Sir Finley of the Sands
Sir Finley of the Sands is a 2 Mana Cost Legendary Paladin Minion Murloc card from the Saviors of Uldum set!
Battlecry: If your deck has no duplicates, Discover an upgraded Hero Power.
Flavor Text"The sands shall be my sea! And this scarab shall be my, er, strange and wriggly boat!"
- Mana Cost: 2
- Attack: 2
- Health: 3
- Crafting Cost: 1600 / 3200 (Golden)
- Arcane Dust Gained: 400 / 1600 (Golden)
- Rarity: Legendary
- Class: Paladin
- Card Type: Minion
- Minion Type: Murloc
- Set: Saviors of Uldum
- Mechanics: Battlecry, Highlander
In a deck only running one copy of every card, the chances you get this in your mulligan consistently is too unlikely. When you get it out early, at best on turn 1 or 2, this is insanely good and game-winning, but doesn’t make much impact in the mid to late game though. I don’t think it’s worth to run or warp your deck so drastically. 1/5
How does not having duplicates change muligan statistics
Why is this one so high rated? Druid and mage reno legends are way better. And in wild you are better off with baku or glenn, you start with the upgraded hero power instead of waiting till you draw this card and even then you could end up with an upgraded hero power that doesnt fit your deck. Also bomb warrior says hi 😉
Welcome, you murlog peace of trolly guy, i hate you but you may be worth the deck building pain, i mean rng and 1 card inconcistency? sign me in
Imagine combining Baku and Keleseth. This card is disgusting. It takes the gross Paladin upgraded hero power and makes it highroll based, making it feel even worse when you lose against it. Yes, I hate the card, but I rate on how good a card is, and how much play it will see, not my personal bias. 5/5.
I feel like this is the best place to put it relating to hero powers, wild complete a quest into the guy who upgrades hero powers, what will happen?
Ok for standard I do not see this having much play compared to the quest that said if we get more cards that support no duplicates it may be good.
Now for wild this MAY be better since there’s more resources however it will have to fight with Keleseth for a spot. Each of these has an advantage depending on WHEN it’s drawn.
Early game Keleseth is by far better at 2 cost however late game Keleseth drops in value but it doesn’t restrict you to no duplicates.
This card on the other hand could be played with Reno and doesn’t cut off other 2 cost cards. The iffy bit is that the upgraded hero power can’t be planned for and some may not be as valuable you could pull a heal only to find your up against an OTK and need aggro or face hitting power.
Now that we have seen the paladin quest, it becomes obvious that the paladin quest reward allready outshines this card. I dont think this card will see play in standard. A control type of paladin deck will chose the quest over this. And a agressive deck wont benefit enough to turn his deck into a single card deck.
And serious who is voting this to 4.7 when it’s pretty obvious this card wont see play in standard. Dont compare this to baku, this card is worse in every way compared to baku.
A midrange card, in my oppinion. The Highlander nature destroys any hope for aggro and it’s too weak for a control Paladin.
Midrange is a bit different – because midrange decks can adapt best, they could get the most of upgraded Hero Powers at any stage of the game.
As we all know, the existance of successful Midrange decks mostly depends on the Meta.
I’ll rate Sir Finley 3/5 for now.
It’s a very interesting card, to say the least, and people are comparing this to the powers of Prince Keleseth but just for Paladin. You could say that this a mixture between Prince Keleseth and Baku the Mooneater, in a sense that people fear this card, but because you can’t have duped cards it does mean that the deck has to do something different or at least try to make a familiar strategy that we had previously. But from the fear that we had from Both Prince Keleseth and Baku, but also trying to limit yourself from only playing 1 card instead of 2, I would still have to rate it 5 stars in my opinion. Both of those cards were way too strong, and I can see familiarity with this one, too.
I think this is the only Explorer that will work right now, because you can play it before Warrior fills your Deck with Bombs.
Edit: Elise might work as well if you play it in Combo Druid and draw your whole Deck (including the Bombs) before playing it. The Question is, can you Survive all the Bombs.
Is it 100% sure that the duplicate bombs would block this type of effect?
can you confirm by a link or smth?
