Standout Saviors of Uldum Decks From Day 1
By Stonekeep -

Saviors of Uldum - second expansion of Year of the Dragon - was released roughly 24 hours ago. While we didn't have any rotation alongside, between the set's rather high power level and lots of new and refreshed mechanics, we've already seen a bunch of new, interesting builds. But are they any good? And did we already see any huge surprises, or maybe the new Tier 1 decks are yet to be discovered?
Check out our Saviors of Uldum decks for every class!
I've spent most of the last 24 hours watching pro players and adding their decks to the site (as well as catching some games myself), so I have a quite good idea of what's commonly played, which decks get to high Legend most often and what builds already look promising. Below, I'll list some of the lists that already caught my attention. Just like every new expansion, remember that the early meta is very chaotic and it might look completely different in a few days. Decks are chosen based on my ladder experience, watching the steamers & pros, talking with other high ranked players and early statistics from sites like HSReplay.net.
These decks are only example lists - meta is adjusting very quickly and more optimized builds might be out at the time you're reading it! The order of decks below is random.
Taunt Control Warrior – Saviors of Uldum – #3 Legend (NaviOOT)
Tempo Warrior – Saviors of Uldum – #80 Legend (SickDeckBro)
Warrior Cards (23)
Quest Druid – Saviors of Uldum – Dog
Battlecry Shaman – Saviors of Uldum – #6 Legend (YouHit)
Shaman Cards (19)
Highlander Hunter – Saviors of Uldum – #109 Legend (LiamMega)
Hunter Cards (22)
- 1Secret Plan1
- 1Springpaw1
- 1Tracking1
- 2Explosive Trap1
- 2Freezing Trap1
- 2Pressure Plate1
- 2Rat Trap1
- 2Snipe1
- 3Animal Companion1
- 3Deadly Shot1
- 3Eaglehorn Bow1
- 3Hunter's Pack1
- 3Nine Lives1
- 3Unleash the Hounds1
- 3Ursatron1
- 4Houndmaster Shaw★
- 4Hyena Alpha1
- 4Marked Shot1
- 4Necromechanic1
- 6Unleash the Beast1
- 7Dinotamer Brann★
- 10Zul'jin★
14 Comments
Taznak
Control Warrior is like the gold standard you compare other decks to. Many of the new theorycrafted decks that came up, like the new Quest Priest or Quest Rogue or Secret Mage, made me go: “okay, cool idea, but how does this beat Control Warrior?”
It’s still way too early to be sure, but I wouldn’t be surprised to see a Control Warrior nerf sometime September.
Nonagon4
Honestly I think Control Warrior should run both Militia Commander and Restless Mummy. Admittedly, I haven't played that deck yet because I've been trying new things, but there have been so many times when I played Town Crier and absolutely needed a 4-drop Rush minion (often better than Zilliax, especially when Lifesteal is useless) and having both increases the chances of getting it. Just a thought.
Nonagon4
When playing Quest Druid yesterday I took two suggestions from Vicious Syndicate:
1) Anti-Aggro tools in the form of Pounce and Claw help to keep 1-drops and 2-drops at bay in the early turns before you can use other removal and before quest completion.
2) Nomi finisher. Basically, run Nomi and Floop and copy them with Elise so you can play 4 Nomis. Admittedly I only needed/managed to play Nomi once and I only needed one in that match, so this may be more meme than meta, but I think it'll probably them most competitively viable meme out there if for no other reason than that Control Warrior probably can't deal with 4 Nomis.
MilesTegF
How is bomb Warrior behaving now? i get the impresion that is not as good as it was before Saviors but its just a feeling now... The good thing about it tho, is that it screws with Highlander decks, cos once you put a second bomb in their deck, you neutralize its highlander cards at least until they only have one bomb in the deck.
OldManSanns
I haven't played very much so take this with a grain of salt, but I feel like the classic version is at a big disadvantage right now. Everyone wants to try out their new cards, so there are a ton of Druid Quest, Shaman Quest, and Priest Quest, all of which have a ton of healing. The Highlanders can get hurt, but unlike Reno most of them want to play on curve anyways, and everything is so new its hard to even tell when you're up against a Highlander until after they play so its hard to punish.
OldManSanns
The Innervate and Pounce in Dog's druid quest deck are interesting choices, plus he doesn't have a single card over 6 mana--he's betting hard on closing midgame, sacrificing long term value for early game survival. I'm going to have to try to find some of his streams--does he play aggressively on every matchup, or is it more of a case-by-case basis?
Taznak
I don’t like it, personally. If you’re going to make Quest Druid better vs. Aggro, your first choice really should be Anubisath Defender.
Bulletkin
The deck already has tons of come back mechanics against Aggro. The reason he uses those cheap cards is to get the quest finished quickly against control. And play it kind of like old quest rogue where you are slow at first but then turns 5-9 you can drop something huge every turn. The pounces are to keep you from getting behind early before the quest is complete. Defender is definitely good but usually in this version you’ve already won if you can play a 6 mana spell after quest completion. Also the choose one pool is pretty small. The one mana discovery card is super flexible and reduces the need for the really big stuff.
Fyrfytr998
Quest Druid is also crazy in Wild with Jade Idol.
Omnitarian
I’m pretty convinced that Highlander mage needs Archmage Antonidas or somesuch to deal with control Warrior... well, I’m pretty convinced every deck needs something to deal with Control Warrior. Also I’ve found Zephrys likes to give you Tirion Fordring on T10, and the 15 damage from the Ashbringer helps a lot.
People are focusing on the new, but I wouldn’t be surprised if we see Mechathun Warrior it Big Mech Deathrattle Hunter emerge to keep Control Warrior in check, it’s very clearly emerging as the deck that the meta will revolve around.
sdetsky
The Murloc Paladin deck at the end makes no sense. Sir Finley and Zephyrs require highlander decks, which this most certainly is not.
mill shaman
Once you play tip the scales you’ve basically cycled out all your duplicate murlocs, letting to use zephrys as a late game finisher. Sir finley is mainly there for the 2/3 body not the effect
GlosuuLang
Hopefully Blizzard will act quickly like previous expansions and send Dr Boom and Hagatha to Hall of Fame. Warrior and Shaman already have enough tools to fight for winning in the late game without them having Hero Cards providing copious amounts of extra value. It was the same problem with Death Knights when they were in Standard. Some classes had Hero Cards that gave them too much value (Jaina, Guldan, and most egregiously Rexxar) whereas other classes were left out and couldn't compete for the late game (Garrosh, Thrall). Hero Cards, much like Planeswalkers in Magic, are really cool concepts, but they need to be designed well.
Rolioli
I am a complete wild player so when I saw that brawliseum was standard only I threw the priest quest and a few cards I got from packs into the deck and crossed my fingers. One matchup was tip the scales Paladin that prismatic lenses into prismatic lense into burning tip the scales into conceding the game.
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