Untapped Potential

Untapped Potential Card

Untapped Potential is a 1 Mana Cost Legendary Druid Spell card from the Saviors of Uldum set!

Card Text

Quest: End 4 turns with any unspent Mana. Reward: Ossirian Tear.

Flavor Text

The official term is "strategic laziness."

Untapped Potential Additional Information

Quest reward:

Cards Relating to Untapped Potential

Ossirian Tear
Type: Hero Power - Cost: 0
Passive Hero Power Your Choose One cards have both effects combined.

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  1. Thanatos
    August 13, 2019 at 5:40 am

    This card’s name is a reference to Magic the Gathering. On MTG you generate mana by tapping your land cards, so a untapped land is an unused mana.

  2. Tricklas
    August 6, 2019 at 1:54 am

    Does anyone knows how this work with crystal power. If i want to heal my hero with crystal power this is no valid target for the 2 dmg. Does it then makes 2 dmg at all or can’t i target my hero or does it 2 dmg at random?

  3. Tsuki
    July 31, 2019 at 11:52 pm

    i like this card. a lot actually. i play wild exclusively and this i will make a card spesifically around this card. the other 3/5 guy that does this can die to removal and you need to draw him. this is quite the strong card.look at all the 1 and 2 mana choose one spells. if they do one they are great. if they do both they are awesome. and you can just cash this quest in in turn 5. you play a 1 drop t1, play quest t2 and then keep going like you have 1 less mana.its just 4 turns. also there are some ramp spells that give you the crystals full. you just play them and quest out on t6. also can anyone tell if i play this turn 1 than coin and pass does it count?

    • Tsuki
      July 31, 2019 at 11:54 pm

      also forgot to mention that you just slap in some jade auctineers in there for lategame value

  4. July 29, 2019 at 1:23 am

    Clunky to complete in a normal deck, just warps your first few turns too hard for such a minor reward. I see this is in a combo singleton deck with elise, where the new hero power will gain lots of value with a lot of choose one cards you’ll run to reach 30. Great with stalladris too. 5/5

  5. ReliusRemyRezar
    July 24, 2019 at 10:54 am

    Is cute and nice, ilike cute and nice cards

  6. WingedCastaway
    July 15, 2019 at 6:19 am

    This card looks good to me.
    It is probably not overpowered – far from it, one could say – which, for many players, I know, will automatically make it “garbage”, but I don’t think it is. It does have potential.

    The real interesting thing about this Quest is that it requires little action from the player to complete. On one hand, having unspent Mana implies that your deck is slow, but on the other hand, it’s not something so uncommon when running a slower deck, which Druid has tools for.

    On the other hand, though, the resulting Hero Power is powerful, but it (expectedly) lacks support. Just like Combo cards for Rogue, Choose One cards are few in Standard, and it’s even worse if you restrict the selection to GOOD Choose One cards – with this Hero Power, any Choose One card becomes good, of course, but what the rest of the time, when your quest is not completed ? They’re not that great and will probably leave you behind in the game if you try to push the synergy with this and run many Choose One cards, without room for any other relevant deck synergies.

    It looks good on its own to me, but I don’t think a Choose One deck can really work well without the Hero Power which would cause you to try and complete the Quest as soon as possible, but on the other hand, it would you leave you very exposed to faster decks, for a reward that may not be worth it in the end.

    I have mixed feelings about it. I like its design and idea, but I’m not sure there is enough support to make a deck around it. 3/5, maybe 4/5 if the devs push the synergy further in this expansion.

  7. Bearking1085
    July 13, 2019 at 7:36 pm

    Like ramp druid in wild needed this. 4 turns, really. Its 4 slow turns before u play nourish. Then you play nourish again or branching paths and a bunch other bs. In wild this is a no. This whole card is over the top broken. Worse then a 5 cost UI existing.

  8. SexyCobra
    July 11, 2019 at 6:00 pm

    You may die trying to pull of anything good, you could use Vargoth which the spells, this will be a fun wild deck

  9. Luca
    July 10, 2019 at 3:38 pm

    The quest isn’t hard to complete but you are still wasting turn one, a deck slot, some mana and you are possibly making your deck worse by playing this card. The effect means you no longer have the standard hero power and it isn’t that great unless Blizzard print broken choose one cards.

