
Mecha'thun
Mecha'thun is a 10 Mana Cost Legendary Neutral Minion card from the Boomsday Project set!
Card Text
Deathrattle: If you have no
cards in your deck, hand,
and battlefield, destroy
the enemy hero.
Flavor Text
"Your software will fail. Your users will abandon you. You are already obsolete."
- Type
- Minion
- Rarity
- Legendary
- Set
- Boomsday Project
- Class
- Neutral
- Cost
- 10
- Attack
- 10
- Health
- 10
- Minion Type
- Mech
- Mechanics
- Deathrattle, Destroy Hero
- Artist
- James Ryman
- Collectible
- Yes
- Rating
- 3.3/5 (1989 votes)
Card Review & Interactions
Boomsday Project is an expansion full of experimental, crazy cards, and this card is like the essence of an entire expansion. It's insane. And I love it.
I honestly don't think that it's a good card at all, but it's one of the most fun from the entire expansion. It will lead to hundreds of different theorycrafts, ways to make it work. Most likely none of them will really work, or at the very least none of them will work consistently and be better than already existing deck lists. The requirement to have nothing, literally NOTHING in your hand, board, deck etc. is already huge, but it gets even better. Since this is a Deathrattle, it's vulnerable to any kind of Silence or Transform effects. Which means that you have ot trigger it right away yourself too. There aren't many ways to do it. For example, Druid can play this + Innervate + Naturalize. But it means that every single card was already drawn, no other minions are present on the field etc. You often need to plan for it multiple turns ahead. Like, if your opponent realizes what kind of deck you play, and you drop Spreading Plague, he might leave you with a single 1/5 Taunt and ignore it for the rest of the game, so you can never proc Mecha'thun.
Of course, since you play a combo that literally requires you to draw and play every single card in your deck, playing a regular combo seems better. The main downside of combo deck is that you might not have time to find/play your combo before you die. This card, while consistent, is literally the slowest combo you can have in the entire game. Most of the other combos are drawn and played with a few cards still left in your deck, few dead cards in your hand etc. This one literally can't.
The closest "trigger" card for this we have right now is Cataclysm in slow Warlock - it might be an extra win condition once you enter fatigue, but those are still two dead cards in your hand, work only after you reach fatigue AND require this guy to stick for a turn. Otherwise opponent just Silences or straight up kills it while you still have cards in your hand and that's the end of your combo. So yeah, it won't work.
It is an absolutely terrible card, but at the same time one of the most fun and unique from the entire expansion. It won't work in Standard, I'm pretty much sure of that. Maybe in Wild, especially many expansions from now, there will be some crazy ways to get rid of everything on the board, as well as in your hand/deck and it will be viable.
Card: 1/10 strength, 10/10 flavor
198 Comments
Jansuko
UM BLIZZARD HELLO?? lol. nah jk, he not that bad, but it does give rogue a second win condition cuz MES :^)
Blitz
Whaaaaaaaaaaaaat?!?!?! This is the king of memes. I want it.
There can be only one... card.
Marcus
Wow rogue is going to have a fun time with this card
burnqpund
I WANT. ÀAAAAAAAHHHHH
Some Dude
Play rogue legend, next turn Mechathun, next turn deathwing YAY I win
Piterno
Or just break necrium on the same turn as this
Jonnymeerkat
How would necrium trigger the win? Seriously dude, think before you post.
Hitacotu
How could you go through the comments more than once and condescend to others who may have accidentally misunderstood what the card read using practically the exact same wording?
Seriously dude. Stop and think about what these rather rude comments will accomplish before you post.
jkrist3
Then deathwing is on the battlefield and you don't trigger the deathrattle...
BriBriSlat
Doesn't work, you have Deathwing on board so deathrattle has no effect.
Some Dude
Wait nm, has to be an empty battlefield
Rexus7
Could work with naturalize, shield slam, etc.
Piterno
But then Naturalize and Shield slam have to be your very last card in your hand and this has to survive a turn, unless you had a coin or innervate
Andres
Card is so meme, that the fucking text is wrong. C'mon blizzard
Piterno
small nerf to spiteful decks, but this is so a rogue card with myra's unstable element. Element on 5 or prepped earlier, on 9 the new weapon and attack and turn 10 play this and break the weapon. Druid can tutor this with psychmelon, but they don't have much to activate it for sure. Miracle druid to thin their deck using biology project and stuff?
BriBriSlat
Don't think that will work, Mecha-C'Thun still on battlefield when weapon breaks, so deathrattle would have no effect. It has to be the last thing on your board to die when you have no deck or cards in hand left.
Jonnymeerkat
And also, how the hell is this a nerf to spiteful?
Dude, think a little more before you post comments.
Piterno
Slightly less % chance to get a tyrantus/deathwing?
