Fractured in Alterac Valley Theorycrafts Round-Up - New Decks To Try On Day 1

By Stonekeep -

Deck RoundupFractured in Alterac ValleyTheorycrafting

featured-alterac-valley-01

It's been a while ever since the reveal season has ended, but it's finally coming. Fractured in Alterac Valley expansion launches on Tuesday (December 7). The most common question when a new set releases has to be "but what should I play?". New expansions often push classes in many different directions, with a bunch of old synergies to consider too. The truth is that most of those turn out to be... not as good as some may have suspected, but they're still fun to play on Day 1, when no one knows what's going on yet. That's the beautiful period during which everything is viable if you try hard enough.

In this thread, we'll be compiling all of our theorycraftings for each class. Not every single one is covered at the moment (Demon Hunter and Hunter still aren't there), but we'll do our best to finish them and add them here by the time expansion launches.

Of course, once the expansion is out, we'll have another thread showcasing whatever new decks are being tried out by pro players and streamers. But it always takes a while before they launch the game, open their packs, build decks and start playing. So if you're looking for something to test before we manage to add a bunch of new lists, feel free to use any of the decks below:

Demon Hunter

Stonekeep's Token Demon Hunter – Fractured in Alterac Valley Theorycraft

Format: standardDust5,260

Stonekeep's Big Demon Hunter – Fractured in Alterac Valley Theorycraft

Format: standardDust5,160

Stonekeep's Aggro Demon Hunter – Fractured in Alterac Valley Theorycraft

Format: standardDust1,880

Druid

Stonekeep's Aggro Beast Druid – Fractured in Alterac Valley Theorycrafting

Format: standardDust5,200

Stonekeep's Ramp Druid – Fractured in Alterac Valley Theorycrafting

Format: standardDust9,680

Stonekeep's Clown Druid – Fractured in Alterac Valley Theorycrafting

Format: standardDust9,060

Hunter

Stonekeep's Secret Hunter – Fractured in Alterac Valley Theorycraft

Format: standardDust8,200

Stonekeep's Bear Hunter – Fractured in Alterac Valley Theorycraft

Format: standardDust8,120

Mage

Stonekeep's Big Spell Mage – Fractured in Alterac Valley Theorycraft

Format: standardDust8,720

Stonekeep's Control Hero Power Mage – Fractured in Alterac Valley Theorycraft

Format: standardDust12,220

Stonekeep's Fire Mage – Fractured in Alterac Valley Theorycraft

Format: standardDust6,640

Paladin

yellorambo's Vanndar Big Paladin – Fractured in Alterac Valley Theorycraft

Format: standardDust7,680

yellorambo's Control Paladin – Fractured in Alterac Valley Theorycraft

Format: standardDust12,800

yellorambo's Handbuff Paladin – Fractured in Alterac Valley Theorycraft

Format: standardDust11,380

yellorambo's Recruit (Dude) Paladin – Fractured in Alterac Valley Theorycraft

Format: standardDust6,100

yellorambo's Libram Paladin – Fractured in Alterac Valley Theorycraft

Format: standardDust13,720

Priest

Tharid's Deathrattle Control Priest (Alterac Valley Theorycraft)

Format: standardSeason: Season 92Dust9,000

Tharid's Bless Priest (Alterac Valley Theorycraft)

Format: wildSeason: Season 92Dust5,680

Tharid's Control Shadow Priest (Alterac Valley Theorycraft)

Format: standardSeason: Season 92Dust9,240

Rogue

JalexanderHS's Stealth Rogue Theorycraft – Fractured in Alterac Valley

Format: standardSeason: Season 92Dust4,400

JalexanderHS's Deathrattle Burgle Rogue Theorycraft – Fractured in Alterac Valley

