Bloodsworn Mercenary

Bloodsworn Mercenary Card

Bloodsworn Mercenary is a 3 Mana Cost Epic Warrior Minion card from the Saviors of Uldum set!

Card Text

Battlecry: Choose a damaged friendly minion. Summon a copy of it.

Flavor Text

You look really hurt. You could use a friend!

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30 Comments

  1. Spidermannerdlikeme
    July 29, 2019 at 8:58 pm

    WHY IS WARRIOR SO GOD TIER!!!!

  2. ZerefZepher
    July 29, 2019 at 3:03 am

    This has to be insane somewhere. With this kind of effect, it just has to be. 5/5

  3. THJester
    July 28, 2019 at 9:36 pm

    On first glance it easily one of the best 3 to 5 cards of the entire expansion. The value on the card facially is nuts. For 3 mana you get a 3/3 and a copy of any damaged minion. So 3 mana for 6/5 worth of value across two minions if you copy a 3/2 clockwork goblin. Because warrior has so many mechanism to deal damage to its own minions, combined with the sheer number of rush warrior minions, the damaged minion requirement is an extremely low barrier to meet. A taunt warrior build would love this card. A big warrior build would love this card. A mech warrior build would love this card. A quest warrior build would love this card. A face or weapon warrior build would love this card. And of course, any tempo or midrange warrior build would love this card. Again, 3 mana gives you a 3/3 and a copy of any damaged minion. Kok’ron elite combos alone lead to so much early burst damage, which is even more disgusting when combined with the weapon possibilities.

    Essentially the only way this card isn’t run is if the only warrior decks that exist are the bomb warrior and control warrior archetypes we already see on ladder. And even then this card is so strong that those builds might rethink how they make it to find a way to take advantage of this card. The easiest way for bomb warrior to beat mech hunter for example is by getting early game tempo and winning the board. And this card inherently will give you more stats for 3 mana than almost any other similar mana card.

    5/5 card that might only be a 4/5 because of warrior.

  4. Rlancs
    July 25, 2019 at 4:59 pm

    I like this card. Both for the leeroy combo that will finally give warrior some really good burst, and for the general value and good feeling i can already imagine getting from playing this card. It doesnt feel like blizzard is pushing a pain archetype yet (though that shall have to be seen in the next couple of days) which is fine, because this card would work great in most warrior decks anyways, whether it be a reborn restless mummy or a big taunt minion.

  5. ReliusRemyRezar
    July 24, 2019 at 9:05 am

    Good another support for the wrong warrior, yassss

  6. JustYourAveragePayToWin
    July 22, 2019 at 11:33 am

    Definitely an overrated card. After the first week of testing, this card won’t see any play. Pain Warrior isn’t good, especially when cards like Rotface and Animated Berserker rotated into Wild. Damaging your own minion for a copy just isn’t worth it. 2/5.

    • ActualWaterfowl
      July 22, 2019 at 3:06 pm

      This effect is applicable in situations that don’t involve you sacrificing cards to activate it. It can be used for value, perhaps on a deathrattle, after trading or surviving a Warpath.

    • Lluadian
      July 22, 2019 at 3:58 pm

      Yeah…..Leroy Jenkins with inner rage wants a word with you 16 dmg to the face with 3 cards at 8 Mana. 22 to the face with 4 at 10 Mana.

  7. Taznak
    July 22, 2019 at 11:13 am

    Compared to Faceless Manipulator, this costs 2 less mana and has a free 3/3 body but cannot copy enemy minions or undamaged minions. If you want a combo with Leeroy, I think you’re better off running Faceless instead of this, you don’t care about the 3/3 body and you have the upside of being able to copy a giant Magnetic enemy minion from your opponent or the like.

    If not for combos, why do you want this? You could use it to copy that 2/2 Militia Commander that’s left over after it smashed into something, or a 1/2 Eternium Rover that managed to bump into something, it’s decent tempo… but Control and Bomb Warrior are not tempo decks, so I don’t think they want this.

    Card has potential, but doesn’t fit into any current Warrior deck archetypes. 3/5

    • Lluadian
      July 22, 2019 at 4:10 pm

      Difference between using faceless Leroy and this is that with 4 cards costing same Mana as faceless you can smash face for 22 dmg Max faceless will do is 16. The only advantage to faceless really is copying opponent minions.

