Mecha’thun

Mecha’thun Card

Mecha’thun is a 10 Mana Cost Legendary Neutral Minion Mech card from the The Boomsday Project set!

Card Text

Deathrattle: If you have no cards in your deck, hand, and battlefield, destroy the enemy hero.

Flavor Text

"Your software will fail. Your users will abandon you. You are already obsolete."

Mecha’thun Card Review

Boomsday Project is an expansion full of experimental, crazy cards, and this card is like the essence of an entire expansion. It’s insane. And I love it.

I honestly don’t think that it’s a good card at all, but it’s one of the most fun from the entire expansion. It will lead to hundreds of different theorycrafts, ways to make it work. Most likely none of them will really work, or at the very least none of them will work consistently and be better than already existing deck lists. The requirement to have nothing, literally NOTHING in your hand, board, deck etc. is already huge, but it gets even better. Since this is a Deathrattle, it’s vulnerable to any kind of Silence or Transform effects. Which means that you have ot trigger it right away yourself too. There aren’t many ways to do it. For example, Druid can play this + InnervateNaturalize. But it means that every single card was already drawn, no other minions are present on the field etc. You often need to plan for it multiple turns ahead. Like, if your opponent realizes what kind of deck you play, and you drop Spreading Plague, he might leave you with a single 1/5 Taunt and ignore it for the rest of the game, so you can never proc Mecha’thun.

Of course, since you play a combo that literally requires you to draw and play every single card in your deck, playing a regular combo seems better. The main downside of combo deck is that you might not have time to find/play your combo before you die. This card, while consistent, is literally the slowest combo you can have in the entire game. Most of the other combos are drawn and played with a few cards still left in your deck, few dead cards in your hand etc. This one literally can’t.

The closest “trigger” card for this we have right now is Cataclysm in slow Warlock – it might be an extra win condition once you enter fatigue, but those are still two dead cards in your hand, work only after you reach fatigue AND require this guy to stick for a turn. Otherwise opponent just Silences or straight up kills it while you still have cards in your hand and that’s the end of your combo. So yeah, it won’t work.

It is an absolutely terrible card, but at the same time one of the most fun and unique from the entire expansion. It won’t work in Standard, I’m pretty much sure of that. Maybe in Wild, especially many expansions from now, there will be some crazy ways to get rid of everything on the board, as well as in your hand/deck and it will be viable.

Card: 1/10 strength, 10/10 flavor

195 Comments

  1. Everseed
    August 5, 2018 at 8:16 pm

    i can hear its saying “i said no more fatigue game!!’

    Reply
  2. Brb
    August 1, 2018 at 1:19 am

    This card Will be the king of meme deck
    Or
    The god of wild and Standar
    Or
    Like the other meme king, Just good in wild

    Reply
    • phrank
      August 2, 2018 at 9:12 pm

      you need: reckless experimenter, macha’thun, many draw & heal. maybe psychic scream.

      draw through your deck.
      as soon as possible reckless experimenter
      mecha’thun as soon as everything is gone. end-turn. win.

      Reply
  3. David
    August 1, 2018 at 12:33 am

    I don’t think this card is absolutely horrible, if you draw through your deck asap and put this on the board your opponent has to either let you have a 10 attack minion hit him in the face each turn, or kill it and die. This creates a situation where they have to kill you quick, and you have guaranteed board presence which other big cards would love.

    That said, silence is really common. Hex and polymorth destroy this.

    Reply
  4. Herectus
    July 31, 2018 at 7:45 pm

    Explore Un’Goro, Geist, Mecha’Thun Warrior

    Reply
    • KamaiTachi
      August 1, 2018 at 6:47 am

      I could see people experimenting with that. You just have to draw Mecha’thun and Geist so they don’t also become “Discover” cards, and hope you can either hit face, hit your opponents minions to kill your Mecha’thun, and hope they don’t have poly/silence, etc. I wish I could say this combo would be at least a bit easier, and that you could put in an execute as well, but unfortunately it’s only enemy minions :/

      Reply
  5. Birdmammal
    July 31, 2018 at 6:50 pm

    Hello memey, I’m definitely going to try to make this card work

    Reply
    • Hi
      August 2, 2018 at 1:37 am

      Me too. Cataclysm seems like an option, or maybe myra…

      Reply
      • Fluffy
        August 2, 2018 at 6:37 am

        Are we sure cataclysm works? someone said that cataclysm would destroy before discarding

        Reply
        • Hi
          August 3, 2018 at 11:02 pm

          Hmm, maybe… i guess we’ll just have to wait and see

          Reply
  6. Mugendramon
    July 31, 2018 at 9:34 am

    Play the discounting mech twice while this is in your hand. When the time comes, it’s this, bloodbloom, cataclysm.

    Pull it off once then dust this garbage!

    Reply
    • Birdmammal
      July 31, 2018 at 6:52 pm

      No no no no no no no no no you do not stop there my friend, you have to go beyond. Druid. Rogue. Warrior. Whatever class it is make this card work in it! Let the memes begin!

      Reply
  7. hah
    July 30, 2018 at 11:48 pm

    Guys please… Do you know what does mean when it say no CARDS on your side of the BATTLEFIELD?? you cant have any CARD (not minion) on your side.. and if i remember right secrets and weapons are CARDS…dormant is CARD…quest is CARD… minion is CARD…

    Reply
    • Birdmammal
      July 31, 2018 at 6:54 pm

      You sure? I’m pretty sure of Battlefield only consists of minions, NOT your weapons and secrets. it is a battlefield after all.

      Reply
      • hah
        July 31, 2018 at 11:01 pm

        Im not 100% sure but there is bunch of effects that say: put a SECRET to the BATTLEFIELD. So it should count them because secrets are cards in the battlefield. also HEROES are in battlefield. not only minions…battlefield is where all actions are taken…if you wanna attack something its need to be in the battlefield (hero) xD it just my logic but we all know Blizzard and their (not)logic xD

        Reply
        • KamaiTachi
          August 1, 2018 at 6:52 am

          Haha yea I don’t think weapons or secrets count. If they don’t then Blizzard may need to change the text a bit, maybe saying “Deathrattle: If you have no cards in your deck or hand, and no minions on your side of the battlefield, destroy the enemy hero.” Unfortunately, making the card text any longer than it already is may seem to be too much, and if it goes over 4 lines of text then it probably won’t look great

          Reply
  8. UkuleleLover
    July 30, 2018 at 5:03 pm

    What if you used Hemet? You made something like a ramp druid deck, with a bunch of low cost cards, and then you play hemet. You do this and eliminate your deck? Please let me know if i’m thinking of this wrong or of any flaws.

