Blink Fox is a 3 Mana Cost Common Rogue Minion Beast card from the The Witchwood set!
Battlecry: Add a random card to your hand (from your opponent's class).
Flavor TextIt's like, SUPER bad at staring contests.
- Mana Cost: 3
- Attack: 3
- Health: 3
- Crafting Cost: 40 / 400 (Golden)
- Arcane Dust Gained: 5 / 50 (Golden)
- Rarity: Common
- Class: Rogue
- Card Type: Minion
- Minion Type: Beast
- Set: The Witchwood
- Mechanics: Battlecry, From Another Class
Blink Fox Card Review
I actually think that this card is stronger than Tess herself. While Tess only goes into a narrow type of decks and can fail, and you never play her for the stats, this is just… solid. Rogue doesn’t have lots of great 3-drops, especially now that Shaku, the Collector is rotating out. This can fill the 3-drop slot, because it’s like a 3 mana version of Swashburglar. They are similar in terms of power level – Swashburglar had an advantage of having the same effect on a 1 mana body, so it had more combo potential and was easier to squeeze in into your turn. On the other hand, 3/3 stats for 3 are generally better than 1/1 for 1.
When it comes to this card, first comparison is Curious Glimmerroot, which has seen LOTS of play in Year of the Mammoth. 3/3 for 3 with extra value gained is just a solid card. This one is slightly worse, because getting a card from your opponent’s deck is better than getting a random card from their class. People usually don’t put bad cards into their decks. On the other hand, this gets extra synergies if you play it in the right deck (like with the Tess). To be completely fair, Curious Glimmerroot also scaled with the player’s skill level, or meta knowledge to be precise. I’ve been spectating some low ranked players, who were whiffing on it quite often. With this, you will always get a card – sometimes it will be bad or unplayable, but you will get something. So all in all, I think that this might be better than Glimmerroot at low ranks and worse at high ranks. Still, given that it’s comparable to a really good 3-drop, I think it’s enough for it to see play.
This will probably be played in all kinds of Rogue – Tempo, Miracle, and obviously Burgle. Because why not? You don’t mind a 3-drop on curve, either to contest the board or to put pressure on your opponent, and later in the game it won’t be useless, as it will at least cycle itself.
So, even if Burgle Rogue won’t work in Standard (and I honestly think that it will be the case, unless the last Rogue common that’s still not revealed will push the archetype even further), this card should see play in some other decks anyway.
Card rating: 8/10
Sooo.. are we ignoring the fact that this is rated higher than Aya atm? its pretty crazy
OMG so cute. 5/5
Why would this be better than Swashburglar? Swashburglar was also a combo activator, and in the late game gave you the option of playing the generated card immediately quite often. I mean, this card is still decent because it generates a card, but it’s still a 3/3 for 3… Obviously Rogue needed some Burgle card generation for the archetype Blizzard is pushing, but it could have been something better. At least it’s better than Pick Pocket (which is terrible). Giving this 3/5 stars.
You are forgetting the fact that Blink Fox has almost the perfect stats or its mana cost, Swashburglar had a 0 mana cost minion stats. Also, Swashburglar (even tho there was Patches) existed in a world where Tess Greymane was not a thing.
You caught me
5 Stars for looks
Just what I was thinking ;3
Love the artwork. 10/10
The art is dazzling ! And the battlecry is usefull 4/5
Why the hell blizz want to push stupid archetype like RNG Rogue ??? While this class has one of the more interesting and challenging deck to play (Miracle). I really dont understand.
And for me this card is only 2/5. Shwar Burglar was far better cause it was a one drop so combo activator and could pull patches. More there is plenty of good 3 drops rogue
Considering Swashburglar and Undercity Hukster being played and good, this is obviously playable and good
F O R C E D S Y N E R G Y
Not only have blizzard pushed rogue down only this deck type this expanison, they also chose a disgusting archetype to do it with.
The “oh wow I high rolled” effect wears off after release when everyone will realise “I hate loosing to rng, no skill involved”. This archetype is purely reliant on getting good cards and is a mockery of competitive hearthstone. People appreciate loosing by being out play as they can learn from that; loosing to random cards trivialises decisions and remove skillfulness.
You clearly have had some bad experiences with rng mage you do realize you’re supposed to have fun with the game it doesn’t have to be competitive all the time. I mean that’s the beauty of those decks and yogg (best card [for fun] in the game) just leaving it up to luck it feels great to win with that and a nice feeling of shock when you lose.