What do you want to have confirmed? Just go Wild, play Reno Mage and see what happens if you shuffle 10 scrolls of Wonder into your deck.
Sorry but I don’t understand why people think this card is actually playable. In which kind of deck do you want to play it? Aggro? So is it worth to sacrifice duplicate cards for a 2/3 with an eventually bad hero power discovery. Even if you get like hunter or paladin, I don’t think you are going to have enough tools to win the game. The only thing that makes this card better then reno is that you can play it before a warrior shuffels bombs (but you also have to draw it in early game). THe card is garbage to me, I am sorry.
I’m not sure if bombs actually interfere with effects like this there’s several other cards that can be used to test if it does or not. The darkness, rogue ambushes, mage book of wonders. Those add cards to the deck that are not minions and trigger when drawn the depending on how Reno reacts to those cards in wild will tell you if bombs can actually interfere with these.
All the stuff you mentioned (including Bombs) interfere with it.
Which would basically beg the question why run any Reno style deck if one very popular class will specifically be able to shut you down likely before you ever got to play the Reno card. Turn 3 is earliest warrior can block you with coin turn 4-5 is likely to be when it’s guaranteed.
These would be much more valuable if it stated “If your deck started with no duplicates” then warrior wouldn’t be able to deadlock an entire deck style.
Of course this would still leave possibility of cards that would shuffle copies of cards into the deck.
I see a problem, this problem being, if all the quests replace hero power, then is it really worth making a no duplicate deck for a hero power that will be replaced, or does this mean that we either choose paladdin quest or this card to put in?
they probably wont fit into the same deck however it has been worth in the past with odd warrior and such..
What are the upgraded Heropowers?….
Do i discover any of the 9 upgraded ones?
oh lol, you mean all Genn/Baku ones? holy crap, so its 17 right?
There are just 9 upgraded Hero Powers. The ones you got from Justicar Trueheart or Baku.
Paladin is gonna be lit… calling it already haha, gonna make a deck for this now
If you don’t hard muliggan this, it’s almost useless, unlike the other three. 2/5, cause it has potential to win the game right at the start, but it’s not worth it past about round 5 or 6
This seems really nice in Shirvallah, although that would mean you can mostly not win against Warrior outside of specialist.
I don’t like the high roll nature, but I’m glad we get some more controlling cards in paladin, I was really worried it would all just be 1 health hot garbage.
Who else is pissed they printed such a meta defining card? We all know that highlander deck building isn’t that big of a constraint for a HP buff. And keleseth defined the meta its entire existence. Wth is team 5 smoking?
It’s just you ????♂️
Plus with 1 extra attack it’s much harder to specifically tutor him with other cards so… it’s more of a nerf
Keleseth was meta defining because it was neutral and could be used by several classes that had very good ability to go aggro. This is pally restricted and the only time it’s completely better than a Keleseth is pulling in late game since you would have less minions. Besides that Keleseth only cut off 2 cost cards this cuts all duplicates.
Riding a scorpion gives him +1 attack, I see. I imagine they didn’t want you to tutor him with Crystology. Now you have to use Murloc Tastyfin.
It’s strong. We learned from Baku that having upgraded Hero powers early is massive. But the biggest downside I see is that it’s a big deckbuilding requirement, but the reward is *inconsistent*. The original Sir Finley was great in Pirate Warrior because ANYTHING was better for his gameplan than Armor Up. And you had to make 0 deckbuilding sacrifices for it. Whereas here, you’re committing to build your entire deck around an effect that does… stuff. Just… stuff. Stuff that doesn’t provide a wincon on its own, and you have no idea if/how it would synergize with your deck. That doesn’t seem like a recipe for a good deck.
It’s a Jeweled Scarab… not a scorpion
I hate this card for being highroll.
And Sorry for being this guy but HELLOO where are the rogue cards!? Im waiting for actual good rogue cards this is bullshit.
Easily the strongest of the 4 League of Explorers titular character cards. Good body AND a very powerful battlecry makes me think you might want to build a Highlander deck around this guy even without additional support cards for Highlander decks. 4/5
I Really like this.
1) it’s a cool callback to finley.
2) it gives paladin an alternitive to quest(whatever that may be) that could fight the other upgraded HPs.