I don't know what I was thinking, honestly
hpboy111
Most of the 10 drops at this point are 8/8's. We have Sea Giant, Emeriss, and MulchMuncher, as 8/8's. There's Ultrasaur as a 7/14. Mecha'thun as a 10/10. Then you have Deathwing and Tyrantus as 12/12's. MulchMuncher and Mecha'thun have brought up the average results of Spiteful Summoner.
Thepeeplesman
Rogue weapon doesn't work bc mecha'thun is still on the battlefield. Also druid can easily innervate into naturalize.
Piterno
Obviously I lost my brain in the last two seconds. Druid has literally all the ways to trigger it. Twig into deathwing, jungle giants, naturalize... And that deathrattle triggers don't work.
Dark
Deathwing won't work because the board has to be empty
adezero
lol this is a 1/5, the condition is waaaaaaay too strict. you'll die before your opponent does
joeydungee
Hemet jungle Hunter can be a way to make this happen
King Pineapple I
I can imagine something involving low-cost minions and heme jungle hunter to combo with this. Seems fun to mess around with.
WaffleNiNjA53
TECHNOLOGY HAS GONE TOO FAR
Fluffy
Lol
GreenGuy
I'm honestly not sure about this one. It's very combo reliant, and it doesn't look like an easy combo. Sure, you can empty your deck with Myra's, but then you have to get rid of the other 9 cards in your hand. You can't self destruct your Mecha'thun easily either, because the Assasinate in your hand is a card, and if your opponent kills Mecha'thun before you do, you lose.
If it somehow is an easy combo, it's easy Tier 1 deck. I really don't see that though.
GreenGuy
Oh, and you have to live all of that too, which, if you're busy comboing, is not easy to do.
Sfajason
Assassinate only targets enemy minions. I’m afraid prep+assassinate on a shadowstepped c’thun won’t be possible
TeeChil
Rogue combo. Play in this order with only these cards left:
[First turn]
- Mecha’thun
- Shadowstep
[Next turn]
- Mecha’thun
- Backstab
- Preparation
- (2) Eviscerate
George Badea
The druid combo is way better. Play this, innervate naturalize. And druid can survive long enough to empty deck and hand, unlike rogue. Even with the legendary spell, your combo asks too many cards which makes it way too hard to achieve.
TeeChil
You're right. I saw this, thought of the Myra spell and just spat out the first legit combo I could think of. But I'm actually starting to think that the Druid combo will be part of a high tier deck. Their defensive and draw tools are plentiful.
Ehss
Wouldn't this be simply Mecha'thun and next turn Cataclysm?
KAYNE EAST
If you have no cards in your DECK
Ehss
Turn 3: Alarm-o-bot
Turn 4: Catacylsm
Easy game.
Piterno
Your deck needs to be empty too
Ehss
Ah duh. Thanks.
CtK
it's a good idea but it does not work!
"if you have no cards in your deck"
Jed
Meme for Myra rogues, I can’t see this being quick enough otherwise
Jed
1/5, 5/5 for memes tho
bbbb
I was really excited for C’thun to come back to the game and was curious to see what happens, and this was a huge disappointment. I’m upset as this isn’t really interactive, not too fun, and doesn’t feel like a cool effect. This seems like a custom card that someone made.
Totally unironic
An obvious fit for any dead mans hand warrior deck. Just get the last three cards in your game to be 2 deadmans and this card, and then win!
Gigant1386
You might wanna the wanna read the card again
Totally unironic
Hmmmmmmmmmmmm. I wonder if that was the joke
Ryan
5/5 for flavour alone. I don’t care if it isn’t viable, I love this card so much
BrokenGlass
I totally agree
Ryan Davenport
Use in Druid. Make sure you save an innervate and a neutralize for game... difficult but possible!
J. Love
Warlock Combo:
3 or less mana cards
Un'goro Hemet
1 cataclysm
Mecha'thun
Ghostdragon
And then pray they don't have silence, hex, or poly.
Alex
Mecha’thun INTO cataclysm
Single cthun back
BRUH MYRAS UNSTABLE ELEMENT THEN EMPTY YOUR HAND AND THEN PLAY THIS DUD
Oh well
Its still a 10/10 mech that will have rush with dr boom...not so bad even without the deathrattle. Maybe something will be revealed that will help this deathrattle trigger. I’m disappointed that this is all blizzard can come up with though.
Orasha
First off, I love this card's name and design, even if it was what most people suspected. But this effect... is crazy! Even if it never works consistently, simply having alternate win conditions is fun for the game and promotes creative deckbuilding. Up until now, the only other alternate win condition is Exodia Paladin, and I suspect this will be just as hard, if not harder, to pull off.
What classes can pull it off? Druid comes to mind first, since they have insane draw potential and can Innervate a Naturalize in order to kill Mecha'thun. I wouldn't be surprised if this became an addition to Maly or Togwaggle decks, simply as an alternate way to win should plan A fail. Druid also has other tools to help them proc Mecha'thun in the same turn, like the Twig of the World Tree or cost reduction through Jungle Giants.