    Reply
    • UkuleleLover
      July 30, 2018 at 5:04 pm

      YOu can naturalise it in Druid

      Reply
    • Raven76
      July 30, 2018 at 5:52 pm

      that actually sounds like a genius idea

      Reply
  9. DarkAc3
    July 30, 2018 at 3:46 pm

    Im thinking a Quest Mage with Elementals, draw deck fast, get quest done, play the 4 mana 4/5 Elemental that reduces cost of the Quest by 2. Play that 3 times (or 2 plus coin) to allow you to use the Quest Reward for 0 mana. Get cards down to Quest Reward (with or without coin), Mecha’thun and Pyroblast (or another removal but Pyro is just straightforward, could use Voodoo Doll, etc) Then play Mecha’thun, do Quest, no more cards in hand once you do Pyro, Doll, etc an… Win?

    Probs not but im gonna try this out xD

    Question, does having Aluneth equipped stop the deathrattle working of Mecha’thun?

    Could still work without Aluneth.

    Drop Pyro from deck and use Voodoo Doll instead with Book of Spectres if passing on Aluneth. Reduce spells basically and use draw from Book of Spectres, Elementals and searchers.

    Reply
  10. Charlie Mitchell
    July 30, 2018 at 2:23 pm

    Why wouldn’t this work in the new tempo mage deck as a like a final push? In place of say a pyroblast. Aluneth, plus the new leg will empty decks wicked fast. Could be the hail mary once spell damage has been exhausted through control plays.

    Reply
    • Grant
      July 30, 2018 at 9:34 pm

      With Aluneth youll die of fatigue before you can empty your hand.

      Reply
    • hah
      July 30, 2018 at 11:34 pm

      and how will you destroy your weapon to have empty battlefield?? someone said that this only conut minions but NOO.. it count EVERY CARD on battlefield…(there is one card that say put one of each SECRET to THE BATTLEFIELD) so thats mean secrets, weapons, quests, minions, dormant counts as CARDS ON THE BATTLEFIELD….goshh xD

      Reply
      • Brb
        August 1, 2018 at 11:15 am

        Weapens are part of your hero once you play

        Reply
  11. Grant Bud
    July 30, 2018 at 10:35 am

    I think people are overlooking this card. The combo is nearly impossible to pull off. But let’s forget about the combo as a core part of the card, and maybe as a bonus. I actually see this in Shaman decks. P

    How many times have you run a shudderwock deck, and the combo failed. But you’ve got enough value and healing from Hagatha that you’re still alive when you run out of cards. Boom, this gives you one last push.

    Well let’s have something similar in a Malygos deck. Your combo fails. But you’ve still got one Eureka left.

    Think about it with Eureka and Elektra on shaman. That’s two 10 x 10 on the board. Would work well as a ‘back up’. We’re also not sure how it will fit into mech decks.

    I think this will see play, but not for the combo win as the main win condition, but rather as a back up for other combo decks. In the end a 10/10 mech with deathrattle isn’t so bad.

    Reply
    • Lucasato
      July 31, 2018 at 10:37 am

      Its very smart
      Seems useless spend a slot with a 10/10 cost 10,but its a card can give you +1 victory each 8-16 games (its what i estimate)

      Reply
  12. JasonSan
    July 30, 2018 at 10:13 am

    I see three classes that can utilize this card:

    Rouge: Myra’s crystal + new deathrattle triggering weapon

    Hunter/Warlock (WILD): Hemet Jungle Hunter + Play Dead/Dark Pact (saved in hand and Thaurissan’ed)

    Druid: Naturalize

    Priest: Twilight’s call

    TBH Druid and Rouge are the contenders both being able to rush the combo with heavy draw, however if a priest has the Mech C’thun with two Loot Hoarders in the deck, then it is possible to have a heavy control setup. Alternatively, a strong big priest mix can be thrown in.

    Reply
    • Killy
      July 30, 2018 at 10:26 am

      Your Hunter combo does not work, neither rouge. You have to kill your c’thun.

      Reply
      • Birdmammal
        July 31, 2018 at 6:58 pm

        The Rogue combo should be able to work because it triggers the death rattle when the weapon is destroyed

        Reply
        • Lachlan Mann
          August 1, 2018 at 3:52 am

          The issue is the deathrattle will trigger, search the board, detect mecha’thun on board and fail.

          Reply
  13. onix
    July 30, 2018 at 9:58 am

    easy countered by skulking geist.
    one combo with this card instead is with shaman:
    eureka! then zap with crushing hand

    Reply
    • Killy
      July 30, 2018 at 10:27 am

      Doesn’t work your hand is not empty.

      Reply
    • Blorp
      July 30, 2018 at 10:34 am

      You’d need Ancestor’s Call, so it plays it from your hand.

      Reply
  14. Montana
    July 30, 2018 at 8:16 am

    I wonder if there will be any Hemet jungle hunter combo with this card. Seems interesting. High hopes for this card.

    Reply
  15. 1194Ching
    July 30, 2018 at 7:39 am

    Maybe a mechanic like this would work:

    Deathrattle: Summon 7 Mech-olytes.

    The idea of C’Thun not having acolytes is baffling.

    Reply
    • Lucasato
      July 31, 2018 at 11:05 am

      The idea is a psycho cthum,he want you kill all your friends so he can help you
      I liked it very much,maybe my favorite card in entire game rigth now (the second one is uther of the ebon blade) xD

      Reply
    • Birdmammal
      July 31, 2018 at 7:00 pm

      This c’thun is better it. needs no followers to help it.

      Reply
  16. 1194Ching
    July 30, 2018 at 7:26 am

    This is hmm. I don’t know what to say.. I just wish they just revised the old mechanic to a new one. The old mechanic gave C’Thun his identity. This card is his shell.

    Reply
  17. Smaragdptor
    July 30, 2018 at 7:00 am

    Could either work as a combo for Wild Warlock with Thaurissan+Drakkari Enchanter and Mecha’thun+Cataclysm, or within Druid hitting both Mecha’thun and Deathwing. Or maybe even Quest Druid, either by reducing both M’T and DW to (1) or at least one of them and saving an Innervate. Of course, all those option still require you to empty your deck completely before doing this, but that’s another thing, I guess.