  10. Genos
    July 3, 2019 at 3:31 am

    This wil be nuts in Jade Druid in wild

  11. Coyote
    July 2, 2019 at 4:25 pm

    I have a problems reading the card text, does it mean ending for turns with all mana unspent or with at least 1 unspent mana?

  12. Tyrbrine
    July 2, 2019 at 4:14 pm

    This is a nice change in direction from the old quest cards. If you look back at the old quests such as Jungle Giants, you were forced to draft 5-attack cards into your deck and limit whatever archetypes could work with said quests. Can’t be bothered to craft the required cards? Then that quest was basically dormant dust.

    These new quests however aren’t married to any particular deck archetype. If you used this in say Token Druid, yeah it wouldn’t be practical given you lose the Turn 1 curve, but you can still complete it. You could use practically any set of cards in any sort of fashion, and the quest could be done. Obviously I can’t say if the cards will see broader use, but it seems the cards are certainly easier to theory-craft with.

      July 3, 2019 at 12:18 am

      Exactly.these new quests looks like auto include bc your are getting a good (and not powerful) for doing normal/strange things rather than a deck full of quest reward supports

  13. Lluadian
    July 2, 2019 at 1:43 pm

    Considering the druid hero power is rarely activated in mid to late game except when have 2 Mana free and this gains progress if even 1 Mana is available it does provide more reason to run certain cards. BTW is EVERYONE ignoring the fact that this could allow you to play Wardruid Loti in it’s Uber form in standard?

  14. Killyridols
    July 2, 2019 at 10:31 am

    Does your hero power change when you complete the quest? Or, do you get a spell when you complete the quest?

    • Css09
      July 4, 2019 at 12:05 pm

      I have been wondering the same thing.

      • Killyridols
        July 4, 2019 at 1:46 pm

        On his video of the new cards Kripp said when the quest completes it just happens. Which can be good, and bad.

  15. A person who reacts to this
    July 2, 2019 at 8:11 am

    Return of the Jades…

  16. Dynasty
    July 2, 2019 at 7:49 am


  17. Essexmcintosh
    July 2, 2019 at 7:23 am

    Let’s assume that you complete this turn 7 on average. So that means that you cannot reliably ramp off nourish. Questing explorer also dosn’t trigger over a third of the games. But it is a 1 mana do something that you have on turn 1.

    • Burrakki
      July 6, 2019 at 12:07 pm

      Why would you be completing it at turn 7..? If you play the quest youd probably try to make it proc as early as possible. So youd avoid good tempo plays for the 4 early turns unless youre against aggro. But if youre token druid you still can do a lot and youd almost garuntee board pressure. I just dont see you getting the new hero power after turn 5 like ever. Ive played lucentbark druid to rank 7 this season and i usually have leftover mana early on a lot.

      • Burrakki
        July 6, 2019 at 12:18 pm

        Should probably note i also run 7 choose one cards, but thats besides the point

      • Essexmcintosh
        July 9, 2019 at 5:56 pm

        This card does not suit tempo decks like current token druid. Those decks plan to never leave mana unspent, and using mana on cards or hero power. I’m also not convinced that nourish combo is consistant enough to warrent a build around as you suguest. It’s a solid card, and slots nicely into a control druid like heal or Jade(I doubt it’s always better than malfurion though.)

        Moreover, if having ossirian tear from turn 8 is good enough, then this quest is good too.

  18. Ott
    July 2, 2019 at 6:21 am

    How does it work with Crystal Power?
    I mean, for example, if I would heal my face.. Crystal Power deals damage only to a minion, could we choose two targets?

    • MJT3ll3r
      July 2, 2019 at 6:24 am

      One target. Face heals for 5-2

      • MJT3ll3r
        July 2, 2019 at 6:26 am

        Sorry misread minion heals for 5-2.
        Face heal 5 and the 2 damage probably fizzles.

        • Lluadian
          July 4, 2019 at 12:48 am

          No you had it right the effects go through even if there was a restriction on who can be targeted. You can see it against the druid in Dalaran Heist. Also if rogue gets the one shaman legendary walk the plank can kill all 3 minions even if only the middle one was damaged.

    • ActualWaterfowl
      July 2, 2019 at 9:28 am

      Important to note that if it targets a minion, the 2 damage is dealt before the minion is healed, meaning you’ll kill a minion with <2 health instead of healing it for 3.