Second is Warlock. Tapping aggressively burns through the deck, and you can use Cataclysm to discard your entire hard. Unfortunately, they would have to leave Mecha'thun around for a turn or try to rely on Alarm o'bot, neither of which is particularly great. In Wild, Warlock can reduce the cost of things with Emperor Thaurissan, allowing you to play Mecha'thun and then Bloodbloom into Cataclysm. on the next turn.
Due to Myra's Unstable Element, Rogue can proc the first condition fairly easily. You'll probably have to Shadowstep it (which means you spend a turn doing nothing) and then blow it up with a bunch of Preparations, Eviscerates, and a backstab which is... pretty unlikely.
Buzz
What about prep + assassinate ? The mana cost also checks with a Shadowstepped Mecha'thun, and in this case, doing nothing for a turn is fine if you win in the next one, you just have to make sure you're out of lethal and you win !
thmaszhnag
Does anyone realize this card wins you the game? Which means there is NOTHING else you need to think about except making this work. Your ENTIRE deck should be built around this card because it wins you the game immediately with NO risk. Yeah yeah aggro can overrun you, but that's the case for all combo decks, and they don't even GUARANTEE your win! Come on, some of you geniuses can and will make this work. It won't win all games, but will 100% make you win everytime you pull it off.
Sam
Hex?
Poly?
Silence?
Not destroying it in general?
I wouldn’t say guarante you a win looks like a fun card
Solus
Innervate+Naturalize.
Ryan
Finally someone else said it too. My thoughts exactly
CypherC
Yeah, I was going to comment the same. If it's going to work in any class that would be druid.
Feitonghofei
It is a lazy evaluation simply by saying that a deathrattle would be countered by silence and transformation effect. If that is the case every deathrattle won’t be playable at all.
Not saying this card will be competitive but it seems rogue or priest will find a way to cheat out the minion and trigger the effect with combo.
8BitBrain
But you still have to survive for a LONG time, so you need tons of healing, taunts, and board clears.
BiggityB
The only true Omega card of this expansion.
Sam
It’s a fun card but not good it auto loses to poly hex silence which a smart person will save when they see you dumping cards to get to this this card will see very little to no play unlike shudderlock who saw some play
DukeStarswisher
Concept and flavor 5/5
viability 1/5
I will experiment day one fo sho
Brbr
I see alto meme cards becomen t1 cards sooooo....
Onix
Don't forget flobbidiniuods floop.so easy combo
Arvin
First of all, in order for this to trigger, this has to be your ONLY card left (so no N'zoth) on your EMPTY board AND it has to die.
The card has too many conditions for a powerful effect.
And to top it all off, it is susceptible to SILENCE, so you pretty much have to kill this the moment you play it, which is pretty difficult for its mana cost.
Heh, pretty much just a meme card
Soup And Salad
I love the absurdity of Mecha'thun. It is a beautiful card.
However, there are some control match-ups this could actually steal games in. Perhaps a Rogue playing Myra's Unstable Element could use this as the win condition if all else fails. It'll never happen, but when you're going to lose, you might as well throw out that Hail Marry.
Some people are bringing up silence, but something like this would be a tech choice AT BEST specifically for the long as crap control match-ups some Midrange decks would have to put up with. The control deck probably has already used any non-destructive removal already seeing as the whole point of a midrange deck is to play only the best cards.
Mecha'thun is one of those bad legendary cards that are truly good enough that they just might work somewhere at sometime. It is one of the few legendary minions to truly earn the status of legendary along with Mimiron's Head and probably a couple other's I can't think of at the moment.
Lori
Resurrect if silenced.
Zucki
It's unfortunate that you can't combo this with Rogue's new deathrattle weapon, as that would leave Mecha'thun up and fail the empty board condition. I'm sure people will jump through hoops trying to pull this off, but it seems more like a Blood of the Ancient One than a Shudderwock at first glance.
TNTOutburst
Is it really that hard to make a druid that can survive till fatigue? Druids are good at control and cycling cards. Then all it is is a 3 card combo- mecha'thun+Innervate+Naturalize.
TNTOutburst
Like seriously. I am possitive there are control druids that can survive until fatigue and playing their hand. Even decks that are not trying to do that sometimes do that
Buci
Myra's Element and Necrium Blade?
Soup And Salad
Necrium Blade wouldn't trigger Mecha'thun's deathrattle since Mecha'thun would still be on your side of the battlefield.
Buci
Oh I didn't think about that
Darlequin
Demo-mill+MechaC'thun + Cataclysm ?
The very issue comes from the fact that it must not be your only win condition.
