Safeguard

Safeguard

Safeguard is a 6 Mana Cost Common Neutral Minion card from the Rise of Shadows set!

Card Text

Taunt
Deathrattle: Summon a 0/5
Vault Safe with Taunt.

Flavor Text

Keep it secret. Keep it safeguarded!

Type
Minion
Rarity
Common
Set
Rise of Shadows
Class
Neutral
Cost
6
Attack
4
Health
5
Minion Type
Mech
Mechanics
Deathrattle, Summon, Taunt
Artist
L. Lullabi & K. Turovec
Collectible
Yes

14 Comments

  1. MockRock

    Wow...seems like an absolute staple card. A brick wall Taunt like this seems good enough to see play on its own, but they went ahead and threw in Mech synergy just for the hell of it. I'd honestly be shocked if this doesn't show up everywhere for the next several expansions.

  2. Beastlywolf

    It's Hungry Ettin, but better. Instead of a 4/10 body that gives your opponent a 2 drop, where your opponent can potentially kill the Ettin with one spell or minion, you now have a 4/5 that turns into a 0/5 to force your opponent to split the damage, potentially saving an extra hit to your face. Only thing that counters it is a silence which turns it into an expensive Yeti, but then that's a silence to not worry about for your other minions.

  3. EksSkellybur

    6 Mana 4/10 with Taunt is pretty nice.

    1. Ruhzi

      Thats not how it works, 6 mana 4/5 deathrattle: restore 5 health to your hero

      1. EksSkellybur

        that is fair.

        1. Ruhzi

          Armor i mean

  4. Ruhzi

    THIS CARD IS NOT 6 MANA 4/10, like arcanosmith is not a 4 mana 3/7 taunt
    If arcanosmith was a 4 mana 3/7 it would see play in every deck right? And this tells me this is NOT going to see play

  5. fareh

    Sludge belcher was very used and was 1 mana less for 1 less power and the deathrattle Minion was worse i think ( a 1/2 is killable by ANY Minion, but a 0/5 could require 2 or Even 3 Minions)
    And there is the mechn Tag also, so dont be surprised if this become the next neutral staple

  6. Lluadian

    Auto include for a mech deck either magnetize this or magnetize the 0/5.

  7. NerdKaiser

    Very comparable to Rotten Applebaum. Costs 1 more mana but instead of 4 healing you get functionally 5 armor. Rotten Applebaum was a good but not great card. That said it didn't have any tribal synergies - being a Mech is a considerable bonus. In the right deck this is a staple card, 4/5.

  8. Taznak

    There's plenty of good taunt minion options out there. I don't think this'll make the cut into any good deck. 2/5

  9. Jed

    I like him, he protec

  10. WillPwn

    4stars for Zilliax synergy

  11. Omnitarian

    One mana more than Sludge Belcher for basically +3 health’s worth of Wall (the attack stat comes out in the wash).

    I’m having a hard time reconciling the fact that it seems so close to Sludge Belcher and Rotten Applebaum alike- and the former was so good and the latter was so middling.

    So I’ll say “playable, but very good if you can put a Zilliax onto it (or its token).”

Comments are closed.