Zul’jin is a 10 Mana Cost Legendary Hunter Hero card from the Rastakhan's Rumble set!
Battlecry: Cast all of the spells you've played this game (targets chosen randomly).
Flavor TextIf you can dodge an axe, you can dodge a ball.
- Mana Cost: 10
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Hunter
- Card Type: Hero
- Set: Rastakhan's Rumble
- Mechanics: Battlecry
Zul’jin Additional Information
Zul’jin Card Review
It looks like a lot of players are underwhelmed with this card, but I honestly think that’s how Hero cards should look in the future. Well, maybe not EXACTLY like that, but I won’t cry when the days of infinite or insane late game value cards like Deathstalker Rexxar, Frost Lich Jaina or Bloodreaver Gul'dan are gone. I had my fun with those cards, but in general, they aren’t healthy for the meta, as they basically force everyone to have an infinite win condition OR a combo win condition to win the game. You can no longer play Hearthstone with a classic Control deck, like the oldschool Control Warrior, Control Priest or Control Paladin, simply because even if you pack a lot of value into your deck, a Midrange Hunter with Rexxar can still win the fatigue game against you.
Zul’jin is a different kind of Hero card. In this case, most of its power resides in the Battlecry, while upgraded Hero Power is just an icing on the cake. The effect to repeat all of the spells is very powerful. Yes, it’s kind of similar to what Yogg-Saron, Hope's End was, but his effect is much more predictable. Which usually means lower potential for a high roll, but also a lower potential for a low roll, if you know what I mean. Basically, the effect is more consistent. The effect would fit best into a Spell Hunter deck, which runs cards like Animal Companion, To My Side!, Lesser Emerald Spellstone, a bunch of Secrets etc. The deck also plays removal, such as Deadly Shot and (less commonly) Crushing Walls. Those would all be predictable, positive effects – you would end up with some nice board presence, a few Secrets in play and maybe even some minions removed. This is absolutely powerful, and a great swing that might let you win the game. Of course, some of the effects are less predictable, but they honestly should not impact the overall swing of the card. For example, Kill Command or Flanking Strike would pick a random target – so it might hit an enemy, but might also hit you or your minions. In the grand scheme of things, you will still summon much more than you would remove, but it’s something to keep in mind.
As for the Hero Power – dealing 2 damage to anything vs only to your opponent’s face might not seem like a big difference, but it’s quite good. You can still use it in the same way you would, but now you can also use it to protect your board or win the value war, especially in the matchups in which damaging face is not very effective, since they heal up like crazy (such as Odd Warrior). Of course, if it’s possible, you’d still want to switch that Hero Power into DK Rexxar’s one when possible, if you’re going for a longer game at least.
All in all, Zul’jin is a powerful Hero card and it will 100% see play in Spell Hunter. On top of that, it MIGHT be played in some slower Secret Hunter builds – after all, replaying all of those Secrets and Spellstones can be a nice late game win condition. While DK Rexxar is a better card in general, remember that it will rotate out quite soon and then Zul’jin will be the only option left. And honestly, it’s not a bad option at all.
Card rating: 8/10
The light at the end of the tunnel for me was that all the deathknight heroes will be out of standard soon… And then this guy joins the mix. Nothing more annoying than getting someone to 1 HP with a clear board and then this drops & suddenly their board is full + they have 3-4 secrets primed. This hero swapping bs is the equivalent of a wow paladin… Gotta frickin’ kill them two to three times lol whatever… Guess I get to look forward to several more seasons of secret hunters + this guy. #IConcede
they see me zul’jin, they hatin.
More hateful than Yogg, more annoying than Shudderwock.
Picture the scene the dope hunter is down to 10 health and one more turn and he is dead by fatigue.
Plays this card and wow clears enough armour to not be fatigued, and then the card fills the board with minions but also clears them with another of the spells he played. Then promptly fills the board again and this time leaves them there.