Wtf bro,you will rarely get a card is really unseless like the lackey,treachery or glacial mysteries,all other cards you can choose how you will use,being smart…
Okay lets clear this up, yes I typoed losing because it was late get over yourself.
Secondly to the guy that said you’ll always get decent cards; no mate just no. Look at the card pool and understand the percentages behind this archetype.
Finally, no to the guy who said winning through rng is fun. The game plays itself when rng runs the shop, pointless playing at that point. Also, at high legend rank the thing we hate the most is losing to rng. No skill. Considering the amount of money on the line at tornys etc there should not be rng. Yogg might be fun but from a card design perspective? Most pro players will agree it is beyond an awfully designed card, especially pre nerf.
Even though I don’t like this archtype, I have to say that it’s a 3 drop you can play on curve. You really cant say its competing for that spit. SI7 really isn’t a 3 drop. The only one rouge had was Shaku. Even Edwin, not really a 3 drop.
What a curve. Swashburglar > Undercity Huckster > Blink Fox > … uh, idk… Not Lilian Voss. Anything but her. Um… Double Pick Pocket? Burgle?… Tomb Pillager? > Ethereal Peddler > Spam a bunch of cards > (Coin from Tomb Pillager) Tess Greymane. Keep at least SOME board presence, huge swing turn 6, another huge swing turn 7. Ever hear of Curve-stone? Here ya go x3
Absolutely loving the burgle stuffs. Gimme more <3
Unfort swash and undercity are rotating.
I mean… I thought it was pretty obvious I was talking Wild with Tomb Pillager… But ok.
Favourite art of the set. Hate Rogue, love these 2 newest cards.
Bigger and beastlier burgaler.
This is okay, but okay isn’t going to make it playable when next to Fan of Knives, Edwin VanCleef, SI:7 Agent, Shadowblade, Sonya Shadowdance, Mimic Pod, Shadow Strike, Unearthed Raptor, and Shaku, the Collector with the latter three being restricted to Wild upon this card’s release. All of which are cards that will probably always see play in whatever format they were playable in, cards that allowed for impressive combo plays, or at least saw some play during their time.
This is a bigger Swashburgler, but half of what made Swachburgler playable was pre-nerf Patches with the other half being that it can be thrown out whenever you have a spare mana crystal. The Beast tag has little relevance in Rogue, the three drop slot is rather crowded as it currently is for Rogue, and Elven Minstrel is a better draw card even when ignoring how a random class is worth less than a minion in your deck.
It’s okay. There’s nothing wrong about it. It is likely just above the average power curve for a three cost card as it does replace itself in the hand and it’s stats are average, but its just not good enough and belongs to a poorly preforming archetype whose only noteworthy cards are one drops that saw play only because they were easy to insert into miracle rogue.
This is good for the new thief type that will emerge but you would actually want Face Collector for mirror matches. Maybe as a tech if you’re seeing a lot of Rogues on ladder.
Why would this be better for ANY Rogue deck than SI:7, VanCleef, Mimic Pod or any of the other three cost cards I mentioned?
Why would adding a random cards to your hand be better than drawing them as Miricle Rogues do about as well as a deck possibly can?
How can you be so sure Thief Rogue, an archetype that has been receiving support since the Grand Tournament and is about to lose some of the most worthwhile support it has to the rotation, will finally break the glass ceiling even into playablilty with two mediocre to bad and one good support card?
Why do you think Face Collector adding more random cards to your hand would be worth playing in mirror matches over those same three drops or just good legendary minions?
Thief Rogue’s getting heavy support this expansion (although it’s losing a lot of support too). However, it’s getting a win condition in the form of Tess Greymane this time around (not extremely reliable, but better than nothing).
Basically, if Thief Rogue does become viable on the same level as Kingsbane Rogue, this will have its place in that deck.
Even if it’s just a meme deck this will likely still be included.
This will only end up being a meme deck unless the random class card generation shifts towards discovering those class cards like Hallucination does.
Exactly – I never said this type was going to be good on ladder soup & salad. No one can really know. However, it’s quite obvious that’s where Blizzard is pushing the Rogue class – (towards the thief archetype). Just as they are pushing Mage towards the spell-less archetype (most likely – elemental).
İt is probably worse than the cards you told but it is more fun to play
In spiteful priest, curious glimmerroot is played alongside talon priest, tar creeper, and twilight acolyte.
In tempo rogue you’d probably play the fox:
It’s much better than mimic pod, because there’s a 3/3 body instead of nothing.
It’s better than shadowblade, because of the hero power.
It’s probably better than fan too, which is a pretty bad tempo card.
