Marked Shot

Marked Shot

Marked Shot is a 4 Mana Cost Common Hunter Spell card from the Placeholder set!

Card Text

Deal 4 damage to a minion. Discover a spell.

Flavor Text

Obviously it's marked for greatness.

Type
Spell
Rarity
Common
Set
Placeholder
Class
Hunter
Cost
4
Minion Type
Mechanics
Damage Minion, Discover
Artist
Alex Garner
Collectible
Yes

22 Comments

  1. Lluadian

    Zuljin approves of this card. Fact that it's discover makes it better because random would not be worth the hassle. Ideal time to play zuljin is when your side of the board is empty anyway to avoid the minion targeting spells. Combo this with the weapon from Lego and that's a fireball to a minion with card return.

  2. zeg247

    Good synergy with Thori'dal which is kind of irrelevant though, without Rexar at late game.
    Fits well in Zul'Jin deck, although I doubt this will be Hunter favored expansion.

    Decent Card.

  3. Kanapesh

    If Control Hunter somehow becomes a thing, I suppose this might have implications against Midrange
    And I mean even then, this looks worse than Shadow Bolt unfortunately

  4. Ruhzi

    Good in arena i guess...

  5. Soup And Salad

    Four damage to a minion is worth about two-and-a-half mana, and Disocover a Spell is probably worth at least one mana. As such, the cost of the card is probably about right, and if anything Wild Spell Hunter will likely want to play Marked Shot. In Standard though, I think Hunter will need a bit more Spell related support to make this truly viable.

  6. Omnitarian

    If you want tempo take Wing Blast, if you want value take this. Pretty cut and dry card.

    1. Lluadian

      Turn 5 play this discover wing blast blow up 2 enemies.

  7. benoitballs

    This card I don't hate. I'm comparing it with Flanking Strike, which I know is an ungodly amount better; HOWEVER, Flanking strike often killed things on curve, and this card does kill things better. It's a value card rather than a tempo card, but discovering spells to play in Hunter is a bit of a mixed bag because Hunter spells are somewhat underwhelming.

    Really wish they'd printed a bit of AoE for Hunter though...

  8. xopods

    I think this card is quite good. The reason Hunter spells seem underpowered a lot of the time is that many of them depend heavily on your opponent's board. E.g. Unleash the Hounds and Deadly Shot can both be great, but each is mostly useless in a scenario where you really want the other one.

    Discovering a spell mid-game is therefore almost better than having one you selected for your deck beforehand. Sure, you only get three to choose from, but I think a lot of the time Discover a Spell will be as good as a free Tracking, and with the upside that you're not burning two cards from your deck in the process, which I think will be important in the meta I see developing, namely one in which fatigue decks will be making a comeback.

  9. Dynasty

    pretty good

  10. Jed

    Guys it’s infinite value

  11. Hawk819

    'I Hunt Alone' keeps on going, and this card is going to be a great fit for that sort of archetype. And I am definitely going to play this beauty.

    1. Lluadian

      I hunt alone is basically dead outside of wild all it's power is rotating spellstone, few secrets, rholdelar, death stalker, to my side. There just isn't anything left for it to be competitive in standard.

  12. EksSkellybur

    Pretty good Card. Plain and Simple.

    Zul'Jin can use this Card and He'll get Benefit out of this. You can kinda think of this as another version for Baited Arrow, Expect that you'll get a Spell and not a 5/5 Beast.

    1. Yggdreigon

      im pretty sure this was meant as a direct replacement for flanking strike, which is deemed as arguably one of the best hunter cards ever printed.
      Of course this has a less tempo oriented approach probably to ensure its not good on 100% of hunter decks.

      As it seems spell hunter wont be a thing but zuljin at least will remain decent

  13. JustYourAveragePayToWin

    Simple and ef

    1. JustYourAveragePayToWin

      Well, I hit the “submit comment” button by accident, so here’s my actual comment:

      Simple and effective as hunter should be. Good in standard and arena, this will definitely see at least some experimentation. 4/5

  14. Goodboy

    This ain't no flanking strike 2 outta 5

  15. minti

    This is a ripoff of flanking shot. The problem with flanking shot was that it costed too much. But 4 mana egtting a 3 cost minion with a battlecry deal 4 dmg is huge tempo swing that made the card be OK. That and the fact that hunter had no descent 4 drops at the time.
    This is not quite the same as it leave you with just the minion clearing effect without the tempo value. It does synergize with thoridal. So we may see less tempo cancer and more control hunter despite the loss of rexar the GG WP card.

  16. Taznak

    I disagree with most comments here; I think this is kind of trash.

    Hunter already has a spell that deals 4 damage to a minion, it’s called Wing Blast and it costs (conditionally) 1 mana, and even then it only sees play in some versions of Spell Hunter.

    With the post-rotation reality of a lower power level, I think Wing Blast will become an outright good card. But the spell discovery value of this card is NOT worth so much extra cost.

    Being unable to hit face is a big downside; you shouldn’t be comparing this to Kill Command or Fireball. Single-target and multi-target (non-AoE) damage spells that can’t hit face have a long history of being awful. Shadowbolt, Flame Lance, Cleave, Forked Lightning, Multishot, Explosive Shot, Grievous Bite, Powershot, Holy Water, Stormcrack- all of them are bad cards that belong in no meta decks. The only spells of this type that see play, are those that have a powerful additional effect (Imp-losion, Flanking Strike), have a deep mana discount (Devastate, Wing Blast, Shield Slam), or compensate for being unable to hit face with truckloads of damage (Meteor, Shield Slam).

    The additional effect of this card is nice, but it’s no Flanking Strike; it has no immediate board impact, and to actually get an effect out of it you need to pay more mana. I fully expect this to join the long list of bad damage spells that can’t hit face. 1/5

  17. Freedon

    Its nice enough, fits in a mid-range deck well, and so long as Zul'Jin is a thing that deck will be around for Hunter. It will probably take the deck a little bit of time to re-establish its strength against control, but I'm sure it will. 3/5

  18. Decycle

    I actually think this card is underrated, like baited arrow in last expansion

Comments are closed.