Grumble, Worldshaker

Grumble, Worldshaker

Grumble, Worldshaker is a 6 Mana Cost Legendary Shaman Minion card from the Kobolds & Catacombs set!

Card Text

Battlecry: Return your other minions to your hand. They cost (1).

Flavor Text

The grumbling grew to a mighty rumbling, and out of the caverns the kobolds came tumbling.

Type
Minion
Rarity
Legendary
Set
Kobolds & Catacombs
Class
Shaman
Cost
6
Attack
7
Health
7
Minion Type
Elemental
Mechanics
Battlecry
Artist
Hideaki Takamura
Collectible
Yes
Rating
4.6/5 (2771 votes)

82 Comments

  1. BluX

    Is this an Elemental?

    1. Evident

      Yes, sorry I fixed it.

    2. BluX

      lol, it was updated.

  2. DyingHawk

    HOLY SHIT I AM EXCITED!

  3. Helioshadow

    This is where Doppelgangster’s card text matters. Drop one, and either in the same turn with mana reduction or on another turn while they ignore your Doppelgangsters you drop this dude. Get three 1-mana Doppelgangsters in your hand, ready for the evolvin’ :D

    1. 8BitBrain

      Only one of them duplicates itself though, I'm pretty sure.

      1. Tired Boy

        All of them duplicates.

        1. af

          no, they do not.

          There is a reason why you always kill the middle one first. It is the only one that duplicates, and a different card that the ones on the sides. The ones on the sides do not duplicate

          1. Melink

            The ones on the side do duplicate. There's no reason to kill the one in the middle. Put your mouse over the copies and you'll see they have the battlecry in their description.

          2. BabySloth

            All of them duplicates

          3. Jonathan Lehrmann

            All three duplicate. This confusion is solved by simply reading the card text on each card.

            It’s fun when people are wrong and so adamantly think they are right :)

          4. Helioshadow

            All three duplicate. Look at the card text. “Battlecry: Summon two copies of this minion”. This includes the Battlecry. It’s a bit misleading because the card art differs (and I have no idea why they didn’t just use the same card art), but it IS true. It’s different on Alleycat and Twin Emperor (and to an extent Firefly) because they summon DIFFERENT minions as opposed to copying their effect on another minion.

      2. sober667

        They have difrent art but same text so ye ALL duplicates u can have some fun in rouge with shadowstep :D

    2. Perry Manson

      Easy, just try: play doppel and bounce one of the side clones. (spoiler: it works exactly like a brand new doppegangster)

    3. Helioshadow

      To be honest, I kinda expected people to try to contradict me because they didn’t know how the card mechanic works :D

  4. to

    WOW..

  5. Nope

    Turn 9 combo shaman confirmed.

    1. Nope

      Scratch that, this can do crazy stuff way earlier.

  6. SonOfZiz

    Oh boy am i looking forward to stealing this card in Rogue :D

    Seriously though, this card is freaking awesome. Seems very playable too. Im not sure exactly what shammy deck wants it, but honestly i could definitely see it being a build around by itself.

    Also its a 6 mana 7/7 ON TOP OF that crazy strong ability??? 0~o holy crap

    1. Henceforth

      I come to say the same thing!. Only for the vainille is great card.

      Now i know what to do with the free Shaman Weapon if i get it, dust for this legendary gg

    2. jian777

      obviously u havent played elemental shaman before. think 10 elemental effects in 1 turn

      1. jian777

        nzoth, yogg and c'thun in 1 turn works as well

  7. Henceforth

    If will be very fun steal this with the rogue gg

  8. Andrew00000

    This almost makes up for the "legendary" weapon. Almost...

  9. Mr.Perry

    Control shaman is now real.

  10. Meta

    Damn this card is sick. So many combos u can pull off. And its a 6 mana 7/7. 5 out of 5 stars.

