Standout Rise of Shadows Decks From Day 1
By Stonekeep -

Rise of Shadows - first expansion of Year of the Dragon - was released roughly 24 hours ago. On top of that, we just had a massive rotation, bigger than any other so far. Not only we got rid of three high power expansions, but also a bunch of others impactful cards were rotated out to Hall of Fame (Baku, Genn, Doomguard, Naturalize, Divine Favor...) The current meta looks nothing like the one we had before rotation (which is great!), we have a lot of cool, experimental decks on the ladder. But are they any good? And did we already see any huge surprises, or maybe the new Tier 1 decks are yet to be discovered?
Check out our Rise of Shadows Decks for Every Class!
I've spent most of the last 24 hours watching pro players and adding their decks to the site, so I have a quite good idea of what's commonly played, which decks get to high Legend most often and what builds already look promising. Below, I'll list some of the lists that already caught my attention. Just like every new expansion, remember that the early meta is very chaotic and it might look completely different in a few days. Decks are chosen based on my ladder experience, watching the steamers & pros, talking with other high ranked players and early statistics from sites like HSReplay.net or Vicious Syndicate.
These decks are only example lists - meta is adjusting very quickly and more optimized builds might be out at the time you're reading it!
19 Comments
Thanatos
I hate ressurect priest... but I got Catrina, só Ill give a try with this deck... but I wont have fun with my wins.
OldManSanns
Catrina is pretty flexible... If you don't like the full resurrection package, you can try either a deathrattle package (think whelps, infiltrators, and Cairne), a wall package (Grizzly, Mosh'ogg, Hecklebot), or some type of hybrid.
I'm envious. :-) I got Madame Lazul, and while she technically fits into any priest deck, I can't build anything around her and I haven't opened enough of the key components to field any of the other interested decks I'm reading about either.
Tuscarora87
Just in the last pack I opened Heistbaron Togwaggle!
Several versions of Tempo Rouge are in circulation. One has previous "Myracle" package with Deadly Poison, Southsea Deckhand and Sap. I would like "the Burgle" one prevails. :)
Stonekeep, inform us if Chef Nomi becomes a real deal!? :P
And what's with my dear Captain Hooktusk? I would be so sad if she falls from favor. :(
Regarding the Wall Priest, it's same, yet different. :) So strange to play Priest now. Currently, players don't run a lot of hard removals, so when you drop Mrs. Muerte a real fun can start. Remember, don't resurrect twice, because of Brawl and in future, Vanish. The only thing I could add to this deck is some extra healing (Divine Hymn), although you can revive Zylliax over and over again.
Even with somewhat rehashed cards, the meta feels so different and strange. I think, we, players were wrong about a lot of things during predictions.
Now, I'm going to see how good is Oblivitron.
Skoopy
Hooktusk is still really good! Maybe better than before, cause some bad matchups are gone. Rogue seems to be in a great spot right now.
To be honest i was one of these people who trusted in the power of Oblivitron. If you already traded one Oblivitron and having one in hand while playing Nine Lives, the combo is broken, cause he will trigger himself. That interaction surprised me a lot. And you dont need many good mechrattles. With SpiderBomb, Ursatron, Welp and Oblivitron, its an amazing deck to play with. Iam really surprised by the power level of Mechhunter in standard right now. Also really happy with the current meta.
Skoopy
Bomb Warrior one of the most broken decks ive ever seen! The class and deck winrates are even higher than Pally and OddPally ever! Yes, true, the meta is not stabilized yet. And the day will come when most people start to play counterdecks against Warrior. TempoRogue and Hunter are doing well against Warrior. I play currently SecretHunter, with Shimmerfly, Subject 9, Unleash the Beasts and Zuljin. Yesterday i went 17-7 from rank 8 to close to rank 4. The only decks beating me, where Warrior and Rogue if they curved well. the 7 loses are other Tier 1 decks for sure. Like Waggle/Raidingparty/TempoRogue and Bomb/ControlBombWarrior. But my Feeling was so good yesterday, beating these decks with pure midrange power, and amazing swings with Zuljin!
Thriss
I don't think it's broken, but it is certainly very good and seems like everyone knows it and play it (at least around rank 4, 5). That's why already even in those early decklists we can see even 2x Ooze. It's btw also great against rogue.
I think the question is now, how to beat warrior - you can't really hope to beat it with agro I don't think and with control it's also quite dificult - best would be some combo deck, but looks like there is no good combo currently.