    Reply
    • Killy
      July 30, 2018 at 10:30 am

      Deathwing does not work, your board is not empty.

      Reply
  18. KamaiTachi
    July 30, 2018 at 6:58 am

    I feel Rogue will be able to execute this the best. You can play Mecha’thun, Shadowstep it, and then Mecha’thun–>prep–>Assassinate the next turn. Vilespine won’t work because it’s on the board before the deathrattle triggers. The only real problem is drawing the combo pieces, but with Myra’s Unstable Element, that can become much less of a problem; still a risk as you may not draw everything you need, but by late game at 10 mana you’ll have drawn most of your deck already. Maybe throwing in Coldlights in wild along with Backstabs to kill them could work, assuming the enemy doesn’t take care of them and doesn’t play anything they can hit into. A spell hunter deck with play dead won’t work, because he will still be on the board. Trying to create copies will only prove to be a headache as you will have to remove all of the minions on the board, as well as any cards in your hand or deck that are minions being used for said copying. I’m not entirely sure about any other decks right now, so hopefully someone else can come up with a theory-crafted deck with me. Until then, with what we have now, I’ll be making a deck of my own, either when I get out of work or when I take my break. (Anyone willing to comment, it will be much easier to discuss over discord, as I won’t have to log back into the computer to check; I still will, just not very often. Feel free to add me at KamaiTachi#8618)

    Reply
    • KamaiTachi
      July 30, 2018 at 6:59 am

      Also, thanks to Flashlight, as he was the one who I first saw had the idea (I’m sure others did as well, but I’m bouncing this off of his comment with more detail)

      Reply
    • Polakowski
      July 30, 2018 at 7:04 am

      Assassinate says “Destroy an ENEMY minion” so you can’t kill your own.

      Reply
      • KamaiTachi
        July 30, 2018 at 7:20 am

        Well, I forgot about that. Makes that plan pretty void then XD back to square one I presume

        Reply
        • Lachlan Mann
          August 1, 2018 at 4:00 am

          Mecha’thun shadowstep
          mecha’thun coin (hope for second, use ‘wanted’ on earlier turn, counterfeit if wild) voodoo then backstab

          Reply
          • KamaiTachi
            August 1, 2018 at 6:42 am

            Unfortunately, you’d have to ensure that you have no CARDS in your hand, deck, or battlefield. I initially thought minions due to battlefield, and now understand that this combo is a lot harder to make work. I feel like playing this in maybe(?) some weird type of Zoolock with Mecha’thun into Cataclysm next turn is probably most of what we’ll see; sort of like a last resort against longer matches.

          • KamaiTachi
            August 1, 2018 at 6:53 am

            If anything you could throw a Hemet in there and just make sure he dies somewhere down the line

  19. Falkenar
    July 30, 2018 at 6:26 am

    This look like a fun card. But if a pro player find a consistent way to kill the opponent whit him , will gain tons of ate.This rings my some kind of wild bell, but i cannot still focus….

    Reply
  20. EpicnessLord12
    July 30, 2018 at 6:06 am

    Should be changed to “at the start of your turn…”
    Then it might be viable but not OP.

    Reply
  21. MtgUngluedPlayer
    July 30, 2018 at 5:15 am

    THE BIG CHEESE STANDS ALONE!!!!!!

    Reply
  22. JadeBuddha
    July 30, 2018 at 4:39 am

    Love watching people go nuts with all this wild speculation and certainty about what the text exactly means.

    Here’s my (utterly unrealistic) plan for Mecha’thun Rogue:

    Combo Turn 1: Play Mecha’thun, hope that it survives to your next turn.

    Combo Turn 2: Play Sonya Shadowdancer, Voodoo Doll (targeting Mecha’thun), and something to kill Voodoo Doll (Backstab, Shiv, etc.) This will get you a 1-mana 1/1 copy of Mech’thun.

    Combo Turn 3+: Play Myra’s Unstable Element, clear your board, and empty your hand of all but the final 2 cards. When your board is ready, play your last 2 cards: 1-mana Mecha’thun followed by any cheap spell (Backstab, Shiv, etc.).

    Reply
    • Kenchilada
      July 30, 2018 at 6:34 am

      In the Sonya part of your combo you can also Vilespine your Mecha’Thun. It might not be efficient at all to spend it there, but Vilespine is in every rogue deck and it happens to be flexible enough to kill your own minions too. If you’re running backstabs and shivs then it’s still probably the right call to use voodoo doll as well

      Reply
      • JadeBuddha
        July 30, 2018 at 3:17 pm

        Good point, and worth including as a redundancy.

        Reply
  23. Pindead
    July 30, 2018 at 4:04 am

    Might be good in control priestwith double psychic scream and twilight call

    Reply
    • Fluffy
      July 30, 2018 at 4:14 am

      Also comboes with coffin crusher. Won’t win the game, but dropping a vanilla 10-10 as deathrattle isn’t something to underestimate

      Reply
  24. minti
    July 30, 2018 at 2:45 am

    😀 Like the pros say. I like the flavour of this card. It can give you an edge over those infinite decks that are incoming.
    The big problem i see is that this card is that the most infinite decks are the rogue ones. And with myras unstable element they can use this to kill you at turn 10 😀 considering that they can survive this. I like the factthat the valeera hero power may screw your effect :D. So if you are not countering Rogue. That this is a purely anti priest card :D. And priest are too low.
    On the other hand Warlock can burn your deck and leave you very unfortunate. But than again warlock can play around this card with demonic project. And with cards like bloodreaver gul’dan and probably azari already in the clear of demonic project this proves how OP it is.

    Reply
    • minti
      July 30, 2018 at 2:49 am

      on the other hand it is a deathrattle so most people will be able to work around it. IF it was a end of turn effect it would be to OP. So at the end of the day its just some 10/10 extra mech boddy that your oponent has to deal in a mech deck.

      Reply
    • Killy
      July 30, 2018 at 4:02 am

      How would rpgue kill you at 10? How should it work end of turn? Nothing here makes sense.

      Reply
  25. Mambaman
    July 30, 2018 at 2:14 am

    I am sitting here and reading all the posts discussing Rouge and Druid… Lol

    This will be a new thing for warlock guys… How?

    Cataclysm!