An obnoxious card that along with the hunters secrets makes it an insta-concede.
This isn’t a one off, thats the fourth game out of five thats happened on ladder.
I play secret hunter a lot and I anticipate facing other secret hunters so I like to play cards that counter them. Like using Flare and revenge of the wild so you can clear their wolves with yours and then re-summoning your wolves. I also use 1 release the hounds which pairs well with explosive shot. Being able to deal one damage to the wolves and letting explosive trap or DK Rexxar to finish them. I understand that this card can instantly win the game but it’s possible to beat them. You just need to outsmart them and predict their plays and try to have counters to them and have RNGesus on your side sometimes.
I recently made a Zul’jin Spell Hunter Deck with DK Rexxar and Rhok,delar and the deck is very powerful. I was facing a priest who was using a new deck involving Grave Horror and some other minion buff cards and he beat me down to 7 health with three grave horrors on the board and I played Zul’jin without playing any lesser spellstones but I played explosive trap, freezing trap, wandering monster, venom strike, both flanking strikes, both to my sides, and one Kill command and I came back and won the game. I was able to clear two of his minions but he used even more arms and a banana on his last minion which made him able to kill me even with explosive trap equipped but I had wondering monster which I had the RNGesus on my side and spawned king mukla and killed his minion. Then my opponent conceded after I played DK Rexxar. Zul’jin is a very powerful win condition and last resort which I recommend anyone who plays spell hunter to craft it. Great investment.
My last review of this card. It’s good for spell hunter, I’d even call it great, but that’s the problem. Right now spell hunter is a good deck but it will become much less useable after rotation. That’s when it loses DK Rexxar and Rhok’delar. Yes, this will see play and will be a good card, yes it’ll probably reach Legend rank 1. But that’s not all that makes a card. This card is sadly utter crap in terms of its flavour and accuracy with its character. Firstly, they managed to screw up the name: it was advertised as Warlord Zul’jin, so why is he just Zul’jin now? Second, Zul’jin has nothing to do with spells at all. He is a berserker style character known force his passion and stubbornness as well as his aggression. He cut off his own arm for Halazzi’s sake! He shouldn’t be a spell hunter, he should’ve been more focused on damage and aggro, be the opposite of DK Rexxar’s infinite value theme. And don’t think this is all because I’m some shitty player who only plays aggro cuz I haven’t got skill, keep in mind my most used deck is SPELL HUNTER. Overall, Zul’jin is a good card competitively, but utter garbage in terms of his design and flavour.
when rexxar rotates out, this card is not strong enough to keep spell hunter alive, they need something else too. rexxar was the win condition in most cases
When rexxar rotates out, rhok’delar and to my side will also rotate out. Spell hunter would be dead
This hero power should be “Deal 3 damage Overkill: Refresh this.”.
My suggestion is Overkill: Lifesteal. I do agree, however, Zul’jin should totally be able to style on his opponents. Kind of a lame hero power now.
I think that would be just a lot OP, if it only delt 3 dmg I think it would be very very strong and again, 2 dmg upgaded mage hero power so…
The more I look at this the more counters I can think of for it. Vanish, flamestrike, spreading plague plus branching paths attack boost, reckless fury, flare to destroy secrets, spell damage plus lightning storm, bring misha down to 1 health then defile, hellfire, duskbreaker, arcanosaur, spirit of the dragonhawk plus daring fire eater. There are so many ways to get around this, except for secrets, but your big board swing can be easily taken out
So this is Hearthstone’s version of the “dies to doom blade” argument. By your logic Emerald Spellstone is terrible as well. Or Gul’Dan. Obviously there will be ways to deal with it. But by the time you get to Zul’Jin the opponent should be running low on board wipes because you’ve played the minion-summoning spells already.
