Decks You Can Try Before Year of the Dragon Standard Rotation - Part 1 (Regular Decks)

By Stonekeep -

Deck Roundup

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Standard rotation is a big deal. While every expansion introduces interesting cards, new mechanics, builds and so on, it's the Standard rotation that actually takes away the strategies and builds on top of adding new ones. It's the reason why new cards can be impactful without power creeping them, and it's always the most interesting period in Hearthstone meta. Usually, players can't just pick one of the top tier decks from previous expansion and expect it to work - with a lot of the cards gone, everyone has to experiment.

On the other hand, Standard rotation is pretty sad, especially for the fans of a specific deck that will no longer be playable. The decks you've used to facing on the ladder or the ones you've enjoyed playing yourself might no longer be viable. And this final month (or so) is often the last time you can play them in the current form. While you can still enjoy some of them in the Wild, that format has a completely different meta with different strategies - not every viable Standard strategy will be playable in Wild, or at least not without changing it significantly.

In this article, I'll list a bunch of decks that will either be completely unplayable (because they lose some key cards, such as a vital combo piece) or will be weakened heavily and possibly played in a completely different form. I will not list decks that are just losing a few cards, but have a solid chance of still doing fine.

I've decided to split this article into two parts. Since Baku the Mooneater and Genn Greymane were Hall of Famed and also won't be playable during Year of the Dragon, we've got a lot more archetypes rotating out than we usually do. In the first part, I will focus on regular (as in without Odd or Even restrictions) decks, while the second part will feature only decks built around the two Witchwood Legendaries.

Check out the second part, where I showcase Odd & Even decks!

Without further ado, let's start with the list!

Keep in mind that those are only example deck lists, usually used by pro players to hit high Legend - there might be multiple versions of some of those decks!

Deathrattle Hunter

Format: standardSeason: Season 59Player: KalasDust12,520

Spell Hunter

Format: standardSeason: Season 60Player: KatDust6,740

Resurrect (Clone) Priest

Format: standardSeason: Season 60Dust11,100

Control Priest

Format: standardSeason: Season 59Player: MonsantoDust8,120

Wall Priest

Format: standardSeason: Season 59Dust7,680

Big Spell Mage

Format: standardSeason: Season 59Dust11,560

Elemental Shaman

Format: standardSeason: Season 59Dust8,280

Heal Zoo Warlock

Format: standardSeason: Season 60Dust5,960

Cube Warlock

Format: standardSeason: Season 59Player: PizzaDust11,640

Mecha’thun Warlock

Format: standardSeason: Season 60Dust9,320

Mecha’thun Druid

Format: standardSeason: Season 58Player: MeatiDust3,480

Togwaggle Druid

Format: standardSeason: Season 59Dust11,740

6 Comments

  1. Nonagon4

    Quick correction: Lifedrinker is from the Witchwood and isn’t rotating yet.

    1. Stonekeep

      Thanks, fixed! Sometimes it's hard to remember :)

  2. TheMessenJah

    Excelent post!
    And by the way ... i'm really glad mechatun and Togwaggle combos get unplayable. I like HS to be a minion trading based game. Playing and winning a game just cycling cards is not fun.... at least for me.

    1. Nonagon4

      I agree with you. I've played both Togwaggle and Mecha'thun Druid back in Boomsday and I had fun doing it but those decks aren't really fun to play against because combo disruption is really hard when many decks don't have the means to hard tech against combos. Infinite OTK like DK Uther and Mecha'thun are pretty unhealthy mechanics for this reason, I think, even though they can be pretty fun to play (and watch the animation).

  3. Thanatos

    Im really sad about this rotation. I have full deathrattle and spell hunter, control priest, odd pally and rogue, almost completed odd warrior... besides that, all the DKs that I won't be using anymore... I started playing serious HS in the last two years, took a while to build those decks...

    I don't play wild, but there's no other way, gotta go wild next year...

    1. Stonekeep

      It's always sad to see your cards go, but it's for the best. Without rotations, either they would need to increase the power level of new cards all the time to make them relevant, or meta would stay roughly the same after a while.

      And Wild is more fun than you might think, for some reason a lot of new players are scared of that format, and that's wrong! Yes, it's more expensive to get into if you don't own any cards, but if you've been playing the game for 2 years, building a deck or two shouldn't be that hard. And your decks stay relevant for longer there. E.g. I've been playing a Reno Warlock deck for the last 2 years in Wild, and while it has changed a bit, it wasn't much. After building a few decks I could easily maintain them without spending any money on the game.

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