In thief rogue you obviously play it.
In miracle and kings bane, even bad card draw beats good card generation, so nope.
I’m not sure I trust the guy who thinks unearth raptor is rotating when this card is released -.-
One example of somewhat foggy wording in a sentence included to be a primer as to why this card and the archetype is belongs to will not see any noteworthy play in any format outside of maybe some weird Tavern Brawl does not invalidate any arguments I made on the matter. I am quite aware Unearthed Raptor became a Wild about this time last year.
Your argument as it stands is an Ad Hominem fallacy.
I wouldn’t say it’s an Ad Hominem. He’s saying you don’t know what you’re talking about.
But it is his fault, he just interpreted what you said incorrectly.
It’s at least the closest logical fallacy I can think of, and it still is somesort of fallacy since it doesn’t address the argument itself.
Well okay he didn’t go into detail, and probably misread your statement. But your statement about 3 drops is also false. Edwin, SI are not solo played 3 drops seeing as they are only stronger then this card when combo’ed. Fan of knives being your only ”reliable” boardclear in rogue atm isn’t a card you just trow out there on turn 3, Sonja is a card that only played when you have a board thats worth getting copies off. Mimic pod mostly sees play in Quest rogue because most of the cards in that deck are crucial for the plan and not bad getting an extra copy of, but in most other decks you don’t wanna play it. The only card that really can see play without any other cards being used on turn 3 is Shadowblade. All 3 wild only card are solid turn 3 plays but with raptor and shadowstrike you might want to get more value then just dropping it without copying a deathrattle or just killing a 2/3 drop with 5 damage.
This card (while the effect might not be that reliable) is a card that is a decent turn 3 play without expending any other cards. If you have a combo activator like coin or backstab Edwin and SI are most of time superior plays, but this is not always going to be the case.
And yes this is not the most competitive card, it won’t fit into any meta deck at the moment. But at least because its a decent to strong on curve card it might lead to something new we just have to see.
You put a lot of thought into this but I don’t agree. First of all, most of those 3 drops you mentioned are not relevant. In a tempo rogue, the good ones are the agent, edwin, and fan. Fan is often played with prep, and the agent and edwin are boh combo cards, not real 3 drops. This fox is an actual solid 3 drop to play on curve, and its a great one. Early minions are strong in rogue, and there is no reason why this shouldn’t see play.
Current Tempo Rogue decks are only playing one “real” three drop, Tar Creeper, but a competent three cost card isn’t really what the deck is lacking at the moment.
There are other early game minions like Vicious Fledgling could easily use right now, but don’t generally and the only thing this has over Fledgling is that it replaces itself in the hand. It can see play, but I just doubt it will in competitive decks.
Fledgling? Lol. Fledgling is a joke card. It gets removed.
This card is the 3 drop Swashbuckler/Undercity Huckster, both fantastic cards. Granted, the usefulness goes down as you go up in mana. I wouldn’t play a 4 mana 4/4 get a random card, (epseically cuase Faldorei strider exists as the premier on curve 4 drop) but a 3 drop is early enough to be included in constructed decks.
Fledgling has and still is good enough to see play in Zoo Warlock, Aggro Druid, and even Priest sometimes.
If Swashburgler was so fantastic hasn’t it seen major play since Frozen Throne was release? Half of the reason why it say play was Pre-nerf Patches and the other half was because it was able to easily fill in holes left in your mana curve.
The same question can be asked about Undercity Huckster, but if you were to look back through the sort of decks that played it they were most often N’Zoth Rogue decks that would play it and then target it with Unearthed Raptor, something that is no longer possible in standard. The reason why it saw play is because to Rogue it functionally was a better Loot Hoarder.
I am not saying Swashburgler and Huckerster are bad cards, just circumstantially good ones. They are slightly above the average power of cards within their mana cost as is this by themselves and it could see play in an environment where there are fewer cards to compete with, but I cannot see this card being a powerhouse in the same way they were able to in the Rogue decks from the last couple years.
To be fair, Edwin, Sonya and SI are not really 3 drops. No one plays a 2/2 Edwin nor an SI with no 2dmg. And Sonya needs the board setup. No one plays shadowblade, and like you said, most of the rest are rotating. So the 3 spot in standard is pretty open for rogue, especially with Tess in play now.
Yes they are. The number of zero cost and cost reduction cards Rogue has access to makes summoning a 6/6 Edwin and a SI:7 that does damage a relatively common occurrence, but Sonya is the one exception. Turn three has rarely been an issue for Rogues.