      • Taznak
        July 22, 2019 at 4:55 pm

        The Leeroy + Faceless combo has been around basically forever, they’re both Classic cards. The last time I remember it being part of a good metagame deck, Leeroy still cost 4 mana, and Warlock was running Leeroy + Power Overwhelming + Faceless Manipulator for 20 damage… so that’s years ago. Leeroy + Inner Rage + Faceless has also been around forever, and it’s never been good.

        I agree that a combo like Leeroy + Inner Rage + Rampage + Bloodsworn Mercenary is worth more damage, or you could even add in a second Inner Rage for 26 total damage, but the thing about combo decks is, things often don’t go according to plan. Being able to think on your feet and adapt your game plan is critical for improving your winrate with a combo deck, and Faceless Manipulator is the kind of card that can allow you to successfully pivot into a different game plan. Its flexibility also makes it okay to have two copies of Faceless in your deck, which has the added advantage of improving the combo’s reliability. Switching it for Bloodsworn Mercenary does improve the power of the actual combo, but it taxes the deck’s flexibility and reliability,

        It sounds like a fun combo, but I don’t think you can make a strong, consistent deck around it.

        • Spidermannerdlikeme
          July 29, 2019 at 8:57 pm

          Why are there no charge minions anymore? Rush ruined the meta, and are annoying

          • Taznak
            July 30, 2019 at 7:11 am

            I’d argue Magnetic mechs have pseudo charge, Mech Paladin can unload 10, 20, even 30 damage from hand with the help of Galvanizer, Glowstone Technician and a bunch of Magnetic minions… so long as they have a mech to magnetize onto. It’s not the same as charge, but it has some similarities.

            We’ve also gotten new support for old charge cards, like the Boar OTK Priest deck with Test Subject and Topsy Turvy… though that one stopped working when Radiant Elemental rotated to Wild.

            Still, the last Charge minion to be printed was Chillblade Champion, back in August 2017. As to why, I think it’s because Charge is an inherently problematic mechanic. Miracle Rogue with 4-mana Leeroy required a Leeroy nerf, Unleash the Hounds OTK prompted a complete redesign of the card (used to give +1 attack and charge to all friendly beasts), Warsong Commander got nerfed 3 times, then Cubelock ended with a nerf to Possessed Lackey AND Doomguard going into the Hall of Fame.

            And the thing is, when Charge wasn’t being used as a deck’s main win condition (either as an OTK or trying to win with progressive waves of charge damage, like Cubelock), the mechanic was largely ignored. Decks either had enough charge damage in their decks to kill the opponent outright, or none at all, because taking away half of your opponent’s life with Charge minions doesn’t win you the game, especially against defensive Control decks that can just heal back up.

            In practice, Charge ended up being an all-or-nothing mechanic, and almost every time a Charge OTK strategy was possible, it ended up being overpowered and had to be nerfed. I can’t blame the developers for deciding that they’d rather try out a different mechanic instead.

  8. EksSkellybur
    July 22, 2019 at 11:05 am

    I love everything about this card, from my love for Pain Warrior to the Artstyle to even having a “Mini Sudden Genius” but has a 3/3 body to it. Now, first things first, the Bigger Warriors, such as Control, And MAYBE Bomb will experiment with this deck, but this might open a new door for Pain Warrior to return.

    You could even try and cheat out having “4 Rush Minions” with this card, by having a Restless Mummy, using Whirlwind or Inner Rage, and then using this card. This will cost you 3 cards and 7-8 Mana, but it can also help you clear the board. It’s almost like an ‘8 Mana 3/3, gain a Brawl Effect’ in a way since the mummies are probably going to die, or only 1 would survive, but then dies anyways.

    I would honestly say to not throw this card away, since it may be handy for a lot of different warriors out there, even for Big Warrior. However, With all of that Said, and despite my love for this card, I have to give it 3 Stars.

    I just can’t find space for this card, since you are using most of your tools to your kit. Maybe replacing it with Shield Slam, but that would mean you have to use a Damaged ZIlliax or a Damaged Restless Mummy with the Reborn Effect. I just can’t find a way right now as to where I can Place this deck, but once I do, and if Bloodsworn Mercenary can buff Warrior as a Barely Tier 1 or a very high Tier 2 deck, then It Deserves to be 4 stars. soo… 3.5 stars…? 3 Stars? Awwh.