    Play Hemet 2 cards left in your deck might be thing… Warlock has the least cards revealed so far there could be a cheating a mech into the battlefield card… But best synergy is with “Cataclysm”

    Reply
    • Killy
      July 30, 2018 at 2:46 am

      How exactly are you gonna play your 14 mana combo?

      Reply
      • hah
        July 30, 2018 at 3:34 am

        in wild: emparor… 9 mana mechtun + 1 mana bloodbloom + 4(3) hp cataclysm = GG

        for standard i dont know xD

        Reply
        • Killy
          July 30, 2018 at 4:03 am

          Ok well that would work in wild after you draw your whole deck, I think in wild warlock has better combos than that.

          Reply
    • minti
      July 30, 2018 at 2:47 am

      you kno wif you draw cataclysm and this card. You just negated your win condition. Since you must play all the cards in your hand and deck for this to win.

      Reply
      • Killy
        July 30, 2018 at 4:19 am

        Your “combo” is playing this and then cataclysm you don’t negate anything..

        Reply
    • Grant Thomas Miller
      July 30, 2018 at 9:29 am

      Yes, it won’t be killed instantly leaving you with a card that discards your hand, and a hero power that draws into a deck with no cards. Perfect.

      Reply
      • Killy
        July 30, 2018 at 10:43 am

        Look at the combo “hah” suggested and think again.

        Reply
  26. Vulpem96
    July 30, 2018 at 2:00 am

    How about Flobbidinous Floop? (Or However his name is spelled).
    You can play C’Thun and, as long as you don’t play any other minion, you can have a 4 mana 3/4 c’thun floop. That seems way easier to kill. And the combo with hemett still holds, since you’d only need to draw a single naturalize before dropping him onto the board for this to work.

    Reply
  27. Guyopt
    July 30, 2018 at 1:21 am

    – Easy Exodia Druid.
    – Even Geist can’t stop the combo since you can activate this with Floop + Swipe.
    – this card will only be good in Druid. other classes can’t use this effectively.

    Reply
    • Flashlight
      July 30, 2018 at 1:29 am

      Shadowstep, Prep + Assassinate. And Rogue can actually empty their deck and got a sort of Ice Block to stall and empty their hands. Sounds superior to Druid.

      Reply
      • Guyopt
        July 30, 2018 at 1:32 am

        Will not work good in Rogue. rogue has other broken win condition and don’t need this cluncky win condition.

        Reply
      • _
        July 30, 2018 at 3:24 am

        or… you know, the new rouge weapon

        Reply
        • hah
          July 30, 2018 at 3:37 am

          yes and you will still have mechthun (minion) and weapon on board… does it looks like empty battlefield to you? you cant have anything on board (secret, weapon, minion, quest).

          Reply
          • KamaiTachi
            July 30, 2018 at 6:47 am

            It only requires no minions on your side of the board. Technically, you are right; Mecha’thun will still be on the board, but that’s the only reason the rogue weapon won’t work. Flashlight was right from the beginning; you can play Mecha’thun, Shadowstep it, and then Mecha’thun–>prep–>Assassinate the next turn. Vilespine won’t work because it’s on the board before the deathrattle triggers. The only real problem is drawing the combo pieces, but with Myra’s Unstable Element, that can become much less of a problem. Maybe even throwing in Coldlights in wild along with backstabs to kill them, assuming the enemy doesn’t take care of them and doesn’t play anything they can hit into. I’m going to “re”post this comment towards the top so that anyone else who may have a better theory can craft one with me

          • KamaiTachi
            July 30, 2018 at 7:21 am

            EDIT: Assassinate works on enemy minions, not your own. Mistakes were made

          • hah
            July 30, 2018 at 11:41 pm

            does it say minions or CARDS??? secret is a card on the battlefield…weapon is CARD on the battlefield…minion is A card ON THE BATTLEFIELD…

    • Guyopt
      July 30, 2018 at 1:30 am

      Actually, Swipe can’t activate.. so Geist is a problem..

      Reply
    • Hubriz
      July 30, 2018 at 1:44 am

      Swipe can’t target your own minions.

      Reply
      • Swayer
        July 30, 2018 at 6:44 pm

        No but MULCH can so still works

        Reply
  28. Gonzalo Goded Merino
    July 30, 2018 at 1:15 am

    This ensures fatigue decks don’t become meta, which is nice since those decks are boring, not as boring as freeze mages, but close.

    Reply
  29. JadeBuddha
    July 30, 2018 at 1:13 am

    An edge-case question for an edge-case card:

    Is my battlefield considered to be clear if I have Sherazin or The Darkness out but still in their dormant forms?

    Reply
    • DeadlyPants
      July 30, 2018 at 1:36 am

      Yes, I am fairly sure your battlefield would be considered empty. Unless Blizzard consistency.

      Reply
    • Illneso2004
      July 30, 2018 at 1:37 am

      yes

      Reply
    • hah
      July 30, 2018 at 3:41 am

      NO. dormant card is a CARD ON THE BATTLEFIELD SO ITS NOT EMPTY… same with weapons, secrets, questy,

      Reply
    • hah
      July 30, 2018 at 3:46 am

      also here in description of the card says this: LITERALY NOTHING ON THE BOARD, DECK, HAND etc.

      Reply
  30. Mender
    July 30, 2018 at 1:03 am

    Paladin legendary spell you resummon this and other mechs.
    Pyromancer then coin to clear divine shields then equality, in wild you can even make it in one turn with Emperor Thaurissan or a coin from the Burgly Trogg from Gadgetzan.

    Reply
  31. MrStrategy
    July 30, 2018 at 12:52 am

    IF this ever finds its way into a druid deck, it would just be a (much) worse version of Malygos druid. Maly druid’s OTK effect is far easier to achieve (mainly ’cause you can achieve it faster) than the Mecha’thun combo, which you’ll only be able to play when you will have been able to draw out your whole deck, gotten rid of any remaining friendly minions on the board, emptied your hand except for Mecha’thun, innervate and naturalize, and most importantly having stayed alive. Trust me, playing such a game would be so exhausting, you wouldn’t want to play it ever again. ^^

    Reply
  32. Slightly Miffed
    July 30, 2018 at 12:41 am

    I am by no means a deck builder so not sure HOW to make it work without some seriousntrial and error but thinking that something with quest druid would be interesting as it would reduce cost of card to 0. Would make triggering deathrattle possibly easier.
    Also in wild similar thing with emperor thaurisan (spelling?) Might make it possible with other classes. (Mage, frost bolt and the the card that I can’t remember name of that destroys frozen minions possibly for example)

    Still very conditional in surviving for this to be last card with the other bits you need though

    Reply
  33. Wikator
    July 30, 2018 at 12:36 am

    This needs to be battlecry, not death rattle to be good. But maybe you can combine this with myras unstable Element and rogue newest weapon.