This could see play if Tempo Rogues become competitive again really need another three drop, but I do not think it is powerful enough to see regular play in Rogue in general. It is very much possible this will functionally be a vanilla 3/3 when it adds a bad card, an archetype specific card, or a card of extremely high cost. Glimmeroot will typically add an above average card to your hand along with the solid body, and it doesn’t see extensive play outside of the Spiteful Priest decks and Rogue rarely needs the card generation due to the powerful draw options is has at hand.
Blink Fox still is a just above average card, but unless that just above average card is part of a good archetype, it is unlikely to see regular play. Swashburgler was part of Rogue’s Pirate package and Undercity huckster was part of its N’Zoth package. This has no crossover between this and archetypes other than just Theft Rogue, and that has never been good enough to be anything more than fringe and the Win Condition provided by Tess is unlikely to be able to change that without something about the archetype itself improving.
This is “The Face Collector” for plebs.
This competes too much with other rogue 3 drops that are significantly better – SI:7 Agemt, Edwin (with other cards), Fan of Knives, It’s just a worse Curious Glimmerroot, as it is not in Priest. 1 drops with this effect like Swashburglar don’t stop tempo because what else would you play on turn 1? Other 3 drops make this too slow/too value oriented fo Rogue In most metas
What about Face Collector – same thing but gives a legendary right? I believe Lillian Voss is the card to play instead, correct? You want as many other class cards played before summoning Tess Greymane I suppose. Anyway, I can’t wait to fool around with rogue – this looks like a very powerful new archetype for Rogue.
This Thief Rogue archetype has existed in rogue for a very long time, and has never produced anything more notable than a pair of one drops that happened to work exceedingly well with pre-nerf Patches and Auctioneer.
While Lilian Voss can easily fuel Tess Greymane, would it be worth giving some of the best spells in the game to get spells that can can vary in quality from Fireball, Call to Arms, and Physic Scream to Paladin Secrets, awkward tribal synergies you can’t use, and Quests. Lilian Voss is also one of the worse archetypal cards regardless of it being in a good or bad archetype.
Plus, I think it would not be unreasonable to assume Tess will work in the same way as Yogg currently does, as in the effect ends if the minion kills itself. Voss only gives you spells and if the first spell you cast from it was a Fireball, there will always be a chance Tess will kill herself as soon as she comes into play.
I’m not so sure that Tess’s effect will end like Yogg’s does. Yogg is far more unreliable and random in that ANY random spell is played, while with Tess, you know exactly what’s coming (just not who it’s targeting).
It’s not unreasonable to think it’ll work like Yogg, but it’s not the same power level as Yogg.
Team 5 at Blizzard would want it to end like Yogg’s does since that would keep card interactions consistent, and while this is more “reliable”, it front loads the unreliability with the initial random card generation and could force you to make plays with bad cards in order to get the most value out of Tess’ Battlecry.
I don’t have Lilian Voss, but this thread seems to indicate she can’t generate quests – quests can’t be generated through RNG or discover effects.
I was not aware of that. Thank you, but that only removes one bad card per class.
There’s no reason to think consistency is the reason Tess won’t continue to activate after being killed. They are singular cards and she has different wording than yogg, it isn’t like they are both running the same mass used keyword. While I do believe it’s possible upon death she stops, the “team 5 likes consistency” argument doesn’t work here. Yoggs power level was far more dangerous to the game then this one.
The design team at Hearthstone has repeatedly made clear they wish to make card wording and fucntion as consistent as possible. It is not hard to deduct giving a card a similar effect to Yogg-Saron will not also work in the same way Yogg does when it kills itself, regardless of the card’s power level. There are exceptions to the rule but most of them involve card wording that has the same function.
If they were concerned with keeping a card’s power level in check over keeping similar wordings on similar functioning cards, why hasn’t the Naga Sea Witch interaction with Giants in Wild been fixed with all of the backlash such an interaction has created after its discovery? It is not because they don’t care about the Wild format as seen with the better-late-than-never nerfs to Raza the Chained and Patches the Pirate, but to make sure the rules of Naga Sea Witch stays consistent with other cost reduction aura effects.
Tess’ Battlecry will end if she kills herself. If the nerf to Yogg-Saron was never made, it would function as Yogg does.
Same with Soup and Salads post, those cards are not 3 drops. This is a 3 drop. It does not compete. Agent and edwin must be played with other cards, while fan is often played with prep
So… better huckster and immune to pesky potion of madness. And common. Wow. I know potion is almost wild,but still i am in love with this card. Wild casino rogue,here i come.