It seems like it's a card you want to pop out of a Sindragosa in a Big mage, rather than include it in a deck.
dawid
hemet better o burn your deck
Noot nooot
When it works it will be soooo satisfying
DavistheSavage
Priest-> resurrect this into a SW: death
Noot nooot
Miracle priest, with two radiants, auctioneer(s), this, servitude and death
KLGamet
Love the idea!
hah
the third warlock OTK deck this expansion. great :D
Soup And Salad
What's the first two?
hah
with zilliax and second one with star aligner :) im talking about wild btw xD
Hubriz
Could you further elaborate that? I'm curious how Ziliax and Star Aligner end up being major parts of an OTK Strategy, especially in warlock.
hah
you know...warlock has portals, emparor, wrathguard, treachery, doomsayer, bran bronzebeard, glinda, mech that reduce cost of other mechs by 1... should i tell you more? now you can use your own imagination how to pull out combo with mech with wrathguard and star aligner with wrathguard.
emparor, next turn: glinda (5), mech (1), mech (0), mech mech mech, zilliax (0) on one of the mech 100 times if you can, wrathguard (2) treachery on wrathguard (2)... mech have rush with 40+attack and just attack wrathguard...10 mana x dmg.
next one:
emparor , next turn: portal (3) brann (0) 2x doomsayer (0) wrathguard (0) treachery (2) star aligner (4) soulfire (1) 10 mana 25 dmg...but if wrathguard stay on board after first battlecra that would be 28 dmg plus soulfire = 32 dmg, enough for otk. this one is meme but its otk :D same like 96 dmg heropower otk warlock. no need for competitive play but otk is otk xD
sory for bad English
Hubriz
Alright, thanks for the explanation.
The first one sounds like an interesting Combo. I tried comboing Glinda and Mechwarper with Skorp-O-Matics and Knife Juggler before, but I burnt the rope before the infinite knifes could kill my opponent.
The Ziliax combo sounds like it doesn't have the same problem, but I expect it to be pretty hard to pull of.
And the Wrathguard one, albeit sounding like a pretty funny thing, it will work in about one of 20 games since it's like a nine card combo which doesn't even deal 30 face damage. You'd probably be better off playing malygos warlock. Still an interesting plan, even if not really competitive
Gravy
Oof
Zulda
There are three options to what deck you can put this in, Mill Rouge Running Myra's Unstable element, a suicide-lock that can burn through deck and minions quickly, or togwaggle druid as a second-ish win condition. Definitely Run Deathwing and big taunts to protect C'Thun and then kill all the minions you have alive and get rid of your last cards. This Card Has Very Small Potential But Potential none -the-less
Doublingcube
Is Deathwing on the stack when it's battlecry triggers or still in your hand?
grenga23
like. it's cute. and I love it for the lolz. but at the end of the day we have wiz bang and also this guy...... along with some very sub par class legends they are kind of pushing it on silly legends and unplayabe ones... I think a druid deck can all in this and do alright but after first few times of it. seems like it would get old quick
Coyote
This card not only is weak to silence but also to minion generation such as furious ettin. But i actually think is pretty good for those control vs control matchups like control mage vs control warlock where both hands end up emptying.
Knifeandlantern
If you're getting your opponent to tech in Furious Ettin, this card has already done its job.
Coyote
Not only furious ettin, there is the warrior 2/6 that summon three 1/1, Leeroy Jenkins, The 5/8 with rush, the 1 cost 2/3 etc.
Jorgelenny47
Does it works if you have minions and cards in your hand and then you play cataclism? That'd be an interesting tech addition to some warlock decks out there
hah
actually dont know. the effect is this. destroy all minions.......discard your hand.. so you need to try it with deathwing dragonlord... i think it kills all minions then deathrattles trigger and then you discard your hand.. because its dont happen at the same time because you have (.) not (,) between effects. that is just my opinion but like i said, you need to try it with dw dragonlord.
Wall-E
THE CHEESE STANDS ALONE! https://magiccards.info/query?q=!The%20Cheese%20Stands%20Alone
Tarquinius
Could be effective in a big warrior where you can dump this out of the the Boomship with Deathwing and something else, as they are as big as it gets.If the game plays out for long enough then you have a fun alternative win condition that you'll only see once in a blue moon, but dropping Mecha'thun out of Dr Boom's space ship is an awesome enough fantasy for me most the time I think. Plus once this has rush after playing the hero card it could be a decent play, especially if it lives to magnetise next turn.
GlosuuLang
Awesome card! Probably not viable competitively since the condition is so hard to proc. Sure, we have all had matches where we emptied all our resources and something like this would have won us the game. But it's a dead card for a huge part of the game, or a cool-looking Faceless Behemoth if you don't proc it. At least we will see it when summoned in Spiteful decks. Now, even though it's probably a meme, I will always advocate for alternate win conditions, and this is one, albeit a clunky one. Competitively 1.5/5 stars, but flavor-wise and cool mechanic this is 5/5 stars.