3) we can tutor for it.
Though, do you choose fireblast rank 2, soul tap or totemic slam?
soultap is really strong in non warlock, the upgrade isnt that important but drawing a card for a heropower is super OP. Thats why warlock rarely gets powerful cards without drawbacks.
I was trying to work out the worst 3 to choose from…
Is the silver hand worse than soul tap?
This card is good in a control style deck, the restriction is a lot worse for agro so I wouldnt worry about highrole agro potential, more likely you will be looking for warrior priest druid for health gain or hunter to close out games. If you draw it early you might want the paladin, rouge or warlock hp.
Exactly. I see it in Shambala play style.
This card is garbage. Why in the world would I build a deck around a card that I need to actually draw, on top of getting the right hero power? What if I built my deck around the fact that I want to play aggressively, and I get warlock, priest, and shaman? What if i get literally any hero power other than paladin?
Also, most of paladin’s new cards are revolving around the 1-hp mechanic, how in the world does finley support that archetype?
This is honestly one of the worst paladin legendaries I’ve seen since bolvar. In fact if it weren’t for the bolvars, I’d say this is the worst paladin legendary printed so far. Highlander paladin better get more help than this.
Not to mention that building an aggro/midrange deck is basically impossible if you include this card since your deck is highlander, it’s at best a support card. And even so, support card for what? The only control deck atm is combo pally, and why would I build a highlander deck to make my shirvallah combo even more inconsistent? Literally just for this card? NO
The card is obviously a very powerful card in control paladin, the only question is whether a highlander paladin can exist in standard at the moment. The answer is probably no, but we havent seen all the cards yet. And I dont think its fair to call the card weak just because its a support card for a deck that doesn’t exist currently. If this was in standard at the same time as reno they would probably have to nerf it. I mean did you not see how stupid an upgraded hero power early in the game can be from baku. not to mention warlock hero power is busted in other classes upgraded or not.
The old finley was used in aggro decks exclusively by the fact that you could’ve highroll Gul’dan’s hero power, and this gives you an upgraded one, isn’t that strong toy you? it’s a baku with more flexibility, and baku was hall of famed due it’s powerfulness.
The highlander restriction discourages agro however this could honestly be so powerful that they dont care
The paladin class has currently 48 cards that cost 4 or less, and there are 230 neutral cards that also cost less than 4 mana, without mention the incoming ones from SoU, how’s that you couldn’t build an aggro deck with that?
Because it’s not that simple to build an aggro deck. If the case was that any aggro deck would be successful simply by curving out the mana, any class could be a good aggro deck. Aggro decks needs to have early synergy (zoolock with hero power, hunter with beasts, paladin with silver hand buff).
By creating a highlander deck, you’re removing the synergy part of the deck as singleton cards need to be good standalone cards, AND you’re removing the consistency in your draws, which makes it harder for you to take the board and keep it.
The fact that your deck needs to be singleton makes it seem unjustifiable to even consider running this in an aggro deck. A more reasonable argument would be to consider running this in a control deck. However, the only control deck atm is otk pally, which makes the “highlander” aspect contradictory to what the otk paladin wants to do, which is consistently cycle through your deck to land the 25 damage to face as soon as possible.
If you run sir finley, you’re basically paying the consistency of a already volatile combo deck and adding extra value to your gameplan, which also doesn’t make sense as you already have enough survivability from your healing effects + time out. Although if paladin gets a win-condition that isn’t combo-oriented like something similar to zul’jin, I can see sir finley being run in that deck
Ok but there have been other control paladin decks in the past, I dont think its a ridiculous idea to say a new type of singleton control paladin could become meta. Perhaps with the undertakah combo.
Of course! I’m not saying it’s impossible. I’m saying that, unless there is no control win-condition printed in this expansion, finley won’t see play.
imagine a world where this is a standalone goodcard which doesn’t require to build a deck around? i know, it’s weird, but think about it…. just stick it a controlepaladin and it’s totally finewith alot of flexibility. controlepala always had bad earlygameminions so it just used neutral minions this however is a good oncurve card but still is a good topdeck later in the game. I realy don’t know why you’re so mad.
This looks incredibly strong
jesus christ – more high roll keleseth crap