  19. MJT3ll3r
    July 2, 2019 at 5:55 am

    Interesting but, lmho, no game breaker. What old quests taught us, is that losing a card in your opening hand plus a turn one play, is a huge sacrifice. Plus playing suboptimal plays for 4 turns.
    So as remarked up here somewhere, the reward has to be worthwhile. and I am not sure about it.
    The effect is powerful but you also lose your normal heropower. this also means that it doesn’t work with DK Malf.
    Interesting and fun but not good though. I’ll still play it for fun if I pull it from a pack 😉

    • Lluadian
      July 4, 2019 at 12:57 am

      Losing one card doesn’t effect every druid deck since druid has ways to generate cards back. Crystal song works well with this since it creates one less card in the hand that could be a minion from your deck. Unlike the warlock quest you also likely won’t use this at the start since you want to curve Mana early this is a play for mid game when start getting open Mana turns. On the note of DK this should allow you to at least trigger both of the battlecry options which in a sense is the most important part. The highlight of this card is it allows you to get both effects from cards that wouldn’t have been triggered with Fandral as easily (Cenarius).

  20. JustYourAveragePayToWin
    July 2, 2019 at 5:07 am

    Choose one decks have never really been fantastic, and while the quest is easy, the reward isn’t anything special. I personally don’t think this will see any competitive play. 3/5

  21. Taznak
    July 1, 2019 at 9:52 pm

    Slower decks end turn with some unspent mana fairly often, especially against other slow decks. So the question is: Is the effect good enough?

    I’d say, it definitely is. Ancient of War as a 7-mana 10/10 Taunt sounds good to me. Starfall, Nourish, Loti, Cenarius, Ancient of Lore- they all become really good. With this being a quest, you’re guaranteed to start the game with it, so you can absolutely build your deck around this effect.

    Against aggro, you’re probably not going to complete the quest early and maybe you just mulligan the quest away, but this can be really good vs. slower decks. 4/5

    • Skoopy
      July 26, 2019 at 2:40 am

      Hey Taznak! As long as iam trying to theorycraft a bit i got a huge question: does anybody figured out, how War Druid Loti will work with Quest? The reward says “…both effects…” but Loti is 4?! And even if that works, what will happen? All forms put into one minion? Or all forms as a single minion? Thanks bro!

      • Taznak
        July 26, 2019 at 10:49 am

        Hey Skoopy! With Ossirian Tear, Loti becomes a 4/6 minion with Taunt, Rush, Poisonous, Stealth and Spell Damage +1 ^^

  22. UnkarsThug
    July 1, 2019 at 9:22 pm

    This quest seems a lot more like a “set it and forget it” style card. Seeing as it doesn’t have to be completed immediately, it will complete itself later on. And in the meantime, you can use cards like questing explorer. I think it’s good.

  23. EksSkellybur
    July 1, 2019 at 2:21 pm

    It’s a Decent Quest that Even Token Druid Might consider using here and there. It’s more used for Control Druids, but it doesn’t mean that that’s the only class you can use.

  24. GrayFoxx
    July 1, 2019 at 1:41 pm

    So works with every Choose One cards except Malfurion Plague Lord.

    • Geo
      July 2, 2019 at 4:56 am

      If it’s the same as Fandral, I’m pretty sure it works. So on wild, this quest should be tier 1 because of Malfuriin Death Knight alone

      • Essexmcintosh
        July 2, 2019 at 6:57 am

        Fandral dosn’t die to becoming a death Knight, this does.

      • GrayFoxx
        July 2, 2019 at 9:51 am

        How would it work? Maybe only for his battlecry, but this reward is hero power, so when you play Malfurion you swap your HP for his. So you lose your reward, so no more both effects for your Choose One cards.

        • Lluadian
          July 2, 2019 at 2:29 pm

          I’d say the advantage this has though is that if it works with battle cry untill you play the DK this helps you other cards you can save fandral for after play DK for other cards since fandral would have to survive a turn to be able to trigger DK this card doesn’t. Since there’s no telling when you may want to trigger the DK this isn’t so bad to have as an active power until ready. Takes up 1 card slot but allows you to consistently get uses of the choose one cards until you change over. Had few games where DK was in last 5-10 cards.

  25. Soup And Salad
    July 1, 2019 at 11:31 am

    Untapped Potential can be completed as early as turn five, but those first five turns would be really rather weak. I also don’t think there’s enough good Choose One cards to justify it taking a card out of your opening hand, your turn one, and a space in your deck currently. Maybe the rest of the set will change this perception of the cards, but that has as of yet to be seen.

