Travelling Healer

Travelling Healer Card

Travelling Healer is a 4 Mana Cost Common Neutral Minion card from the Rise of Shadows set!

Card Text

Divine Shield Battlecry: Restore 3 Health.

Flavor Text

Some heroes have soft hearts and hard shells.


  1. DeanyWeany
    March 26, 2019 at 8:47 am

    (Rating based on play it will see in the upcoming meta, similar to trump’s ratings)

    1 Star

    Worse stats than “YUMMIES AND BUBBLIES”, a card which only ever saw play in even warlock as a filler card to keep the deck together.
    The only benefit this card has over the aforementioned card, is that it won’t induce nightmares into my soul with its attack sound.

    1 Star, won’t see play

  2. Taznak
    March 25, 2019 at 6:46 pm

    I know the power level’s coming down with the rotation, but not THAT much. “I’ll put this in my deck”, said no one ever. 1/5

  3. Soup And Salad
    March 25, 2019 at 3:49 pm

    If you want the cheap healing effect, Earthen Ring Farseer’s lower cost makes it better than Traveling Healer.

    If you’re fine with a slightly more expensive card that does pretty much everything this and Farseer does but better, just play Zilliax.

    This card is caught between two healing options, and both ultimately are much better than this.

  4. CtK
    March 25, 2019 at 2:38 pm

    this card does the same thing as a zilliax, without the trad. It’s very good.

    • Nope
      March 25, 2019 at 4:15 pm

      I agree that the shield is underrated here. It does not have taunt or magnetic, so the comparison to Zilliax is weak.

      • Lluadian
        March 25, 2019 at 4:23 pm

        It’s also a common card not a legendary so it doesn’t have the only 1 restriction Legos also tend to be slightly better in some form

        • Albionflux
          March 25, 2019 at 5:11 pm

          also like you said, not legendary, more than a few people dont have zil
          should of made it
          taunt/div shield 4 mana
          1/4 stats
          keep heal effect

    • Yosh12
      March 31, 2019 at 2:24 am

      Ziliax was powerful as you were guaranteed 6 damage and 6 healing due to taunt divine shield travelling healer guarantees you 3 healing and a 3/2 divine shield. Taunt is necessary for ziliax to work and travelling healer doesnt have it so it isnt comparable

  5. Tuscarora87
    March 25, 2019 at 2:13 pm

    Most likely will not see play, except if it finds a space in a specific deck similar to some trash cards that surprised us in Healock, Mecha’thun Warlock…

    • Tuscarora87
      March 25, 2019 at 2:16 pm

      Lookin at it again. If some trash from this set surprise us, it’ll be this one.

  6. EksSkellybur
    March 25, 2019 at 1:30 pm

    Although Heal Zoolock has lost a lot of power, this card is still pretty usual to have.

    I believe Heal Zoolock will move on to Zoo Healadin because of the 4 mana 8/8 Taunt, if you manage to heal enough times.

    • Yosh12
      March 31, 2019 at 2:26 am

      Heal zoolock has lost the only card that made you play heal zoolock. If you cant run happy ghoul then whats the point of healing?

  7. JustYourAveragePayToWin
    March 25, 2019 at 12:59 pm

    Meh, I can’t imagie this seeing too much play. Not a bad card, just not good enough to make the cut. 2/5

  8. Omnitarian
    March 25, 2019 at 11:50 am

    Am I the only one weirdly annoyed that the character isn’t quite centered in the frame?

    You can do a cost/benefit of this compared to Silver Moon Guardian, Bubblies and Yummies, and Lifedrinker. Probably pack filler unless a highly specific healing/divine shield synergy manages to work with this.

  9. Jed
    March 25, 2019 at 11:42 am

    T pose turtle

  10. Minti
    March 25, 2019 at 11:33 am

    bubleies and yamiess’ replacement. A bit more paladin oriented and a bit more sticky with less healing :D. Healzoo is going to wild but this can be used by locks still.

  11. Lluadian
    March 25, 2019 at 11:32 am

    One look at this and first thing I thought of was Kung Fu panda in a sense it’s actually comparable to life drinker the divine shield could allow survival to next turn for 3 to face just 1 less health.

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