Spiritsinger Umbra

Spiritsinger Umbra

Spiritsinger Umbra is a 5 Mana Cost Legendary Neutral Minion card from the Journey to Un'Goro set!

Card Text

After you summon a minion, trigger its Deathrattle effect.

Flavor Text

She sees the fate of anyone she meets, but it's always the same: dinosaur attack.

Type
Minion
Rarity
Legendary
Set
Journey to Un'Goro
Class
Neutral
Cost
5
Attack
3
Health
4
Minion Type
Mechanics
Deathrattle
Artist
Matt Dixon
Collectible
Yes
Rating
4.5/5 (1443 votes)

70 Comments

  1. NobleEmerald

    BUSTED

  2. balloon

    remind me of brann, deathrattle decks are going to rock now

  3. Shifter

    This is why sylvanas is no longer in standard. Lol I'll be doing that in wild. Oh and with that double deathrattle card!

    1. SteelShroom

      What this game needs now is some more incentive for playing Wild mode.

  4. SkywardStryk

    So much amazing potential here. Practically a Baron RIvendare combined with Brann. This will see a lot of play for sure.

  5. The bomber

    Amazing card to combo with Bomb Squad

  6. PPAP

    1) Just think of it:
    Umbra + Sylvanas
    Umbra + Highmane
    Umbra + Cairne
    Umbra + Aya
    Umbra + Moat Lurker on a friendly Deathrattle minion
    And that's just standard (except for sylvanas)
    This card should have been (5) 4/5.

    2) If you want to trigger 1 deathrattle (like sylvanas), why don't you just use Terrorscale Stalker? (3) 3/3 is better than a (4) 3/4.

    3) this card is really situational and combo oriented (Firey bat alone, for example, will not be that good).

    4) This card is good with many small deathrattle minions. This is a good hunter card that is not too aggresive.

    4/5 stars seems the most correct

    1. Mnhmnf

      I think Moat Lurker's deathrattle won't trigger, since he gains it after he gets summoned. But I'm not sure.

      1. Mordicant

        Battlecries happen before the minion is actually summoned, think of them as happening on the minion's way to the battlefield. So this should work the way we want it to with moat lurker

    2. kErlchen

      You forgot, Twilight Summoner. :)
      But still I feel this card might turn out quite mediocre. All 10+ combinations seem a bit far fetched.
      You want to trigger deathrattles worth at least 2 mana with this card. (1 to compensate for card stats, 1 to compensate for running this combo card)

      So the only reliable combos (in standard) appear to be:
      Highmane, Cairne, Aya, Jade Swarmer and Twilight Summoner.
      Also you could throw in a few "Draw a Card" effects.

      Moat lurker seems cute, but then you are counting on the opponent not beeing able to clear a high threat minion on 10 mana...

      So maybe it leads to a Control-"Deattrattle Hunter". (but Control-hunter never worked out so far)
      In Jade-Rogue it compensates for the rotation of "Unearthed Raptor". (the deck was never really good with raptor in the rotation).
      And maybe any deck that runs a couple of the above minions, to get the combo of reliably. Still I feel there are unfairer things to play for 10 mana.
      Might be ok, but at the time probably not a "must-craft" card. 4/5 seems reasonble.

      1. MelaMalone

        Neither of you have taken the Brann Bronzebeard and Fandral Steighelm effect into consideration. It is a "must remove instantly or it might spiral out of control" card. Play this on an empty board and your opponent might use good removal to get rid of it.

        1. kErlchen

          Yes but both Brann and Fendral have good stats for the cost.
          4 Mana, 3/5, Pseudo-Taunt, rivals Sen'jin and
          3 Mana, 2/4, Pseudo-Taunt, rivals Squirming Tentacle (which is terrible, but still a card)
          This makes both of them playable on curve, without feeling to bad, if you face aggro.

          4 Mana 3/4, is simply not good enough and having 4 health on 4 mana makes it vulnerable vs. Eviscerate(2), Jade Lightning(4), Mortal Strike(4), Swipe(4), Shadowbolt(3), Soulfire(1), as well as Kor`kron Elite(4) and Druid of the Claw(5) as charge minions (to name a few cards in the meta, at around that mana cost).

          Also since the stats of Fendral and Brann are fine, they dont need to pick up as much combo value to justify their play. Lastly I feel there are much more good battlecry minions, and (cheap) "choose one" cards. Which makes Umbra harder to gainfully combo with other cards in your deck.

          The card certainly is not bad, but simply not on the level of Brann or Fendral and tempoing it out seems more dangerous, due the two points above.

          1. MelaMalone

            I agree. It's clearly not as good as the two others, and whether or not it is playable the meta will decide. I will definitely try it out, and as much as I love the value game (and this seems like it can provide some value), I don't expect much out of this. I just had to mention that you hadn't taken that pseudo-taunt consideration into account as it provides an upside to the card.