Fair enough and I see your point but the moment a Druid sees they’re facing spell hunter they’re gonna keep a spreading plague available to deal with this. And it’s the fact you can pretty easily deal with the board, when that’s meant to be your win condition is the problem. Even if spreading plague gives you a turn, that’s a turn to set up malygos moonfire.
see I think your logic falls apart when you say that the enemy can just save a spreading plague, how do they deal with your second set of wolves? or the just swarm of minions from secretkeepers and wandering monsters and all your other minions? I just dont think they can hold on to one of them very easily to be honest.
Can’t agree more, I think that almost every card is garbage as it can be countered with a Twisting Nether, or an exodia mage full combo
Was gonna straighten this fellow out but see you guys already took care of it. Well played.
YOG IS BACK BOIS…
and just as bad as ever lol
Yogg was good enough to be nerfed.
Nerf killed em too. Lol he always kills himself.
I’ll grab that just because zueljin is the troll Scarface
yeah this is stupid in spell hunter are you joking. Okay I guess we got 1 guy who will not be running this in spell hunter. If you get 4 3/3 minions and 5 secrets back that is just sick. Forget about Pally secret this is the new deck. Spell hunter is already a top teir deck then they are going to add this.
WOW no pun attended….
Why didn’t the pun attended….? it wasn’t anvited… 😛
Huge tempo swing ( similar to Bloodreaver Gul’dan ) and a good finisher.
I can’t really see a downside, unless your playing against a combo OTK deck like Mecha’thun, you don’t manage to find lethal the turn you play this and thereby die next turn.
I guess the argument is:
The more your deck revolves around this card, the more likely you are to lose after a counter (seeing as how this is susceptible to clears and removal like vanish).
However, the less your deck revolves around this (let’s say you use just in case game runs long, for a bit of extra tempo (but then it could be a dead draw)), the less potential this has.
OP with coin.
I was going to laugh at your comment but your kind of right.
( anything is stronger with coin, because it’s basically like the card costs one less so ,in theory, the stronger the card the more ‘OP with coin’ and this card is quite strong. )
Unless, you can coin into some sort of combo. In which case, huge derp by me : /
I just meant it will recast the coin so you can have 1 mana after playing this :p
Spell Hunter is already strong.This is a good addition but obviously requires sone set up.
It also need a good amount of luck since the opponent can easily counter with a board clear.
Best case scenario though full board of animal conpanions or 3/3 beasts with Cybertech Chip deathrattle and also 5 secrets , some removal like Deadly Shot and maybe Dire Frenzy ?
Well, Spell Hunter continues. Anyone for ‘I Hunt Alone?’
IMO, play spells, then play this and watch your opponent concede…if said opponent does. Or they’ll play around this. We shall see. Cause we’ve not seen the deck recipes…yet!
Dire Frenzy and Master’s Call?
This card refills and clears the board, plus puts secrets to protect the face. Maybe anti secret, Police Inspector, guy will see play now.
One will need to play a lot of set up cards to not lose the tempo after paying 10 mana. Timeing is important. Would like some card to boost the hero power.
Vanish and Flamestrike will be great counters.
That 2-4 discover a spell card can be usefuful to find a spell you wouldn’t want to carry and play before Zul’jin.
To much how this is only for Spell Hunter. Actually, it can be used in secret, midrange, controlish, heck… even in aggro.
The hero power is logically not op, but because of it this needed to be legendary spell, not the hero card.
Nice to see them setting up a lategame bomb/value engine once Deathstalker Rexxar roatates out. And as much as I love my boy, it’s probably for the best this one isn’t as immediately “infinite value” as Rexxar. You need to set up the value with Dire Frenzy or maybe even Cybertech Chip. Dire Frenzies combined with Master’s Call already feels pretty juicy.
TBH I wouldn’t fret too much about running Flanking Strike, Wing Blast, Kill Command and other stuff that might kill your own minions. Between Flanking Strike, Spellstone, Animal Companion, To My Side! (where applicable) and Release the Hounds, your board is almost certainly gonna be overstuffed while playing this anyway- what’s a few dead minions when the next spells will just summon more?