opponents 4 drop and keeping a 6/x is absurdly good.

  32. KaihatsuJai

    For a 5-cost pretty sure it will stay on the board after taking up to 5 damage.
    It looks useful, but sure wouldn't spend dust on it until a month after at least.

  33. PPAP

    The closest card to this is (in my opinion) Kvaldir Raider, a 5-cost 4/4 that gets +2/+2 every turn. The advantage of being able to attack face with Raider pretty much cancels the drawback of having to hero power. The addition of rush may make this card playable in constructed, but it's a good arena card anyway (assuming it can survive fatal damage like pre-warleader-nerf Finja).

    1. UkuleleLover

      What about the boogeymonster in Whispers of the Old Gods? (Every time you kill a minion gain +2/+2)

      1. PPAP

        The stats are way too different (mana, attack, HP). Also, we all know that Darius is better than The Boogeymonster, but we want to have the our comparison to be as close to the power curve as we can

  34. Nerose

    This is a solid, average card. 3/5.

  35. Schmog

    This card will be awesome and see a lot of competitive play - and it is an odd cost card - so it will be staple in every Baku-oriented deck.

    4.5/5

  36. serjohn

    would you play a 5 mana 6/3 deal 3 ?
    there is a 6 mana 6/5 deal 3 shaman card that doesnt see play

    1. Warptens

      fire elem doesn't see play on token shaman, because it's a token deck. token shaman doesn't play the lich king either, and token druid doesn't play ultimate infestation or wild growth, that doesn't mean those cards are bad.
      Fire elem does see play in midrange shamans.
      also this is deal 4, not 3

  37. Swom?

    Does The Boogeymonster survie lethal damage if it kills a minion?
    Because I guess they work the same.

  38. Warptens

    It looks like most people completely miss the point of that card.
    It's not supposed to be a minion that kills stuff every turn and keeps growing and snowballing. It has nothing to do with the boogeymonster or kvaldir raider.
    This is removal with a body attached. It should be compared to fire elemental, flanking strike, fire plume phoenix, or even vilespine slayer. The onKill effect will trigger once thanks to rush, and it doesn't need to trigger again for the card to be good.

    For those who are afraid it might not have a target to kill, well think about any dmg spell in the game. Do you use that spell against a minion it doesn't kill and then go end of turn? No, you play it at the right time so that the minion dies. Well, same thing for Darius.

    1. Anton

      Darius crowley is boogiemonster.
      But most Hearthstone players sleep on math, because boogiemonster was bad.
      Waiting till they realize 5<8.

      Darius is definetly in the top 10 strongest cards of this expansion.
      Anyone rating this card, should regard it as a 5 mana 6/6, that has battlecry: kill a small minion and take damage equal to its attack, gain +2/2 attacking and killing aminion.

  39. DARIUS_RRRRRR

    How about when it kills a minion but receives lethal damage itself, will it survive?

  40. ben

    i have darius, and i can say that he is really good in my warrior deck.

  41. SWEdosaur

    Do they ever change old cards? Because this has the same effect as overkill

    1. Coolio

      Not quite. Overkill only works if you kill a minion and deal damage greater than its health to do it. Darius' effect will work even if you deal exactly enough to kill the minion it attacks.

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