    Reply
    • MurderousDuck
      July 30, 2018 at 12:39 am

      Sadly won’t work with deathrattle trigger cards, since there can’t be any minions on your battlefied either. It needs to die.

      Reply
      • Illneso2004
        July 30, 2018 at 1:38 am

        rouge deathrattle card is a weapon and a spell there is no rouge minions like that

        Reply
  34. Kaleidio
    July 30, 2018 at 12:28 am

    Hm. At first i read that it was only deck.
    Now that I realized it was hand and battlefield too and the shock is gone, I actually think this is well made.
    I doubt it’ll see a lot of play unless people find a consistent way to trigger it though.

    Reply
  35. Kapy
    July 30, 2018 at 12:18 am

    This is actually quite good in Druid!
    As Druid going to fatigue is realistic with ultimate infestation and all the ramp. So having this one card is really strong in some match-ups and is not a too big investment.

    Obviously the opponent will always save it’s silence but you can save your ‘3/4 copy New legendary’ and naturalize for a save combo.

    Reply
    • Hubriz
      July 30, 2018 at 1:50 am

      Druid going to fatigue is indeed realistic. emtying your hand and board at the same time while also killing your own 10/10 is not.

      Reply
  36. GlosuuLang
    July 30, 2018 at 12:17 am

    Awesome card! Probably not viable competitively since the condition is so hard to proc. Sure, we have all had matches where we emptied all our resources and something like this would have won us the game. But it’s a dead card for a huge part of the game, or a cool-looking Faceless Behemoth if you don’t proc it. At least we will see it when summoned in Spiteful decks. Now, even though it’s probably a meme, I will always advocate for alternate win conditions, and this is one, albeit a clunky one. Competitively 1.5/5 stars, but flavor-wise and cool mechanic this is 5/5 stars.

    Reply
    • GlosuuLang
      July 30, 2018 at 1:09 am

      Also, I don’t think this goes into Toggwaggle Druid. I’ve played a lot of that deck, and usually your second UI is a dead card until you switch decks. Since you have to dump your hand after you drew your deck in order to proc this, that sdcond UI will kill you due to fatigue damage. My Plan B in Toggwaggle Druid is and probably will continue to be Lorewalker Cho, to guarantee that I switch decks if Twig is broken.

      Reply
  37. Tarquinius
    July 30, 2018 at 12:06 am

    Could be effective in a big warrior where you can dump this out of the the Boomship with Deathwing and something else, as they are as big as it gets.If the game plays out for long enough then you have a fun alternative win condition that you’ll only see once in a blue moon, but dropping Mecha’thun out of Dr Boom’s space ship is an awesome enough fantasy for me most the time I think. Plus once this has rush after playing the hero card it could be a decent play, especially if it lives to magnetise next turn.

    Reply
  38. Wall-E
    July 29, 2018 at 11:59 pm
    Reply
  39. Jorgelenny47
    July 29, 2018 at 11:43 pm

    Does it works if you have minions and cards in your hand and then you play cataclism? That’d be an interesting tech addition to some warlock decks out there

    Reply
    • hah
      July 29, 2018 at 11:59 pm

      actually dont know. the effect is this. destroy all minions…….discard your hand.. so you need to try it with deathwing dragonlord… i think it kills all minions then deathrattles trigger and then you discard your hand.. because its dont happen at the same time because you have (.) not (,) between effects. that is just my opinion but like i said, you need to try it with dw dragonlord.

      Reply
  40. Coyote
    July 29, 2018 at 11:10 pm

    This card not only is weak to silence but also to minion generation such as furious ettin. But i actually think is pretty good for those control vs control matchups like control mage vs control warlock where both hands end up emptying.

    Reply
    • Knifeandlantern
      July 30, 2018 at 12:03 am

      If you’re getting your opponent to tech in Furious Ettin, this card has already done its job.

      Reply
      • Coyote
        July 30, 2018 at 12:49 am

        Not only furious ettin, there is the warrior 2/6 that summon three 1/1, Leeroy Jenkins, The 5/8 with rush, the 1 cost 2/3 etc.

        Reply
  41. grenga23
    July 29, 2018 at 10:52 pm

    like. it’s cute. and I love it for the lolz. but at the end of the day we have wiz bang and also this guy…… along with some very sub par class legends they are kind of pushing it on silly legends and unplayabe ones… I think a druid deck can all in this and do alright but after first few times of it. seems like it would get old quick

    Reply
  42. Doublingcube
    July 29, 2018 at 10:47 pm

    Is Deathwing on the stack when it’s battlecry triggers or still in your hand?

    Reply
  43. Zulda
    July 29, 2018 at 10:36 pm

    There are three options to what deck you can put this in, Mill Rouge Running Myra’s Unstable element, a suicide-lock that can burn through deck and minions quickly, or togwaggle druid as a second-ish win condition. Definitely Run Deathwing and big taunts to protect C’Thun and then kill all the minions you have alive and get rid of your last cards. This Card Has Very Small Potential But Potential none -the-less

    Reply
  44. Gravy
    July 29, 2018 at 10:13 pm

    Oof

    Reply
  45. hah
    July 29, 2018 at 10:05 pm

    the third warlock OTK deck this expansion. great 😀

    Reply
    • Soup And Salad
      July 29, 2018 at 10:12 pm

      What’s the first two?

      Reply
      • hah
        July 29, 2018 at 10:18 pm

        with zilliax and second one with star aligner 🙂 im talking about wild btw xD

        Reply
        • Hubriz
          July 30, 2018 at 2:14 am

          Could you further elaborate that? I’m curious how Ziliax and Star Aligner end up being major parts of an OTK Strategy, especially in warlock.

