Damaged Stegotron is a 6 Mana Cost Common Neutral Minion Mech card from the The Boomsday Project set!
Battlecry: Deal 6 damage to this minion.
Sadly the warranty does not cover fireballs or acts of Boom.
Damaged Stegotron Card Review
Another one of those cards that are mostly meant to be cheated out somehow, not played from the hand. If you play it from the hand, you end up with a 5/6 Mech Taunt for 6 mana, which is really mediocre, pretty much vanilla stuff you would never want to play. But if you somehow manage to get it out of your hand, then it’s a 5/12 Taunt for 6, WAY better. Like, Sleepy Dragon with an extra point of Attack.
Which means that you can utilize it in let’s say Paladin deck with Kangor's Endless Army. While at first it will be a 5/6, if you end up reviving it, it will be a full 5/12 Taunt.
It can be used instead of Sleepy Dragon in Big/Recruit Warrior. If you Recruit it, it’s 5/12. If you draw it, you can summon it with The Boomship. Or in the worst case scenario, just drop it as a 6 mana 5/6 Taunt.
It also makes some sense in Priest deck – it still has 12 max health, so you can heal it up like Injured Blademaster.
Overall, I believe that this minion should see some play. Not for its vanilla stats, but for the fact that you can do much more with it in the right deck. It’s not exciting to play by itself, but if you revive it/cheat it out, then it’s amazing.
Card rating: 7/10