Brasswing is a 8 Mana Cost Epic Paladin Minion Dragon card from the Fractured in Alterac Valley set!
At the end of your turn, deal 2 damage to all enemies. Honorable Kill: Restore 4 Health to your hero.
Flavor TextI’ve seen this before. You just have to time it right to avoid the dragon.
- Mana Cost: 8
- Attack: 9
- Health: 7
- Crafting Cost: 400 / 1600 (Golden)
- Arcane Dust Gained: 100 / 400 (Golden)
- Rarity: Epic
- Class: Paladin
- Card Type: Minion
- Minion Type: Dragon
- Set: Fractured in Alterac Valley
- Mechanics: Damage All, Honorable Kill, Restore Health
Not as good as Runaway Blackwing but still solid for big decks.
I feel like on turn 8 a 2 damage HK is way too hard to accomplish. Even token druid boards usually get to 3+ health due to arbor up or whatever else. In that scenario the tradeable 1 damage AoE helps I guess, but now we are at a 10 mana combo against an aggro deck….
I guess you can highroll it off Vandarr and autowin with this against the on curve glowfly swarm.
Situational, Opponent can expect this coming and trade his low health minions.
maybe good with mana cheating /ramp cards like Vanndar or other future cards,
Also there are no dragons synergy cards so overall 3 stars.
something about the phrase ‘honorable kill’ does not match with my perception of Hearthstone. Anyways, dragon is not good or impactful.
This’ll be great for stabilising vs board flood, especially if lots of minions have 2 health.
Honourable kill applies to all damage something does and is repeatable. So if this dragon attacks a minion that’s 9 health left it’s gets 4 healing if at the end of the turn it wipes a board of 7 unbuffed treants you get 28 healing .
I kinda confused with how Honorable Kill works. Is it one time? If so, then it should only heal 4 for whatever this kills. But wording suggest it could heal by a multiply of 4.
Is it repeatable? If so, some HK cards would prove too OP. And the idea of dealing 9 damage for a Honor-Kill is near imposibble.
Back to card, no synergy whatsoever with a big healing dragon this nowaday. So I doubt this one sees play. 2/5
A bit of miss-explained. What I mean is, to achieve HK by dealing 9 damage is almost impossible. But the 2 area damage suggest it would repeat the HK bonus. I don’t know. Need to see actual gameplay.
I’m pretty sure Honorable Kill will trigger as many times as you kill with just the right amount of damage. Remember the AOE Mage spell with Overkill in Rastakhan? This is like this.
Overkill is still a one time bonus. Blast Wave also a one time bonus, but simultaneously activated for each overkill in that one instant.
I don’t know about HK, some forum says, it can trigger again after the initial tick.
Can’t wait to test this myself.