Corrupt the Waters

Corrupt the Waters Card

Corrupt the Waters is a 1 Mana Cost Legendary Shaman Spell card from the Saviors of Uldum set!

Card Text

Quest: Play 6 Battlecry cards. Reward: Heart of Vir'naal.

Flavor Text

This is why Hagatha is banned from public pools.

Corrupt the Waters Additional Information

Quest Reward:

Cards Relating to Corrupt the Waters

Heart of Vir'naal
Type: Hero Power - Cost: 2
Hero Power Your Battlecries trigger twice this turn.

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33 Comments

  1. ZerefZepher
    July 29, 2019 at 2:55 am

    So much value out of the new hero power, and it takes so little effort to complete the quest out of just a normal shaman deck, let alone one completely dedicated to battlecries. 5/5

  2. ReliusRemyRezar
    July 24, 2019 at 9:09 am

    Useful, yes, broken nah, maybe could be another good card, but shaman is at this point were they have so many good cards, that making them more broken support actually doesn’t matter on a 30 card limit

  3. JustYourAveragePayToWin
    July 10, 2019 at 7:55 pm

    Massive buff for some sort of Lackey Shaman. All Lackeys are small battlecry minions, so this could realistically be completed before turn 7 on average. Definitely a 5/5.

  4. Luca
    July 10, 2019 at 3:42 pm

    Looking really powerful. There are a lot of archetypes this could fit in. It will be quite easy to complete and the reward is great. It will definitely see play/
    4/5

  5. Adept
    July 9, 2019 at 1:51 pm

    Amazing card for my wild C’Thun Shaman! 😀

  6. Smasher101
    July 7, 2019 at 7:15 pm

    I’m gonna take a risk and say that this card won’t be in a tier one deck. I think it is way way way too slow and only good in control matchups. If your playing a battelcry deck then most of your cards are 2 for 1s anyway so you should beat aggro anyway this just seems like a win more to me. I think this will be tier 3ish.

  7. Jed
    July 6, 2019 at 7:29 pm

    Seems really good! I love playing Battlecry shamen, so this will definitely be a craft for me if I don’t open it.

    Anyway stonekeep how was your vacation, where’d you go?

  8. H0lysatan
    July 6, 2019 at 9:59 am

    Too overpowered. I think they would change it to “Your next Battlecry cast twice this turn only”.
    but it’s still overpowered too.
    I can already imagining Electra to quadrupled the spells cast to enemy face.
    2 mana (hero power) + 3 mana (electra). that leaves 5 mana left.
    Lightning Bolt (3 damages) x 4 = 12 damages (1mana)
    Lava Burst (5 damages) x 4 = 20 damages (3 mana)

    or bloodlust (+3 attack power x 4) = +12 attacks per minions. (5 mana)
    or mutates 4 times (0mana)

    again. I said too overpowered. Shaman rules this expansions if this continue.

    • Juan H
      July 6, 2019 at 12:19 pm

      That is not how it works, Electra battlecry say “Your next spell this turn casts TWICE”, not an additional time, so even if you play her the spell is only going to cast 2 times

    • Lluadian
      July 7, 2019 at 4:35 am

      There are several battlecries that this does nothing to Omega, Big Slosher, Elektra, Silencing minions, Muck Morpher, and more. The battlecry for these cards lose their target or are redundant after the first trigger. The only cards this hero power works with are those that generate cards, heal, buff, or do dmg. If you want to understand Elektra thing of it like rogue preparation using it a second time does nothing but waste the first one because the first reduced a 0 cost spell by 2.

      There’s a few combos already listed I quoted a combo to get more value out of Shudderwock earlier. Value wise 2 life drinkers at 10 Mana beats most other set ups that’s heal for 12 and 12 dmg to opponents face. Overall the Lackeys and probably the battlecries to draw cards will be the most commonly seen with this. Also of note this + Lackeys + Barista = broken value.

      • MrAranak
        July 7, 2019 at 9:17 pm

        Omega Defender double buffs as does the bog slosher, however slosher only generates the one card. The lifesteal omega doesn’t stack but other omega effects do. Cablerat and 2 of the lackey murlocs get you your quest for a wopping 8 mana and 2 overloaded crystals(quest mana included) that means you could be done turn 4 given the right hand. Turn one quest,two drop rat, three drop two murlocs and a lackey, four drop 2 lackeys to end quest. Turn 5 barista for lackey generation.

        • Lluadian
          July 8, 2019 at 2:17 am

          I was only referring to the Omega Mind when said Omega, defender is to obvious that works with. Also Slosher doesn’t work with double trigger the first trigger buffs the minion and puts it in the hand after that the target is no longer there for second trigger. If it added a copy it would work but it doesn’t. It’s the same principle as double battlecry on Grumble after first trigger your field is empty so second is pointless.