          Reply
          • hah
            July 30, 2018 at 3:20 am

            you know…warlock has portals, emparor, wrathguard, treachery, doomsayer, bran bronzebeard, glinda, mech that reduce cost of other mechs by 1… should i tell you more? now you can use your own imagination how to pull out combo with mech with wrathguard and star aligner with wrathguard.

            emparor, next turn: glinda (5), mech (1), mech (0), mech mech mech, zilliax (0) on one of the mech 100 times if you can, wrathguard (2) treachery on wrathguard (2)… mech have rush with 40+attack and just attack wrathguard…10 mana x dmg.

            next one:
            emparor , next turn: portal (3) brann (0) 2x doomsayer (0) wrathguard (0) treachery (2) star aligner (4) soulfire (1) 10 mana 25 dmg…but if wrathguard stay on board after first battlecra that would be 28 dmg plus soulfire = 32 dmg, enough for otk. this one is meme but its otk 😀 same like 96 dmg heropower otk warlock. no need for competitive play but otk is otk xD

            sory for bad English

          • Hubriz
            July 30, 2018 at 4:46 am

            Alright, thanks for the explanation.
            The first one sounds like an interesting Combo. I tried comboing Glinda and Mechwarper with Skorp-O-Matics and Knife Juggler before, but I burnt the rope before the infinite knifes could kill my opponent.
            The Ziliax combo sounds like it doesn’t have the same problem, but I expect it to be pretty hard to pull of.

            And the Wrathguard one, albeit sounding like a pretty funny thing, it will work in about one of 20 games since it’s like a nine card combo which doesn’t even deal 30 face damage. You’d probably be better off playing malygos warlock. Still an interesting plan, even if not really competitive

  46. KLGamet
    July 29, 2018 at 9:56 pm

    Love the idea!

    Reply
  47. Noot nooot
    July 29, 2018 at 9:53 pm

    Miracle priest, with two radiants, auctioneer(s), this, servitude and death

    Reply
  48. DavistheSavage
    July 29, 2018 at 9:50 pm

    Priest-> resurrect this into a SW: death

    Reply
  49. Noot nooot
    July 29, 2018 at 9:50 pm

    When it works it will be soooo satisfying

    Reply
  50. Darlequin
    July 29, 2018 at 9:38 pm

    Demo-mill+MechaC’thun + Cataclysm ?
    The very issue comes from the fact that it must not be your only win condition.
    It seems like it’s a card you want to pop out of a Sindragosa in a Big mage, rather than include it in a deck.

    Reply
    • dawid
      July 29, 2018 at 10:57 pm

      hemet better o burn your deck

      Reply
  51. Buci
    July 29, 2018 at 9:34 pm

    Myra’s Element and Necrium Blade?

    Reply
    • Soup And Salad
      July 29, 2018 at 9:40 pm

      Necrium Blade wouldn’t trigger Mecha’thun’s deathrattle since Mecha’thun would still be on your side of the battlefield.

      Reply
      • Buci
        July 29, 2018 at 9:52 pm

        Oh I didn’t think about that

        Reply
  52. TNTOutburst
    July 29, 2018 at 9:25 pm

    Is it really that hard to make a druid that can survive till fatigue? Druids are good at control and cycling cards. Then all it is is a 3 card combo- mecha’thun+Innervate+Naturalize.

    Reply
    • TNTOutburst
      July 29, 2018 at 9:44 pm

      Like seriously. I am possitive there are control druids that can survive until fatigue and playing their hand. Even decks that are not trying to do that sometimes do that

      Reply
  53. Zucki
    July 29, 2018 at 9:23 pm

    It’s unfortunate that you can’t combo this with Rogue’s new deathrattle weapon, as that would leave Mecha’thun up and fail the empty board condition. I’m sure people will jump through hoops trying to pull this off, but it seems more like a Blood of the Ancient One than a Shudderwock at first glance.

    Reply
  54. Lori
    July 29, 2018 at 9:22 pm

    Resurrect if silenced.

    Reply
  55. Soup And Salad
    July 29, 2018 at 9:09 pm

    I love the absurdity of Mecha’thun. It is a beautiful card.

    However, there are some control match-ups this could actually steal games in. Perhaps a Rogue playing Myra’s Unstable Element could use this as the win condition if all else fails. It’ll never happen, but when you’re going to lose, you might as well throw out that Hail Marry.

    Some people are bringing up silence, but something like this would be a tech choice AT BEST specifically for the long as crap control match-ups some Midrange decks would have to put up with. The control deck probably has already used any non-destructive removal already seeing as the whole point of a midrange deck is to play only the best cards.

    Mecha’thun is one of those bad legendary cards that are truly good enough that they just might work somewhere at sometime. It is one of the few legendary minions to truly earn the status of legendary along with Mimiron’s Head and probably a couple other’s I can’t think of at the moment.

    Reply
  56. Arvin
    July 29, 2018 at 9:05 pm

    First of all, in order for this to trigger, this has to be your ONLY card left (so no N’zoth) on your EMPTY board AND it has to die.
    The card has too many conditions for a powerful effect.
    And to top it all off, it is susceptible to SILENCE, so you pretty much have to kill this the moment you play it, which is pretty difficult for its mana cost.

    Heh, pretty much just a meme card

    Reply
  57. Onix
    July 29, 2018 at 9:03 pm

    Don’t forget flobbidiniuods floop.so easy combo

    Reply
  58. Brbr
    July 29, 2018 at 8:58 pm

    I see alto meme cards becomen t1 cards sooooo….

    Reply
  59. DukeStarswisher
    July 29, 2018 at 8:57 pm

    Concept and flavor 5/5

    viability 1/5

    I will experiment day one fo sho

    Reply
  60. Sam
    July 29, 2018 at 8:54 pm

    It’s a fun card but not good it auto loses to poly hex silence which a smart person will save when they see you dumping cards to get to this this card will see very little to no play unlike shudderlock who saw some play

    Reply
  61. BiggityB
    July 29, 2018 at 8:47 pm

    The only true Omega card of this expansion.

    Reply
  62. thmaszhnag
    July 29, 2018 at 8:46 pm

    Does anyone realize this card wins you the game? Which means there is NOTHING else you need to think about except making this work. Your ENTIRE deck should be built around this card because it wins you the game immediately with NO risk. Yeah yeah aggro can overrun you, but that’s the case for all combo decks, and they don’t even GUARANTEE your win! Come on, some of you geniuses can and will make this work. It won’t win all games, but will 100% make you win everytime you pull it off.

