Arcane Artificer

Arcane Artificer

Arcane Artificer is a 1 Mana Cost Common Mage Minion card from the Placeholder set!

Card Text

Whenever you cast a spell, gain Armor equal to its Cost.

Flavor Text

Ethereal armor dissipates in 6 hours which can cause extreme awkwardness for first time buyers.

Type
Minion
Rarity
Common
Set
Placeholder
Class
Mage
Cost
1
Attack
1
Health
3
Minion Type
Elemental
Mechanics
Artist
Arthur Gimaldinov
Collectible
Yes
Rating
4.0/5 (2049 votes)

35 Comments

  1. irishkid200

    Jeez, can they push Burn/Medivh Mage enough?

    1. David

      Or freeze/quest mage, like mage doesn't already have enough tools to survive/gain random spells/freeze/burn. I forsee a Mage meta for a time and then some mage nerfs :p

  2. Nerose

    Not sure I would run it in a deck, but a great 1-drop draft for arena.

  3. Henceforth

    Good for arena.

  4. Dustin

    They try to prepare us for moving iceblock into wild ;)

    1. KingArrudar

      Good riddance.
      Exodia mage has pissed me off to no end this season.

  5. Name (Required)

    Wasn't this dude behind Rin the First Desciple?

    1. Wow

      Wasn't the demon from kazakus potion behind rin?

      1. Name (Required)

        What are these? Voidwalkers? If so why do they look so much cooler here (and in the Kazakus potion)

  6. Meta

    This plus ruby spellstone might make exodia mage OP

  7. David

    Looks like im another mage player fan boy but the impact on this card is quite potent. Basically, any burn spell also becomes essentially life gain for mage, unaffected by Alex... Im not gonna buy too much into this set but ill surely craft some of the better cards, this being one of them. :) Go Blizzard.

  8. Ypsilon

    Even though I never play as mage, this is a nice card!
    The design of the minion looks like a demon

  9. crapcrack

    For the right deck i can see some potential..

  10. sober667

    Exodia mage tool against iceblock stuff? infinitie dmg= infinitie armour

    1. sober667

      oh wait its cost... but base or current? huh so max 10 armour per turn? still wtith expensive spell worth it for shure

    2. Xix

      Except fireball allways needs a target to be able to cast. Once iceblock proc's you and the board is clear, nothing to gain. Allso if you make fireball cost 0 my guess is you gain 0 armor for each cast.

      1. Ertje

        It worked that way in the "summon a minion with the same cost of the spell you cast" tavern brawl.
        so I expect it to be similar

  11. Dissentforall

    This could be a lot of fun in wild grinder mage decks that use duplicate and echoes of medivh.

  12. flipflop

    This + Firelands Portal = mini Ultimate Infestation
    Deal 5 damage summon a random 5 cost minion gain 7 armour

    1. ayeayecaptain

      no draw? disappointed

  13. Moltar

    PogChamp

  14. juanpcc

    I think this card is some tool to mage to survive after ice block going to hall of fame

    1. zarachia

      i think you have nailed the prediction !

      1. lowkey

        Agreed, but it is still not the same, mage is going to need some sweet cards.

  15. Kribo

    The latest on the game, the better this card can get. I bealieve, starting from turn 8, this can be a broken 1-drop. But is a okay 1-drop at the early game

  16. Ultraadam64

    When shimmering tempest hits the gym.

  17. Mason

    Dat boi is ripped!

  18. Czaruje

    Ice Block going to the hall of fame, confirmed

  19. KaihatsuJai

    Can't wait for elemental mage to finally be a thing!
    This'll be a core card for any mage deck really.
    5 stars.

  20. Chocobo

    tier 3 card gets everyone exited.
    1 drop that is absolute garbage up to turn 8.

  21. Roberto

    Meh.
    Waste 2 slots to gain a bit of armour?

    No mage deck atm needs it.
    Maybe worth thinking of it if ice block really goes to the hall of fame.....

    1. Andrew

      The flaw in your logic is, ‘right now’, as if every deck will be the same once this expansion drops.

    2. Hol

      Turn 8 this card and Flamelands Portal, not good enough? Or the new spellcard that casts random spells when drawn -consistantly gaining 5 armor? Not good enough? With the new Mage legendary, which synnergizes with expensive spells - not good enough?

    3. swz

      control/highlander/elemental mage will love this card simply because there isnt a lot of ways to heal. they only have ice barrier,frost lich jaina and alex. I am very sure u play tempo mage so u wont need it

  22. ns2k

    5/5 will give you unholy amounts of armour to the point where your opponent will probably mistake you for a Warrior

Comments are closed.