Skulking Geist

Skulking Geist Card

Skulking Geist is a 6 Mana Cost Epic Neutral Minion card from the Knights of the Frozen Throne set!

Card Text

Battlecry: Destroy all 1-Cost spells in both hands and decks.

Flavor Text

It's as though a million Jade Idols cried out, and were suddenly silenced.

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115 Comments

  1. Everseed
    May 16, 2018 at 5:35 pm

    why this card is not include to even decks? this is absolutely breaking the game

    • Sinitar
      May 18, 2018 at 2:40 pm

      Because even decks are mostly tempo or midrange decks. Playing 4/6 for (6) is not so good for tempo.
      Plus, this card must get in hand at the right time. Otherwise, it’s trash.

  2. Ruso
    August 5, 2017 at 1:54 pm

    Auto included in any control deck that wants a chance against have druid, which I’m turning is going to thank a nosedive. Also fucks up:
    -Evolve Shaman
    -Priest
    -Control Warrior
    -Miracle Rogue
    -Aggro Druid (not complaining there)
    -Quest Pally (as if it could get any worse)
    I also wonder if it works with the new doomed apprentice to kill 0 cost spells, in which case rogue is also blasted.

    • Ian
      August 5, 2017 at 3:06 pm

      Aggro druid will be fine though. The only thing it can blow up is its mark of the lotus, which is nice but not crucial, particularily since you have to wait all the way to turn 6 before you can play this and the 4/6 is not likely to be great against the board aggro druid will likely have by this point.

  3. Ian
    August 5, 2017 at 2:55 am

    This is awful. Once again Blizzard’s solution to a meta problem isn’t to bother balancing anything, but to straight-up bludgeon it to death. This particular anti jade idol bludgeon will also happen to wreck other decks. Consider “explore Un’Goro” – a bad card by any metric, but a bad card for making up a fun deck, similar to renounce. Now it won’t be “replace your deck with explore cards” but “do that and then get your entire deck blown up when your opponent plays this”.

    No-counterplay bludgeon meta fix card which will catch unintended decks in its splash radius. A “good” card in that its effect is powerful, but a terrible addition to the game.

    • Lol
      August 5, 2017 at 1:32 pm

      The fact that u mentioned explore un’goro means I automatically can’t take ur post seriously.

      • Ian
        August 5, 2017 at 1:57 pm

        That’s okay. The fact that you think “u” is how you spell “you” means I cannot take yours, either.

        • Patrick
          August 7, 2017 at 2:20 pm

          Shots fired

        • CarnivoreApple
          August 7, 2017 at 5:09 pm

          Oooooooooohhhhhhh
          Rekt

        • QFT
          September 4, 2017 at 12:05 pm

          QFT. I hardly post anywhere about anything stupid or inane (like whining about video games), but Ian opened the proverbial *CAN* on “Lol”.

          @Ian – you win the internet for the day, afaic. I hope ‘Lol’ learns from this experience, as unlikely as it is.

          In support of your post, though, I like the example, but too specific for most of those who can’t think that far ahead.

          My $0.02 = Skulking Geist was a quick and inefficient way to attempt to balance another poor design (is this sentence redundant enough?).

          • DaLittle
            January 14, 2018 at 11:26 am

            damn shot fired again, i cant even understand why people tought @ian is a savage, his argument not even valid

    • Tamerlein
      August 5, 2017 at 9:52 pm

      The fact that you are worried about the balance of explore Un’Goro means you’re playing it wrong. You play that deck to laugh at rarely seen stupid stuff. Playing against a random tech card that happens to blow up your deck (this is probably going to happen in 1 in 10000 games) definitely qualifies as stupid stuff to laugh at.

  4. StiltMan
    August 4, 2017 at 10:39 am

    (tuning up “The Sound of Silence”…) “Hello handlock, my old friend… I’ve come to talk with you again….”

    Seriously, handlock’s basically the only control deck that’s not going to care about dropping its 1-drop spells by turn 6, and most of the things it worries about get wrecked by this card.