    Reply
    • Sam
      July 29, 2018 at 8:50 pm

      Hex?
      Poly?
      Silence?
      Not destroying it in general?
      I wouldn’t say guarante you a win looks like a fun card

      Reply
      • Solus
        July 29, 2018 at 8:56 pm

        Innervate+Naturalize.

        Reply
        • Ryan
          July 29, 2018 at 9:19 pm

          Finally someone else said it too. My thoughts exactly

          Reply
        • CypherC
          July 30, 2018 at 12:11 am

          Yeah, I was going to comment the same. If it’s going to work in any class that would be druid.

          Reply
      • Feitonghofei
        July 29, 2018 at 9:06 pm

        It is a lazy evaluation simply by saying that a deathrattle would be countered by silence and transformation effect. If that is the case every deathrattle won’t be playable at all.

        Not saying this card will be competitive but it seems rogue or priest will find a way to cheat out the minion and trigger the effect with combo.

        Reply
    • 8BitBrain
      July 29, 2018 at 9:08 pm

      But you still have to survive for a LONG time, so you need tons of healing, taunts, and board clears.

      Reply
  63. Orasha
    July 29, 2018 at 8:45 pm

    First off, I love this card’s name and design, even if it was what most people suspected. But this effect… is crazy! Even if it never works consistently, simply having alternate win conditions is fun for the game and promotes creative deckbuilding. Up until now, the only other alternate win condition is Exodia Paladin, and I suspect this will be just as hard, if not harder, to pull off.

    What classes can pull it off? Druid comes to mind first, since they have insane draw potential and can Innervate a Naturalize in order to kill Mecha’thun. I wouldn’t be surprised if this became an addition to Maly or Togwaggle decks, simply as an alternate way to win should plan A fail. Druid also has other tools to help them proc Mecha’thun in the same turn, like the Twig of the World Tree or cost reduction through Jungle Giants.

    Second is Warlock. Tapping aggressively burns through the deck, and you can use Cataclysm to discard your entire hard. Unfortunately, they would have to leave Mecha’thun around for a turn or try to rely on Alarm o’bot, neither of which is particularly great. In Wild, Warlock can reduce the cost of things with Emperor Thaurissan, allowing you to play Mecha’thun and then Bloodbloom into Cataclysm. on the next turn.

    Due to Myra’s Unstable Element, Rogue can proc the first condition fairly easily. You’ll probably have to Shadowstep it (which means you spend a turn doing nothing) and then blow it up with a bunch of Preparations, Eviscerates, and a backstab which is… pretty unlikely.

    Reply
    • Buzz
      August 7, 2018 at 11:58 am

      What about prep + assassinate ? The mana cost also checks with a Shadowstepped Mecha’thun, and in this case, doing nothing for a turn is fine if you win in the next one, you just have to make sure you’re out of lethal and you win !

      Reply
  64. Oh well
    July 29, 2018 at 8:43 pm

    Its still a 10/10 mech that will have rush with dr boom…not so bad even without the deathrattle. Maybe something will be revealed that will help this deathrattle trigger. I’m disappointed that this is all blizzard can come up with though.

    Reply
  65. Single cthun back
    July 29, 2018 at 8:34 pm

    BRUH MYRAS UNSTABLE ELEMENT THEN EMPTY YOUR HAND AND THEN PLAY THIS DUD

    Reply
  66. J. Love
    July 29, 2018 at 8:34 pm

    Warlock Combo:
    3 or less mana cards
    Un’goro Hemet
    1 cataclysm
    Mecha’thun

    Reply
    • Ghostdragon
      July 29, 2018 at 9:00 pm

      And then pray they don’t have silence, hex, or poly.

      Reply
    • Alex
      July 29, 2018 at 10:40 pm

      Mecha’thun INTO cataclysm

      Reply
  67. Ryan Davenport
    July 29, 2018 at 8:28 pm

    Use in Druid. Make sure you save an innervate and a neutralize for game… difficult but possible!

    Reply
  68. Ryan
    July 29, 2018 at 8:26 pm

    5/5 for flavour alone. I don’t care if it isn’t viable, I love this card so much

    Reply
    • BrokenGlass
      July 29, 2018 at 8:38 pm

      I totally agree

      Reply
  69. Totally unironic
    July 29, 2018 at 8:26 pm

    An obvious fit for any dead mans hand warrior deck. Just get the last three cards in your game to be 2 deadmans and this card, and then win!

    Reply
    • Gigant1386
      July 29, 2018 at 9:14 pm

      You might wanna the wanna read the card again

      Reply
      • Totally unironic
        July 29, 2018 at 10:12 pm

        Hmmmmmmmmmmmm. I wonder if that was the joke

        Reply
  70. bbbb
    July 29, 2018 at 8:24 pm

    I was really excited for C’thun to come back to the game and was curious to see what happens, and this was a huge disappointment. I’m upset as this isn’t really interactive, not too fun, and doesn’t feel like a cool effect. This seems like a custom card that someone made.

    Reply
  71. Jed
    July 29, 2018 at 8:22 pm

    Meme for Myra rogues, I can’t see this being quick enough otherwise

    Reply
    • Jed
      July 29, 2018 at 8:24 pm

      1/5, 5/5 for memes tho

      Reply
  72. Ehss
    July 29, 2018 at 8:19 pm

    Turn 3: Alarm-o-bot
    Turn 4: Catacylsm

    Easy game.

    Reply
    • Piterno
      July 29, 2018 at 8:22 pm

      Your deck needs to be empty too

      Reply
      • Ehss
        July 29, 2018 at 8:45 pm

        Ah duh. Thanks.

        Reply
    • CtK
      July 29, 2018 at 8:29 pm

      it’s a good idea but it does not work!
      “if you have no cards in your deck”

      Reply
  73. Ehss
    July 29, 2018 at 8:18 pm

    Wouldn’t this be simply Mecha’thun and next turn Cataclysm?

    Reply
    • KAYNE EAST
      July 29, 2018 at 8:24 pm

      If you have no cards in your DECK

      Reply
  74. TeeChil
    July 29, 2018 at 8:12 pm

    Rogue combo. Play in this order with only these cards left:
    [First turn]
    – Mecha’thun
    – Shadowstep
    [Next turn]
    – Mecha’thun
    – Backstab
    – Preparation
    – (2) Eviscerate

    Reply
    • George Badea
      July 30, 2018 at 12:15 am

      The druid combo is way better. Play this, innervate naturalize. And druid can survive long enough to empty deck and hand, unlike rogue. Even with the legendary spell, your combo asks too many cards which makes it way too hard to achieve.