          Take note I’m using my time playing with Shudderwock shaman decks to go by since I had tried Slosher and murmuring elemental was in my deck.

          Also I already know turn 4 is possible I had said earlier turn 1 quest with turn 2 being the new totem can do it as well the only difference is you play 3 battlecries on turn 4 instead of 2. The only issue is why finish quest so quickly until mid – late game you won’t have much Mana to use the double hero power. And using up all the cheap battlecries reduces the power you could pull out later. Which is why suggested totem it’s not a battlecry but it generates them the longer it lives and it’s more likely to live 2+ turns if played early.

          • MrAranak
            July 8, 2019 at 5:03 am

            When I meant Bog slosher works, I remember murmuring causing my Zilliax to become a 7/6(not a 5/4) back when murmuring was in standard. I didn’t mean to say that it grants 2 copies, and I wasn’t aware that the buff no longer occurred twice.

        • Lluadian
          July 8, 2019 at 6:30 am

          I wouldn’t know then on Slosher I just know when I attempted it that it only buffed once so no idea for sure on that. Wouldn’t make sense for it to buff twice though since says return friendly minion to hand and give it +2/2. If it’s put in hand and buffed there would be no minion when it trigger again to return to hand so it shouldn’t be able to buff the minion a second time. Of course stuff like this is always tricky and isn’t usually defined resulting in having to test what works.

          I’m mainly basing this on the wording of the card text since double battlecry should mean that the second triggers after the first finishes it’s cycle. Double battlecry is just one of the more ridiculous mechanics to work out how it interacts.

          • MilesTegF
            July 8, 2019 at 7:39 am

            I Might be wrong, but i think in the case of Slosher, if the “battlecry trigger twice” is active, it should use its battlecry on the selected minion, buff it and put in in your hand, and then it would cast it again on a random other of your minions (basically its what happens whenever you dont have control of a targered battlecry)… not sure if it can return itself tho… I think yes, but not really sure.

          • Lluadian
            July 8, 2019 at 9:18 am

            It doesn’t target a random target for the second trigger if the first targets gone then the second trigger does nothing you can test that one with Brann and one of the kick back neutrals. It would only work like that if it said it kicks back a random minion.

          • MilesTegF
            July 8, 2019 at 1:18 pm

            I think you might be right, i guess i was thinking on how cards like Zul Jin or Shudderwok work, but now that i think about it, those specifically say that targets are chosen randomly

  9. Omnitarian
    July 6, 2019 at 6:37 am

    Rounds out Shaman’s cardpool with support for Midrange Battlecry (it’s more playable than you think) and Evolve Shaman (since strong battlecries make for the best Mutate targets).

    Murlocs could try to run it, but as we learned with the last quest, Murloc really wants their T1 play, and I’m not sure the reward is worth it (the best Murloc Battlecries are Hench-Clan Hag and Coldlight Seer- the deck has better plays to make).

    Actually, I think that’s the biggest limitation of this card – it’s hard to make the reward have a high impact, especially considering you have to give up Bewitch (Hagatha’s Hero Power) while you have this. Are there that many battlecries that you would pay 2 mana to use on their own? Giggling Inventor, Former Champ, and Swampqueen Hagatha (incl. the horror) are probably the best scenario, but you have to occasionally play them without the Hero Power, and sometimes your Hero Power will be dead with no battlecries in hand or a bad curve. Other good battlecry cards are “just ok” spending 2 mana to double up (Fire Elemental) or don’t quite make sense to spend 2 mana doubling up (Crowd Roaster, Scaleworm). So just 1 or 2 good new battlecry cards will make a big difference on whether this card is playable.

    The good news is that Sludge Slurper is crazy good for this card, giving you 1/3rd of the quest on its own and being quite good when the Hero Power is active, Spirit of the Shark style.

    • Lluadian
      July 6, 2019 at 7:08 am

      Atm we don’t know what other battlecries will be added and for Hagatha hero there’s no guarantee when you will draw it. At 10 Mana you could nuke for 6 dmg with it though. Still with battlecry shaman have a choice Muckmorpher or Shudderwock. Muck useful from mid game and shudder is a closer. However to make use of Shudderwock with quest you need the make hero power cost 0 battlecry then on a 10 Mana play can combo with a generated lackey. Muck works best with active effects and death rattles. Will probably see both experimented.

  10. Essexmcintosh
    July 5, 2019 at 7:09 pm

    I love how this supports combo wock. Assuming the game goes near fatigue, this gives you 4 or 8 triggers of a battlecry, but it stops you from playing those cards early.

  11. Psycho1234321
    July 5, 2019 at 1:19 pm

    I just want midrange battlecry shaman with shuderwock to be a viable deck and I think this will help

  12. Lluadian
    July 5, 2019 at 12:39 pm

    I’m almost sensing a theme here both this and the druid quest give a reward that’s basically a power from the solo adventure bosses. The warlock reward is actually a permanent Wilfred Fizzlebang with hero power upgraded. So by that logic the rest of the quest rewards will most likely be from solo bosses or a combination of upgraded hero powers with something else.