  11. Name (Required)

    Wow I guess that makes up for Moorabi and Ruinspear

  12. ab00000

    I feel like this card won't work that well. Spirit Echo doesn't hit many targets when played, and that is half the mana. I really wish this worked, but I think it will be a disappointment.

    1. Muzek

      Your talking about a 3 mana 0-0 that has no cost reduction versus a 6 mana 7-7 that turns cards into ultimatecombo potential. not a simular connection. For spirit echo to be worth it you need it to land on specific minions and need it to not be silenced. For this to be worth it you need to play it while you dont need anything in play. Worst case scenario you pay 1 mana to fully heal a minion which is really good! and that's the minority. More than usually youll be getting at least one good battlecry. Not to mention barnes shananigans. This is a 6 mana 7-7 with no drawbacks.

      1. shamanGod

        But the problem with this card is that people don't put cards on their deck just because they have good stats. This might as well be a bolder first ogre most of the time because usually when you play cards like Kalimos or Aya, your opponent has a way to remove them before you can follow up with Grumble. This has no immediate effect on board as it has no taunt. So other than being a good arena card, I don't think that this will make Shaman much better, sadly

        1. Muzek

          Having a 6 mana 77 in the game imediately makes shaman better since thw number one combo played by shaman is dopplegangster evolve. So yeah the mere existence of this card does make shaman better even if it is that slight. However, the potential value is extremely high and that chances it affects at least one card is extremely high as well. I feel like a lot of people underestimate how easy it is for shamans to have atleast one minion in play by turn 7 in which case the worst scenario (1 mana completely heal a minion) is possible. I think this card is powerful enough to spawn anew battlecry based archetype of shaman esspicially with brann in wild. Is it slow for one turn? Yes, but the catchup mechanic is so strong it didn't matter, and if there's one class with the potential to catch up quickly its shaman.

  13. Cale Sigerson

    EZ Token Evolve With DK and doppelgängsters

  14. kento3285

    Regardless of any effects you get from this card, it fills the 6 mana slot with an AWESOME tempo play in elemental shaman. That deck is going to get a lot better

    1. Ertje

      Depends on the enemies board and class.
      a single minion can be removed easily by a lot of classes,so replacing your board with a 7/7 can cuase you to lose a lot of tempo if they have a way to remove it cheapily.
      eventhough your minions will be 1 mana the next turn, you might already be to far behind on tempo to swing the game back in your favour

  15. CY.m

    Tits

    1. Ertje

      Sausages

      1. Meta

        Meatballs

        1. Nonsens

          Pancake

  16. DragonFromHell

    The battlecry summons exact copies of itself with different art. Try bouncing a token to your hand and it has the battlecry.

  17. af

    I fail to see what everyone is so excited about.
    1) You have to have a board when the turn starts if played turn 6. If you have like 2-3 of those big elementals that you want to bounce on the board then your winning already.
    2) It returns your minion to your hand, removing anything you might want to keep on the board.

    3.5/5
    Its stats might be enough to make it playable, given its occasional other benefits. But I dont see it being the MVP much.

    1. Mosab

      I don't this card is made to be played on curve as a 6 mana 7/7. you use this card after using powerful battlecry minions like Kalimos, Blazecaller, fire ele, And the jade cards such as Aya who all have weak stats relative to there own mana cost. you play this on turn 9-10 to just play your 1 mana minions over to get there battlecries again a long with the 7/7 body, kind of like a redo. Its job is to outvalue your opponent, something that ele shaman needed to beat control decks, spirit echo wasn't enough, but this guy will definitely make a impact on the archetype. all we're missing now is some early game elementals to fight back against aggro decks, similair to Twilight whelp or wyrm agent of the dragon class, maybe a 2 mana rock elemental with taunt that gains stats if you summoned a elemental, or something of that nature, and the archetype will start to shape up.

      1. Meta

        The archtype already has good elementals with hot spring guardian, tar creeper, fire plume phoenix, and servant of kalimos. Playing a 6 mana 77 and getting any of those back is good, except for tar creeper if its at full health.