GlosuuLang
Also, I don't think this goes into Toggwaggle Druid. I've played a lot of that deck, and usually your second UI is a dead card until you switch decks. Since you have to dump your hand after you drew your deck in order to proc this, that sdcond UI will kill you due to fatigue damage. My Plan B in Toggwaggle Druid is and probably will continue to be Lorewalker Cho, to guarantee that I switch decks if Twig is broken.
Kapy
This is actually quite good in Druid!
As Druid going to fatigue is realistic with ultimate infestation and all the ramp. So having this one card is really strong in some match-ups and is not a too big investment.
Obviously the opponent will always save it's silence but you can save your '3/4 copy New legendary' and naturalize for a save combo.
Hubriz
Druid going to fatigue is indeed realistic. emtying your hand and board at the same time while also killing your own 10/10 is not.
Kaleidio
Hm. At first i read that it was only deck.
Now that I realized it was hand and battlefield too and the shock is gone, I actually think this is well made.
I doubt it'll see a lot of play unless people find a consistent way to trigger it though.
Wikator
This needs to be battlecry, not death rattle to be good. But maybe you can combine this with myras unstable Element and rogue newest weapon.
MurderousDuck
Sadly won't work with deathrattle trigger cards, since there can't be any minions on your battlefied either. It needs to die.
illneso2004
rouge deathrattle card is a weapon and a spell there is no rouge minions like that
Slightly Miffed
I am by no means a deck builder so not sure HOW to make it work without some seriousntrial and error but thinking that something with quest druid would be interesting as it would reduce cost of card to 0. Would make triggering deathrattle possibly easier.
Also in wild similar thing with emperor thaurisan (spelling?) Might make it possible with other classes. (Mage, frost bolt and the the card that I can't remember name of that destroys frozen minions possibly for example)
Still very conditional in surviving for this to be last card with the other bits you need though
MrStrategy
IF this ever finds its way into a druid deck, it would just be a (much) worse version of Malygos druid. Maly druid's OTK effect is far easier to achieve (mainly 'cause you can achieve it faster) than the Mecha'thun combo, which you'll only be able to play when you will have been able to draw out your whole deck, gotten rid of any remaining friendly minions on the board, emptied your hand except for Mecha'thun, innervate and naturalize, and most importantly having stayed alive. Trust me, playing such a game would be so exhausting, you wouldn't want to play it ever again. ^^
Mender
Paladin legendary spell you resummon this and other mechs.
Pyromancer then coin to clear divine shields then equality, in wild you can even make it in one turn with Emperor Thaurissan or a coin from the Burgly Trogg from Gadgetzan.
JadeBuddha
An edge-case question for an edge-case card:
Is my battlefield considered to be clear if I have Sherazin or The Darkness out but still in their dormant forms?
DeadlyPants
Yes, I am fairly sure your battlefield would be considered empty. Unless Blizzard consistency.
illneso2004
yes
hah
NO. dormant card is a CARD ON THE BATTLEFIELD SO ITS NOT EMPTY... same with weapons, secrets, questy,
hah
also here in description of the card says this: LITERALY NOTHING ON THE BOARD, DECK, HAND etc.
Gonzalo Goded Merino
This ensures fatigue decks don't become meta, which is nice since those decks are boring, not as boring as freeze mages, but close.
guyopt
- Easy Exodia Druid.
- Even Geist can't stop the combo since you can activate this with Floop + Swipe.
- this card will only be good in Druid. other classes can't use this effectively.
Flashlight
Shadowstep, Prep + Assassinate. And Rogue can actually empty their deck and got a sort of Ice Block to stall and empty their hands. Sounds superior to Druid.
guyopt
Will not work good in Rogue. rogue has other broken win condition and don't need this cluncky win condition.
_
or... you know, the new rouge weapon
hah
yes and you will still have mechthun (minion) and weapon on board... does it looks like empty battlefield to you? you cant have anything on board (secret, weapon, minion, quest).
KamaiTachi
It only requires no minions on your side of the board. Technically, you are right; Mecha'thun will still be on the board, but that's the only reason the rogue weapon won't work. Flashlight was right from the beginning; you can play Mecha'thun, Shadowstep it, and then Mecha'thun-->prep-->Assassinate the next turn. Vilespine won't work because it's on the board before the deathrattle triggers. The only real problem is drawing the combo pieces, but with Myra's Unstable Element, that can become much less of a problem. Maybe even throwing in Coldlights in wild along with backstabs to kill them, assuming the enemy doesn't take care of them and doesn't play anything they can hit into. I'm going to "re"post this comment towards the top so that anyone else who may have a better theory can craft one with me
KamaiTachi
EDIT: Assassinate works on enemy minions, not your own. Mistakes were made
hah
does it say minions or CARDS??? secret is a card on the battlefield...weapon is CARD on the battlefield...minion is A card ON THE BATTLEFIELD...
guyopt
Actually, Swipe can't activate.. so Geist is a problem..