  26. Piterno
    July 1, 2019 at 11:30 am

    People saying “skipping turns” but you only need to have *any* unspent mana. Playing a 1 drop turn 2. A 2 drop turn 3, etc. This is POWERFUL. For just 4 mana you get a permanent Fandral effect, which is nice for stuff like Wrath, Nourish, and Mark of the Loa. This curves pretty well into Nourish, too- T1 quest, spend 1 less mana turns 2-5, then turn 6 ramp for 2, draw 3 cards. Now you have 9 mana, ~cards in hand, and perma-fandral. Now you just play Token Druid for the rest of the game with better choose ones

  27. Jed
    July 1, 2019 at 11:09 am

    Keeping in mind that you have to play this on your first turn so your first turn doesn’t give a tick, I think this will be pretty bad unless the choose one cards are absolutely insane this expansion.

    • PoyoPoyo
      July 1, 2019 at 4:08 pm

      I made an account just to say that you’re not just wrong, you’re also stupid. This can be played turn two and playing a 1-drop turn 1. What changes? One extra attack.

      No quest has to be played turn 1, hell this isn’t even strong enough that you’d have to play this where for example Un’Goro quests were mostly all win conditions.

      • Jed
        July 1, 2019 at 5:18 pm

        What I mean is, that this take a bit longer to complete then would be apparent. You have to play off curve turns 2-5, which probably isn’t worth it, especially when druid is so tempo focused

      • Jed
        July 1, 2019 at 5:19 pm

        Also I hope you use your new account to become further involved in our wonderful reveal season community.

        • 1194Ching
          July 2, 2019 at 1:59 am

          Well, the card live to its name. Lol. Untapped Potential, as I see, is a card that should not be forced to be completed immediately. It’s a card that would be played approaching end-game, where exhaustion occurs. It’s an added tool to contest the board and the opponent, not a win condition which people are comparing it to.

          A top decked wrath in the end game won’t matter. But having this quest activated by that time works wonders.

          Also, keep in mind that Keeper Stalladris is still around. More card generation plus value for Druids are always welcome.

  28. Tuscarora87
    July 1, 2019 at 10:59 am

    Does this make Keeper Stalladris redundant (or not)? Also note: the _passive_ (!) hero power has effects on all cards, not just spells (->>>Wardruid Loti…). I think UNTAPPED POTENTIAL has a lot of potential. Looks just like that OP Druid boss from The Dalaran Heist. This may be an introduction of some different kind of ramp mechanic (with the actual trade off, which can also dodge an application in Token Druid). We’ll see.

    • Desolasty
      July 1, 2019 at 1:00 pm

      Damn I didn’t even realise that it effects all cards, not just spells.

    • Essexmcintosh
      July 2, 2019 at 7:03 am

      The way I see it is that this is stallardris’s friend. He draws cards when you chose 1, this buffs most of those cards.

    • Lluadian
      July 4, 2019 at 1:05 am

      I’d say it works well with keeper if I remember right keeper still made you pick then you got back 2 cards that did 1 of the effects each. This combined with keeper technically means you can use all the abilities twice. 2 at once on spell play then individually.

  29. Phoesias
    July 1, 2019 at 10:56 am

    so cenarious will fill summon 2 x 4/4 taunts for example

    July 1, 2019 at 10:32 am

    Skiping first 4 turn (yeah u can skip your t7-20 but thats insane)…IF druid get a powerful aoe this seems good 3.5/5

  31. Omnitarian
    July 1, 2019 at 10:17 am

    Not toooo hard to activate if you’re playing a slower deck anyway. The challenge is that with previous quests, for the most part, the quest reward was your win condition. For this one, you want a deck that already has a particular gameplan, and the quest merely helps it along.

    And we’re running a little low on Choose One cards, so it’ll be interesting to see what new ones they mint.

    • Geo
      July 2, 2019 at 5:04 am

      In wild just think of Jade Druid. It’s so good, it’s meta defining. Imagine filling your deck with jade idols AND playing golems at the same time without the fear of a Fandral dying and on top of that receiving 3 attack and 3 armor from the Death Knight. It’s super OP

      • Fareh
        July 2, 2019 at 7:16 am

        Doesnt work that way, its a passive hero power, so you either complete it after Malfurion, wich overrides its hero power, or drop Malfurion after completion, wich overrides the untapped potential… either case its garbage