I think I'm going to try the control shaman next - btw what I'm missing in the posted deck is Omega Mind - nice combo with Hagatha's Scheme to gain easily 30 life in late game
Skoopy
I think hunters and rogues are able to beat warrior. The other classen dont have a chance. The percentages from HSReplays ive seen so far, telling me that Hunter is doin best so far against that warrior archetype. Midrange-y decks with some burst can finish the warrior real quick. He needs to shuffle at least 2-3 bombs into your deck i would say, to make it work. And to make Boom good. When he plays boom with 6 bots, you have 2 options: you already prepared for killing him or you flood the board with small minions to make many targets. AoE wise mass dispel is the best anti card for boom. Other classes dont have the Tools to deal with it. If you decide to trade into them, you might lose pretty fast. Going all in is the best way. Mulligan hard for turn 3/4/5/6 to outdamage him.
pennynewmoon
I've been doing fine against bomb warrior with summon/hand mage with book of spectres. Once you start dropping mountain giants and astromancers, and chucking conjurer's calling's at them they just start running out of removal fast, and your threat level seems to trump their bomb output. It can even survive dr boom, cause you put down so many big bodies to absorb. Also.. running two academic espionage in rogue with a sprint and spectral cutlass instead of waggle pick is my secret to beating warrior. Espionage really dilutes the bombs in your deck, and the healing from the cutlass is pretty great at keeping damage in check once you get going with the durability XD
Heki
There is an easy way to get rid of all the bombs in your deck and it is avilable for every class - meet the secret potential of Archivist Elysiana!
Skoopy
That is true! But you start the "fatigue game" immediately. I mean, you dont know how much more bombs he will play. You dont know if he runs Seaforium Bomber in his version. Than you replace your deck with 2 copys of 5 totally random cards. Maybe your Hand is good enough to close out the game, but with your 10 cards remaining i think its really difficult to win from that point. Warrior still knows exactly what is in his deck. Many people will try to make it work! :)
albionflux
omega mind and the 6 cost legendary toad for shaman
play a few heals 1 turn and next turn get each copy of those heals until your hands full
a spell damage mage gave up when i was healing to 30 every turn after they unloaded spells constantly.
The Walrus
I have a feeling bomb warrior is going to get nerfed for two reasons;
1. They can put an insane amount of damage in your deck for very little effort. Two clockworks two of the bomb weapons and two seforium bombers is already thirty which is your default health total. Add the Ellek and you can potentially stick 60 worth of damage in there, which is just insane.
2. The bomb minions, specifically clockwork, seem like they'll be an auto include in almost every warrior deck. With a lot of powerful and popular 3 drops moving to wild, the 3 mana spot is wide open for a lot of decks that used to run things like tar creeper or stonehill. I'm testing out a new version of rush warrior and I cant afford NOT to stick the clockwork in there because it's a vanilla stated minion which is fine for some tempo that also gives you a potential 10 free damage. If I recall correctly Blizz has said before that they try to shy away from printing minions like that, who you see in every archetype no matter what.
The five damage just seems like too much IMO, I predict it will be nerfed to 4 if not 3. It sounds crazy but once again when you think about it if bombs did 3 damage each that's still a potential 30 damage you can stick into somebody's deck that activates just by drawing their cards, sounds more than fair to me.
am3tysT
where is best deck in meta? token druid :(
Vivafra
I found out that a slightly modded version of Halkar Warlock is really fun to play. Plot Twist + drawing multiple Aranasi freezes the Bomb damage in the mid-game, while there's the Hakkar+Rafaam finisher for the late game. So far I lost only against a very smart Mechathun warrior and a REALLY fast Zoolock (mostly due to a bad card draw on my side though).
nickus89
I agree. Based on my experience, plot twist control warlock feels really solid against most of above mentioned decks. And on top of it, it's really fun to play.
Vivafra
I am experimenting a version without Voodoo and Doomsayer, using some 3- and 4-drops with taunt for earlier tempo plays
FerCL
Vivafra where can I find that version of the deck?
Vivafra
Well I discarded the tempo version because it's not really viable. You can try searching one of the many decks in the posts here or type Hakkar Warlock in the search bar
nickus89
Interesting approach. I ended up cutting voodoo dolls as well, but I kept dooms ayers and added mossy horror and curse of weakness. I also cut Hakkar since against aggro he is too slow and control decks I faced mainly had Elysiana to counter it anyway. So to counter theirs, I added Elysiana of my own. I am very pleased my latest version: I am 9/3 with it.
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