      Reply
      • TeeChil
        July 30, 2018 at 12:31 am

        You’re right. I saw this, thought of the Myra spell and just spat out the first legit combo I could think of. But I’m actually starting to think that the Druid combo will be part of a high tier deck. Their defensive and draw tools are plentiful.

        Reply
  75. GreenGuy
    July 29, 2018 at 8:12 pm

    I’m honestly not sure about this one. It’s very combo reliant, and it doesn’t look like an easy combo. Sure, you can empty your deck with Myra’s, but then you have to get rid of the other 9 cards in your hand. You can’t self destruct your Mecha’thun easily either, because the Assasinate in your hand is a card, and if your opponent kills Mecha’thun before you do, you lose.

    If it somehow is an easy combo, it’s easy Tier 1 deck. I really don’t see that though.

    Reply
    • GreenGuy
      July 29, 2018 at 8:13 pm

      Oh, and you have to live all of that too, which, if you’re busy comboing, is not easy to do.

      Reply
    • Sfajason
      July 29, 2018 at 10:22 pm

      Assassinate only targets enemy minions. I’m afraid prep+assassinate on a shadowstepped c’thun won’t be possible

      Reply
  76. WaffleNiNjA53
    July 29, 2018 at 8:11 pm

    TECHNOLOGY HAS GONE TOO FAR

    Reply
    • Fluffy
      July 30, 2018 at 4:08 am

      Lol

      Reply
  77. King Pineapple I
    July 29, 2018 at 8:11 pm

    I can imagine something involving low-cost minions and heme jungle hunter to combo with this. Seems fun to mess around with.

    Reply
  78. Joeydungee
    July 29, 2018 at 8:10 pm

    Hemet jungle Hunter can be a way to make this happen

    Reply
  79. adezero
    July 29, 2018 at 8:09 pm

    lol this is a 1/5, the condition is waaaaaaay too strict. you’ll die before your opponent does

    Reply
  80. Piterno
    July 29, 2018 at 8:07 pm

    small nerf to spiteful decks, but this is so a rogue card with myra’s unstable element. Element on 5 or prepped earlier, on 9 the new weapon and attack and turn 10 play this and break the weapon. Druid can tutor this with psychmelon, but they don’t have much to activate it for sure. Miracle druid to thin their deck using biology project and stuff?

    Reply
    • BriBriSlat
      July 29, 2018 at 8:09 pm

      Don’t think that will work, Mecha-C’Thun still on battlefield when weapon breaks, so deathrattle would have no effect. It has to be the last thing on your board to die when you have no deck or cards in hand left.

      Reply
    • Jonnymeerkat
      July 29, 2018 at 8:14 pm

      And also, how the hell is this a nerf to spiteful?

      Dude, think a little more before you post comments.

      Reply
      • Piterno
        July 29, 2018 at 8:24 pm

        Slightly less % chance to get a tyrantus/deathwing?

        I don’t know what I was thinking, honestly

        Reply
        • hpboy111
          July 29, 2018 at 10:13 pm

          Most of the 10 drops at this point are 8/8’s. We have Sea Giant, Emeriss, and MulchMuncher, as 8/8’s. There’s Ultrasaur as a 7/14. Mecha’thun as a 10/10. Then you have Deathwing and Tyrantus as 12/12’s. MulchMuncher and Mecha’thun have brought up the average results of Spiteful Summoner.

          Reply
    • Thepeeplesman
      July 29, 2018 at 8:16 pm

      Rogue weapon doesn’t work bc mecha’thun is still on the battlefield. Also druid can easily innervate into naturalize.

      Reply
      • Piterno
        July 29, 2018 at 8:21 pm

        Obviously I lost my brain in the last two seconds. Druid has literally all the ways to trigger it. Twig into deathwing, jungle giants, naturalize… And that deathrattle triggers don’t work.

        Reply
        • Dark
          July 30, 2018 at 2:54 am

          Deathwing won’t work because the board has to be empty

          Reply
  81. Andres
    July 29, 2018 at 8:06 pm

    Card is so meme, that the fucking text is wrong. C’mon blizzard

    Reply
  82. Some Dude
    July 29, 2018 at 8:06 pm

    Play rogue legend, next turn Mechathun, next turn deathwing YAY I win

    Reply
    • Piterno
      July 29, 2018 at 8:07 pm

      Or just break necrium on the same turn as this

      Reply
      • Jonnymeerkat
        July 29, 2018 at 8:15 pm

        How would necrium trigger the win? Seriously dude, think before you post.

        Reply
        • Hitacotu
          July 29, 2018 at 8:29 pm

          How could you go through the comments more than once and condescend to others who may have accidentally misunderstood what the card read using practically the exact same wording?

          Seriously dude. Stop and think about what these rather rude comments will accomplish before you post.

          Reply
    • Jkrist3
      July 29, 2018 at 8:07 pm

      Then deathwing is on the battlefield and you don’t trigger the deathrattle…

      Reply
    • BriBriSlat
      July 29, 2018 at 8:07 pm

      Doesn’t work, you have Deathwing on board so deathrattle has no effect.

      Reply
    • Some Dude
      July 29, 2018 at 8:08 pm

      Wait nm, has to be an empty battlefield

      Reply
      • Rexus7
        July 29, 2018 at 8:10 pm

        Could work with naturalize, shield slam, etc.

        Reply
        • Piterno
          July 29, 2018 at 8:25 pm

          But then Naturalize and Shield slam have to be your very last card in your hand and this has to survive a turn, unless you had a coin or innervate

          Reply
  83. Burnqpund
    July 29, 2018 at 8:06 pm

    I WANT. ÀAAAAAAAHHHHH

    Reply
  84. Marcus
    July 29, 2018 at 8:04 pm

    Wow rogue is going to have a fun time with this card

    Reply
  85. Blitz
    July 29, 2018 at 8:04 pm

    Whaaaaaaaaaaaaat?!?!?! This is the king of memes. I want it.

    There can be only one… card.

    Reply
  86. Jansuko
    July 29, 2018 at 8:04 pm

    UM BLIZZARD HELLO?? lol. nah jk, he not that bad, but it does give rogue a second win condition cuz MES :^)

    Reply

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