  7. Japu

    Umbra+N'Zoth=win

  8. PerpetualPotato

    This card is definitely going to be a staple in the dearthrattle priest archetype with the quest. Although it does not synergize directly with the quest, it will give so much more value to the deathrattle minions played.

    Also just a random thought, I'm pretty sure you could play this with that Druid card that makes your mana into minions, so when you play umbra plus that card, you instantly get a board of 6 2/2s on turn 9 and refill your mana for the next turn without needing them to die.

    1. PerpetualPotato

      Living mana is what I'm talking about. That way you are guaranteed the mana back in case of a silence, polymorph, etc, and you can set up lethal with cards like savage roar next turn.

    2. CapnJJ

      'Livings mana' is a spell that 'plays' minions, this card will only work from minions that are 'summoned' - minion played from the hand. Wish it would be that way though

      1. HU5KI3

        You've got this literally backwards. Living mana 'summons' minions, while 'played' minions are only the ones you dragged from your hand onto the board. This WILL trigger the deathrattle on treants from Living mana.

      2. Xander Raidon

        Played = Played from your hand. Summoned = Any type of minion that enters the field through any possible way.

        This card says "after you summon", therefore it should work with ALL type of minion invocations. (n'zoth, resurrect, multiple summons, etc).

        What it doesn't work however, is adding a Deathrattle to an already summoned minion.

        1. CapnJJ

          Damn this card is way too over powered then

      3. RagnorokSP

        You got it backwards lol she will work on all deathrattles you bring out playing them still summons them it's if it say you need too play them then there a problem she works on everything like nzoth or other stuff that make DR stuff so ya it works with living mana kinda in a op way cus you get full mana right after all the tokens die then

      4. Raemahn

        Except Living Mana doesn't say "Deathrattle", it says "recover the mana when they die" which technically isn't the same. Maybe THIS is why they chose this verbiage for Living Mana and Spikeridged Steed; to avoid abuse.

        1. ocv28

          However, I believe the minions that Living Mana creates DO have Deathrattle: Gain an Empty Mana Crystal. I didn't look before responding, but I'm almost certain that's the case.

          1. Raemahn

            If this spell creates Mana Treants then I wonder why they didn't just say that on the card. Of course, I don't think they did with the Spikeridged Steed, either.

  9. Oscar Larsen

    This card I so bad. Why do people rate this card so high?

    It is a 3/4 for 4 mana with a no impact ability.

    1. Japu

      Hahahahaha good joke

    2. joey frozen

      This card is just a deathrattle brann that costs 1 extra mana. You will not want to just play it alone most of the time, this and a deathrattle card for immediate value. Deathrattles are usually better than battlecries so the 1 extra mana is compensated in my opinion, a card that will see a lot of play.

  10. Necronlord111

    brann 2.0

  11. TheGrimone

    There's but a few decks that won't benefit from this card, which makes it a must craft i'm afraid, even though it's a goddamn turtle witch, and i hate the art.

  12. Maxiiking

    Dreadsteed Support :0
    This 2 together and your board is full with deadly ponys

    1. Sismo

      Wow, thats very interesting interaction, not very usefull but interesting.

      1. Dylan

        Next turn, Noggenfogger

  13. Tuuli

    Zombie Chow / Mistress of mixtures OTK Priest:

    6 cards 36/40 damage
    7 cards 56 damage

    Baron Rivendare 4 mana

    Spiritsinger Umbra 4 mana

    Embrace the Shadow 2 mana

    Zombie Chow 1 mana (10 damage)
    Zombie Chow 1 mana (10 damage)

    Mistress of Mixtures 1 mana (8 damage)

    Circle of Healing 0 mana (10+10+8 damage)

    Emperor Thaurissan reduction on at least 2 cards is required
    Your hero must have at least 17 health if you use Mistress

    You can also play Hemet to find the 3 legendaries when you have circle, embrace, and chow/mistress in hand

    Or just play Prophet Velen + Mirage Caller double mind blast for 40 damage 4 cards combo

  14. Jordy

    Jade Rogue anyone? Aya + Jade swarmer are smiling

    1. EPOCH

      +1 100% Jade Rogue will gonna rock!

    2. Lennard Schroeder

      The number of golems you can summon by deathrattle will only increase by 1 (if you have 2x swarmer and 1x aya), because of raptor rotating out, additionally jade rogue loses brann, so it shouldn't be much better than before, but we will see.

      1. joey frozen

        Yeah, with brann and raptors gone this card won't make up the difference.

    3. PandaWolf525

      Already been playing Jade Rogue for a bit now and after seeing this i can come to terms with my Unearthed Raptors going out of standard. This will take the place of Brann in the deck currently and Mimic Pod will take the place of the Raptors for the extra draw and hell even more jade units or return to hand cards to work with Aya and Jade Spirit.

