Deepwater Evoker

Deepwater Evoker

Deepwater Evoker is a 4 Mana Cost Rare Mage Minion card from the United in Stormwind set!

Card Text

Battlecry: Draw a spell.
Gain Armor equal to
its Cost.

Flavor Text

"Cap'n! We've hit an iceberg! ...No, it’s not my fault!"

Type
Minion
Rarity
Rare
Set
United in Stormwind
Class
Mage
Cost
4
Attack
3
Health
4
Minion Type
Pirate
Mechanics
Battlecry, Draw Cards, Gain Armor
Artist
L. Lullabi & K. Turovec
Collectible
Yes

5 Comments

  1. kapslocke

    Feels like the devs are still wondering if it's worth printing big spell mage support when they know games usually don't go past turn 7. But I do hope this card somehow improves aggro and garrote rogue match-ups so mage becomes tier 1 and they finally nerf the quest reward.

  2. TallJake26

    I'm 80% sure this won't see play. The only possibly worthwhile big spells in mage right now are grand finale, maybe flamestrike and maybe the new 5 mana spell. You can't base a deck off those few cards.

  3. h0lysatan

    So this is draw a spell and adds armor, but less useful because mostly gives 5 or less armor with 4 mana.
    Useful if future expansion adds more big spells.
    Meh card.

  4. Kethcup

    This will be playable once AoA, Scholo, and Darkmoon rotate. Until then, there will only be spell mage.

    Actually, this COULD be playable in Grand Finale Mage, which was on the fringe of playability, but hitting a 0 mana spell with this would really suck (considering they already run Frostweave Dungeoneer without a single frost spell, this would be a much better draw card for the deck)

  5. EksSkellybur

    Eeeh. It's Cool, I guess. Having a mini Ice Barrier for a Card that also Draws a Spell for you.

    I think Quest Mage is where they will use and Abuse Deepwater Evoker the Most, but nothing that Crazy.
    Now had this been 3 Mana, even with 1/1 of Stats and this card would be broken good.

    Overall 4 Stars.

Comments are closed.