Hubriz
Swipe can't target your own minions.
Swayer
No but MULCH can so still works
Vulpem96
How about Flobbidinous Floop? (Or However his name is spelled).
You can play C'Thun and, as long as you don't play any other minion, you can have a 4 mana 3/4 c'thun floop. That seems way easier to kill. And the combo with hemett still holds, since you'd only need to draw a single naturalize before dropping him onto the board for this to work.
Mambaman
I am sitting here and reading all the posts discussing Rouge and Druid... Lol
This will be a new thing for warlock guys... How?
Cataclysm!
Play Hemet 2 cards left in your deck might be thing... Warlock has the least cards revealed so far there could be a cheating a mech into the battlefield card... But best synergy is with "Cataclysm"
Killy
How exactly are you gonna play your 14 mana combo?
hah
in wild: emparor... 9 mana mechtun + 1 mana bloodbloom + 4(3) hp cataclysm = GG
for standard i dont know xD
Killy
Ok well that would work in wild after you draw your whole deck, I think in wild warlock has better combos than that.
minti
you kno wif you draw cataclysm and this card. You just negated your win condition. Since you must play all the cards in your hand and deck for this to win.
Killy
Your "combo" is playing this and then cataclysm you don't negate anything..
Grant Thomas Miller
Yes, it won't be killed instantly leaving you with a card that discards your hand, and a hero power that draws into a deck with no cards. Perfect.
Killy
Look at the combo "hah" suggested and think again.
minti
:D Like the pros say. I like the flavour of this card. It can give you an edge over those infinite decks that are incoming.
The big problem i see is that this card is that the most infinite decks are the rogue ones. And with myras unstable element they can use this to kill you at turn 10 :D considering that they can survive this. I like the factthat the valeera hero power may screw your effect :D. So if you are not countering Rogue. That this is a purely anti priest card :D. And priest are too low.
On the other hand Warlock can burn your deck and leave you very unfortunate. But than again warlock can play around this card with demonic project. And with cards like bloodreaver gul'dan and probably azari already in the clear of demonic project this proves how OP it is.
minti
on the other hand it is a deathrattle so most people will be able to work around it. IF it was a end of turn effect it would be to OP. So at the end of the day its just some 10/10 extra mech boddy that your oponent has to deal in a mech deck.
Killy
How would rpgue kill you at 10? How should it work end of turn? Nothing here makes sense.
pindead
Might be good in control priestwith double psychic scream and twilight call
Fluffy
Also comboes with coffin crusher. Won't win the game, but dropping a vanilla 10-10 as deathrattle isn't something to underestimate
JadeBuddha
Love watching people go nuts with all this wild speculation and certainty about what the text exactly means.
Here's my (utterly unrealistic) plan for Mecha'thun Rogue:
Combo Turn 1: Play Mecha'thun, hope that it survives to your next turn.
Combo Turn 2: Play Sonya Shadowdancer, Voodoo Doll (targeting Mecha'thun), and something to kill Voodoo Doll (Backstab, Shiv, etc.) This will get you a 1-mana 1/1 copy of Mech'thun.
Combo Turn 3+: Play Myra's Unstable Element, clear your board, and empty your hand of all but the final 2 cards. When your board is ready, play your last 2 cards: 1-mana Mecha'thun followed by any cheap spell (Backstab, Shiv, etc.).
Kenchilada
In the Sonya part of your combo you can also Vilespine your Mecha’Thun. It might not be efficient at all to spend it there, but Vilespine is in every rogue deck and it happens to be flexible enough to kill your own minions too. If you’re running backstabs and shivs then it’s still probably the right call to use voodoo doll as well
JadeBuddha
Good point, and worth including as a redundancy.
MtgUngluedPlayer
THE BIG CHEESE STANDS ALONE!!!!!!
EpicnessLord12
Should be changed to "at the start of your turn..."
Then it might be viable but not OP.
Falkenar
This look like a fun card. But if a pro player find a consistent way to kill the opponent whit him , will gain tons of ate.This rings my some kind of wild bell, but i cannot still focus....