  13. Soup And Salad
    July 5, 2019 at 10:02 am

    Corrupt the Waters should be a usable quest. I doubt it’ll directly be whatever play it’s win condition, but it should assist in grinding out opponents, especially with card generating hero powers.

  14. Lluadian
    July 5, 2019 at 9:57 am

    Hunh look at that and you can drop questing adventurer on curve for you first one. Won’t make much of an impact untill late game due to time takes to trigger and need to use 2 Mana before play minion.

    Working this into a deck will be tricky murloc seems possible however 1 less in hand can hurt murloc and you really would prefer the totems.

    Still there is the fact if you were desperate you can play hagatha with this at 10 Mana to nuke field for 6. Still it shouldn’t be to hard to finish the quest. Slurper generates another battlecry covering 1/3 of the requirements from 1 card.

  15. Taznak
    July 5, 2019 at 9:55 am

    Looks like this might work for control-style shudderwock play, but not for combo-style Shudderwock Mecha’thun, and definitely not for any kind of aggressive deck. I think it’s pretty bad right now and needs a lot of support to be good, maybe we’ll see some of that further along the reveal schedule. 2/5

  16. MilesTegF
    July 5, 2019 at 9:23 am

    This card seems great, the two downsides i see, is that it feels incompatible with Hagatha the Witch (i mean, you can run both, but you would have to choose which upgraded HP you need more and play acordingly) and that is a HP that you can only use in sum with other cards, being useless by itself (However Shaman has usually been a class that doesnt struggle at all to have lots of battlecry minions to use). 6 Battecries seem pretty easy to complete, maybe by turn 6, or earlier in a aggro deck (but losing your T1 on the quest is always a tough choice on an aggro deck) . Casting a Battlecry twice can be very very powerful as proven by rogue’s spirit of shark, specially now that we have the cheap lackeys that all are mainly valuable for their strong Battlecries, this conbined with the strong battecries that the shaman class posses right now makes me think that this card will probably be used a lot in midrange to control shamans. For aggro i think it might be too slow.

    • Lluadian
      July 5, 2019 at 1:43 pm

      There’s one interesting thing though this is possible to complete on turn 4 turn 1 this turn 2 the totem for lackey. That sets 3 battlecries for turn 3 with sludge slurper if had both and totem lived past turn 2 turn 4 can drop 3 more battlecries. You only need 3 cards outside of quests to pull it off and it does keep putting cards out. Ideally though turn 5 is probably more likely.

  17. MJT3ll3r
    July 5, 2019 at 9:00 am

    Where was this when I made my very first rank 5 battlecry shaman deck years ago!
    Otherwise, I don’t see this doing a lot in Standard without a lot of support. maybe in a shudderwock Murloc deck as the sham heropower is one of the least reliable ones so easily replaced. but then you want to play murlocs on turn one.
    Meme factor in wild 100% tho

  18. Enemy
    July 5, 2019 at 8:10 am

    I’d say 6 is not a lot. I guess it’s balanced by the fact that you have to spend mana to trigger the double effect, unlike the druid quest. Looks like a pretty viable quest for shudderwock shaman.

    • Albionflux
      July 5, 2019 at 1:44 pm

      as much as i want it to be good for shudderwock its currently not due to shudder costing 9
      if we get a way to make him cheaper in the expansion then yes amazing card
      otherwise i think hagathas aoe is still better

      • Lluadian
        July 5, 2019 at 3:08 pm

        The thing is though there’s no telling when you will draw hagatha. I’ve had times where hero card was in last 10 of the deck. Considering how easy it is to finish this quest it has uses also it would allow hagatha to nuke for 6 dmg if made it to 10 Mana. On the part of Shudderwock he replays battlecries even if can’t use with the power (unless coined) then at least it triggers all the other battlecries used to complete the quest. There’s also the fact it could be possible for hagatha to RNG this quest when play minions so it’s also possible to have it after hagatha.

        Benefits of this quest for Shudderwock it can double up the cards to generate lackeys for more value off of Shudderwock. Side note you could also have the battlecry to make hero power cost 0 for that turn trigger Shudderwock late game get 0 cost power activate then use one of the lackeys to make a play 8/6 rush shudder, 2 spells, 2 minions summoned, etc.. makes a decent late game value play instead of dropping just Shudderwock. Usually Shudderwock gets stuck in the hand because his one drop of himself isn’t always enough value in the late game.

      • Enemy
        July 6, 2019 at 4:43 pm

        I gotta say that I didn’t consider that the Hagatha HP would replace the quest HP. I’d say that the other battlecries in the deck could benefit from the quest.