        1. Mosab

          Yeah i know the archetype has some good cards, but like i said all its missing its a good 2 drop to play the allow the mana curve to flow properly, because all we have for turn 2 is jade claw or just hero power which seems underwhelming, Maybe fire plume harbinger sees play? it just needs 1 or 2 good early game minions, other than fire fly and this midrange/control elemental shaman will be a tier 2/1 deck for sure.

    2. Meta

      You obviously wouldnt play this card if it made your board weaker. But if you have more than 6 mana and you have a blaze caller or fire ele in play for example, than this card is pretty nuts. But what makes this card so good is that you dont always have to have any minions on board to play it, because 7/7 stats for 6 mana is already strong.

    3. britne

      you really dont see the potential in this do u? lol

  18. Soak

    I was thinking of the Dopplegangster combo. So you drop them dudes, lets presume they survive till the following turn, then you drop Grumble, get the 3 Gangsters and play all three for a total of 5 2/2s. But when played the costs of the cards was 1 mana. Will an evolve effect treat them like A thing from below and disregard the discount or will it fuck up the combo. I don't see a logical reason for the latter, but I still wonder.

    1. Albertus

      Even better, the 3 doppelgangsters will each summon 3 2/2's, so you'll have 9 2/2's for 3 mana.

      1. Piterno

        Play this on turn 6, after playing Doppelgangster. Returning those 3 to your hand to cost 1, you have a lot of potential. Turn 7, play 2 of them and thrall. 6 7 cost minions for 7? yes please. 6x value!

        1. Erik

          Playing doppelgangster on curve just to hope that they stick to play this the next turn.. feels to me that's a combo way Too easy for your opponent to break, and losing your doppelgangsters in an evolve deck is very bad.

          Doppelgangsters are usually played on 6 with evolve in one go because it immediatly makes your board alot bigger and harder too remove

    2. JamesONig

      Just because you can’t get over rank 24 with Raza Priest doesn’t mean you have to be a piece of human garbage

      1. Whatever

        You sound like a middle school kid who thinks he's the cold hearted badass. The way you constantly get too angry and way too serious about nothing is hilarious to say the least. Please do keep up making a fool of yourself! I haven't laughed this hard in ages.

      2. Chocobo

        I saw these excuses from miles away.One chooses to pretend he didn't saw the reply and the other chooses to say im childish.
        Yeah because the rest of you that play the same card game and reply are genius level intellect.
        Anyway you are not worth my time anymore.Not gonna bother even see whatever you say next.

  19. MrMeme

    getting that 4 mana 7/7 back to ur hand so its a 1 mana 7/7 :|

  20. sober667

    welll... i feel emperor vibe u can have one cobo piece cost 1 mana instead of 4 welll.... i see some intreaging interactions i guess that it will be combo deck maby in murlock decks as way to bounce megafin? powerfull effeckt

  21. Gimicx2

    So many potential for evolve token shaman . Too many minions that evolve and the DK has a battle cry effect .. now imagine if I can turn 6 aboard of 3 minions evolved and turn 7 u can play this and play even one more minion with BC with more decent way .. i'd say it would make token shaman reach legend and even rank 1 dunno maybe we'll had to wait and see

    1. TheBannedMan

      This card doesn't belong in a token deck where you never want to lose board, I can see it being ran in Elemental and Jade shaman though.

  22. sober667

    1 use that card to bounce evolved cobold
    2 use evolved cobold with greater spellstone to create 8 spell damage board with 2 open mana :D and 2 lithing bolts for total of 22 damage? overall comboing 4 drop with Greater spellstone just u need to find best one dont now wich is worth copying 4 times

    1. Sypher

      Your first mistake was playing a terrible card like evolved kobold :D

  23. Stortrut

    OMG HYPE

  24. crapcrack

    Great stats, this has some combo potential. I like it

  25. CD001

    ... and it's an Elemental - so any cards with the "if you summoned an Elemental last turn..." text will be primed ready to drop next turn.