  15. Carestless

    Really looking forward trying to make some N'zoth type of Deck with this.
    The extra Deathrattle effects triggering because of this Card should make some valuable but more importantly entertaining plays.

  16. CapnJJ

    Cairne and Baine, thank you

  17. Darkyte

    Seeing as how it says summon, does this card combo with ball of spiders?

    1. Likefia

      yes it will, also N'zoth, ressurection, mirage caller etc.

  18. Colslaughter

    So in other words, Deathrattles become Battlecries... That's amazing!

  19. Darvyk

    This with the new mage legendary would be fun

  20. Helioshade

    These are the kinds of cards I like; the ones which don't try to shove a mechanic down your throat but instead allows for plenty of creativity c:

    Jade/N'Zoth Rogue will only be better with this card. Sylvanus is sadly rotating out, so we won't be seeing "Battlecry: Take control of an enemy minion" (then again, maybe it's for the better lol). Cairne Bloodhoof is an insane tempo play; 6 mana for 8/10 immediate stats as well as a 4/5 in reserve? Perfect.

    Miracle Rogue also sees a bump in power as you'll be able to get an extra coin or toxin from Xaril. Problem is whether or not you want to take a card slot for this, as another spell might be better. Heck, even Counterfeit Coin will serve about the same purpose minus the body.

    This actually curves INSANELY well with White Eyes, which currently sees really no play besides a lucky/unlucky Evolve/Devolve. We still don't really see the control shaman archetype just yet, so maybe it'll get some love c:

    Tirion with this card is a bit slow, but works insanely well if it does work.

    I don't think this'll work with Moat Lurker, but it could. Depends on the ordering; if battlecries activate before this card, it'll activate. If they don't, it won't work.

    1. jonnybgood44

      I want to say that moat lurker wouldn't work. For one it's not a minion with Deathrattle on summon. But also I'm thinking of it in the way that Knife Juggler's active works with summon battlecries (like the murloc 2/1 and 1/1). The knife is thrown for the played minion, *then* the other minion is cast, so i think it'd be the same way. Spiritsinger would check *then* the other minion gets consumed.

      But hey, I could be wrong.

  21. Niglock

    Honestly pair with baron in wild and at vert least you get 3 deathrattle triggers depending on how it interacts you may get 4

  22. ActualWaterfowl

    This seems really busted, I'm excited to give it a go.

    1. Raemahn

      I don't think it's really broken unless your opponent can't kill it. You'll likely only get one use out of it before it dies, in which case it is similar to a neutral Terrorscale Stalker. It does demand a response, but I don't think it is broken any more than Brann. It is a great card and will definitely impact the meta, but I don't think she's broken.

      Having said that, I am also excited to give her a try. :)

      1. filip

        dont call the cards "she", it sounds weird

        1. Raemahn

          This isn't a gender/sex thing. It looks like a female turtle. Sylvanas is a 'she' and LeeRoy is a 'he'. Is that a problem?

          1. Orici

            well said...

  23. ocv28

    Obviously a 5 star card, obviously very similar to Brann.

  24. fmazz

    Poor card art for a nice effect.

  25. kiebduj

    LOL SILVANA

  26. Conlaptop

    Infinite dreadsteeds?

    1. Memes Incorporated

      THAT'S SO BUSTED! THIS CARD IS SO BUSTED!

    2. Dylan

      My first thought! I've climbed ladder with a dreadsteed n'zoth noggenfogger deck. This makes the combo so much easier!

    3. lol

      dreadsteed is rotating out

  27. Blizzard Pls

    And now we know why they took Sylvanas out of standard. This card is opie OP for sure.

    1. kiebduj

      Silvana go out????

      1. Shpudowsh

        Yup. Sylvanas is rotating out with few other classic cards.

  28. ...

    i have a cool combo @.@
    turn 4 spiritsinger umbra sticks
    turn 5 living mana = all your mana back + 5 treants that give you more mana
    it should work right? since the text says summon instead of play
    someone confirm plz

    1. PandaWolf525

      yes it does work since the Living Mana spell creates 22 treants that have "deathrattle- gain a mana crystal"

      1. PandaWolf525

        Misspelled, 2/2

        1. Carleman

          I'm not sure you do actually "summon" those treants so we'll see

          1. Vyltyx

            Anything that comes down onto your board is summoned.

  29. Shpudowsh

    Only reason why i gave this card a four star rate is because i misclicked

    1. ???

      Do you realize how overpower this card is with living mana? You would basically get a large amount of free 2/2 minions that either give you more mana crystals of let you draw a card when they die and if you have adapting spore in you hand ...

  30. Creedeth

    Doomguard + carnevous cube + this, is so op

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