Format: standardSeason: Season 92Dust9,680

JalexanderHS's Burgle Theorycraft – Fractured in Alterac Valley

Format: standardSeason: Season 92Dust5,240

JalexanderHS's Random Rogue Theorycraft – Fractured in Alterac Valley

Format: standardSeason: Season 92Dust8,280

JalexanderHS's Questline Rogue Theorycraft – Fractured in Alterac Valley

Format: standardSeason: Season 92Dust6,800

Shaman

yellorambo's Full Freeze Shaman – Fractured in Alterac Valley Theorycraft

Format: standardDust9,360

yellorambo's Aggro Freeze Shaman – Fractured in Alterac Valley Theorycraft

Format: standardDust2,840

yellorambo's Elemental Freeze Shaman – Fractured in Alterac Valley Theorycraft

Format: standardDust5,240

yellorambo's Big Freeze Shaman – Fractured in Alterac Valley Theorycraft

Format: standardDust10,340

yellorambo's Control (Freeze?) Shamann – Fractured in Alterac Valley Theorycraft

Format: standardDust8,720

yellorambo's Questline Freeze Shaman – Fractured in Alterac Valley Theorycraft

Format: standardDust7,220

Warlock

Old Guardian's Zoo Warlock theorycraft

Format: standardSeason: Season 92Dust1,280

Old Guardian's Deathrattle Phylactery Zoo Warlock theorycraft

Format: standardSeason: Season 92Dust7,960

Old Guardian's Phylactery OTK Warlock theorycraft

Format: standardSeason: Season 92Dust6,920

Old Guardian's Tamsin Handlock theorycraft

Format: standardSeason: Season 92Dust11,080

Warrior

Old Guardian's Galvangar Control Warrior theorycraft

Format: standardSeason: Season 92Dust12,620

Old Guardian's Galvangar Quest Warrior theorycraft

Format: standardSeason: Season 92Dust10,580

Old Guardian's Taunt Warrior theorycraft

Format: standardSeason: Season 92Dust5,780

Old Guardian's Rush Warrior theorycraft

Format: standardSeason: Season 92Dust10,760

Old Guardian's Big Warrior theorycraft

Format: standardSeason: Season 92Dust6,740

13 Comments

  1. Gr1ston

    Why DH haven`t theorycraft decks?

    1. Pandamonium

      Yeah idk if we needed 6 freeze shaman lists XD

      1. Stonekeep

        Tbf the "Freeze" part is mostly a meme, because every single card Shaman got this expansion is a Freeze card. Most of them aren't actually "Freeze Shaman" decks, just other decks with some of the new cards added.

        1. Pandamonium

          Ah ok. Yeah I hadn't actually read through the lists, but I was just joking. Freeze shaman will actually be interesting to try.

    2. Stonekeep

      We'll have them before expansion's launch, just wanted to post a compilation now and then add the missing classes later.

    3. Stonekeep

      Just posted 3 DH theorycrafts.

  2. h0lysatan

    Looks like Control Priest, Warrior or Mage might be a viable choice, but sadly, can't do a thing to Demon Seed Solitaire mode. You just draw and burn your deck away until fatigue takes place.

    No amount of Control strategy would be able to defeat those kind of Winning condition.
    Infinite Fatigue damage.

    1. Stonekeep

      They already commited to nerfing Questlines if they prevent new strategies from being playable, and I hope that they keep their word.

      I honestly didn't even hate the Stormwind meta, Questline Warlock was the most fun I had in Hearthstone in a while. I have always loved slower Warlock decks - Handlock, Reno Warlock, Cube Warlock are some of my favorite builds in the history of HS. But I can definitely see how some people didn't have fun with the game lately and I don't mind it getting nerfed to open more space for other strategies.

      1. Kplatz

        That might be true but I can guarantee Owl OTK will be the new meta anyways. All the healing and removal to survive with all the draw to find combo pieces. Not even Warrior can build enough armor to survive 112 damage.

        1. TardisGreen

          Yep. QL is too slow. Owl them Control Warriors down! And don't forget to emote "Thanks for the free win".

  3. KonuTech

    Thanks for the list. Can't wait to try new recipes for mage, warrior, paladin and shaman. I hope strongly for a control meta

  4. Penkar

    Dunno why there is Hammer of the Naaru in Big and Control Paladin.. You have the new weapon and the new hero card (that weapon never breaks) yeah sure there are cards which can destroy your opponents weapon but you shouldn't count them into your deck.
    And why is Cariel hero card not in the hand buff Paladin? The hero power is perfect for this archetype

    1. Duckbite

      The irony is, that the Hero card is too slow for Handbuff paladin. The HP might be the best for that kind of deck in theory, but in the reality you want to finish the game around T8-9 as a midrange deck and the hero won't support this strategy.

Comments are closed.