KamaiTachi
I feel Rogue will be able to execute this the best. You can play Mecha’thun, Shadowstep it, and then Mecha’thun–>prep–>Assassinate the next turn. Vilespine won’t work because it’s on the board before the deathrattle triggers. The only real problem is drawing the combo pieces, but with Myra’s Unstable Element, that can become much less of a problem; still a risk as you may not draw everything you need, but by late game at 10 mana you'll have drawn most of your deck already. Maybe throwing in Coldlights in wild along with Backstabs to kill them could work, assuming the enemy doesn’t take care of them and doesn’t play anything they can hit into. A spell hunter deck with play dead won't work, because he will still be on the board. Trying to create copies will only prove to be a headache as you will have to remove all of the minions on the board, as well as any cards in your hand or deck that are minions being used for said copying. I'm not entirely sure about any other decks right now, so hopefully someone else can come up with a theory-crafted deck with me. Until then, with what we have now, I'll be making a deck of my own, either when I get out of work or when I take my break. (Anyone willing to comment, it will be much easier to discuss over discord, as I won't have to log back into the computer to check; I still will, just not very often. Feel free to add me at KamaiTachi#8618)
KamaiTachi
Also, thanks to Flashlight, as he was the one who I first saw had the idea (I'm sure others did as well, but I'm bouncing this off of his comment with more detail)
Polakowski
Assassinate says "Destroy an ENEMY minion" so you can't kill your own.
KamaiTachi
Well, I forgot about that. Makes that plan pretty void then XD back to square one I presume
Lachlan Mann
Mecha'thun shadowstep
mecha'thun coin (hope for second, use 'wanted' on earlier turn, counterfeit if wild) voodoo then backstab
KamaiTachi
Unfortunately, you'd have to ensure that you have no CARDS in your hand, deck, or battlefield. I initially thought minions due to battlefield, and now understand that this combo is a lot harder to make work. I feel like playing this in maybe(?) some weird type of Zoolock with Mecha'thun into Cataclysm next turn is probably most of what we'll see; sort of like a last resort against longer matches.
KamaiTachi
If anything you could throw a Hemet in there and just make sure he dies somewhere down the line
Smaragdptor
Could either work as a combo for Wild Warlock with Thaurissan+Drakkari Enchanter and Mecha'thun+Cataclysm, or within Druid hitting both Mecha'thun and Deathwing. Or maybe even Quest Druid, either by reducing both M'T and DW to (1) or at least one of them and saving an Innervate. Of course, all those option still require you to empty your deck completely before doing this, but that's another thing, I guess.
Killy
Deathwing does not work, your board is not empty.
1194Ching
This is hmm. I don't know what to say.. I just wish they just revised the old mechanic to a new one. The old mechanic gave C'Thun his identity. This card is his shell.
1194Ching
Maybe a mechanic like this would work:
Deathrattle: Summon 7 Mech-olytes.
The idea of C'Thun not having acolytes is baffling.
Lucasato
The idea is a psycho cthum,he want you kill all your friends so he can help you
I liked it very much,maybe my favorite card in entire game rigth now (the second one is uther of the ebon blade) xD
Birdmammal
This c'thun is better it. needs no followers to help it.
Montana
I wonder if there will be any Hemet jungle hunter combo with this card. Seems interesting. High hopes for this card.
onix
easy countered by skulking geist.
one combo with this card instead is with shaman:
eureka! then zap with crushing hand
Killy
Doesn't work your hand is not empty.
Blorp
You'd need Ancestor's Call, so it plays it from your hand.
Birdmammal
Do I see a wild combo here?
JasonSan
I see three classes that can utilize this card:
Rouge: Myra's crystal + new deathrattle triggering weapon
Hunter/Warlock (WILD): Hemet Jungle Hunter + Play Dead/Dark Pact (saved in hand and Thaurissan'ed)
Druid: Naturalize
Priest: Twilight's call
TBH Druid and Rouge are the contenders both being able to rush the combo with heavy draw, however if a priest has the Mech C'thun with two Loot Hoarders in the deck, then it is possible to have a heavy control setup. Alternatively, a strong big priest mix can be thrown in.
Killy
Your Hunter combo does not work, neither rouge. You have to kill your c'thun.
Birdmammal
The Rogue combo should be able to work because it triggers the death rattle when the weapon is destroyed
Lachlan Mann
The issue is the deathrattle will trigger, search the board, detect mecha'thun on board and fail.
Grant Bud
I think people are overlooking this card. The combo is nearly impossible to pull off. But let's forget about the combo as a core part of the card, and maybe as a bonus. I actually see this in Shaman decks. P
How many times have you run a shudderwock deck, and the combo failed. But you've got enough value and healing from Hagatha that you're still alive when you run out of cards. Boom, this gives you one last push.
Well let's have something similar in a Malygos deck. Your combo fails. But you've still got one Eureka left.
Think about it with Eureka and Elektra on shaman. That's two 10 x 10 on the board. Would work well as a 'back up'. We're also not sure how it will fit into mech decks.
I think this will see play, but not for the combo win as the main win condition, but rather as a back up for other combo decks. In the end a 10/10 mech with deathrattle isn't so bad.
Lucasato
Its very smart
Seems useless spend a slot with a 10/10 cost 10,but its a card can give you +1 victory each 8-16 games (its what i estimate)
Charlie Mitchell
Why wouldn't this work in the new tempo mage deck as a like a final push? In place of say a pyroblast. Aluneth, plus the new leg will empty decks wicked fast. Could be the hail mary once spell damage has been exhausted through control plays.