    It also benefits from the mana cost reduction from Fire Plume Harbinger, potentially making it only a 4 mana drop (even less if you get silly/lucky with Far Sight) - there is some good combo potential here, especially with Kalimos, Fire Ellie, Blaze Ellie, Servant of Kalimos, Tol'vir Stoneshaper or Al'Akir - but even a 1 mana Hallazeal has potential as it's much cheaper to combo with Lighting Storm or Volcano for a big swing/heal.

    1. sober667

      U have alot elementals on board? no prob play that and u can replay all fo them next turn AND u trigered thier synergy :D

  26. GreenLanternHS

    Easily better than Moorabi

    1. Meta

      Moorabi in 2017?? Lul

  27. ShroomHands

    Wow! Stats 5/5, usability, 5/5, making the elemental shaman archetype viable again 5/5. All together, 5/5!

  28. Grumpyoldman

    The card art looks amazing is there a full HD image for this card like Guild Recruiter?

  29. Ivan Vargas

    REALLY GOOD CARD

  30. DoctorAwkward

    Not only powerful -- looks like a ton of fun to play and build around.

  31. MorbidArtist

    Blizzard on control Shaman: "...are we there yet?"

  32. Piterno

    In the turns leading up to playing this, play Earth Elemental, with Sapphire Spellstone in hand. This leaves you with 3 mana on turn 6, so play a tar creeper or something. Turn 7 play Blazecaller, Turn 8 play Kalimos. Turn 9, return everything to your hand but costing 1. Play Kalimos, Blazecaller, and Tar Creeper. If this already powerful board gets cleared, play Earth Elly into Spellstone and watch your opponent concede from the wonder of seeing 4 7/8 taunts with only overload 3.

    1. Name (Required)

      Earth Elemental is 5 mana and Sapphire Spellstone is 7 mana thats 12 mana total

      1. Phrae

        This guy makes it cost (1).

        1. Name (Required)

          You're right I read it wrong
          but still an Earth Elemental isn't going to survive for 5 turns otherwise your opponent isn't doing anything and you've already won

          1. req

            Nothing in the combo requires EE to stay alive for 5 turns. Ill try this combo.

    2. Darkbru

      While I agree that a lot of these combo suggestions are very outlandish, the way you’ve commented on this thread multiple times is toxic. You don’t like their wild ideas about letting minions live a turn or setting up a combo 5 turns out then feel free to breeze on to the next page. Or work on being more constructive in your feedback.

  33. Wow

    So... this +zola the gorgon is full board with 7/7 every turn for the rest of the game?
    Pretty insane.. they will nerf this combo I think.

    1. Chocobo

      Hmmmm no ? How on earth you got that ?
      Lets say you play this 6 mana.You play Zola 3 mana (you need this to be at 10 mana or hope this survives a turn on board)
      You are left with one mana and a 6 mana Grambles in hand.
      If they somehow both survive the next turn you can play Grambles to get them in hand as 1 mana and play them and start building board.
      By then if you are not dead your opponent should quit the game.

  34. Nyethenaysayer

    turn 8 - Sabertooth Stalker (Make sure you have your Spellstone fully charged)
    Turn 9 - Grumble Worldshaler to return your Sabertooth Stalker then play tar creeper or something to protect face
    Turn 10 - Sabertooth Stalker + Windfury + Spellstone = All 4 of your 8/2 stealths have Windfury
    Turn 11 - If your opponent doesn't have AOE SMOrc
    Or you could pull off the same combo with the Snowfury Giants after they're reduced to 1 or 0

    1. Christian Alexander

      your not wrong, but reading your comments, your kind of a dick as well.

    2. Spyder9899

      Card still sucks.

  35. wait

    wait so this isn’t a joke?

  36. Asperkraken

    Shaman got one of the best Legendaries in the set..... too bad Evolve Shaman and Totem Shaman kind of suck right now. Maybe we will see a new deck emerge. Hopefully.

Comments are closed.