  9. Malganis
    July 22, 2019 at 10:55 am

    First the art is amazing.
    Cost is fair, can be a ok if played for tempo but it will be better if you can activate the effect.
    It is very situational since it requires that other cards be played, damage the minions… This gives an extra value to Deathrattle and Reborn, but we have to remember that it will copy the minion wounded.
    It can also be good for Enrage decks, value will be higher in wild mode.
    I would trade the rarity from epic to rare. Usually the relevant minions will certainly be removed before you take advantage of the effect.
    It has the potential to do something amazing sometimes, but most of the time I think it will be just ok.
    Hoping to have more synergy with the upcoming revelations.

  10. EpicSabretooth
    July 22, 2019 at 10:14 am

    This screams mountain giant to me.

  11. Fareh
    July 22, 2019 at 9:58 am

    Ok card but wont be used… ppl is overrating it.
    Its the same as with discard cards from warlock, damaging own minions is a mechanic Team 5 has pushed many times before, and never paid back, and this its the same case

  12. GrayFoxx
    July 22, 2019 at 8:45 am

    Wow this art… amazing, the flames, the armor, the angle shot. Damn, wish Hearthstone would have more of this art. I’m really surprised after some cartoony art replacements lately. Also card seems good. 4/5

  13. Jed
    July 22, 2019 at 8:41 am

    Personally, I don’t think this card will work out overall. Having a damaged minion on the board isn’t really a common occurence in standard, and damaging your own minions has proven to generally be not worth it. Maybe there’s combo potential, but other than that, I think it will drop off in play after heavy testing.

  14. Kanapesh
    July 22, 2019 at 8:19 am

    I want it golden just for the artwork

  15. Xix
    July 22, 2019 at 8:18 am

    This card is strong in booth early and endgame, wich makes this broken in my opinion.
    Using this on any reborn minion or just on a two-drop that survived a trade on curve is allready great for tempo, and when passed all that you can allways use it on ysera when she lives a turn.

  16. Thraben
    July 22, 2019 at 8:00 am

    Really good card but I think people are overestimating it a liiiiiittle bit. “Damaged” minions means that the copy is also damaged with same health, it’s not going to be worth using this on anything with less than 4 health unless it can attack right away somehow in which case you’ll have to use alot more mana than 3. If you’re playing aggro, most decks would rather have a solid 3/3 minion with an upside than wait for this to combo out with relevance. The combos also need at least 3 cards.. can you really get your opponent down to lethals while saving that many resourced?

    Unless we get something like bloodrazor or something this goes together extremely well, I don’t think this card will be a success, not as of now.

  17. Phoesias
    July 22, 2019 at 7:38 am

    omg, another 5/5 card, the artwork is sick (golden card anyone ?)

  18. Lluadian
    July 22, 2019 at 7:30 am

    Hehehehehe this is evil. Turn 7-8 opponent better not have 16 or less health or else have a taunt. Play Leroy Jenkins tag it with inner rage then use this on it. Smash opponent in the face for 16 dmg. This is probably the most powerful combo for it’s cost that you can do. Only requires 3 cards and ability to have 8 Mana. If want 10 cost add rampage and you have 22 dmg can do to face 26 if tag it with a second inner rage.

    On another note this would with armegadillo at 9 cost (with inner rage) allow you to buff hand taunts +4/4.

    Really late game play probably won’t occur but I’m positive the Leroy Jenkins face smash will show up.

  19. Joeydungee
    July 22, 2019 at 7:25 am

    Great with reborn, since the “reborned” minion will technically be damaged.

  20. Omnitarian
    July 22, 2019 at 7:20 am

    Oh hey, Midrange Warrior support!

    There’s some nasty stuff you can pull off with this – I’m thinking big SN1P-SN4Ps or other magnetized mechs, Reborn minions… But the most consistent use may just be Leeroy + Inner Rage + this to push 16 damage to face.

    • Lluadian
      July 22, 2019 at 7:42 am

      Leroy’s the most consistent for face smashing grommash is the most powerful though you need coin for grommash. And even with coin Leroy is only 2 dmg off if add rampage and costs 1 less Mana.

  21. Skoopy
    July 22, 2019 at 7:04 am

    Rush, Charge, Reborn synergys out there.
    Summon a 3/3 Worgan, hit it with Inner Rage, copy it, with Spirit on board. Dr. Boom mechs with rush, damage them with Improve Morale, copy. I like it :).
    Seems cool stuff. 3,5/5.

  22. Sm1ng
    July 22, 2019 at 7:04 am

    seems broken to me. It’s not great if you don’t have a damaged minion in play but it’s not horrible either. You could also Whirlwhind your own big minion to get a copy of it AND a 3/3 body for 4 mana.