Grant
With Aluneth youll die of fatigue before you can empty your hand.
hah
and how will you destroy your weapon to have empty battlefield?? someone said that this only conut minions but NOO.. it count EVERY CARD on battlefield...(there is one card that say put one of each SECRET to THE BATTLEFIELD) so thats mean secrets, weapons, quests, minions, dormant counts as CARDS ON THE BATTLEFIELD....goshh xD
Brb
Weapens are part of your hero once you play
DarkAc3
Im thinking a Quest Mage with Elementals, draw deck fast, get quest done, play the 4 mana 4/5 Elemental that reduces cost of the Quest by 2. Play that 3 times (or 2 plus coin) to allow you to use the Quest Reward for 0 mana. Get cards down to Quest Reward (with or without coin), Mecha'thun and Pyroblast (or another removal but Pyro is just straightforward, could use Voodoo Doll, etc) Then play Mecha'thun, do Quest, no more cards in hand once you do Pyro, Doll, etc an... Win?
Probs not but im gonna try this out xD
Question, does having Aluneth equipped stop the deathrattle working of Mecha'thun?
Could still work without Aluneth.
Drop Pyro from deck and use Voodoo Doll instead with Book of Spectres if passing on Aluneth. Reduce spells basically and use draw from Book of Spectres, Elementals and searchers.
UkuleleLover
What if you used Hemet? You made something like a ramp druid deck, with a bunch of low cost cards, and then you play hemet. You do this and eliminate your deck? Please let me know if i'm thinking of this wrong or of any flaws.
UkuleleLover
YOu can naturalise it in Druid
raven76
that actually sounds like a genius idea
hah
Guys please... Do you know what does mean when it say no CARDS on your side of the BATTLEFIELD?? you cant have any CARD (not minion) on your side.. and if i remember right secrets and weapons are CARDS...dormant is CARD...quest is CARD... minion is CARD...
Birdmammal
You sure? I'm pretty sure of Battlefield only consists of minions, NOT your weapons and secrets. it is a battlefield after all.
hah
Im not 100% sure but there is bunch of effects that say: put a SECRET to the BATTLEFIELD. So it should count them because secrets are cards in the battlefield. also HEROES are in battlefield. not only minions...battlefield is where all actions are taken...if you wanna attack something its need to be in the battlefield (hero) xD it just my logic but we all know Blizzard and their (not)logic xD
KamaiTachi
Haha yea I don't think weapons or secrets count. If they don't then Blizzard may need to change the text a bit, maybe saying "Deathrattle: If you have no cards in your deck or hand, and no minions on your side of the battlefield, destroy the enemy hero." Unfortunately, making the card text any longer than it already is may seem to be too much, and if it goes over 4 lines of text then it probably won't look great
Mugendramon
Play the discounting mech twice while this is in your hand. When the time comes, it's this, bloodbloom, cataclysm.
Pull it off once then dust this garbage!
Birdmammal
No no no no no no no no no you do not stop there my friend, you have to go beyond. Druid. Rogue. Warrior. Whatever class it is make this card work in it! Let the memes begin!
Birdmammal
Hello memey, I'm definitely going to try to make this card work
Hi
Me too. Cataclysm seems like an option, or maybe myra...
Fluffy
Are we sure cataclysm works? someone said that cataclysm would destroy before discarding
Hi
Hmm, maybe... i guess we'll just have to wait and see
Herectus
Explore Un'Goro, Geist, Mecha'Thun Warrior
KamaiTachi
I could see people experimenting with that. You just have to draw Mecha'thun and Geist so they don't also become "Discover" cards, and hope you can either hit face, hit your opponents minions to kill your Mecha'thun, and hope they don't have poly/silence, etc. I wish I could say this combo would be at least a bit easier, and that you could put in an execute as well, but unfortunately it's only enemy minions :/
David
I don't think this card is absolutely horrible, if you draw through your deck asap and put this on the board your opponent has to either let you have a 10 attack minion hit him in the face each turn, or kill it and die. This creates a situation where they have to kill you quick, and you have guaranteed board presence which other big cards would love.
That said, silence is really common. Hex and polymorth destroy this.
Brb
This card Will be the king of meme deck
Or
The god of wild and Standar
Or
Like the other meme king, Just good in wild
phrank
you need: reckless experimenter, macha'thun, many draw & heal. maybe psychic scream.
draw through your deck.
as soon as possible reckless experimenter
mecha'thun as soon as everything is gone. end-turn. win.
Everseed
i can hear its saying "i said no more fatigue game!!'
Rolioli
This doesn’t get bud from card that “give your c’thun +x/+x wherever it is.” Right?
Rolioli
*big
hakanBeal
what if you are able to zilliax magnetize on this card? think about it OMG...
I LOVE OFF-META!
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